pokefirered/charmap.txt
2022-11-22 14:20:27 -05:00

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' ' = 00
'À' = 01
'Á' = 02
'Â' = 03
'Ç' = 04
'È' = 05
'É' = 06
'Ê' = 07
'Ë' = 08
'Ì' = 09
'Î' = 0B
'Ï' = 0C
'Ò' = 0D
'Ó' = 0E
'Ô' = 0F
'Œ' = 10
'Ù' = 11
'Ú' = 12
'Û' = 13
'Ñ' = 14
'ß' = 15
'à' = 16
'á' = 17
'ç' = 19
'è' = 1A
'é' = 1B
'ê' = 1C
'ë' = 1D
'ì' = 1E
'î' = 20
'ï' = 21
'ò' = 22
'ó' = 23
'ô' = 24
'œ' = 25
'ù' = 26
'ú' = 27
'û' = 28
'ñ' = 29
'º' = 2A
'ª' = 2B
SUPER_ER = 2C
'&' = 2D
'+' = 2E
LV = 34
'=' = 35
';' = 36
'¿' = 51
'¡' = 52
PK = 53
PKMN = 53 54
POKEBLOCK = 55 56 57 58 59
'Í' = 5A
'%' = 5B
'(' = 5C
')' = 5D
'â' = 68
'í' = 6F
UP_ARROW = 79
DOWN_ARROW = 7A
LEFT_ARROW = 7B
RIGHT_ARROW = 7C
SUPER_E = 84
'<' = 85
'>' = 86
SUPER_RE = A0
'0' = A1
'1' = A2
'2' = A3
'3' = A4
'4' = A5
'5' = A6
'6' = A7
'7' = A8
'8' = A9
'9' = AA
'!' = AB
'?' = AC
'.' = AD
'-' = AE
'…' = B0
'“' = B1
'”' = B2
'' = B3
'\'' = B4
'♂' = B5
'♀' = B6
'¥' = B7
',' = B8
'×' = B9
'/' = BA
'A' = BB
'B' = BC
'C' = BD
'D' = BE
'E' = BF
'F' = C0
'G' = C1
'H' = C2
'I' = C3
'J' = C4
'K' = C5
'L' = C6
'M' = C7
'N' = C8
'O' = C9
'P' = CA
'Q' = CB
'R' = CC
'S' = CD
'T' = CE
'U' = CF
'V' = D0
'W' = D1
'X' = D2
'Y' = D3
'Z' = D4
'a' = D5
'b' = D6
'c' = D7
'd' = D8
'e' = D9
'f' = DA
'g' = DB
'h' = DC
'i' = DD
'j' = DE
'k' = DF
'l' = E0
'm' = E1
'n' = E2
'o' = E3
'p' = E4
'q' = E5
'r' = E6
's' = E7
't' = E8
'u' = E9
'v' = EA
'w' = EB
'x' = EC
'y' = ED
'z' = EE
'▶' = EF
':' = F0
'Ä' = F1
'Ö' = F2
'Ü' = F3
'ä' = F4
'ö' = F5
'ü' = F6
@ Arrows at F7-FA are duplicates of 79-7C. Unused?
