pokefirered/src/slot_machine.c
2020-08-29 03:11:03 -04:00

2458 lines
71 KiB
C

#include "global.h"
#include "gflib.h"
#include "decompress.h"
#include "task.h"
#include "coins.h"
#include "quest_log.h"
#include "overworld.h"
#include "menu.h"
#include "new_menu_helpers.h"
#include "text_window.h"
#include "random.h"
#include "trig.h"
#include "strings.h"
#include "constants/songs.h"
#define SLOT_IMAGE_7 0
#define SLOT_IMAGE_ROCKET 1
#define SLOT_IMAGE_PIKACHU 2
#define SLOT_IMAGE_PSYDUCK 3
#define SLOT_IMAGE_CHERRIES 4
#define SLOT_IMAGE_MAGNEMITE 5
#define SLOT_IMAGE_SHELLDER 6
#define SLOT_PAYOUT_NONE 0
#define SLOT_PAYOUT_CHERRIES2 1
#define SLOT_PAYOUT_CHERRIES3 2
#define SLOT_PAYOUT_MAGSHELL 3
#define SLOT_PAYOUT_PIKAPSY 4
#define SLOT_PAYOUT_ROCKET 5
#define SLOT_PAYOUT_7 6
#define ROWATTR_COL1POS 0
#define ROWATTR_COL2POS 1
#define ROWATTR_COL3POS 2
#define ROWATTR_MINBET 3
#define SLOTTASK_GFX_INIT 0
#define SLOTTASK_FADEOUT_EXIT 1
#define SLOTTASK_UPDATE_LINE_LIGHTS 2
#define SLOTTASK_CLEFAIRY_BOUNCE 3
#define SLOTTASK_ANIM_WIN 4
#define SLOTTASK_END_ANIM_WIN 5
#define SLOTTASK_ANIM_LOSE 6
#define SLOTTASK_ANIM_BETTING 7
#define SLOTTASK_SHOW_AMOUNTS 8
#define SLOTTASK_MSG_NO_COINS 9
#define SLOTTASK_ASK_QUIT 10
#define SLOTTASK_DESTROY_YESNO 11
#define SLOTTASK_PRESS_BUTTON 12
#define SLOTTASK_RELEASE_BUTTONS 13
#define SLOTTASK_SHOWHELP 14
#define SLOTTASK_HIDEHELP 15
struct SlotMachineState
{
MainCallback savedCallback;
u16 machineidx;
u16 currentReel;
u16 machineBias;
u16 slotRewardClass;
u16 biasCooldown;
u16 bet;
u8 taskId;
u8 spinReelsTaskId;
bool32 reelIsSpinning[3];
s16 reelPositions[3];
s16 reelSubpixel[3];
s16 destReelPos[3];
s16 reelStopOrder[3];
u32 reel2BiasInPlay;
bool32 winFlags[5];
u16 payout;
};
struct SlotMachineGfxManager
{
u32 field_00[3];
struct Sprite * reelIconSprites[3][5];
struct Sprite * creditDigitSprites[4];
struct Sprite * payoutDigitSprites[4];
struct Sprite * clefairySprites[2];
vu16 * reelIconAffineParamPtr;
};
struct SlotMachineSetupTaskDataSub_0000
{
u16 funcno;
u8 state;
bool8 active;
};
struct SlotMachineSetupTaskData
{
struct SlotMachineSetupTaskDataSub_0000 tasks[8];
u8 reelButtonToPress;
// align 2
s32 bg1X;
bool32 yesNoMenuActive;
u16 buttonPressedTiles[3][4];
u16 buttonReleasedTiles[3][4];
u8 field_005C[0x800];
u8 bg0TilemapBuffer[0x800];
u8 bg1TilemapBuffer[0x800];
u8 bg2TilemapBuffer[0x800];
u8 bg3TilemapBuffer[0x800];
}; // size: 285C
struct LineStateTileIdxList
{
const u16 * tiles;
u32 count;
};
static EWRAM_DATA struct SlotMachineState * sSlotMachineState = NULL;
static EWRAM_DATA struct SlotMachineGfxManager * sSlotMachineGfxManager = NULL;
static void InitSlotMachineState(struct SlotMachineState * ptr);
static void CB2_InitSlotMachine(void);
static void CleanSupSlotMachineState(void);
static void CB2_RunSlotMachine(void);
static void MainTask_SlotsGameLoop(u8 taskId);
static void MainTask_NoCoinsGameOver(u8 taskId);
static void MainTask_ShowHelp(u8 taskId);
static void MainTask_ConfirmExitGame(u8 taskId);
static void MainTask_DarnNoPayout(u8 taskId);
static void MainTask_WinHandlePayout(u8 taskId);
static void MainTask_ExitSlots(u8 taskId);
static void SetMainTask(TaskFunc taskFunc);
static void Task_SpinReels(u8 taskId);
static void StartReels(void);
static void StopCurrentReel(u16 whichReel, u16 whichReel2);
static bool32 IsReelSpinning(u16);
static void StopReel1(u16 whichReel);
static void StopReel2(u16 whichReel);
static void StopReel3(u16 whichReel);
static bool32 TwoReelBiasCheck(s32 reel0id, s32 reel0pos, s32 reel1id, s32 reel1pos, s32 icon);
static bool32 OneReelBiasCheck(s32, s32, s32);
static bool32 TestReelIconAttribute(s32 attr, s32 icon);
static void CalcSlotBias(void);
static void ResetMachineBias(void);
static u16 CalcPayout(void);
static void InitGfxManager(struct SlotMachineGfxManager * manager);
static void UpdateReelIconSprites(const s16 *, const s16 *);
static bool32 CreateSlotMachine(void);
static void DestroySlotMachine(void);
static struct SlotMachineSetupTaskData * GetSlotMachineSetupTaskDataPtr(void);
static void Task_SlotMachine(u8 taskId);
static void SetSlotMachineSetupTask(u16 funcno, u8 taskId);
static bool32 IsSlotMachineSetupTaskActive(u8 taskId);
static bool8 SlotsTask_GraphicsInit(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_FadeOut(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_UpdateLineStates(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_ClefairyUpdateOnReelsStart(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_StartClefairyDanceAndWinningLineFlash(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_StopWinningLineFlashTask(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_ClefairyFainted(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_ClefairyNeutral(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_UpdateCoinsDisplay(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_MessageOutOfCoins(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_AskQuitPlaying(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_DestroyYesNoMenu(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_PressReelButton(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_ReleaseReelButtons(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_ShowHelp(u8 *state, struct SlotMachineSetupTaskData * ptr);
static bool8 SlotsTask_HideHelp(u8 *state, struct SlotMachineSetupTaskData * ptr);
static void Slot_PrintOnWindow0(const u8 * str);
static void Slot_ClearWindow0(void);
static void SetLineStatesByBet(u16 * bgTilemapBuffer);
static void SetLineState(u16 * bgTilemapBuffer, u16 lineId, u16 paletteNo);
static void Task_FlashWinningLine(u8 taskId);
static void SignalStopWinningLineFlashTask(void);
static void Slot_CreateYesNoMenu(u8 cursorPos);
static void Slot_DestroyYesNoMenu(void);
static void InitReelButtonTileMem(void);
static void SetReelButtonPressed(u8 reel);
static void ReleaseReelButtons(void);
static void PressReelButton(u8 reel, u8 taskId);
static const u8 sSecondReelBiasCheckIndices[][2] = {
{0x00, 0x03},
{0x00, 0x06},
{0x03, 0x06},
{0x01, 0x04},
{0x01, 0x07},
{0x04, 0x07},
{0x02, 0x05},
{0x02, 0x08},
{0x05, 0x08},
{0x00, 0x04},
{0x00, 0x08},
{0x04, 0x08},
{0x02, 0x04},
{0x02, 0x06},
{0x04, 0x06}
};
static const u8 sThirdReelBiasCheckIndices[][3] = {
{0x00, 0x03, 0x06}, // top row
{0x01, 0x04, 0x07}, // middle row
{0x02, 0x05, 0x08}, // bottom row
{0x00, 0x04, 0x08}, // tl-br
{0x02, 0x04, 0x06} // bl-tr
};
static const u8 sRowAttributes[][4] = {
{0x00, 0x04, 0x08, 0x03}, // tl-br
{0x00, 0x03, 0x06, 0x02}, // top row
{0x01, 0x04, 0x07, 0x01}, // middle row
{0x02, 0x05, 0x08, 0x02}, // bottom row
{0x02, 0x04, 0x06, 0x03} // bl-tr
};
static const u16 sReelBiasChances[][7] = {
{0x1fa1, 0x2eab, 0x3630, 0x39f3, 0x3bd4, 0x3bfc, 0x0049},
{0x1f97, 0x2ea2, 0x3627, 0x39e9, 0x3bca, 0x3bf8, 0x0049},
{0x1f91, 0x2e9b, 0x3620, 0x39e3, 0x3bc4, 0x3bf4, 0x0049},
{0x1f87, 0x2e92, 0x3617, 0x39d9, 0x3bba, 0x3bef, 0x0050},
{0x1f7f, 0x2e89, 0x360e, 0x39d1, 0x3bb2, 0x3bea, 0x0050},
{0x1fc9, 0x2efc, 0x3696, 0x3a63, 0x3c49, 0x3c8b, 0x0073},
};
static const u8 sReelIconAnimByReelAndPos[][21] = {
{
SLOT_IMAGE_7,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_CHERRIES,
