pokefirered/src/battle_controller_oak_old_man.c
2024-08-26 11:40:58 +02:00

995 lines
39 KiB
C

#include "global.h"
#include "gflib.h"
#include "task.h"
#include "pokeball.h"
#include "party_menu.h"
#include "util.h"
#include "m4a.h"
#include "link.h"
#include "item.h"
#include "item_menu.h"
#include "strings.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "reshow_battle_screen.h"
#include "constants/battle_string_ids.h"
#include "constants/songs.h"
#include "constants/items.h"
static void OakOldManHandleDrawTrainerPic(u32 battler);
static void OakOldManHandleTrainerSlide(u32 battler);
static void OakOldManHandleSuccessBallThrowAnim(u32 battler);
static void OakOldManHandleBallThrowAnim(u32 battler);
static void OakOldManHandlePrintString(u32 battler);
static void OakOldManHandlePrintSelectionString(u32 battler);
static void OakOldManHandleChooseAction(u32 battler);
static void OakOldManHandleChooseMove(u32 battler);
static void OakOldManHandleChooseItem(u32 battler);
static void OakOldManHandleChoosePokemon(u32 battler);
static void OakOldManHandleHealthBarUpdate(u32 battler);
static void OakOldManHandlePlaySE(u32 battler);
static void OakOldManHandleFaintingCry(u32 battler);
static void OakOldManHandleIntroTrainerBallThrow(u32 battler);
static void OakOldManHandleDrawPartyStatusSummary(u32 battler);
static void OakOldManHandleEndBounceEffect(u32 battler);
static void OakOldManHandleBattleAnimation(u32 battler);
static void OakOldManHandleLinkStandbyMsg(u32 battler);
static void OakOldManHandleEndLinkBattle(u32 battler);
static void OakOldManBufferRunCommand(u32 battler);
static void OakOldManBufferExecCompleted(u32 battler);
static void WaitForMonSelection(u32 battler);
static void CompleteWhenChoseItem(u32 battler);
static void PrintOakText_KeepAnEyeOnHP(u32 battler);
static void Intro_WaitForShinyAnimAndHealthbox(u32 battler);
static void PrintOakText_ForPetesSake(u32 battler);
static void PrintOakTextWithMainBgDarkened(u32 battler, const u8 *text, u8 delay);
static void HandleInputChooseAction(u32 battler);
static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
{
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData, // done
[CONTROLLER_GETRAWMONDATA] = BtlController_Empty, // done
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData, // done
[CONTROLLER_SETRAWMONDATA] = BtlController_Empty, // done
[CONTROLLER_LOADMONSPRITE] = BtlController_Empty, // done
[CONTROLLER_SWITCHINANIM] = BtlController_Empty, // done
[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall, // done
[CONTROLLER_DRAWTRAINERPIC] = OakOldManHandleDrawTrainerPic, // done
[CONTROLLER_TRAINERSLIDE] = OakOldManHandleTrainerSlide, // done
[CONTROLLER_TRAINERSLIDEBACK] = BtlController_Empty, // done
[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation, // done
[CONTROLLER_PALETTEFADE] = BtlController_Empty, // done
[CONTROLLER_SUCCESSBALLTHROWANIM] = OakOldManHandleSuccessBallThrowAnim, // done
[CONTROLLER_BALLTHROWANIM] = OakOldManHandleBallThrowAnim, // done
[CONTROLLER_PAUSE] = BtlController_Empty, // done
[CONTROLLER_MOVEANIMATION] = BtlController_HandleMoveAnimation, // done
[CONTROLLER_PRINTSTRING] = OakOldManHandlePrintString, // done
[CONTROLLER_PRINTSTRINGPLAYERONLY] = OakOldManHandlePrintSelectionString, // done
[CONTROLLER_CHOOSEACTION] = OakOldManHandleChooseAction, // done
[CONTROLLER_UNKNOWNYESNOBOX] = BtlController_Empty, // done
[CONTROLLER_CHOOSEMOVE] = OakOldManHandleChooseMove, // done
[CONTROLLER_OPENBAG] = OakOldManHandleChooseItem, // done
[CONTROLLER_CHOOSEPOKEMON] = OakOldManHandleChoosePokemon, // done
