Files
pokefirered/src/overworld.c
2020-03-28 14:40:25 -04:00

1658 lines
44 KiB
C

#include "global.h"
#include "gflib.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "field_camera.h"
#include "field_control_avatar.h"
#include "field_fadetransition.h"
#include "field_message_box.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_specials.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "heal_location.h"
#include "link.h"
#include "load_save.h"
#include "m4a.h"
#include "map_name_popup.h"
#include "metatile_behavior.h"
#include "money.h"
#include "new_game.h"
#include "new_menu_helpers.h"
#include "overworld.h"
#include "play_time.h"
#include "quest_log.h"
#include "random.h"
#include "renewable_hidden_items.h"
#include "roamer.h"
#include "safari_zone.h"
#include "save_location.h"
#include "scanline_effect.h"
#include "script.h"
#include "script_pokemon_util.h"
#include "tileset_anims.h"
#include "vs_seeker.h"
#include "wild_encounter.h"
#include "constants/maps.h"
#include "constants/flags.h"
#include "constants/species.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
struct InitialPlayerAvatarState
{
u8 transitionFlags;
u8 direction;
bool8 unk2;
};
EWRAM_DATA struct WarpData gLastUsedWarp = {};
EWRAM_DATA struct WarpData sWarpDestination = {};
EWRAM_DATA struct WarpData gFixedDiveWarp = {};
EWRAM_DATA struct WarpData gFixedHoleWarp = {};
// File boundary perhaps?
EWRAM_DATA struct InitialPlayerAvatarState gInitialPlayerAvatarState = {};
// File boundary perhaps?
EWRAM_DATA bool8 gDisableMapMusicChangeOnMapLoad = FALSE;
EWRAM_DATA u16 sAmbientCrySpecies = SPECIES_NONE;
EWRAM_DATA bool8 sIsAmbientCryWaterMon = FALSE;
// File boundary perhaps?
ALIGNED(4) EWRAM_DATA bool8 gUnknown_2031DE0 = FALSE;
EWRAM_DATA const struct CreditsOverworldCmd *gUnknown_2031DE4 = NULL;
EWRAM_DATA s16 gUnknown_2031DE8 = 0;
EWRAM_DATA s16 gUnknown_2031DEA = 0;
// File boundary perhaps?
EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {};
u16 *gBGTilemapBuffers1;
u16 *gBGTilemapBuffers2;
u16 *gBGTilemapBuffers3;
void (*gFieldCallback)(void);
bool8 (*gFieldCallback2)(void);
u16 gHeldKeyCodeToSend;
u8 gLocalLinkPlayerId;
u8 gFieldLinkPlayerCount;
u8 CountBadgesForOverworldWhiteOutLossCalculation(void);
void Overworld_ResetStateAfterWhitingOut(void);
void Overworld_SetWhiteoutRespawnPoint(void);
u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType);
u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType);
u16 GetCenterScreenMetatileBehavior(void);
bool8 sub_8055B38(u16 metatileBehavior);
void SetDefaultFlashLevel(void);
void Overworld_TryMapConnectionMusicTransition(void);
void ChooseAmbientCrySpecies(void);
void CB2_Overworld(void);
void CB2_DoChangeMap(void);
void CB2_LoadMap2(void);
void c2_80567AC(void);
void CB2_ReturnToFieldLocal(void);
void CB2_ReturnToFieldLink(void);
void FieldClearVBlankHBlankCallbacks(void);
void SetFieldVBlankCallback(void);
void VBlankCB_Field(void);
void MoveSaveBlocks_ResetHeap_(void);
void sub_8056E80(void);
void CB1_UpdateLinkState(void);
void ResetAllMultiplayerState(void);
void do_load_map_stuff_loop(u8 *state);
bool32 sub_8056CD8(u8 *state);
bool32 map_loading_iteration_3(u8 *state);
bool32 map_loading_iteration_2_link(u8 *state);
extern const struct MapLayout * gMapLayouts[];
extern const struct MapHeader *const *gMapGroups[];
// Routines related to game state on warping in
static const u8 sWhiteOutMoneyLossMultipliers[] = {
2,
4,
6,
9,
12,
16,
20,
25,
30
};
const u16 sWhiteOutMoneyLossBadgeFlagIDs[] = {
FLAG_BADGE01_GET,
FLAG_BADGE02_GET,
FLAG_BADGE03_GET,
FLAG_BADGE04_GET,
FLAG_BADGE05_GET,
FLAG_BADGE06_GET,
FLAG_BADGE07_GET,
FLAG_BADGE08_GET
};
void DoWhiteOut(void)
{
ScriptContext2_RunNewScript(EventScript_ResetEliteFourEnd);
RemoveMoney(&gSaveBlock1Ptr->money, ComputeWhiteOutMoneyLoss());
HealPlayerParty();
Overworld_ResetStateAfterWhitingOut();
Overworld_SetWhiteoutRespawnPoint();
WarpIntoMap();
}
u32 ComputeWhiteOutMoneyLoss(void)
{
u8 nbadges = CountBadgesForOverworldWhiteOutLossCalculation();
u8 toplevel = GetPlayerPartyHighestLevel();
u32 losings = toplevel * 4 * sWhiteOutMoneyLossMultipliers[nbadges];
u32 money = GetMoney(&gSaveBlock1Ptr->money);
if (losings > money)
losings = money;
return losings;
}
void OverworldWhiteOutGetMoneyLoss(void)
{
u32 losings = ComputeWhiteOutMoneyLoss();
ConvertIntToDecimalStringN(gStringVar1, losings, STR_CONV_MODE_LEFT_ALIGN, CountDigits(losings));
}
u8 CountBadgesForOverworldWhiteOutLossCalculation(void)
{
int i;
u8 nbadges = 0;
