mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-13 07:48:23 -05:00
490 lines
16 KiB
C
490 lines
16 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_setup.h"
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#include "scanline_effect.h"
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#include "task.h"
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#include "trig.h"
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extern const u8 gBattleAnimRegOffsBgCnt[];
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extern const u8 gBattleIntroRegOffsBgCnt[];
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static void BattleIntroSlide1(u8 taskId);
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static void BattleIntroSlide2(u8 taskId);
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static void BattleIntroSlide3(u8 taskId);
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static void BattleIntroSlideLink(u8 taskId);
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static const TaskFunc sBattleIntroSlideFuncs[] =
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{
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BattleIntroSlide1, // BATTLE_TERRAIN_GRASS
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BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS
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BattleIntroSlide2, // BATTLE_TERRAIN_SAND
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BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER
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BattleIntroSlide2, // BATTLE_TERRAIN_WATER
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BattleIntroSlide1, // BATTLE_TERRAIN_POND
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BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN
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BattleIntroSlide1, // BATTLE_TERRAIN_CAVE
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BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING
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BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN
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};
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
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{
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if (bgId < 4)
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{
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u32 sBgCnt = GetGpuReg(gBattleAnimRegOffsBgCnt[bgId]);
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switch (attributeId)
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{
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case BG_ANIM_SCREEN_SIZE:
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((struct BgCnt *)&sBgCnt)->screenSize = value;
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break;
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case BG_ANIM_AREA_OVERFLOW_MODE:
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((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
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break;
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case BG_ANIM_MOSAIC:
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((struct BgCnt *)&sBgCnt)->mosaic = value;
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break;
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case BG_ANIM_CHAR_BASE_BLOCK:
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((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
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break;
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case BG_ANIM_PRIORITY:
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((struct BgCnt *)&sBgCnt)->priority = value;
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break;
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case BG_ANIM_PALETTES_MODE:
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((struct BgCnt *)&sBgCnt)->palettes = value;
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break;
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case BG_ANIM_SCREEN_BASE_BLOCK:
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((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
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break;
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}
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SetGpuReg(gBattleAnimRegOffsBgCnt[bgId], sBgCnt);
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}
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}
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s32 GetAnimBgAttribute(u8 bgId, u8 attributeId)
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{
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u32 bgCnt;
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if (bgId < 4)
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{
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bgCnt = GetGpuReg(gBattleIntroRegOffsBgCnt[bgId]);
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switch (attributeId)
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{
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case BG_ANIM_SCREEN_SIZE:
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return ((struct BgCnt *)&bgCnt)->screenSize;
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case BG_ANIM_AREA_OVERFLOW_MODE:
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return ((struct BgCnt *)&bgCnt)->areaOverflowMode;
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case BG_ANIM_MOSAIC:
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return ((struct BgCnt *)&bgCnt)->mosaic;
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case BG_ANIM_CHAR_BASE_BLOCK:
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return ((struct BgCnt *)&bgCnt)->charBaseBlock;
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case BG_ANIM_PRIORITY:
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return ((struct BgCnt *)&bgCnt)->priority;
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case BG_ANIM_PALETTES_MODE:
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return ((struct BgCnt *)&bgCnt)->palettes;
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case BG_ANIM_SCREEN_BASE_BLOCK:
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return ((struct BgCnt *)&bgCnt)->screenBaseBlock;
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}
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}
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return 0;
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}
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void HandleIntroSlide(u8 terrain)
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{
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u8 taskId;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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taskId = CreateTask(BattleIntroSlideLink, 0);
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}
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else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
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{
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terrain = BATTLE_TERRAIN_UNDERWATER;
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taskId = CreateTask(BattleIntroSlide2, 0);
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}
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else
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{
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taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
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}
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].data[1] = terrain;
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gTasks[taskId].data[2] = 0;
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[4] = 0;
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gTasks[taskId].data[5] = 0;
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gTasks[taskId].data[6] = 0;
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}
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void BattleIntroSlideEnd(u8 taskId)
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{
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DestroyTask(taskId);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
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}
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static void BattleIntroSlide1(u8 taskId)
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{
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s32 i;
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gBattle_BG1_X += 6;
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switch (gTasks[taskId].data[0])
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{
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case 0:
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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gTasks[taskId].data[2] = 16;
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++gTasks[taskId].data[0];
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}
