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477 lines
16 KiB
C
477 lines
16 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define EFFECT_PLACEHOLDER 0
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#define EFFECT_HIT 1
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#define EFFECT_SLEEP 2
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#define EFFECT_ABSORB 3
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#define EFFECT_EXPLOSION 4
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#define EFFECT_DREAM_EATER 5
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#define EFFECT_MIRROR_MOVE 6
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#define EFFECT_ATTACK_UP 7
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#define EFFECT_DEFENSE_UP 8
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#define EFFECT_SPEED_UP 9
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#define EFFECT_SPECIAL_ATTACK_UP 10
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#define EFFECT_SPECIAL_DEFENSE_UP 11
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#define EFFECT_ACCURACY_UP 12
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#define EFFECT_EVASION_UP 13
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#define EFFECT_SPECIAL_ATTACK_UP_3 14
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#define EFFECT_ATTACK_DOWN 15
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#define EFFECT_DEFENSE_DOWN 16
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#define EFFECT_SPEED_DOWN 17
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#define EFFECT_SPECIAL_ATTACK_DOWN 18
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#define EFFECT_SPECIAL_DEFENSE_DOWN 19
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#define EFFECT_ACCURACY_DOWN 20
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#define EFFECT_EVASION_DOWN 21
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#define EFFECT_HAZE 22
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#define EFFECT_BIDE 23
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#define EFFECT_ROAR 24
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#define EFFECT_MULTI_HIT 25
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#define EFFECT_CONVERSION 26
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#define EFFECT_RESTORE_HP 27
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#define EFFECT_TOXIC 28
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#define EFFECT_LIGHT_SCREEN 29
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#define EFFECT_REST 30
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#define EFFECT_OHKO 31
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#define EFFECT_FUSION_COMBO 32
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#define EFFECT_SUPER_FANG 33
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#define EFFECT_FIXED_DAMAGE_ARG 34
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#define EFFECT_HEAL_BLOCK 35
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#define EFFECT_RECOIL_IF_MISS 36
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#define EFFECT_MIST 37
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#define EFFECT_FOCUS_ENERGY 38
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#define EFFECT_CONFUSE 39
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#define EFFECT_ATTACK_UP_2 40
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#define EFFECT_DEFENSE_UP_2 41
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#define EFFECT_SPEED_UP_2 42
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#define EFFECT_SPECIAL_ATTACK_UP_2 43
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#define EFFECT_SPECIAL_DEFENSE_UP_2 44
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#define EFFECT_ACCURACY_UP_2 45
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#define EFFECT_EVASION_UP_2 46
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#define EFFECT_TRANSFORM 47
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#define EFFECT_ATTACK_DOWN_2 48
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#define EFFECT_DEFENSE_DOWN_2 49
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#define EFFECT_SPEED_DOWN_2 50
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#define EFFECT_SPECIAL_ATTACK_DOWN_2 51
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#define EFFECT_SPECIAL_DEFENSE_DOWN_2 52
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#define EFFECT_ACCURACY_DOWN_2 53
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#define EFFECT_EVASION_DOWN_2 54
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#define EFFECT_REFLECT 55
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#define EFFECT_POISON 56
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#define EFFECT_PARALYZE 57
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#define EFFECT_TWO_TURNS_ATTACK 58
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#define EFFECT_SUBSTITUTE 59
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#define EFFECT_RAGE 60
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#define EFFECT_MIMIC 61
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#define EFFECT_METRONOME 62
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#define EFFECT_LEECH_SEED 63
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#define EFFECT_DO_NOTHING 64
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#define EFFECT_DISABLE 65
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#define EFFECT_LEVEL_DAMAGE 66
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#define EFFECT_PSYWAVE 67
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#define EFFECT_COUNTER 68
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#define EFFECT_ENCORE 69
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#define EFFECT_PAIN_SPLIT 70
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#define EFFECT_SNORE 71
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#define EFFECT_CONVERSION_2 72
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#define EFFECT_LOCK_ON 73
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#define EFFECT_SKETCH 74
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#define EFFECT_SLEEP_TALK 75
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#define EFFECT_DESTINY_BOND 76
