pokefirered/src/intro.c
2022-08-05 14:18:53 +08:00

2491 lines
72 KiB
C

#include "global.h"
#include "gflib.h"
#include "m4a.h"
#include "task.h"
#include "scanline_effect.h"
#include "libgcnmultiboot.h"
#include "new_menu_helpers.h"
#include "link.h"
#include "menu.h"
#include "save.h"
#include "new_game.h"
#include "title_screen.h"
#include "decompress.h"
#include "util.h"
#include "trig.h"
#include "constants/songs.h"
#include "constants/sound.h"
struct IntroSequenceData;
typedef void (*IntroCallback)(struct IntroSequenceData *);
struct IntroSequenceData
{
IntroCallback callback;
u8 state;
u8 taskId;
bool8 gengarAttackLanded;
u16 data[6];
struct Sprite *gameFreakLogoArtSprite;
struct Sprite *nidorinoAnimSprite;
struct Sprite *gengarStaticSprite;
struct Sprite *nidorinoStaticSprite;
struct Sprite *grassSprite;
struct Sprite *gengarBackSpriteArray[4];
u8 filler_0038[0x4];
u8 gamefreakLogoArtSpriteTiles[0x400];
u8 gamefreakTextBitmap[0x400];
u8 filler_083C[0x2080];
}; // size: 0x28BC
static EWRAM_DATA struct GcmbStruct sGcmb = {0};
static EWRAM_DATA u16 gUnknown_203AB00 = 0;
static EWRAM_DATA u16 gUnknown_203AB02 = 0;
static EWRAM_DATA u16 gUnknown_203AB04 = 0;
static EWRAM_DATA u16 gUnknown_203AB06 = 0;
static EWRAM_DATA u16 gUnknown_203AB08 = 0;
static EWRAM_DATA u16 gUnknown_203AB0A = 0;
static EWRAM_DATA u16 gUnknown_203AB0C = 0;
static EWRAM_DATA u16 sLargeStarXSpeed = 0;
static EWRAM_DATA u16 sLargeStarYSpeed = 0;
static EWRAM_DATA u16 sTrailingSparklesXmodMask = 0;
static EWRAM_DATA u16 sUnusedVarRelatedToGameFreakStars = 0;
static EWRAM_DATA u16 sTrailingSparklesSpawnRate = 0;
static EWRAM_DATA u16 sTrailingSparklesFlickerStartTime = 0;
static EWRAM_DATA u16 sTrailingSparklesDestroySpriteTime = 0;
static EWRAM_DATA u16 sTrailingSparklesGravityShift = 0;
static EWRAM_DATA u16 sTrailingSparklesXspeed = 0;
static EWRAM_DATA u16 sTrailingSparklesYspeed = 0;
static EWRAM_DATA u16 sTrailingSparklesXprecision = 0;
static EWRAM_DATA u16 sTrailingSparklesYprecision = 0;
static void CB2_SetUpIntro(void);
static void CB2_Intro(void);
static void VBlankCB_Intro(void);
static void Intro_ResetGpuRegs(void);
static void StartIntroSequence(void);
static void Task_CallIntroCallback(u8 taskId);
static void SetIntroCB(struct IntroSequenceData * ptr, IntroCallback cb);
static void IntroCB_Init(struct IntroSequenceData * ptr);
static void IntroCB_OpenWin1ToTheaterDimensions(struct IntroSequenceData * ptr);
static void IntroCB_GameFreakStar(struct IntroSequenceData * ptr);
static void IntroCB_GameFreakScene_RevealGameFreakText(struct IntroSequenceData * ptr);
static void IntroCB_GameFreakScene_CreateGameFreakLogo(struct IntroSequenceData * ptr);
static void IntroCB_FightScene(struct IntroSequenceData * ptr);
static void Task_FightScene1_GrassyFieldAnim(u8 taskId);
static void FightScene1_SignalEndGrassyFieldAnim(void);
static void Task_FightScene1_ZoomEffect(u8 taskId);
static void IntroCB_FightScene2(struct IntroSequenceData * ptr);
static void Task_FightScene2_CameraHorizPanEffect(u8 taskId);
static void Task_FightScene2_CameraVertPanEffect(u8 taskId);
static void CreateMonStaticSprites(struct IntroSequenceData * ptr);
static void DestroyStaticMonSprites(struct IntroSequenceData * ptr);
static void IntroCB_FightScene3(struct IntroSequenceData * ptr);
static void FightScene3_StartBg1Scroll(void);
static void Task_FightScene3_ForestBgScroll(u8 taskId);
static void CreateGrassSprite(struct IntroSequenceData * ptr);
static void SpriteCB_Grass(struct Sprite *sprite);
static void IntroCB_FightScene4(struct IntroSequenceData * ptr);
static void CreateGengarBackSprite(struct IntroSequenceData * ptr);
static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * ptr);
static void FightScene4_StartGengarAffineAnim(struct IntroSequenceData * ptr);
static void IntroCB_CleanUp(struct IntroSequenceData * ptr);
static void GameFreakScene_LoadGfxCreateStar(void);
static void GameFreakScene_StartTrailingSparkleSpawner(void);
static void Task_GameFreakScene_TrailingSparkleSpawner(u8 taskId);
static void GameFreakScene_StartRevealGameFreakTextSparklesSpawner(void);
static void Task_RevealGameFreakTextSparklesSpawner(u8 taskId);
static struct Sprite *CreateGameFreakLogoArtSprite(void);
static void FightScene4_StartGengarAttack(struct IntroSequenceData * ptr);
static void Task_FightScene4_GengarAttack(u8 taskId);
static void FightScene4_CreateGengarSwipeSprites(void);
static void SpriteCB_GengarSwipe(struct Sprite *sprite);
static void Task_FightScene3_Bg0Scroll(u8 taskId);
static void SpriteCB_LargeStar(struct Sprite *sprite);
static void SpriteCB_TrailingSparkles(struct Sprite *sprite);
static void SpriteCB_TrailingSparkles2(struct Sprite *sprite);
static void SpriteCB_RevealGameFreakTextSparkles(struct Sprite *sprite);
static void CreateNidorinoAnimSprite(struct IntroSequenceData * ptr);
static void StartNidorinoAnimSpriteSlideIn(struct Sprite *sprite, s16 x0, s16 x1, u16 speed);
static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite *sprite);
static bool32 IsNidorinoAnimSpriteSlideInRunning(struct IntroSequenceData * ptr);
static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr);
static void SpriteCB_NidorinoRearsUp(struct Sprite *sprite);
static void FightScene4_StartNidorinoRecoilAnim(struct IntroSequenceData * ptr);
static void SpriteCB_NidorinoRecoil(struct Sprite *sprite);
static bool8 FightScene4_NidorinoAnimIsRunning(struct IntroSequenceData * ptr);
static void CreateNidorinoRecoilDustSprites(s16 a1, s16 a2, s16 a3);
static void SpriteCB_NidorinoRecoilDust(struct Sprite *sprite);
static void StartSpriteHopToPosAnim(struct Sprite *sprite, u16 a1, s16 a2, u8 a3);
static void SpriteCB_HopToPos(struct Sprite *sprite);
static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr);
static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite *sprite);
static void LoadFightSceneSpriteTilesAndPals(void);
#if REVISION >= 1
static void Rev1_GameFreakScene_CreatePresentsText(void);
#else
#define Rev1_GameFreakScene_CreatePresentsText()
#endif
extern const u32 gMultiBootProgram_PokemonColosseum_Start[];
static const u16 sCopyrightGraphicsPal[] = INCBIN_U16("graphics/intro/unk_8402260.gbapal");
static const u8 sCopyrightGraphicsTiles[] = INCBIN_U8("graphics/intro/unk_8402280.4bpp.lz");
static const u8 sCopyrightGraphicsMap[] = INCBIN_U8("graphics/intro/unk_84024E4.bin.lz");
static const u16 sBg3Pal_GameFreakPresents[] = INCBIN_U16("graphics/intro/unk_8402630.gbapal");
static const u8 sBg3Tiles_GameFreakPresents[] = INCBIN_U8("graphics/intro/unk_8402650.4bpp.lz");
static const u8 sBg3Map_GameFreakPresents[] = INCBIN_U8("graphics/intro/unk_8402668.bin.lz");
static const u16 sSpritePals_GameFreakPresents[] = INCBIN_U16("graphics/intro/unk_840270C.gbapal");
static const u8 sBlit_GameFreakText[] = INCBIN_U8("graphics/intro/unk_840272C.4bpp.lz");
static const u32 sSpriteTiles_GameFreakLogoArt[] = INCBIN_U32("graphics/intro/unk_84028F8.4bpp.lz");
static const u16 sSpritePals_LargeStar[] = INCBIN_U16("graphics/intro/unk_8402A64.gbapal");
static const u32 sSpriteTiles_LargeStar[] = INCBIN_U32("graphics/intro/unk_8402A64.4bpp.lz");