TALL_PLUS = FC 0C FB
'$' = FF
@ Hiragana
'あ' = 01
'い' = 02
'う' = 03
'え' = 04
'お' = 05
'か' = 06
'き' = 07
'く' = 08
'け' = 09
'こ' = 0A
'さ' = 0B
'し' = 0C
'す' = 0D
'せ' = 0E
'そ' = 0F
'た' = 10
'ち' = 11
'つ' = 12
'て' = 13
'と' = 14
'な' = 15
'に' = 16
'ぬ' = 17
'ね' = 18
'の' = 19
'は' = 1A
'ひ' = 1B
'ふ' = 1C
'へ' = 1D
'ほ' = 1E
'ま' = 1F
'み' = 20
'む' = 21
'め' = 22
'も' = 23
'や' = 24
'ゆ' = 25
'よ' = 26
'ら' = 27
'り' = 28
'る' = 29
'れ' = 2A
'ろ' = 2B
'わ' = 2C
'を' = 2D
'ん' = 2E
'ぁ' = 2F
'ぃ' = 30
'ぅ' = 31
'ぇ' = 32
'ぉ' = 33
'ゃ' = 34
'ゅ' = 35
'ょ' = 36
'が' = 37
'ぎ' = 38
'ぐ' = 39
'げ' = 3A
'ご' = 3B
'ざ' = 3C
'じ' = 3D
'ず' = 3E
'ぜ' = 3F
'ぞ' = 40
'だ' = 41
'ぢ' = 42
'づ' = 43
'で' = 44
'ど' = 45
'ば' = 46
'び' = 47
'ぶ' = 48
'べ' = 49
'ぼ' = 4A
'ぱ' = 4B
'ぴ' = 4C
'ぷ' = 4D
'ぺ' = 4E
'ぽ' = 4F
'っ' = 50
@ Katakana
'ア' = 51
'イ' = 52
'ウ' = 53
'エ' = 54
'オ' = 55
'カ' = 56
'キ' = 57
'ク' = 58
'ケ' = 59
'コ' = 5A
'サ' = 5B
'シ' = 5C
'ス' = 5D
'セ' = 5E
'ソ' = 5F
'タ' = 60
'チ' = 61
'ツ' = 62
'テ' = 63
'ト' = 64
'ナ' = 65
'ニ' = 66
'ヌ' = 67
'ネ' = 68
'' = 69
'ハ' = 6A
'ヒ' = 6B
'フ' = 6C
'ヘ' = 6D
'ホ' = 6E
'マ' = 6F
'ミ' = 70
'ム' = 71
'メ' = 72
'モ' = 73
'ヤ' = 74
'ユ' = 75
'ヨ' = 76
'ラ' = 77
'リ' = 78
'ル' = 79
'レ' = 7A
'ロ' = 7B
'ワ' = 7C
'ヲ' = 7D
'ン' = 7E
'ァ' = 7F
'ィ' = 80
'ゥ' = 81
'ェ' = 82
'ォ' = 83
'ャ' = 84
'ュ' = 85
'ョ' = 86
'ガ' = 87
'ギ' = 88
'グ' = 89
'ゲ' = 8A
'ゴ' = 8B
'ザ' = 8C
'ジ' = 8D
'ズ' = 8E
'ゼ' = 8F
'ゾ' = 90
'ダ' = 91
'ヂ' = 92
'ヅ' = 93
'デ' = 94
'ド' = 95
'バ' = 96
'ビ' = 97
'ブ' = 98
'ベ' = 99
'ボ' = 9A
'パ' = 9B
'ピ' = 9C
'プ' = 9D
'ペ' = 9E
'ポ' = 9F
'ッ' = A0
@ Japanese punctuation
' ' = 00
'' = AB
'' = AC
'。' = AD
'ー' = AE
'·' = AF
'‥' = B0
DYNAMIC = F7
KEYGFX = F8
EXTRA = F9
STRING = FD
@ string placeholders
PLAYER = FD 01
STR_VAR_1 = FD 02
STR_VAR_2 = FD 03
STR_VAR_3 = FD 04
KUN = FD 05
RIVAL = FD 06
@ version-dependent strings
VERSION = FD 07 @ "RUBY" / "SAPPHIRE"
EVIL_TEAM = FD 08 @ "MAGMA" / "AQUA"
GOOD_TEAM = FD 09 @ "AQUA" / "MAGMA"
EVIL_LEADER = FD 0A @ "MAXIE" / "ARCHIE"
GOOD_LEADER = FD 0B @ "ARCHIE" / "MAXIE"
EVIL_LEGENDARY = FD 0C @ "GROUDON" / "KYOGRE"