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#define EFFECT_FLAIL 77
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#define EFFECT_SPITE 78
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#define EFFECT_FALSE_SWIPE 79
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#define EFFECT_HEAL_BELL 80
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#define EFFECT_TRIPLE_KICK 81
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#define EFFECT_MEAN_LOOK 82
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#define EFFECT_NIGHTMARE 83
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#define EFFECT_MINIMIZE 84
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#define EFFECT_CURSE 85
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#define EFFECT_HEALING_WISH 86
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#define EFFECT_PROTECT 87
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#define EFFECT_SPIKES 88
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#define EFFECT_FORESIGHT 89
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#define EFFECT_PERISH_SONG 90
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#define EFFECT_SANDSTORM 91
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#define EFFECT_ENDURE 92
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#define EFFECT_ROLLOUT 93
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#define EFFECT_SWAGGER 94
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#define EFFECT_FURY_CUTTER 95
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#define EFFECT_ATTRACT 96
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#define EFFECT_RETURN 97
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#define EFFECT_PRESENT 98
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#define EFFECT_FRUSTRATION 99
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#define EFFECT_SAFEGUARD 100
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#define EFFECT_MAGNITUDE 101
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#define EFFECT_BATON_PASS 102
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#define EFFECT_PURSUIT 103
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#define EFFECT_CAPTIVATE 104
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#define EFFECT_MORNING_SUN 105
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#define EFFECT_SYNTHESIS 106
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#define EFFECT_MOONLIGHT 107
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#define EFFECT_HIDDEN_POWER 108
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#define EFFECT_RAIN_DANCE 109
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#define EFFECT_SUNNY_DAY 110
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#define EFFECT_FELL_STINGER 111
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#define EFFECT_BELLY_DRUM 112
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#define EFFECT_PSYCH_UP 113
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#define EFFECT_MIRROR_COAT 114
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#define EFFECT_EARTHQUAKE 115
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#define EFFECT_FUTURE_SIGHT 116
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#define EFFECT_SOLAR_BEAM 117
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#define EFFECT_THUNDER 118
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#define EFFECT_TELEPORT 119
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#define EFFECT_BEAT_UP 120
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#define EFFECT_SEMI_INVULNERABLE 121
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#define EFFECT_DEFENSE_CURL 122
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#define EFFECT_SOFTBOILED 123 // differences vs Recover - can be used outside of battle to restore HP
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#define EFFECT_FIRST_TURN_ONLY 124
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#define EFFECT_UPROAR 125
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#define EFFECT_STOCKPILE 126
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#define EFFECT_SPIT_UP 127
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#define EFFECT_SWALLOW 128
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#define EFFECT_WORRY_SEED 129
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#define EFFECT_HAIL 130
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#define EFFECT_TORMENT 131
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#define EFFECT_FLATTER 132
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#define EFFECT_WILL_O_WISP 133
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#define EFFECT_MEMENTO 134
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#define EFFECT_FACADE 135
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#define EFFECT_FOCUS_PUNCH 136
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#define EFFECT_DOUBLE_POWER_ON_ARG_STATUS 137
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#define EFFECT_FOLLOW_ME 138
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#define EFFECT_NATURE_POWER 139
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#define EFFECT_CHARGE 140
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#define EFFECT_TAUNT 141
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#define EFFECT_HELPING_HAND 142
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#define EFFECT_TRICK 143
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#define EFFECT_ROLE_PLAY 144
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#define EFFECT_WISH 145
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#define EFFECT_ASSIST 146
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#define EFFECT_INGRAIN 147
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#define EFFECT_MAGIC_COAT 148
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#define EFFECT_RECYCLE 149
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#define EFFECT_REVENGE 150
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#define EFFECT_BRICK_BREAK 151
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#define EFFECT_YAWN 152
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#define EFFECT_KNOCK_OFF 153
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#define EFFECT_ENDEAVOR 154