SLOT_IMAGE_ROCKET,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_7,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_ROCKET,
SLOT_IMAGE_CHERRIES,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_7,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_ROCKET,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_PIKACHU
}, {
SLOT_IMAGE_7,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_CHERRIES,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_ROCKET,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_CHERRIES,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_CHERRIES,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_7,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_CHERRIES,
SLOT_IMAGE_ROCKET,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_CHERRIES
}, {
SLOT_IMAGE_7,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_PIKACHU,
SLOT_IMAGE_PSYDUCK,
SLOT_IMAGE_MAGNEMITE,
SLOT_IMAGE_SHELLDER,
SLOT_IMAGE_ROCKET
},
};
static const u16 sPayoutTable[] = {
[SLOT_PAYOUT_NONE] = 0,
[SLOT_PAYOUT_CHERRIES2] = 2,
[SLOT_PAYOUT_CHERRIES3] = 6,
[SLOT_PAYOUT_MAGSHELL] = 8,
[SLOT_PAYOUT_PIKAPSY] = 15,
[SLOT_PAYOUT_ROCKET] = 100,
[SLOT_PAYOUT_7] = 300
};
static const u16 sSpritePal_ReelIcons_0[] = INCBIN_U16("graphics/slot_machine/unk_8464974.gbapal");
static const u16 sSpritePal_ReelIcons_1[] = INCBIN_U16("graphics/slot_machine/unk_8464994.gbapal");
static const u16 sSpritePal_ReelIcons_2[] = INCBIN_U16("graphics/slot_machine/unk_84649b4.gbapal");
static const u16 sSpritePal_ReelIcons_3[] = INCBIN_U16("graphics/slot_machine/unk_84649d4.gbapal");
static const u16 sSpritePal_ReelIcons_4[] = INCBIN_U16("graphics/slot_machine/unk_84649f4.gbapal");
#if defined(FIRERED)
static const u32 sSpriteTiles_ReelIcons[] = INCBIN_U32("graphics/slot_machine/unk_8464a14.4bpp.lz");
static const u16 sSpritePal_Clefairy[] = INCBIN_U16("graphics/slot_machine/unk_846506c.gbapal");
static const u32 sSpriteTiles_Clefairy[] = INCBIN_U32("graphics/slot_machine/unk_846506c.4bpp.lz");
#elif defined(LEAFGREEN)
static const u32 sSpriteTiles_ReelIcons[] = INCBIN_U32("graphics/slot_machine/unk_lg_8464434.4bpp.lz");
static const u16 sSpritePal_Clefairy[] = INCBIN_U16("graphics/slot_machine/unk_lg_8464a3c.gbapal");
static const u32 sSpriteTiles_Clefairy[] = INCBIN_U32("graphics/slot_machine/unk_lg_8464a3c.4bpp.lz");
#endif
static const u16 sSpritePal_Digits[] = INCBIN_U16("graphics/slot_machine/unk_8465524.gbapal");
static const u32 sSpriteTiles_Digits[] = INCBIN_U32("graphics/slot_machine/unk_8465544.4bpp.lz");
static const struct CompressedSpriteSheet sSpriteSheets[] = {
{(const void *)sSpriteTiles_ReelIcons, 0xe00, 0},
{(const void *)sSpriteTiles_Clefairy, 0xc00, 1},
{(const void *)sSpriteTiles_Digits, 0x280, 2},
};
static const struct SpritePalette sSpritePalettes[] = {
{sSpritePal_ReelIcons_0, 0},
{sSpritePal_ReelIcons_1, 1},
{sSpritePal_ReelIcons_2, 2},
{sSpritePal_ReelIcons_3, 3},
{sSpritePal_ReelIcons_4, 4},
{sSpritePal_Clefairy, 5},
{sSpritePal_Digits, 6},
{NULL}
};
#if defined(FIRERED)
static const u16 sReelIconPaletteTags[] = {
[SLOT_IMAGE_7] = 2,
[SLOT_IMAGE_ROCKET] = 2,
[SLOT_IMAGE_PIKACHU] = 0,
[SLOT_IMAGE_PSYDUCK] = 0,
[SLOT_IMAGE_CHERRIES] = 2,
[SLOT_IMAGE_MAGNEMITE] = 4,
[SLOT_IMAGE_SHELLDER] = 3
};
#elif defined(LEAFGREEN)
static const u16 sReelIconPaletteTags[] = {
[SLOT_IMAGE_7] = 2,
[SLOT_IMAGE_ROCKET] = 2,
[SLOT_IMAGE_PIKACHU] = 0,
[SLOT_IMAGE_PSYDUCK] = 3,
[SLOT_IMAGE_CHERRIES] = 2,
[SLOT_IMAGE_MAGNEMITE] = 1,
[SLOT_IMAGE_SHELLDER] = 1
};
#endif
static const u16 sReelIconAffineParams[] = {
0x0120, 0x011f, 0x011e, 0x011d, 0x011c, 0x011b, 0x011a, 0x0119, 0x0118, 0x0117, 0x0116, 0x0115, 0x0114, 0x0113, 0x0112, 0x0111,
0x0110, 0x010f, 0x010e, 0x010d, 0x010c, 0x010b, 0x010a, 0x0109, 0x0108, 0x0107, 0x0106, 0x0105, 0x0104, 0x0103, 0x0102, 0x0101,
0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100,
0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100,
0x0101, 0x0102, 0x0103, 0x0104, 0x0105, 0x0106, 0x0107, 0x0108, 0x0109, 0x010a, 0x010b, 0x010c, 0x010d, 0x010e, 0x010f, 0x0110,
0x0111, 0x0112, 0x0113, 0x0114, 0x0115, 0x0116, 0x0117, 0x0118, 0x0119, 0x011a, 0x011b, 0x011c, 0x011d, 0x011e, 0x011f, 0x0120
};
static const u8 sReelIconBldY[] = {
0x10, 0x10, 0x10, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0c, 0x0b, 0x0a, 0x0a, 0x09, 0x08, 0x07, 0x07, 0x06, 0x05, 0x04, 0x04, 0x03, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x06, 0x06, 0x07, 0x08, 0x09, 0x09, 0x0a, 0x0b, 0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f
};
static const struct OamData sOamData_ReelIcons = {
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.x = 0,
.matrixNum = 0,
.size = ST_OAM_SIZE_2,
.tileNum = 0,
.priority = 3,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sAnimCmd_ReelIcon_7[] = {
ANIMCMD_FRAME(0x00, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Rocket[] = {
ANIMCMD_FRAME(0x10, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Pikachu[] = {
ANIMCMD_FRAME(0x20, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Psyduck[] = {
ANIMCMD_FRAME(0x30, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Cherries[] = {
ANIMCMD_FRAME(0x40, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Magnemite[] = {
ANIMCMD_FRAME(0x50, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Shellder[] = {
ANIMCMD_FRAME(0x60, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Pikachu_2[] = {
ANIMCMD_FRAME(0x20, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Psyduck_2[] = {
ANIMCMD_FRAME(0x30, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Cherries_2[] = {
ANIMCMD_FRAME(0x40, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Magnemite_2[] = {
ANIMCMD_FRAME(0x50, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_ReelIcon_Shellder_2[] = {
ANIMCMD_FRAME(0x60, 4),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_ReelIcons[] = {
sAnimCmd_ReelIcon_7,
sAnimCmd_ReelIcon_Rocket,
sAnimCmd_ReelIcon_Pikachu,
sAnimCmd_ReelIcon_Psyduck,
sAnimCmd_ReelIcon_Cherries,
sAnimCmd_ReelIcon_Magnemite,
sAnimCmd_ReelIcon_Shellder,
sAnimCmd_ReelIcon_Pikachu_2,
sAnimCmd_ReelIcon_Psyduck_2,
sAnimCmd_ReelIcon_Cherries_2,
sAnimCmd_ReelIcon_Magnemite_2,
sAnimCmd_ReelIcon_Shellder_2
};
static const union AffineAnimCmd sAffineAnimCmd_ReelIcons_Unused[] = {
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnimTable_ReelIcons_Unused[] = {
sAffineAnimCmd_ReelIcons_Unused
};
static const struct SpriteTemplate sSpriteTemplate_ReelIcons = {
.tileTag = 0,
.paletteTag = 0,
.oam = &sOamData_ReelIcons,
.anims = sAnimTable_ReelIcons,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData sOamData_Digits = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_V_RECTANGLE,
.x = 0,
.matrixNum = 0,
.size = ST_OAM_SIZE_0,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sSpriteAnim_Digit0[] = {
ANIMCMD_FRAME(0x00, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit1[] = {
ANIMCMD_FRAME(0x02, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit2[] = {
ANIMCMD_FRAME(0x04, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit3[] = {
ANIMCMD_FRAME(0x06, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit4[] = {
