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388 lines
14 KiB
C
388 lines
14 KiB
C
#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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#include "battle.h"
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#include "constants/battle_anim.h"
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#include "task.h"
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enum
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{
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM_MOSAIC,
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BG_ANIM_CHAR_BASE_BLOCK,
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BG_ANIM_PRIORITY,
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BG_ANIM_PALETTES_MODE,
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BG_ANIM_SCREEN_BASE_BLOCK
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};
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struct BattleAnimBgData
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{
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u8 *bgTiles;
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u16 *bgTilemap;
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u8 paletteId;
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u8 bgId;
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u16 tilesOffset;
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u16 unused;
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};
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struct BattleAnimBackground
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{
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const u32 *image;
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const u32 *palette;
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const u32 *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
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#define PAN_SIDE_PLAYER -64
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#define PAN_SIDE_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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extern u8 gAnimSoundTaskCount;
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extern struct DisableStruct *gAnimDisableStructPtr;
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extern u16 gAnimMovePower;
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extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gBattleAnimAttacker;
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extern u8 gBattleAnimTarget;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u16 gAnimMovePower;
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extern s32 gAnimMoveDmg;
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extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_2037F24;
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extern struct OamData gOamData_83ACA40;
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extern struct OamData gOamData_83AC9C8;
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extern struct OamData gOamData_83ACA38;
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extern struct OamData gOamData_83AC9D0;
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extern struct OamData gOamData_83AC9F8;
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extern struct OamData gOamData_83AC9D8;
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extern struct OamData gOamData_83ACB58;
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extern struct OamData gOamData_83ACAF8;
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extern struct OamData gOamData_83ACB60;
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extern struct OamData gOamData_83ACA30;
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extern struct OamData gOamData_83ACA98;
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extern struct OamData gOamData_83ACA90;
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extern struct OamData gOamData_83ACAF0;
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extern struct OamData gOamData_83ACB10;
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extern struct OamData gOamData_83ACB18;
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extern struct OamData gOamData_83ACB38;
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extern struct OamData gOamData_83ACA18;
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extern struct OamData gOamData_83ACB20;
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extern struct OamData gOamData_83ACB50;
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extern struct OamData gOamData_83ACAB8;
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extern struct OamData gOamData_83ACA00;
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extern struct OamData gOamData_83ACBC0;
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extern struct OamData gOamData_83ACB00;
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extern struct OamData gOamData_83AC9E0;
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extern struct OamData gOamData_83ACA20;
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extern struct OamData gOamData_83ACA80;
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extern struct OamData gOamData_83ACAA0;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsAnimBankSpriteVisible(u8 bank);
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void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 sub_80A52EC(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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s16 KeepPanInRange(s16 a, s32 oldPan);
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void sub_80730C0(u16, const u16 *, s32, u8);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
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void HandleIntroSlide(u8 terrain);
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void sub_80BC41C(u8 taskId);
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void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
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// battle_anim_special.s
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void sub_80F1720(u8 battler, struct Pokemon *mon);
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// battle_anim_effects_1.s
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void AnimMoveTwisterParticle(struct Sprite *sprite);
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enum
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{
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_Y_PIC_OFFSET,
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBankSpritePresent(u8 battlerId);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBattlerSpriteId(u8 wantedBank);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 sub_80A8364(u8);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 sub_80A82E4(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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u8 GetGhostSpriteDefault_Y(u8 battlerId);
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void MoveBattlerSpriteToBG(u8 battlerId, u8);
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void sub_8073128(u8);
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// battle_anim_status_effects.s
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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#define STAT_ANIM_MINUS2 46
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#define STAT_ANIM_MULTIPLE_PLUS1 55
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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// battle_anim_special.s
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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// battle_anim_mons.c
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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u8 GetGhostSpriteDefault_Y(u8 battlerId);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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u8 GetAnimBattlerSpriteId(u8 animBattler);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void WaitAnimForDuration(struct Sprite *sprite);
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void sub_8074C80(struct Sprite *sprite);
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void TranslateSpriteLinear(struct Sprite *sprite);
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void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
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void TranslateMonSpriteLinear(struct Sprite *sprite);
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void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void DestroySpriteAndMatrix(struct Sprite *sprite);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
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void InitAnimArcTranslation(struct Sprite *sprite);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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bool8 TranslateAnimVerticalArc(struct Sprite *sprite);
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
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void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
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u8 GetBattlerSide(u8 battlerId);
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u8 GetBattlerPosition(u8 battlerId);
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u8 GetBattlerAtPosition(u8 position);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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bool8 IsDoubleBattle(void);
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void sub_80752A0(struct BattleAnimBgData *animBgData);
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void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1);
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void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused);
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void sub_8075358(u32 bgId);
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void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
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void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
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void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
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u8 sub_8075454(void);
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void sub_8075458(bool8 arg0);
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void sub_8075490(struct Sprite *sprite);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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void sub_80755B8(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void sub_807563C(struct Sprite *sprite);
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void sub_8075678(struct Sprite *sprite);
