pokefirered/include/battle_script_commands.h
LOuroboros 3f3efc293e
Removed unused defines in include/battle_script_commands.h
These are already present in include/constants/battle_script_commands.h

I tend to screw things up a lot, so if anyone sees anything wrong here please let me know.
2020-03-11 09:25:21 -03:00

27 lines
867 B
C

#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#include "global.h"
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
void SetMoveEffect(bool8 primary, u8 certain);
bool8 UproarWakeUpCheck(u8 battlerId);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
void AI_CalcDmg(u8 attacker, u8 defender);
bool32 IsMonGettingExpSentOut(void);
void BattleCreateYesNoCursorAt(void);
void BattleDestroyYesNoCursorAt(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
u8 GetBattlerTurnOrderNum(u8 battlerId);
void BufferMoveToLearnIntoBattleTextBuff2(void);
extern void (* const gBattleScriptingCommandsTable[])(void);
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H