ANIMCMD_FRAME(0x08, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit5[] = {
ANIMCMD_FRAME(0x0a, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit6[] = {
ANIMCMD_FRAME(0x0c, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit7[] = {
ANIMCMD_FRAME(0x0e, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit8[] = {
ANIMCMD_FRAME(0x10, 4),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Digit9[] = {
ANIMCMD_FRAME(0x12, 4),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_Digits[] = {
sSpriteAnim_Digit0,
sSpriteAnim_Digit1,
sSpriteAnim_Digit2,
sSpriteAnim_Digit3,
sSpriteAnim_Digit4,
sSpriteAnim_Digit5,
sSpriteAnim_Digit6,
sSpriteAnim_Digit7,
sSpriteAnim_Digit8,
sSpriteAnim_Digit9
};
static const struct SpriteTemplate sSpriteTemplate_Digits = {
.tileTag = 2,
.paletteTag = 6,
.oam = &sOamData_Digits,
.anims = sAnimTable_Digits,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData sOamData_Clefairy = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = ST_OAM_SQUARE,
.x = 0,
.matrixNum = 0,
.size = ST_OAM_SIZE_2,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sAnimCmd_Clefairy_Neutral[] = {
ANIMCMD_FRAME(0, 4),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_Clefairy_Spinning[] = {
ANIMCMD_FRAME( 0, 24),
ANIMCMD_FRAME(16, 24),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnimCmd_Clefairy_Payout[] = {
ANIMCMD_FRAME(32, 28),
ANIMCMD_FRAME(48, 28),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnimCmd_Clefairy_Lose[] = {
ANIMCMD_FRAME(64, 12),
ANIMCMD_FRAME(80, 12),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sAnimTable_Clefairy[] = {
sAnimCmd_Clefairy_Neutral,
sAnimCmd_Clefairy_Spinning,
sAnimCmd_Clefairy_Payout,
sAnimCmd_Clefairy_Lose
};
static const struct SpriteTemplate sSpriteTemplate_Clefairy = {
.tileTag = 1,
.paletteTag = 5,
.oam = &sOamData_Clefairy,
.anims = sAnimTable_Clefairy,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
bool8 (*const sSlotMachineSetupTasks[])(u8 *, struct SlotMachineSetupTaskData *) = {
[SLOTTASK_GFX_INIT] = SlotsTask_GraphicsInit,
[SLOTTASK_FADEOUT_EXIT] = SlotsTask_FadeOut,
[SLOTTASK_UPDATE_LINE_LIGHTS] = SlotsTask_UpdateLineStates,
[SLOTTASK_CLEFAIRY_BOUNCE] = SlotsTask_ClefairyUpdateOnReelsStart,
[SLOTTASK_ANIM_WIN] = SlotsTask_StartClefairyDanceAndWinningLineFlash,
[SLOTTASK_END_ANIM_WIN] = SlotsTask_StopWinningLineFlashTask,
[SLOTTASK_ANIM_LOSE] = SlotsTask_ClefairyFainted,
[SLOTTASK_ANIM_BETTING] = SlotsTask_ClefairyNeutral,
[SLOTTASK_SHOW_AMOUNTS] = SlotsTask_UpdateCoinsDisplay,
[SLOTTASK_MSG_NO_COINS] = SlotsTask_MessageOutOfCoins,
[SLOTTASK_ASK_QUIT] = SlotsTask_AskQuitPlaying,
[SLOTTASK_DESTROY_YESNO] = SlotsTask_DestroyYesNoMenu,
[SLOTTASK_PRESS_BUTTON] = SlotsTask_PressReelButton,
[SLOTTASK_RELEASE_BUTTONS] = SlotsTask_ReleaseReelButtons,
[SLOTTASK_SHOWHELP] = SlotsTask_ShowHelp,
[SLOTTASK_HIDEHELP] = SlotsTask_HideHelp
};
#if defined(FIRERED)
static const u16 sBgPal_00[] = INCBIN_U16("graphics/slot_machine/unk_8465930.gbapal");
static const u16 sBgPal_10[] = INCBIN_U16("graphics/slot_machine/unk_8465950.gbapal");
static const u16 sBgPal_20[] = INCBIN_U16("graphics/slot_machine/unk_8465970.gbapal");
static const u16 sBgPal_30[] = INCBIN_U16("graphics/slot_machine/unk_8465990.gbapal");
static const u16 sBgPal_40[] = INCBIN_U16("graphics/slot_machine/unk_84659b0.gbapal");
static const u32 sBg2Tiles_00[] = INCBIN_U32("graphics/slot_machine/unk_84659d0.4bpp.lz");
static const u32 sBg2Map[] = INCBIN_U32("graphics/slot_machine/unk_84661d4.bin.lz");
static const u16 sBgPal_50[] = INCBIN_U16("graphics/slot_machine/unk_84664bc.gbapal");
static const u16 sBgPal_VictoryFlash[] = INCBIN_U16("graphics/slot_machine/unk_84664dc.gbapal","graphics/slot_machine/unk_84664fc.gbapal", "graphics/slot_machine/unk_846651c.gbapal");
#elif defined(LEAFGREEN)
static const u16 sBgPal_00[] = INCBIN_U16("graphics/slot_machine/unk_lg_84652bc.gbapal");
static const u16 sBgPal_10[] = INCBIN_U16("graphics/slot_machine/unk_lg_84652dc.gbapal");
static const u16 sBgPal_20[] = INCBIN_U16("graphics/slot_machine/unk_lg_84652fc.gbapal");
static const u16 sBgPal_30[] = INCBIN_U16("graphics/slot_machine/unk_lg_846531c.gbapal");
static const u16 sBgPal_40[] = INCBIN_U16("graphics/slot_machine/unk_lg_846533c.gbapal");
static const u32 sBg2Tiles_00[] = INCBIN_U32("graphics/slot_machine/unk_lg_846535c.4bpp.lz");
static const u32 sBg2Map[] = INCBIN_U32("graphics/slot_machine/unk_lg_8465ab8.bin.lz");
static const u16 sBgPal_50[] = INCBIN_U16("graphics/slot_machine/unk_lg_8465d9c.gbapal");
static const u16 sBgPal_VictoryFlash[] = INCBIN_U16("graphics/slot_machine/unk_lg_8465dbc.gbapal","graphics/slot_machine/unk_lg_8465ddc.gbapal", "graphics/slot_machine/unk_lg_8465dfc.gbapal");
#endif
static const u32 sBg2Tiles_C0[] = INCBIN_U32("graphics/slot_machine/unk_846653c.4bpp.lz");
static const u16 sBgPal_70[] = INCBIN_U16("graphics/slot_machine/unk_84665c0.gbapal");
static const u16 sBgPal_80[] = INCBIN_U16("graphics/slot_machine/unk_84665e0.gbapal");
static const u16 sBgPal_90[] = INCBIN_U16("graphics/slot_machine/unk_8466600.gbapal");
#if defined(FIRERED)
static const u32 sBg1Tiles[] = INCBIN_U32("graphics/slot_machine/unk_8466620.4bpp.lz");
static const u32 sBg1Map[] = INCBIN_U32("graphics/slot_machine/unk_8466998.bin.lz");
#elif defined(LEAFGREEN)
static const u32 sBg1Tiles[] = INCBIN_U32("graphics/slot_machine/unk_lg_8465f00.4bpp.lz");
static const u32 sBg1Map[] = INCBIN_U32("graphics/slot_machine/unk_lg_8466278.bin.lz");
#endif
static const struct BgTemplate sBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}, {
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}, {
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x000
}, {
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}
};
static const struct WindowTemplate sWindowTemplates[] = {
{
.bg = 0,
.tilemapLeft = 5,
.tilemapTop = 15,
.width = 20,
.height = 4,
.paletteNum = 0x0f,
.baseBlock = 0x04f
}, {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 30,
.height = 2,
.paletteNum = 0x0e,
.baseBlock = 0x013
},
DUMMY_WIN_TEMPLATE
};
static const u16 sLineTiles_TLBR[] = {
0x00a4, 0x00a5, 0x00a6, 0x00c4, 0x00c5, 0x00c6, 0x00c7, 0x00e7, 0x012c, 0x014c, 0x0191, 0x01b1, 0x01f6, 0x0216, 0x0217, 0x0218, 0x0219, 0x0237, 0x0238, 0x0239
};
static const u16 sLineTiles_TopRow[] = {
0x00e4, 0x00e5, 0x00e6, 0x00f7, 0x00f8, 0x00f9, 0x0104, 0x0105, 0x0106, 0x0107, 0x010c, 0x0111, 0x0116, 0x0117, 0x0118, 0x0119, 0x0124, 0x0125, 0x0126, 0x0137, 0x0138, 0x0139
};
static const u16 sLineTiles_MiddleRow[] = {
0x0144, 0x0145, 0x0146, 0x0157, 0x0158, 0x0159, 0x0164, 0x0165, 0x0166, 0x0167, 0x016c, 0x0171, 0x0176, 0x0177, 0x0178, 0x0179, 0x0184, 0x0185, 0x0186, 0x0197, 0x0198, 0x0199
};
static const u16 sLineTiles_BottomRow[] = {
0x01a4, 0x01a5, 0x01a6, 0x01b7, 0x01b8, 0x01b9, 0x01c4, 0x01c5, 0x01c6, 0x01c7, 0x01cc, 0x01d1, 0x01d6, 0x01d7, 0x01d8, 0x01d9, 0x01e4, 0x01e5, 0x01e6, 0x01f7, 0x01f8, 0x01f9
};
static const u16 sLineTiles_BLTR[] = {
0x0204, 0x0205, 0x0206, 0x0224, 0x0225, 0x0226, 0x01e7, 0x0207, 0x018c, 0x01ac, 0x0131, 0x0151, 0x00d6, 0x00f6, 0x00b7, 0x00b8, 0x00b9, 0x00d7, 0x00d8, 0x00d9
};
static const struct LineStateTileIdxList sLineStateTileIdxs[] = {
