pokefirered/include/battle_environment.h

18 lines
418 B
C

#ifndef GUARD_BATTLE_ENVIRONMENT_H
#define GUARD_BATTLE_ENVIRONMENT_H
#include "battle_bg.h"
#include "constants/battle.h"
struct BattleEnvironmentInfo {
u8 name[26];
u16 naturePower;
u16 secretPowerEffect;
u8 camouflageType;
struct BattleBackground background;
};
extern const struct BattleEnvironmentInfo gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT];
#endif // GUARD_BATTLE_ENVIRONMENT_H