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void sub_80756A4(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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void sub_8075830(struct Sprite *sprite);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void ResetSpriteRotScale(u8 spriteId);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
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void sub_8075AD8(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
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u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
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u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4);
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u8 sub_8075D80(u8 a1);
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void sub_8075D9C(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void sub_8075E80(struct Sprite *sprite);
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void sub_8075F0C(struct Sprite *sprite);
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s16 CloneBattlerSpriteWithBlend(u8 animBattler);
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void obj_delete_but_dont_free_vram(struct Sprite *sprite);
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void sub_8076048(u8 taskId);
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void AnimTask_BlendMonInAndOut(u8 task);
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void sub_8076288(u8 taskId);
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr);
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void *LoadPointerFromVars(s16 lo, s16 hi);
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void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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u8 sub_8076640(struct Task *task);
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void AnimTask_GetFrustrationPowerLevel(u8 taskId);
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void sub_80767F0(void);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
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u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species);
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void sub_8076ED8(struct Sprite *sprite);
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void sub_8076F58(struct Sprite *sprite);
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void sub_8076FD0(struct Sprite *sprite);
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void sub_8077030(u8 taskId);
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void sub_807729C(struct Sprite *sprite);
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void sub_8077350(struct Sprite *sprite);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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void AnimTask_ShakeMon2(u8 taskId);
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void AnimTask_ShakeMonInPlace(u8 taskId);
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void AnimTask_ShakeAndSinkMon(u8 taskId);
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void AnimTask_TranslateMonElliptical(u8 taskId);
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void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
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void AnimTask_WindUpLunge(u8 taskId);
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void sub_80995FC(u8 taskId);
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void AnimTask_SwayMon(u8 taskId);
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void AnimTask_ScaleMonAndRestore(u8 taskId);
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void sub_8099980(u8 taskId);
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void sub_8099A78(u8 taskId);
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void sub_8099BD4(u8 taskId);
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// normal.c
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extern const struct SpriteTemplate gUnknown_83E7C98;
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u32 UnpackSelectedBattleAnimPalettes(s16 selector);
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void sub_80B9BDC(u8 taskId);
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void sub_80B9CE4(u8 taskId);
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void sub_80B9E58(u8 taskId);
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void sub_80B9F6C(u8 taskId);
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void sub_80BA0E8(u8 taskId);
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void sub_80BA47C(u8 taskId);
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// ground.c
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void sub_80B8E94(u8 taskId);
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void sub_80B90EC(u8 taskId);
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void sub_80B94B4(u8 taskId);
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void AnimTask_IsPowerOver99(u8 taskId);
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void sub_80B9800(u8 taskId);
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// dragon.c
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void sub_80B75E0(u8 taskId);
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// ghost.c
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void sub_80B54E8(u8 taskId);
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void sub_80B58AC(u8 taskId);
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void sub_80B5AAC(u8 taskId);
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void sub_80B6020(u8 taskId);
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void sub_80B63B4(u8 taskId);
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void sub_80B68C8(u8 taskId);
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void sub_80B6BBC(u8 taskId);
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// rock.c
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void AnimTask_LoadSandstormBackground(u8 taskId);
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void sub_80B4BD0(u8 taskId);
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void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
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void sub_80B5188(u8 taskId);
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void sub_80B51EC(u8 taskId);
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// psychic.c
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void sub_80B3418(u8 taskId);
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void sub_80B3480(u8 taskId);
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void sub_80B3584(u8 taskId);
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void sub_80B3834(u8 taskId);
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void sub_80B3A58(u8 taskId);
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void sub_80B3C78(u8 taskId);
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// dark.c
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void sub_80B78E0(u8 taskId);
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void sub_80B79DC(u8 taskId);
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void sub_80B7A80(u8 taskId);
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void sub_80B7DA4(u8 taskId);
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void sub_80B8070(u8 taskId);
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void sub_80B85B8(u8 taskId);
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void sub_80B8664(u8 taskId);
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void AnimTask_MetallicShine(u8 taskId);
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void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
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void sub_80B8B38(u8 taskId);
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// flying.c
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void sub_80B194C(u8 taskId);
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void sub_80B1D3C(struct Sprite *sprite);
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void sub_80B2868(u8 taskId);
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// water.s
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extern const union AnimCmd *const gUnknown_83E5958[];
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// fire.s
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extern const union AnimCmd *const gUnknown_83E5D48[];
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// battle_anim_utility_funcs.c
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void sub_80BA7F8(u8 taskId);
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void sub_80BA83C(u8 taskId);
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void AnimTask_SetCamouflageBlend(u8 taskId);
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void AnimTask_BlendParticle(u8 taskId);
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void sub_80BAB38(u8 taskId);
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void sub_80BAB98(u8 taskId);
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void sub_80BACEC(u8 taskId);
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void sub_80BB088(u8 taskId);
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void sub_80BB660(u8 taskId);
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void sub_80BB7DC(u8 taskId);
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void sub_80BB82C(u8 taskId);
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void AnimTask_GetAttackerSide(u8 taskId);
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void AnimTask_GetTargetSide(u8 taskId);
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void AnimTask_GetTargetIsAttackerPartner(u8 taskId);
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void sub_80BB9B0(u8 taskId);
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void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
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void AnimTask_GetBattleTerrain(u8 taskId);
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void sub_80BBE10(u8 taskId);
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void sub_80BBE3C(u8 taskId);
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void sub_80BBE6C(u8 taskId);
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void sub_80BBF08(u8 taskId);
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void sub_80BBFA4(u8 taskId);
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void AnimTask_IsContest(u8 taskId);
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void sub_80BC060(u8 taskId);
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void AnimTask_IsTargetSameSide(u8 taskId);
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void sub_80BC0DC(u8 taskId);
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void sub_80BC0FC(u8 taskId);
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void sub_80BC12C(u8 taskId);
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#endif // GUARD_BATTLE_ANIM_H
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