for (i = 0; i < NELEMS(sWhiteOutMoneyLossBadgeFlagIDs); i++)
{
if (FlagGet(sWhiteOutMoneyLossBadgeFlagIDs[i]))
nbadges++;
}
return nbadges;
}
void Overworld_ResetStateAfterFly(void)
{
ResetInitialPlayerAvatarState();
FlagClear(FLAG_SYS_ON_CYCLING_ROAD);
VarSet(VAR_MAP_SCENE_ROUTE16, 0);
FlagClear(FLAG_SYS_CRUISE_MODE);
FlagClear(FLAG_SYS_SAFARI_MODE);
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_FLASH_ACTIVE);
FlagClear(FLAG_0x808);
VarSet(VAR_0x404D, 0);
}
void Overworld_ResetStateAfterTeleport(void)
{
ResetInitialPlayerAvatarState();
FlagClear(FLAG_SYS_ON_CYCLING_ROAD);
VarSet(VAR_MAP_SCENE_ROUTE16, 0);
FlagClear(FLAG_SYS_CRUISE_MODE);
FlagClear(FLAG_SYS_SAFARI_MODE);
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_FLASH_ACTIVE);
FlagClear(FLAG_0x808);
VarSet(VAR_0x404D, 0);
}
void Overworld_ResetStateAfterDigEscRope(void)
{
ResetInitialPlayerAvatarState();
FlagClear(FLAG_SYS_ON_CYCLING_ROAD);
VarSet(VAR_MAP_SCENE_ROUTE16, 0);
FlagClear(FLAG_SYS_CRUISE_MODE);
FlagClear(FLAG_SYS_SAFARI_MODE);
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_FLASH_ACTIVE);
FlagClear(FLAG_0x808);
VarSet(VAR_0x404D, 0);
}
void Overworld_ResetStateAfterWhitingOut(void)
{
ResetInitialPlayerAvatarState();
FlagClear(FLAG_SYS_ON_CYCLING_ROAD);
VarSet(VAR_MAP_SCENE_ROUTE16, 0);
FlagClear(FLAG_SYS_CRUISE_MODE);
FlagClear(FLAG_SYS_SAFARI_MODE);
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_FLASH_ACTIVE);
FlagClear(FLAG_0x808);
VarSet(VAR_0x404D, 0);
}
void sub_8054E40(void)
{
FlagClear(FLAG_SYS_SAFARI_MODE);
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
ChooseAmbientCrySpecies();
UpdateLocationHistoryForRoamer();
RoamerMoveToOtherLocationSet();
}
// Routines related to game stats
void ResetGameStats(void)
{
int i;
for (i = 0; i < NUM_GAME_STATS; i++)
{
gSaveBlock1Ptr->gameStats[i] = 0;
}
}
void IncrementGameStat(u8 statId)
{
u32 statVal;
if (statId >= NUM_USED_GAME_STATS)
return;
statVal = GetGameStat(statId);
if (statVal < 0xFFFFFF)
statVal++;
else
statVal = 0xFFFFFF;
SetGameStat(statId, statVal);
}
u32 GetGameStat(u8 statId)
{
if (statId >= NUM_USED_GAME_STATS)
return 0;
else
return gSaveBlock1Ptr->gameStats[statId] ^ gSaveBlock2Ptr->encryptionKey;
}
void SetGameStat(u8 statId, u32 statVal)
{
if (statId >= NUM_USED_GAME_STATS)
return;
gSaveBlock1Ptr->gameStats[statId] = statVal ^ gSaveBlock2Ptr->encryptionKey;
}
void ApplyNewEncryptionKeyToGameStats(u32 newKey)
{
u8 i;
for (i = 0; i < NUM_GAME_STATS; i++)
{
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey);
}
}
// Routines related to object events
void sub_8054F68(void)
{
u8 i, j;
u8 mapGroup;
u8 mapNum;
u8 localId;
const struct MapHeader * linkedMap;
for (i = 0, j = 0; i < gMapHeader.events->objectEventCount; i++)
{
if (gMapHeader.events->objectEvents[i].unk2 == 0xFF)
{
localId = gMapHeader.events->objectEvents[i].elevation;
mapNum = gMapHeader.events->objectEvents[i].trainerType;
mapGroup = gMapHeader.events->objectEvents[i].trainerRange_berryTreeId;
linkedMap = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
gSaveBlock1Ptr->objectEventTemplates[j] = linkedMap->events->objectEvents[localId - 1];
gSaveBlock1Ptr->objectEventTemplates[j].localId = gMapHeader.events->objectEvents[i].localId;
gSaveBlock1Ptr->objectEventTemplates[j].x = gMapHeader.events->objectEvents[i].x;
gSaveBlock1Ptr->objectEventTemplates[j].y = gMapHeader.events->objectEvents[i].y;
gSaveBlock1Ptr->objectEventTemplates[j].elevation = localId;
gSaveBlock1Ptr->objectEventTemplates[j].trainerType = mapNum;
gSaveBlock1Ptr->objectEventTemplates[j].trainerRange_berryTreeId = mapGroup;
gSaveBlock1Ptr->objectEventTemplates[j].unk2 = 0xFF;
j++;
}
else
{
gSaveBlock1Ptr->objectEventTemplates[j] = gMapHeader.events->objectEvents[i];
j++;
}
}
}
void LoadSaveblockObjEventScripts(void)
{
int i;
const struct ObjectEventTemplate * src = gMapHeader.events->objectEvents;
struct ObjectEventTemplate * savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{
savObjTemplates[i].script = src[i].script;
}
}
void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y)
{
int i;
struct ObjectEventTemplate * savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{
if (savObjTemplates[i].localId == localId)
{
savObjTemplates[i].x = x;
savObjTemplates[i].y = y;
break;
}
}
}
void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType)
{
s32 i;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{
struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
if (objectEventTemplate->localId == localId)
{
