mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-22 13:52:53 -05:00
995 lines
39 KiB
C
995 lines
39 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "task.h"
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#include "pokeball.h"
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#include "party_menu.h"
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#include "util.h"
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#include "m4a.h"
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#include "link.h"
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#include "item.h"
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#include "item_menu.h"
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#include "strings.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "reshow_battle_screen.h"
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#include "constants/battle_string_ids.h"
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#include "constants/songs.h"
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#include "constants/items.h"
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static void OakOldManHandleDrawTrainerPic(u32 battler);
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static void OakOldManHandleTrainerSlide(u32 battler);
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static void OakOldManHandleSuccessBallThrowAnim(u32 battler);
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static void OakOldManHandleBallThrowAnim(u32 battler);
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static void OakOldManHandlePrintString(u32 battler);
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static void OakOldManHandlePrintSelectionString(u32 battler);
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static void OakOldManHandleChooseAction(u32 battler);
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static void OakOldManHandleChooseMove(u32 battler);
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static void OakOldManHandleChooseItem(u32 battler);
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static void OakOldManHandleChoosePokemon(u32 battler);
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static void OakOldManHandleHealthBarUpdate(u32 battler);
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static void OakOldManHandlePlaySE(u32 battler);
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static void OakOldManHandleFaintingCry(u32 battler);
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static void OakOldManHandleIntroTrainerBallThrow(u32 battler);
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static void OakOldManHandleDrawPartyStatusSummary(u32 battler);
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static void OakOldManHandleEndBounceEffect(u32 battler);
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static void OakOldManHandleBattleAnimation(u32 battler);
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static void OakOldManHandleLinkStandbyMsg(u32 battler);
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static void OakOldManHandleEndLinkBattle(u32 battler);
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static void OakOldManBufferRunCommand(u32 battler);
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static void OakOldManBufferExecCompleted(u32 battler);
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static void WaitForMonSelection(u32 battler);
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static void CompleteWhenChoseItem(u32 battler);
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static void PrintOakText_KeepAnEyeOnHP(u32 battler);
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static void Intro_WaitForShinyAnimAndHealthbox(u32 battler);
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static void PrintOakText_ForPetesSake(u32 battler);
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static void PrintOakTextWithMainBgDarkened(u32 battler, const u8 *text, u8 delay);
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static void HandleInputChooseAction(u32 battler);
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static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
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{
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData, // done
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty, // done
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData, // done
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[CONTROLLER_SETRAWMONDATA] = BtlController_Empty, // done
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[CONTROLLER_LOADMONSPRITE] = BtlController_Empty, // done
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[CONTROLLER_SWITCHINANIM] = BtlController_Empty, // done
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[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall, // done
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[CONTROLLER_DRAWTRAINERPIC] = OakOldManHandleDrawTrainerPic, // done
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[CONTROLLER_TRAINERSLIDE] = OakOldManHandleTrainerSlide, // done
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[CONTROLLER_TRAINERSLIDEBACK] = BtlController_Empty, // done
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[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation, // done
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[CONTROLLER_PALETTEFADE] = BtlController_Empty, // done
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[CONTROLLER_SUCCESSBALLTHROWANIM] = OakOldManHandleSuccessBallThrowAnim, // done
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[CONTROLLER_BALLTHROWANIM] = OakOldManHandleBallThrowAnim, // done
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[CONTROLLER_PAUSE] = BtlController_Empty, // done
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[CONTROLLER_MOVEANIMATION] = BtlController_HandleMoveAnimation, // done
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[CONTROLLER_PRINTSTRING] = OakOldManHandlePrintString, // done
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = OakOldManHandlePrintSelectionString, // done
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[CONTROLLER_CHOOSEACTION] = OakOldManHandleChooseAction, // done
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[CONTROLLER_UNKNOWNYESNOBOX] = BtlController_Empty, // done
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[CONTROLLER_CHOOSEMOVE] = OakOldManHandleChooseMove, // done
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[CONTROLLER_OPENBAG] = OakOldManHandleChooseItem, // done
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[CONTROLLER_CHOOSEPOKEMON] = OakOldManHandleChoosePokemon, // done
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[CONTROLLER_23] = BtlController_Empty, // done
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[CONTROLLER_HEALTHBARUPDATE] = OakOldManHandleHealthBarUpdate, // done
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[CONTROLLER_EXPUPDATE] = PlayerHandleExpUpdate, // done
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[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate, // done
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[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation, // done
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[CONTROLLER_STATUSXOR] = BtlController_Empty, // done
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[CONTROLLER_DATATRANSFER] = BtlController_Empty, // done
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[CONTROLLER_DMA3TRANSFER] = BtlController_Empty, // done
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[CONTROLLER_PLAYBGM] = BtlController_Empty, // done
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[CONTROLLER_32] = BtlController_Empty, // done
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[CONTROLLER_TWORETURNVALUES] = BtlController_Empty, // done
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[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty, // done
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[CONTROLLER_ONERETURNVALUE] = BtlController_Empty, // done
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty, // done
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[CONTROLLER_CLEARUNKVAR] = BtlController_Empty, // done
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[CONTROLLER_SETUNKVAR] = BtlController_Empty, // done
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[CONTROLLER_CLEARUNKFLAG] = BtlController_Empty, // done
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[CONTROLLER_TOGGLEUNKFLAG] = BtlController_Empty, // done
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[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation, // done
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[CONTROLLER_CANTSWITCH] = BtlController_Empty, // done
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[CONTROLLER_PLAYSE] = OakOldManHandlePlaySE, // done
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[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM, // done
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[CONTROLLER_FAINTINGCRY] = OakOldManHandleFaintingCry, // done
