pokefirered/src/title_screen.c
2024-08-24 16:52:58 +02:00

1328 lines
36 KiB
C

#include "global.h"
#include "bg.h"
#include "gpu_regs.h"
#include "malloc.h"
#include "berry_fix_program.h"
#include "clear_save_data_screen.h"
#include "decompress.h"
#include "event_data.h"
#include "graphics.h"
#include "help_system.h"
#include "intro.h"
#include "load_save.h"
#include "m4a.h"
#include "main_menu.h"
#include "new_game.h"
#include "new_menu_helpers.h"
#include "palette.h"
#include "random.h"
#include "reset_rtc_screen.h"
#include "save.h"
#include "scanline_effect.h"
#include "sound.h"
#include "task.h"
#include "constants/songs.h"
enum TitleScreenScene
{
TITLESCREENSCENE_INIT = 0,
TITLESCREENSCENE_FLASHSPRITE,
TITLESCREENSCENE_FADEIN,
TITLESCREENSCENE_RUN,
TITLESCREENSCENE_RESTART,
TITLESCREENSCENE_CRY
};
#if defined(FIRERED)
#define TITLE_SPECIES SPECIES_CHARIZARD
#elif defined(LEAFGREEN)
#define TITLE_SPECIES SPECIES_VENUSAUR
#endif
static EWRAM_DATA u8 sTitleScreenTimerTaskId = 0;
static void ResetGpuRegs(void);
static void CB2_TitleScreenRun(void);
static void VBlankCB(void);
static void Task_TitleScreenTimer(u8 taskId);
static void Task_TitleScreenMain(u8 taskId);
static void SetTitleScreenScene(s16 *data, u8 sceneNum);
static void SetTitleScreenScene_Init(s16 *data);
static void SetTitleScreenScene_FlashSprite(s16 *data);
static void SetTitleScreenScene_FadeIn(s16 *data);
static void SetTitleScreenScene_Run(s16 *data);
static void SetGpuRegsForTitleScreenRun(void);
static void SetTitleScreenScene_Restart(s16 *data);
static void SetTitleScreenScene_Cry(s16 *data);
static void Task_TitleScreen_SlideWin0(u8 taskId);
static void Task_TitleScreen_BlinkPressStart(u8 taskId);
static void SignalEndTitleScreenPaletteSomethingTask(void);
static void UpdateScanlineEffectRegBuffer(s16 y);
static void ScheduleStopScanlineEffect(void);
static void LoadMainTitleScreenPalsAndResetBgs(void);
static void CB2_FadeOutTransitionToSaveClearScreen(void);
static void CB2_FadeOutTransitionToResetRtcScreen(void);
static void CB2_FadeOutTransitionToBerryFix(void);
static void LoadSpriteGfxAndPals(void);
#if defined(FIRERED)
static void SpriteCallback_TitleScreenFlame(struct Sprite *sprite);
static void Task_FlameSpawner(u8 taskId);
#elif defined(LEAFGREEN)
static void SpriteCallback_TitleScreenLeaf(struct Sprite *sprite);
static void Task_LeafSpawner(u8 taskId);
#endif
static void TitleScreen_srand(u8 taskId, u8 field, u16 seed);
static u16 TitleScreen_rand(u8 taskId, u8 field);
static u32 CreateBlankSprite(void);
static void SetPalOnOrCreateBlankSprite(bool32 hasCreatedBlankSprite);
static u8 CreateSlashSprite(void);
static void DeactivateSlashSprite(u8 spriteId);
static bool32 IsSlashSpriteDeactivated(u8 spriteId);
static void SpriteCallback_Slash(struct Sprite *sprite);
static const u8 sBorderBgTiles[] = INCBIN_U8("graphics/title_screen/border_bg.4bpp.lz");
#if defined(FIRERED)
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/firered/border_bg.bin.lz");
#elif defined(LEAFGREEN)
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/leafgreen/border_bg.bin.lz");
#endif
static const u32 sSlash_Gfx[] = INCBIN_U32("graphics/title_screen/slash.4bpp.lz");
#if defined(FIRERED)
static const u16 sFlames_Pal[] = INCBIN_U16("graphics/title_screen/firered/flames.gbapal");
static const u32 sFlames_Gfx[] = INCBIN_U32("graphics/title_screen/firered/flames.4bpp.lz");
static const u32 sBlankFlames_Gfx[] = INCBIN_U32("graphics/title_screen/firered/blank_flames.4bpp.lz");
#elif defined(LEAFGREEN)
static const u16 sLeaves_Pal[] = INCBIN_U16("graphics/title_screen/leafgreen/leaves.gbapal");