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#define EFFECT_ERUPTION 155
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#define EFFECT_SKILL_SWAP 156
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#define EFFECT_IMPRISON 157
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#define EFFECT_REFRESH 158
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#define EFFECT_GRUDGE 159
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#define EFFECT_SNATCH 160
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#define EFFECT_LOW_KICK 161
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#define EFFECT_HIT_ESCAPE 162
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#define EFFECT_MUD_SPORT 163
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#define EFFECT_WEATHER_BALL 164
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#define EFFECT_TICKLE 165
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#define EFFECT_COSMIC_POWER 166
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#define EFFECT_BULK_UP 167
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#define EFFECT_WATER_SPORT 168
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#define EFFECT_CALM_MIND 169
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#define EFFECT_DRAGON_DANCE 170
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#define EFFECT_CAMOUFLAGE 171
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#define EFFECT_PLEDGE 172
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#define EFFECT_FLING 173
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#define EFFECT_NATURAL_GIFT 174
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#define EFFECT_VARY_POWER_BASED_ON_HP 175
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#define EFFECT_ASSURANCE 176
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#define EFFECT_TRUMP_CARD 177
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#define EFFECT_ACROBATICS 178
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#define EFFECT_HEAT_CRASH 179
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#define EFFECT_PUNISHMENT 180
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#define EFFECT_STORED_POWER 181
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#define EFFECT_ELECTRO_BALL 182
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#define EFFECT_GYRO_BALL 183
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#define EFFECT_ECHOED_VOICE 184
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#define EFFECT_PAYBACK 185
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#define EFFECT_ROUND 186
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#define EFFECT_BRINE 187
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#define EFFECT_RETALIATE 188
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#define EFFECT_BULLDOZE 189
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#define EFFECT_FOUL_PLAY 190
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#define EFFECT_PSYSHOCK 191
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#define EFFECT_ROOST 192
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#define EFFECT_GRAVITY 193
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#define EFFECT_MIRACLE_EYE 194
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#define EFFECT_TAILWIND 195
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#define EFFECT_EMBARGO 196
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#define EFFECT_AQUA_RING 197
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#define EFFECT_TRICK_ROOM 198
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#define EFFECT_WONDER_ROOM 199
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#define EFFECT_MAGIC_ROOM 200
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#define EFFECT_MAGNET_RISE 201
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#define EFFECT_TOXIC_SPIKES 202
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#define EFFECT_GASTRO_ACID 203
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#define EFFECT_STEALTH_ROCK 204
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#define EFFECT_TELEKINESIS 205
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#define EFFECT_POWER_SWAP 206
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#define EFFECT_GUARD_SWAP 207
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#define EFFECT_HEART_SWAP 208
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#define EFFECT_POWER_SPLIT 209
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#define EFFECT_GUARD_SPLIT 210
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#define EFFECT_STICKY_WEB 211
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#define EFFECT_METAL_BURST 212
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#define EFFECT_LUCKY_CHANT 213
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#define EFFECT_SUCKER_PUNCH 214
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#define EFFECT_SIMPLE_BEAM 215
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#define EFFECT_ENTRAINMENT 216
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#define EFFECT_HEAL_PULSE 217
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#define EFFECT_QUASH 218
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#define EFFECT_ION_DELUGE 219
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#define EFFECT_FREEZE_DRY 220
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#define EFFECT_TOPSY_TURVY 221
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#define EFFECT_MISTY_TERRAIN 222
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#define EFFECT_GRASSY_TERRAIN 223
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#define EFFECT_ELECTRIC_TERRAIN 224
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#define EFFECT_PSYCHIC_TERRAIN 225
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#define EFFECT_ATTACK_ACCURACY_UP 226
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#define EFFECT_ATTACK_SPATK_UP 227
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#define EFFECT_TWO_TYPED_MOVE 228
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#define EFFECT_ME_FIRST 229
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#define EFFECT_QUIVER_DANCE 230
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#define EFFECT_COIL 231
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#define EFFECT_ELECTRIFY 232