{ sLineTiles_TLBR, NELEMS(sLineTiles_TLBR) },
{ sLineTiles_TopRow, NELEMS(sLineTiles_TopRow) },
{ sLineTiles_MiddleRow, NELEMS(sLineTiles_MiddleRow) },
{ sLineTiles_BottomRow, NELEMS(sLineTiles_BottomRow) },
{ sLineTiles_BLTR, NELEMS(sLineTiles_BLTR) }
};
static const u8 sWInningLineFlashPalIdxs[2] = {2, 4};
static const struct WindowTemplate sYesNoWindowTemplate = {
.bg = 0,
.tilemapLeft = 19,
.tilemapTop = 9,
.width = 6,
.height = 4,
.paletteNum = 15,
.baseBlock = 0x9F
};
static const u16 sReelButtonMapTileIdxs[][4] = {
{0x0229, 0x022a, 0x0249, 0x024a},
{0x022e, 0x022f, 0x024e, 0x024f},
{0x0233, 0x0234, 0x0253, 0x0254}
};
void PlaySlotMachine(u16 machineIdx, MainCallback savedCallback)
{
ResetTasks();
sSlotMachineState = Alloc(sizeof(*sSlotMachineState));
if (sSlotMachineState == NULL)
SetMainCallback2(savedCallback);
else
{
if (machineIdx > 5)
machineIdx = 0;
sSlotMachineState->machineidx = machineIdx;
sSlotMachineState->savedCallback = savedCallback;
InitSlotMachineState(sSlotMachineState);
SetMainCallback2(CB2_InitSlotMachine);
}
}
static void InitSlotMachineState(struct SlotMachineState * ptr)
{
s32 i;
ptr->currentReel = 0;
ptr->bet = 0;
ptr->payout = 0;
// for whatever reason, the loop does not use the ptr param
for (i = 0; i < 3; i++)
{
sSlotMachineState->reelIsSpinning[i] = FALSE;
sSlotMachineState->reelPositions[i] = 0;
sSlotMachineState->reelSubpixel[i] = 0;
sSlotMachineState->destReelPos[i] = 21;
}
}
static void CB2_InitSlotMachine(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
switch (gMain.state)
{
case 0:
if (CreateSlotMachine())
{
SetMainCallback2(sSlotMachineState->savedCallback);
CleanSupSlotMachineState();
}
else
{
SetSlotMachineSetupTask(SLOTTASK_GFX_INIT, 0);
gMain.state++;
}
break;
case 1:
if (!IsSlotMachineSetupTaskActive(0))
{
sSlotMachineState->taskId = CreateTask(MainTask_SlotsGameLoop, 0);
sSlotMachineState->spinReelsTaskId = CreateTask(Task_SpinReels, 1);
SetMainCallback2(CB2_RunSlotMachine);
}
break;
}
}
static void CleanSupSlotMachineState(void)
{
DestroySlotMachine();
if (sSlotMachineState != NULL)
{
Free(sSlotMachineState);
sSlotMachineState = NULL;
}
}
static void CB2_RunSlotMachine(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void MainTask_SlotsGameLoop(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
// Betting Phase
if (GetCoins() == 0)
{
SetMainTask(MainTask_NoCoinsGameOver);
}
else if (JOY_NEW(DPAD_DOWN))
{
sSlotMachineState->bet++;
RemoveCoins(1);
PlaySE(SE_RS_SHOP);
SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
SetSlotMachineSetupTask(SLOTTASK_UPDATE_LINE_LIGHTS, 1);
data[0] = 1;
}
else if (JOY_NEW(R_BUTTON))
{
s32 toAdd = 3 - sSlotMachineState->bet;
if (GetCoins() >= toAdd)
{
sSlotMachineState->bet = 3;
RemoveCoins(toAdd);
}
else
{
sSlotMachineState->bet += GetCoins();
SetCoins(0);
}
PlaySE(SE_RS_SHOP);
SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
SetSlotMachineSetupTask(SLOTTASK_UPDATE_LINE_LIGHTS, 1);
data[0] = 1;
}
else if (JOY_NEW(A_BUTTON) && sSlotMachineState->bet != 0)
{
data[0] = 2;
}
else if (JOY_NEW(B_BUTTON))
{
SetMainTask(MainTask_ConfirmExitGame);
}
else if (JOY_NEW(DPAD_RIGHT))
{
SetMainTask(MainTask_ShowHelp);
}
break;
case 1:
if (!IsSlotMachineSetupTaskActive(0) && !IsSlotMachineSetupTaskActive(1))
{
if (sSlotMachineState->bet == 3 || GetCoins() == 0)
data[0] = 2;
else
data[0] = 0;
}
break;
case 2:
SetQLPlayedTheSlots();
CalcSlotBias();
StartReels();
sSlotMachineState->currentReel = 0;
SetSlotMachineSetupTask(SLOTTASK_CLEFAIRY_BOUNCE, 0);
data[0] = 3;
break;
case 3:
if (!IsSlotMachineSetupTaskActive(0))
{
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_CONTEST_PLACE);
StopCurrentReel(sSlotMachineState->currentReel, sSlotMachineState->currentReel);
PressReelButton(sSlotMachineState->currentReel, 0);
data[0] = 4;
}
}
break;
case 4:
if (IsReelSpinning(sSlotMachineState->currentReel) == 0 && !IsSlotMachineSetupTaskActive(0))
{
sSlotMachineState->currentReel++;
if (sSlotMachineState->currentReel >= 3)
{
sSlotMachineState->slotRewardClass = CalcPayout();
sSlotMachineState->bet = 0;
sSlotMachineState->currentReel = 0;
if (sSlotMachineState->slotRewardClass == SLOT_PAYOUT_NONE)
SetMainTask(MainTask_DarnNoPayout);
else
{
if (sSlotMachineState->slotRewardClass == SLOT_PAYOUT_7)
IncrementGameStat(GAME_STAT_SLOT_JACKPOTS);
ResetMachineBias();
SetMainTask(MainTask_WinHandlePayout);
}
}
else
data[0] = 3;
}
break;
}
}
static void MainTask_NoCoinsGameOver(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
SetSlotMachineSetupTask(SLOTTASK_MSG_NO_COINS, 0);
data[0]++;
break;
case 1:
if (!IsSlotMachineSetupTaskActive(0))
data[0]++;
break;
case 2:
if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY))
SetMainTask(MainTask_ExitSlots);
break;
}
}
static void MainTask_ShowHelp(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
SetSlotMachineSetupTask(SLOTTASK_SHOWHELP, 0);
data[0]++;
break;
case 1:
if (!IsSlotMachineSetupTaskActive(0))
data[0]++;
break;
case 2:
if (JOY_NEW(DPAD_LEFT))
{
SetSlotMachineSetupTask(SLOTTASK_HIDEHELP, 0);
data[0]++;
}
break;
case 3:
if (!IsSlotMachineSetupTaskActive(0))
SetMainTask(MainTask_SlotsGameLoop);
break;
}
}
static void MainTask_ConfirmExitGame(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
SetSlotMachineSetupTask(SLOTTASK_ASK_QUIT, 0);
data[0]++;
break;
case 1:
if (!IsSlotMachineSetupTaskActive(0))
data[0]++;
break;
case 2:
switch (Menu_ProcessInputNoWrapClearOnChoose())
{
case 0:
AddCoins(sSlotMachineState->bet);
SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
data[0] = 3;
break;
case 1:
case -1:
SetSlotMachineSetupTask(SLOTTASK_DESTROY_YESNO, 0);
data[0] = 4;
break;
}
break;
case 3:
if (!IsSlotMachineSetupTaskActive(0))
SetMainTask(MainTask_ExitSlots);
break;
case 4:
if (!IsSlotMachineSetupTaskActive(0))
SetMainTask(MainTask_SlotsGameLoop);
break;
}
}
static void MainTask_DarnNoPayout(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
SetSlotMachineSetupTask(SLOTTASK_ANIM_LOSE, 0);
data[1] = 0;
data[0]++;
break;
case 1:
data[1]++;
if (data[1] > 60)
{
SetSlotMachineSetupTask(SLOTTASK_ANIM_BETTING, 0);
SetSlotMachineSetupTask(SLOTTASK_UPDATE_LINE_LIGHTS, 1);
SetSlotMachineSetupTask(SLOTTASK_RELEASE_BUTTONS, 2);
data[0]++;
}
break;
case 2:
if (!IsSlotMachineSetupTaskActive(0) && !IsSlotMachineSetupTaskActive(1) && !IsSlotMachineSetupTaskActive(2))
SetMainTask(MainTask_SlotsGameLoop);
break;
}
}
static void MainTask_WinHandlePayout(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
if (sSlotMachineState->slotRewardClass == SLOT_PAYOUT_ROCKET || sSlotMachineState->slotRewardClass == SLOT_PAYOUT_7)
PlayFanfare(MUS_SLOTS_JACKPOT);
else
PlayFanfare(MUS_SLOTS_WIN);
SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
SetSlotMachineSetupTask(SLOTTASK_ANIM_WIN, 1);
data[1] = 8;
data[0]++;
break;
case 1:
data[1]++;
if (data[1] > 120)
{
data[1] = 8;
if (JOY_HELD(A_BUTTON))
data[1] = 2;
data[0]++;
}
break;
case 2:
if (!IsSlotMachineSetupTaskActive(0))
{
if (IsFanfareTaskInactive() && JOY_NEW(START_BUTTON))
{
AddCoins(sSlotMachineState->payout);
sSlotMachineState->payout = 0;
}
else
{
data[1]--;
if (data[1] == 0)
{
if (IsFanfareTaskInactive())
PlaySE(SE_PIN);
if (sSlotMachineState->payout != 0)
{
AddCoins(1);
sSlotMachineState->payout--;