static const u16 sSpritePals_Sparkles[] = INCBIN_U16("graphics/intro/unk_8402ADC.gbapal");
static const u32 sSpriteTiles_TrailingSparkles[] = INCBIN_U32("graphics/intro/unk_8402ADC.4bpp.lz");
static const u32 sSpriteTiles_RevealGameFreakTextSparkles[] = INCBIN_U32("graphics/intro/unk_8402B2C.4bpp.lz");
static const u32 sSpriteTiles_PresentsText[] = INCBIN_U32("graphics/intro/unk_8402CD4.4bpp.lz");
static const u16 sBg0Pal_FightScene1[] = INCBIN_U16("graphics/intro/unk_8402D34.gbapal");
static const u8 sBg0Tiles_FightScene1[] = INCBIN_U8("graphics/intro/unk_8402D54.4bpp.lz");
static const u8 sBg0Map_FightScene1[] = INCBIN_U8("graphics/intro/unk_8403FE8.bin.lz");
static const u16 sBg1Pal_FightScene1[] = INCBIN_U16("graphics/intro/unk_84048CC.gbapal");
static const u8 sBg1Tiles_FightScene1[] = INCBIN_U8("graphics/intro/unk_84048EC.4bpp.lz");
static const u8 sBg1Map_FightScene1[] = INCBIN_U8("graphics/intro/unk_8404F7C.bin.lz");
static const u16 sBg3Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_84053B4.gbapal");
static const u8 sBg3Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405414.4bpp.lz");
static const u8 sBg3Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405890.bin.lz");
static const u16 sBg0Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_8405B08.gbapal");
static const u8 sBg0Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405B28.4bpp.lz");
static const u8 sBg0Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405CDC.bin.lz");
static const u16 sSpritePals_Gengar[] = INCBIN_U16("graphics/intro/unk_8405DA4.gbapal");
static const u8 sBg2Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405DC4.4bpp.lz");
static const u8 sBg2Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_840644C.bin.lz");
static const u16 sBg1Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_8406634.gbapal");
static const u8 sBg1Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8406654.4bpp.lz");
static const u8 sBg1Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_84071D0.bin.lz");
static const u16 sBg1Pal_FightScene3[] = INCBIN_U16("graphics/intro/unk_8407430.gbapal");
static const u8 sBg1Tiles_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407470.4bpp.lz");
static const u8 sBg1Map_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407A50.bin.lz");
static const u8 sBg0Tiles_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407B9C.4bpp.lz");
static const u8 sBg0Map_FightScene3[] = INCBIN_U8("graphics/intro/unk_8408D98.bin.lz");
static const u32 sSpriteTiles_GengarStatic[] = INCBIN_U32("graphics/intro/unk_840926C.4bpp.lz");
static const u16 sSpritePals_Nidorino[] = INCBIN_U16("graphics/intro/unk_84096AC.gbapal");
static const u32 sSpriteTiles_NidorinoStatic[] = INCBIN_U32("graphics/intro/unk_84096CC.4bpp.lz");
static const u16 sSpritePals_Grass[] = INCBIN_U16("graphics/intro/unk_8409A1C.gbapal");
static const u32 sSpriteTiles_Grass[] = INCBIN_U32("graphics/intro/unk_8409A3C.4bpp.lz");
static const u32 sSpriteTiles_GengarBack[] = INCBIN_U32("graphics/intro/unk_8409D20.4bpp.lz");
static const u32 sSpriteTiles_NidorinoAnim[] = INCBIN_U32("graphics/intro/unk_840A3E4.4bpp.lz");
static const u16 sSpritePals_GengarSwipe[] = INCBIN_U16("graphics/intro/unk_840B834.gbapal");
static const u16 sSpritePals_NidorinoRecoilDust[] = INCBIN_U16("graphics/intro/unk_840B854.gbapal");
static const u32 sSpriteTiles_GengarSwipe[] = INCBIN_U32("graphics/intro/unk_840B874.4bpp.lz");
static const u32 sSpriteTiles_NidorinoRecoilDust[] = INCBIN_U32("graphics/intro/unk_840BAE0.4bpp.lz");
static const struct BgTemplate sBgTemplates_GameFreakScene[] = {
{
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}, {
.bg = 2,
.charBaseIndex = 3,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x010
}
};
static const struct BgTemplate sBgTemplates_FightScene1[] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 28,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}, {
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}
};
static const struct BgTemplate sBgTemplates_FightScene2[] = {
{
.bg = 3,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 2,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}, {
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}, {
.bg = 2,
.charBaseIndex = 3,
.mapBaseIndex = 27,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x000
}, {
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0x000
}
};
static const struct BgTemplate sBgTemplates_FightScene3[] = {
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0x000
}, {
.bg = 0,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}
};
static const struct WindowTemplate sWindowTemplate[] = {
{
.bg = 2,
.tilemapLeft = 6,
.tilemapTop = 4,
.width = 18,
.height = 9,
.paletteNum = 0xD,
.baseBlock = 0x000
}, DUMMY_WIN_TEMPLATE
};
static const u8 sGengarBackSpritePos2UpdateMods[][2] = {
{0x3f, 0x3f},
{0x00, 0x3f},
{0x3f, 0x00},
{0x00, 0x00}
};
static const struct CompressedSpriteSheet sSpriteSheets_GameFreakScene[] = {
{sSpriteTiles_LargeStar, 0x0080, 0},
{sSpriteTiles_TrailingSparkles, 0x0080, 1},
{sSpriteTiles_RevealGameFreakTextSparkles, 0x0800, 2},
{sSpriteTiles_GameFreakLogoArt, 0x0400, 3},
{sSpriteTiles_PresentsText, 0x0100, 4}
};
static const struct SpritePalette sSpritePalettes_GameFreakScene[] = {
{sSpritePals_LargeStar, 0},
{sSpritePals_Sparkles, 1},
{sSpritePals_GameFreakPresents, 3},
{0}
};
static const struct Coords16 sTrailingSparkleCoords[] = {
{0x0048, 0x0050},
{0x0088, 0x004a},
{0x00a8, 0x0050},
{0x0078, 0x0050},
{0x0068, 0x0056},
{0x0058, 0x004a},
{0x00b8, 0x004a},
{0x0038, 0x0056},
{0x0098, 0x0056}
};
static const struct OamData gOamData_840BC2C = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.matrixNum = 0,
.size = ST_OAM_SIZE_1,
.tileNum = 0x000,
.priority = 2,
.paletteNum = 0
};
static const struct OamData gOamData_840BC34 = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.matrixNum = 0,
.size = ST_OAM_SIZE_0,
.tileNum = 0x000,
.priority = 2,
.paletteNum = 0
};
static const union AnimCmd gAnimCmd_840BC3C[] = {
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(3, 4),
ANIMCMD_JUMP(0)
};
static const union AnimCmd gAnimCmd_840BC50[] = {
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(3, 4),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BC64[] = {
gAnimCmd_840BC3C,
gAnimCmd_840BC50
};
static const struct SpriteTemplate sSpriteTemplate_LargeStar = {
.tileTag = 0,
.paletteTag = 0,
.oam = &gOamData_840BC2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_LargeStar
};
static const struct SpriteTemplate sSpriteTemplate_TrailingSparkles = {
.tileTag = 1,
.paletteTag = 1,
.oam = &gOamData_840BC34,
.anims = gAnimCmdTable_840BC64,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_TrailingSparkles
};
static const struct OamData gOamData_840BC9C = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.matrixNum = 0,
.size = ST_OAM_SIZE_2,
.tileNum = 0x000,
.priority = 2,
.paletteNum = 0
};
static const union AnimCmd gAnimCmd_840BCA4[] = {