GOOD_LEGENDARY = FD 0D @ "KYOGRE" / "GROUDON"
@ battle macros
UNKNOWN_STR = FD 00
ATTACKING_TRAINER = FD 08
DEFENDING_TRAINER = FD 09
ATTACKING_MON = FD 0C
DEFENDING_MON = FD 0D
@ battle string placeholders
B_BUFF1 = FD 00
B_BUFF2 = FD 01
B_COPY_VAR_1 = FD 02
B_COPY_VAR_2 = FD 03
B_COPY_VAR_3 = FD 04
B_PLAYER_MON1_NAME = FD 05
B_OPPONENT_MON1_NAME = FD 06
B_PLAYER_MON2_NAME = FD 07
B_OPPONENT_MON2_NAME = FD 08
B_LINK_PLAYER_MON1_NAME = FD 09
B_LINK_OPPONENT_MON1_NAME = FD 0A
B_LINK_PLAYER_MON2_NAME = FD 0B
B_LINK_OPPONENT_MON2_NAME = FD 0C
B_ATK_NAME_WITH_PREFIX_MON1 = FD 0D
B_ATK_PARTNER_NAME = FD 0E
B_ATK_NAME_WITH_PREFIX = FD 0F
B_DEF_NAME_WITH_PREFIX = FD 10
B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBattler
B_ACTIVE_NAME_WITH_PREFIX = FD 12
B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13
B_CURRENT_MOVE = FD 14
B_LAST_MOVE = FD 15
B_LAST_ITEM = FD 16
B_LAST_ABILITY = FD 17
B_ATK_ABILITY = FD 18
B_DEF_ABILITY = FD 19
B_SCR_ACTIVE_ABILITY = FD 1A
B_EFF_ABILITY = FD 1B
B_TRAINER1_CLASS = FD 1C
B_TRAINER1_NAME = FD 1D
B_LINK_PLAYER_NAME = FD 1E
B_LINK_PARTNER_NAME = FD 1F
B_LINK_OPPONENT1_NAME = FD 20
B_LINK_OPPONENT2_NAME = FD 21
B_LINK_SCR_TRAINER_NAME = FD 22
B_PLAYER_NAME = FD 23
B_TRAINER1_LOSE_TEXT = FD 24
B_TRAINER1_WIN_TEXT = FD 25
B_26 = FD 26
B_PC_CREATOR_NAME = FD 27
B_ATK_PREFIX1 = FD 28
B_DEF_PREFIX1 = FD 29
B_ATK_PREFIX2 = FD 2A
B_DEF_PREFIX2 = FD 2B
B_ATK_PREFIX3 = FD 2C
B_DEF_PREFIX3 = FD 2D
B_TRAINER2_LOSE_TEXT = FD 2E
B_TRAINER2_WIN_TEXT = FD 2F
B_BUFF3 = FD 30
@ indicates the end of a town/city name (before " TOWN" or " CITY")
NAME_END = FC 00
@ special 0xF7 character
SPECIAL_F7 = F7
@ more text functions
COLOR = FC 01 @ use a color listed below right after
HIGHLIGHT = FC 02 @ same as fc 01
SHADOW = FC 03 @ same as fc 01
COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
PALETTE = FC 05 @ used in credits
FONT = FC 06 @ Given a font id, or use font constants below instead
RESET_SIZE = FC 07
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
PAUSE_UNTIL_PRESS = FC 09