}
data[1] = 8;
if (JOY_HELD(A_BUTTON))
data[1] = 2;
}
}
SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
if (sSlotMachineState->payout == 0)
data[0]++;
}
break;
case 3:
if (IsFanfareTaskInactive() && !IsSlotMachineSetupTaskActive(0))
{
SetSlotMachineSetupTask(SLOTTASK_END_ANIM_WIN, 0);
data[0]++;
}
break;
case 4:
if (!IsSlotMachineSetupTaskActive(0))
{
SetSlotMachineSetupTask(SLOTTASK_UPDATE_LINE_LIGHTS, 0);
SetSlotMachineSetupTask(SLOTTASK_RELEASE_BUTTONS, 1);
data[0]++;
}
break;
case 5:
if (!IsSlotMachineSetupTaskActive(0) && !IsSlotMachineSetupTaskActive(1))
SetMainTask(MainTask_SlotsGameLoop);
break;
}
}
static void MainTask_ExitSlots(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
SetSlotMachineSetupTask(SLOTTASK_FADEOUT_EXIT, 0);
data[0]++;
break;
case 1:
if (!IsSlotMachineSetupTaskActive(0))
{
SetMainCallback2(sSlotMachineState->savedCallback);
CleanSupSlotMachineState();
}
break;
}
}
static void SetMainTask(TaskFunc taskFunc)
{
gTasks[sSlotMachineState->taskId].func = taskFunc;
gTasks[sSlotMachineState->taskId].data[0] = 0;
}
static void Task_SpinReels(u8 taskId)
{
// taskId is never used
s32 i;
for (i = 0; i < 3; i++)
{
if (sSlotMachineState->reelIsSpinning[i] || sSlotMachineState->reelSubpixel[i] != 0)
{
if (sSlotMachineState->reelSubpixel[i] != 0 || sSlotMachineState->reelPositions[i] != sSlotMachineState->destReelPos[i])
{
sSlotMachineState->reelSubpixel[i]++;
if (sSlotMachineState->reelSubpixel[i] > 2)
{
sSlotMachineState->reelSubpixel[i] = 0;
sSlotMachineState->reelPositions[i]--;
if (sSlotMachineState->reelPositions[i] < 0)
sSlotMachineState->reelPositions[i] = 20;
}
if (sSlotMachineState->reelPositions[i] != sSlotMachineState->destReelPos[i])
continue;
}
sSlotMachineState->destReelPos[i] = 21;
sSlotMachineState->reelIsSpinning[i] = FALSE;
}
}
UpdateReelIconSprites(sSlotMachineState->reelPositions, sSlotMachineState->reelSubpixel);
}
static void StartReels(void)
{
s32 i;
for (i = 0; i < 3; i++)
{
sSlotMachineState->reelIsSpinning[i] = TRUE;
}
}
static void StopCurrentReel(u16 whichReel, u16 whichReel2)
{
switch (whichReel2)
{
case 0:
StopReel1(whichReel);
break;
case 1:
StopReel2(whichReel);
break;
case 2:
StopReel3(whichReel);
break;
}
}
static bool32 IsReelSpinning(u16 whichReel)
{
return sSlotMachineState->reelIsSpinning[whichReel];
}
static s16 GetNextReelPosition(u16 whichReel)
{
s16 position = sSlotMachineState->reelPositions[whichReel];
if (sSlotMachineState->reelSubpixel[whichReel] != 0)
{
position--;
if (position < 0)
position = 20;
}
return position;
}
static void StopReel1(u16 whichReel)
{
s32 i, j;
s16 destPos;
u8 posToSample[5];
s16 nextPos = GetNextReelPosition(whichReel);
s32 numPosToSample = 0;
if (sSlotMachineState->machineBias == 0 && whichReel == 0)
{
for (i = 0; i < 5; i++)
{
for (j = 0, destPos = nextPos - i + 1; j < 3; j++, destPos++)
{
if (destPos >= 21)
destPos = 0;
if (TestReelIconAttribute(1, sReelIconAnimByReelAndPos[whichReel][destPos]))
break;
}
if (j == 3)
{
posToSample[numPosToSample] = i;
numPosToSample++;
}
}
}
else if (sSlotMachineState->machineBias != 1 || whichReel == 0)
{
for (i = 0, destPos = nextPos + 1; i < 3; i++, destPos++)
{
if (destPos >= 21)
destPos = 0;
if (TestReelIconAttribute(sSlotMachineState->machineBias, sReelIconAnimByReelAndPos[whichReel][destPos]))
{
posToSample[0] = 0;
numPosToSample = 1;
break;
}
}
for (i = 0, destPos = nextPos; i < 4; i++, destPos--)
{
if (destPos < 0)
destPos = 20;
if (TestReelIconAttribute(sSlotMachineState->machineBias, sReelIconAnimByReelAndPos[whichReel][destPos]))
{
posToSample[numPosToSample] = i + 1;
numPosToSample++;
}
}
}
if (numPosToSample == 0)
{
destPos = Random() % 5;
}
else
{
destPos = posToSample[Random() % numPosToSample];
}
destPos = nextPos - destPos;
if (destPos < 0)
destPos += 21;
sSlotMachineState->reelStopOrder[0] = whichReel;
sSlotMachineState->destReelPos[whichReel] = destPos;
}
static void StopReel2(u16 whichReel)
{
s16 pos, firstStoppedReelPos, firstStoppedReelId, nextPos;
s32 i;
s32 numPossiblePositions;
u8 possiblePositions[5];
firstStoppedReelId = sSlotMachineState->reelStopOrder[0];
firstStoppedReelPos = sSlotMachineState->reelPositions[firstStoppedReelId] + 1;
if (firstStoppedReelPos >= 21)
firstStoppedReelPos = 0;
nextPos = GetNextReelPosition(whichReel);
pos = nextPos + 1;
if (pos >= 21)
pos = 0;
numPossiblePositions = 0;
for (i = 0; i < 5; i++)
{
if (TwoReelBiasCheck(firstStoppedReelId, firstStoppedReelPos, whichReel, pos, sSlotMachineState->machineBias))
{
possiblePositions[numPossiblePositions] = i;
numPossiblePositions++;
}
pos--;
if (pos < 0)
pos = 20;
}
if (numPossiblePositions == 0)
{
sSlotMachineState->reel2BiasInPlay = 0;
if (sSlotMachineState->machineBias == SLOT_PAYOUT_ROCKET || sSlotMachineState->machineBias == SLOT_PAYOUT_7)
pos = 4;
else
pos = 0;
}
else
{
sSlotMachineState->reel2BiasInPlay = 1;
pos = possiblePositions[0];
}
pos = nextPos - pos;
if (pos < 0)
pos += 21;
sSlotMachineState->reelStopOrder[1] = whichReel;
sSlotMachineState->destReelPos[whichReel] = pos;
}
static void StopReel3(u16 whichReel)
{
s32 i;
s32 numPossiblePositions;
s32 nextPos;
s32 testPos;
s32 pos;
u8 possiblePositions[5];
nextPos = GetNextReelPosition(whichReel);
testPos = nextPos;
numPossiblePositions = 0;
for (i = 0; i < 5; i++)
{
if (OneReelBiasCheck(whichReel, testPos, sSlotMachineState->machineBias))
{
possiblePositions[numPossiblePositions] = i;
numPossiblePositions++;
}
testPos--;
if (testPos < 0)
testPos = 20;
}
if (numPossiblePositions == 0)
{
if (sSlotMachineState->machineBias == SLOT_PAYOUT_ROCKET || sSlotMachineState->machineBias == SLOT_PAYOUT_7)
pos = 4;
else
pos = 0;
}
else
pos = possiblePositions[0];
pos = nextPos - pos;
if (pos < 0)
pos += 21;
sSlotMachineState->destReelPos[whichReel] = pos;
}
static bool32 TwoReelBiasCheck(s32 reel0id, s32 reel0pos, s32 reel1id, s32 reel1pos, s32 icon)
{
s32 i;
u8 icons[9] = {};
for (i = 0; i < 9; i++)
icons[i] = 7;
for (i = 0; i < 3; i++)
{
icons[3 * reel0id + i] = sReelIconAnimByReelAndPos[reel0id][reel0pos];
icons[3 * reel1id + i] = sReelIconAnimByReelAndPos[reel1id][reel1pos];
reel0pos++;
if (reel0pos >= 21)
reel0pos = 0;
reel1pos++;
if (reel1pos >= 21)
reel1pos = 0;
}
switch (icon)
{
case 0:
for (i = 0; i < 3; i++)
{
if (TestReelIconAttribute(1, icons[i]))
return FALSE;
}
for (i = 0; i < 15; i++)
{
if (icons[sSecondReelBiasCheckIndices[i][0]] == icons[sSecondReelBiasCheckIndices[i][1]])
return TRUE;
}
return FALSE;
case 1:
if (reel0id == 0 || reel1id == 0)
{
if (reel0id == 1 || reel1id == 1)
{
for (i = 0; i < 15; i += 3)
{
if (icons[sSecondReelBiasCheckIndices[i][0]] == icons[sSecondReelBiasCheckIndices[i][1]])
return FALSE;
}
}
for (i = 0; i < 3; i++)
{
if (TestReelIconAttribute(icon, icons[i]))
return TRUE;
}
return FALSE;
}
else
return TRUE;
case 2:
if (reel0id == 2 || reel1id == 2)
{
for (i = 0; i < 9; i++)
{
if (TestReelIconAttribute(icon, icons[i]))
return TRUE;
}
return FALSE; // wrong level
}
}
for (i = 0; i < 15; i++)
{
if (icons[sSecondReelBiasCheckIndices[i][0]] == icons[sSecondReelBiasCheckIndices[i][1]] && TestReelIconAttribute(icon, icons[sSecondReelBiasCheckIndices[i][0]]))
return TRUE;
}
return FALSE;
}
static bool32 OneReelBiasCheck(s32 reelId, s32 reelPos, s32 biasIcon)