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[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide, // done
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[CONTROLLER_INTROTRAINERBALLTHROW] = OakOldManHandleIntroTrainerBallThrow, // done
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = OakOldManHandleDrawPartyStatusSummary, // done
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_Empty, // done
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[CONTROLLER_ENDBOUNCE] = OakOldManHandleEndBounceEffect, // done
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[CONTROLLER_SPRITEINVISIBILITY] = BtlController_Empty, // done
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[CONTROLLER_BATTLEANIMATION] = OakOldManHandleBattleAnimation, // done
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[CONTROLLER_LINKSTANDBYMSG] = OakOldManHandleLinkStandbyMsg, // done
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[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty, // done
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[CONTROLLER_ENDLINKBATTLE] = OakOldManHandleEndLinkBattle, // done
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[CONTROLLER_DEBUGMENU] = BtlController_Empty,
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[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop, // done
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};
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void SetControllerToOakOrOldMan(u32 battler)
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{
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gBattlerControllerEndFuncs[battler] = OakOldManBufferExecCompleted;
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gBattlerControllerFuncs[battler] = OakOldManBufferRunCommand;
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gBattleStruct->simulatedInputState[0] = 0;
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gBattleStruct->simulatedInputState[1] = 0;
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gBattleStruct->simulatedInputState[2] = 0;
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gBattleStruct->simulatedInputState[3] = 0;
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}
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static void OakOldManBufferRunCommand(u32 battler)
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{
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if (gBattleControllerExecFlags & gBitTable[battler])
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{
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if (gBattleResources->bufferA[battler][0] < NELEMS(sOakOldManBufferCommands))
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sOakOldManBufferCommands[gBattleResources->bufferA[battler][0]](battler);
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else
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OakOldManBufferExecCompleted(battler);
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}
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}
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static void HandleInputChooseAction(u32 battler)
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{
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// Like player, but specifically for Rival in Oak's Lab
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u16 itemId = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
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DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(battler, BOUNCE_MON, 7, 1);
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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switch (gActionSelectionCursor[battler])
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{
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case 0:
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BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_USE_MOVE, 0);
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break;
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case 1:
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BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_USE_ITEM, 0);
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break;
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case 2:
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BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_SWITCH, 0);
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break;
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case 3:
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BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_RUN, 0);
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break;
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}
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OakOldManBufferExecCompleted(battler);
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}
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else if (JOY_NEW(DPAD_LEFT))
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{
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if (gActionSelectionCursor[battler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_RIGHT))
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{
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if (!(gActionSelectionCursor[battler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_UP))
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{
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if (gActionSelectionCursor[battler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_DOWN))
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{
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if (!(gActionSelectionCursor[battler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(B_BUTTON))
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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&& GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT
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&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gBattleResources->bufferA[battler][1] == B_ACTION_USE_ITEM)
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{
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// Add item to bag if it is a ball
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if (IsItemBall(itemId))
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AddBagItem(itemId, 1);
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else
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return;
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}
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_CANCEL_PARTNER, 0);
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OakOldManBufferExecCompleted(battler);
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}
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}
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else if (JOY_NEW(START_BUTTON))
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{
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SwapHpBarsWithHpText();
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}
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}
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static void SimulateInputChooseAction(u32 battler)
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{
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// Old Man
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switch (gBattleStruct->simulatedInputState[0])
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{
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case 0:
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gBattleStruct->simulatedInputState[2] = 64;
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++gBattleStruct->simulatedInputState[0];
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// fall through
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case 1:
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if (--gBattleStruct->simulatedInputState[2] == 0)
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{
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// Move cursor to BAG
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(0);
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ActionSelectionCreateCursorAt(1, 0);
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gBattleStruct->simulatedInputState[2] = 64;
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++gBattleStruct->simulatedInputState[0];
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}
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break;
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case 2:
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if (--gBattleStruct->simulatedInputState[2] == 0)
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{
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// Open bag
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_USE_ITEM, 0);
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OakOldManBufferExecCompleted(battler);
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}
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break;