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#define EFFECT_REFLECT_TYPE 233
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#define EFFECT_SOAK 234
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#define EFFECT_GROWTH 235
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#define EFFECT_LAST_RESORT 236
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#define EFFECT_SHELL_SMASH 237
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#define EFFECT_SHIFT_GEAR 238
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#define EFFECT_DEFENSE_UP_3 239
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#define EFFECT_NOBLE_ROAR 240
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#define EFFECT_VENOM_DRENCH 241
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#define EFFECT_TOXIC_THREAD 242
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#define EFFECT_HIT_SWITCH_TARGET 243
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#define EFFECT_FINAL_GAMBIT 244
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#define EFFECT_CHANGE_TYPE_ON_ITEM 245
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#define EFFECT_AUTOTOMIZE 246
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#define EFFECT_COPYCAT 247
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#define EFFECT_DEFOG 248
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 249
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#define EFFECT_SYNCHRONOISE 250
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#define EFFECT_PSYCHO_SHIFT 251
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#define EFFECT_POWER_TRICK 252
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#define EFFECT_AFTER_YOU 253
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#define EFFECT_BESTOW 254
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#define EFFECT_ROTOTILLER 255
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#define EFFECT_FLOWER_SHIELD 256
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#define EFFECT_SPEED_SWAP 257
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#define EFFECT_REVELATION_DANCE 258
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#define EFFECT_AURORA_VEIL 259
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#define EFFECT_THIRD_TYPE 260
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#define EFFECT_ACUPRESSURE 261
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#define EFFECT_AROMATIC_MIST 262
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#define EFFECT_POWDER 263
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#define EFFECT_BELCH 264
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#define EFFECT_PARTING_SHOT 265
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#define EFFECT_MAT_BLOCK 266
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#define EFFECT_STOMPING_TANTRUM 267
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#define EFFECT_INSTRUCT 268
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#define EFFECT_LASER_FOCUS 269
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#define EFFECT_MAGNETIC_FLUX 270
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#define EFFECT_GEAR_UP 271
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#define EFFECT_STRENGTH_SAP 272
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#define EFFECT_MIND_BLOWN 273
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#define EFFECT_PURIFY 274
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#define EFFECT_FAIL_IF_NOT_ARG_TYPE 275
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#define EFFECT_SHORE_UP 276
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#define EFFECT_GEOMANCY 277
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#define EFFECT_FAIRY_LOCK 278
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#define EFFECT_ALLY_SWITCH 279
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#define EFFECT_RELIC_SONG 280
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#define EFFECT_BODY_PRESS 281
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#define EFFECT_EERIE_SPELL 282
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#define EFFECT_JUNGLE_HEALING 283
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#define EFFECT_COACHING 284
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#define EFFECT_LASH_OUT 285
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#define EFFECT_GRASSY_GLIDE 286
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#define EFFECT_DYNAMAX_DOUBLE_DMG 287
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#define EFFECT_DECORATE 288
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#define EFFECT_SNIPE_SHOT 289
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#define EFFECT_RECOIL_HP_25 290
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#define EFFECT_STUFF_CHEEKS 291
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#define EFFECT_GRAV_APPLE 292
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#define EFFECT_GLITZY_GLOW 293
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#define EFFECT_BADDY_BAD 294
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#define EFFECT_SAPPY_SEED 295
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#define EFFECT_FREEZY_FROST 296
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#define EFFECT_SPARKLY_SWIRL 297
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#define EFFECT_PLASMA_FISTS 298
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#define EFFECT_HYPERSPACE_FURY 299
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#define EFFECT_AURA_WHEEL 300
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#define EFFECT_PHOTON_GEYSER 301
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#define EFFECT_SHELL_SIDE_ARM 302
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#define EFFECT_TERRAIN_PULSE 303
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#define EFFECT_NO_RETREAT 304
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#define EFFECT_TAR_SHOT 305
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#define EFFECT_POLTERGEIST 306
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#define EFFECT_OCTOLOCK 307
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#define EFFECT_CLANGOROUS_SOUL 308
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#define EFFECT_BOLT_BEAK 309
