; MoveEffectsPointers indexes (see data/moves/effects_pointers.asm)
	const_def
	const EFFECT_NORMAL_HIT
	const EFFECT_SLEEP
	const EFFECT_POISON_HIT
	const EFFECT_LEECH_HIT
	const EFFECT_BURN_HIT
	const EFFECT_FREEZE_HIT
	const EFFECT_PARALYZE_HIT
	const EFFECT_SELFDESTRUCT
	const EFFECT_DREAM_EATER
	const EFFECT_MIRROR_MOVE
	const EFFECT_ATTACK_UP
	const EFFECT_DEFENSE_UP
	const EFFECT_0C
	const EFFECT_SP_ATK_UP
	const EFFECT_0E
	const EFFECT_0F
	const EFFECT_EVASION_UP
	const EFFECT_SWIFT
	const EFFECT_ATTACK_DOWN
	const EFFECT_DEFENSE_DOWN
	const EFFECT_SPEED_DOWN
	const EFFECT_MEGAPHONE
	const EFFECT_16
	const EFFECT_ACCURACY_DOWN
	const EFFECT_TEMPT
	const EFFECT_RESET_STATS
	const EFFECT_BIDE
	const EFFECT_RAMPAGE
	const EFFECT_FORCE_SWITCH
	const EFFECT_MULTI_HIT
	const EFFECT_CONVERSION
	const EFFECT_FLINCH_HIT
	const EFFECT_HEAL
	const EFFECT_TOXIC
	const EFFECT_PAY_DAY
	const EFFECT_LIGHT_SCREEN
	const EFFECT_24
	const EFFECT_STOMP
	const EFFECT_OHKO
	const EFFECT_RAZOR_WIND
	const EFFECT_SUPER_FANG
	const EFFECT_STATIC_DAMAGE
	const EFFECT_TRAP_TARGET
	const EFFECT_FLY
	const EFFECT_DOUBLE_HIT
	const EFFECT_JUMP_KICK
	const EFFECT_MIST
	const EFFECT_FOCUS_ENERGY
	const EFFECT_RECOIL_HIT
	const EFFECT_CONFUSE
	const EFFECT_ATTACK_UP_2
	const EFFECT_DEFENSE_UP_2
	const EFFECT_SPEED_UP_2
	const EFFECT_35
	const EFFECT_SP_DEF_UP_2
	const EFFECT_37
	const EFFECT_38
	const EFFECT_TRANSFORM
	const EFFECT_ATTACK_DOWN_2
	const EFFECT_DEFENSE_DOWN_2
	const EFFECT_3C
	const EFFECT_3D
	const EFFECT_3E
	const EFFECT_3F
	const EFFECT_40
	const EFFECT_REFLECT
	const EFFECT_POISON
	const EFFECT_PARALYZE
	const EFFECT_ATTACK_DOWN_HIT
	const EFFECT_ACID
	const EFFECT_SPEED_DOWN_HIT
	const EFFECT_47
	const EFFECT_SP_DEF_DOWN_HIT
	const EFFECT_49
	const EFFECT_4A
	const EFFECT_4B
	const EFFECT_CONFUSE_HIT
	const EFFECT_POISON_MULTI_HIT
	const EFFECT_4E
	const EFFECT_SUBSTITUTE
	const EFFECT_HYPER_BEAM
	const EFFECT_RAGE
	const EFFECT_MIMIC
	const EFFECT_METRONOME
	const EFFECT_LEECH_SEED
	const EFFECT_SPLASH
	const EFFECT_DISABLE
	const EFFECT_LEVEL_DAMAGE
	const EFFECT_PSYWAVE
	const EFFECT_COUNTER
	const EFFECT_ENCORE
	const EFFECT_PAIN_SPLIT
	const EFFECT_SNORE
	const EFFECT_CONVERSION2
	const EFFECT_LOCK_ON
	const EFFECT_SKETCH
	const EFFECT_60
	const EFFECT_SLEEP_TALK
	const EFFECT_DESTINY_BOND
	const EFFECT_REVERSAL
	const EFFECT_SPITE
	const EFFECT_FALSE_SWIPE
	const EFFECT_BELL_CHIME
	const EFFECT_PRIORITY_HIT
	const EFFECT_TRIPLE_KICK
	const EFFECT_THIEF
	const EFFECT_MEAN_LOOK
	const EFFECT_NIGHTMARE
	const EFFECT_FLAME_WHEEL
	const EFFECT_NAIL_DOWN
	const EFFECT_COIN_HURL
	const EFFECT_PROTECT
	const EFFECT_SPIKES
	const EFFECT_FORESIGHT
	const EFFECT_PERISH_SONG
	const EFFECT_SANDSTORM
	const EFFECT_ENDURE
	const EFFECT_ROLLOUT
	const EFFECT_SWAGGER
	const EFFECT_FURY_CUTTER
	const EFFECT_ATTRACT
	const EFFECT_RETURN
	const EFFECT_PRESENT
	const EFFECT_FRUSTRATION
	const EFFECT_SAFEGUARD
	const EFFECT_SACRED_FIRE
	const EFFECT_MAGNITUDE
	const EFFECT_BATON_PASS
	const EFFECT_PURSUIT
	const EFFECT_RAPID_SPIN
	const EFFECT_IRON_TAIL
	const EFFECT_VITAL_THROW
	const EFFECT_MORNING_SUN
	const EFFECT_SYNTHESIS
	const EFFECT_MOONLIGHT
	const EFFECT_HIDDEN_POWER
	const EFFECT_RAIN_DANCE
	const EFFECT_SUNNY_DAY
