pokefirered/src/battle_intro.c
2024-06-20 23:59:11 +02:00

490 lines
16 KiB
C

#include "global.h"
#include "gflib.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_setup.h"
#include "scanline_effect.h"
#include "task.h"
#include "trig.h"
extern const u8 gBattleAnimRegOffsBgCnt[];
extern const u8 gBattleIntroRegOffsBgCnt[];
static void BattleIntroSlide1(u8 taskId);
static void BattleIntroSlide2(u8 taskId);
static void BattleIntroSlide3(u8 taskId);
static void BattleIntroSlideLink(u8 taskId);
static const TaskFunc sBattleIntroSlideFuncs[] =
{
BattleIntroSlide1, // BATTLE_TERRAIN_GRASS
BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS
BattleIntroSlide2, // BATTLE_TERRAIN_SAND
BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER
BattleIntroSlide2, // BATTLE_TERRAIN_WATER
BattleIntroSlide1, // BATTLE_TERRAIN_POND
BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN
BattleIntroSlide1, // BATTLE_TERRAIN_CAVE
BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING
BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN
};
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
{
if (bgId < 4)
{
u32 sBgCnt = GetGpuReg(gBattleAnimRegOffsBgCnt[bgId]);
switch (attributeId)
{
case BG_ANIM_SCREEN_SIZE:
((struct BgCnt *)&sBgCnt)->screenSize = value;
break;
case BG_ANIM_AREA_OVERFLOW_MODE:
((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
break;
case BG_ANIM_MOSAIC:
((struct BgCnt *)&sBgCnt)->mosaic = value;
break;
case BG_ANIM_CHAR_BASE_BLOCK:
((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
break;
case BG_ANIM_PRIORITY:
((struct BgCnt *)&sBgCnt)->priority = value;
break;
case BG_ANIM_PALETTES_MODE:
((struct BgCnt *)&sBgCnt)->palettes = value;
break;
case BG_ANIM_SCREEN_BASE_BLOCK:
((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
break;
}
SetGpuReg(gBattleAnimRegOffsBgCnt[bgId], sBgCnt);
}
}
s32 GetAnimBgAttribute(u8 bgId, u8 attributeId)
{
u32 bgCnt;
if (bgId < 4)
{
bgCnt = GetGpuReg(gBattleIntroRegOffsBgCnt[bgId]);
switch (attributeId)
{
case BG_ANIM_SCREEN_SIZE:
return ((struct BgCnt *)&bgCnt)->screenSize;
case BG_ANIM_AREA_OVERFLOW_MODE:
return ((struct BgCnt *)&bgCnt)->areaOverflowMode;
case BG_ANIM_MOSAIC:
return ((struct BgCnt *)&bgCnt)->mosaic;
case BG_ANIM_CHAR_BASE_BLOCK:
return ((struct BgCnt *)&bgCnt)->charBaseBlock;
case BG_ANIM_PRIORITY:
return ((struct BgCnt *)&bgCnt)->priority;
case BG_ANIM_PALETTES_MODE:
return ((struct BgCnt *)&bgCnt)->palettes;
case BG_ANIM_SCREEN_BASE_BLOCK:
return ((struct BgCnt *)&bgCnt)->screenBaseBlock;
}
}
return 0;
}
void HandleIntroSlide(u8 terrain)
{
u8 taskId;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
taskId = CreateTask(BattleIntroSlideLink, 0);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{
terrain = BATTLE_TERRAIN_UNDERWATER;
taskId = CreateTask(BattleIntroSlide2, 0);
}
else
{
taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
}
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = terrain;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = 0;
gTasks[taskId].data[5] = 0;
gTasks[taskId].data[6] = 0;
}
void BattleIntroSlideEnd(u8 taskId)
{
DestroyTask(taskId);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
}
static void BattleIntroSlide1(u8 taskId)
{
s32 i;
gBattle_BG1_X += 6;
switch (gTasks[taskId].data[0])
{
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gTasks[taskId].data[2] = 16;
++gTasks[taskId].data[0];
}
else
{
gTasks[taskId].data[2] = 1;
++gTasks[taskId].data[0];
}
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
++gTasks[taskId].data[0];
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
}
break;
case 2:
gBattle_WIN0V -= 0xFF;
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
++gTasks[taskId].data[0];
gTasks[taskId].data[2] = 240;
gTasks[taskId].data[3] = 32;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if (gTasks[taskId].data[3])
{
--gTasks[taskId].data[3];
}
else
{
if (gTasks[taskId].data[1] == 1)
{
if (gBattle_BG1_Y != 0xFFB0)
gBattle_BG1_Y -= 2;
}
else if (gBattle_BG1_Y != 0xFFC8)
{
gBattle_BG1_Y -= 1;
}
}
if (gBattle_WIN0V & 0xFF00)
gBattle_WIN0V -= 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
// Scanline settings have already been set in CB2_InitBattleInternal
for (i = 0; i < 80; ++i)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
while (i < 160)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
if (!gTasks[taskId].data[2])
{
gScanlineEffect.state = 3;
++gTasks[taskId].data[0];
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
}
break;
case 4:
BattleIntroSlideEnd(taskId);
break;
}
}
static void BattleIntroSlide2(u8 taskId)
{
s32 i;
switch (gTasks[taskId].data[1])
{
case 2:
case 4:
gBattle_BG1_X += 8;
break;
case 3:
gBattle_BG1_X += 6;
break;
}
if (gTasks[taskId].data[1] == 4)
{
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
if (gTasks[taskId].data[6] < 180)
gTasks[taskId].data[6] += 4;
else
gTasks[taskId].data[6] += 6;
if (gTasks[taskId].data[6] == 360)
gTasks[taskId].data[6] = 0;
}
switch (gTasks[taskId].data[0])
{
case 0:
gTasks[taskId].data[4] = 16;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gTasks[taskId].data[2] = 16;
++gTasks[taskId].data[0];
}
else
{