[CONTROLLER_23] = BtlController_Empty, // done
[CONTROLLER_HEALTHBARUPDATE] = OakOldManHandleHealthBarUpdate, // done
[CONTROLLER_EXPUPDATE] = PlayerHandleExpUpdate, // done
[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate, // done
[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation, // done
[CONTROLLER_STATUSXOR] = BtlController_Empty, // done
[CONTROLLER_DATATRANSFER] = BtlController_Empty, // done
[CONTROLLER_DMA3TRANSFER] = BtlController_Empty, // done
[CONTROLLER_PLAYBGM] = BtlController_Empty, // done
[CONTROLLER_32] = BtlController_Empty, // done
[CONTROLLER_TWORETURNVALUES] = BtlController_Empty, // done
[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty, // done
[CONTROLLER_ONERETURNVALUE] = BtlController_Empty, // done
[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty, // done
[CONTROLLER_CLEARUNKVAR] = BtlController_Empty, // done
[CONTROLLER_SETUNKVAR] = BtlController_Empty, // done
[CONTROLLER_CLEARUNKFLAG] = BtlController_Empty, // done
[CONTROLLER_TOGGLEUNKFLAG] = BtlController_Empty, // done
[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation, // done
[CONTROLLER_CANTSWITCH] = BtlController_Empty, // done
[CONTROLLER_PLAYSE] = OakOldManHandlePlaySE, // done
[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM, // done
[CONTROLLER_FAINTINGCRY] = OakOldManHandleFaintingCry, // done
[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide, // done
[CONTROLLER_INTROTRAINERBALLTHROW] = OakOldManHandleIntroTrainerBallThrow, // done
[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = OakOldManHandleDrawPartyStatusSummary, // done
[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_Empty, // done
[CONTROLLER_ENDBOUNCE] = OakOldManHandleEndBounceEffect, // done
[CONTROLLER_SPRITEINVISIBILITY] = BtlController_Empty, // done
[CONTROLLER_BATTLEANIMATION] = OakOldManHandleBattleAnimation, // done
[CONTROLLER_LINKSTANDBYMSG] = OakOldManHandleLinkStandbyMsg, // done
[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty, // done
[CONTROLLER_ENDLINKBATTLE] = OakOldManHandleEndLinkBattle, // done
[CONTROLLER_DEBUGMENU] = BtlController_Empty,
[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop, // done
};
void SetControllerToOakOrOldMan(u32 battler)
{
gBattlerControllerEndFuncs[battler] = OakOldManBufferExecCompleted;
gBattlerControllerFuncs[battler] = OakOldManBufferRunCommand;
gBattleStruct->simulatedInputState[0] = 0;
gBattleStruct->simulatedInputState[1] = 0;
gBattleStruct->simulatedInputState[2] = 0;
gBattleStruct->simulatedInputState[3] = 0;
}
static void OakOldManBufferRunCommand(u32 battler)
{
if (gBattleControllerExecFlags & gBitTable[battler])
{
if (gBattleResources->bufferA[battler][0] < NELEMS(sOakOldManBufferCommands))
sOakOldManBufferCommands[gBattleResources->bufferA[battler][0]](battler);
else
OakOldManBufferExecCompleted(battler);
}
}
static void HandleInputChooseAction(u32 battler)
{
// Like player, but specifically for Rival in Oak's Lab
u16 itemId = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(battler, BOUNCE_MON, 7, 1);
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
switch (gActionSelectionCursor[battler])
{
case 0:
BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_USE_MOVE, 0);
break;
case 1:
BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_USE_ITEM, 0);
break;
case 2:
BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_SWITCH, 0);
break;
case 3:
BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_RUN, 0);
break;
}
OakOldManBufferExecCompleted(battler);
}
else if (JOY_NEW(DPAD_LEFT))