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}
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}
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static void CompleteOnInactiveTextPrinter(u32 battler)
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{
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if (!IsTextPrinterActive(0))
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OakOldManBufferExecCompleted(battler);
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}
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static void OakOldManSetBattleEndCallbacks(u32 battler)
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{
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if (!gPaletteFade.active)
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{
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(gMain.savedCallback);
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}
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}
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void OakOldManHandleInputChooseMove(u32 battler)
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{
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HandleInputChooseMove(battler);
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if (!(gBattleControllerExecFlags & gBitTable[battler]))
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OakOldManBufferExecCompleted(battler);
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}
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static void OpenPartyMenuToChooseMon(u32 battler)
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{
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if (!gPaletteFade.active)
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{
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u8 caseId;
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gBattlerControllerFuncs[battler] = WaitForMonSelection;
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caseId = gTasks[gBattleControllerData[battler]].data[0];
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DestroyTask(gBattleControllerData[battler]);
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FreeAllWindowBuffers();
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OpenPartyMenuInTutorialBattle(caseId);
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}
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}
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static void WaitForMonSelection(u32 battler)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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if (gPartyMenuUseExitCallback == TRUE)
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BtlController_EmitChosenMonReturnValue(battler, 1, gSelectedMonPartyId, gBattlePartyCurrentOrder);
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else
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BtlController_EmitChosenMonReturnValue(battler, 1, 6, NULL);
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OakOldManBufferExecCompleted(battler);
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}
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}
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static void OpenBagAndChooseItem(u32 battler)
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{
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if (!gPaletteFade.active)
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{
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gBattlerControllerFuncs[battler] = CompleteWhenChoseItem;
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ReshowBattleScreenDummy();
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FreeAllWindowBuffers();
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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CB2_BagMenuFromBattle();
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else
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InitOldManBag();
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}
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}
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static void CompleteWhenChoseItem(u32 battler)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE)
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&& gSpecialVar_ItemId == ITEM_POTION
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&& gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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{
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BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE);
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gBattlerControllerFuncs[battler] = PrintOakText_KeepAnEyeOnHP;
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}
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else
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{
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BtlController_EmitOneReturnValue(battler, 1, gSpecialVar_ItemId);
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OakOldManBufferExecCompleted(battler);
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}
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(u32 battler)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
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TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
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TryShinyAnimation(BATTLE_PARTNER(battler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)],
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&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(BATTLE_PARTNER(battler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(battler)]);
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}
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DestroySprite(&gSprites[gBattleControllerData[battler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler],
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&gPlayerParty[gBattlerPartyIndexes[battler]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(battler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattlerControllerFuncs[battler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
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{
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bool32 r4 = FALSE;
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
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r4 = TRUE;
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if (r4
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&& gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
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gBattlerControllerFuncs[battler] = PrintOakText_ForPetesSake;
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}
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}
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static void PrintOakText_ForPetesSake(u32 battler)
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{
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u32 mask;
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switch (gBattleStruct->simulatedInputState[0])
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{
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case 0:
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if (!gPaletteFade.active)
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{
|
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DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_DrawVoiceoverMessageFrame();
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 2:
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
break;
|
|
case 3:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
|
BeginNormalPaletteFade(mask,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 4:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
|
BeginNormalPaletteFade(mask,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 6:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 7:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 8:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
|
BtlCtrl_RemoveVoiceoverMessageFrame();
|
|
gBattleStruct->simulatedInputState[0] = 0;
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PrintOakText_InflictingDamageIsKey(u32 battler)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(battler, gText_InflictingDamageIsKey, 1);
|
|
}
|
|
|
|
static void PrintOakText_LoweringStats(u32 battler)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(battler, gText_LoweringStats, 64);
|
|
}
|
|
|
|
void PrintOakText_OakNoRunningFromATrainer(u32 battler)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(battler, gText_OakNoRunningFromATrainer, 1);
|
|
}
|
|
|
|
static void PrintOakText_WinEarnsPrizeMoney(u32 battler)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(battler, gText_WinEarnsPrizeMoney, 64);
|
|
}
|
|
|
|
void PrintOakText_HowDisappointing(u32 battler)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(battler, gText_HowDissapointing, 64);
|
|
}
|
|
|
|
static void PrintOakTextWithMainBgDarkened(u32 battler, const u8 *text, u8 delay)
|
|
{
|
|
// If delay is 0, it's treated as 256.
