mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-12 06:55:48 -05:00
2491 lines
72 KiB
C
2491 lines
72 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "m4a.h"
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#include "task.h"
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#include "scanline_effect.h"
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#include "libgcnmultiboot.h"
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#include "new_menu_helpers.h"
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#include "link.h"
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#include "menu.h"
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#include "save.h"
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#include "new_game.h"
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#include "title_screen.h"
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#include "decompress.h"
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#include "util.h"
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#include "trig.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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struct IntroSequenceData;
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typedef void (*IntroCallback)(struct IntroSequenceData *);
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struct IntroSequenceData
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{
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IntroCallback callback;
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u8 state;
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u8 taskId;
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bool8 gengarAttackLanded;
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u16 data[6];
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struct Sprite *gameFreakLogoArtSprite;
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struct Sprite *nidorinoAnimSprite;
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struct Sprite *gengarStaticSprite;
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struct Sprite *nidorinoStaticSprite;
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struct Sprite *grassSprite;
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struct Sprite *gengarBackSpriteArray[4];
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u8 filler_0038[0x4];
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u8 gamefreakLogoArtSpriteTiles[0x400];
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u8 gamefreakTextBitmap[0x400];
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u8 filler_083C[0x2080];
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}; // size: 0x28BC
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static EWRAM_DATA struct GcmbStruct sGcmb = {0};
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static EWRAM_DATA u16 gUnknown_203AB00 = 0;
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static EWRAM_DATA u16 gUnknown_203AB02 = 0;
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static EWRAM_DATA u16 gUnknown_203AB04 = 0;
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static EWRAM_DATA u16 gUnknown_203AB06 = 0;
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static EWRAM_DATA u16 gUnknown_203AB08 = 0;
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static EWRAM_DATA u16 gUnknown_203AB0A = 0;
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static EWRAM_DATA u16 gUnknown_203AB0C = 0;
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static EWRAM_DATA u16 sLargeStarXSpeed = 0;
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static EWRAM_DATA u16 sLargeStarYSpeed = 0;
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static EWRAM_DATA u16 sTrailingSparklesXmodMask = 0;
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static EWRAM_DATA u16 sUnusedVarRelatedToGameFreakStars = 0;
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static EWRAM_DATA u16 sTrailingSparklesSpawnRate = 0;
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static EWRAM_DATA u16 sTrailingSparklesFlickerStartTime = 0;
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static EWRAM_DATA u16 sTrailingSparklesDestroySpriteTime = 0;
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static EWRAM_DATA u16 sTrailingSparklesGravityShift = 0;
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static EWRAM_DATA u16 sTrailingSparklesXspeed = 0;
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static EWRAM_DATA u16 sTrailingSparklesYspeed = 0;
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static EWRAM_DATA u16 sTrailingSparklesXprecision = 0;
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static EWRAM_DATA u16 sTrailingSparklesYprecision = 0;
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static void CB2_SetUpIntro(void);
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static void CB2_Intro(void);
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static void VBlankCB_Intro(void);
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static void Intro_ResetGpuRegs(void);
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static void StartIntroSequence(void);
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static void Task_CallIntroCallback(u8 taskId);
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static void SetIntroCB(struct IntroSequenceData * ptr, IntroCallback cb);
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static void IntroCB_Init(struct IntroSequenceData * ptr);
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static void IntroCB_OpenWin1ToTheaterDimensions(struct IntroSequenceData * ptr);
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static void IntroCB_GameFreakStar(struct IntroSequenceData * ptr);
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static void IntroCB_GameFreakScene_RevealGameFreakText(struct IntroSequenceData * ptr);
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static void IntroCB_GameFreakScene_CreateGameFreakLogo(struct IntroSequenceData * ptr);
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static void IntroCB_FightScene(struct IntroSequenceData * ptr);
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static void Task_FightScene1_GrassyFieldAnim(u8 taskId);
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static void FightScene1_SignalEndGrassyFieldAnim(void);
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static void Task_FightScene1_ZoomEffect(u8 taskId);
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static void IntroCB_FightScene2(struct IntroSequenceData * ptr);
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static void Task_FightScene2_CameraHorizPanEffect(u8 taskId);
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static void Task_FightScene2_CameraVertPanEffect(u8 taskId);
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static void CreateMonStaticSprites(struct IntroSequenceData * ptr);
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static void DestroyStaticMonSprites(struct IntroSequenceData * ptr);
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static void IntroCB_FightScene3(struct IntroSequenceData * ptr);
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static void FightScene3_StartBg1Scroll(void);
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static void Task_FightScene3_ForestBgScroll(u8 taskId);
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static void CreateGrassSprite(struct IntroSequenceData * ptr);
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static void SpriteCB_Grass(struct Sprite *sprite);
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static void IntroCB_FightScene4(struct IntroSequenceData * ptr);
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static void CreateGengarBackSprite(struct IntroSequenceData * ptr);
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static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * ptr);
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static void FightScene4_StartGengarAffineAnim(struct IntroSequenceData * ptr);
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static void IntroCB_CleanUp(struct IntroSequenceData * ptr);
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static void GameFreakScene_LoadGfxCreateStar(void);
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static void GameFreakScene_StartTrailingSparkleSpawner(void);
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static void Task_GameFreakScene_TrailingSparkleSpawner(u8 taskId);
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static void GameFreakScene_StartRevealGameFreakTextSparklesSpawner(void);
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static void Task_RevealGameFreakTextSparklesSpawner(u8 taskId);
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static struct Sprite *CreateGameFreakLogoArtSprite(void);
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static void FightScene4_StartGengarAttack(struct IntroSequenceData * ptr);
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static void Task_FightScene4_GengarAttack(u8 taskId);
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static void FightScene4_CreateGengarSwipeSprites(void);
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static void SpriteCB_GengarSwipe(struct Sprite *sprite);
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static void Task_FightScene3_Bg0Scroll(u8 taskId);
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static void SpriteCB_LargeStar(struct Sprite *sprite);
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static void SpriteCB_TrailingSparkles(struct Sprite *sprite);
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static void SpriteCB_TrailingSparkles2(struct Sprite *sprite);