static const u32 sLeaves_Gfx[] = INCBIN_U32("graphics/title_screen/leafgreen/leaves.4bpp.lz");
static const u32 sStreak_Gfx[] = INCBIN_U32("graphics/title_screen/leafgreen/streak.4bpp.lz");
#endif
static const struct OamData sOamData_FlameOrLeaf = {
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_SQUARE,
.size = ST_OAM_SIZE_1,
.tileNum = 0,
.priority = 3,
.paletteNum = 0
};
#if defined(FIRERED)
static const union AnimCmd sSpriteAnim_Flame[] = {
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(4, 6),
ANIMCMD_FRAME(8, 6),
ANIMCMD_FRAME(12, 6),
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(20, 6),
ANIMCMD_FRAME(24, 6),
ANIMCMD_FRAME(28, 6),
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(36, 6),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Flame_Unused[] = {
ANIMCMD_FRAME(24, 6),
ANIMCMD_FRAME(28, 6),
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(36, 6),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnim_FlameOrLeaf[] = {
sSpriteAnim_Flame,
sSpriteAnim_Flame_Unused,
};
#elif defined(LEAFGREEN)
static const union AnimCmd sSpriteAnim_Leaf[] = {
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_FRAME(12, 8),
ANIMCMD_FRAME(16, 8),
ANIMCMD_FRAME(20, 8),
ANIMCMD_FRAME(24, 8),
ANIMCMD_FRAME(28, 8),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(36, 8),
ANIMCMD_FRAME(40, 8),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sSpriteAnim_FlameOrLeaf[] = {
sSpriteAnim_Leaf
};
#endif
enum {
TILE_TAG_FLAME_OR_LEAF,
TILE_TAG_BLANK_OR_STREAK,
TILE_TAG_BLANK,
TILE_TAG_SLASH,
};
enum {
PAL_TAG_DEFAULT,
PAL_TAG_UNUSED,
PAL_TAG_SLASH,
};
static const struct SpriteTemplate sSpriteTemplate_FlameOrLeaf = {
.tileTag = TILE_TAG_FLAME_OR_LEAF,
.paletteTag = PAL_TAG_DEFAULT,
.oam = &sOamData_FlameOrLeaf,
.anims = sSpriteAnim_FlameOrLeaf,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
#if defined(FIRERED)
static const struct SpriteTemplate sSpriteTemplate_BlankFlame = {
.tileTag = TILE_TAG_BLANK_OR_STREAK,
.paletteTag = PAL_TAG_DEFAULT,
.oam = &sOamData_FlameOrLeaf,
.anims = sSpriteAnim_FlameOrLeaf,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
#elif defined(LEAFGREEN)
static const struct OamData sOamData_Streak = {
.shape = SPRITE_SHAPE(32x16),
.size = SPRITE_SIZE(32x16),
.priority = 3
};
static const struct SpriteTemplate sSpriteTemplate_Streak = {
.tileTag = TILE_TAG_BLANK_OR_STREAK,
.paletteTag = PAL_TAG_DEFAULT,
.oam = &sOamData_Streak,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
#endif
static const struct OamData sOamData_BlankSprite = {
.objMode = ST_OAM_OBJ_NORMAL,
.shape = ST_OAM_V_RECTANGLE,
.size = ST_OAM_SIZE_3,
.tileNum = 0,
.priority = 0,
.paletteNum = 0
};
static const struct SpriteTemplate sSpriteTemplate_BlankSprite = {
.tileTag = TILE_TAG_BLANK,
.paletteTag = PAL_TAG_SLASH,
.oam = &sOamData_BlankSprite,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData sOamData_SlashSprite = {
.objMode = ST_OAM_OBJ_WINDOW,
.shape = ST_OAM_SQUARE,
.size = ST_OAM_SIZE_3,
.tileNum = 0,
.priority = 0,
.paletteNum = 0
};
static const struct SpriteTemplate sSlashSpriteTemplate = {
.tileTag = TILE_TAG_SLASH,
.paletteTag = PAL_TAG_SLASH,
.oam = &sOamData_SlashSprite,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct BgTemplate sBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 1, // 8bpp
.priority = 0,
.baseTile = 0
}, {
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0, // 4bpp
.priority = 1,
.baseTile = 0
}, {
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0, // 4bpp
.priority = 2,
.baseTile = 0
}, {
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0, // 4bpp
.priority = 3,