|
|
switch (gBattleStruct->simulatedInputState[0])
|
|
{
|
|
case 0:
|
|
if (!IsTextPrinterActive(0))
|
|
{
|
|
gBattleStruct->simulatedInputState[3] = delay;
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--gBattleStruct->simulatedInputState[3] == 0)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_DrawVoiceoverMessageFrame();
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 3:
|
|
BattleStringExpandPlaceholdersToDisplayedString(text);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
break;
|
|
case 4:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_RemoveVoiceoverMessageFrame();
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
OakOldManBufferExecCompleted(battler);
|
|
else
|
|
OpponentBufferExecCompleted(battler);
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
gBattleStruct->simulatedInputState[0] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void PrintOakText_KeepAnEyeOnHP(u32 battler)
|
|
{
|
|
u32 mask;
|
|
|
|
switch (gBattleStruct->simulatedInputState[0])
|
|
{
|
|
case 0:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], battler);
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
|
BeginNormalPaletteFade(mask,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_DrawVoiceoverMessageFrame();
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 3:
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
break;
|
|
case 4:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
|
BeginNormalPaletteFade(mask,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 6:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_RemoveVoiceoverMessageFrame();
|
|
BtlController_EmitOneReturnValue(battler, 1, gSpecialVar_ItemId);
|
|
OakOldManBufferExecCompleted(battler);
|
|
gBattleStruct->simulatedInputState[0] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OakOldManBufferExecCompleted(u32 battler)
|
|
{
|
|
gBattlerControllerFuncs[battler] = OakOldManBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
|
|
gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[battler];
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleDrawTrainerPic(u32 battler)
|
|
{
|
|
u32 trainerPicId = (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) ? gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_RED : TRAINER_BACK_PIC_OLD_MAN;
|
|
BtlController_HandleDrawTrainerPic(battler, trainerPicId, FALSE, 80, (8 - gTrainerBacksprites[trainerPicId].coordinates.size) * 4 + 80, 30);
|
|
}
|
|
|
|
static void OakOldManHandleTrainerSlide(u32 battler)
|
|
{
|
|
u32 trainerPicId = (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) ? gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_RED : TRAINER_BACK_PIC_OLD_MAN;
|
|
BtlController_HandleTrainerSlide(battler, trainerPicId);
|
|
}
|
|
|
|
static void OakOldManHandleSuccessBallThrowAnim(u32 battler)
|
|
{
|
|
BtlController_HandleSuccessBallThrowAnim(battler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER, FALSE);
|
|
}
|
|
|
|
static void OakOldManHandleBallThrowAnim(u32 battler)
|
|
{
|
|
BtlController_HandleBallThrowAnim(battler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER, FALSE);
|
|
}
|
|
|
|
static void OakOldManHandlePrintString(u32 battler)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16 *)(&gBattleResources->bufferA[battler][2]);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && *stringId == 1)
|
|
{
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
BufferStringBattle(battler, *stringId);
|
|
if (BattleStringShouldBeColored(*stringId))
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NPC_CONTEXT_FONT));
|
|
else
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
switch (*stringId)
|
|
{
|
|
case STRINGID_DEFENDERSSTATFELL:
|
|
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG))
|
|
{
|
|
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG);
|
|
gBattlerControllerFuncs[battler] = PrintOakText_LoweringStats;
|
|
return;
|
|
}
|
|
break;
|
|
case STRINGID_PLAYERGOTMONEY:
|
|
gBattlerControllerFuncs[battler] = PrintOakText_WinEarnsPrizeMoney;
|
|
return;
|
|
case STRINGID_TRAINER1WINTEXT:
|
|
gBattlerControllerFuncs[battler] = PrintOakText_HowDisappointing;
|
|
return;
|
|
case STRINGID_DONTLEAVEBIRCH:
|
|
gBattlerControllerFuncs[battler] = PrintOakText_OakNoRunningFromATrainer;
|
|
return;
|
|
}
|
|
}
|
|
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandlePrintSelectionString(u32 battler)