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static void SpriteCB_RevealGameFreakTextSparkles(struct Sprite *sprite);
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static void CreateNidorinoAnimSprite(struct IntroSequenceData * ptr);
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static void StartNidorinoAnimSpriteSlideIn(struct Sprite *sprite, s16 x0, s16 x1, u16 speed);
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static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite *sprite);
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static bool32 IsNidorinoAnimSpriteSlideInRunning(struct IntroSequenceData * ptr);
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static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr);
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static void SpriteCB_NidorinoRearsUp(struct Sprite *sprite);
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static void FightScene4_StartNidorinoRecoilAnim(struct IntroSequenceData * ptr);
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static void SpriteCB_NidorinoRecoil(struct Sprite *sprite);
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static bool8 FightScene4_NidorinoAnimIsRunning(struct IntroSequenceData * ptr);
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static void CreateNidorinoRecoilDustSprites(s16 a1, s16 a2, s16 a3);
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static void SpriteCB_NidorinoRecoilDust(struct Sprite *sprite);
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static void StartSpriteHopToPosAnim(struct Sprite *sprite, u16 a1, s16 a2, u8 a3);
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static void SpriteCB_HopToPos(struct Sprite *sprite);
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static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr);
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static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite *sprite);
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static void LoadFightSceneSpriteTilesAndPals(void);
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#if REVISION >= 1
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static void Rev1_GameFreakScene_CreatePresentsText(void);
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#else
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#define Rev1_GameFreakScene_CreatePresentsText()
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#endif
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extern const u32 gMultiBootProgram_PokemonColosseum_Start[];
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static const u16 sCopyrightGraphicsPal[] = INCBIN_U16("graphics/intro/unk_8402260.gbapal");
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static const u8 sCopyrightGraphicsTiles[] = INCBIN_U8("graphics/intro/unk_8402280.4bpp.lz");
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static const u8 sCopyrightGraphicsMap[] = INCBIN_U8("graphics/intro/unk_84024E4.bin.lz");
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static const u16 sBg3Pal_GameFreakPresents[] = INCBIN_U16("graphics/intro/unk_8402630.gbapal");
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static const u8 sBg3Tiles_GameFreakPresents[] = INCBIN_U8("graphics/intro/unk_8402650.4bpp.lz");
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static const u8 sBg3Map_GameFreakPresents[] = INCBIN_U8("graphics/intro/unk_8402668.bin.lz");
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static const u16 sSpritePals_GameFreakPresents[] = INCBIN_U16("graphics/intro/unk_840270C.gbapal");
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static const u8 sBlit_GameFreakText[] = INCBIN_U8("graphics/intro/unk_840272C.4bpp.lz");
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static const u32 sSpriteTiles_GameFreakLogoArt[] = INCBIN_U32("graphics/intro/unk_84028F8.4bpp.lz");
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static const u16 sSpritePals_LargeStar[] = INCBIN_U16("graphics/intro/unk_8402A64.gbapal");
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static const u32 sSpriteTiles_LargeStar[] = INCBIN_U32("graphics/intro/unk_8402A64.4bpp.lz");
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static const u16 sSpritePals_Sparkles[] = INCBIN_U16("graphics/intro/unk_8402ADC.gbapal");
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static const u32 sSpriteTiles_TrailingSparkles[] = INCBIN_U32("graphics/intro/unk_8402ADC.4bpp.lz");
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static const u32 sSpriteTiles_RevealGameFreakTextSparkles[] = INCBIN_U32("graphics/intro/unk_8402B2C.4bpp.lz");
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static const u32 sSpriteTiles_PresentsText[] = INCBIN_U32("graphics/intro/unk_8402CD4.4bpp.lz");
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static const u16 sBg0Pal_FightScene1[] = INCBIN_U16("graphics/intro/unk_8402D34.gbapal");
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static const u8 sBg0Tiles_FightScene1[] = INCBIN_U8("graphics/intro/unk_8402D54.4bpp.lz");
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static const u8 sBg0Map_FightScene1[] = INCBIN_U8("graphics/intro/unk_8403FE8.bin.lz");
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static const u16 sBg1Pal_FightScene1[] = INCBIN_U16("graphics/intro/unk_84048CC.gbapal");
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static const u8 sBg1Tiles_FightScene1[] = INCBIN_U8("graphics/intro/unk_84048EC.4bpp.lz");
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static const u8 sBg1Map_FightScene1[] = INCBIN_U8("graphics/intro/unk_8404F7C.bin.lz");
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static const u16 sBg3Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_84053B4.gbapal");
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static const u8 sBg3Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405414.4bpp.lz");
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static const u8 sBg3Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405890.bin.lz");
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static const u16 sBg0Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_8405B08.gbapal");
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static const u8 sBg0Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405B28.4bpp.lz");
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static const u8 sBg0Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405CDC.bin.lz");
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static const u16 sSpritePals_Gengar[] = INCBIN_U16("graphics/intro/unk_8405DA4.gbapal");
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static const u8 sBg2Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405DC4.4bpp.lz");
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static const u8 sBg2Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_840644C.bin.lz");
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static const u16 sBg1Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_8406634.gbapal");
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static const u8 sBg1Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8406654.4bpp.lz");
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static const u8 sBg1Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_84071D0.bin.lz");
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static const u16 sBg1Pal_FightScene3[] = INCBIN_U16("graphics/intro/unk_8407430.gbapal");
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static const u8 sBg1Tiles_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407470.4bpp.lz");
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static const u8 sBg1Map_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407A50.bin.lz");
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static const u8 sBg0Tiles_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407B9C.4bpp.lz");
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static const u8 sBg0Map_FightScene3[] = INCBIN_U8("graphics/intro/unk_8408D98.bin.lz");
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static const u32 sSpriteTiles_GengarStatic[] = INCBIN_U32("graphics/intro/unk_840926C.4bpp.lz");
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static const u16 sSpritePals_Nidorino[] = INCBIN_U16("graphics/intro/unk_84096AC.gbapal");
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static const u32 sSpriteTiles_NidorinoStatic[] = INCBIN_U32("graphics/intro/unk_84096CC.4bpp.lz");
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static const u16 sSpritePals_Grass[] = INCBIN_U16("graphics/intro/unk_8409A1C.gbapal");
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static const u32 sSpriteTiles_Grass[] = INCBIN_U32("graphics/intro/unk_8409A3C.4bpp.lz");
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static const u32 sSpriteTiles_GengarBack[] = INCBIN_U32("graphics/intro/unk_8409D20.4bpp.lz");
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static const u32 sSpriteTiles_NidorinoAnim[] = INCBIN_U32("graphics/intro/unk_840A3E4.4bpp.lz");
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static const u16 sSpritePals_GengarSwipe[] = INCBIN_U16("graphics/intro/unk_840B834.gbapal");
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static const u16 sSpritePals_NidorinoRecoilDust[] = INCBIN_U16("graphics/intro/unk_840B854.gbapal");
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static const u32 sSpriteTiles_GengarSwipe[] = INCBIN_U32("graphics/intro/unk_840B874.4bpp.lz");
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static const u32 sSpriteTiles_NidorinoRecoilDust[] = INCBIN_U32("graphics/intro/unk_840BAE0.4bpp.lz");