{
u8 icons[9];
s32 secondStoppedPos, firstStoppedPos;
s32 i;
firstStoppedPos++; firstStoppedPos--;
firstStoppedPos = sSlotMachineState->reelPositions[sSlotMachineState->reelStopOrder[0]] + 1;
secondStoppedPos = sSlotMachineState->reelPositions[sSlotMachineState->reelStopOrder[1]] + 1;
reelPos++;
if (firstStoppedPos >= 21)
firstStoppedPos = 0;
if (secondStoppedPos >= 21)
secondStoppedPos = 0;
if (reelPos >= 21)
reelPos = 0;
for (i = 0; i < 3; i++)
{
icons[sSlotMachineState->reelStopOrder[0] * 3 + i] = sReelIconAnimByReelAndPos[sSlotMachineState->reelStopOrder[0]][firstStoppedPos];
icons[sSlotMachineState->reelStopOrder[1] * 3 + i] = sReelIconAnimByReelAndPos[sSlotMachineState->reelStopOrder[1]][secondStoppedPos];
icons[reelId * 3 + i] = sReelIconAnimByReelAndPos[reelId][reelPos];
if (++firstStoppedPos >= 21)
firstStoppedPos = 0;
if (++secondStoppedPos >= 21)
secondStoppedPos = 0;
if (++reelPos >= 21)
reelPos = 0;
}
switch (biasIcon)
{
case SLOT_PAYOUT_NONE:
for (i = 0; i < 3; i++)
{
if (TestReelIconAttribute(1, icons[i]))
return FALSE;
}
for (i = 0; i < 5; i++)
{
if (icons[sThirdReelBiasCheckIndices[i][0]] == icons[sThirdReelBiasCheckIndices[i][1]] && icons[sThirdReelBiasCheckIndices[i][0]] == icons[sThirdReelBiasCheckIndices[i][2]])
return FALSE;
}
return TRUE;
case SLOT_PAYOUT_CHERRIES2:
for (i = 0; i < 5; i++)
{
if (icons[sThirdReelBiasCheckIndices[i][0]] == icons[sThirdReelBiasCheckIndices[i][1]] && TestReelIconAttribute(biasIcon, icons[sThirdReelBiasCheckIndices[i][0]]))
return FALSE;
}
for (i = 0; i < 3; i++)
{
if (TestReelIconAttribute(biasIcon, icons[i]))
return TRUE;
}
return FALSE;
case SLOT_PAYOUT_CHERRIES3:
for (i = 0; i < 5; i++)
{
if (icons[sThirdReelBiasCheckIndices[i][0]] == icons[sThirdReelBiasCheckIndices[i][1]] && TestReelIconAttribute(biasIcon, icons[sThirdReelBiasCheckIndices[i][0]]))
return TRUE;
}
return FALSE;
}
for (i = 0; i < 5; i++)
{
if (icons[sThirdReelBiasCheckIndices[i][0]] == icons[sThirdReelBiasCheckIndices[i][1]] && icons[sThirdReelBiasCheckIndices[i][0]] == icons[sThirdReelBiasCheckIndices[i][2]] && TestReelIconAttribute(biasIcon, icons[sThirdReelBiasCheckIndices[i][0]]))
return TRUE;
}
return FALSE;
}
static bool32 TestReelIconAttribute(s32 attr, s32 icon)
{
switch (attr)
{
case SLOT_PAYOUT_NONE:
return icon ^ 4 ? TRUE : FALSE;
case SLOT_PAYOUT_CHERRIES2:
case SLOT_PAYOUT_CHERRIES3:
return icon == SLOT_IMAGE_CHERRIES ? TRUE : FALSE;
case SLOT_PAYOUT_MAGSHELL:
return icon == SLOT_IMAGE_MAGNEMITE || icon == SLOT_IMAGE_SHELLDER ? TRUE : FALSE;
case SLOT_PAYOUT_PIKAPSY:
return icon == SLOT_IMAGE_PIKACHU || icon == SLOT_IMAGE_PSYDUCK ? TRUE : FALSE;
case SLOT_PAYOUT_ROCKET:
return icon == SLOT_IMAGE_ROCKET ? TRUE : FALSE;
case SLOT_PAYOUT_7:
return icon == SLOT_IMAGE_7 ? TRUE : FALSE;
default:
return FALSE;
}
}
static u8 ReelIconToPayoutRank(s32 iconId)
{
switch (iconId)
{
default:
case SLOT_IMAGE_CHERRIES:
return SLOT_PAYOUT_CHERRIES2;
case SLOT_IMAGE_MAGNEMITE:
case SLOT_IMAGE_SHELLDER:
return SLOT_PAYOUT_MAGSHELL;
case SLOT_IMAGE_PIKACHU:
case SLOT_IMAGE_PSYDUCK:
return SLOT_PAYOUT_PIKAPSY;
case SLOT_IMAGE_ROCKET:
return SLOT_PAYOUT_ROCKET;
case SLOT_IMAGE_7:
return SLOT_PAYOUT_7;
}
}
static void CalcSlotBias(void)
{
u16 rval = Random() / 4;
s32 i;
const u16 * biasChances = sReelBiasChances[sSlotMachineState->machineidx];
for (i = 0; i < 6; i++)
{
if (rval < biasChances[i])
break;
}
if (sSlotMachineState->machineBias < SLOT_PAYOUT_ROCKET)
{
if (sSlotMachineState->biasCooldown == 0)
{
if ((Random() & 0x3FFF) < biasChances[SLOT_PAYOUT_7])
sSlotMachineState->biasCooldown = (Random() & 1) ? 5 : 60;
}
if (sSlotMachineState->biasCooldown != 0)
{
if (i == 0 && (Random() & 0x3FFF) < 0x2CCC) // 70%
sSlotMachineState->biasCooldown = (Random() & 1) ? 5 : 60;
sSlotMachineState->biasCooldown--;
}
sSlotMachineState->machineBias = i;
}
}
static void ResetMachineBias(void)
{
sSlotMachineState->machineBias = 0;
}
static u16 CalcPayout(void)
{
u8 visibleIcons[9] = {};
s32 i;
s32 reel1pos, reel2pos, reel3pos;
s32 bestMatch;
for (i = 0; i < 5; i++)
sSlotMachineState->winFlags[i] = FALSE;
bestMatch = 0;
reel1pos = sSlotMachineState->reelPositions[0];
reel2pos = sSlotMachineState->reelPositions[1];
reel3pos = sSlotMachineState->reelPositions[2];
for (i = 0; i < 3; i++)
{
reel1pos++;
if (reel1pos >= 21)
reel1pos = 0;
reel2pos++;
if (reel2pos >= 21)
reel2pos = 0;
reel3pos++;
if (reel3pos >= 21)
reel3pos = 0;
visibleIcons[0 * 3 + i] = sReelIconAnimByReelAndPos[0][reel1pos];
visibleIcons[1 * 3 + i] = sReelIconAnimByReelAndPos[1][reel2pos];
visibleIcons[2 * 3 + i] = sReelIconAnimByReelAndPos[2][reel3pos];
}
sSlotMachineState->payout = 0;
for (i = 0; i < 5; i++)
{
if (sSlotMachineState->bet >= sRowAttributes[i][ROWATTR_MINBET])
{
int curMatch;
if (TestReelIconAttribute(1, visibleIcons[sRowAttributes[i][ROWATTR_COL1POS]]))
curMatch = TestReelIconAttribute(2, visibleIcons[sRowAttributes[i][ROWATTR_COL2POS]]) ? 2 : 1;
else if (visibleIcons[sRowAttributes[i][ROWATTR_COL1POS]] == visibleIcons[sRowAttributes[i][ROWATTR_COL2POS]] && visibleIcons[sRowAttributes[i][ROWATTR_COL1POS]] == visibleIcons[sRowAttributes[i][ROWATTR_COL3POS]])
curMatch = ReelIconToPayoutRank(visibleIcons[sRowAttributes[i][ROWATTR_COL1POS]]);
else
curMatch = 0;
if (curMatch != 0)
{
sSlotMachineState->winFlags[i] = TRUE;
sSlotMachineState->payout += sPayoutTable[curMatch];
}
if (curMatch > bestMatch)
bestMatch = curMatch;
}
}
return bestMatch;
}
static u16 GetPayout(void)
{
return sSlotMachineState->payout;
}
static u8 GetPlayerBet(void)
{
return sSlotMachineState->bet;
}
static bool32 GetWinFlagByLine(int a0)
{
return sSlotMachineState->winFlags[a0];
}
static bool32 LoadSpriteGraphicsAndAllocateManager(void)
{
s32 i;
for (i = 0; i < NELEMS(sSpriteSheets); i++)
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
LoadSpritePalettes(sSpritePalettes);
sSlotMachineGfxManager = Alloc(sizeof(*sSlotMachineGfxManager));
if (sSlotMachineGfxManager == NULL)
return FALSE;
InitGfxManager(sSlotMachineGfxManager);
return TRUE;
}
static void DestroyGfxManager(void)
{
if (sSlotMachineGfxManager != NULL)
{
Free(sSlotMachineGfxManager);
sSlotMachineGfxManager = NULL;
}
}
static void InitGfxManager(struct SlotMachineGfxManager * manager)
{
s32 i, j;
for (i = 0; i < 3; i++)
{
manager->field_00[i] = 0;
for (j = 0; j < 5; j++)
{
manager->reelIconSprites[i][j] = NULL;
}
}
}
static void CreateReelIconSprites(void)
{
struct Sprite * sprite;
s32 i, j;
s32 spriteId;
s32 animId;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 5; j++)
{
spriteId = CreateSprite(&sSpriteTemplate_ReelIcons, 80 + 40 * i, 44 + 24 * j, 2);
animId = sReelIconAnimByReelAndPos[i][j];
sprite = &gSprites[spriteId];
StartSpriteAnim(sprite, animId);
sprite->oam.paletteNum = IndexOfSpritePaletteTag(sReelIconPaletteTags[animId]);
sprite->data[0] = i;
sprite->data[1] = j;
sprite->data[2] = j;
sprite->data[3] = 0;
sprite->oam.matrixNum = 0;
sSlotMachineGfxManager->reelIconSprites[i][j] = sprite;
sSlotMachineGfxManager->reelIconAffineParamPtr = (vu16 *)(OAM + 0 * sizeof(struct OamData) + offsetof(struct OamData, affineParam));
}
}
}
static void UpdateReelIconSprites(const s16 * reelPosPtr, const s16 * yposPtr)
{