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
OakOldManHandlePrintString(battler);
|
|
else
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void HandleChooseActionAfterDma3(u32 battler)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 160;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseAction;
|
|
else
|
|
gBattlerControllerFuncs[battler] = SimulateInputChooseAction;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleChooseAction(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
gBattlerControllerFuncs[battler] = HandleChooseActionAfterDma3;
|
|
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
|
|
BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
ActionSelectionDestroyCursorAt((u8)i);
|
|
ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, battler, gBattlerPartyIndexes[battler]);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
|
}
|
|
else
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillOldManDo);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
|
|
}
|
|
|
|
static void OakHandleChooseMove_WaitDma3(u32 battler)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 320;
|
|
gBattlerControllerFuncs[battler] = OakOldManHandleInputChooseMove;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleChooseMove(u32 battler)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
InitMoveSelectionsVarsAndStrings(battler);
|
|
gBattlerControllerFuncs[battler] = OakHandleChooseMove_WaitDma3;
|
|
}
|
|
else
|
|
{
|
|
switch (gBattleStruct->simulatedInputState[1])
|
|
{
|
|
case 0:
|
|
InitMoveSelectionsVarsAndStrings(battler);
|
|
++gBattleStruct->simulatedInputState[1];
|
|
gBattleStruct->simulatedInputState[3] = 80;
|
|
// fall through
|
|
case 1:
|
|
if (--gBattleStruct->simulatedInputState[3] == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BtlController_EmitTwoReturnValues(battler, 1, 10, 0x100);
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleChooseItem(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[battler] = OpenBagAndChooseItem;
|
|
gBattlerInMenuId = battler;
|
|
for (i = 0; i < 3; ++i)
|
|
gBattlePartyCurrentOrder[i] = gBattleResources->bufferA[battler][i + 1];
|
|
}
|
|
|
|
static void OakOldManHandleChoosePokemon(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
gBattleControllerData[battler] = CreateTask(TaskDummy, 0xFF);
|
|
gTasks[gBattleControllerData[battler]].data[0] = gBattleResources->bufferA[battler][1] & 0xF;
|
|
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleResources->bufferA[battler][1] >> 4;
|
|
*(&gBattleStruct->prevSelectedPartySlot) = gBattleResources->bufferA[battler][2];
|
|
*(&gBattleStruct->abilityPreventingSwitchout) = (gBattleResources->bufferA[battler][3] & 0xFF) | (gBattleResources->bufferA[battler][7] << 8);
|
|
for (i = 0; i < 3; ++i)
|
|
gBattlePartyCurrentOrder[i] = gBattleResources->bufferA[battler][4 + i];
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[battler] = OpenPartyMenuToChooseMon;
|
|
gBattlerInMenuId = battler;
|
|
}
|
|
|
|
static void OakOldManHandleHealthBarUpdate(u32 battler)
|
|
{
|
|
BtlController_HandleHealthBarUpdate(battler, TRUE);
|
|
}
|
|
|
|
static void OakOldManHandlePlaySE(u32 battler)
|
|
{
|
|
PlaySE(gBattleResources->bufferA[battler][1] | (gBattleResources->bufferA[battler][2] << 8));
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void OakOldManHandleFaintingCry(u32 battler)
|
|
{
|
|
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
|
|
|
PlayCry_Normal(species, 25);
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void OakOldManHandleIntroTrainerBallThrow(u32 battler)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
const u32 *trainerPal = gTrainerBacksprites[gSaveBlock2Ptr->playerGender].palette.data;
|
|
BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F8, trainerPal, 31, Intro_TryShinyAnimShowHealthbox, StartAnimLinearTranslation);
|
|
}
|
|
else
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[battler]].func = Task_HidePartyStatusSummary;
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleDrawPartyStatusSummary(u32 battler)
|
|
{
|
|
if (gBattleResources->bufferA[battler][1] != 0
|
|
&& GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
{
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown = TRUE;
|
|
gBattlerStatusSummaryTaskId[battler] = CreatePartyStatusSummarySprites(battler,
|
|