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(16, 8),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(48, 8),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BCB8[] = {
gAnimCmd_840BCA4
};
static const struct SpriteTemplate sSpriteTemplate_RevealGameFreakTextSparkles = {
.tileTag = 2,
.paletteTag = 1,
.oam = &gOamData_840BC9C,
.anims = gAnimCmdTable_840BCB8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_RevealGameFreakTextSparkles
};
static const struct OamData gOamData_840BCD4 = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_V_RECTANGLE,
.matrixNum = 0,
.size = ST_OAM_SIZE_3,
.tileNum = 0x000,
.priority = 3,
.paletteNum = 0
};
static const struct SpriteTemplate sSpriteTemplate_GameFreakLogoArt = {
.tileTag = 3,
.paletteTag = 3,
.oam = &gOamData_840BCD4,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData gOamData_840BCF4 = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_H_RECTANGLE,
.matrixNum = 0,
.size = ST_OAM_SIZE_1,
.tileNum = 0x000,
.priority = 3,
.paletteNum = 0
};
static const struct SpriteTemplate sSpriteTemplate_PresentsText = {
.tileTag = 4,
.paletteTag = 3,
.oam = &gOamData_840BCF4,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData gOamData_840BD14 = {
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.matrixNum = 0,
.size = ST_OAM_SIZE_3,
.tileNum = 0x000,
.priority = 1,
.paletteNum = 0
};
static const union AnimCmd gAnimCmd_840BD1C[] = {
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BD24[] = {
ANIMCMD_FRAME(64, 1),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BD2C[] = {
ANIMCMD_FRAME(128, 1),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BD34[] = {
ANIMCMD_FRAME(192, 1),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BD3C[] = {
ANIMCMD_FRAME(256, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_NidorinoAnim[] = {
gAnimCmd_840BD1C,
gAnimCmd_840BD24,
gAnimCmd_840BD2C,
gAnimCmd_840BD34,
gAnimCmd_840BD3C
};
static const union AffineAnimCmd gAffineAnimCmd_840BD58[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd gAffineAnimCmd_840BD68[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(32, 32, 0, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnimTable_NidorinoAnim[] = {
gAffineAnimCmd_840BD58,
gAffineAnimCmd_840BD68
};
static const struct SpriteTemplate sSpriteTemplate_NidorinoAnim = {
.tileTag = 5,
.paletteTag = 7,
.oam = &gOamData_840BD14,
.anims = sAnimTable_NidorinoAnim,
.images = NULL,
.affineAnims = sAffineAnimTable_NidorinoAnim,
.callback = SpriteCallbackDummy
};
static const struct OamData gOamData_840BDA0 = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.matrixNum = 0,
.size = ST_OAM_SIZE_3,
.tileNum = 0x000,
.priority = 1,
.paletteNum = 0
};
static const struct SpriteTemplate sSpriteTemplate_NidorinoStatic = {
.tileTag = 7,
.paletteTag = 7,
.oam = &gOamData_840BDA0,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_GengarStatic = {
.tileTag = 6,
.paletteTag = 6,
.oam = &gOamData_840BDA0,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData gOamData_840BDD8 = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_H_RECTANGLE,
.matrixNum = 0,
.size = ST_OAM_SIZE_3,
.tileNum = 0x000,
.priority = 0,
.paletteNum = 0
};
static const union AnimCmd gAnimCmds_840BDE0[] = {
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd gAnimCmds_840BDE8[] = {
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BDF4[] = {
gAnimCmds_840BDE0,
gAnimCmds_840BDE8
};
static const struct SpriteTemplate sSpriteTemplate_Grass = {
.tileTag = 8,
.paletteTag = 8,
.oam = &gOamData_840BDD8,
.anims = gAnimCmdTable_840BDF4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData gOamData_840BE14 = {
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.matrixNum = 0,
.size = ST_OAM_SIZE_3,
.tileNum = 0x000,
.priority = 1,
.paletteNum = 0
};
static const union AnimCmd gAnimCmd_840BE1C[] = {
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BE24[] = {
ANIMCMD_FRAME(64, 0),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BE2C[] = {
ANIMCMD_FRAME(96, 0),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BE34[] = {
ANIMCMD_FRAME(160, 0),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BE3C[] = {
gAnimCmd_840BE1C,
gAnimCmd_840BE24,
gAnimCmd_840BE2C,
gAnimCmd_840BE34
};
static const struct SpriteTemplate sSpriteTemplate_GengarBack = {
.tileTag = 9,
.paletteTag = 6,
.oam = &gOamData_840BE14,
.anims = gAnimCmdTable_840BE3C,
.images = NULL,
.affineAnims = sAffineAnimTable_NidorinoAnim,
.callback = SpriteCallbackDummy
};
static const struct OamData gOamData_840BE64 = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_V_RECTANGLE,
.matrixNum = 0,
.size = ST_OAM_SIZE_3,
.tileNum = 0x000,
.priority = 1,
.paletteNum = 0
};
static const union AnimCmd gAnimCmd_840BE6C[] = {
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(32, 4),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BE78[] = {
ANIMCMD_FRAME(64, 8),
ANIMCMD_FRAME(72, 4),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BE84[] = {
gAnimCmd_840BE6C,
gAnimCmd_840BE78
};
static const struct SpriteTemplate sSpriteTemplate_GengarSwipe = {
.tileTag = 10,
.paletteTag = 10,
.oam = &gOamData_840BE64,
.anims = gAnimCmdTable_840BE84,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_GengarSwipe
};
static const struct OamData gOamData_840BEA4 = {
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.matrixNum = 0,
.size = ST_OAM_SIZE_1,
.tileNum = 0x000,
.priority = 1,
.paletteNum = 0
};
static const union AnimCmd gAnimCmd_840BEAC[] = {
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(4, 10),
ANIMCMD_FRAME(8, 10),
ANIMCMD_FRAME(12, 8),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BEC0[] = {
gAnimCmd_840BEAC
};
static const struct SpriteTemplate sSpriteTemplate_NidorinoRecoilDust = {
.tileTag = 11,
.paletteTag = 11,
.oam = &gOamData_840BEA4,
.anims = gAnimCmdTable_840BEC0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_NidorinoRecoilDust
};
static const struct CompressedSpriteSheet sFightSceneSpriteSheets[] = {
{sSpriteTiles_GengarStatic, 0x0800, 6},
{sSpriteTiles_NidorinoStatic, 0x0800, 7},
{sSpriteTiles_NidorinoAnim, 0x2800, 5},
{sSpriteTiles_Grass, 0x0800, 8},
{sSpriteTiles_GengarBack, 0x1800, 9},
{sSpriteTiles_GengarSwipe, 0x0a00, 10},
{sSpriteTiles_NidorinoRecoilDust, 0x0200, 11}
};
// POTENTIAL UB
// This array is passed to LoadSpritePalettes in LoadFightSceneSpriteTilesAndPals.
// LoadSpritePalettes uses a {0} entry to signal end of array.
// Because such an entry is absent in this case, the function
// continues reading into the next .rodata section.
static const struct SpritePalette sFightSceneSpritePalettes[] = {
{sSpritePals_Gengar, 6},
{sSpritePals_Nidorino, 7},
{sSpritePals_Grass, 8},
{sSpritePals_GengarSwipe, 10},
{sSpritePals_NidorinoRecoilDust, 11},
#ifdef BUGFIX
{0}
#endif
};
static void VBlankCB_Copyright(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void CB2_WaitFadeBeforeSetUpIntro(void)
{
if (!UpdatePaletteFade())
SetMainCallback2(CB2_SetUpIntro);
}
static void load_copyright_graphics(u16 charBase, u16 screenBase, u16 palOffset)
{
LZ77UnCompVram(sCopyrightGraphicsTiles, (void *)BG_VRAM + charBase);
LZ77UnCompVram(sCopyrightGraphicsMap, (void *)BG_VRAM + screenBase);