s32 i, j;
s32 reelPos, ypos;
for (i = 0; i < 3; i++)
{
reelPos = *reelPosPtr;
ypos = *yposPtr * 8;
for (j = 0; j < 5; j++)
{
sSlotMachineGfxManager->reelIconSprites[i][j]->pos2.y = ypos;
{
s32 animId = sReelIconAnimByReelAndPos[i][reelPos];
struct Sprite * sprite = sSlotMachineGfxManager->reelIconSprites[i][j];
StartSpriteAnim(sprite, animId);
}
{
s32 animId = sReelIconAnimByReelAndPos[i][reelPos];
struct Sprite * sprite = sSlotMachineGfxManager->reelIconSprites[i][j];
StartSpriteAnim(sprite, animId);
}
sSlotMachineGfxManager->reelIconSprites[i][j]->oam.paletteNum = IndexOfSpritePaletteTag(sReelIconPaletteTags[sReelIconAnimByReelAndPos[i][reelPos]]);
reelPos++;
if (reelPos >= 21)
reelPos = 0;
}
reelPosPtr++;
yposPtr++;
}
}
static void HBlankCB_SlotMachine(void)
{
s32 vcount = REG_VCOUNT - 0x2B;
if (vcount < 0x54u)
{
*sSlotMachineGfxManager->reelIconAffineParamPtr = sReelIconAffineParams[vcount];
REG_BLDY = sReelIconBldY[vcount];
}
else
{
*sSlotMachineGfxManager->reelIconAffineParamPtr = 0x100;
REG_BLDY = 0;
}
}
static void CreateScoreDigitSprites(void)
{
s32 i;
s32 spriteId;
for (i = 0; i < 4; i++)
{
spriteId = CreateSprite(&sSpriteTemplate_Digits, 0x55 + 7 * i, 30, 0);
sSlotMachineGfxManager->creditDigitSprites[i] = &gSprites[spriteId];
spriteId = CreateSprite(&sSpriteTemplate_Digits, 0x85 + 7 * i, 30, 0);
sSlotMachineGfxManager->payoutDigitSprites[i] = &gSprites[spriteId];
}
}
static void UpdateCoinsDisplay(void)
{
s32 coins = GetCoins();
s32 payout = GetPayout();
s32 i;
s32 divisor = 1000;
s32 quotient;
for (i = 0; i < 4; i++)
{
quotient = coins / divisor;
StartSpriteAnim(sSlotMachineGfxManager->creditDigitSprites[i], quotient);
coins -= quotient * divisor;
quotient = payout / divisor;
StartSpriteAnim(sSlotMachineGfxManager->payoutDigitSprites[i], quotient);
payout -= quotient * divisor;
divisor /= 10;
}
}
static void CreateClefairySprites(void)
{
s32 spriteId;
spriteId = CreateSprite(&sSpriteTemplate_Clefairy, 0x10, 0x88, 1);
sSlotMachineGfxManager->clefairySprites[0] = &gSprites[spriteId];
spriteId = CreateSprite(&sSpriteTemplate_Clefairy, 0xE0, 0x88, 1);
sSlotMachineGfxManager->clefairySprites[1] = &gSprites[spriteId];
sSlotMachineGfxManager->clefairySprites[1]->hFlip = TRUE;
}
static void SetClefairySpriteAnim(u8 animId)
{
s32 i;
for (i = 0; i < 2; i++)
{
StartSpriteAnim(sSlotMachineGfxManager->clefairySprites[i], animId);
}
}
static bool32 CreateSlotMachine(void)
{
s32 i;
struct SlotMachineSetupTaskData * ptr = Alloc(sizeof(struct SlotMachineSetupTaskData));
if (ptr == NULL)
return FALSE;
for (i = 0; i < 8; i++)
ptr->tasks[i].active = 0;
ptr->yesNoMenuActive = FALSE;
SetWordTaskArg(CreateTask(Task_SlotMachine, 2), 0, (uintptr_t)ptr);
return FALSE;
}
static void DestroySlotMachine(void)
{
if (FuncIsActiveTask(Task_SlotMachine))
{
Free(GetSlotMachineSetupTaskDataPtr());
DestroyTask(FindTaskIdByFunc(Task_SlotMachine));
}
DestroyGfxManager();
FreeAllWindowBuffers();
}
static void Task_SlotMachine(u8 taskId)
{
struct SlotMachineSetupTaskData * ptr = (void *)GetWordTaskArg(taskId, 0);
s32 i;
for (i = 0; i < 8; i++)
{
if (ptr->tasks[i].active)
ptr->tasks[i].active = sSlotMachineSetupTasks[ptr->tasks[i].funcno](&ptr->tasks[i].state, ptr);
}
}
static void VBlankCB_SlotMachine(void)
{
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
}
static struct SlotMachineSetupTaskData * GetSlotMachineSetupTaskDataPtr(void)
{
return (void *)GetWordTaskArg(FindTaskIdByFunc(Task_SlotMachine), 0);
}
static void SetSlotMachineSetupTask(u16 funcno, u8 taskId)
{
struct SlotMachineSetupTaskData * ptr = GetSlotMachineSetupTaskDataPtr();
ptr->tasks[taskId].funcno = funcno;
ptr->tasks[taskId].state = 0;
ptr->tasks[taskId].active = sSlotMachineSetupTasks[funcno](&ptr->tasks[taskId].state, ptr);
}
static bool32 IsSlotMachineSetupTaskActive(u8 taskId)
{
return GetSlotMachineSetupTaskDataPtr()->tasks[taskId].active;
}
static inline void LoadColor(u16 color, u16 *pal)
{
*pal = color;
LoadPalette(pal, 0x00, 0x02);
}
static bool8 SlotsTask_GraphicsInit(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
u16 pal[2];
u8 textColor[3];
u32 x;
switch (*state)
{
case 0:
BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
(*state)++;
break;
case 1:
SetVBlankCallback(NULL);
ResetSpriteData();
FreeAllSpritePalettes();
RequestDma3Fill(0, (void *)OAM, OAM_SIZE, DMA3_32BIT);
RequestDma3Fill(0, (void *)VRAM, 0x20, DMA3_32BIT);
RequestDma3Fill(0, (void *)(VRAM + 0xC000), 0x20, DMA3_32BIT);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgPositions();
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
InitWindows(sWindowTemplates);
SetBgTilemapBuffer(3, ptr->bg3TilemapBuffer);
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32);
CopyBgTilemapBufferToVram(3);
ResetTempTileDataBuffers();
DecompressAndCopyTileDataToVram(2, sBg2Tiles_00, 0, 0x00, 0);
DecompressAndCopyTileDataToVram(2, sBg2Tiles_C0, 0, 0xC0, 0);
SetBgTilemapBuffer(2, ptr->bg2TilemapBuffer);
CopyToBgTilemapBuffer(2, sBg2Map, 0, 0x00);
CopyBgTilemapBufferToVram(2);
LoadPalette(sBgPal_00, 0x00, 0xA0);
LoadPalette(sBgPal_50, 0x50, 0x20);
LoadPalette(sBgPal_70, 0x70, 0x60);
LoadColor(RGB(30, 30, 31), pal);
LoadUserWindowBorderGfx(0, 0x00A, 0xD0);
DrawWindowBorderWithStdpal3(0, 0x001, 0xF0);
SetBgTilemapBuffer(0, ptr->bg0TilemapBuffer);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 2, 32, 30);
DecompressAndCopyTileDataToVram(1, sBg1Tiles, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, sBg1Map, 0, 0, 1);
CopyBgTilemapBufferToVram(1);
LoadPalette(stdpal_get(2), 0xE0, 0x20);
FillWindowPixelBuffer(1, 0xFF);
PutWindowTilemap(1);
x = 236 - GetStringWidth(0, gString_SlotMachineControls, 0);
textColor[0] = TEXT_DYNAMIC_COLOR_6;
textColor[1] = TEXT_COLOR_WHITE;
textColor[2] = TEXT_COLOR_DARK_GREY;
AddTextPrinterParameterized3(1, 0, x, 0, textColor, 0, gString_SlotMachineControls);
CopyBgTilemapBufferToVram(0);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | 0x20 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN);
LoadSpriteGraphicsAndAllocateManager();
CreateReelIconSprites();
CreateScoreDigitSprites();
CreateClefairySprites();
UpdateCoinsDisplay();
BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK);
SetVBlankCallback(VBlankCB_SlotMachine);
SetHBlankCallback(HBlankCB_SlotMachine);
(*state)++;
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
ShowBg(0);
ShowBg(3);
ShowBg(2);
HideBg(1);
InitReelButtonTileMem();
BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK);
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
(*state)++;
}
break;
case 3:
UpdatePaletteFade();
if (!gPaletteFade.active)
return FALSE;
break;
}
return TRUE;
}
static bool8 SlotsTask_FadeOut(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, 0);
(*state)++;
break;
case 1:
if (!gPaletteFade.active)
return FALSE;
break;
}
return TRUE;
}
static bool8 SlotsTask_UpdateLineStates(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
SetLineStatesByBet(GetBgTilemapBuffer(2));
CopyBgTilemapBufferToVram(2);
(*state)++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
return FALSE;
break;
}
return TRUE;
}
static bool8 SlotsTask_ClefairyUpdateOnReelsStart(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
SetClefairySpriteAnim(1);