(struct HpAndStatus *)&gBattleResources->bufferA[battler][4],
|
|
gBattleResources->bufferA[battler][1],
|
|
gBattleResources->bufferA[battler][2]);
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleEndBounceEffect(u32 battler)
|
|
{
|
|
EndBounceEffect(battler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(battler, BOUNCE_MON);
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void OakOldManHandleBattleAnimation(u32 battler)
|
|
{
|
|
BtlController_HandleBattleAnimation(battler, TRUE);
|
|
}
|
|
|
|
static void OakOldManHandleLinkStandbyMsg(u32 battler)
|
|
{
|
|
switch (gBattleResources->bufferA[battler][1])
|
|
{
|
|
case LINK_STANDBY_MSG_STOP_BOUNCE:
|
|
case LINK_STANDBY_STOP_BOUNCE_ONLY:
|
|
EndBounceEffect(battler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(battler, BOUNCE_MON);
|
|
break;
|
|
case LINK_STANDBY_MSG_ONLY:
|
|
break;
|
|
}
|
|
OakOldManBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void OakOldManHandleEndLinkBattle(u32 battler)
|
|
{
|
|
gBattleOutcome = gBattleResources->bufferA[battler][1];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
OakOldManBufferExecCompleted(battler);
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
gBattlerControllerFuncs[battler] = OakOldManSetBattleEndCallbacks;
|
|
}
|
|
|
|
bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask)
|
|
{
|
|
return gBattleStruct->simulatedInputState[2] & mask;
|
|
}
|
|
|
|
void BtlCtrl_OakOldMan_SetState2Flag(u8 mask)
|
|
{
|
|
gBattleStruct->simulatedInputState[2] |= mask;
|
|
}
|
|
|
|
void BtlCtrl_DrawVoiceoverMessageFrame(void)
|
|
{
|
|
u32 width = 0x1A;
|
|
u32 pal = 7;
|
|
|
|
FillBgTilemapBufferRect(0, 0x30, 0, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x31, 1, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x32, 2, 0xE, width, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x33, 0x1C, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x34, 0x1D, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x35, 0, 0xF, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x36, 1, 0xF, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x38, 0x1C, 0xF, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x39, 0x1D, 0xF, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x3A, 0, 0x10, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x3B, 1, 0x10, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x3C, 0x1C, 0x10, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x3D, 0x1D, 0x10, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3A), 0, 0x11, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3B), 1, 0x11, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3C), 0x1C, 0x11, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3D), 0x1D, 0x11, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x35), 0, 0x12, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x36), 1, 0x12, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x38), 0x1C, 0x12, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x39), 0x1D, 0x12, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x30), 0, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x31), 1, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x32), 2, 0x13, width, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x33), 0x1C, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal);
|
|
}
|
|
|
|
void BtlCtrl_RemoveVoiceoverMessageFrame(void)
|
|
{
|
|
u32 pal = 0;
|
|
u32 width = 0x1A;
|
|
u32 height;
|
|
|
|
FillBgTilemapBufferRect(0, 3, 0, 0xE, 1, 1, pal);
|
|
height = 4;
|
|
FillBgTilemapBufferRect(0, 4, 1, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 5, 2, 0xE, width, 1, pal);
|
|
FillBgTilemapBufferRect(0, 6, 0x1C, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 7, 0x1D, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 8, 0, 0xF, 1, height, pal);
|
|
FillBgTilemapBufferRect(0, 9, 1, 0xF, 1, height, pal);
|
|
FillBgTilemapBufferRect(0, 0xA, 2, 0xF, width, height, pal);
|
|
FillBgTilemapBufferRect(0, 0xB, 0x1C, 0xF, 1, height, pal);
|
|
FillBgTilemapBufferRect(0, 0xC, 0x1D, 0xF, 1, height, pal);
|
|
FillBgTilemapBufferRect(0, 0xD, 0, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0xE, 1, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0xF, 2, 0x13, width, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x10, 0x1C, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x11, 0x1D, 0x13, 1, 1, pal);
|
|
}
|