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41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
#ifndef GUARD_FIELD_CONTROL_AVATAR_H
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#define GUARD_FIELD_CONTROL_AVATAR_H
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#include "global.h"
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struct FieldInput
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{
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bool8 pressedAButton:1;
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bool8 checkStandardWildEncounter:1;
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bool8 pressedStartButton:1;
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bool8 pressedSelectButton:1;
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bool8 heldDirection:1;
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bool8 heldDirection2:1;
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bool8 tookStep:1;
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bool8 pressedBButton:1;
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bool8 pressedRButton:1;
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bool8 input_field_1_0:1;
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bool8 input_field_1_1:1;
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bool8 input_field_1_2:1;
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bool8 input_field_1_3:1;
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u8 dpadDirection;
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};
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extern struct FieldInput gInputToStoreInQuestLogMaybe;
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void RestartWildEncounterImmunitySteps(void);
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void ClearPoisonStepCounter(void);
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int SetCableClubWarp(void);
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void HandleBoulderFallThroughHole(struct ObjectEvent *);
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bool8 dive_warp(struct MapPosition * pos, u16 behavior);
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bool8 IsDirectionalStairWarpMetatileBehavior(u16 metatileBehavior, u8 playerDirection);
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const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
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const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
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void FieldClearPlayerInput(struct FieldInput *input);
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int ProcessPlayerFieldInput(struct FieldInput *input);
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void FieldInput_HandleCancelSignpost(struct FieldInput * input);
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void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys);
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void HandleBoulderActivateVictoryRoadSwitch(u16 x, u16 y);
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#endif //GUARD_FIELD_CONTROL_AVATAR_H
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