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static const struct BgTemplate sBgTemplates_GameFreakScene[] = {
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{
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.bg = 3,
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.charBaseIndex = 3,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0x000
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}, {
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.bg = 2,
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.charBaseIndex = 3,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0x010
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}
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};
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static const struct BgTemplate sBgTemplates_FightScene1[] = {
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 28,
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.screenSize = 2,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0x000
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}, {
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.bg = 1,
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.charBaseIndex = 1,
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.mapBaseIndex = 30,
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.screenSize = 2,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0x000
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}
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};
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static const struct BgTemplate sBgTemplates_FightScene2[] = {
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{
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.bg = 3,
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.charBaseIndex = 1,
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.mapBaseIndex = 30,
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.screenSize = 2,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0x000
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}, {
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 29,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0x000
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}, {
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.bg = 2,
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.charBaseIndex = 3,
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.mapBaseIndex = 27,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0x000
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}, {
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.bg = 1,
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.charBaseIndex = 2,
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.mapBaseIndex = 28,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0x000
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}
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};
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static const struct BgTemplate sBgTemplates_FightScene3[] = {
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 29,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0x000
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}, {
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.bg = 0,
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.charBaseIndex = 1,
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.mapBaseIndex = 30,
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.screenSize = 2,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0x000
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}
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};
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static const struct WindowTemplate sWindowTemplate[] = {
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{
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.bg = 2,
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.tilemapLeft = 6,
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.tilemapTop = 4,
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.width = 18,
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.height = 9,
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.paletteNum = 0xD,
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.baseBlock = 0x000
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}, DUMMY_WIN_TEMPLATE
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};
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static const u8 sGengarBackSpritePos2UpdateMods[][2] = {
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{0x3f, 0x3f},
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{0x00, 0x3f},
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{0x3f, 0x00},
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{0x00, 0x00}
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};
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static const struct CompressedSpriteSheet sSpriteSheets_GameFreakScene[] = {
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{sSpriteTiles_LargeStar, 0x0080, 0},
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{sSpriteTiles_TrailingSparkles, 0x0080, 1},
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{sSpriteTiles_RevealGameFreakTextSparkles, 0x0800, 2},
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{sSpriteTiles_GameFreakLogoArt, 0x0400, 3},
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{sSpriteTiles_PresentsText, 0x0100, 4}
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};
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static const struct SpritePalette sSpritePalettes_GameFreakScene[] = {
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{sSpritePals_LargeStar, 0},
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{sSpritePals_Sparkles, 1},
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{sSpritePals_GameFreakPresents, 3},
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{0}
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};
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static const struct Coords16 sTrailingSparkleCoords[] = {
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{0x0048, 0x0050},
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{0x0088, 0x004a},
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{0x00a8, 0x0050},
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{0x0078, 0x0050},
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{0x0068, 0x0056},
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{0x0058, 0x004a},
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{0x00b8, 0x004a},
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{0x0038, 0x0056},
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{0x0098, 0x0056}
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};
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static const struct OamData gOamData_840BC2C = {
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = ST_OAM_SQUARE,
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.matrixNum = 0,
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.size = ST_OAM_SIZE_1,
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.tileNum = 0x000,
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.priority = 2,
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.paletteNum = 0
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};
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static const struct OamData gOamData_840BC34 = {
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = ST_OAM_SQUARE,
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.matrixNum = 0,
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.size = ST_OAM_SIZE_0,
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.tileNum = 0x000,
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.priority = 2,
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.paletteNum = 0
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};
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static const union AnimCmd gAnimCmd_840BC3C[] = {
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_FRAME(3, 4),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd gAnimCmd_840BC50[] = {
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_FRAME(3, 4),
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ANIMCMD_END
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};
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static const union AnimCmd *const gAnimCmdTable_840BC64[] = {
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gAnimCmd_840BC3C,
|
|
gAnimCmd_840BC50
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_LargeStar = {
|
|
.tileTag = 0,
|
|
.paletteTag = 0,
|
|
.oam = &gOamData_840BC2C,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_LargeStar
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_TrailingSparkles = {
|
|
.tileTag = 1,
|
|
.paletteTag = 1,
|
|
.oam = &gOamData_840BC34,
|
|
.anims = gAnimCmdTable_840BC64,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_TrailingSparkles
|
|
};
|
|
|
|
static const struct OamData gOamData_840BC9C = {
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_SQUARE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_2,
|
|
.tileNum = 0x000,
|
|
.priority = 2,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BCA4[] = {
|
|
ANIMCMD_FRAME(0, 8),
|
|
ANIMCMD_FRAME(16, 8),
|
|
ANIMCMD_FRAME(32, 8),
|
|
ANIMCMD_FRAME(48, 8),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const gAnimCmdTable_840BCB8[] = {
|
|
gAnimCmd_840BCA4
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_RevealGameFreakTextSparkles = {
|
|
.tileTag = 2,
|
|
.paletteTag = 1,
|
|
.oam = &gOamData_840BC9C,
|
|