LoadPalette(sCopyrightGraphicsPal, palOffset, 0x20);
}
static void SerialCb_CopyrightScreen(void)
{
GameCubeMultiBoot_HandleSerialInterrupt(&sGcmb);
}
static bool8 RunCopyrightScreen(void)
{
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
((vu16*)PLTT)[0] = RGB_WHITE;
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT + sizeof(vu16), PLTT_SIZE - sizeof(vu16));
ResetPaletteFade();
load_copyright_graphics(0 * BG_CHAR_SIZE, 7 * BG_SCREEN_SIZE, 0);
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, 0xFFFF);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7));
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(VBlankCB_Copyright);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
SetSerialCallback(SerialCb_CopyrightScreen);
GameCubeMultiBoot_Init(&sGcmb);
// fallthrough
default:
UpdatePaletteFade();
gMain.state++;
GameCubeMultiBoot_Main(&sGcmb);
break;
case 140:
GameCubeMultiBoot_Main(&sGcmb);
if (sGcmb.gcmb_field_2 != 1)
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gMain.state++;
}
break;
case 141:
if (!UpdatePaletteFade())
{
gMain.state++;
if (sGcmb.gcmb_field_2 != 0)
{
if (sGcmb.gcmb_field_2 == 2)
{
// Gc6e
if (*((u32 *)0x020000AC) == 0x65366347)
{
CpuCopy16(gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, 0x28000);
*((u32 *)0x020000AC) = 0x65366347;
}
GameCubeMultiBoot_ExecuteProgram(&sGcmb);
}
}
else
{
GameCubeMultiBoot_Quit();
SetSerialCallback(SerialCB);
}
return FALSE;
}
break;
case 142:
ResetSerial();
SetMainCallback2(CB2_WaitFadeBeforeSetUpIntro);
break;
}
return TRUE;
}
void c2_copyright_1(void)
{
if (!RunCopyrightScreen())
{
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
LoadGameSave(SAVE_NORMAL);
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
Sav2_ClearSetDefault();
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
}
}
void CB2_CopyrightScreen(void)
{
RunCopyrightScreen();
}
static void CB2_SetUpIntro(void)
{
switch (gMain.state)
{
default:
gMain.state = 0;
// fallthrough
case 0:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
InitHeap(gHeap, HEAP_SIZE);
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
ResetTempTileDataBuffers();
Intro_ResetGpuRegs();
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
FillPalette(RGB_BLACK, 0, 0x400);
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sBgTemplates_GameFreakScene, NELEMS(sBgTemplates_GameFreakScene));
break;
case 1:
LoadPalette(sBg3Pal_GameFreakPresents, 0x00, 0x20);
DecompressAndCopyTileDataToVram(3, sBg3Tiles_GameFreakPresents, 0, 0, 0);
DecompressAndCopyTileDataToVram(3, sBg3Map_GameFreakPresents, 0, 0, 1);
LoadPalette(sSpritePals_GameFreakPresents, 0xD0, 0x20);
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
StartIntroSequence();
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
SetMainCallback2(CB2_Intro);
SetVBlankCallback(VBlankCB_Intro);
}
return;
}
gMain.state++;
}
static void CB2_Intro(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void VBlankCB_Intro(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void Intro_ResetGpuRegs(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
}
static void StartIntroSequence(void)
{
struct IntroSequenceData * ptr = Alloc(sizeof(struct IntroSequenceData));
SetIntroCB(ptr, IntroCB_Init);
ptr->taskId = CreateTask(Task_CallIntroCallback, 3);
SetWordTaskArg(ptr->taskId, 0, (uintptr_t)ptr);
}
static void SetIntroCB(struct IntroSequenceData * ptr, IntroCallback cb)
{
ptr->callback = cb;
ptr->state = 0;
}
static void Task_CallIntroCallback(u8 taskId)
{
struct IntroSequenceData * ptr = (void *)GetWordTaskArg(taskId, 0);
if (JOY_NEW(A_BUTTON | START_BUTTON | SELECT_BUTTON) && ptr->callback != IntroCB_CleanUp)
SetIntroCB(ptr, IntroCB_CleanUp);
ptr->callback(ptr);
}
static void IntroCB_Init(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
InitWindows(sWindowTemplate);
LZ77UnCompWram(sBlit_GameFreakText, this->gamefreakTextBitmap);
LZ77UnCompWram(sSpriteTiles_GameFreakLogoArt, this->gamefreakLogoArtSpriteTiles);
FillBgTilemapBufferRect(2, 0x000, 0, 0, 32, 32, 0x11);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0, 40, 144, 16);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_FULL);
this->state++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
SetIntroCB(this, IntroCB_OpenWin1ToTheaterDimensions);
break;
}
}
static void IntroCB_OpenWin1ToTheaterDimensions(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
SetGpuReg(REG_OFFSET_WININ, 0x3F00);
SetGpuReg(REG_OFFSET_WINOUT, 0x0000);
SetGpuReg(REG_OFFSET_WIN1H, 0x00F0);
SetGpuReg(REG_OFFSET_WIN1V, 0x0000);
this->data[5] = 0;
this->state++;
break;
case 1:
ShowBg(3);
BlendPalettes(PALETTES_ALL, 0x00, RGB_BLACK);
this->state++;
break;
case 2:
this->data[5] += 8;
if (this->data[5] >= 0x30)
this->data[5] = 0x30;
SetGpuReg(REG_OFFSET_WIN1V, ((0x50 - this->data[5]) << 8) | (0x50 + this->data[5]));
if (this->data[5] == 0x30)
SetIntroCB(this, IntroCB_GameFreakStar);
break;
}
}
static void IntroCB_GameFreakStar(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
PlaySE(MUS_GAME_FREAK);
GameFreakScene_LoadGfxCreateStar();
this->data[5] = 0;
this->state++;
break;
case 1:
this->data[5]++;
if (this->data[5] == 30)
{
GameFreakScene_StartTrailingSparkleSpawner();
this->data[5] = 0;
this->state++;
}
break;
case 2:
this->data[5]++;
if (this->data[5] == 90)
SetIntroCB(this, IntroCB_GameFreakScene_RevealGameFreakText);
break;
}
}
static void IntroCB_GameFreakScene_RevealGameFreakText(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
GameFreakScene_StartRevealGameFreakTextSparklesSpawner();
this->data[5] = 0;
this->state++;
break;
case 1:
this->data[5]++;
if (this->data[5] >= 40)
this->state++;
break;
case 2:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
StartBlendTask(0, 16, 16, 0, 48, 0);
this->state++;
break;
case 3:
ShowBg(2);
this->state++;
break;
case 4:
if (!IsBlendTaskActive())
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
this->data[5] = 0;
this->state++;
}
break;
case 5:
this->data[5]++;
if (this->data[5] > 50)
SetIntroCB(this, IntroCB_GameFreakScene_CreateGameFreakLogo);
break;
}
}
static void IntroCB_GameFreakScene_CreateGameFreakLogo(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
StartBlendTask(0, 16, 16, 0, 16, 0);
this->data[0] = 0;
this->data[1] = 16;
this->data[5] = 0;
this->state++;
break;
case 1:
this->gameFreakLogoArtSprite = CreateGameFreakLogoArtSprite();
this->state++;
break;
case 2:
if (!IsBlendTaskActive())
{
BlitBitmapToWindow(0, this->gamefreakLogoArtSpriteTiles, 0x38, 0x06, 0x20, 0x40);
BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0x00, 0x28, 0x90, 0x10);
CopyWindowToVram(0, COPYWIN_GFX);
this->state++;
}
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
DestroySprite(this->gameFreakLogoArtSprite);
Rev1_GameFreakScene_CreatePresentsText();
this->data[5] = 0;
this->state++;
}
break;
case 4:
this->data[5]++;
if (this->data[5] > 90)
{
SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2);
StartBlendTask(16, 0, 0, 16, 20, 0);
this->state++;
}
break;
case 5:
if (!IsBlendTaskActive())
{
HideBg(2);
this->state++;
}
break;
case 6:
ResetSpriteData();
FreeAllSpritePalettes();
this->data[5] = 0;