.baseTile = 0
}
};
static void (*const sSceneFuncs[])(s16 *data) = {
[TITLESCREENSCENE_INIT] = SetTitleScreenScene_Init,
[TITLESCREENSCENE_FLASHSPRITE] = SetTitleScreenScene_FlashSprite,
[TITLESCREENSCENE_FADEIN] = SetTitleScreenScene_FadeIn,
[TITLESCREENSCENE_RUN] = SetTitleScreenScene_Run,
[TITLESCREENSCENE_RESTART] = SetTitleScreenScene_Restart,
[TITLESCREENSCENE_CRY] = SetTitleScreenScene_Cry
};
#if defined(FIRERED)
static const struct CompressedSpriteSheet sSpriteSheets[] = {
{sFlames_Gfx, 0x500, TILE_TAG_FLAME_OR_LEAF},
{sBlankFlames_Gfx, 0x500, TILE_TAG_BLANK_OR_STREAK},
{gTitleScreen_BlankSprite_Tiles, 0x400, TILE_TAG_BLANK},
{sSlash_Gfx, 0x800, TILE_TAG_SLASH}
};
static const struct SpritePalette sSpritePals[] = {
{sFlames_Pal, PAL_TAG_DEFAULT},
{gTitleScreen_Slash_Pal, PAL_TAG_SLASH},
{}
};
static const u8 sFlameXPositions[] = {
4, 16, 26, 32, 48, 200, 216, 224, 232, 60, 76, 92, 108, 128, 144, 0
};
#elif defined(LEAFGREEN)
static const struct CompressedSpriteSheet sSpriteSheets[] = {
{sLeaves_Gfx, 0x580, TILE_TAG_FLAME_OR_LEAF},
{sStreak_Gfx, 0x100, TILE_TAG_BLANK_OR_STREAK},
{gTitleScreen_BlankSprite_Tiles, 0x400, TILE_TAG_BLANK},
{sSlash_Gfx, 0x800, TILE_TAG_SLASH}
};
static const struct SpritePalette sSpritePals[] = {
{sLeaves_Pal, PAL_TAG_DEFAULT},
{gTitleScreen_Slash_Pal, PAL_TAG_SLASH},
{}
};
static const u16 sStreakYPositions[] = {
40, 80, 110, 60, 90, 70, 100, 50
};
#endif
static const u32 sUnused_Tilemap1[] = INCBIN_U32("graphics/title_screen/unused1.bin.lz");
static const u32 sUnused_Tilemap2[] = INCBIN_U32("graphics/title_screen/unused2.bin.lz");
static const u32 sUnused_Tilemap3[] = INCBIN_U32("graphics/title_screen/unused3.bin.lz");
static const u32 sUnused_Tilemap4[] = INCBIN_U32("graphics/title_screen/unused4.bin.lz");
static const u32 sUnused_Tilemap5[] = INCBIN_U32("graphics/title_screen/unused5.bin.lz");
static const u32 sUnused_Tilemap6[] = INCBIN_U32("graphics/title_screen/unused6.bin.lz");
static const u32 *const sUnused_Tilemaps[] = {
sUnused_Tilemap1,
sUnused_Tilemap2,
sUnused_Tilemap3,
sUnused_Tilemap4,
sUnused_Tilemap5,
sUnused_Tilemap6,
};
void CB2_InitTitleScreen(void)
{
switch (gMain.state)
{
default:
gMain.state = 0;
// fallthrough
case 0:
SetVBlankCallback(NULL);
StartTimer1();
InitHeap(gHeap, HEAP_SIZE);
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
ResetPaletteFade();
ResetGpuRegs();
DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
DmaFill16(3, 0, (void *)PLTT, PLTT_SIZE);
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
sTitleScreenTimerTaskId = TASK_NONE;
break;
case 1:
LoadPalette(gGraphics_TitleScreen_GameTitleLogoPals, BG_PLTT_ID(0), 13 * PLTT_SIZE_4BPP);
DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_GameTitleLogoTiles, 0, 0, 0);
DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_GameTitleLogoMap, 0, 0, 1);
LoadPalette(gGraphics_TitleScreen_BoxArtMonPals, BG_PLTT_ID(13), PLTT_SIZE_4BPP);
DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_BoxArtMonTiles, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_BoxArtMonMap, 0, 0, 1);
LoadPalette(gGraphics_TitleScreen_BackgroundPals, BG_PLTT_ID(15), PLTT_SIZE_4BPP);
DecompressAndCopyTileDataToVram(2, gGraphics_TitleScreen_CopyrightPressStartTiles, 0, 0, 0);
DecompressAndCopyTileDataToVram(2, gGraphics_TitleScreen_CopyrightPressStartMap, 0, 0, 1);
LoadPalette(gGraphics_TitleScreen_BackgroundPals, BG_PLTT_ID(14), PLTT_SIZE_4BPP);
DecompressAndCopyTileDataToVram(3, sBorderBgTiles, 0, 0, 0);
DecompressAndCopyTileDataToVram(3, sBorderBgMap, 0, 0, 1);
LoadSpriteGfxAndPals();
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