.anims = gAnimCmdTable_840BCB8,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_RevealGameFreakTextSparkles
|
|
};
|
|
|
|
static const struct OamData gOamData_840BCD4 = {
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_BLEND,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_V_RECTANGLE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_3,
|
|
.tileNum = 0x000,
|
|
.priority = 3,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_GameFreakLogoArt = {
|
|
.tileTag = 3,
|
|
.paletteTag = 3,
|
|
.oam = &gOamData_840BCD4,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct OamData gOamData_840BCF4 = {
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_BLEND,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_H_RECTANGLE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_1,
|
|
.tileNum = 0x000,
|
|
.priority = 3,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_PresentsText = {
|
|
.tileTag = 4,
|
|
.paletteTag = 3,
|
|
.oam = &gOamData_840BCF4,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct OamData gOamData_840BD14 = {
|
|
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_SQUARE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_3,
|
|
.tileNum = 0x000,
|
|
.priority = 1,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BD1C[] = {
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BD24[] = {
|
|
ANIMCMD_FRAME(64, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BD2C[] = {
|
|
ANIMCMD_FRAME(128, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BD34[] = {
|
|
ANIMCMD_FRAME(192, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BD3C[] = {
|
|
ANIMCMD_FRAME(256, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_NidorinoAnim[] = {
|
|
gAnimCmd_840BD1C,
|
|
gAnimCmd_840BD24,
|
|
gAnimCmd_840BD2C,
|
|
gAnimCmd_840BD34,
|
|
gAnimCmd_840BD3C
|
|
};
|
|
|
|
static const union AffineAnimCmd gAffineAnimCmd_840BD58[] = {
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd gAffineAnimCmd_840BD68[] = {
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_FRAME(32, 32, 0, 8),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sAffineAnimTable_NidorinoAnim[] = {
|
|
gAffineAnimCmd_840BD58,
|
|
gAffineAnimCmd_840BD68
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_NidorinoAnim = {
|
|
.tileTag = 5,
|
|
.paletteTag = 7,
|
|
.oam = &gOamData_840BD14,
|
|
.anims = sAnimTable_NidorinoAnim,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnimTable_NidorinoAnim,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct OamData gOamData_840BDA0 = {
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_SQUARE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_3,
|
|
.tileNum = 0x000,
|
|
.priority = 1,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_NidorinoStatic = {
|
|
.tileTag = 7,
|
|
.paletteTag = 7,
|
|
.oam = &gOamData_840BDA0,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_GengarStatic = {
|
|
.tileTag = 6,
|
|
.paletteTag = 6,
|
|
.oam = &gOamData_840BDA0,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct OamData gOamData_840BDD8 = {
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_H_RECTANGLE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_3,
|
|
.tileNum = 0x000,
|
|
.priority = 0,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmds_840BDE0[] = {
|
|
ANIMCMD_FRAME(0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmds_840BDE8[] = {
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const gAnimCmdTable_840BDF4[] = {
|
|
gAnimCmds_840BDE0,
|
|
gAnimCmds_840BDE8
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_Grass = {
|
|
.tileTag = 8,
|
|
.paletteTag = 8,
|
|
.oam = &gOamData_840BDD8,
|
|
.anims = gAnimCmdTable_840BDF4,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct OamData gOamData_840BE14 = {
|
|
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_SQUARE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_3,
|
|
.tileNum = 0x000,
|
|
.priority = 1,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BE1C[] = {
|
|
ANIMCMD_FRAME(0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BE24[] = {
|
|
ANIMCMD_FRAME(64, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BE2C[] = {
|
|
ANIMCMD_FRAME(96, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BE34[] = {
|
|
ANIMCMD_FRAME(160, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const gAnimCmdTable_840BE3C[] = {
|
|
gAnimCmd_840BE1C,
|
|
gAnimCmd_840BE24,
|
|
gAnimCmd_840BE2C,
|
|
gAnimCmd_840BE34
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_GengarBack = {
|
|
.tileTag = 9,
|
|
.paletteTag = 6,
|
|
.oam = &gOamData_840BE14,
|
|
.anims = gAnimCmdTable_840BE3C,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnimTable_NidorinoAnim,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct OamData gOamData_840BE64 = {
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_V_RECTANGLE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_3,
|
|
.tileNum = 0x000,
|
|
.priority = 1,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BE6C[] = {
|
|
ANIMCMD_FRAME(0, 8),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BE78[] = {
|
|
ANIMCMD_FRAME(64, 8),
|
|
ANIMCMD_FRAME(72, 4),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const gAnimCmdTable_840BE84[] = {
|
|
gAnimCmd_840BE6C,
|
|
gAnimCmd_840BE78
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_GengarSwipe = {
|
|
.tileTag = 10,
|
|
.paletteTag = 10,
|
|
.oam = &gOamData_840BE64,
|
|
.anims = gAnimCmdTable_840BE84,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_GengarSwipe
|
|
};
|
|
|
|
static const struct OamData gOamData_840BEA4 = {
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = FALSE,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = ST_OAM_SQUARE,
|
|
.matrixNum = 0,
|
|
.size = ST_OAM_SIZE_1,
|
|
.tileNum = 0x000,
|
|
.priority = 1,
|
|
.paletteNum = 0
|
|
};
|
|
|
|
static const union AnimCmd gAnimCmd_840BEAC[] = {
|
|
ANIMCMD_FRAME(0, 10),
|
|
ANIMCMD_FRAME(4, 10),
|
|
ANIMCMD_FRAME(8, 10),
|
|
ANIMCMD_FRAME(12, 8),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const gAnimCmdTable_840BEC0[] = {
|
|
gAnimCmd_840BEAC
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_NidorinoRecoilDust = {
|
|
.tileTag = 11,
|
|
.paletteTag = 11,
|
|
.oam = &gOamData_840BEA4,
|
|
.anims = gAnimCmdTable_840BEC0,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_NidorinoRecoilDust
|
|
};
|
|
|
|
static const struct CompressedSpriteSheet sFightSceneSpriteSheets[] = {
|
|
{sSpriteTiles_GengarStatic, 0x0800, 6},
|
|
{sSpriteTiles_NidorinoStatic, 0x0800, 7},
|
|
{sSpriteTiles_NidorinoAnim, 0x2800, 5},
|
|
{sSpriteTiles_Grass, 0x0800, 8},
|
|
{sSpriteTiles_GengarBack, 0x1800, 9},
|
|
{sSpriteTiles_GengarSwipe, 0x0a00, 10},
|
|
{sSpriteTiles_NidorinoRecoilDust, 0x0200, 11}
|
|
};
|
|
|
|
// POTENTIAL UB
|
|
// This array is passed to LoadSpritePalettes in LoadFightSceneSpriteTilesAndPals.
|
|
// LoadSpritePalettes uses a {0} entry to signal end of array.
|
|
// Because such an entry is absent in this case, the function
|
|
// continues reading into the next .rodata section.
|
|
static const struct SpritePalette sFightSceneSpritePalettes[] = {
|
|
{sSpritePals_Gengar, 6},
|
|
{sSpritePals_Nidorino, 7},
|
|
{sSpritePals_Grass, 8},
|
|
{sSpritePals_GengarSwipe, 10},
|
|
{sSpritePals_NidorinoRecoilDust, 11},
|
|
#ifdef BUGFIX
|
|
{0}
|
|
#endif
|
|
};
|
|
|
|
static void VBlankCB_Copyright(void)
|
|
{
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
}
|
|
|
|
static void CB2_WaitFadeBeforeSetUpIntro(void)
|
|
{
|
|
if (!UpdatePaletteFade())
|
|
SetMainCallback2(CB2_SetUpIntro);
|
|
}
|
|
|
|
static void load_copyright_graphics(u16 charBase, u16 screenBase, u16 palOffset)
|
|
{
|
|
LZ77UnCompVram(sCopyrightGraphicsTiles, (void *)BG_VRAM + charBase);
|
|
LZ77UnCompVram(sCopyrightGraphicsMap, (void *)BG_VRAM + screenBase);
|
|
LoadPalette(sCopyrightGraphicsPal, palOffset, 0x20);
|
|
}
|
|
|
|
static void SerialCb_CopyrightScreen(void)
|
|
{
|
|
GameCubeMultiBoot_HandleSerialInterrupt(&sGcmb);
|
|
}
|
|
|
|
static bool8 RunCopyrightScreen(void)
|
|
{
|
|
switch (gMain.state)
|
|
{
|
|
case 0:
|
|
SetVBlankCallback(NULL);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
((vu16*)PLTT)[0] = RGB_WHITE;
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
DmaFill16(3, 0, VRAM, VRAM_SIZE);
|
|
DmaFill32(3, 0, OAM, OAM_SIZE);
|
|
DmaFill16(3, 0, PLTT + sizeof(vu16), PLTT_SIZE - sizeof(vu16));
|
|
ResetPaletteFade();
|
|
load_copyright_graphics(0 * BG_CHAR_SIZE, 7 * BG_SCREEN_SIZE, 0);
|
|
ScanlineEffect_Stop();
|
|
ResetTasks();
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, 0xFFFF);
|
|
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7));
|
|
EnableInterrupts(INTR_FLAG_VBLANK);
|
|
SetVBlankCallback(VBlankCB_Copyright);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
|
|
SetSerialCallback(SerialCb_CopyrightScreen);
|
|
GameCubeMultiBoot_Init(&sGcmb);
|
|
// fallthrough
|
|
default:
|
|
UpdatePaletteFade();
|
|
gMain.state++;
|
|
GameCubeMultiBoot_Main(&sGcmb);
|
|
break;
|
|
case 140:
|
|
GameCubeMultiBoot_Main(&sGcmb);
|
|
if (sGcmb.gcmb_field_2 != 1)
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
gMain.state++;
|
|
}
|
|
break;
|
|
case 141:
|
|
if (!UpdatePaletteFade())
|
|
{
|
|
gMain.state++;
|
|
if (sGcmb.gcmb_field_2 != 0)
|
|
{
|
|
if (sGcmb.gcmb_field_2 == 2)
|
|
{
|
|
// Gc6e
|
|
if (*((u32 *)0x020000AC) == 0x65366347)
|
|
{
|
|
CpuCopy16(gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, 0x28000);
|
|
*((u32 *)0x020000AC) = 0x65366347;
|
|
}
|
|
GameCubeMultiBoot_ExecuteProgram(&sGcmb);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GameCubeMultiBoot_Quit();
|
|
SetSerialCallback(SerialCB);
|
|
}
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case 142:
|
|
ResetSerial();
|
|
SetMainCallback2(CB2_WaitFadeBeforeSetUpIntro);