return FALSE;
}
static bool8 SlotsTask_StartClefairyDanceAndWinningLineFlash(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
SetClefairySpriteAnim(2);
CreateTask(Task_FlashWinningLine, 3);
return FALSE;
}
static bool8 SlotsTask_StopWinningLineFlashTask(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
SignalStopWinningLineFlashTask();
(*state)++;
break;
case 1:
if (!FuncIsActiveTask(Task_FlashWinningLine))
{
SetClefairySpriteAnim(0);
return FALSE;
}
break;
}
return TRUE;
}
static bool8 SlotsTask_ClefairyFainted(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
SetClefairySpriteAnim(3);
return FALSE;
}
static bool8 SlotsTask_ClefairyNeutral(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
SetClefairySpriteAnim(0);
return FALSE;
}
static bool8 SlotsTask_UpdateCoinsDisplay(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
UpdateCoinsDisplay();
return FALSE;
}
static bool8 SlotsTask_MessageOutOfCoins(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
Slot_PrintOnWindow0(gString_OutOfCoins);
CopyWindowToVram(0, COPYWIN_BOTH);
(*state)++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
return FALSE;
break;
}
return TRUE;
}
static bool8 SlotsTask_AskQuitPlaying(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
Slot_PrintOnWindow0(gString_QuitPlaying);
Slot_CreateYesNoMenu(0);
CopyWindowToVram(0, COPYWIN_BOTH);
(*state)++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
return FALSE;
break;
}
return TRUE;
}
static bool8 SlotsTask_DestroyYesNoMenu(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
Slot_ClearWindow0();
Slot_DestroyYesNoMenu();
CopyWindowToVram(0, COPYWIN_BOTH);
(*state)++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
return FALSE;
break;
}
return TRUE;
}
static bool8 SlotsTask_PressReelButton(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
SetReelButtonPressed(ptr->reelButtonToPress);
CopyBgTilemapBufferToVram(2);
(*state)++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
return FALSE;
break;
}
return TRUE;
}
static bool8 SlotsTask_ReleaseReelButtons(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
ReleaseReelButtons();
CopyBgTilemapBufferToVram(2);
(*state)++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
return FALSE;
break;
}
return TRUE;
}
static bool8 SlotsTask_ShowHelp(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, 0));
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0, 160));
ShowBg(1);
PlaySE(SE_WIN_OPEN);
ptr->bg1X = 0;
(*state)++;
break;
case 1:
ptr->bg1X += 16;
if (ptr->bg1X >= 256)
{
ptr->bg1X = 256;
(*state)++;
}
ChangeBgX(1, 256 * (256 - ptr->bg1X), 0);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, ptr->bg1X));
break;
case 2:
return FALSE;
}
return TRUE;
}
static bool8 SlotsTask_HideHelp(u8 * state, struct SlotMachineSetupTaskData * ptr)
{
switch (*state)
{
case 0:
PlaySE(SE_WIN_OPEN);
(*state)++;
// fallthrough
case 1:
ptr->bg1X -= 16;
if (ptr->bg1X <= 0)
{
ptr->bg1X = 0;
(*state)++;
}
ChangeBgX(1, 256 * (256 - ptr->bg1X), 0);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, ptr->bg1X));
break;
case 2:
HideBg(1);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
(*state)++;
break;
case 3:
return FALSE;
}
return TRUE;
}
static void Slot_PrintOnWindow0(const u8 * str)
{
FillWindowPixelBuffer(0, PIXEL_FILL(1));
PutWindowTilemap(0);
DrawTextBorderOuter(0, 0x001, 15);
AddTextPrinterParameterized5(0, 2, str, 1, 2, TEXT_SPEED_FF, NULL, 1, 2);
}
static void Slot_ClearWindow0(void)
{
rbox_fill_rectangle(0);
}
static void SetLineStatesByBet(u16 * bgTilemapBuffer)
{
switch (GetPlayerBet())
{
case 0:
SetLineState(bgTilemapBuffer, 0, 4);
SetLineState(bgTilemapBuffer, 1, 4);
SetLineState(bgTilemapBuffer, 2, 4);
SetLineState(bgTilemapBuffer, 3, 4);
SetLineState(bgTilemapBuffer, 4, 4);
break;
case 3:
SetLineState(bgTilemapBuffer, 0, 5);
SetLineState(bgTilemapBuffer, 4, 5);
case 2:
SetLineState(bgTilemapBuffer, 1, 5);
SetLineState(bgTilemapBuffer, 3, 5);
case 1:
SetLineState(bgTilemapBuffer, 2, 5);
break;
}
}
static void SetLineState(u16 * bgTilemapBuffer, u16 whichLine, u16 paletteNum)
{
s32 i;
const u16 * tileIdxs = sLineStateTileIdxs[whichLine].tiles;
u16 palMask = (paletteNum & 0xF) << 12;
for (i = 0; i < sLineStateTileIdxs[whichLine].count; i++)
{
bgTilemapBuffer[*tileIdxs] &= 0x0FFF;
bgTilemapBuffer[*tileIdxs] |= palMask;
tileIdxs++;
}
}
static void Task_FlashWinningLine(u8 taskId)
{
s16 * data = gTasks[taskId].data;
s32 i;
switch (data[0])
{
case 0:
LoadPalette(sBgPal_50, 0x60, 0x20);
for (i = 0; i < 5; i++)
{
if (GetWinFlagByLine(i))
SetLineState(GetBgTilemapBuffer(2), i, 6);
}
CopyBgTilemapBufferToVram(2);
data[0]++;
break;
case 1:
if (data[1] == 0)
{
u16 y = gSineTable[data[2]] >> 7;
LoadPalette(&sBgPal_VictoryFlash[16 * y], 0x10, 0x20);
data[2] += 32;
data[2] &= 0x7F;
data[1] = 8;
}
else
data[1]--;
if (data[3] == 0)
{
data[4] += 8;
data[4] &= 0x7F;
data[5] = gSineTable[data[4]] >> 5;
BlendPalettes(0x00000040, data[5], RGB_BLACK);
}
else
{
data[4]++;
if (data[4] > 1)
{
data[4] = 0;
data[5]++;
data[5] &= 1;
BlendPalettes(0x00000040, data[5] * 8, RGB_BLACK);
}
}
for (i = 0; i < NELEMS(sWInningLineFlashPalIdxs); i++)
{
gPlttBufferFaded[sWInningLineFlashPalIdxs[i] + 0x60] = gPlttBufferUnfaded[sWInningLineFlashPalIdxs[i] + 0x60];
}
break;
case 2:
for (i = 0; i < 5; i++)
{
if (GetWinFlagByLine(i))
SetLineState(GetBgTilemapBuffer(2), i, 4);
}
LoadPalette(sBgPal_10, 0x10, 0x20);
CopyBgTilemapBufferToVram(2);
data[0]++;
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
DestroyTask(taskId);
break;
}
}
static void SignalStopWinningLineFlashTask(void)
{
gTasks[FindTaskIdByFunc(Task_FlashWinningLine)].data[0] = 2;
}
static void Slot_CreateYesNoMenu(u8 cursorPos)
{
CreateYesNoMenu(&sYesNoWindowTemplate, 2, 0, 2, 10, 13, cursorPos);
Menu_MoveCursorNoWrapAround(cursorPos);
GetSlotMachineSetupTaskDataPtr()->yesNoMenuActive = TRUE;
}
static void Slot_DestroyYesNoMenu(void)
{
struct SlotMachineSetupTaskData * data = GetSlotMachineSetupTaskDataPtr();
if (data->yesNoMenuActive)
{
DestroyYesNoMenu();
data->yesNoMenuActive = FALSE;
}
}
static void InitReelButtonTileMem(void)
{
s32 i, j;
struct SlotMachineSetupTaskData * data = GetSlotMachineSetupTaskDataPtr();
u16 * buffer = GetBgTilemapBuffer(2);
for (i = 0; i < 3; i++)
{
for (j = 0; j < 4; j++)
{
u16 idx = sReelButtonMapTileIdxs[i][j];
data->buttonReleasedTiles[i][j] = buffer[idx];
data->buttonPressedTiles[i][j] = j + 0xC0;
}
}
}
static void SetReelButtonPressed(u8 reel)
{
if (reel < 3)
{
s32 i;
struct SlotMachineSetupTaskData * data = GetSlotMachineSetupTaskDataPtr();
u16 * buffer = GetBgTilemapBuffer(2);
for (i = 0; i < 4; i++)
{
u16 idx = sReelButtonMapTileIdxs[reel][i];
buffer[idx] = data->buttonPressedTiles[reel][i];
}
}
}
static void ReleaseReelButtons(void)
{
s32 i, j;
struct SlotMachineSetupTaskData * data = GetSlotMachineSetupTaskDataPtr();
u16 * buffer = GetBgTilemapBuffer(2);
for (i = 0; i < 3; i++)
{
for (j = 0; j < 4; j++)
{
u16 idx = sReelButtonMapTileIdxs[i][j];
buffer[idx] = data->buttonReleasedTiles[i][j];
}
}
}
static void PressReelButton(u8 reel, u8 taskId)
{
GetSlotMachineSetupTaskDataPtr()->reelButtonToPress = reel;
SetSlotMachineSetupTask(SLOTTASK_PRESS_BUTTON, taskId);
}