BlendPalettes(PALETTES_BG, 16, RGB_BLACK);
CreateTask(Task_TitleScreenMain, 4);
sTitleScreenTimerTaskId = CreateTask(Task_TitleScreenTimer, 2);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_TitleScreenRun);
m4aSongNumStart(MUS_TITLE);
}
return;
}
gMain.state++;
}
static void ResetGpuRegs(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
}
static void CB2_TitleScreenRun(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
ScanlineEffect_InitHBlankDmaTransfer();
if (sTitleScreenTimerTaskId != TASK_NONE)
gTasks[sTitleScreenTimerTaskId].data[0]++;
}
static void Task_TitleScreenTimer(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[0] >= 2700)
{
sTitleScreenTimerTaskId = TASK_NONE;
DestroyTask(taskId);
}
}
// task data for Task_TitleScreenMain and the scenes
#define tSceneNum data[0]
#define tState data[1]
#define tHasCreatedBlankSprite data[5]
#define tSlashSpriteId data[6]
static void Task_TitleScreenMain(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (JOY_NEW(A_BUTTON | B_BUTTON | START_BUTTON)
&& tSceneNum != TITLESCREENSCENE_RUN
&& tSceneNum != TITLESCREENSCENE_RESTART
&& tSceneNum != TITLESCREENSCENE_CRY)
{
ScheduleStopScanlineEffect();
LoadMainTitleScreenPalsAndResetBgs();
SetPalOnOrCreateBlankSprite(tHasCreatedBlankSprite);
SetTitleScreenScene(data, TITLESCREENSCENE_RUN);
}
else
sSceneFuncs[tSceneNum](data);
}
static void SetTitleScreenScene(s16 *data, u8 sceneNum)
{
tState = 0;
tSceneNum = sceneNum;
}
static void SetTitleScreenScene_Init(s16 *data)
{
struct ScanlineEffectParams params;
HideBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
params.dmaDest = (volatile void *)REG_ADDR_BLDY;
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
params.initState = 1;
params.unused9 = 0;
CpuFill16(0, gScanlineEffectRegBuffers[0], 0x140);
CpuFill16(0, gScanlineEffectRegBuffers[1], 0x140);
ScanlineEffect_SetParams(params);
SetTitleScreenScene(data, TITLESCREENSCENE_FLASHSPRITE);
}
static void SetTitleScreenScene_FlashSprite(s16 *data)
{
switch (tState)
{
case 0:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0);
data[2] = 128;
UpdateScanlineEffectRegBuffer(data[2]);
tState++;
break;
case 1:
data[2] -= 4;
UpdateScanlineEffectRegBuffer(data[2]);
if (data[2] < 0)
{
gScanlineEffect.state = 3;
tState++;
}
break;
case 2:
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetTitleScreenScene(data, TITLESCREENSCENE_FADEIN);
}
}
static void SetTitleScreenScene_FadeIn(s16 *data)
{
switch (tState)
{
case 0:
data[2] = 0;
tState++;
break;
case 1:
data[2]++;
if (data[2] > 10)
{
TintPalette_GrayScale2(&gPlttBufferUnfaded[BG_PLTT_ID(13)], 16);
BeginNormalPaletteFade(1 << 13, 9, 16, 0, RGB_BLACK);
tState++;
}
break;
case 2:
if (!gPaletteFade.active)
{
data[2] = 0;
tState++;
}
break;
case 3:
data[2]++;
if (data[2] > 36)
{
CreateTask(Task_TitleScreen_SlideWin0, 3);
BlendPalettesGradually(1 << 13, -4, 1, 16, RGB(30, 30, 31), 0, 0);
data[2] = 0;
tState++;
}
break;
case 4:
if (!IsBlendPalettesGraduallyTaskActive(0))
{
BlendPalettesGradually(1 << 13, -4, 15, 0, RGB(30, 30, 31), 0, 0);
tState++;
}
break;
case 5:
data[2]++;
if (data[2] > 20)
{
data[2] = 0;
BlendPalettesGradually(1 << 13, -4, 1, 16, RGB(30, 30, 31), 0, 0);
tState++;
}
break;
case 6:
if (!IsBlendPalettesGraduallyTaskActive(0))
{
BlendPalettesGradually(1 << 13, -4, 15, 0, RGB(30, 30, 31), 0, 0);
tState++;
}
break;
case 7:
data[2]++;
if (data[2] > 20)
{
data[2] = 0;
BlendPalettesGradually(1 << 13, -3, 0, 16, RGB(30, 30, 31), 0, 0);
tState++;
}
break;
case 8:
if (!IsBlendPalettesGraduallyTaskActive(0))
{
u32 palettes;
tHasCreatedBlankSprite = TRUE;