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void c2_copyright_1(void)
|
|
{
|
|
if (!RunCopyrightScreen())
|
|
{
|
|
ResetMenuAndMonGlobals();
|
|
Save_ResetSaveCounters();
|
|
LoadGameSave(SAVE_NORMAL);
|
|
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
|
|
Sav2_ClearSetDefault();
|
|
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
|
|
}
|
|
}
|
|
|
|
void CB2_CopyrightScreen(void)
|
|
{
|
|
RunCopyrightScreen();
|
|
}
|
|
|
|
static void CB2_SetUpIntro(void)
|
|
{
|
|
switch (gMain.state)
|
|
{
|
|
default:
|
|
gMain.state = 0;
|
|
// fallthrough
|
|
case 0:
|
|
SetVBlankCallback(NULL);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
InitHeap(gHeap, HEAP_SIZE);
|
|
ResetTasks();
|
|
ResetSpriteData();
|
|
ResetPaletteFade();
|
|
ResetTempTileDataBuffers();
|
|
Intro_ResetGpuRegs();
|
|
DmaFill16(3, 0, VRAM, VRAM_SIZE);
|
|
DmaFill32(3, 0, OAM, OAM_SIZE);
|
|
DmaFill16(3, 0, PLTT, PLTT_SIZE);
|
|
FillPalette(RGB_BLACK, 0, 0x400);
|
|
ResetBgsAndClearDma3BusyFlags(FALSE);
|
|
InitBgsFromTemplates(0, sBgTemplates_GameFreakScene, NELEMS(sBgTemplates_GameFreakScene));
|
|
break;
|
|
case 1:
|
|
LoadPalette(sBg3Pal_GameFreakPresents, 0x00, 0x20);
|
|
DecompressAndCopyTileDataToVram(3, sBg3Tiles_GameFreakPresents, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(3, sBg3Map_GameFreakPresents, 0, 0, 1);
|
|
LoadPalette(sSpritePals_GameFreakPresents, 0xD0, 0x20);
|
|
break;
|
|
case 2:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
StartIntroSequence();
|
|
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
|
|
SetMainCallback2(CB2_Intro);
|
|
SetVBlankCallback(VBlankCB_Intro);
|
|
}
|
|
return;
|
|
}
|
|
gMain.state++;
|
|
}
|
|
|
|
static void CB2_Intro(void)
|
|
{
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void VBlankCB_Intro(void)
|
|
{
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
}
|
|
|
|
static void Intro_ResetGpuRegs(void)
|
|
{
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
|
|
}
|
|
|
|
static void StartIntroSequence(void)
|
|
{
|
|
struct IntroSequenceData * ptr = Alloc(sizeof(struct IntroSequenceData));
|
|
SetIntroCB(ptr, IntroCB_Init);
|
|
ptr->taskId = CreateTask(Task_CallIntroCallback, 3);
|
|
SetWordTaskArg(ptr->taskId, 0, (uintptr_t)ptr);
|
|
}
|
|
|
|
static void SetIntroCB(struct IntroSequenceData * ptr, IntroCallback cb)
|
|
{
|
|
ptr->callback = cb;
|
|
ptr->state = 0;
|
|
}
|
|
|
|
static void Task_CallIntroCallback(u8 taskId)
|
|
{
|
|
struct IntroSequenceData * ptr = (void *)GetWordTaskArg(taskId, 0);
|
|
if (JOY_NEW(A_BUTTON | START_BUTTON | SELECT_BUTTON) && ptr->callback != IntroCB_CleanUp)
|
|
SetIntroCB(ptr, IntroCB_CleanUp);
|
|
ptr->callback(ptr);
|
|
}
|
|
|
|
static void IntroCB_Init(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
InitWindows(sWindowTemplate);
|
|
LZ77UnCompWram(sBlit_GameFreakText, this->gamefreakTextBitmap);
|
|
LZ77UnCompWram(sSpriteTiles_GameFreakLogoArt, this->gamefreakLogoArtSpriteTiles);
|
|
FillBgTilemapBufferRect(2, 0x000, 0, 0, 32, 32, 0x11);
|
|
FillWindowPixelBuffer(0, PIXEL_FILL(0));
|
|
BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0, 40, 144, 16);
|
|
PutWindowTilemap(0);
|
|
CopyWindowToVram(0, COPYWIN_FULL);
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
SetIntroCB(this, IntroCB_OpenWin1ToTheaterDimensions);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void IntroCB_OpenWin1ToTheaterDimensions(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
|
|
SetGpuReg(REG_OFFSET_WININ, 0x3F00);
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0x0000);
|
|
SetGpuReg(REG_OFFSET_WIN1H, 0x00F0);
|
|
SetGpuReg(REG_OFFSET_WIN1V, 0x0000);
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
ShowBg(3);
|
|
BlendPalettes(PALETTES_ALL, 0x00, RGB_BLACK);
|
|
this->state++;
|
|
break;
|
|
case 2:
|
|
this->data[5] += 8;
|
|
if (this->data[5] >= 0x30)
|
|
this->data[5] = 0x30;
|
|
SetGpuReg(REG_OFFSET_WIN1V, ((0x50 - this->data[5]) << 8) | (0x50 + this->data[5]));
|
|
if (this->data[5] == 0x30)
|
|
SetIntroCB(this, IntroCB_GameFreakStar);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void IntroCB_GameFreakStar(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
PlaySE(MUS_GAME_FREAK);
|
|
GameFreakScene_LoadGfxCreateStar();
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
this->data[5]++;
|
|
if (this->data[5] == 30)
|
|
{
|
|
GameFreakScene_StartTrailingSparkleSpawner();
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 2:
|
|
this->data[5]++;
|
|
if (this->data[5] == 90)
|
|
SetIntroCB(this, IntroCB_GameFreakScene_RevealGameFreakText);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void IntroCB_GameFreakScene_RevealGameFreakText(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
GameFreakScene_StartRevealGameFreakTextSparklesSpawner();
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
this->data[5]++;
|
|
if (this->data[5] >= 40)
|
|
this->state++;
|
|
break;
|
|
case 2:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
|
|
StartBlendTask(0, 16, 16, 0, 48, 0);
|
|
this->state++;
|
|
break;
|
|
case 3:
|
|
ShowBg(2);
|
|
this->state++;
|
|
break;
|
|
case 4:
|
|
if (!IsBlendTaskActive())
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 5:
|
|
this->data[5]++;
|
|
if (this->data[5] > 50)
|
|
SetIntroCB(this, IntroCB_GameFreakScene_CreateGameFreakLogo);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void IntroCB_GameFreakScene_CreateGameFreakLogo(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
|
|
StartBlendTask(0, 16, 16, 0, 16, 0);
|
|
this->data[0] = 0;
|
|
this->data[1] = 16;
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
this->gameFreakLogoArtSprite = CreateGameFreakLogoArtSprite();
|
|
this->state++;
|
|
break;
|
|
case 2:
|
|
if (!IsBlendTaskActive())
|
|
{
|
|
BlitBitmapToWindow(0, this->gamefreakLogoArtSpriteTiles, 0x38, 0x06, 0x20, 0x40);
|
|
BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0x00, 0x28, 0x90, 0x10);
|
|
CopyWindowToVram(0, COPYWIN_GFX);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
DestroySprite(this->gameFreakLogoArtSprite);
|
|
Rev1_GameFreakScene_CreatePresentsText();
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 4:
|
|
this->data[5]++;
|
|
if (this->data[5] > 90)
|
|
{
|
|
SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2);
|
|
StartBlendTask(16, 0, 0, 16, 20, 0);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!IsBlendTaskActive())
|
|
{
|
|
HideBg(2);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 6:
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
break;
|
|
case 7:
|
|
this->data[5]++;
|
|
if (this->data[5] > 20)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetIntroCB(this, IntroCB_FightScene);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void IntroCB_FightScene(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
SetVBlankCallback(NULL);
|
|
LoadPalette(sBg0Pal_FightScene1, 0x10, 0x20);
|
|
LoadPalette(sBg1Pal_FightScene1, 0x20, 0x20);
|
|
BlendPalettes(0x00000006, 0x10, RGB_WHITE);
|
|
InitBgsFromTemplates(0, sBgTemplates_FightScene1, NELEMS(sBgTemplates_FightScene1));
|
|
DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene1, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene1, 0, 0, 1);
|
|
ShowBg(1);
|
|
HideBg(0);
|
|
HideBg(2);
|
|
HideBg(3);
|
|
LoadFightSceneSpriteTilesAndPals();
|
|
SetVBlankCallback(VBlankCB_Intro);
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene1, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene1, 0, 0, 1);
|
|
ResetBgPositions();
|
|
ShowBg(1);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
ShowBg(0);
|
|
CreateTask(Task_FightScene1_GrassyFieldAnim, 0);
|
|
BeginNormalPaletteFade(0x00000006, -2, 16, 0, RGB_WHITE);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
m4aSongNumStart(MUS_INTRO_FIGHT);
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 4:
|
|
this->data[5]++;
|
|
if (this->data[5] == 20)
|
|
{
|
|
CreateTask(Task_FightScene1_ZoomEffect, 0);
|
|
FightScene1_SignalEndGrassyFieldAnim();
|
|
}
|
|
if (this->data[5] >= 30)
|
|
{
|
|
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
|
|
DestroyTask(FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim));
|
|
DestroyTask(FindTaskIdByFunc(Task_FightScene1_ZoomEffect));
|
|
SetIntroCB(this, IntroCB_FightScene2);
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DestroyTask(FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim));
|
|
DestroyTask(FindTaskIdByFunc(Task_FightScene1_ZoomEffect));
|
|
SetIntroCB(this, IntroCB_FightScene2);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_FightScene1_GrassyFieldAnim(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
|
|
data[0]++;
|
|
if (data[0] > 5)
|
|
{
|
|
data[0] = 0;
|
|
data[1]++;
|
|
if (data[1] > 2)
|
|
data[1] = 0;
|
|
ChangeBgY(0, data[1] << 15, 0);
|
|
}
|
|
if (data[2])
|
|
{
|
|
data[3] += 0x120;
|
|
ChangeBgY(0, data[3], 2);
|
|
}
|
|
}
|
|
|
|
static void FightScene1_SignalEndGrassyFieldAnim(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim);
|
|
gTasks[taskId].data[2] = TRUE;
|
|
}
|
|
|
|
static void Task_FightScene1_ZoomEffect(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
|
|
data[0]++;
|
|
if (data[0] > 3)
|
|
{
|
|
data[0] = 0;
|
|
if (data[1] < 2)
|
|
data[1]++;
|
|
ChangeBgY(1, data[1] << 15, 0);
|
|
}
|
|
}
|
|
|
|
static void IntroCB_FightScene2(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
|
|
InitBgsFromTemplates(0, sBgTemplates_FightScene2, NELEMS(sBgTemplates_FightScene2));
|
|
DecompressAndCopyTileDataToVram(3, sBg3Tiles_FightScene2, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(3, sBg3Map_FightScene2, 0, 0, 1);
|
|
ShowBg(3);
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
SetVBlankCallback(NULL);
|
|
LoadPalette(sBg3Pal_FightScene2, 0x10, 0x60);
|
|
LoadPalette(sSpritePals_Gengar, 0x50, 0x20);
|
|
LoadPalette(sBg1Pal_FightScene2, 0x60, 0x20);
|
|
