pokefirered/include/battle_bg.h
cawtds 2185495514
Update/battle engine (#144)
0424ad90560d6bea4970e9f2654265cac35879db
2026-04-03 00:37:50 +02:00

28 lines
647 B
C

#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H
struct BattleBackground
{
const void *tileset;
const void *tilemap;
};
struct BattleBackgroundEntry
{
const void *tileset;
const void *tilemap;
};
void BattleInitBgsAndWindows(void);
void InitBattleBgsVideo(void);
void LoadBattleMenuWindowGfx(void);
void DrawMainBattleBackground(void);
void LoadBattleTextboxAndBackground(void);
void InitLinkBattleVsScreen(u8 taskId);
void DrawBattleEntryBackground(void);
bool8 LoadChosenBattleElement(u8 caseId);
void DrawTerrainTypeBattleBackground(void);
const void* GetBattleBackgroundPalette(u16 terrain);
#endif // GUARD_BATTLE_BG_H