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38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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#include "global.h"
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void ClearPlayerAvatarInfo(void);
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
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void PlayerGetDestCoords(s16 *, s16 *);
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u8 GetPlayerFacingDirection(void);
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u8 player_get_direction_upper_nybble(void);
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u8 player_get_x22(void);
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void sub_808D074(u8);
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void sub_805C270();
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void sub_805C780();
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 sub_805C808(u8);
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void SetPlayerAvatarStateMask(u8 mask);
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void sub_805D9C4(struct Sprite *sprite);
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void sub_805D154(u8 direction);
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void sub_805DAE4(u8 direction);
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void SetPlayerAvatarTransitionFlags(u16 a);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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void sub_805D2C0(u8 secondaryId);
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u8 GetPlayerAvatarObjectId(void);
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u8 PlayerGetZCoord(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void sub_805CB70(void);
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void sub_805CB04(bool8);
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void sub_805DC04(void);
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void sub_805DAB0(void);
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bool32 sub_805DAD0(void);
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bool32 sub_805DC24(void);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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