objectEventTemplate->movementType = movementType;
return;
}
}
}
// Routines related to the map layout
void mapdata_load_assets_to_gpu_and_full_redraw(void)
{
move_tilemap_camera_to_upper_left_corner();
copy_map_tileset1_tileset2_to_vram(gMapHeader.mapLayout);
apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout);
DrawWholeMapView();
InitTilesetAnimations();
}
const struct MapLayout *GetMapLayout(void)
{
u16 mapLayoutId = gSaveBlock1Ptr->mapLayoutId;
if (mapLayoutId)
return gMapLayouts[mapLayoutId - 1];
return NULL;
}
// Routines related to warps
const struct WarpData sDummyWarpData = {
.mapGroup = MAP_GROUP(UNDEFINED),
.mapNum = MAP_NUM(UNDEFINED),
.warpId = 0xFF,
.x = -1,
.y = -1
};
void ApplyCurrentWarp(void)
{
gLastUsedWarp = gSaveBlock1Ptr->location;
gSaveBlock1Ptr->location = sWarpDestination;
gFixedDiveWarp = sDummyWarpData;
gFixedHoleWarp = sDummyWarpData;
}
void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
warp->mapGroup = mapGroup;
warp->mapNum = mapNum;
warp->warpId = warpId;
warp->x = x;
warp->y = y;
}
bool32 IsDummyWarp(struct WarpData *warp)
{
if (warp->mapGroup != -1)
return FALSE;
else if (warp->mapNum != -1)
return FALSE;
else if (warp->warpId != -1)
return FALSE;
else if (warp->x != -1)
return FALSE;
else if (warp->y != -1)
return FALSE;
else
return TRUE;
}
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum)
{
return gMapGroups[mapGroup][mapNum];
}
struct MapHeader const *const GetDestinationWarpMapHeader(void)
{
return Overworld_GetMapHeaderByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
}
void LoadCurrentMapData(void)
{
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
gSaveBlock1Ptr->mapLayoutId = gMapHeader.mapLayoutId;
gMapHeader.mapLayout = GetMapLayout();
}
void LoadSaveblockMapHeader(void)
{
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
gMapHeader.mapLayout = GetMapLayout();
}
void SetPlayerCoordsFromWarp(void)
{
if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount)
{
gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x;
gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y;
}
else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0)
{
gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x;
gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y;
}
else
{
gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2;
gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2;
}
}
void WarpIntoMap(void)
{
ApplyCurrentWarp();
LoadCurrentMapData();
SetPlayerCoordsFromWarp();
}
void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId)
{
SetWarpDestination(mapGroup, mapNum, warpId, -1, -1);
}
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId)
{
SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y);
}
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToDynamicWarp(u8 unusedWarpId)
{
sWarpDestination = gSaveBlock1Ptr->dynamicWarp;
}
void SetWarpDestinationToHealLocation(u8 healLocationId)
{
const struct HealLocation *warp = GetHealLocation(healLocationId);
if (warp)
SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y);
}
void SetWarpDestinationToLastHealLocation(void)
{
sWarpDestination = gSaveBlock1Ptr->lastHealLocation;
}
void Overworld_SetWhiteoutRespawnPoint(void)
{
SetWhiteoutRespawnWarpAndHealerNpc(&sWarpDestination);
}
void SetLastHealLocationWarp(u8 healLocationId)
{
const struct HealLocation *healLocation = GetHealLocation(healLocationId);
if (healLocation)
SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y);
}
void UpdateEscapeWarp(s16 x, s16 y)
{
u8 currMapType = GetCurrentMapType();
u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
u8 delta;
if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VIRIDIAN_FOREST) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(VIRIDIAN_FOREST)))
{
delta = GetPlayerFacingDirection() != DIR_SOUTH;
SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 7 + delta);
}
}
void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToEscapeWarp(void)
{
sWarpDestination = gSaveBlock1Ptr->escapeWarp;
}
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToDiveWarp(void)
{
sWarpDestination = gFixedDiveWarp;
}
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
{
if (IsDummyWarp(&gFixedHoleWarp) == TRUE)
sWarpDestination = gLastUsedWarp;
else
SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y);
}
void SetWarpDestinationToContinueGameWarp(void)
{
sWarpDestination = gSaveBlock1Ptr->continueGameWarp;
}
void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y);
}
void SetContinueGameWarpToHealLocation(u8 healLocationId)