WAIT_SE = FC 0A
PLAY_BGM = FC 0B
ESCAPE = FC 0C
SHIFT_TEXT = FC 0D @ shift rightward by 1-byte arg
SHIFT_DOWN = FC 0E @ shift downward by 1-byte arg
FILL_WINDOW = FC 0F
PLAY_SE = FC 10
CLEAR = FC 11
SKIP = FC 12
CLEAR_TO = FC 13
SPACING = FC 14
JPN = FC 15
ENG = FC 16
PAUSE_MUSIC = FC 17
RESUME_MUSIC = FC 18
@ fonts
FONT_SMALL = FC 06 00
FONT_NORMAL_COPY_1 = FC 06 01
FONT_NORMAL = FC 06 02
FONT_NORMAL_COPY_2 = FC 06 03
FONT_MALE = FC 06 04
FONT_FEMALE = FC 06 05
@ colors
TRANSPARENT = 00
WHITE = 01
DARK_GRAY = 02
LIGHT_GRAY = 03
RED = 04
LIGHT_RED = 05
GREEN = 06
LIGHT_GREEN = 07
BLUE = 08
LIGHT_BLUE = 09
@ these next colors can be set to anything arbitrary at runtime
@ usually though they'll have the textbox border colors as described below
DYNAMIC_COLOR1 = 0A @ white
DYNAMIC_COLOR2 = 0B @ white with a tinge of green
DYNAMIC_COLOR3 = 0C @ white 2
DYNAMIC_COLOR4 = 0D @ aquamarine
DYNAMIC_COLOR5 = 0E @ blue-green
DYNAMIC_COLOR6 = 0F @ cerulean
@ sound
MUS_DUMMY = 00 00
SE_USE_ITEM = 01 00
SE_PC_LOGIN = 02 00
SE_PC_OFF = 03 00
SE_PC_ON = 04 00
SE_SELECT = 05 00
SE_WIN_OPEN = 06 00
SE_WALL_HIT = 07 00
SE_RS_DOOR = 08 00
SE_EXIT = 09 00
SE_LEDGE = 0A 00
SE_BIKE_BELL = 0B 00
SE_NOT_EFFECTIVE = 0C 00
SE_EFFECTIVE = 0D 00
SE_SUPER_EFFECTIVE = 0E 00
SE_BALL_OPEN = 0F 00
SE_FAINT = 10 00
SE_FLEE = 11 00
SE_SLIDING_DOOR = 12 00
SE_SHIP = 13 00
SE_BANG = 14 00
SE_PIN = 15 00
SE_BOO = 16 00
SE_BALL = 17 00
SE_CONTEST_PLACE = 18 00
SE_SUCCESS = 19 00
SE_FAILURE = 1A 00
SE_EXP = 1B 00
SE_BIKE_HOP = 1C 00
SE_SWITCH = 1D 00
SE_CLICK = 1E 00
SE_FU_ZAKU = 1F 00
SE_CONTEST_CONDITION_LOSE = 20 00
SE_LAVARIDGE_FALL_WARP = 21 00
SE_ICE_STAIRS = 22 00
SE_ICE_BREAK = 23 00
SE_ICE_CRACK = 24 00
SE_FALL = 25 00
SE_UNLOCK = 26 00
SE_WARP_IN = 27 00
SE_WARP_OUT = 28 00
SE_REPEL = 29 00
SE_ROTATING_GATE = 2A 00
SE_TRUCK_MOVE = 2B 00
SE_TRUCK_STOP = 2C 00
SE_TRUCK_UNLOAD = 2D 00
SE_TRUCK_DOOR = 2E 00
SE_BERRY_BLENDER = 2F 00
SE_SAVE = 30 00
SE_BALL_BOUNCE_1 = 31 00
SE_BALL_BOUNCE_2 = 32 00
SE_BALL_BOUNCE_3 = 33 00