palettes = (PALETTES_BG & ~(1 << 13) & ~(1 << 14) & ~(1 << 15)) | (0x10000 << CreateBlankSprite());
BlendPalettes(palettes, 16, RGB(30, 30, 31));
BeginNormalPaletteFade(palettes, 1, 16, 0, RGB(30, 30, 31));
ShowBg(0);
CpuCopy16(gGraphics_TitleScreen_BoxArtMonPals, &gPlttBufferUnfaded[BG_PLTT_ID(13)], PLTT_SIZE_4BPP);
BlendPalettesGradually(1 << 13, 1, 15, 0, RGB(30, 30, 31), 0, 0);
tState++;
}
break;
case 9:
if (!IsBlendPalettesGraduallyTaskActive(0) && !gPaletteFade.active)
{
SetTitleScreenScene(data, TITLESCREENSCENE_RUN);
}
break;
}
}
#define KEYSTROKE_DELSAVE (B_BUTTON | SELECT_BUTTON | DPAD_UP)
#define KEYSTROKE_RESET_RTC (B_BUTTON | SELECT_BUTTON | DPAD_LEFT)
#define KEYSTROKE_BERRY_FIX (B_BUTTON | SELECT_BUTTON)
static void SetTitleScreenScene_Run(s16 *data)
{
switch (tState)
{
case 0:
SetHelpContext(HELPCONTEXT_TITLE_SCREEN);
CreateTask(Task_TitleScreen_BlinkPressStart, 0);
#if defined(FIRERED)
CreateTask(Task_FlameSpawner, 5);
#elif defined(LEAFGREEN)
CreateTask(Task_LeafSpawner, 5);
#endif
SetGpuRegsForTitleScreenRun();
tSlashSpriteId = CreateSlashSprite();
HelpSystem_Enable();
tState++;
// fallthrough
case 1:
if (JOY_HELD(KEYSTROKE_DELSAVE) == KEYSTROKE_DELSAVE)
{
DeactivateSlashSprite(tSlashSpriteId);
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
SetMainCallback2(CB2_FadeOutTransitionToSaveClearScreen);
}
else if (JOY_HELD(KEYSTROKE_RESET_RTC) == KEYSTROKE_RESET_RTC && CanResetRTC() == TRUE)
{
DeactivateSlashSprite(tSlashSpriteId);
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
SetMainCallback2(CB2_FadeOutTransitionToResetRtcScreen);
}
else if (JOY_HELD(KEYSTROKE_BERRY_FIX) == KEYSTROKE_BERRY_FIX)
{
DeactivateSlashSprite(tSlashSpriteId);
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
SetMainCallback2(CB2_FadeOutTransitionToBerryFix);
}
else if (JOY_NEW(A_BUTTON | START_BUTTON))
{
SetTitleScreenScene(data, TITLESCREENSCENE_CRY);
}
else if (!FuncIsActiveTask(Task_TitleScreenTimer))
{
SetTitleScreenScene(data, TITLESCREENSCENE_RESTART);
}
break;
}
}
static void CB2_FadeOutTransitionToResetRtcScreen(void)
{
if (!UpdatePaletteFade())
{
m4aMPlayAllStop();
SetMainCallback2(CB2_InitResetRtcScreen);
}
}
static void SetGpuRegsForTitleScreenRun(void)
{
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WINOBJ_ALL);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 13);
}
static void SetTitleScreenScene_Restart(s16 *data)
{
switch (tState)
{
case 0:
DeactivateSlashSprite(tSlashSpriteId);
tState++;
break;
case 1:
if (!gPaletteFade.active && !IsSlashSpriteDeactivated(tSlashSpriteId))
{
FadeOutMapMusic(10);
BeginNormalPaletteFade(PALETTES_ALL, 3, 0, 0x10, RGB_BLACK);
SignalEndTitleScreenPaletteSomethingTask();
data[1]++;
}
break;
case 2:
if (IsNotWaitingForBGMStop() && !gPaletteFade.active)
{
DestroyTask(FindTaskIdByFunc(Task_TitleScreen_BlinkPressStart));
data[2] = 0;
tState++;
}
break;
case 3:
data[2]++;
if (data[2] >= 20)
{
DestroyTask(FindTaskIdByFunc(Task_TitleScreen_BlinkPressStart));
tState++;
}
break;
case 4:
HelpSystem_Disable();
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
SetMainCallback2(CB2_InitCopyrightScreenAfterTitleScreen);
break;
}
}
static void SetTitleScreenScene_Cry(s16 *data)
{
switch (tState)
{
case 0:
if (!gPaletteFade.active)
{
PlayCry_Normal(TITLE_SPECIES, 0);
DeactivateSlashSprite(tSlashSpriteId);
data[2] = 0;
tState++;
}
break;
case 1:
if (data[2] < 90)
data[2]++;
else if (!IsSlashSpriteDeactivated(tSlashSpriteId))
{
BeginNormalPaletteFade((PALETTES_ALL & ~(1 << 0x1C) & ~(1 << 0x1D) & ~(1 << 0x1E) & ~(1 << 0x1F)), 0, 0, 16, RGB_WHITE);
SignalEndTitleScreenPaletteSomethingTask();
FadeOutBGM(4);
tState++;
}
break;
case 2:
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_InitMainMenu);
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
}
break;
}
}
#undef tSceneNum
#undef tState
#undef tHasCreatedBlankSprite
#undef tSlashSpriteId
static void Task_TitleScreen_SlideWin0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, DISPLAY_HEIGHT));
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, 0));
BlendPalettes(1 << 0xE, 0, RGB_BLACK);
data[0]++;
break;
case 1:
data[1] += 24 << 4;
data[2] = data[1] >> 4;
if (data[2] >= DISPLAY_WIDTH)
{
data[2] = DISPLAY_WIDTH;
data[0]++;
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, data[2]));
break;
case 2:
data[3]++;
if (data[3] >= 10)
{
data[3] = 0;
data[0]++;
}
break;
case 3:
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(DISPLAY_WIDTH, DISPLAY_WIDTH));
ChangeBgX(2, -0xF000, 0);
BlendPalettes(1 << 0xF, 0, RGB_BLACK);
data[1] = 10 * 24 << 4;
data[0]++;
break;
case 4:
data[1] -= 24 << 4;
data[2] = data[1] >> 4;
if (data[2] <= 0)
{
data[2] = 0;
data[0]++;
}
ChangeBgX(2, -data[2] << 8, 0);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(data[2], DISPLAY_WIDTH));
break;
case 5:
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
DestroyTask(taskId);
break;
}
}
static void Task_TitleScreen_BlinkPressStart(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s32 i;
if (data[15] && gPaletteFade.active)
data[14] = 1;
if (data[14] && !gPaletteFade.active)
DestroyTask(taskId);
else
{
if (!data[1])
data[2] = 60;
else
data[2] = 30;
data[0]++;
if (data[0] >= data[2])
{
data[0] = 0;
data[1] ^= 1;
if (data[1])
{
for (i = 0; i < 5; i++)
{
gPlttBufferUnfaded[BG_PLTT_ID(15) + 1 + i] = gGraphics_TitleScreen_BackgroundPals[6];
gPlttBufferFaded[BG_PLTT_ID(15) + 1 + i] = gGraphics_TitleScreen_BackgroundPals[6];
}
}
else
{
for (i = 0; i < 5; i++)
{
gPlttBufferUnfaded[BG_PLTT_ID(15) + 1 + i] = gGraphics_TitleScreen_BackgroundPals[1 + i];
gPlttBufferFaded[BG_PLTT_ID(15) + 1 + i] = gGraphics_TitleScreen_BackgroundPals[1 + i];
}
}
if (data[14])
{
BlendPalettes(0x00008000, gPaletteFade.y, gPaletteFade.blendColor);
}
}
}
}
static void SignalEndTitleScreenPaletteSomethingTask(void)
{
u8 taskId = FindTaskIdByFunc(Task_TitleScreen_BlinkPressStart);
gTasks[taskId].data[15] = TRUE;
}
static void UpdateScanlineEffectRegBuffer(s16 y)
{
s32 i;
if (y >= 0)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][y] = 16;
for (i = 0; i < 16; i++)
{
if (y + i >= 0)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][y + i] = 15 - i;
if (y - i >= 0)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][y - i] = 15 - i;
}
for (i = y + 16; i < 160; i++)
{
if (i >= 0)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = 0;
}
for (i = y - 16; i >= 0; i--)
{
if (i >= 0)
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = 0;
}
}
static void ScheduleStopScanlineEffect(void)
{
if (gScanlineEffect.state)
gScanlineEffect.state = 3;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
}
static void LoadMainTitleScreenPalsAndResetBgs(void)
{
u8 taskId;
taskId = FindTaskIdByFunc(Task_TitleScreen_SlideWin0);
if (taskId != TASK_NONE)
DestroyTask(taskId);
DestroyBlendPalettesGraduallyTask();
ResetPaletteFadeControl();
LoadPalette(gGraphics_TitleScreen_GameTitleLogoPals, BG_PLTT_ID(0), 13 * PLTT_SIZE_4BPP);
LoadPalette(gGraphics_TitleScreen_BoxArtMonPals, BG_PLTT_ID(13), PLTT_SIZE_4BPP);
LoadPalette(gGraphics_TitleScreen_BackgroundPals, BG_PLTT_ID(15), PLTT_SIZE_4BPP);
LoadPalette(gGraphics_TitleScreen_BackgroundPals, BG_PLTT_ID(14), PLTT_SIZE_4BPP);
ResetBgPositions();
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
ShowBg(1);
ShowBg(2);
ShowBg(0);
ShowBg(3);
}