{
const struct HealLocation *warp = GetHealLocation(healLocationId);
if (warp)
SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y);
}
void SetContinueGameWarpToDynamicWarp(int unused)
{
gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp;
}
const struct MapConnection * GetMapConnection(u8 dir)
{
s32 i;
s32 count = gMapHeader.connections->count;
const struct MapConnection *connection = gMapHeader.connections->connections;
if (connection == NULL)
return NULL;
for(i = 0; i < count; i++, connection++)
if (connection->direction == dir)
return connection;
return NULL;
}
bool8 SetDiveWarp(u8 dir, u16 x, u16 y)
{
const struct MapConnection *connection = GetMapConnection(dir);
if (connection != NULL)
{
SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y);
}
else
{
RunOnDiveWarpMapScript();
if (IsDummyWarp(&gFixedDiveWarp))
return FALSE;
SetWarpDestinationToDiveWarp();
}
return TRUE;
}
bool8 SetDiveWarpEmerge(u16 x, u16 y)
{
return SetDiveWarp(CONNECTION_EMERGE, x, y);
}
bool8 SetDiveWarpDive(u16 x, u16 y)
{
return SetDiveWarp(CONNECTION_DIVE, x, y);
}
// Map loaders
void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
{
int paletteIndex;
SetWarpDestination(mapGroup, mapNum, -1, -1, -1);
Overworld_TryMapConnectionMusicTransition();
ApplyCurrentWarp();
LoadCurrentMapData();
sub_8054F68();
TrySetMapSaveWarpStatus();
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
RestartWildEncounterImmunitySteps();
TryUpdateRandomTrainerRematches(mapGroup, mapNum);
SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
SetDefaultFlashLevel();
Overworld_ClearSavedMusic();
RunOnTransitionMapScript();
TryRegenerateRenewableHiddenItems();
InitMap();
copy_map_tileset2_to_vram_2(gMapHeader.mapLayout);
apply_map_tileset2_palette(gMapHeader.mapLayout);
for (paletteIndex = 7; paletteIndex < 13; paletteIndex++)
ApplyWeatherGammaShiftToPal(paletteIndex);
InitSecondaryTilesetAnimation();
UpdateLocationHistoryForRoamer();
RoamerMove();
sub_8110920();
DoCurrentWeather();
ResetFieldTasksArgs();
mapheader_run_script_with_tag_x5();
if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId)
ShowMapNamePopup(TRUE);
}
void mli0_load_map(bool32 a1)
{
bool8 isOutdoors;
LoadCurrentMapData();
sub_8054F68();
isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType);
TrySetMapSaveWarpStatus();
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
RestartWildEncounterImmunitySteps();
TryUpdateRandomTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
if (isOutdoors)
FlagClear(FLAG_SYS_FLASH_ACTIVE);
SetDefaultFlashLevel();
Overworld_ClearSavedMusic();
RunOnTransitionMapScript();
TryRegenerateRenewableHiddenItems();
UpdateLocationHistoryForRoamer();
RoamerMoveToOtherLocationSet();
sub_8110920();
InitMap();
}
void sub_80559A8(void)
{
bool8 isOutdoors;
LoadCurrentMapData();
sub_8054F68();
isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType);
TrySetMapSaveWarpStatus();
SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
SetDefaultFlashLevel();
sub_8110920();
sub_8111708();
LoadSaveblockMapHeader();
InitMap();
}
// Routines related to the initial player avatar state
void ResetInitialPlayerAvatarState(void)
{
gInitialPlayerAvatarState.direction = DIR_SOUTH;
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
gInitialPlayerAvatarState.unk2 = FALSE;
}
void SetInitialPlayerAvatarStateWithDirection(u8 dirn)
{
gInitialPlayerAvatarState.direction = dirn;
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
gInitialPlayerAvatarState.unk2 = TRUE;
}
void StoreInitialPlayerAvatarState(void)
{
gInitialPlayerAvatarState.direction = GetPlayerFacingDirection();
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE))
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE))
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER))
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER;
else
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
gInitialPlayerAvatarState.unk2 = FALSE;
}
struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
{
struct InitialPlayerAvatarState playerStruct;
u8 mapType = GetCurrentMapType();
u16 metatileBehavior = GetCenterScreenMetatileBehavior();
u8 transitionFlags = GetAdjustedInitialTransitionFlags(&gInitialPlayerAvatarState, metatileBehavior, mapType);
playerStruct.transitionFlags = transitionFlags;
playerStruct.direction = GetAdjustedInitialDirection(&gInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType);
playerStruct.unk2 = FALSE;
gInitialPlayerAvatarState = playerStruct;