{
if (gActionSelectionCursor[battler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
gActionSelectionCursor[battler] ^= 1;
ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
}
}
else if (JOY_NEW(DPAD_RIGHT))
{
if (!(gActionSelectionCursor[battler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
gActionSelectionCursor[battler] ^= 1;
ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
}
}
else if (JOY_NEW(DPAD_UP))
{
if (gActionSelectionCursor[battler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
gActionSelectionCursor[battler] ^= 2;
ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
}
}
else if (JOY_NEW(DPAD_DOWN))
{
if (!(gActionSelectionCursor[battler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
gActionSelectionCursor[battler] ^= 2;
ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
}
}
else if (JOY_NEW(B_BUTTON))
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT
&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
if (gBattleResources->bufferA[battler][1] == B_ACTION_USE_ITEM)
{
// Add item to bag if it is a ball
if (IsItemBall(itemId))
AddBagItem(itemId, 1);
else
return;
}
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_CANCEL_PARTNER, 0);
OakOldManBufferExecCompleted(battler);
}
}
else if (JOY_NEW(START_BUTTON))
{
SwapHpBarsWithHpText();
}
}
static void SimulateInputChooseAction(u32 battler)
{
// Old Man
switch (gBattleStruct->simulatedInputState[0])
{
case 0:
gBattleStruct->simulatedInputState[2] = 64;
++gBattleStruct->simulatedInputState[0];
// fall through
case 1:
if (--gBattleStruct->simulatedInputState[2] == 0)
{
// Move cursor to BAG
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(0);
ActionSelectionCreateCursorAt(1, 0);
gBattleStruct->simulatedInputState[2] = 64;
++gBattleStruct->simulatedInputState[0];
}
break;
case 2:
if (--gBattleStruct->simulatedInputState[2] == 0)
{
// Open bag
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_USE_ITEM, 0);
OakOldManBufferExecCompleted(battler);
}
break;
}
}
static void CompleteOnInactiveTextPrinter(u32 battler)
{
if (!IsTextPrinterActive(0))
OakOldManBufferExecCompleted(battler);
}
static void OakOldManSetBattleEndCallbacks(u32 battler)
{
if (!gPaletteFade.active)
{
gMain.inBattle = FALSE;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(gMain.savedCallback);
}
}
void OakOldManHandleInputChooseMove(u32 battler)
{
HandleInputChooseMove(battler);
if (!(gBattleControllerExecFlags & gBitTable[battler]))
OakOldManBufferExecCompleted(battler);
}
static void OpenPartyMenuToChooseMon(u32 battler)
{
if (!gPaletteFade.active)
{
u8 caseId;
gBattlerControllerFuncs[battler] = WaitForMonSelection;
caseId = gTasks[gBattleControllerData[battler]].data[0];
DestroyTask(gBattleControllerData[battler]);
FreeAllWindowBuffers();
OpenPartyMenuInTutorialBattle(caseId);
}
}
static void WaitForMonSelection(u32 battler)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (gPartyMenuUseExitCallback == TRUE)
BtlController_EmitChosenMonReturnValue(battler, 1, gSelectedMonPartyId, gBattlePartyCurrentOrder);
else
BtlController_EmitChosenMonReturnValue(battler, 1, 6, NULL);
OakOldManBufferExecCompleted(battler);
}
}
static void OpenBagAndChooseItem(u32 battler)
{
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[battler] = CompleteWhenChoseItem;
ReshowBattleScreenDummy();
FreeAllWindowBuffers();
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
CB2_BagMenuFromBattle();
else
InitOldManBag();
}
}
static void CompleteWhenChoseItem(u32 battler)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE)
