include "constants.asm"
INCLUDE "hack/text/PlayersHouse1F.inc"

SECTION "maps/PlayerHouse1F.asm", ROMX

PlayerHouse1FScriptLoader:: ; 409C
	ld hl, PlayerHouse1FScriptPointers
	call RunMapScript
	call WriteBackMapScriptNumber
	ret
	
PlayerHouse1FScriptPointers: ; 40A6
	dw PlayerHouse1FScript1 
	dw PlayerHouse1FNPCIDs1 
	dw PlayerHouse1FScript2 
	dw PlayerHouse1FNPCIDs2 
	
PlayerHouse1FNPCIDs1: ; 40AE
	db $FF
	
PlayerHouse1FNPCIDs2: ; 40AF
	db 0
	db $FF
	
PlayerHouse1FScript1: ; 40B1
	ld hl, PlayerHouse1FNPCIDs1
	ld de, PlayerHouse1FSignPointers
	call CallMapTextSubroutine
	ret
	
PlayerHouse1FScript2: ; 40BB
	ld hl, PlayerHouse1FNPCIDs2
	ld de, PlayerHouse1FSignPointers
	call CallMapTextSubroutine
	ret
	
PlayerHouse1FSignPointers: ; 40C5
	dw Function38ab 
	dw Function38b4 
	dw Function38a2 
	dw Function38bd 
	dw Function3899
PlayerHouse1FTextPointers::
	dw PlayerHouse1FNPCText1 
	
PlayerHouse1FNPCText1: ; 40D1
	ld hl, PlayerHouse1FTextString1
	call OpenTextbox
	ret
	
PlayerHouse1FTextString1: ; 40D8
	text_PlayersHouse1FTextString1

PlayerHouse1FPadding:
	textpad_PlayersHouse1F
	
; 4132