MoveEffectsPointers: ; entries correspond to EFFECT_* constants dw NormalHit dw DoSleep dw PoisonHit dw LeechHit dw BurnHit dw FreezeHit dw ParalyzeHit dw Selfdestruct dw DreamEater dw MirrorMove dw StatUp ; EFFECT_ATTACK_UP dw StatUp ; EFFECT_DEFENSE_UP dw StatUp ; EFFECT_SPEED_UP dw StatUp ; EFFECT_SP_ATK_UP dw StatUp ; EFFECT_SP_DEF_UP dw StatUp ; EFFECT_ACCURACY_UP dw StatUp ; EFFECT_EVASION_UP dw NormalHit ; EFFECT_SWIFT dw StatDown ; EFFECT_ATTACK_DOWN dw StatDown ; EFFECT_DEFENSE_DOWN dw StatDown ; EFFECT_SPEED_DOWN dw StatDown ; EFFECT_SP_ATK_DOWN dw StatDown ; EFFECT_SP_DEF_DOWN dw StatDown ; EFFECT_ACCURACY_DOWN dw StatDown ; EFFECT_EVASION_DOWN dw ResetStats dw Bide dw Rampage dw TryEscape dw MultiHit dw Conversion dw FlinchHit dw Heal dw Toxic dw PayDay dw LightScreen dw NormalHit ; EFFECT_24: Unused dw FlinchHit ; EFFECT_STOMP dw OHKOHit dw RazorWind dw StaticDamage ; EFFECT_SUPER_FANG dw StaticDamage dw TrapTarget dw RazorWind ; EFFECT_FLY dw MultiHit ; EFFECT_DOUBLE_HIT dw NormalHit ; EFFECT_JUMP_KICK dw Mist dw FocusEnergy dw RecoilHit dw DoConfuse dw StatUp ; EFFECT_ATTACK_UP_2 dw StatUp ; EFFECT_DEFENSE_UP_2 dw StatUp ; EFFECT_SPEED_UP_2 dw StatUp ; EFFECT_SP_ATK_UP_2 dw StatUp ; EFFECT_SP_DEF_UP_2 dw StatUp ; EFFECT_ACCURACY_UP_2 dw StatUp ; EFFECT_EVASION_UP_2 dw Transform dw StatDown ; EFFECT_ATTACK_DOWN_2 dw StatDown ; EFFECT_DEFENSE_DOWN_2 dw StatDown ; EFFECT_SPEED_DOWN_2 dw StatDown ; EFFECT_SP_ATK_DOWN_2 dw StatDown ; EFFECT_SP_DEF_DOWN_2 dw StatDown ; EFFECT_ACCURACY_DOWN_2 dw StatDown ; EFFECT_EVASION_DOWN_2 dw Reflect dw DoPoison dw DoParalyze dw StatDownHit ; EFFECT_ATTACK_DOWN_HIT dw StatDownHit ; EFFECT_DEFENSE_DOWN_HIT dw StatDownHit ; EFFECT_SPEED_DOWN_HIT dw StatDownHit ; EFFECT_SP_ATK_DOWN_HIT dw StatDownHit ; EFFECT_SP_DEF_DOWN_HIT dw StatDownHit ; EFFECT_ACCURACY_DOWN_HIT dw StatDownHit ; EFFECT_EVASION_DOWN_HIT dw NormalHit ; EFFECT_4B: Unused dw ConfuseHit dw MultiHit ; EFFECT_POISON_MULTI_HIT dw NormalHit ; EFFECT_4E: Unused dw Substitute dw HyperBeam dw NormalHit ; EFFECT_RAGE dw Mimic dw Metronome dw LeechSeed dw Splash dw Disable dw StaticDamage ; EFFECT_LEVEL_DAMAGE dw StaticDamage ; EFFECT_PSYWAVE dw Counter dw Encore dw PainSplit dw Snore dw Conversion2 dw LockOn dw Sketch dw DefrostOpponent ; Unused dw SleepTalk dw DestinyBond dw StaticDamage dw Spite dw FalseSwipe dw BellChime dw NormalHit ; EFFECT_PRIORITY_HIT dw TripleKick dw Thief dw MeanLook dw Nightmare dw FlameWheel dw NailDown dw NormalHit ; EFFECT_COIN_HURL dw Protect dw Spikes dw Foresight dw PerishSong dw Sandstorm dw Endure dw Rollout dw Swagger dw FuryCutter dw Attract dw Return dw Present dw Frustration dw Safeguard dw SacredFire dw Magnitude dw BatonPass dw Pursuit dw RapidSpin dw NormalHit ; EFFECT_IRON_TAIL dw NormalHit ; EFFECT_VITAL_THROW dw MorningSun dw Synthesis dw Moonlight dw HiddenPower dw RainDance dw SunnyDay dw NormalHit ; $70: Unused dw NormalHit ; $71: Unused