&& gSpecialVar_ItemId == ITEM_POTION
&& gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE);
gBattlerControllerFuncs[battler] = PrintOakText_KeepAnEyeOnHP;
}
else
{
BtlController_EmitOneReturnValue(battler, 1, gSpecialVar_ItemId);
OakOldManBufferExecCompleted(battler);
}
}
}
static void Intro_TryShinyAnimShowHealthbox(u32 battler)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
TryShinyAnimation(BATTLE_PARTNER(battler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)],
&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]],
HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(battler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(battler)]);
}
DestroySprite(&gSprites[gBattleControllerData[battler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler],
&gPlayerParty[gBattlerPartyIndexes[battler]],
HEALTHBOX_ALL);
StartHealthboxSlideIn(battler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
gBattlerControllerFuncs[battler] = Intro_WaitForShinyAnimAndHealthbox;
}
}
static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
{
bool32 r4 = FALSE;
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
r4 = TRUE;
if (r4
&& gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
gBattlerControllerFuncs[battler] = PrintOakText_ForPetesSake;
}
}
static void PrintOakText_ForPetesSake(u32 battler)
{
u32 mask;
switch (gBattleStruct->simulatedInputState[0])
{
case 0:
if (!gPaletteFade.active)
{
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
BeginNormalPaletteFade(0xFFFFFF7E,
4,
0,
8,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 1:
if (!gPaletteFade.active)
{
BtlCtrl_DrawVoiceoverMessageFrame();
++gBattleStruct->simulatedInputState[0];
}
break;
case 2:
BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
++gBattleStruct->simulatedInputState[0];
break;
case 3:
if (!IsTextPrinterActive(24))
{
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
BeginNormalPaletteFade(mask,
4,
8,
0,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 4:
if (!gPaletteFade.active)
{
BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
++gBattleStruct->simulatedInputState[0];
}
break;
case 5:
if (!IsTextPrinterActive(24))
{
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
BeginNormalPaletteFade(mask,
4,
0,
8,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 6:
if (!gPaletteFade.active)
{
BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
++gBattleStruct->simulatedInputState[0];
}
break;
case 7:
if (!IsTextPrinterActive(24))
{
BeginNormalPaletteFade(0xFFFFFF7E,
4,
8,
0,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 8:
if (!gPaletteFade.active)
{
DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
BtlCtrl_RemoveVoiceoverMessageFrame();
gBattleStruct->simulatedInputState[0] = 0;
OakOldManBufferExecCompleted(battler);
}
break;
}
}
void PrintOakText_InflictingDamageIsKey(u32 battler)
{
PrintOakTextWithMainBgDarkened(battler, gText_InflictingDamageIsKey, 1);
}
static void PrintOakText_LoweringStats(u32 battler)
{
PrintOakTextWithMainBgDarkened(battler, gText_LoweringStats, 64);
}
void PrintOakText_OakNoRunningFromATrainer(u32 battler)
{
PrintOakTextWithMainBgDarkened(battler, gText_OakNoRunningFromATrainer, 1);
}
static void PrintOakText_WinEarnsPrizeMoney(u32 battler)
{
PrintOakTextWithMainBgDarkened(battler, gText_WinEarnsPrizeMoney, 64);
}
void PrintOakText_HowDisappointing(u32 battler)
{
PrintOakTextWithMainBgDarkened(battler, gText_HowDissapointing, 64);
}
static void PrintOakTextWithMainBgDarkened(u32 battler, const u8 *text, u8 delay)
{
// If delay is 0, it's treated as 256.