return &gInitialPlayerAvatarState;
}
u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType)
{
if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE))
return PLAYER_AVATAR_FLAG_ON_FOOT;
else if (mapType == MAP_TYPE_UNDERWATER)
return PLAYER_AVATAR_FLAG_UNDERWATER;
else if (sub_8055B38(metatileBehavior) == TRUE)
return PLAYER_AVATAR_FLAG_ON_FOOT;
else if (MetatileBehavior_IsSurfable(metatileBehavior) == TRUE)
return PLAYER_AVATAR_FLAG_SURFING;
else if (Overworld_IsBikingAllowed() != TRUE)
return PLAYER_AVATAR_FLAG_ON_FOOT;
else if (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_MACH_BIKE)
return PLAYER_AVATAR_FLAG_MACH_BIKE;
else if (playerStruct->transitionFlags != PLAYER_AVATAR_FLAG_ACRO_BIKE)
return PLAYER_AVATAR_FLAG_ON_FOOT;
else
return PLAYER_AVATAR_FLAG_ACRO_BIKE;
}
bool8 sub_8055B38(u16 metatileBehavior)
{
if (MetatileBehavior_IsSurfable(metatileBehavior) != TRUE)
return FALSE;
if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEAFOAM_ISLANDS_B3F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEAFOAM_ISLANDS_B3F)) || (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEAFOAM_ISLANDS_B4F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEAFOAM_ISLANDS_B4F)))
return TRUE;
return FALSE;
}
u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType)
{
if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE)
return DIR_EAST;
else if (MetatileBehavior_IsDeepSouthWarp(metatileBehavior) == TRUE)
return DIR_NORTH;
else if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE || MetatileBehavior_IsWarpDoor_2(metatileBehavior) == TRUE)
return DIR_SOUTH;
else if (MetatileBehavior_IsSouthArrowWarp(metatileBehavior) == TRUE)
return DIR_NORTH;
else if (MetatileBehavior_IsNorthArrowWarp(metatileBehavior) == TRUE)
return DIR_SOUTH;
else if (MetatileBehavior_IsWestArrowWarp(metatileBehavior) == TRUE)
return DIR_EAST;
else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE)
return DIR_WEST;
else if (MetatileBehavior_IsUnknownWarp6C(metatileBehavior) == TRUE || MetatileBehavior_IsUnknownWarp6E(metatileBehavior) == TRUE)
return DIR_WEST;
else if (MetatileBehavior_IsUnknownWarp6D(metatileBehavior) == TRUE || MetatileBehavior_IsUnknownWarp6F(metatileBehavior) == TRUE)
return DIR_EAST;
else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING)
|| (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER ))
return playerStruct->direction;
else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE)
return playerStruct->direction;
else if (playerStruct->unk2)
return playerStruct->direction;
else
return DIR_SOUTH;
}
u16 GetCenterScreenMetatileBehavior(void)
{
return MapGridGetMetatileBehaviorAt(gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7);
}
// Routines related to flash level and map perms
bool32 Overworld_IsBikingAllowed(void)
{
if (!gMapHeader.bikingAllowed)
return FALSE;
else
return TRUE;
}
void SetDefaultFlashLevel(void)
{
if (!gMapHeader.cave)
gSaveBlock1Ptr->flashLevel = 0;
else if (FlagGet(FLAG_SYS_FLASH_ACTIVE))
gSaveBlock1Ptr->flashLevel = 0;
else
gSaveBlock1Ptr->flashLevel = gMaxFlashLevel;
}
void Overworld_SetFlashLevel(s32 flashLevel)
{
if (flashLevel < 0 || flashLevel > gMaxFlashLevel)
flashLevel = 0;
gSaveBlock1Ptr->flashLevel = flashLevel;
}
u8 Overworld_GetFlashLevel(void)
{
return gSaveBlock1Ptr->flashLevel;
}
void SetCurrentMapLayout(u16 mapLayoutId)
{
gSaveBlock1Ptr->mapLayoutId = mapLayoutId;
gMapHeader.mapLayout = GetMapLayout();
}
void sub_8055D5C(struct WarpData * warp)
{
sWarpDestination = *warp;
}
// Routines related to map music
u16 GetLocationMusic(struct WarpData * warp)
{
return Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum)->music;
}
u16 GetCurrLocationDefaultMusic(void)
{
u16 music;
music = GetLocationMusic(&gSaveBlock1Ptr->location);
return music;
}
u16 GetWarpDestinationMusic(void)
{
u16 music = GetLocationMusic(&sWarpDestination);
return music;
}
void Overworld_ResetMapMusic(void)
{
ResetMapMusic();
}
void Overworld_PlaySpecialMapMusic(void)
{
u16 music;
s16 x, y;
if (gDisableMapMusicChangeOnMapLoad == 1)
{
StopMapMusic();
return;
}
if (gDisableMapMusicChangeOnMapLoad == 2)
{
return;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(POKEMON_LEAGUE_CHAMPIONS_ROOM) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(POKEMON_LEAGUE_CHAMPIONS_ROOM))
{
PlayerGetDestCoords(&x, &y);
if (y - 7 < 11 && gMPlayInfo_BGM.songHeader == &mus_win_gym)
{
FadeInBGM(4);
return;
}
}
music = GetCurrLocationDefaultMusic();
if (gSaveBlock1Ptr->savedMusic)