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
|
|
DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene2, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene2, 0, 0, 1);
|
|
DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene2, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene2, 0, 0, 1);
|
|
DecompressAndCopyTileDataToVram(2, sBg2Tiles_FightScene2, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(2, sBg2Map_FightScene2, 0, 0, 1);
|
|
ResetBgPositions();
|
|
ShowBg(0);
|
|
HideBg(1);
|
|
HideBg(2);
|
|
ChangeBgY(2, 0x0001CE00, 0);
|
|
ChangeBgY(1, 0x00002800, 0);
|
|
CreateTask(Task_FightScene2_CameraHorizPanEffect, 0);
|
|
CreateMonStaticSprites(this);
|
|
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
|
|
SetVBlankCallback(VBlankCB_Intro);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFE, -2, 16, 0, RGB_WHITE);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 4:
|
|
this->data[5]++;
|
|
if (this->data[5] >= 60)
|
|
{
|
|
this->data[5] = 0;
|
|
DestroyTask(FindTaskIdByFunc(Task_FightScene2_CameraHorizPanEffect));
|
|
DestroyStaticMonSprites(this);
|
|
CreateTask(Task_FightScene2_CameraVertPanEffect, 0);
|
|
ChangeBgY(3, 0x00010000, 0);
|
|
HideBg(0);
|
|
ShowBg(3);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 6:
|
|
this->data[5]++;
|
|
if (this->data[5] >= 60)
|
|
{
|
|
DestroyTask(FindTaskIdByFunc(Task_FightScene2_CameraVertPanEffect));
|
|
SetIntroCB(this, IntroCB_FightScene3);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_FightScene2_CameraHorizPanEffect(u8 taskId)
|
|
{
|
|
ChangeBgX(3, 0x0E0, 2);
|
|
ChangeBgX(0, 0x110, 1);
|
|
}
|
|
|
|
static void Task_FightScene2_CameraVertPanEffect(u8 taskId)
|
|
{
|
|
ChangeBgY(2, 0x020, 1);
|
|
ChangeBgY(1, 0x024, 2);
|
|
}
|
|
|
|
static void CreateMonStaticSprites(struct IntroSequenceData * this)
|
|
{
|
|
u8 spriteId;
|
|
|
|
this->gengarStaticSprite = NULL;
|
|
this->nidorinoStaticSprite = NULL;
|
|
|
|
spriteId = CreateSprite(&sSpriteTemplate_NidorinoStatic, 168, 80, 11);
|
|
if (spriteId != MAX_SPRITES)
|
|
this->nidorinoStaticSprite = &gSprites[spriteId];
|
|
|
|
spriteId = CreateSprite(&sSpriteTemplate_GengarStatic, 72, 80, 12);
|
|
if (spriteId != MAX_SPRITES)
|
|
this->gengarStaticSprite = &gSprites[spriteId];
|
|
}
|
|
|
|
static void DestroyStaticMonSprites(struct IntroSequenceData * this)
|
|
{
|
|
if (this->gengarStaticSprite != NULL)
|
|
DestroySprite(this->gengarStaticSprite);
|
|
if (this->nidorinoStaticSprite != NULL)
|
|
DestroySprite(this->nidorinoStaticSprite);
|
|
}
|
|
|
|
static void IntroCB_FightScene3(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
LoadPalette(sBg1Pal_FightScene3, 0x10, 0x40);
|
|
LoadPalette(sSpritePals_Gengar, 0x50, 0x20);
|
|
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
|
|
InitBgsFromTemplates(0, sBgTemplates_FightScene3, NELEMS(sBgTemplates_FightScene3));
|
|
DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene3, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene3, 0, 0, 1);
|
|
ShowBg(1);
|
|
HideBg(0);
|
|
HideBg(2);
|
|
HideBg(3);
|
|
ResetBgPositions();
|
|
this->state++;
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
|
|
SetGpuRegBits(REG_OFFSET_WININ, 0x12);
|
|
ClearGpuRegBits(REG_OFFSET_WININ, 0x01);
|
|
SetGpuRegBits(REG_OFFSET_WINOUT, 0x00);
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0x2080);
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0x0078);
|
|
break;
|
|
case 1:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene3, 0, 0, 0);
|
|
DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene3, 0, 0, 1);
|
|
gUnknown_203AB00 = 4;
|
|
gUnknown_203AB02 = 52;
|
|
ChangeBgX(0, 0x00001800, 0);
|
|
ChangeBgY(0, 0x0001F000, 0);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
BlendPalettes(0xFFFFFFFE, 0, RGB_WHITE);
|
|
ShowBg(0);
|
|
CreateTask(Task_FightScene3_ForestBgScroll, 0);
|
|
CreateNidorinoAnimSprite(this);
|
|
StartNidorinoAnimSpriteSlideIn(this->nidorinoAnimSprite, 0, 0xB4, 0x34);
|
|
CreateTask(Task_FightScene3_Bg0Scroll, 0);
|
|
FightScene3_StartBg1Scroll();
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 3:
|
|
this->data[5]++;
|
|
if (this->data[5] == 16)
|
|
CreateGrassSprite(this);
|
|
if (!IsNidorinoAnimSpriteSlideInRunning(this) && !FuncIsActiveTask(Task_FightScene3_Bg0Scroll))
|
|
SetIntroCB(this, IntroCB_FightScene4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_FightScene3_Bg1Scroll(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[0] == 0)
|
|
ChangeBgX(1, 0x400, 2);
|
|
else
|
|
ChangeBgX(1, 0x020, 2);
|
|
}
|
|
|
|
static void FightScene3_StartBg1Scroll(void)
|
|
{
|
|
CreateTask(Task_FightScene3_Bg1Scroll, 0);
|
|
}
|
|
|
|
static void FightScene3_SlowBg1Scroll(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_FightScene3_Bg1Scroll);
|
|
gTasks[taskId].data[0] = 1;
|
|
}
|
|
|
|
static void Task_FightScene3_ForestBgScroll(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
if (data[0] == 0)
|
|
{
|
|
data[1]++;
|
|
if (data[1] >= 30)
|
|
{
|
|
data[1] = 0;
|
|
data[2] ^= 1;
|
|
ChangeBgY(0, (data[2] << 15) + 0x1F000, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void FightScene3_PauseForestBgScroll(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
|
|
gTasks[taskId].data[0] = 1;
|
|
}
|
|
|
|
static void FightScene3_ResumeForestBgScroll(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
|
|
gTasks[taskId].data[0] = 0;
|
|
}
|
|
|
|
static bool8 FightScene3_GetForestBgScrollState(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
|
|
return gTasks[taskId].data[2];
|
|
}
|
|
|
|
static void CreateGrassSprite(struct IntroSequenceData * this)
|
|
{
|
|
u8 spriteId = CreateSprite(&sSpriteTemplate_Grass, 296, 112, 7);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
this->grassSprite = &gSprites[spriteId];
|
|
this->grassSprite->callback = SpriteCB_Grass;
|
|
}
|
|
else
|
|
this->grassSprite = NULL;
|
|
}
|
|
|
|
static void SpriteCB_Grass(struct Sprite *sprite)
|
|
{
|
|
s16 * data = sprite->data;
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
data[1] = sprite->x << 5;
|
|
data[2] = 160;
|
|
data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
data[1] -= data[2];
|
|
sprite->x = data[1] >> 5;
|
|
if (sprite->x <= 52)
|
|
{
|
|
FightScene3_SlowBg1Scroll();
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
data[1] -= 32;
|
|
sprite->x = data[1] >> 5;
|
|
if (sprite->x <= -32)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->data[0]++;
|
|
DestroySprite(sprite);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void IntroCB_FightScene4(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
this->data[5]++;
|
|
if (this->data[5] > 30)
|
|
{
|
|
FightScene4_NidorinoRearsUp(this);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!FightScene4_NidorinoAnimIsRunning(this))
|
|
{
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 3:
|
|
this->data[5]++;
|
|
if (this->data[5] > 30)
|
|
{
|
|
FightScene3_PauseForestBgScroll();
|
|
FightScene4_StartGengarAttack(this);
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (this->gengarAttackLanded)
|
|
{
|
|
FightScene4_StartNidorinoRecoilAnim(this);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!FightScene4_NidorinoAnimIsRunning(this))
|
|
{
|
|
FightScene3_ResumeForestBgScroll();
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 6:
|
|
this->data[5]++;
|
|
if (this->data[5] > 16)
|
|
{
|
|
StartSpriteHopToPosAnim(this->nidorinoAnimSprite, 8, 12, 5);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (!FightScene4_NidorinoAnimIsRunning(this))
|
|
{
|
|
StartSpriteHopToPosAnim(this->nidorinoAnimSprite, 8, 12, 5);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (!FightScene4_NidorinoAnimIsRunning(this))
|
|
{
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 9:
|
|
this->data[5]++;
|
|
if (this->data[5] > 20)
|
|
{
|
|
StartNidorinoAnim_LaunchSelfAtGengarAnim(this);
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 10:
|
|
if (!FightScene3_GetForestBgScrollState())
|
|
{
|
|
FightScene3_PauseForestBgScroll();
|
|
CreateGengarBackSprite(this);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 11:
|
|
HideBg(0);
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
break;
|
|
case 12:
|
|
this->data[5]++;
|
|
if (this->data[5] == 48)
|
|
BeginNormalPaletteFade(0x00000006, 2, 0, 16, RGB_WHITE);
|
|
if (this->data[5] > 120)
|
|
{
|
|
FightScene4_StartNidorinoAffineAnim(this);
|
|
FightScene4_StartGengarAffineAnim(this);
|
|
this->state++;
|
|
this->data[5] = 0;
|
|
}
|
|
break;
|
|
case 13:
|
|
this->data[5]++;
|
|
if (this->data[5] > 8)
|
|
{
|
|
CpuFill16(RGB_WHITE, gPlttBufferUnfaded + 16, 64);
|
|
BeginNormalPaletteFade(0xFFFFFFFE, -2, 0, 16, RGB_BLACK);
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 14:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
this->data[5] = 0;
|
|
this->state++;
|
|
}
|
|
break;
|
|
case 15:
|
|
this->data[5]++;
|
|
if (this->data[5] > 60)
|
|
SetIntroCB(this, IntroCB_CleanUp);
|
|
break;
|
|
default:
|
|
if (JOY_NEW(R_BUTTON))
|
|
{
|
|
BlendPalettes(0xFFFF0064, 0, RGB_WHITE);
|
|
this->nidorinoAnimSprite->x2 = 0;
|
|
this->nidorinoAnimSprite->x = 0xB4;
|
|
this->state = 1;
|
|
this->data[5] = 30;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void FightScene_CalcCenterToCornerVec(struct Sprite *sprite)
|
|
{
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
|
}
|
|
|
|
static void CreateGengarBackSprite(struct IntroSequenceData * this)
|
|
{
|
|
int i;
|
|
|
|
// Not using a subsprite table for this
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
int x = (i & 1) * 48 + 49;
|
|
int y = (i / 2) * 64 + 72;
|
|
u8 spriteId = CreateSprite(&sSpriteTemplate_GengarBack, x, y, 8);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], i);
|
|
this->gengarBackSpriteArray[i] = &gSprites[spriteId];
|
|
if (i & 1)
|
|