static void CB2_FadeOutTransitionToSaveClearScreen(void)
{
if (!UpdatePaletteFade())
SetMainCallback2(CB2_SaveClearScreen_Init);
}
static void CB2_FadeOutTransitionToBerryFix(void)
{
if (!UpdatePaletteFade())
{
m4aMPlayAllStop();
SetMainCallback2(CB2_InitBerryFixProgram);
}
}
static void LoadSpriteGfxAndPals(void)
{
s32 i;
for (i = 0; i < NELEMS(sSpriteSheets); i++)
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
LoadSpritePalettes(sSpritePals);
}
#if defined(FIRERED)
#define sPosX data[0]
#define sSpeedX data[1]
#define sPosY data[2]
#define sSpeedY data[3]
static void SpriteCallback_TitleScreenFlame(struct Sprite *sprite)
{
s16 *data = sprite->data;
sPosX -= sSpeedX;
sprite->x = sPosX >> 4;
if (sprite->x < -8)
{
DestroySprite(sprite);
return;
}
sPosY += sSpeedY;
sprite->y = sPosY >> 4;
if (sprite->y < 16 || sprite->y > 200)
{
DestroySprite(sprite);
return;
}
if (sprite->animEnded)
{
DestroySprite(sprite);
return;
}
if (data[7] != 0 && --data[7] == 0)
{
StartSpriteAnim(sprite, 0);
sprite->invisible = FALSE;
}
}
static bool32 CreateFlameSprite(s32 x, s32 y, s32 xspeed, s32 yspeed, bool32 createFlame)
{
u8 spriteId;
if (createFlame)
spriteId = CreateSprite(&sSpriteTemplate_FlameOrLeaf, x, y, 0);
else
spriteId = CreateSprite(&sSpriteTemplate_BlankFlame, x, y, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].sPosX = x * 16;
gSprites[spriteId].sSpeedX = xspeed;
gSprites[spriteId].sPosY = y * 16;
gSprites[spriteId].sSpeedY = yspeed;
gSprites[spriteId].data[4] = 0;
gSprites[spriteId].data[5] = (xspeed * yspeed) % 16;
gSprites[spriteId].data[6] = createFlame;
gSprites[spriteId].callback = SpriteCallback_TitleScreenFlame;
return TRUE;
}
return FALSE;
}
#undef sPosX
#undef sSpeedX
#undef sPosY
#undef sSpeedY
#define tState data[0]
#define tTimer data[1]
#define tDelay data[2]
#define tOff_Seed 3 // data[3] and data[4]
#define tOffsetX data[5]
static void Task_FlameSpawner(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s32 x, y, xspeed, yspeed;
s32 i;
switch (tState)
{
case 0:
TitleScreen_srand(taskId, 3, 30840);
tState++;
break;
case 1:
tTimer++;
if (tTimer >= tDelay)
{
tTimer = 0;
TitleScreen_rand(taskId, 3);
tDelay = 18;
xspeed = (TitleScreen_rand(taskId, 3) % 4) - 2;
yspeed = (TitleScreen_rand(taskId, 3) % 8) - 16;
y = (TitleScreen_rand(taskId, 3) % 3) + 116;
x = TitleScreen_rand(taskId, 3) % DISPLAY_WIDTH;
CreateFlameSprite(
x,
y,
xspeed,
yspeed,
(TitleScreen_rand(taskId, 3) % 16) < 8 ? FALSE : TRUE
);
for (i = 0; i < 15; i++)
{
CreateFlameSprite(
tOffsetX + sFlameXPositions[i],
y,
xspeed,
yspeed,
TRUE
);
xspeed = (TitleScreen_rand(taskId, 3) % 4) - 2;
yspeed = (TitleScreen_rand(taskId, 3) % 8) - 16;
}
tOffsetX++;
if (tOffsetX > 3)
tOffsetX = 0;
}
}
}
#undef tState
#undef tTimer
#undef tDelay
#undef tOff_Seed
#undef tOffsetX
#elif defined(LEAFGREEN)
#define sPosX data[0]
#define sSpeedX data[1]
#define sPosY data[2]
#define sSpeedY data[3]
static void SpriteCallback_TitleScreenLeaf(struct Sprite *sprite)
{
s16 *data = sprite->data;
sprite->sPosX -= sSpeedX;
sprite->x = sprite->sPosX >> 4;
if (sprite->x < -8)
{
DestroySprite(sprite);
return;
}
sPosY += sSpeedY;
sprite->y = sPosY >> 4;
if (sprite->y < 16 || sprite->y > 200)
{
DestroySprite(sprite);
return;
}
if (!data[5])
{ // meaningless, since data[5] and data[6] are never used outside this block
s32 r2;
s32 r1;
data[6]++;
r2 = sSpeedX * data[6];
r1 = sSpeedY * data[6];
r2 = (r2 * r2) >> 4;
r1 = (r1 * r1) >> 4;
if (r2 + r1 >= 81 << 4)
data[5] = TRUE;
}
}
static void CreateLeafSprite(s32 y, s32 xspeed, s32 yspeed)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_FlameOrLeaf, DISPLAY_WIDTH, y, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].sPosX = DISPLAY_WIDTH * 16;