gTasks[taskId].data[2] = 1;
++gTasks[taskId].data[0];
}
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
++gTasks[taskId].data[0];
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
}
break;
case 2:
gBattle_WIN0V -= 0xFF;
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
++gTasks[taskId].data[0];
gTasks[taskId].data[2] = 240;
gTasks[taskId].data[3] = 32;
gTasks[taskId].data[5] = 1;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if (gTasks[taskId].data[3])
{
if (--gTasks[taskId].data[3] == 0)
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0));
SetGpuReg(REG_OFFSET_BLDY, 0);
}
}
else if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0)
{
gTasks[taskId].data[4] += 0xFF;
gTasks[taskId].data[5] = 4;
}
if (gBattle_WIN0V & 0xFF00)
gBattle_WIN0V -= 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
// Scanline settings have already been set in CB2_InitBattleInternal()
for (i = 0; i < 80; ++i)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
while (i < 160)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
if (!gTasks[taskId].data[2])
{
gScanlineEffect.state = 3;
++gTasks[taskId].data[0];
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
}
break;
case 4:
BattleIntroSlideEnd(taskId);
break;
}
if (gTasks[taskId].data[0] != 4)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
}
static void BattleIntroSlide3(u8 taskId)
{
s32 i;
gBattle_BG1_X += 8;
switch (gTasks[taskId].data[0])
{
case 0:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
SetGpuReg(REG_OFFSET_BLDY, 0);
gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8);
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
gTasks[taskId].data[2] = 16;
++gTasks[taskId].data[0];
}
else
{
gTasks[taskId].data[2] = 1;
++gTasks[taskId].data[0];
}
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
++gTasks[taskId].data[0];
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
}
break;
case 2:
gBattle_WIN0V -= 0xFF;
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
++gTasks[taskId].data[0];
gTasks[taskId].data[2] = 240;
gTasks[taskId].data[3] = 32;
gTasks[taskId].data[5] = 1;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if (gTasks[taskId].data[3])
{
--gTasks[taskId].data[3];
}
else if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
{
gTasks[taskId].data[4] += 0xFF;
gTasks[taskId].data[5] = 6;
}
if (gBattle_WIN0V & 0xFF00)
gBattle_WIN0V -= 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
// Scanline settings have already been set in CB2_InitBattleInternal()
for (i = 0; i < 80; ++i)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
while (i < 160)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
if (!gTasks[taskId].data[2])
{
gScanlineEffect.state = 3;
++gTasks[taskId].data[0];
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
}
break;
case 4:
BattleIntroSlideEnd(taskId);
break;
}
if (gTasks[taskId].data[0] != 4)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
}
static void BattleIntroSlideLink(u8 taskId)
{
s32 i;
if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4])
{
u16 var0 = gBattle_BG1_X & 0x8000;
if (var0 || gBattle_BG1_X < 80)
{
gBattle_BG1_X += 3;
gBattle_BG2_X -= 3;
}
else
{
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE);
gTasks[taskId].data[4] = 1;
}
}
switch (gTasks[taskId].data[0])
{
case 0:
gTasks[taskId].data[2] = 32;
++gTasks[taskId].data[0];
break;
case 1:
if (--gTasks[taskId].data[2] == 0)
{
++gTasks[taskId].data[0];
gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = SpriteCB_VsLetterInit;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = SpriteCB_VsLetterInit;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
}
break;
case 2:
gBattle_WIN0V -= 0xFF;
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
++gTasks[taskId].data[0];
gTasks[taskId].data[2] = 240;
gTasks[taskId].data[3] = 32;
gIntroSlideFlags &= ~1;
}
break;
case 3:
if (gBattle_WIN0V & 0xFF00)
gBattle_WIN0V -= 0x3FC;
if (gTasks[taskId].data[2])
gTasks[taskId].data[2] -= 2;
// Scanline settings have already been set in CB2_InitBattleInternal()
for (i = 0; i < 80; ++i)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
while (i < 160)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
if (!gTasks[taskId].data[2])
{
gScanlineEffect.state = 3;
++gTasks[taskId].data[0];
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
}
break;
case 4:
BattleIntroSlideEnd(taskId);
break;
}
}
void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset)
{
s32 i, j;
s32 offset = tilesOffset;
CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition], tilesDest, BG_SCREEN_SIZE);
LoadBgTiles(bgId, tilesDest, 0x1000, tilesOffset);
for (i = y; i < y + 8; ++i)
for (j = x; j < x + 8; ++j)
tilemapDest[i * 32 + j] = offset++ | (palno << 12);
LoadBgTilemap(bgId, tilemapDest, BG_SCREEN_SIZE, 0);
}
// Unused
static void UNUSED DrawBattlerOnBgDMA(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
{
s32 i, j, offset;
DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
offset = (arg5 >> 5) - (arg7 << 9);
for (i = arg1; i < arg1 + 8; ++i)
for (j = arg0; j < arg0 + 8; ++j)
*((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset++ | (arg4 << 12);
}