this->state++;
break;
case 7:
this->data[5]++;
if (this->data[5] > 20)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetIntroCB(this, IntroCB_FightScene);
}
break;
}
}
static void IntroCB_FightScene(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
SetVBlankCallback(NULL);
LoadPalette(sBg0Pal_FightScene1, 0x10, 0x20);
LoadPalette(sBg1Pal_FightScene1, 0x20, 0x20);
BlendPalettes(0x00000006, 0x10, RGB_WHITE);
InitBgsFromTemplates(0, sBgTemplates_FightScene1, NELEMS(sBgTemplates_FightScene1));
DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene1, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene1, 0, 0, 1);
ShowBg(1);
HideBg(0);
HideBg(2);
HideBg(3);
LoadFightSceneSpriteTilesAndPals();
SetVBlankCallback(VBlankCB_Intro);
this->state++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene1, 0, 0, 0);
DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene1, 0, 0, 1);
ResetBgPositions();
ShowBg(1);
this->state++;
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
ShowBg(0);
CreateTask(Task_FightScene1_GrassyFieldAnim, 0);
BeginNormalPaletteFade(0x00000006, -2, 16, 0, RGB_WHITE);
this->state++;
}
break;
case 3:
if (!gPaletteFade.active)
{
m4aSongNumStart(MUS_INTRO_FIGHT);
this->data[5] = 0;
this->state++;
}
break;
case 4:
this->data[5]++;
if (this->data[5] == 20)
{
CreateTask(Task_FightScene1_ZoomEffect, 0);
FightScene1_SignalEndGrassyFieldAnim();
}
if (this->data[5] >= 30)
{
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
DestroyTask(FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim));
DestroyTask(FindTaskIdByFunc(Task_FightScene1_ZoomEffect));
SetIntroCB(this, IntroCB_FightScene2);
}
break;
case 5:
if (!gPaletteFade.active)
{
DestroyTask(FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim));
DestroyTask(FindTaskIdByFunc(Task_FightScene1_ZoomEffect));
SetIntroCB(this, IntroCB_FightScene2);
}
break;
}
}
static void Task_FightScene1_GrassyFieldAnim(u8 taskId)
{
s16 * data = gTasks[taskId].data;
data[0]++;
if (data[0] > 5)
{
data[0] = 0;
data[1]++;
if (data[1] > 2)
data[1] = 0;
ChangeBgY(0, data[1] << 15, 0);
}
if (data[2])
{
data[3] += 0x120;
ChangeBgY(0, data[3], 2);
}
}
static void FightScene1_SignalEndGrassyFieldAnim(void)
{
u8 taskId = FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim);
gTasks[taskId].data[2] = TRUE;
}
static void Task_FightScene1_ZoomEffect(u8 taskId)
{
s16 * data = gTasks[taskId].data;
data[0]++;
if (data[0] > 3)
{
data[0] = 0;
if (data[1] < 2)
data[1]++;
ChangeBgY(1, data[1] << 15, 0);
}
}
static void IntroCB_FightScene2(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
InitBgsFromTemplates(0, sBgTemplates_FightScene2, NELEMS(sBgTemplates_FightScene2));
DecompressAndCopyTileDataToVram(3, sBg3Tiles_FightScene2, 0, 0, 0);
DecompressAndCopyTileDataToVram(3, sBg3Map_FightScene2, 0, 0, 1);
ShowBg(3);
this->state++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
SetVBlankCallback(NULL);
LoadPalette(sBg3Pal_FightScene2, 0x10, 0x60);
LoadPalette(sSpritePals_Gengar, 0x50, 0x20);
LoadPalette(sBg1Pal_FightScene2, 0x60, 0x20);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene2, 0, 0, 0);
DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene2, 0, 0, 1);
DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene2, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene2, 0, 0, 1);
DecompressAndCopyTileDataToVram(2, sBg2Tiles_FightScene2, 0, 0, 0);
DecompressAndCopyTileDataToVram(2, sBg2Map_FightScene2, 0, 0, 1);
ResetBgPositions();
ShowBg(0);
HideBg(1);
HideBg(2);
ChangeBgY(2, 0x0001CE00, 0);
ChangeBgY(1, 0x00002800, 0);
CreateTask(Task_FightScene2_CameraHorizPanEffect, 0);
CreateMonStaticSprites(this);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
SetVBlankCallback(VBlankCB_Intro);
this->state++;
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
BeginNormalPaletteFade(0xFFFFFFFE, -2, 16, 0, RGB_WHITE);
this->state++;
}
break;
case 3:
if (!gPaletteFade.active)
{
this->data[5] = 0;
this->state++;
}
break;
case 4:
this->data[5]++;
if (this->data[5] >= 60)
{
this->data[5] = 0;
DestroyTask(FindTaskIdByFunc(Task_FightScene2_CameraHorizPanEffect));
DestroyStaticMonSprites(this);
CreateTask(Task_FightScene2_CameraVertPanEffect, 0);
ChangeBgY(3, 0x00010000, 0);
HideBg(0);
ShowBg(3);
ShowBg(1);
ShowBg(2);
this->state++;
}
break;
case 5:
if (!IsDma3ManagerBusyWithBgCopy())
{
this->data[5] = 0;
this->state++;
}
break;
case 6:
this->data[5]++;
if (this->data[5] >= 60)
{
DestroyTask(FindTaskIdByFunc(Task_FightScene2_CameraVertPanEffect));
SetIntroCB(this, IntroCB_FightScene3);
}
break;
}
}
static void Task_FightScene2_CameraHorizPanEffect(u8 taskId)
{
ChangeBgX(3, 0x0E0, 2);
ChangeBgX(0, 0x110, 1);
}
static void Task_FightScene2_CameraVertPanEffect(u8 taskId)
{
ChangeBgY(2, 0x020, 1);
ChangeBgY(1, 0x024, 2);
}
static void CreateMonStaticSprites(struct IntroSequenceData * this)
{
u8 spriteId;
this->gengarStaticSprite = NULL;
this->nidorinoStaticSprite = NULL;
spriteId = CreateSprite(&sSpriteTemplate_NidorinoStatic, 168, 80, 11);
if (spriteId != MAX_SPRITES)
this->nidorinoStaticSprite = &gSprites[spriteId];
spriteId = CreateSprite(&sSpriteTemplate_GengarStatic, 72, 80, 12);
if (spriteId != MAX_SPRITES)
this->gengarStaticSprite = &gSprites[spriteId];
}
static void DestroyStaticMonSprites(struct IntroSequenceData * this)
{
if (this->gengarStaticSprite != NULL)
DestroySprite(this->gengarStaticSprite);
if (this->nidorinoStaticSprite != NULL)
DestroySprite(this->nidorinoStaticSprite);
}
static void IntroCB_FightScene3(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
LoadPalette(sBg1Pal_FightScene3, 0x10, 0x40);
LoadPalette(sSpritePals_Gengar, 0x50, 0x20);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
InitBgsFromTemplates(0, sBgTemplates_FightScene3, NELEMS(sBgTemplates_FightScene3));
DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene3, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene3, 0, 0, 1);
ShowBg(1);
HideBg(0);
HideBg(2);
HideBg(3);
ResetBgPositions();
this->state++;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuRegBits(REG_OFFSET_WININ, 0x12);
ClearGpuRegBits(REG_OFFSET_WININ, 0x01);
SetGpuRegBits(REG_OFFSET_WINOUT, 0x00);
SetGpuReg(REG_OFFSET_WIN0V, 0x2080);
SetGpuReg(REG_OFFSET_WIN0H, 0x0078);
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene3, 0, 0, 0);
DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene3, 0, 0, 1);
gUnknown_203AB00 = 4;
gUnknown_203AB02 = 52;
ChangeBgX(0, 0x00001800, 0);
ChangeBgY(0, 0x0001F000, 0);
this->state++;
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
BlendPalettes(0xFFFFFFFE, 0, RGB_WHITE);
ShowBg(0);
CreateTask(Task_FightScene3_ForestBgScroll, 0);
CreateNidorinoAnimSprite(this);
StartNidorinoAnimSpriteSlideIn(this->nidorinoAnimSprite, 0, 0xB4, 0x34);
CreateTask(Task_FightScene3_Bg0Scroll, 0);
FightScene3_StartBg1Scroll();
this->data[5] = 0;
this->state++;
}
break;
case 3:
this->data[5]++;
if (this->data[5] == 16)
CreateGrassSprite(this);
if (!IsNidorinoAnimSpriteSlideInRunning(this) && !FuncIsActiveTask(Task_FightScene3_Bg0Scroll))
SetIntroCB(this, IntroCB_FightScene4);
break;
}
}