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else
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{
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gTasks[taskId].data[2] = 1;
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++gTasks[taskId].data[0];
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}
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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++gTasks[taskId].data[0];
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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}
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break;
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case 2:
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gBattle_WIN0V -= 0xFF;
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if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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{
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++gTasks[taskId].data[0];
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gTasks[taskId].data[2] = 240;
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gTasks[taskId].data[3] = 32;
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gIntroSlideFlags &= ~1;
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}
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break;
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case 3:
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if (gTasks[taskId].data[3])
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{
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--gTasks[taskId].data[3];
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}
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else
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{
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if (gTasks[taskId].data[1] == 1)
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{
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if (gBattle_BG1_Y != 0xFFB0)
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gBattle_BG1_Y -= 2;
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}
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else if (gBattle_BG1_Y != 0xFFC8)
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{
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gBattle_BG1_Y -= 1;
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}
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}
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if (gBattle_WIN0V & 0xFF00)
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gBattle_WIN0V -= 0x3FC;
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if (gTasks[taskId].data[2])
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gTasks[taskId].data[2] -= 2;
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// Scanline settings have already been set in CB2_InitBattleInternal
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for (i = 0; i < 80; ++i)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
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while (i < 160)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
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if (!gTasks[taskId].data[2])
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{
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gScanlineEffect.state = 3;
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++gTasks[taskId].data[0];
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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break;
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case 4:
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BattleIntroSlideEnd(taskId);
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break;
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}
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}
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static void BattleIntroSlide2(u8 taskId)
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{
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s32 i;
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switch (gTasks[taskId].data[1])
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{
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case 2:
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case 4:
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gBattle_BG1_X += 8;
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break;
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case 3:
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gBattle_BG1_X += 6;
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break;
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}
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if (gTasks[taskId].data[1] == 4)
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{
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gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
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if (gTasks[taskId].data[6] < 180)
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gTasks[taskId].data[6] += 4;
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else
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gTasks[taskId].data[6] += 6;
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if (gTasks[taskId].data[6] == 360)
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gTasks[taskId].data[6] = 0;
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}
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switch (gTasks[taskId].data[0])
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{
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case 0:
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gTasks[taskId].data[4] = 16;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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gTasks[taskId].data[2] = 16;
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++gTasks[taskId].data[0];
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}
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else
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{
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gTasks[taskId].data[2] = 1;
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++gTasks[taskId].data[0];
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}
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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++gTasks[taskId].data[0];
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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}
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break;
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case 2:
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gBattle_WIN0V -= 0xFF;
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if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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{
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++gTasks[taskId].data[0];
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gTasks[taskId].data[2] = 240;
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gTasks[taskId].data[3] = 32;
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gTasks[taskId].data[5] = 1;
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gIntroSlideFlags &= ~1;
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}
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break;
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case 3:
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if (gTasks[taskId].data[3])
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{
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if (--gTasks[taskId].data[3] == 0)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0));
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SetGpuReg(REG_OFFSET_BLDY, 0);
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}
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}
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else if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0)
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{
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gTasks[taskId].data[4] += 0xFF;
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gTasks[taskId].data[5] = 4;
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}
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if (gBattle_WIN0V & 0xFF00)
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gBattle_WIN0V -= 0x3FC;
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if (gTasks[taskId].data[2])
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gTasks[taskId].data[2] -= 2;
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// Scanline settings have already been set in CB2_InitBattleInternal()
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for (i = 0; i < 80; ++i)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
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while (i < 160)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
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if (!gTasks[taskId].data[2])
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{
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gScanlineEffect.state = 3;