SE_BALL_BOUNCE_4 = 34 00
SE_BALL_TRADE = 35 00
SE_BALL_THROW = 36 00
SE_NOTE_C = 37 00
SE_NOTE_D = 38 00
SE_NOTE_E = 39 00
SE_NOTE_F = 3A 00
SE_NOTE_G = 3B 00
SE_NOTE_A = 3C 00
SE_NOTE_B = 3D 00
SE_NOTE_C_HIGH = 3E 00
SE_PUDDLE = 3F 00
SE_BRIDGE_WALK = 40 00
SE_ITEMFINDER = 41 00
SE_DING_DONG = 42 00
SE_BALLOON_RED = 43 00
SE_BALLOON_BLUE = 44 00
SE_BALLOON_YELLOW = 45 00
SE_BREAKABLE_DOOR = 46 00
SE_MUD_BALL = 47 00
SE_FIELD_POISON = 48 00
SE_ESCALATOR = 49 00
SE_THUNDERSTORM = 4A 00
SE_THUNDERSTORM_STOP = 4B 00
SE_DOWNPOUR = 4C 00
SE_DOWNPOUR_STOP = 4D 00
SE_RAIN = 4E 00
SE_RAIN_STOP = 4F 00
SE_THUNDER = 50 00
SE_THUNDER2 = 51 00
SE_ELEVATOR = 52 00
SE_LOW_HEALTH = 53 00
SE_EXP_MAX = 54 00
SE_ROULETTE_BALL = 55 00
SE_ROULETTE_BALL2 = 56 00
SE_TAILLOW_WING_FLAP = 57 00
SE_RS_SHOP = 58 00
SE_CONTEST_HEART = 59 00
SE_CONTEST_CURTAIN_RISE = 5A 00
SE_CONTEST_CURTAIN_FALL = 5B 00
SE_CONTEST_ICON_CHANGE = 5C 00
SE_CONTEST_ICON_CLEAR = 5D 00
SE_CONTEST_MONS_TURN = 5E 00
SE_SHINY = 5F 00
SE_INTRO_BLAST = 60 00
SE_MUGSHOT = 61 00
SE_APPLAUSE = 62 00
SE_VEND = 63 00
SE_ORB = 64 00
SE_DEX_SCROLL = 65 00
SE_DEX_PAGE = 66 00
SE_POKENAV_ON = 67 00
SE_POKENAV_OFF = 68 00
SE_DEX_SEARCH = 69 00
SE_EGG_HATCH = 6A 00
SE_BALL_TRAY_ENTER = 6B 00
SE_BALL_TRAY_BALL = 6C 00
SE_BALL_TRAY_EXIT = 6D 00
SE_GLASS_FLUTE = 6E 00
SE_M_THUNDERBOLT = 6F 00
SE_M_THUNDERBOLT2 = 70 00
SE_M_HARDEN = 71 00
SE_M_NIGHTMARE = 72 00
SE_M_VITAL_THROW = 73 00
SE_M_VITAL_THROW2 = 74 00
SE_M_BUBBLE = 75 00
SE_M_BUBBLE2 = 76 00
SE_M_BUBBLE3 = 77 00
SE_M_RAIN_DANCE = 78 00
SE_M_CUT = 79 00
SE_M_STRING_SHOT = 7A 00
SE_M_STRING_SHOT2 = 7B 00
SE_M_ROCK_THROW = 7C 00
SE_M_GUST = 7D 00
SE_M_GUST2 = 7E 00
SE_M_DOUBLE_SLAP = 7F 00
SE_M_DOUBLE_TEAM = 80 00
SE_M_RAZOR_WIND = 81 00
SE_M_ICY_WIND = 82 00
SE_M_THUNDER_WAVE = 83 00
SE_M_COMET_PUNCH = 84 00
SE_M_MEGA_KICK = 85 00
SE_M_MEGA_KICK2 = 86 00
SE_M_CRABHAMMER = 87 00
SE_M_JUMP_KICK = 88 00
SE_M_FLAME_WHEEL = 89 00
SE_M_FLAME_WHEEL2 = 8A 00
SE_M_FLAMETHROWER = 8B 00