this->gengarBackSpriteArray[i]->oam.shape = ST_OAM_V_RECTANGLE;
|
|
FightScene_CalcCenterToCornerVec(this->gengarBackSpriteArray[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * this)
|
|
{
|
|
this->nidorinoAnimSprite->x += this->nidorinoAnimSprite->x2;
|
|
this->nidorinoAnimSprite->y += this->nidorinoAnimSprite->y2;
|
|
obj_pos2_update_enable(this->nidorinoAnimSprite, 0, 0x2A);
|
|
this->nidorinoAnimSprite->callback = SpriteCallbackDummy;
|
|
StartSpriteAffineAnim(this->nidorinoAnimSprite, 1);
|
|
}
|
|
|
|
static void SpriteCB_DummyButNotDummy(struct Sprite *sprite)
|
|
{
|
|
}
|
|
|
|
static void FightScene4_StartGengarAffineAnim(struct IntroSequenceData * this)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
StartSpriteAffineAnim(this->gengarBackSpriteArray[i], 1);
|
|
this->gengarBackSpriteArray[i]->callback = SpriteCB_DummyButNotDummy;
|
|
obj_pos2_update_enable(this->gengarBackSpriteArray[i], sGengarBackSpritePos2UpdateMods[i][0], sGengarBackSpritePos2UpdateMods[i][1]);
|
|
}
|
|
}
|
|
|
|
static void IntroCB_CleanUp(struct IntroSequenceData * this)
|
|
{
|
|
switch (this->state)
|
|
{
|
|
case 0:
|
|
FillPalette(RGB_BLACK, 0, 0x400);
|
|
this->state++;
|
|
break;
|
|
case 1:
|
|
if (!FreeTempTileDataBuffersIfPossible())
|
|
{
|
|
DestroyTask(this->taskId);
|
|
Free(this);
|
|
DisableInterrupts(INTR_FLAG_HBLANK);
|
|
SetHBlankCallback(NULL);
|
|
SetMainCallback2(CB2_InitTitleScreen);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void GameFreakScene_LoadGfxCreateStar(void)
|
|
{
|
|
int i;
|
|
u8 spriteId;
|
|
static EWRAM_DATA u32 sTrailingSparklesRngSeed = 0;
|
|
|
|
for (i = 0; i < NELEMS(sSpriteSheets_GameFreakScene); i++)
|
|
{
|
|
LoadCompressedSpriteSheet(&sSpriteSheets_GameFreakScene[i]);
|
|
}
|
|
LoadSpritePalettes(sSpritePalettes_GameFreakScene);
|
|
sLargeStarXSpeed = 0x60;
|
|
sLargeStarYSpeed = 0x10;
|
|
sTrailingSparklesXmodMask = 0x07;
|
|
sUnusedVarRelatedToGameFreakStars = 5;
|
|
sTrailingSparklesSpawnRate = 8;
|
|
sTrailingSparklesFlickerStartTime = 90;
|
|
sTrailingSparklesDestroySpriteTime = 120;
|
|
sTrailingSparklesXspeed = 1;
|
|
sTrailingSparklesYspeed = 1;
|
|
sTrailingSparklesXprecision = 5;
|
|
sTrailingSparklesYprecision = 5;
|
|
if (sTrailingSparklesRngSeed == 0)
|
|
sTrailingSparklesRngSeed = 354128453;
|
|
spriteId = CreateSprite(&sSpriteTemplate_LargeStar, 0xF8, 0x37, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[0] = 0xF80;
|
|
gSprites[spriteId].data[1] = 0x370;
|
|
gSprites[spriteId].data[2] = sLargeStarXSpeed;
|
|
gSprites[spriteId].data[3] = sLargeStarYSpeed;
|
|
StoreWordInTwoHalfwords((u16 *)&gSprites[spriteId].data[6], sTrailingSparklesRngSeed);
|
|
}
|
|
}
|
|
|
|
static void GameFreakScene_TrailingSparklesGen(s16 x, s16 y, u16 a2)
|
|
{
|
|
static EWRAM_DATA s16 sYmod = 0;
|
|
|
|
u8 spriteId;
|
|
s16 xMod = (a2 & sTrailingSparklesXmodMask) + 2;
|
|
s16 yMod = sYmod;
|
|
sYmod++;
|
|
if (sYmod > 3)
|
|
sYmod = -3;
|
|
x += xMod;
|
|
y += yMod;
|
|
if (x >= 1 && x <= 0xEF)
|
|
{
|
|
spriteId = CreateSprite(&sSpriteTemplate_TrailingSparkles, x, y, 1);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[0] = x << sTrailingSparklesXprecision;
|
|
gSprites[spriteId].data[1] = y << sTrailingSparklesYprecision;
|
|
gSprites[spriteId].data[2] = sTrailingSparklesXspeed * xMod;
|
|
gSprites[spriteId].data[3] = sTrailingSparklesYspeed * yMod;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void GameFreakScene_StartTrailingSparkleSpawner(void)
|
|
{
|
|
CreateTask(Task_GameFreakScene_TrailingSparkleSpawner, 1);
|
|
}
|
|
|
|
static void Task_GameFreakScene_TrailingSparkleSpawner(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
u8 r6;
|
|
u8 spriteId;
|
|
|
|
data[2]++, data[3]++;
|
|
if (data[2] > 6)
|
|
{
|
|
data[2] = 0;
|
|
r6 = data[0];
|
|
spriteId = CreateSprite(&sSpriteTemplate_TrailingSparkles, sTrailingSparkleCoords[r6].x, sTrailingSparkleCoords[r6].y, 2);
|
|
StartSpriteAnim(&gSprites[spriteId], 1);
|
|
gSprites[spriteId].callback = SpriteCB_TrailingSparkles2;
|
|
gSprites[spriteId].data[1] = sTrailingSparkleCoords[r6].y << 4;
|
|
gSprites[spriteId].data[2] = 120;
|
|
gSprites[spriteId].data[3] = data[1];
|
|
if (gSprites[spriteId].data[3] < 0)
|
|
gSprites[spriteId].data[3] = 1;
|
|
data[0]++;
|
|
if (data[0] >= NELEMS(sTrailingSparkleCoords))
|
|
{
|
|
data[1]++;
|
|
if (data[1] > 1)
|
|
DestroyTask(taskId);
|
|
else
|
|
data[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void GameFreakScene_StartRevealGameFreakTextSparklesSpawner(void)
|
|
{
|
|
CreateTask(Task_RevealGameFreakTextSparklesSpawner, 2);
|
|
}
|
|
|
|
static void Task_RevealGameFreakTextSparklesSpawner(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
u8 r2;
|
|
|
|
if (data[0] == 0)
|
|
{
|
|
r2 = data[1];
|
|
data[1] += 4;
|
|
if (data[1] >= NELEMS(sTrailingSparkleCoords))
|
|
data[1] -= NELEMS(sTrailingSparkleCoords);
|
|
CreateSprite(&sSpriteTemplate_RevealGameFreakTextSparkles, sTrailingSparkleCoords[r2].x, sTrailingSparkleCoords[r2].y, 3);
|
|
data[2]++;
|
|
if (data[2] > 8)
|
|
DestroyTask(taskId);
|
|
}
|
|
data[0]++;
|
|
if (data[0] > 9)
|
|
data[0] = 0;
|
|
}
|
|
|
|
static struct Sprite *CreateGameFreakLogoArtSprite(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&sSpriteTemplate_GameFreakLogoArt, 120, 70, 4);
|
|
return &gSprites[spriteId];
|
|
}
|
|
|
|
#if REVISION >= 1
|
|
static void Rev1_GameFreakScene_CreatePresentsText(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
gSprites[CreateSprite(&sSpriteTemplate_PresentsText, 0x68 + 32 * i, 0x6c, 5)].oam.tileNum += i * 4;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void FightScene4_StartGengarAttack(struct IntroSequenceData * this)
|
|
{
|
|
u8 taskId;
|
|
this->gengarAttackLanded = FALSE;
|
|
taskId = CreateTask(Task_FightScene4_GengarAttack, 4);
|
|
SetWordTaskArg(taskId, 5, (uintptr_t)this);
|
|
gTasks[taskId].data[3] = 64;
|
|
gTasks[taskId].data[4] = GetBgX(0);
|
|
}
|
|
|
|
static void FightScene4_ApplyGengarAnim(int a, int b, int c, int d)
|
|
{
|
|
ChangeBgY(0, (a << 15) + 0x1F000, 0);
|
|
ChangeBgX(0, d, 0);
|
|
ChangeBgX(0, b << 8, 2);
|
|
ChangeBgY(0, c << 8, 2);
|
|
}
|
|
|
|
static void Task_FightScene4_GengarAttack(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
int b, c;
|
|
int angle;
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
data[7] = 2;
|
|
data[1] = 0;
|
|
data[8] = 6;
|
|
data[9] = 32;
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
data[3] -= 2;
|
|
data[1]++;
|
|
if (data[1] > 15)
|
|
{
|
|
data[1] = 0;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
data[1]++;
|
|
if (data[1] == 14)
|
|
((struct IntroSequenceData *)GetWordTaskArg(taskId, 5))->gengarAttackLanded = TRUE;
|
|
if (data[1] > 15)
|
|
{
|
|
data[1] = 0;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
data[3] += 8;
|
|
data[1]++;
|
|
if (data[1] == 4)
|
|
{
|
|
FightScene4_CreateGengarSwipeSprites();
|
|
data[8] = 32;
|
|
data[9] = 48;
|
|
data[7] = 3;
|
|
}
|
|
if (data[1] > 7)
|
|
{
|
|
data[1] = 0;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
data[3] -= 8;
|
|
data[1]++;
|
|
if (data[1] > 3)
|
|
{
|
|
data[7] = 0;
|
|
data[3] = 64;
|
|
data[1] = 0;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
DestroyTask(taskId);
|
|
return;
|
|
}
|
|
angle = data[3];
|
|
b = -((gSineTable[angle + 0x40] * data[9]) >> 8);
|
|
c = data[8] - ((gSineTable[angle] * data[8]) >> 8);
|
|
FightScene4_ApplyGengarAnim(data[7], b, c, data[4]);
|
|
}
|
|
|
|
static void FightScene4_CreateGengarSwipeSprites(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
spriteId = CreateSprite(&sSpriteTemplate_GengarSwipe, 132, 78, 6);
|
|
spriteId = CreateSprite(&sSpriteTemplate_GengarSwipe, 132, 118, 6);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].oam.shape = ST_OAM_H_RECTANGLE;
|
|
gSprites[spriteId].oam.size = ST_OAM_SIZE_2;
|
|
FightScene_CalcCenterToCornerVec(&gSprites[spriteId]);
|
|
StartSpriteAnim(&gSprites[spriteId], 1);
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_GengarSwipe(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible ^= TRUE;
|
|
if (sprite->animEnded)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void Task_FightScene3_Bg0Scroll(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
static EWRAM_DATA u32 gUnknown_203AB30 = 0;
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
data[1] = 0x400;
|
|
data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
data[2]++;
|
|
if (data[2] > 39 && data[1] > 16)
|
|
data[1] -= 16;
|
|
gUnknown_203AB30 = ChangeBgX(0, data[1], 1);
|
|
if (gUnknown_203AB30 >= 0x8000)
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
|
|
if (gUnknown_203AB30 >= 0xEF00)
|
|
{
|
|
ChangeBgX(0, 0xEF00, 0);
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_LargeStar(struct Sprite *sprite)
|
|
{
|
|
unsigned v;
|
|
sprite->data[0] -= sprite->data[2];
|
|
sprite->data[1] += sprite->data[3];
|
|
sprite->data[4] += 48;
|
|
sprite->x = sprite->data[0] >> 4;
|
|
sprite->y = sprite->data[1] >> 4;
|
|
sprite->y2 = gSineTable[(sprite->data[4] >> 4) + 0x40] >> 5;
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] % sTrailingSparklesSpawnRate)
|
|
{
|
|
LoadWordFromTwoHalfwords(&sprite->data[6], &v);
|
|
v = v * 1103515245 + 24691;
|
|
StoreWordInTwoHalfwords(&sprite->data[6], v);
|
|
v >>= 16;
|
|
GameFreakScene_TrailingSparklesGen(sprite->x, sprite->y + sprite->y2, v);
|
|
}
|
|
if (sprite->x < -8)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void SpriteCB_TrailingSparkles(struct Sprite *sprite)
|
|
{
|
|
u32 v;
|
|
|
|
sprite->data[0] += sprite->data[2];
|
|
sprite->data[1] += sprite->data[3];
|
|
sprite->data[4]++;
|
|
sprite->data[5] += sprite->data[4];
|
|
sprite->data[7]++;
|
|
sprite->x = (u16)sprite->data[0] >> sTrailingSparklesXprecision;
|
|
sprite->y = sprite->data[1] >> sTrailingSparklesYprecision;
|
|
if (sTrailingSparklesGravityShift && sprite->data[3] < 0)