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++gTasks[taskId].data[0];
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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break;
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case 4:
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BattleIntroSlideEnd(taskId);
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break;
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}
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if (gTasks[taskId].data[0] != 4)
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
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}
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static void BattleIntroSlide3(u8 taskId)
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{
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s32 i;
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gBattle_BG1_X += 8;
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switch (gTasks[taskId].data[0])
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{
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case 0:
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
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SetGpuReg(REG_OFFSET_BLDY, 0);
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gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8);
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
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{
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gTasks[taskId].data[2] = 16;
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++gTasks[taskId].data[0];
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}
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else
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{
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gTasks[taskId].data[2] = 1;
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++gTasks[taskId].data[0];
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}
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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++gTasks[taskId].data[0];
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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}
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break;
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case 2:
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gBattle_WIN0V -= 0xFF;
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if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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{
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++gTasks[taskId].data[0];
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gTasks[taskId].data[2] = 240;
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gTasks[taskId].data[3] = 32;
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gTasks[taskId].data[5] = 1;
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gIntroSlideFlags &= ~1;
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}
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break;
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case 3:
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if (gTasks[taskId].data[3])
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{
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--gTasks[taskId].data[3];
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}
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else if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
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{
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gTasks[taskId].data[4] += 0xFF;
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gTasks[taskId].data[5] = 6;
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}
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if (gBattle_WIN0V & 0xFF00)
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gBattle_WIN0V -= 0x3FC;
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if (gTasks[taskId].data[2])
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gTasks[taskId].data[2] -= 2;
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// Scanline settings have already been set in CB2_InitBattleInternal()
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for (i = 0; i < 80; ++i)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
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while (i < 160)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
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if (!gTasks[taskId].data[2])
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{
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gScanlineEffect.state = 3;
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++gTasks[taskId].data[0];
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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break;
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case 4:
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BattleIntroSlideEnd(taskId);
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break;
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}
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if (gTasks[taskId].data[0] != 4)
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
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}
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static void BattleIntroSlideLink(u8 taskId)
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{
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s32 i;
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if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4])
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{
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u16 var0 = gBattle_BG1_X & 0x8000;
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if (var0 || gBattle_BG1_X < 80)
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{
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gBattle_BG1_X += 3;
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gBattle_BG2_X -= 3;
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}
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else
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{
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE);
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gTasks[taskId].data[4] = 1;
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}
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}
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switch (gTasks[taskId].data[0])
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{
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case 0:
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gTasks[taskId].data[2] = 32;
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++gTasks[taskId].data[0];
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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++gTasks[taskId].data[0];
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = SpriteCB_VsLetterInit;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = SpriteCB_VsLetterInit;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
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}
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break;
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case 2:
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gBattle_WIN0V -= 0xFF;
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if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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{
|
|
++gTasks[taskId].data[0];
|
|
gTasks[taskId].data[2] = 240;
|
|
gTasks[taskId].data[3] = 32;
|
|
gIntroSlideFlags &= ~1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gBattle_WIN0V & 0xFF00)
|
|
gBattle_WIN0V -= 0x3FC;
|
|
if (gTasks[taskId].data[2])
|
|
gTasks[taskId].data[2] -= 2;
|
|
// Scanline settings have already been set in CB2_InitBattleInternal()
|
|
for (i = 0; i < 80; ++i)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
|
while (i < 160)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
|
|
if (!gTasks[taskId].data[2])
|
|
{
|
|
gScanlineEffect.state = 3;
|
|
++gTasks[taskId].data[0];
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
}
|
|
break;
|
|
case 4:
|
|
BattleIntroSlideEnd(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset)
|
|
{
|
|
s32 i, j;
|
|
s32 offset = tilesOffset;
|
|
|
|
CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition], tilesDest, BG_SCREEN_SIZE);
|
|
LoadBgTiles(bgId, tilesDest, 0x1000, tilesOffset);
|
|
for (i = y; i < y + 8; ++i)
|
|
for (j = x; j < x + 8; ++j)
|
|
tilemapDest[i * 32 + j] = offset++ | (palno << 12);
|
|
LoadBgTilemap(bgId, tilemapDest, BG_SCREEN_SIZE, 0);
|
|
}
|
|
|
|
// Unused
|
|
static void UNUSED DrawBattlerOnBgDMA(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
|
|
{
|
|
s32 i, j, offset;
|
|
|
|
DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
|
|
offset = (arg5 >> 5) - (arg7 << 9);
|
|
for (i = arg1; i < arg1 + 8; ++i)
|
|
for (j = arg0; j < arg0 + 8; ++j)
|
|
*((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset++ | (arg4 << 12);
|
|
}
|