SE_M_FIRE_PUNCH = 8C 00
SE_M_TOXIC = 8D 00
SE_M_SACRED_FIRE = 8E 00
SE_M_SACRED_FIRE2 = 8F 00
SE_M_EMBER = 90 00
SE_M_TAKE_DOWN = 91 00
SE_M_BLIZZARD = 92 00
SE_M_BLIZZARD2 = 93 00
SE_M_SCRATCH = 94 00
SE_M_VICEGRIP = 95 00
SE_M_WING_ATTACK = 96 00
SE_M_FLY = 97 00
SE_M_SAND_ATTACK = 98 00
SE_M_RAZOR_WIND2 = 99 00
SE_M_BITE = 9A 00
SE_M_HEADBUTT = 9B 00
SE_M_SURF = 9C 00
SE_M_HYDRO_PUMP = 9D 00
SE_M_WHIRLPOOL = 9E 00
SE_M_HORN_ATTACK = 9F 00
SE_M_TAIL_WHIP = A0 00
SE_M_MIST = A1 00
SE_M_POISON_POWDER = A2 00
SE_M_BIND = A3 00
SE_M_DRAGON_RAGE = A4 00
SE_M_SING = A5 00
SE_M_PERISH_SONG = A6 00
SE_M_PAY_DAY = A7 00
SE_M_DIG = A8 00
SE_M_DIZZY_PUNCH = A9 00
SE_M_SELF_DESTRUCT = AA 00
SE_M_EXPLOSION = AB 00
SE_M_ABSORB_2 = AC 00
SE_M_ABSORB = AD 00
SE_M_SCREECH = AE 00
SE_M_BUBBLE_BEAM = AF 00
SE_M_BUBBLE_BEAM2 = B0 00
SE_M_SUPERSONIC = B1 00
SE_M_BELLY_DRUM = B2 00
SE_M_METRONOME = B3 00
SE_M_BONEMERANG = B4 00
SE_M_LICK = B5 00
SE_M_PSYBEAM = B6 00
SE_M_FAINT_ATTACK = B7 00
SE_M_SWORDS_DANCE = B8 00
SE_M_LEER = B9 00
SE_M_SWAGGER = BA 00
SE_M_SWAGGER2 = BB 00
SE_M_HEAL_BELL = BC 00
SE_M_CONFUSE_RAY = BD 00
SE_M_SNORE = BE 00
SE_M_BRICK_BREAK = BF 00
SE_M_GIGA_DRAIN = C0 00
SE_M_PSYBEAM2 = C1 00
SE_M_SOLAR_BEAM = C2 00
SE_M_PETAL_DANCE = C3 00
SE_M_TELEPORT = C4 00
SE_M_MINIMIZE = C5 00
SE_M_SKETCH = C6 00
SE_M_SWIFT = C7 00
SE_M_REFLECT = C8 00
SE_M_BARRIER = C9 00
SE_M_DETECT = CA 00
SE_M_LOCK_ON = CB 00
SE_M_MOONLIGHT = CC 00
SE_M_CHARM = CD 00
SE_M_CHARGE = CE 00
SE_M_STRENGTH = CF 00
SE_M_HYPER_BEAM = D0 00
SE_M_WATERFALL = D1 00
SE_M_REVERSAL = D2 00
SE_M_ACID_ARMOR = D3 00
SE_M_SANDSTORM = D4 00
SE_M_TRI_ATTACK = D5 00
SE_M_TRI_ATTACK2 = D6 00
SE_M_ENCORE = D7 00
SE_M_ENCORE2 = D8 00
SE_M_BATON_PASS = D9 00
SE_M_MILK_DRINK = DA 00
SE_M_ATTRACT = DB 00
SE_M_ATTRACT2 = DC 00
SE_M_MORNING_SUN = DD 00
SE_M_FLATTER = DE 00
SE_M_SAND_TOMB = DF 00
SE_M_GRASSWHISTLE = E0 00
SE_M_SPIT_UP = E1 00
SE_M_DIVE = E2 00
SE_M_EARTHQUAKE = E3 00
SE_M_TWISTER = E4 00
SE_M_SWEET_SCENT = E5 00
SE_M_YAWN = E6 00