static void Task_FightScene3_Bg1Scroll(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
ChangeBgX(1, 0x400, 2);
else
ChangeBgX(1, 0x020, 2);
}
static void FightScene3_StartBg1Scroll(void)
{
CreateTask(Task_FightScene3_Bg1Scroll, 0);
}
static void FightScene3_SlowBg1Scroll(void)
{
u8 taskId = FindTaskIdByFunc(Task_FightScene3_Bg1Scroll);
gTasks[taskId].data[0] = 1;
}
static void Task_FightScene3_ForestBgScroll(u8 taskId)
{
s16 * data = gTasks[taskId].data;
if (data[0] == 0)
{
data[1]++;
if (data[1] >= 30)
{
data[1] = 0;
data[2] ^= 1;
ChangeBgY(0, (data[2] << 15) + 0x1F000, 0);
}
}
}
static void FightScene3_PauseForestBgScroll(void)
{
u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
gTasks[taskId].data[0] = 1;
}
static void FightScene3_ResumeForestBgScroll(void)
{
u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
gTasks[taskId].data[0] = 0;
}
static bool8 FightScene3_GetForestBgScrollState(void)
{
u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
return gTasks[taskId].data[2];
}
static void CreateGrassSprite(struct IntroSequenceData * this)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_Grass, 296, 112, 7);
if (spriteId != MAX_SPRITES)
{
this->grassSprite = &gSprites[spriteId];
this->grassSprite->callback = SpriteCB_Grass;
}
else
this->grassSprite = NULL;
}
static void SpriteCB_Grass(struct Sprite *sprite)
{
s16 * data = sprite->data;
switch (data[0])
{
case 0:
data[1] = sprite->x << 5;
data[2] = 160;
data[0]++;
// fallthrough
case 1:
data[1] -= data[2];
sprite->x = data[1] >> 5;
if (sprite->x <= 52)
{
FightScene3_SlowBg1Scroll();
data[0]++;
}
break;
case 2:
data[1] -= 32;
sprite->x = data[1] >> 5;
if (sprite->x <= -32)
{
sprite->invisible = TRUE;
sprite->data[0]++;
DestroySprite(sprite);
}
break;
}
}
static void IntroCB_FightScene4(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
this->data[5] = 0;
this->state++;
break;
case 1:
this->data[5]++;
if (this->data[5] > 30)
{
FightScene4_NidorinoRearsUp(this);
this->state++;
}
break;
case 2:
if (!FightScene4_NidorinoAnimIsRunning(this))
{
this->data[5] = 0;
this->state++;
}
break;
case 3:
this->data[5]++;
if (this->data[5] > 30)
{
FightScene3_PauseForestBgScroll();
FightScene4_StartGengarAttack(this);
this->data[5] = 0;
this->state++;
}
break;
case 4:
if (this->gengarAttackLanded)
{
FightScene4_StartNidorinoRecoilAnim(this);
this->state++;
}
break;
case 5:
if (!FightScene4_NidorinoAnimIsRunning(this))
{
FightScene3_ResumeForestBgScroll();
this->data[5] = 0;
this->state++;
}
break;
case 6:
this->data[5]++;
if (this->data[5] > 16)
{
StartSpriteHopToPosAnim(this->nidorinoAnimSprite, 8, 12, 5);
this->state++;
}
break;
case 7:
if (!FightScene4_NidorinoAnimIsRunning(this))
{
StartSpriteHopToPosAnim(this->nidorinoAnimSprite, 8, 12, 5);
this->state++;
}
break;
case 8:
if (!FightScene4_NidorinoAnimIsRunning(this))
{
this->data[5] = 0;
this->state++;
}
break;
case 9:
this->data[5]++;
if (this->data[5] > 20)
{
StartNidorinoAnim_LaunchSelfAtGengarAnim(this);
this->data[5] = 0;
this->state++;
}
break;
case 10:
if (!FightScene3_GetForestBgScrollState())
{
FightScene3_PauseForestBgScroll();
CreateGengarBackSprite(this);
this->state++;
}
break;
case 11:
HideBg(0);
this->data[5] = 0;
this->state++;
break;
case 12:
this->data[5]++;
if (this->data[5] == 48)
BeginNormalPaletteFade(0x00000006, 2, 0, 16, RGB_WHITE);
if (this->data[5] > 120)
{
FightScene4_StartNidorinoAffineAnim(this);
FightScene4_StartGengarAffineAnim(this);
this->state++;
this->data[5] = 0;
}
break;
case 13:
this->data[5]++;
if (this->data[5] > 8)
{
CpuFill16(RGB_WHITE, gPlttBufferUnfaded + 16, 64);
BeginNormalPaletteFade(0xFFFFFFFE, -2, 0, 16, RGB_BLACK);
this->state++;
}
break;
case 14:
if (!gPaletteFade.active)
{
this->data[5] = 0;
this->state++;
}
break;
case 15:
this->data[5]++;
if (this->data[5] > 60)
SetIntroCB(this, IntroCB_CleanUp);
break;
default:
if (JOY_NEW(R_BUTTON))
{
BlendPalettes(0xFFFF0064, 0, RGB_WHITE);
this->nidorinoAnimSprite->x2 = 0;
this->nidorinoAnimSprite->x = 0xB4;
this->state = 1;
this->data[5] = 30;
}
break;
}
}
static void FightScene_CalcCenterToCornerVec(struct Sprite *sprite)
{
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
}
static void CreateGengarBackSprite(struct IntroSequenceData * this)
{
int i;
// Not using a subsprite table for this
for (i = 0; i < 4; i++)
{
int x = (i & 1) * 48 + 49;
int y = (i / 2) * 64 + 72;
u8 spriteId = CreateSprite(&sSpriteTemplate_GengarBack, x, y, 8);
if (spriteId != MAX_SPRITES)
{
StartSpriteAnim(&gSprites[spriteId], i);
this->gengarBackSpriteArray[i] = &gSprites[spriteId];
if (i & 1)
this->gengarBackSpriteArray[i]->oam.shape = ST_OAM_V_RECTANGLE;
FightScene_CalcCenterToCornerVec(this->gengarBackSpriteArray[i]);
}
}
}
static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * this)
{
this->nidorinoAnimSprite->x += this->nidorinoAnimSprite->x2;
this->nidorinoAnimSprite->y += this->nidorinoAnimSprite->y2;
obj_pos2_update_enable(this->nidorinoAnimSprite, 0, 0x2A);
this->nidorinoAnimSprite->callback = SpriteCallbackDummy;
StartSpriteAffineAnim(this->nidorinoAnimSprite, 1);
}
static void SpriteCB_DummyButNotDummy(struct Sprite *sprite)
{
}
static void FightScene4_StartGengarAffineAnim(struct IntroSequenceData * this)
{
int i;
for (i = 0; i < 4; i++)
{
StartSpriteAffineAnim(this->gengarBackSpriteArray[i], 1);
this->gengarBackSpriteArray[i]->callback = SpriteCB_DummyButNotDummy;
obj_pos2_update_enable(this->gengarBackSpriteArray[i], sGengarBackSpritePos2UpdateMods[i][0], sGengarBackSpritePos2UpdateMods[i][1]);
}
}
static void IntroCB_CleanUp(struct IntroSequenceData * this)
{
switch (this->state)
{
case 0:
FillPalette(RGB_BLACK, 0, 0x400);
this->state++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
DestroyTask(this->taskId);
Free(this);
DisableInterrupts(INTR_FLAG_HBLANK);
SetHBlankCallback(NULL);
SetMainCallback2(CB2_InitTitleScreen);
}
break;
}
}
static void GameFreakScene_LoadGfxCreateStar(void)
{
int i;
u8 spriteId;
static EWRAM_DATA u32 sTrailingSparklesRngSeed = 0;
for (i = 0; i < NELEMS(sSpriteSheets_GameFreakScene); i++)
{
LoadCompressedSpriteSheet(&sSpriteSheets_GameFreakScene[i]);
}
LoadSpritePalettes(sSpritePalettes_GameFreakScene);
sLargeStarXSpeed = 0x60;
sLargeStarYSpeed = 0x10;
sTrailingSparklesXmodMask = 0x07;
sUnusedVarRelatedToGameFreakStars = 5;
sTrailingSparklesSpawnRate = 8;
sTrailingSparklesFlickerStartTime = 90;
sTrailingSparklesDestroySpriteTime = 120;
sTrailingSparklesXspeed = 1;
sTrailingSparklesYspeed = 1;
sTrailingSparklesXprecision = 5;
sTrailingSparklesYprecision = 5;
if (sTrailingSparklesRngSeed == 0)
sTrailingSparklesRngSeed = 354128453;
spriteId = CreateSprite(&sSpriteTemplate_LargeStar, 0xF8, 0x37, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 0xF80;
gSprites[spriteId].data[1] = 0x370;
gSprites[spriteId].data[2] = sLargeStarXSpeed;
gSprites[spriteId].data[3] = sLargeStarYSpeed;
StoreWordInTwoHalfwords((u16 *)&gSprites[spriteId].data[6], sTrailingSparklesRngSeed);
}
}
static void GameFreakScene_TrailingSparklesGen(s16 x, s16 y, u16 a2)
{
static EWRAM_DATA s16 sYmod = 0;
u8 spriteId;
s16 xMod = (a2 & sTrailingSparklesXmodMask) + 2;
s16 yMod = sYmod;
sYmod++;
if (sYmod > 3)
sYmod = -3;