switch (gBattleStruct->simulatedInputState[0])
{
case 0:
if (!IsTextPrinterActive(0))
{
gBattleStruct->simulatedInputState[3] = delay;
++gBattleStruct->simulatedInputState[0];
}
break;
case 1:
if (--gBattleStruct->simulatedInputState[3] == 0)
{
BeginNormalPaletteFade(0xFFFFFF7E,
4,
0,
8,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 2:
if (!gPaletteFade.active)
{
BtlCtrl_DrawVoiceoverMessageFrame();
++gBattleStruct->simulatedInputState[0];
}
break;
case 3:
BattleStringExpandPlaceholdersToDisplayedString(text);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
++gBattleStruct->simulatedInputState[0];
break;
case 4:
if (!IsTextPrinterActive(24))
{
BeginNormalPaletteFade(0xFFFFFF7E,
4,
8,
0,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 5:
if (!gPaletteFade.active)
{
BtlCtrl_RemoveVoiceoverMessageFrame();
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
OakOldManBufferExecCompleted(battler);
else
OpponentBufferExecCompleted(battler);
gBattleCommunication[MSG_DISPLAY] = 0;
gBattleStruct->simulatedInputState[0] = 0;
}
break;
}
}
static void PrintOakText_KeepAnEyeOnHP(u32 battler)
{
u32 mask;
switch (gBattleStruct->simulatedInputState[0])
{
case 0:
if (!gPaletteFade.active)
{
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], battler);
BeginNormalPaletteFade(0xFFFFFF7E,
4,
0,
8,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 1:
if (!gPaletteFade.active)
{
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
BeginNormalPaletteFade(mask,
4,
8,
0,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 2:
if (!gPaletteFade.active)
{
BtlCtrl_DrawVoiceoverMessageFrame();
++gBattleStruct->simulatedInputState[0];
}
break;
case 3:
BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
++gBattleStruct->simulatedInputState[0];
break;
case 4:
if (!IsTextPrinterActive(24))
{
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
BeginNormalPaletteFade(mask,
4,
0,
8,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 5:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFF7E,
4,
8,
0,
RGB_BLACK);
++gBattleStruct->simulatedInputState[0];
}
break;
case 6:
if (!gPaletteFade.active)
{
BtlCtrl_RemoveVoiceoverMessageFrame();
BtlController_EmitOneReturnValue(battler, 1, gSpecialVar_ItemId);
OakOldManBufferExecCompleted(battler);
gBattleStruct->simulatedInputState[0] = 0;
}
break;
}
}
static void OakOldManBufferExecCompleted(u32 battler)
{
gBattlerControllerFuncs[battler] = OakOldManBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
gBattleControllerExecFlags &= ~gBitTable[battler];
}
}
static void OakOldManHandleDrawTrainerPic(u32 battler)
{
u32 trainerPicId = (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) ? gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_RED : TRAINER_BACK_PIC_OLD_MAN;
BtlController_HandleDrawTrainerPic(battler, trainerPicId, FALSE, 80, (8 - gTrainerBacksprites[trainerPicId].coordinates.size) * 4 + 80, 30);
}
static void OakOldManHandleTrainerSlide(u32 battler)
{
u32 trainerPicId = (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) ? gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_RED : TRAINER_BACK_PIC_OLD_MAN;
BtlController_HandleTrainerSlide(battler, trainerPicId);
}
static void OakOldManHandleSuccessBallThrowAnim(u32 battler)
{
BtlController_HandleSuccessBallThrowAnim(battler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER, FALSE);
}
static void OakOldManHandleBallThrowAnim(u32 battler)
{
BtlController_HandleBallThrowAnim(battler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER, FALSE);
}
static void OakOldManHandlePrintString(u32 battler)
{
u16 *stringId;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleResources->bufferA[battler][2]);
if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && *stringId == 1)
{
OakOldManBufferExecCompleted(battler);
}
else
{
BufferStringBattle(battler, *stringId);
if (BattleStringShouldBeColored(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NPC_CONTEXT_FONT));
else
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
switch (*stringId)
{
case STRINGID_DEFENDERSSTATFELL:
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG))
{
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG);
gBattlerControllerFuncs[battler] = PrintOakText_LoweringStats;
return;
}
break;
case STRINGID_PLAYERGOTMONEY:
gBattlerControllerFuncs[battler] = PrintOakText_WinEarnsPrizeMoney;
return;
case STRINGID_TRAINER1WINTEXT:
gBattlerControllerFuncs[battler] = PrintOakText_HowDisappointing;
return;
case STRINGID_DONTLEAVEBIRCH:
gBattlerControllerFuncs[battler] = PrintOakText_OakNoRunningFromATrainer;
return;
}
}
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
}
}
static void OakOldManHandlePrintSelectionString(u32 battler)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
OakOldManHandlePrintString(battler);
else
OakOldManBufferExecCompleted(battler);
}
static void HandleChooseActionAfterDma3(u32 battler)
{
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
gBattlerControllerFuncs[battler] = HandleInputChooseAction;
else
gBattlerControllerFuncs[battler] = SimulateInputChooseAction;
}
}
static void OakOldManHandleChooseAction(u32 battler)
{
s32 i;
gBattlerControllerFuncs[battler] = HandleChooseActionAfterDma3;
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
for (i = 0; i < MAX_MON_MOVES; ++i)
ActionSelectionDestroyCursorAt((u8)i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, battler, gBattlerPartyIndexes[battler]);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
}
else
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillOldManDo);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
}
static void OakHandleChooseMove_WaitDma3(u32 battler)
{
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 320;
gBattlerControllerFuncs[battler] = OakOldManHandleInputChooseMove;
}
}
static void OakOldManHandleChooseMove(u32 battler)
{
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
InitMoveSelectionsVarsAndStrings(battler);
gBattlerControllerFuncs[battler] = OakHandleChooseMove_WaitDma3;
}
else
{
switch (gBattleStruct->simulatedInputState[1])
{
case 0:
InitMoveSelectionsVarsAndStrings(battler);
++gBattleStruct->simulatedInputState[1];
gBattleStruct->simulatedInputState[3] = 80;
// fall through
case 1:
if (--gBattleStruct->simulatedInputState[3] == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(battler, 1, 10, 0x100);
OakOldManBufferExecCompleted(battler);
}
break;
}
}
}
static void OakOldManHandleChooseItem(u32 battler)
{
s32 i;
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[battler] = OpenBagAndChooseItem;
gBattlerInMenuId = battler;
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleResources->bufferA[battler][i + 1];
}
static void OakOldManHandleChoosePokemon(u32 battler)
{
s32 i;
gBattleControllerData[battler] = CreateTask(TaskDummy, 0xFF);
gTasks[gBattleControllerData[battler]].data[0] = gBattleResources->bufferA[battler][1] & 0xF;
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleResources->bufferA[battler][1] >> 4;
*(&gBattleStruct->prevSelectedPartySlot) = gBattleResources->bufferA[battler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = (gBattleResources->bufferA[battler][3] & 0xFF) | (gBattleResources->bufferA[battler][7] << 8);
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleResources->bufferA[battler][4 + i];
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[battler] = OpenPartyMenuToChooseMon;
gBattlerInMenuId = battler;
}
static void OakOldManHandleHealthBarUpdate(u32 battler)
{
BtlController_HandleHealthBarUpdate(battler, TRUE);
}
static void OakOldManHandlePlaySE(u32 battler)
{
PlaySE(gBattleResources->bufferA[battler][1] | (gBattleResources->bufferA[battler][2] << 8));
OakOldManBufferExecCompleted(battler);
}
static void OakOldManHandleFaintingCry(u32 battler)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
PlayCry_Normal(species, 25);
OakOldManBufferExecCompleted(battler);
}
static void OakOldManHandleIntroTrainerBallThrow(u32 battler)
{
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
const u32 *trainerPal = gTrainerBacksprites[gSaveBlock2Ptr->playerGender].palette.data;
BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F8, trainerPal, 31, Intro_TryShinyAnimShowHealthbox, StartAnimLinearTranslation);
}
else
{
if (gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[battler]].func = Task_HidePartyStatusSummary;
OakOldManBufferExecCompleted(battler);
}
}
static void OakOldManHandleDrawPartyStatusSummary(u32 battler)
{
if (gBattleResources->bufferA[battler][1] != 0
&& GetBattlerSide(battler) == B_SIDE_PLAYER)
{