|
|
sprite->y2 = sprite->data[5] >> sTrailingSparklesGravityShift;
|
|
if (sprite->data[7] > sTrailingSparklesFlickerStartTime)
|
|
{
|
|
sprite->invisible = !sprite->invisible;
|
|
if (sprite->data[7] > sTrailingSparklesDestroySpriteTime)
|
|
DestroySprite(sprite);
|
|
}
|
|
if (sprite->y + sprite->y2 < 0 || sprite->y + sprite->y2 > 160)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void SpriteCB_TrailingSparkles2(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[2])
|
|
{
|
|
sprite->data[2]--;
|
|
sprite->data[1]++;
|
|
sprite->y = sprite->data[1] >> 4;
|
|
if (sprite->y > 0x56)
|
|
{
|
|
sprite->y = 0x4A;
|
|
sprite->data[1] = 0x4A0;
|
|
}
|
|
if (sprite->animEnded)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
sprite->x += 26;
|
|
if (sprite->x > 188)
|
|
{
|
|
sprite->x = 376 - sprite->x;
|
|
sprite->data[0] = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprite->x -= 26;
|
|
if (sprite->x < 52)
|
|
{
|
|
sprite->x = 104 - sprite->x;
|
|
sprite->data[0] = 0;
|
|
}
|
|
}
|
|
StartSpriteAnim(sprite, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (sprite->data[3])
|
|
DestroySprite(sprite);
|
|
if (sprite->animEnded)
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->data[1] += 4;
|
|
sprite->y = sprite->data[1] >> 4;
|
|
sprite->data[4]++;
|
|
if (sprite->data[4] > 50)
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_RevealGameFreakTextSparkles(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void CreateNidorinoAnimSprite(struct IntroSequenceData * this)
|
|
{
|
|
u8 spriteId = CreateSprite(&sSpriteTemplate_NidorinoAnim, 0, 0, 9);
|
|
this->nidorinoAnimSprite = &gSprites[spriteId];
|
|
}
|
|
|
|
static void StartNidorinoAnimSpriteSlideIn(struct Sprite *sprite, s16 x0, s16 x1, u16 speed)
|
|
{
|
|
sprite->data[0] = x0 << 4;
|
|
sprite->data[1] = ((x1 - x0) << 4) / speed;
|
|
sprite->data[2] = speed;
|
|
sprite->data[3] = x1;
|
|
sprite->data[4] = 0;
|
|
sprite->x = x0;
|
|
sprite->y = 100;
|
|
sprite->callback = SpriteCB_NidorinoAnimSpriteSlideIn;
|
|
}
|
|
|
|
static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite *sprite)
|
|
{
|
|
sprite->data[4]++;
|
|
if (sprite->data[4] >= 40)
|
|
{
|
|
if (sprite->data[1] > 1)
|
|
sprite->data[1]--;
|
|
}
|
|
sprite->data[0] += sprite->data[1];
|
|
sprite->x = sprite->data[0] >> 4;
|
|
if (sprite->x >= sprite->data[3])
|
|
{
|
|
sprite->x = sprite->data[3];
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
}
|
|
|
|
static bool32 IsNidorinoAnimSpriteSlideInRunning(struct IntroSequenceData * ptr)
|
|
{
|
|
return ptr->nidorinoAnimSprite->callback == SpriteCB_NidorinoAnimSpriteSlideIn ? TRUE : FALSE;
|
|
}
|
|
|
|
static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr)
|
|
{
|
|
StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
|
|
ptr->nidorinoAnimSprite->data[0] = 0;
|
|
ptr->nidorinoAnimSprite->data[1] = 0;
|
|
ptr->nidorinoAnimSprite->y2 = 3;
|
|
ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRearsUp;
|
|
}
|
|
|
|
static void SpriteCB_NidorinoRearsUp(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] > 8)
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->y2 = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
PlayCry_ByMode(SPECIES_NIDORINO, 0x3F, CRY_MODE_DOUBLES);
|
|
sprite->data[1] = 0;
|
|
sprite->data[0]++;
|
|
break;
|
|
case 2:
|
|
sprite->data[2]++;
|
|
if (sprite->data[2] > 1)
|
|
{
|
|
sprite->data[2] = 0;
|
|
sprite->y2 = sprite->y2 == 0 ? 1 : 0;
|
|
}
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] > 48)
|
|
{
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->y2 = 0;
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void FightScene4_StartNidorinoRecoilAnim(struct IntroSequenceData * ptr)
|
|
{
|
|
gUnknown_203AB0A = 16;
|
|
gUnknown_203AB04 = 3;
|
|
gUnknown_203AB08 = 5;
|
|
gUnknown_203AB06 = 0;
|
|
StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
|
|
ptr->nidorinoAnimSprite->data[0] = 0;
|
|
ptr->nidorinoAnimSprite->data[1] = 0;
|
|
ptr->nidorinoAnimSprite->data[2] = 0;
|
|
ptr->nidorinoAnimSprite->data[3] = 0;
|
|
ptr->nidorinoAnimSprite->data[4] = 0;
|
|
ptr->nidorinoAnimSprite->data[7] = 40;
|
|
ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRecoil;
|
|
}
|
|
|
|
static void SpriteCB_NidorinoRecoil(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] > 4)
|
|
{
|
|
StartSpriteAnim(sprite, 3);
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->data[2] += sprite->data[7];
|
|
sprite->data[3] += 8;
|
|
sprite->x2 = sprite->data[2] >> 4;
|
|
sprite->y2 = -((gSineTable[sprite->data[3]] * gUnknown_203AB04) >> gUnknown_203AB08);
|
|
sprite->data[5]++;
|
|
if (sprite->data[5] > gUnknown_203AB06)
|
|
{
|
|
sprite->data[5] = 0;
|
|
sprite->data[7]--;
|
|
}
|
|
sprite->data[4]++;
|
|
if (sprite->data[4] > 15)
|
|
{
|
|
StartSpriteAnim(sprite, 2);
|
|
sprite->data[1] = 0;
|
|
sprite->data[6] = 0x4757;
|
|
sprite->data[7] = 28;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->data[2] += sprite->data[7];
|
|
sprite->x2 = sprite->data[2] >> 4;
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] > 6)
|
|
{
|
|
CreateNidorinoRecoilDustSprites(sprite->x + sprite->x2, sprite->y + sprite->y2, sprite->data[6]);
|
|
sprite->data[6] *= 1103515245;
|
|
}
|
|
if (sprite->data[1] > 12)
|
|
{
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->data[1] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] > 16)
|
|
{
|
|
StartSpriteHopToPosAnim(sprite, gUnknown_203AB0A, -sprite->x2, 4);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static bool8 FightScene4_NidorinoAnimIsRunning(struct IntroSequenceData * ptr)
|
|
{
|
|
return ptr->nidorinoAnimSprite->callback == SpriteCallbackDummy ? FALSE : TRUE;
|
|
}
|
|
|
|
static void CreateNidorinoRecoilDustSprites(s16 x, s16 y, s16 seed)
|
|
{
|
|
int i;
|
|
u8 spriteId;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
spriteId = CreateSprite(&sSpriteTemplate_NidorinoRecoilDust, x - 22, y + 24, 10);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[3] = (seed % 13) + 8;
|
|
gSprites[spriteId].data[4] = seed % 3;
|
|
gSprites[spriteId].data[7] = i;
|
|
seed *= 1103515245;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_NidorinoRecoilDust(struct Sprite *sprite)
|
|
{
|
|
s16 * data = sprite->data;
|
|
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
data[1] = sprite->x << 4;
|
|
data[2] = sprite->y << 4;
|
|
sprite->data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
data[1] -= data[3];
|
|
data[2] += data[4];
|
|
sprite->x = data[1] >> 4;
|
|
sprite->y = data[2] >> 4;
|
|
if (sprite->animEnded)
|
|
DestroySprite(sprite);
|
|
break;
|
|
}
|
|
data[7]++;
|
|
if (data[7] > 1)
|
|
{
|
|
data[7] = 0;
|
|
sprite->invisible ^= TRUE;
|
|
}
|
|
}
|
|
|
|
static void StartSpriteHopToPosAnim(struct Sprite *sprite, u16 a1, s16 a2, u8 a3)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = a1;
|
|
sprite->data[2] = sprite->x2 << 4;
|
|
sprite->data[3] = (a2 << 4) / a1;
|
|
sprite->data[4] = 0;
|
|
sprite->data[5] = 0x800 / a1;
|
|
sprite->data[6] = 0;
|
|
sprite->data[7] = a3;
|
|
StartSpriteAnim(sprite, 2);
|
|
sprite->callback = SpriteCB_HopToPos;
|
|
}
|
|
|
|
static void SpriteCB_HopToPos(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[6]++;
|
|
if (sprite->data[6] > 4)
|
|
{
|
|
StartSpriteAnim(sprite, 3);
|
|
sprite->data[6] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->data[1]--;
|
|
if (sprite->data[1])
|
|
{
|
|
sprite->data[2] += sprite->data[3];
|
|
sprite->data[4] += sprite->data[5];
|
|
sprite->x2 = sprite->data[2] >> 4;
|
|
sprite->y2 = -(gSineTable[sprite->data[4] >> 4] >> sprite->data[7]);
|
|
}
|
|
else
|
|
{
|
|
sprite->x2 = (u16)sprite->data[2] >> 4;
|
|
sprite->y2 = 0;
|
|
StartSpriteAnim(sprite, 2);
|
|
if (sprite->data[7] == 5)
|
|
sprite->callback = SpriteCallbackDummy;
|
|
else
|
|
{
|
|
sprite->data[6] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->data[6]++;
|
|
if (sprite->data[6] > 4)
|
|
{
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr)
|
|
{
|
|
ptr->nidorinoAnimSprite->data[0] = 0;
|
|
ptr->nidorinoAnimSprite->data[1] = 0;
|
|
ptr->nidorinoAnimSprite->data[2] = 0;
|
|
ptr->nidorinoAnimSprite->data[3] = 0;
|
|
ptr->nidorinoAnimSprite->data[4] = 0;
|
|
ptr->nidorinoAnimSprite->data[5] = 0;
|
|
ptr->nidorinoAnimSprite->x += ptr->nidorinoAnimSprite->x2;
|
|
ptr->nidorinoAnimSprite->x2 = 0;
|
|
gUnknown_203AB0C = 0x24;
|
|
gUnknown_203AB06 = 0x28;
|
|
gUnknown_203AB04 = 0x03;
|
|
gUnknown_203AB08 = 0x04;
|
|
ptr->nidorinoAnimSprite->data[7] = 36;
|
|
StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
|
|
ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoAnim_LaunchSelfAtGengar;
|
|
}
|
|
|
|
static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[1]++;
|
|
if (sprite->data[1] & 1)
|
|
{
|
|
sprite->data[2]++;
|
|
if (sprite->data[2] & 1)
|
|
sprite->x2++;
|
|
else
|
|
sprite->x2--;
|
|
}
|
|
if (sprite->data[1] > 17)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++sprite->data[1] >= gUnknown_203AB06)
|
|
{
|
|
StartSpriteAnim(sprite, 4);
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->data[1] += sprite->data[7];
|
|
sprite->x2 = -(sprite->data[1] >> 4);
|
|
sprite->y2 = -((gSineTable[sprite->data[1] >> 4] * gUnknown_203AB04) >> gUnknown_203AB08);
|
|
sprite->data[2]++;
|
|
if (sprite->data[7] > 12)
|
|
sprite->data[7]--;
|
|
if ((sprite->data[1] >> 4) > 0x3F)
|
|
sprite->callback = SpriteCallbackDummy;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void LoadFightSceneSpriteTilesAndPals(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NELEMS(sFightSceneSpriteSheets); i++)
|
|
{
|
|
LoadCompressedSpriteSheet(&sFightSceneSpriteSheets[i]);
|
|
}
|
|
// sFightSceneSpritePalettes is not properly terminated, so this
|
|
// call exhibits undefined behavior.
|
|
LoadSpritePalettes(sFightSceneSpritePalettes);
|
|
}
|