music = gSaveBlock1Ptr->savedMusic;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) &&sub_8056124(MUS_NAMINORI))
music = MUS_NAMINORI;
if (music != GetCurrentMapMusic())
PlayNewMapMusic(music);
}
void Overworld_SetSavedMusic(u16 songNum)
{
gSaveBlock1Ptr->savedMusic = songNum;
}
void Overworld_ClearSavedMusic(void)
{
gSaveBlock1Ptr->savedMusic = 0;
}
void Overworld_TryMapConnectionMusicTransition(void)
{
u16 newMusic;
u16 currentMusic;
if (gDisableMapMusicChangeOnMapLoad == 1)
{
StopMapMusic();
return;
}
if (gDisableMapMusicChangeOnMapLoad == 2)
{
return;
}
if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE)
{
newMusic = GetWarpDestinationMusic();
currentMusic = GetCurrentMapMusic();
if (currentMusic == MUS_NAMINORI)
return;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && sub_8056124(MUS_NAMINORI))
newMusic = MUS_NAMINORI;
if (newMusic != currentMusic)
{
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
FadeOutAndFadeInNewMapMusic(newMusic, 4, 4);
else
FadeOutAndPlayNewMapMusic(newMusic, 8);
}
}
}
void Overworld_ChangeMusicToDefault(void)
{
u16 currentMusic = GetCurrentMapMusic();
if (currentMusic != GetCurrLocationDefaultMusic())
FadeOutAndPlayNewMapMusic(GetCurrLocationDefaultMusic(), 8);
}
void Overworld_ChangeMusicTo(u16 newMusic)
{
u16 currentMusic = GetCurrentMapMusic();
if (currentMusic != newMusic)
FadeOutAndPlayNewMapMusic(newMusic, 8);
}
u8 GetMapMusicFadeoutSpeed(void)
{
const struct MapHeader *mapHeader = GetDestinationWarpMapHeader();
if (IsMapTypeIndoors(mapHeader->mapType) == TRUE)
return 2;
else
return 4;
}
void TryFadeOutOldMapMusic(void)
{
u16 warpMusic = GetWarpDestinationMusic();
if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE && warpMusic != GetCurrentMapMusic())
{
FadeOutMapMusic(GetMapMusicFadeoutSpeed());
}
}
bool8 BGMusicStopped(void)
{
return IsNotWaitingForBGMStop();
}
void Overworld_FadeOutMapMusic(void)
{
FadeOutMapMusic(4);
}
void PlayAmbientCry(void)
{
s16 x, y;
s8 pan;
s8 volume;
PlayerGetDestCoords(&x, &y);
if (sIsAmbientCryWaterMon == TRUE
&& !MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y)))
return;
pan = (Random() % 88) + 212;
volume = (Random() % 30) + 50;
if (gDisableMapMusicChangeOnMapLoad == 1)
{
StopMapMusic();
return;
}
if (gDisableMapMusicChangeOnMapLoad == 2)
{
return;
}
PlayCry2(sAmbientCrySpecies, pan, volume, 1);
}
void UpdateAmbientCry(s16 *state, u16 *delayCounter)
{
u8 i, monsCount, divBy;
switch (*state)
{
case 0:
if (sAmbientCrySpecies == SPECIES_NONE)
*state = 4;
else
*state = 1;
break;
case 1:
*delayCounter = (Random() % 2400) + 1200;
*state = 3;
break;
case 2:
*delayCounter = (Random() % 1200) + 1200;
*state = 3;
break;
case 3:
(*delayCounter)--;
if (*delayCounter == 0)
{
PlayAmbientCry();
*state = 2;
}
break;
case 4:
break;
}
}
void ChooseAmbientCrySpecies(void)
{
sAmbientCrySpecies = GetLocalWildMon(&sIsAmbientCryWaterMon);
}
bool32 sub_8056124(u16 music)
{
if (music == MUS_CYCLING || music == MUS_NAMINORI)
{
if (gMapHeader.regionMapSectionId == MAPSEC_KANTO_VICTORY_ROAD || gMapHeader.regionMapSectionId == MAPSEC_ROUTE_23 || gMapHeader.regionMapSectionId == MAPSEC_INDIGO_PLATEAU)
return FALSE;
}
return TRUE;
}
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum)
{
return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapType;
}
u8 GetMapTypeByWarpData(struct WarpData *warp)
{
return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum);
}
u8 GetCurrentMapType(void)
{
return GetMapTypeByWarpData(&gSaveBlock1Ptr->location);
}
u8 GetLastUsedWarpMapType(void)
{
return GetMapTypeByWarpData(&gLastUsedWarp);
}
u8 GetLastUsedWarpMapSectionId(void)
{
return Overworld_GetMapHeaderByGroupAndId(gLastUsedWarp.mapGroup, gLastUsedWarp.mapNum)->regionMapSectionId;
}
bool8 IsMapTypeOutdoors(u8 mapType)
{
if (mapType == MAP_TYPE_ROUTE
|| mapType == MAP_TYPE_TOWN
|| mapType == MAP_TYPE_UNDERWATER
|| mapType == MAP_TYPE_CITY
|| mapType == MAP_TYPE_OCEAN_ROUTE)
return TRUE;
else
return FALSE;
}
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType)
{
if (mapType == MAP_TYPE_ROUTE
|| mapType == MAP_TYPE_TOWN
|| mapType == MAP_TYPE_OCEAN_ROUTE
|| mapType == MAP_TYPE_CITY)
return TRUE;
else
return FALSE;
}
bool8 IsMapTypeIndoors(u8 mapType)
{
if (mapType == MAP_TYPE_INDOOR
|| mapType == MAP_TYPE_SECRET_BASE)
return TRUE;
else
return FALSE;
}
u8 GetSavedWarpRegionMapSectionId(void)
{
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum)->regionMapSectionId;
}
u8 GetCurrentRegionMapSectionId(void)
{
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId;
