mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-13 07:48:23 -05:00
190 lines
4.2 KiB
C++
190 lines
4.2 KiB
C++
.equ LOCALID_RIVAL, 1
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.equ LOCALID_PROF_OAK, 2
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IndigoPlateau_Exterior_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, IndigoPlateau_Exterior_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, IndigoPlateau_Exterior_OnFrame
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.byte 0
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IndigoPlateau_Exterior_OnTransition::
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setworldmapflag FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR
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call_if_eq VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, IndigoPlateau_Exterior_EventScript_PlayCreditsMusic
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end
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IndigoPlateau_Exterior_EventScript_PlayCreditsMusic::
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playbgm MUS_CREDITS, 0
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return
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IndigoPlateau_Exterior_OnFrame::
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map_script_2 VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, IndigoPlateau_Exterior_EventScript_Credits
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.2byte 0
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@ After beating the champion, you are warped to the main
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@ entrance of Indigo Plateau. This script starts running
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@ immediately after your walking animation.
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@ The script is timed to the music.
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IndigoPlateau_Exterior_EventScript_Credits::
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lockall
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delay 105
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@ Rival exits building. Spawn a dummy object to lock the camera.
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opendoor 11, 6
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waitdooranim
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special SpawnCameraObject
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addobject LOCALID_RIVAL
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applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalExitBuilding
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay
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waitmovement 0
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closedoor 11, 6
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waitdooranim
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@ Rival runs off
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave
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applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalLeave
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waitmovement 0
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delay 100
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@ Oak exits building
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opendoor 11, 6
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waitdooranim
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addobject LOCALID_PROF_OAK
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applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakExitBuilding
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waitmovement 0
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closedoor 11, 6
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waitdooranim
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delay 160
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@ Oak looks at player, then walks off
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave
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applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakLeave
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waitmovement 0
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delay 100
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@ Player begin to leave
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerBeginLeave
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waitmovement 0
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delay 155
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerFaceLeague
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waitmovement 0
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delay 90
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@ Player runs off
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerTurnAround
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerLeave
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waitmovement 0
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@ Reset the map state and roll the credits
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special RemoveCameraObject
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setvar VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 0
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removeobject LOCALID_RIVAL
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removeobject LOCALID_PROF_OAK
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special DoCredits
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waitstate
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releaseall
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end
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IndigoPlateau_Exterior_Movement_PlayerLeave::
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player_run_down
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player_run_down
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player_run_down
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player_run_down
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player_run_down
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player_run_down
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step_end
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@ Unused
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IndigoPlateau_Exterior_Movement_PlayerExitBuilding::
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walk_down
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walk_down
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step_end
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IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave::
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delay_16
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delay_4
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walk_in_place_faster_down
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step_end
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IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave::
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delay_8
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walk_in_place_faster_right
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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walk_in_place_faster_down
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step_end
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IndigoPlateau_Exterior_Movement_PlayerBeginLeave::
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walk_right
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delay_16
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walk_down
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walk_down
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delay_16
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delay_16
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step_end
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IndigoPlateau_Exterior_Movement_PlayerTurnAround::
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walk_in_place_faster_down
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step_end
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IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay::
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face_right
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lock_facing_direction
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walk_left
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unlock_facing_direction
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step_end
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IndigoPlateau_Exterior_Movement_PlayerFaceLeague::
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walk_in_place_faster_up
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step_end
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IndigoPlateau_Exterior_Movement_RivalLeave::
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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step_end
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IndigoPlateau_Exterior_Movement_RivalExitBuilding::
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walk_fast_down
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step_end
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IndigoPlateau_Exterior_Movement_OakLeave::
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walk_in_place_faster_left
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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walk_in_place_faster_down
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delay_16
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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step_end
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IndigoPlateau_Exterior_Movement_OakExitBuilding::
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walk_down
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step_end
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