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#define EFFECT_SKY_DROP 310
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#define EFFECT_EXPANDING_FORCE 311
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#define EFFECT_RISING_VOLTAGE 312
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#define EFFECT_BEAK_BLAST 313
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#define EFFECT_COURT_CHANGE 314
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#define EFFECT_MAX_HP_50_RECOIL 315
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#define EFFECT_EXTREME_EVOBOOST 316
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#define EFFECT_HIT_SET_REMOVE_TERRAIN 317
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#define EFFECT_DARK_VOID 318
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#define EFFECT_VICTORY_DANCE 319
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#define EFFECT_TEATIME 320
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#define EFFECT_ATTACK_UP_USER_ALLY 321
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#define EFFECT_SHELL_TRAP 322
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#define EFFECT_PSYBLADE 323
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#define EFFECT_HYDRO_STEAM 324
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#define EFFECT_REVIVAL_BLESSING 325
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#define EFFECT_SNOWSCAPE 326
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#define EFFECT_TAKE_HEART 327
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#define EFFECT_COLLISION_COURSE 328
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#define EFFECT_CORROSIVE_GAS 329
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#define EFFECT_POPULATION_BOMB 330
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#define EFFECT_SALT_CURE 331
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#define EFFECT_CHILLY_RECEPTION 332
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#define EFFECT_MAX_MOVE 333
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#define EFFECT_GLAIVE_RUSH 334
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#define EFFECT_RAGING_BULL 335
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#define EFFECT_RAGE_FIST 336
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#define EFFECT_DOODLE 337
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#define EFFECT_FILLET_AWAY 338
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#define EFFECT_IVY_CUDGEL 339
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#define EFFECT_FICKLE_BEAM 340
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#define EFFECT_BLIZZARD 341
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#define EFFECT_RAIN_ALWAYS_HIT 342 // Unlike EFFECT_THUNDER it doesn't get its accuracy reduced under sun.
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#define EFFECT_SHED_TAIL 343
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#define EFFECT_UPPER_HAND 344
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#define EFFECT_DRAGON_CHEER 345
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#define EFFECT_LAST_RESPECTS 346
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#define EFFECT_TIDY_UP 347
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// leftovers from original so game doesnt break
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#define EFFECT_POISON_HIT 349
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#define EFFECT_BURN_HIT 350
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#define EFFECT_FREEZE_HIT 351
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#define EFFECT_PARALYZE_HIT 352
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#define EFFECT_ALWAYS_HIT 353
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#define EFFECT_RAMPAGE 354
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#define EFFECT_FLINCH_HIT 355
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#define EFFECT_PAY_DAY 356
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#define EFFECT_TRI_ATTACK 357
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#define EFFECT_RAZOR_WIND 358
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#define EFFECT_DRAGON_RAGE 359
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#define EFFECT_TRAP 360
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#define EFFECT_HIGH_CRITICAL 361
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#define EFFECT_DOUBLE_HIT 362
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#define EFFECT_RECOIL 363
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#define EFFECT_ATTACK_DOWN_HIT 364
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#define EFFECT_DEFENSE_DOWN_HIT 365
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#define EFFECT_SPEED_DOWN_HIT 366
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#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 367
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 368
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#define EFFECT_ACCURACY_DOWN_HIT 369
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#define EFFECT_EVASION_DOWN_HIT 370
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#define EFFECT_SKY_ATTACK 371
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#define EFFECT_CONFUSE_HIT 372
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#define EFFECT_TWINEEDLE 373
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#define EFFECT_VITAL_THROW 374
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#define EFFECT_RECHARGE 375
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#define EFFECT_SPLASH 376
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#define EFFECT_UNUSED_60 377
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#define EFFECT_QUICK_ATTACK 378
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#define EFFECT_THIEF 379
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#define EFFECT_UNUSED_6E 380
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#define EFFECT_THAW_HIT 381
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#define EFFECT_RAPID_SPIN 382
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#define EFFECT_SONICBOOM 383
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#define EFFECT_UNUSED_83 384