x += xMod;
y += yMod;
if (x >= 1 && x <= 0xEF)
{
spriteId = CreateSprite(&sSpriteTemplate_TrailingSparkles, x, y, 1);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = x << sTrailingSparklesXprecision;
gSprites[spriteId].data[1] = y << sTrailingSparklesYprecision;
gSprites[spriteId].data[2] = sTrailingSparklesXspeed * xMod;
gSprites[spriteId].data[3] = sTrailingSparklesYspeed * yMod;
}
}
}
static void GameFreakScene_StartTrailingSparkleSpawner(void)
{
CreateTask(Task_GameFreakScene_TrailingSparkleSpawner, 1);
}
static void Task_GameFreakScene_TrailingSparkleSpawner(u8 taskId)
{
s16 * data = gTasks[taskId].data;
u8 r6;
u8 spriteId;
data[2]++, data[3]++;
if (data[2] > 6)
{
data[2] = 0;
r6 = data[0];
spriteId = CreateSprite(&sSpriteTemplate_TrailingSparkles, sTrailingSparkleCoords[r6].x, sTrailingSparkleCoords[r6].y, 2);
StartSpriteAnim(&gSprites[spriteId], 1);
gSprites[spriteId].callback = SpriteCB_TrailingSparkles2;
gSprites[spriteId].data[1] = sTrailingSparkleCoords[r6].y << 4;
gSprites[spriteId].data[2] = 120;
gSprites[spriteId].data[3] = data[1];
if (gSprites[spriteId].data[3] < 0)
gSprites[spriteId].data[3] = 1;
data[0]++;
if (data[0] >= NELEMS(sTrailingSparkleCoords))
{
data[1]++;
if (data[1] > 1)
DestroyTask(taskId);
else
data[0] = 0;
}
}
}
static void GameFreakScene_StartRevealGameFreakTextSparklesSpawner(void)
{
CreateTask(Task_RevealGameFreakTextSparklesSpawner, 2);
}
static void Task_RevealGameFreakTextSparklesSpawner(u8 taskId)
{
s16 * data = gTasks[taskId].data;
u8 r2;
if (data[0] == 0)
{
r2 = data[1];
data[1] += 4;
if (data[1] >= NELEMS(sTrailingSparkleCoords))
data[1] -= NELEMS(sTrailingSparkleCoords);
CreateSprite(&sSpriteTemplate_RevealGameFreakTextSparkles, sTrailingSparkleCoords[r2].x, sTrailingSparkleCoords[r2].y, 3);
data[2]++;
if (data[2] > 8)
DestroyTask(taskId);
}
data[0]++;
if (data[0] > 9)
data[0] = 0;
}
static struct Sprite *CreateGameFreakLogoArtSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_GameFreakLogoArt, 120, 70, 4);
return &gSprites[spriteId];
}
#if REVISION >= 1
static void Rev1_GameFreakScene_CreatePresentsText(void)
{
int i;
for (i = 0; i < 2; i++)
{
gSprites[CreateSprite(&sSpriteTemplate_PresentsText, 0x68 + 32 * i, 0x6c, 5)].oam.tileNum += i * 4;
}
}
#endif
static void FightScene4_StartGengarAttack(struct IntroSequenceData * this)
{
u8 taskId;
this->gengarAttackLanded = FALSE;
taskId = CreateTask(Task_FightScene4_GengarAttack, 4);
SetWordTaskArg(taskId, 5, (uintptr_t)this);
gTasks[taskId].data[3] = 64;
gTasks[taskId].data[4] = GetBgX(0);
}
static void FightScene4_ApplyGengarAnim(int a, int b, int c, int d)
{
ChangeBgY(0, (a << 15) + 0x1F000, 0);
ChangeBgX(0, d, 0);
ChangeBgX(0, b << 8, 2);
ChangeBgY(0, c << 8, 2);
}
static void Task_FightScene4_GengarAttack(u8 taskId)
{
s16 * data = gTasks[taskId].data;
int b, c;
int angle;
switch (data[0])
{
case 0:
data[7] = 2;
data[1] = 0;
data[8] = 6;
data[9] = 32;
data[0]++;
break;
case 1:
data[3] -= 2;
data[1]++;
if (data[1] > 15)
{
data[1] = 0;
data[0]++;
}
break;
case 2:
data[1]++;
if (data[1] == 14)
((struct IntroSequenceData *)GetWordTaskArg(taskId, 5))->gengarAttackLanded = TRUE;
if (data[1] > 15)
{
data[1] = 0;
data[0]++;
}
break;
case 3:
data[3] += 8;
data[1]++;
if (data[1] == 4)
{
FightScene4_CreateGengarSwipeSprites();
data[8] = 32;
data[9] = 48;
data[7] = 3;
}
if (data[1] > 7)
{
data[1] = 0;
data[0]++;
}
break;
case 4:
data[3] -= 8;
data[1]++;
if (data[1] > 3)
{
data[7] = 0;
data[3] = 64;
data[1] = 0;
data[0]++;
}
break;
case 5:
DestroyTask(taskId);
return;
}
angle = data[3];
b = -((gSineTable[angle + 0x40] * data[9]) >> 8);
c = data[8] - ((gSineTable[angle] * data[8]) >> 8);
FightScene4_ApplyGengarAnim(data[7], b, c, data[4]);
}
static void FightScene4_CreateGengarSwipeSprites(void)
{
u8 spriteId;
spriteId = CreateSprite(&sSpriteTemplate_GengarSwipe, 132, 78, 6);
spriteId = CreateSprite(&sSpriteTemplate_GengarSwipe, 132, 118, 6);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.shape = ST_OAM_H_RECTANGLE;
gSprites[spriteId].oam.size = ST_OAM_SIZE_2;
FightScene_CalcCenterToCornerVec(&gSprites[spriteId]);
StartSpriteAnim(&gSprites[spriteId], 1);
}
}
static void SpriteCB_GengarSwipe(struct Sprite *sprite)
{
sprite->invisible ^= TRUE;
if (sprite->animEnded)
DestroySprite(sprite);
}
static void Task_FightScene3_Bg0Scroll(u8 taskId)
{
s16 * data = gTasks[taskId].data;
static EWRAM_DATA u32 gUnknown_203AB30 = 0;
switch (data[0])
{
case 0:
data[1] = 0x400;
data[0]++;
// fallthrough
case 1:
data[2]++;
if (data[2] > 39 && data[1] > 16)
data[1] -= 16;
gUnknown_203AB30 = ChangeBgX(0, data[1], 1);
if (gUnknown_203AB30 >= 0x8000)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
if (gUnknown_203AB30 >= 0xEF00)
{
ChangeBgX(0, 0xEF00, 0);
DestroyTask(taskId);
}
break;
}
}
static void SpriteCB_LargeStar(struct Sprite *sprite)
{
unsigned v;
sprite->data[0] -= sprite->data[2];
sprite->data[1] += sprite->data[3];
sprite->data[4] += 48;
sprite->x = sprite->data[0] >> 4;
sprite->y = sprite->data[1] >> 4;
sprite->y2 = gSineTable[(sprite->data[4] >> 4) + 0x40] >> 5;
sprite->data[5]++;
if (sprite->data[5] % sTrailingSparklesSpawnRate)
{
LoadWordFromTwoHalfwords(&sprite->data[6], &v);
v = v * 1103515245 + 24691;
StoreWordInTwoHalfwords(&sprite->data[6], v);
v >>= 16;
GameFreakScene_TrailingSparklesGen(sprite->x, sprite->y + sprite->y2, v);
}
if (sprite->x < -8)
DestroySprite(sprite);
}
static void SpriteCB_TrailingSparkles(struct Sprite *sprite)
{
u32 v;
sprite->data[0] += sprite->data[2];
sprite->data[1] += sprite->data[3];
sprite->data[4]++;
sprite->data[5] += sprite->data[4];
sprite->data[7]++;
sprite->x = (u16)sprite->data[0] >> sTrailingSparklesXprecision;
sprite->y = sprite->data[1] >> sTrailingSparklesYprecision;
if (sTrailingSparklesGravityShift && sprite->data[3] < 0)
sprite->y2 = sprite->data[5] >> sTrailingSparklesGravityShift;
if (sprite->data[7] > sTrailingSparklesFlickerStartTime)
{
sprite->invisible = !sprite->invisible;
if (sprite->data[7] > sTrailingSparklesDestroySpriteTime)
DestroySprite(sprite);
}
if (sprite->y + sprite->y2 < 0 || sprite->y + sprite->y2 > 160)
DestroySprite(sprite);
}
static void SpriteCB_TrailingSparkles2(struct Sprite *sprite)
{
if (sprite->data[2])
{
sprite->data[2]--;
sprite->data[1]++;
sprite->y = sprite->data[1] >> 4;
if (sprite->y > 0x56)
{
sprite->y = 0x4A;
sprite->data[1] = 0x4A0;
}
if (sprite->animEnded)
{
if (sprite->data[0] == 0)
{
sprite->x += 26;
if (sprite->x > 188)
{
sprite->x = 376 - sprite->x;
sprite->data[0] = 1;
}
}
else
{
sprite->x -= 26;
if (sprite->x < 52)
{
sprite->x = 104 - sprite->x;
sprite->data[0] = 0;
}
}
StartSpriteAnim(sprite, 1);
}
}
else
{
if (sprite->data[3])
DestroySprite(sprite);
if (sprite->animEnded)
StartSpriteAnim(sprite, 0);
sprite->data[1] += 4;
sprite->y = sprite->data[1] >> 4;
sprite->data[4]++;
if (sprite->data[4] > 50)
DestroySprite(sprite);
}
}
static void SpriteCB_RevealGameFreakTextSparkles(struct Sprite *sprite)
{
if (sprite->animEnded)
DestroySprite(sprite);
}
static void CreateNidorinoAnimSprite(struct IntroSequenceData * this)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_NidorinoAnim, 0, 0, 9);
