MoveEffectsPointers:
; entries correspond to EFFECT_* constants
	dw NormalHit
	dw DoSleep
	dw PoisonHit
	dw LeechHit
	dw BurnHit
	dw FreezeHit
	dw ParalyzeHit
	dw Selfdestruct
	dw DreamEater
	dw MirrorMove
	dw StatUp          ; EFFECT_ATTACK_UP
	dw StatUp          ; EFFECT_DEFENSE_UP
	dw StatUp          ; EFFECT_SPEED_UP
	dw StatUp          ; EFFECT_SP_ATK_UP
	dw StatUp          ; EFFECT_SP_DEF_UP
	dw StatUp          ; EFFECT_ACCURACY_UP
	dw StatUp          ; EFFECT_EVASION_UP
	dw NormalHit       ; EFFECT_SWIFT
	dw StatDown        ; EFFECT_ATTACK_DOWN
	dw StatDown        ; EFFECT_DEFENSE_DOWN
	dw StatDown        ; EFFECT_SPEED_DOWN
	dw StatDown        ; EFFECT_SP_ATK_DOWN
	dw StatDown        ; EFFECT_SP_DEF_DOWN
	dw StatDown        ; EFFECT_ACCURACY_DOWN
	dw StatDown        ; EFFECT_EVASION_DOWN
	dw ResetStats
	dw Bide
	dw Rampage
	dw TryEscape
	dw MultiHit
	dw Conversion
	dw FlinchHit
	dw Heal
	dw Toxic
	dw PayDay
	dw LightScreen
	dw NormalHit       ; EFFECT_24: Unused
	dw FlinchHit       ; EFFECT_STOMP
	dw OHKOHit
	dw RazorWind
	dw StaticDamage    ; EFFECT_SUPER_FANG
	dw StaticDamage
	dw TrapTarget
	dw RazorWind       ; EFFECT_FLY
	dw MultiHit        ; EFFECT_DOUBLE_HIT
	dw NormalHit       ; EFFECT_JUMP_KICK
	dw Mist
	dw FocusEnergy
	dw RecoilHit
	dw DoConfuse
	dw StatUp          ; EFFECT_ATTACK_UP_2
	dw StatUp          ; EFFECT_DEFENSE_UP_2
	dw StatUp          ; EFFECT_SPEED_UP_2
	dw StatUp          ; EFFECT_SP_ATK_UP_2
	dw StatUp          ; EFFECT_SP_DEF_UP_2
	dw StatUp          ; EFFECT_ACCURACY_UP_2
	dw StatUp          ; EFFECT_EVASION_UP_2
	dw Transform
	dw StatDown        ; EFFECT_ATTACK_DOWN_2
	dw StatDown        ; EFFECT_DEFENSE_DOWN_2
	dw StatDown        ; EFFECT_SPEED_DOWN_2
	dw StatDown        ; EFFECT_SP_ATK_DOWN_2
	dw StatDown        ; EFFECT_SP_DEF_DOWN_2
	dw StatDown        ; EFFECT_ACCURACY_DOWN_2
	dw StatDown        ; EFFECT_EVASION_DOWN_2
	dw Reflect
	dw DoPoison
	dw DoParalyze
	dw StatDownHit     ; EFFECT_ATTACK_DOWN_HIT
	dw StatDownHit     ; EFFECT_DEFENSE_DOWN_HIT
	dw StatDownHit     ; EFFECT_SPEED_DOWN_HIT
	dw StatDownHit     ; EFFECT_SP_ATK_DOWN_HIT
	dw StatDownHit     ; EFFECT_SP_DEF_DOWN_HIT
	dw StatDownHit     ; EFFECT_ACCURACY_DOWN_HIT
	dw StatDownHit     ; EFFECT_EVASION_DOWN_HIT
	dw NormalHit       ; EFFECT_4B: Unused
	dw ConfuseHit
	dw MultiHit        ; EFFECT_POISON_MULTI_HIT
	dw NormalHit       ; EFFECT_4E: Unused
	dw Substitute
	dw HyperBeam
	dw NormalHit       ; EFFECT_RAGE
	dw Mimic
	dw Metronome
	dw LeechSeed
	dw Splash
	dw Disable
	dw StaticDamage    ; EFFECT_LEVEL_DAMAGE
	dw StaticDamage    ; EFFECT_PSYWAVE
	dw Counter
	dw Encore
	dw PainSplit
	dw Snore
	dw Conversion2
	dw LockOn
	dw Sketch
	dw DefrostOpponent ; Unused
	dw SleepTalk
	dw DestinyBond
	dw StaticDamage
	dw Spite
	dw FalseSwipe
	dw BellChime
	dw NormalHit       ; EFFECT_PRIORITY_HIT
	dw TripleKick
	dw Thief
	dw MeanLook
	dw Nightmare
	dw FlameWheel
	dw NailDown
	dw NormalHit       ; EFFECT_COIN_HURL
	dw Protect
	dw Spikes
	dw Foresight
	dw PerishSong
	dw Sandstorm
	dw Endure
	dw Rollout
	dw Swagger
	dw FuryCutter
	dw Attract
	dw Return
	dw Present
	dw Frustration
	dw Safeguard
	dw SacredFire
	dw Magnitude
	dw BatonPass
	dw Pursuit
	dw RapidSpin
	dw NormalHit       ; EFFECT_IRON_TAIL
	dw NormalHit       ; EFFECT_VITAL_THROW
	dw MorningSun
	dw Synthesis
	dw Moonlight
	dw HiddenPower
	dw RainDance
	dw SunnyDay
	dw NormalHit       ; $70: Unused
	dw NormalHit       ; $71: Unused