OakOldManBufferExecCompleted(battler);
}
else
{
gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown = TRUE;
gBattlerStatusSummaryTaskId[battler] = CreatePartyStatusSummarySprites(battler,
(struct HpAndStatus *)&gBattleResources->bufferA[battler][4],
gBattleResources->bufferA[battler][1],
gBattleResources->bufferA[battler][2]);
OakOldManBufferExecCompleted(battler);
}
}
static void OakOldManHandleEndBounceEffect(u32 battler)
{
EndBounceEffect(battler, BOUNCE_HEALTHBOX);
EndBounceEffect(battler, BOUNCE_MON);
OakOldManBufferExecCompleted(battler);
}
static void OakOldManHandleBattleAnimation(u32 battler)
{
BtlController_HandleBattleAnimation(battler, TRUE);
}
static void OakOldManHandleLinkStandbyMsg(u32 battler)
{
switch (gBattleResources->bufferA[battler][1])
{
case LINK_STANDBY_MSG_STOP_BOUNCE:
case LINK_STANDBY_STOP_BOUNCE_ONLY:
EndBounceEffect(battler, BOUNCE_HEALTHBOX);
EndBounceEffect(battler, BOUNCE_MON);
break;
case LINK_STANDBY_MSG_ONLY:
break;
}
OakOldManBufferExecCompleted(battler);
}
static void OakOldManHandleEndLinkBattle(u32 battler)
{
gBattleOutcome = gBattleResources->bufferA[battler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
OakOldManBufferExecCompleted(battler);
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattlerControllerFuncs[battler] = OakOldManSetBattleEndCallbacks;
}
bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask)
{
return gBattleStruct->simulatedInputState[2] & mask;
}
void BtlCtrl_OakOldMan_SetState2Flag(u8 mask)
{
gBattleStruct->simulatedInputState[2] |= mask;
}
void BtlCtrl_DrawVoiceoverMessageFrame(void)
{
u32 width = 0x1A;
u32 pal = 7;
FillBgTilemapBufferRect(0, 0x30, 0, 0xE, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x31, 1, 0xE, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x32, 2, 0xE, width, 1, pal);
FillBgTilemapBufferRect(0, 0x33, 0x1C, 0xE, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x34, 0x1D, 0xE, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x35, 0, 0xF, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x36, 1, 0xF, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x38, 0x1C, 0xF, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x39, 0x1D, 0xF, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x3A, 0, 0x10, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x3B, 1, 0x10, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x3C, 0x1C, 0x10, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x3D, 0x1D, 0x10, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3A), 0, 0x11, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3B), 1, 0x11, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3C), 0x1C, 0x11, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3D), 0x1D, 0x11, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x35), 0, 0x12, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x36), 1, 0x12, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x38), 0x1C, 0x12, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x39), 0x1D, 0x12, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x30), 0, 0x13, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x31), 1, 0x13, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x32), 2, 0x13, width, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x33), 0x1C, 0x13, 1, 1, pal);
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal);
}
void BtlCtrl_RemoveVoiceoverMessageFrame(void)
{
u32 pal = 0;
u32 width = 0x1A;
u32 height;
FillBgTilemapBufferRect(0, 3, 0, 0xE, 1, 1, pal);
height = 4;
FillBgTilemapBufferRect(0, 4, 1, 0xE, 1, 1, pal);
FillBgTilemapBufferRect(0, 5, 2, 0xE, width, 1, pal);
FillBgTilemapBufferRect(0, 6, 0x1C, 0xE, 1, 1, pal);
FillBgTilemapBufferRect(0, 7, 0x1D, 0xE, 1, 1, pal);
FillBgTilemapBufferRect(0, 8, 0, 0xF, 1, height, pal);
FillBgTilemapBufferRect(0, 9, 1, 0xF, 1, height, pal);
FillBgTilemapBufferRect(0, 0xA, 2, 0xF, width, height, pal);
FillBgTilemapBufferRect(0, 0xB, 0x1C, 0xF, 1, height, pal);
FillBgTilemapBufferRect(0, 0xC, 0x1D, 0xF, 1, height, pal);
FillBgTilemapBufferRect(0, 0xD, 0, 0x13, 1, 1, pal);
FillBgTilemapBufferRect(0, 0xE, 1, 0x13, 1, 1, pal);
FillBgTilemapBufferRect(0, 0xF, 2, 0x13, width, 1, pal);
FillBgTilemapBufferRect(0, 0x10, 0x1C, 0x13, 1, 1, pal);
FillBgTilemapBufferRect(0, 0x11, 0x1D, 0x13, 1, 1, pal);
}