; name lengths
DEF NAME_LENGTH          EQU 11 ; English
DEF PLAYER_NAME_LENGTH   EQU 6 ; Japanese
DEF BOX_NAME_LENGTH      EQU 9 ; English
DEF MON_NAME_LENGTH      EQU 6
DEF MOVE_NAME_LENGTH     EQU 13 ; English
DEF ITEM_NAME_LENGTH     EQU 11
DEF TRAINER_CLASS_NAME_LENGTH EQU 13 ; English

; GetName types (see home/names.asm)
	const_def 1
	const MON_NAME              ; 01
	const MOVE_NAME             ; 02
	const DUMMY_NAME            ; 03
	const ITEM_NAME             ; 04
	const PARTY_OT_NAME         ; 05
	const ENEMY_OT_NAME         ; 06
	const TRAINER_NAME          ; 07
	const MOVE_DESC_NAME_BROKEN ; 08

; see home/text.asm
DEF BORDER_WIDTH   EQU 2
DEF TEXTBOX_WIDTH  EQU SCREEN_WIDTH
DEF TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
DEF TEXTBOX_HEIGHT EQU 6
DEF TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
DEF TEXTBOX_X      EQU 0
DEF TEXTBOX_INNERX EQU TEXTBOX_X + 1
DEF TEXTBOX_Y      EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
DEF TEXTBOX_INNERY EQU TEXTBOX_Y + 2

; PrintNum bit flags
	const_def 5
	const PRINTNUM_MONEY_F        ; 5
	const PRINTNUM_RIGHTALIGN_F   ; 6
	const PRINTNUM_LEADINGZEROS_F ; 7

; PrintNum arguments (see engine/math/print_num.asm)
DEF PRINTNUM_MONEY          EQU 1 << PRINTNUM_MONEY_F
DEF PRINTNUM_RIGHTALIGN     EQU 1 << PRINTNUM_RIGHTALIGN_F
DEF PRINTNUM_LEADINGZEROS   EQU 1 << PRINTNUM_LEADINGZEROS_F

; character sets (see constants/charmap.asm)
DEF FIRST_REGULAR_TEXT_CHAR EQU $60
DEF FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