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#define EFFECT_DEFENSE_UP_HIT 385
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#define EFFECT_ATTACK_UP_HIT 386
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#define EFFECT_ALL_STATS_UP_HIT 387
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#define EFFECT_UNUSED_8D 388 // incomplete fake out in gen 2
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#define EFFECT_SKULL_BASH 389
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#define EFFECT_TWISTER 390
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#define EFFECT_GUST 391
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#define EFFECT_FLINCH_MINIMIZE_HIT 392 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
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#define EFFECT_FAKE_OUT 393
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#define EFFECT_UNUSED_A3 394
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#define EFFECT_SMELLINGSALT 395
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#define EFFECT_SUPERPOWER 396
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#define EFFECT_SECRET_POWER 397
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#define EFFECT_DOUBLE_EDGE 398
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#define EFFECT_TEETER_DANCE 399
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#define EFFECT_BLAZE_KICK 400
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#define EFFECT_POISON_FANG 401
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#define EFFECT_OVERHEAT 402
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#define EFFECT_SKY_UPPERCUT 403
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#define EFFECT_POISON_TAIL 404
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#define NUM_BATTLE_MOVE_EFFECTS 405
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// enum {
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// EFFECT_POISON_HIT,
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// EFFECT_BURN_HIT ,
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// EFFECT_FREEZE_HIT ,
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// EFFECT_PARALYZE_HIT ,
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// EFFECT_ALWAYS_HIT ,
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// EFFECT_RAMPAGE ,
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// EFFECT_FLINCH_HIT ,
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// EFFECT_PAY_DAY ,
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// EFFECT_TRI_ATTACK ,
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// EFFECT_RAZOR_WIND ,
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// EFFECT_DRAGON_RAGE ,
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// EFFECT_TRAP ,
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// EFFECT_HIGH_CRITICAL ,
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// EFFECT_DOUBLE_HIT ,
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// EFFECT_RECOIL ,
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// EFFECT_ATTACK_DOWN_HIT ,
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// EFFECT_DEFENSE_DOWN_HIT ,
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// EFFECT_SPEED_DOWN_HIT ,
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// EFFECT_SPECIAL_ATTACK_DOWN_HIT ,
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// EFFECT_SPECIAL_DEFENSE_DOWN_HIT ,
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// EFFECT_ACCURACY_DOWN_HIT ,
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// EFFECT_EVASION_DOWN_HIT ,
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// EFFECT_SKY_ATTACK ,
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// EFFECT_CONFUSE_HIT ,
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// EFFECT_TWINEEDLE ,
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// EFFECT_VITAL_THROW ,
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// EFFECT_RECHARGE ,
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// EFFECT_SPLASH ,
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// EFFECT_UNUSED_60,
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// EFFECT_QUICK_ATTACK ,
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// EFFECT_THIEF ,
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// EFFECT_UNUSED_6E ,
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// EFFECT_THAW_HIT ,
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// EFFECT_RAPID_SPIN ,
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// EFFECT_SONICBOOM ,
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// EFFECT_UNUSED_83 ,
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// EFFECT_DEFENSE_UP_HIT ,
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// EFFECT_ATTACK_UP_HIT ,
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// EFFECT_ALL_STATS_UP_HIT ,
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// EFFECT_UNUSED_8D , // incomplete fake out in gen 2
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// EFFECT_SKULL_BASH ,
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// EFFECT_TWISTER ,
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// EFFECT_GUST ,
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// EFFECT_FLINCH_MINIMIZE_HIT , // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
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// EFFECT_FAKE_OUT ,
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// EFFECT_UNUSED_A3 ,
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// EFFECT_SMELLINGSALT ,
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// EFFECT_SUPERPOWER ,
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// EFFECT_SECRET_POWER ,
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// EFFECT_DOUBLE_EDGE ,
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// EFFECT_TEETER_DANCE ,
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// EFFECT_BLAZE_KICK ,
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// EFFECT_POISON_FANG ,
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// EFFECT_OVERHEAT ,
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// EFFECT_SKY_UPPERCUT ,
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// EFFECT_POISON_TAIL
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// }
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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