}
u8 GetCurrentMapBattleScene(void)
{
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->battleType;
}
const int sUnusedData[] = {
1200,
3600,
1200,
2400,
50,
80,
-44,
44
};
const struct UCoords32 gDirectionToVectors[] = {
{ 0u, 0u},
{ 0u, 1u},
{ 0u, -1u},
{-1u, 0u},
{ 1u, 0u},
{-1u, 1u},
{ 1u, 1u},
{-1u, -1u},
{ 1u, -1u},
};
const struct BgTemplate sOverworldBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}, {
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0x000
}, {
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x000
}, {
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}
};
void InitOverworldBgs(void)
{
MoveSaveBlocks_ResetHeap_();
sub_8056E80();
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sOverworldBgTemplates, NELEMS(sOverworldBgTemplates));
SetBgAttribute(1, BG_ATTR_MOSAIC, TRUE);
SetBgAttribute(2, BG_ATTR_MOSAIC, TRUE);
SetBgAttribute(3, BG_ATTR_MOSAIC, TRUE);
gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE);
gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE);
gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE);
SetBgTilemapBuffer(1, gBGTilemapBuffers2);
SetBgTilemapBuffer(2, gBGTilemapBuffers1);
SetBgTilemapBuffer(3, gBGTilemapBuffers3);
InitStandardTextBoxWindows();
ResetBg0();
sub_8069348();
}
void InitOverworldBgs_NoResetHeap(void)
{
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sOverworldBgTemplates, NELEMS(sOverworldBgTemplates));
SetBgAttribute(1, BG_ATTR_MOSAIC, TRUE);
SetBgAttribute(2, BG_ATTR_MOSAIC, TRUE);
SetBgAttribute(3, BG_ATTR_MOSAIC, TRUE);
gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE);
gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE);
gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE);
SetBgTilemapBuffer(1, gBGTilemapBuffers2);
SetBgTilemapBuffer(2, gBGTilemapBuffers1);
SetBgTilemapBuffer(3, gBGTilemapBuffers3);
InitStandardTextBoxWindows();
ResetBg0();
sub_8069348();
}
void CleanupOverworldWindowsAndTilemaps(void)
{
FreeAllOverworldWindowBuffers();
Free(gBGTilemapBuffers3);
Free(gBGTilemapBuffers1);
Free(gBGTilemapBuffers2);
}
void ResetSafariZoneFlag_(void)
{
ResetSafariZoneFlag();
}
bool32 IsUpdateLinkStateCBActive(void)
{
if (gMain.callback1 == CB1_UpdateLinkState)
return TRUE;
else
return FALSE;
}
void DoCB1_Overworld(u16 newKeys, u16 heldKeys)
{
struct FieldInput fieldInput;
sub_8112B3C();
sub_805BEB8();
FieldClearPlayerInput(&fieldInput);
FieldGetPlayerInput(&fieldInput, newKeys, heldKeys);
FieldInput_HandleCancelSignpost(&fieldInput);
if (!ScriptContext2_IsEnabled())
{
if (ProcessPlayerFieldInput(&fieldInput) == TRUE)
{
if (gUnknown_3005E88 == 2)
sub_81127F8(&gInputToStoreInQuestLogMaybe);
ScriptContext2_Enable();
DismissMapNamePopup();
}
else
{
player_step(fieldInput.dpadDirection, newKeys, heldKeys);
}
}
RunQuestLogCB();
}
void DoCB1_Overworld_QuestLogPlayback(void)
{
struct FieldInput fieldInput;
sub_8112B3C();
sub_805BEB8();
sub_8111C68();
FieldClearPlayerInput(&fieldInput);
fieldInput = gUnknown_3005E90;
FieldInput_HandleCancelSignpost(&fieldInput);
if (!ScriptContext2_IsEnabled())
{
if (ProcessPlayerFieldInput(&fieldInput) == TRUE)
{
ScriptContext2_Enable();
DismissMapNamePopup();
}
else
{
RunQuestLogCB();
}
}
else if (sub_8111CD0() == TRUE)
{
RunQuestLogCB();
}
FieldClearPlayerInput(&gUnknown_3005E90);
}
void CB1_Overworld(void)
{
if (gMain.callback2 == CB2_Overworld)
{
if (sub_8112CAC() == TRUE || gQuestLogState == QL_STATE_2)
DoCB1_Overworld_QuestLogPlayback();
else
DoCB1_Overworld(gMain.newKeys, gMain.heldKeys);
}
}
void OverworldBasic(void)
{
ScriptContext2_RunScript();
RunTasks();
AnimateSprites();
CameraUpdate();
sub_8115798();
UpdateCameraPanning();
BuildOamBuffer();
UpdatePaletteFade();
UpdateTilesetAnimations();
DoScheduledBgTilemapCopiesToVram();
}
// This CB2 is used when starting
void CB2_OverworldBasic(void)
{
OverworldBasic();
}
void CB2_Overworld(void)
{
bool32 fading = !!gPaletteFade.active;
if (fading)
SetVBlankCallback(NULL);
OverworldBasic();
if (fading)
SetFieldVBlankCallback();
}
void SetMainCallback1(MainCallback cb)
{
gMain.callback1 = cb;
}
bool8 map_post_load_hook_exec(void)
{
if (gFieldCallback2)
{
if (!gFieldCallback2())
{
return FALSE;
}
else
{
gFieldCallback2 = NULL;
gFieldCallback = NULL;
}
}
else
{
if (gFieldCallback)
gFieldCallback();
else
FieldCB_DefaultWarpExit();
gFieldCallback = NULL;
}
return TRUE;
}
void CB2_NewGame(void)
{
FieldClearVBlankHBlankCallbacks();
StopMapMusic();
ResetSafariZoneFlag_();
NewGameInitData();
ResetInitialPlayerAvatarState();