SE_M_SKY_UPPERCUT = E7 00
SE_M_STAT_INCREASE = E8 00
SE_M_HEAT_WAVE = E9 00
SE_M_UPROAR = EA 00
SE_M_HAIL = EB 00
SE_M_COSMIC_POWER = EC 00
SE_M_TEETER_DANCE = ED 00
SE_M_STAT_DECREASE = EE 00
SE_M_HAZE = EF 00
SE_M_HYPER_BEAM2 = F0 00
SE_DOOR = F1 00
SE_CARD_FLIP = F2 00
SE_CARD_FLIPPING = F3 00
SE_CARD_OPEN = F4 00
SE_BAG_CURSOR = F5 00
SE_BAG_POCKET = F6 00
SE_BALL_CLICK = F7 00
SE_SHOP = F8 00
SE_SS_ANNE_HORN = F9 00
SE_HELP_OPEN = FA 00
SE_HELP_CLOSE = FB 00
SE_HELP_ERROR = FC 00
SE_DEOXYS_MOVE = FD 00
SE_POKE_JUMP_SUCCESS = FE 00
SE_POKE_JUMP_FAILURE = FF 00
MUS_HEAL = 00 01
MUS_LEVEL_UP = 01 01
MUS_OBTAIN_ITEM = 02 01
MUS_EVOLVED = 03 01
MUS_OBTAIN_BADGE = 04 01
MUS_OBTAIN_TMHM = 05 01
MUS_OBTAIN_BERRY = 06 01
MUS_EVOLUTION_INTRO = 07 01
MUS_EVOLUTION = 08 01
MUS_RS_VS_GYM_LEADER = 09 01
MUS_RS_VS_TRAINER = 0A 01
MUS_SCHOOL = 0B 01
MUS_SLOTS_JACKPOT = 0C 01
MUS_SLOTS_WIN = 0D 01
MUS_MOVE_DELETED = 0E 01
MUS_TOO_BAD = 0F 01
MUS_FOLLOW_ME = 10 01
MUS_GAME_CORNER = 11 01
MUS_ROCKET_HIDEOUT = 12 01
MUS_GYM = 13 01
MUS_JIGGLYPUFF = 14 01
MUS_INTRO_FIGHT = 15 01
MUS_TITLE = 16 01
MUS_CINNABAR = 17 01
MUS_LAVENDER = 18 01
MUS_HEAL_UNUSED = 19 01
MUS_CYCLING = 1A 01
MUS_ENCOUNTER_ROCKET = 1B 01
MUS_ENCOUNTER_GIRL = 1C 01
MUS_ENCOUNTER_BOY = 1D 01
MUS_HALL_OF_FAME = 1E 01
MUS_VIRIDIAN_FOREST = 1F 01
MUS_MT_MOON = 20 01
MUS_POKE_MANSION = 21 01
MUS_CREDITS = 22 01
MUS_ROUTE1 = 23 01
MUS_ROUTE24 = 24 01
MUS_ROUTE3 = 25 01
MUS_ROUTE11 = 26 01
MUS_VICTORY_ROAD = 27 01
MUS_VS_GYM_LEADER = 28 01
MUS_VS_TRAINER = 29 01
MUS_VS_WILD = 2A 01
MUS_VS_CHAMPION = 2B 01
MUS_PALLET = 2C 01
MUS_OAK_LAB = 2D 01
MUS_OAK = 2E 01
MUS_POKE_CENTER = 2F 01
MUS_SS_ANNE = 30 01
MUS_SURF = 31 01
MUS_POKE_TOWER = 32 01
MUS_SILPH = 33 01
MUS_FUCHSIA = 34 01
MUS_CELADON = 35 01
MUS_VICTORY_TRAINER = 36 01
MUS_VICTORY_WILD = 37 01
MUS_VICTORY_GYM_LEADER = 38 01
MUS_VERMILLION = 39 01
MUS_PEWTER = 3A 01
MUS_ENCOUNTER_RIVAL = 3B 01
MUS_RIVAL_EXIT = 3C 01
MUS_DEX_RATING = 3D 01
MUS_OBTAIN_KEY_ITEM = 3E 01
MUS_CAUGHT_INTRO = 3F 01