this->nidorinoAnimSprite = &gSprites[spriteId];
}
static void StartNidorinoAnimSpriteSlideIn(struct Sprite *sprite, s16 x0, s16 x1, u16 speed)
{
sprite->data[0] = x0 << 4;
sprite->data[1] = ((x1 - x0) << 4) / speed;
sprite->data[2] = speed;
sprite->data[3] = x1;
sprite->data[4] = 0;
sprite->x = x0;
sprite->y = 100;
sprite->callback = SpriteCB_NidorinoAnimSpriteSlideIn;
}
static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite *sprite)
{
sprite->data[4]++;
if (sprite->data[4] >= 40)
{
if (sprite->data[1] > 1)
sprite->data[1]--;
}
sprite->data[0] += sprite->data[1];
sprite->x = sprite->data[0] >> 4;
if (sprite->x >= sprite->data[3])
{
sprite->x = sprite->data[3];
sprite->callback = SpriteCallbackDummy;
}
}
static bool32 IsNidorinoAnimSpriteSlideInRunning(struct IntroSequenceData * ptr)
{
return ptr->nidorinoAnimSprite->callback == SpriteCB_NidorinoAnimSpriteSlideIn ? TRUE : FALSE;
}
static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr)
{
StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
ptr->nidorinoAnimSprite->data[0] = 0;
ptr->nidorinoAnimSprite->data[1] = 0;
ptr->nidorinoAnimSprite->y2 = 3;
ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRearsUp;
}
static void SpriteCB_NidorinoRearsUp(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1]++;
if (sprite->data[1] > 8)
{
StartSpriteAnim(sprite, 1);
sprite->y2 = 0;
sprite->data[0]++;
}
break;
case 1:
PlayCry_ByMode(SPECIES_NIDORINO, 0x3F, CRY_MODE_DOUBLES);
sprite->data[1] = 0;
sprite->data[0]++;
break;
case 2:
sprite->data[2]++;
if (sprite->data[2] > 1)
{
sprite->data[2] = 0;
sprite->y2 = sprite->y2 == 0 ? 1 : 0;
}
sprite->data[1]++;
if (sprite->data[1] > 48)
{
StartSpriteAnim(sprite, 0);
sprite->y2 = 0;
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
static void FightScene4_StartNidorinoRecoilAnim(struct IntroSequenceData * ptr)
{
gUnknown_203AB0A = 16;
gUnknown_203AB04 = 3;
gUnknown_203AB08 = 5;
gUnknown_203AB06 = 0;
StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
ptr->nidorinoAnimSprite->data[0] = 0;
ptr->nidorinoAnimSprite->data[1] = 0;
ptr->nidorinoAnimSprite->data[2] = 0;
ptr->nidorinoAnimSprite->data[3] = 0;
ptr->nidorinoAnimSprite->data[4] = 0;
ptr->nidorinoAnimSprite->data[7] = 40;
ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRecoil;
}
static void SpriteCB_NidorinoRecoil(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1]++;
if (sprite->data[1] > 4)
{
StartSpriteAnim(sprite, 3);
sprite->data[0]++;
}
break;
case 1:
sprite->data[2] += sprite->data[7];
sprite->data[3] += 8;
sprite->x2 = sprite->data[2] >> 4;
sprite->y2 = -((gSineTable[sprite->data[3]] * gUnknown_203AB04) >> gUnknown_203AB08);
sprite->data[5]++;
if (sprite->data[5] > gUnknown_203AB06)
{
sprite->data[5] = 0;
sprite->data[7]--;
}
sprite->data[4]++;
if (sprite->data[4] > 15)
{
StartSpriteAnim(sprite, 2);
sprite->data[1] = 0;
sprite->data[6] = 0x4757;
sprite->data[7] = 28;
sprite->data[0]++;
}
break;
case 2:
sprite->data[2] += sprite->data[7];
sprite->x2 = sprite->data[2] >> 4;
sprite->data[1]++;
if (sprite->data[1] > 6)
{
CreateNidorinoRecoilDustSprites(sprite->x + sprite->x2, sprite->y + sprite->y2, sprite->data[6]);
sprite->data[6] *= 1103515245;
}
if (sprite->data[1] > 12)
{
StartSpriteAnim(sprite, 0);
sprite->data[1] = 0;
sprite->data[0]++;
}
break;
case 3:
sprite->data[1]++;
if (sprite->data[1] > 16)
{
StartSpriteHopToPosAnim(sprite, gUnknown_203AB0A, -sprite->x2, 4);
}
break;
}
}
static bool8 FightScene4_NidorinoAnimIsRunning(struct IntroSequenceData * ptr)
{
return ptr->nidorinoAnimSprite->callback == SpriteCallbackDummy ? FALSE : TRUE;
}
static void CreateNidorinoRecoilDustSprites(s16 x, s16 y, s16 seed)
{
int i;
u8 spriteId;
for (i = 0; i < 2; i++)
{
spriteId = CreateSprite(&sSpriteTemplate_NidorinoRecoilDust, x - 22, y + 24, 10);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = (seed % 13) + 8;
gSprites[spriteId].data[4] = seed % 3;
gSprites[spriteId].data[7] = i;
seed *= 1103515245;
}
}
}
static void SpriteCB_NidorinoRecoilDust(struct Sprite *sprite)
{
s16 * data = sprite->data;
switch (sprite->data[0])
{
case 0:
data[1] = sprite->x << 4;
data[2] = sprite->y << 4;
sprite->data[0]++;
// fallthrough
case 1:
data[1] -= data[3];
data[2] += data[4];
sprite->x = data[1] >> 4;
sprite->y = data[2] >> 4;
if (sprite->animEnded)
DestroySprite(sprite);
break;
}
data[7]++;
if (data[7] > 1)
{
data[7] = 0;
sprite->invisible ^= TRUE;
}
}
static void StartSpriteHopToPosAnim(struct Sprite *sprite, u16 a1, s16 a2, u8 a3)
{
sprite->data[0] = 0;
sprite->data[1] = a1;
sprite->data[2] = sprite->x2 << 4;
sprite->data[3] = (a2 << 4) / a1;
sprite->data[4] = 0;
sprite->data[5] = 0x800 / a1;
sprite->data[6] = 0;
sprite->data[7] = a3;
StartSpriteAnim(sprite, 2);
sprite->callback = SpriteCB_HopToPos;
}
static void SpriteCB_HopToPos(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[6]++;
if (sprite->data[6] > 4)
{
StartSpriteAnim(sprite, 3);
sprite->data[6] = 0;
sprite->data[0]++;
}
break;
case 1:
sprite->data[1]--;
if (sprite->data[1])
{
sprite->data[2] += sprite->data[3];
sprite->data[4] += sprite->data[5];
sprite->x2 = sprite->data[2] >> 4;
sprite->y2 = -(gSineTable[sprite->data[4] >> 4] >> sprite->data[7]);
}
else
{
sprite->x2 = (u16)sprite->data[2] >> 4;
sprite->y2 = 0;
StartSpriteAnim(sprite, 2);
if (sprite->data[7] == 5)
sprite->callback = SpriteCallbackDummy;
else
{
sprite->data[6] = 0;
sprite->data[0]++;
}
}
break;
case 2:
sprite->data[6]++;
if (sprite->data[6] > 4)
{
StartSpriteAnim(sprite, 0);
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr)
{
ptr->nidorinoAnimSprite->data[0] = 0;
ptr->nidorinoAnimSprite->data[1] = 0;
ptr->nidorinoAnimSprite->data[2] = 0;
ptr->nidorinoAnimSprite->data[3] = 0;
ptr->nidorinoAnimSprite->data[4] = 0;
ptr->nidorinoAnimSprite->data[5] = 0;
ptr->nidorinoAnimSprite->x += ptr->nidorinoAnimSprite->x2;
ptr->nidorinoAnimSprite->x2 = 0;
gUnknown_203AB0C = 0x24;
gUnknown_203AB06 = 0x28;
gUnknown_203AB04 = 0x03;
gUnknown_203AB08 = 0x04;
ptr->nidorinoAnimSprite->data[7] = 36;
StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoAnim_LaunchSelfAtGengar;
}
static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1]++;
if (sprite->data[1] & 1)
{
sprite->data[2]++;
if (sprite->data[2] & 1)
sprite->x2++;
else
sprite->x2--;
}
if (sprite->data[1] > 17)
{
sprite->data[1] = 0;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] >= gUnknown_203AB06)
{
StartSpriteAnim(sprite, 4);
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[0]++;
}
break;
case 2:
sprite->data[1] += sprite->data[7];
sprite->x2 = -(sprite->data[1] >> 4);
sprite->y2 = -((gSineTable[sprite->data[1] >> 4] * gUnknown_203AB04) >> gUnknown_203AB08);
sprite->data[2]++;
if (sprite->data[7] > 12)
sprite->data[7]--;
if ((sprite->data[1] >> 4) > 0x3F)
sprite->callback = SpriteCallbackDummy;
break;
}
}
static void LoadFightSceneSpriteTilesAndPals(void)
{
int i;
for (i = 0; i < NELEMS(sFightSceneSpriteSheets); i++)
{
LoadCompressedSpriteSheet(&sFightSceneSpriteSheets[i]);
}
// sFightSceneSpritePalettes is not properly terminated, so this
// call exhibits undefined behavior.
LoadSpritePalettes(sFightSceneSpritePalettes);
}