PlayTimeCounter_Start();
ScriptContext1_Init();
ScriptContext2_Disable();
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
gFieldCallback2 = NULL;
do_load_map_stuff_loop(&gMain.state);
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
}
void CB2_WhiteOut(void)
{
u8 val;
if (++gMain.state >= 120)
{
FieldClearVBlankHBlankCallbacks();
StopMapMusic();
ResetSafariZoneFlag_();
DoWhiteOut();
SetInitialPlayerAvatarStateWithDirection(DIR_NORTH);
ScriptContext1_Init();
ScriptContext2_Disable();
gFieldCallback = FieldCB_RushInjuredPokemonToCenter;
val = 0;
do_load_map_stuff_loop(&val);
sub_8112364();
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
}
}
void CB2_LoadMap(void)
{
FieldClearVBlankHBlankCallbacks();
ScriptContext1_Init();
ScriptContext2_Disable();
SetMainCallback1(NULL);
SetMainCallback2(CB2_DoChangeMap);
gMain.savedCallback = CB2_LoadMap2;
}
void CB2_LoadMap2(void)
{
do_load_map_stuff_loop(&gMain.state);
if (sub_8113748() == TRUE)
{
sub_81119C8();
}
else
{
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
}
}
void CB2_ReturnToFieldCableClub(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_ReturnToFieldWirelessLink;
SetMainCallback2(c2_80567AC);
}
void c2_80567AC(void)
{
if (map_loading_iteration_3(&gMain.state))
{
SetFieldVBlankCallback();
SetMainCallback1(CB1_UpdateLinkState);
ResetAllMultiplayerState();
SetMainCallback2(CB2_Overworld);
}
}
void CB2_ReturnToField(void)
{
if (IsUpdateLinkStateCBActive() == TRUE)
{
SetMainCallback2(CB2_ReturnToFieldLink);
}
else
{
FieldClearVBlankHBlankCallbacks();
SetMainCallback2(CB2_ReturnToFieldLocal);
}
}
void CB2_ReturnToFieldLocal(void)
{
if (sub_8056CD8(&gMain.state))
{
SetFieldVBlankCallback();
SetMainCallback2(CB2_Overworld);
}
}
void CB2_ReturnToFieldLink(void)
{
if (!sub_8058244() && map_loading_iteration_2_link(&gMain.state))
SetMainCallback2(CB2_Overworld);
}
void CB2_ReturnToFieldFromMultiplayer(void)
{
FieldClearVBlankHBlankCallbacks();
StopMapMusic();
SetMainCallback1(CB1_UpdateLinkState);
ResetAllMultiplayerState();
if (gWirelessCommType != 0)
gFieldCallback = FieldCB_ReturnToFieldWirelessLink;
else
gFieldCallback = FieldCB_ReturnToFieldCableLink;
ScriptContext1_Init();
ScriptContext2_Disable();
CB2_ReturnToField();
}
void CB2_ReturnToFieldWithOpenMenu(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback2 = FieldCB_ReturnToFieldOpenStartMenu;
CB2_ReturnToField();
}
void CB2_ReturnToFieldContinueScript(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_ContinueScript;
CB2_ReturnToField();
}
void CB2_ReturnToFieldContinueScriptPlayMapMusic(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_ContinueScriptHandleMusic;
CB2_ReturnToField();
}
void sub_80568FC(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
CB2_ReturnToField();
}
void sub_8056918(void)
{
if (SHOW_MAP_NAME_ENABLED)
ShowMapNamePopup(FALSE);
FieldCB_WarpExitFadeFromBlack();
}
void CB2_ContinueSavedGame(void)
{
FieldClearVBlankHBlankCallbacks();
StopMapMusic();
ResetSafariZoneFlag_();
LoadSaveblockMapHeader();
LoadSaveblockObjEventScripts();
UnfreezeObjectEvents();
sub_8054E40();
InitMapFromSavedGame();
PlayTimeCounter_Start();
ScriptContext1_Init();
ScriptContext2_Disable();
gFieldCallback2 = NULL;
gUnknown_2031DE0 = TRUE;
if (UseContinueGameWarp() == TRUE)
{
ClearContinueGameWarpStatus();
SetWarpDestinationToContinueGameWarp();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
}
else
{
gFieldCallback = sub_8056918;
SetMainCallback1(CB1_Overworld);
CB2_ReturnToField();
}
}
void FieldClearVBlankHBlankCallbacks(void)
{
if (UsedPokemonCenterWarp() == TRUE)
CloseLink();
if (gWirelessCommType != 0)
{
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
DisableInterrupts(INTR_FLAG_HBLANK);
}
else
{
DisableInterrupts(INTR_FLAG_HBLANK);
EnableInterrupts(INTR_FLAG_VBLANK);
}
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
}
void SetFieldVBlankCallback(void)
{
SetVBlankCallback(VBlankCB_Field);
}
void VBlankCB_Field(void)
{
LoadOam();
ProcessSpriteCopyRequests();
ScanlineEffect_InitHBlankDmaTransfer();
FieldUpdateBgTilemapScroll();
TransferPlttBuffer();
TransferTilesetAnimsBuffer();
}
void InitCurrentFlashLevelScanlineEffect(void)
{
u8 flashLevel = Overworld_GetFlashLevel();
if (flashLevel != 0)
{
WriteFlashScanlineEffectBuffer(flashLevel);
ScanlineEffect_SetParams((struct ScanlineEffectParams){
.dmaDest = &REG_WIN0H,
.dmaControl = (2 >> 1) | ((DMA_16BIT | DMA_DEST_RELOAD | DMA_SRC_INC | DMA_REPEAT | DMA_START_HBLANK | DMA_ENABLE) << 16),
.initState = 1,
.unused9 = 0
});
}
}