gSprites[spriteId].sSpeedX = xspeed;
gSprites[spriteId].sPosY = y * 16;
gSprites[spriteId].sSpeedY = yspeed;
gSprites[spriteId].callback = SpriteCallback_TitleScreenLeaf;
}
}
#undef sPosX
#undef sSpeedX
#undef sPosY
#undef sSpeedY
static void SpriteCallback_Streak(struct Sprite *sprite)
{
sprite->x -= 7;
if (sprite->x < -16)
{
sprite->x = DISPLAY_WIDTH + 16;
sprite->data[7]++;
if (sprite->data[7] >= ARRAY_COUNT(sStreakYPositions))
sprite->data[7] = 0;
sprite->y = sStreakYPositions[sprite->data[7]];
}
}
static void CreateStreakSprites(void)
{
int i;
u8 spriteId;
for (i = 0; i < 4; i++)
{
spriteId = CreateSprite(&sSpriteTemplate_Streak, DISPLAY_WIDTH + 16 + 40 * i, sStreakYPositions[i], 0xFF);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[7] = i;
gSprites[spriteId].callback = SpriteCallback_Streak;
}
}
}
#define tState data[0]
#define tTimer data[1]
#define tDelay data[2]
#define tOff_Seed 3 // data[3] and data[4]
static void Task_LeafSpawner(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s32 rval;
s32 xspeed;
s32 yspeed;
s32 y;
switch (tState)
{
case 0:
CreateStreakSprites();
TitleScreen_srand(taskId, tOff_Seed, 30840);
tState++;
break;
case 1:
tTimer++;
if (tTimer >= tDelay)
{
tTimer = 0;
tDelay = (TitleScreen_rand(taskId, tOff_Seed) % 6) + 6;
rval = TitleScreen_rand(taskId, tOff_Seed) % 30;
xspeed = 16;
if (rval >= 6)
{
xspeed = 48;
if (rval < 12)
xspeed = 24;
}
yspeed = (TitleScreen_rand(taskId, tOff_Seed) % 4) - 2;
y = (TitleScreen_rand(taskId, tOff_Seed) % 88) + 32;
CreateLeafSprite(y, xspeed, yspeed);
}
break;
}
}
#undef tState
#undef tData1
#undef tData2
#undef tData3And4
#endif //FRLG
static void TitleScreen_srand(u8 taskId, u8 field, u16 seed)
{
SetWordTaskArg(taskId, field, seed);
}
static u16 TitleScreen_rand(u8 taskId, u8 field)
{
u32 rngval;
rngval = GetWordTaskArg(taskId, field);
rngval = ISO_RANDOMIZE1(rngval);
SetWordTaskArg(taskId, field, rngval);
return rngval >> 16;
}
static u32 CreateBlankSprite(void)
{
CreateSprite(&sSpriteTemplate_BlankSprite, 24, 144, 0);
return IndexOfSpritePaletteTag(PAL_TAG_SLASH);
}
static void SetPalOnOrCreateBlankSprite(bool32 hasCreatedBlankSprite)
{
u32 palIdx;
if (hasCreatedBlankSprite)
{
palIdx = IndexOfSpritePaletteTag(PAL_TAG_SLASH);
LoadPalette(gTitleScreen_Slash_Pal, OBJ_PLTT_ID(palIdx), PLTT_SIZE_4BPP);
}
else
CreateBlankSprite();
}
#define sState data[0]
#define sTimer data[1]
#define sDeactivate data[2]
static u8 CreateSlashSprite(void)
{
u8 spriteId = CreateSprite(&sSlashSpriteTemplate, -32, 27, 1);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].callback = SpriteCallback_Slash;
gSprites[spriteId].sTimer = 540;
}
return spriteId;
}
static void DeactivateSlashSprite(u8 spriteId)
{
if (spriteId != MAX_SPRITES)
gSprites[spriteId].sDeactivate = TRUE;
}
static bool32 IsSlashSpriteDeactivated(u8 spriteId)
{
if (spriteId != MAX_SPRITES)
return gSprites[spriteId].sState ^ 2 ? TRUE : FALSE;
else
return FALSE;
}
static void SpriteCallback_Slash(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
if (sprite->sDeactivate)
{
sprite->invisible = TRUE;
sprite->sState = 2;
}
sprite->sTimer--;
if (sprite->sTimer == 0)
{
sprite->invisible = FALSE;
sprite->sState = 1;
}
break;
case 1:
sprite->x += 9;
if (sprite->x == 67)
sprite->y -= 7;
if (sprite->x == 148)
sprite->y += 7;
if (sprite->x > DISPLAY_WIDTH + 32)
{
sprite->invisible = TRUE;
if (sprite->sDeactivate)
sprite->sState = 2;
else
{
sprite->x = -32;
sprite->sTimer = 540;
sprite->sState = 0;
}
}
break;
case 2:
break;
}
}
#undef sState
#undef sTimer
#undef sDeactivate