MUS_PHOTO = 40 01
MUS_GAME_FREAK = 41 01
MUS_CAUGHT = 42 01
MUS_NEW_GAME_INSTRUCT = 43 01
MUS_NEW_GAME_INTRO = 44 01
MUS_NEW_GAME_EXIT = 45 01
MUS_POKE_JUMP = 46 01
MUS_UNION_ROOM = 47 01
MUS_NET_CENTER = 48 01
MUS_MYSTERY_GIFT = 49 01
MUS_BERRY_PICK = 4A 01
MUS_SEVII_CAVE = 4B 01
MUS_TEACHY_TV_SHOW = 4C 01
MUS_SEVII_ROUTE = 4D 01
MUS_SEVII_DUNGEON = 4E 01
MUS_SEVII_123 = 4F 01
MUS_SEVII_45 = 50 01
MUS_SEVII_67 = 51 01
MUS_POKE_FLUTE = 52 01
MUS_VS_DEOXYS = 53 01
MUS_VS_MEWTWO = 54 01
MUS_VS_LEGEND = 55 01
MUS_ENCOUNTER_GYM_LEADER = 56 01
MUS_ENCOUNTER_DEOXYS = 57 01
MUS_TRAINER_TOWER = 58 01
MUS_SLOW_PALLET = 59 01
MUS_TEACHY_TV_MENU = 5A 01
A_BUTTON = F8 00
B_BUTTON = F8 01
L_BUTTON = F8 02
R_BUTTON = F8 03
START_BUTTON = F8 04
SELECT_BUTTON = F8 05
DPAD_UP = F8 06
DPAD_DOWN = F8 07
DPAD_LEFT = F8 08
DPAD_RIGHT = F8 09
DPAD_UPDOWN = F8 0A
DPAD_LEFTRIGHT = F8 0B
DPAD_ANY = F8 0C
UP_ARROW_2 = F9 00
DOWN_ARROW_2 = F9 01
LEFT_ARROW_2 = F9 02
RIGHT_ARROW_2 = F9 03
PLUS = F9 04
LV_2 = F9 05
PP = F9 06
ID = F9 07
NO = F9 08
UNDERSCORE = F9 09
CIRCLE_1 = F9 0A
CIRCLE_2 = F9 0B
CIRCLE_3 = F9 0C
CIRCLE_4 = F9 0D
CIRCLE_5 = F9 0E
CIRCLE_6 = F9 0F
CIRCLE_7 = F9 10
CIRCLE_8 = F9 11
CIRCLE_9 = F9 12
LEFT_PAREN = F9 13
RIGHT_PAREN = F9 14
CIRCLE_DOT = F9 15
TRIANGLE = F9 16
BIG_MULT_X = F9 17
EMOJI_UNDERSCORE = F9 D0
EMOJI_PIPE = F9 D1
EMOJI_HIGHBAR = F9 D2
EMOJI_TILDE = F9 D3
EMOJI_LEFT_PAREN = F9 D4
EMOJI_RIGHT_PAREN = F9 D5
EMOJI_UNION = F9 D6 @ ⊂
EMOJI_GREATER_THAN = F9 D7
EMOJI_LEFT_EYE = F9 D8
EMOJI_RIGHT_EYE = F9 D9
EMOJI_AT = F9 DA
EMOJI_SEMICOLON = F9 DB
EMOJI_PLUS = F9 DC
EMOJI_MINUS = F9 DD
EMOJI_EQUALS = F9 DE
EMOJI_SPIRAL = F9 DF
EMOJI_TONGUE = F9 E0
EMOJI_TRIANGLE_OUTLINE = F9 E1
EMOJI_ACUTE = F9 E2
EMOJI_GRAVE = F9 E3
EMOJI_CIRCLE = F9 E4
EMOJI_TRIANGLE = F9 E5
EMOJI_SQUARE = F9 E6
EMOJI_HEART = F9 E7
EMOJI_MOON = F9 E8
EMOJI_NOTE = F9 E9
EMOJI_BALL = F9 EA
EMOJI_BOLT = F9 EB
EMOJI_LEAF = F9 EC
EMOJI_FIRE = F9 ED
EMOJI_WATER = F9 EE
EMOJI_LEFT_FIST = F9 EF
EMOJI_RIGHT_FIST = F9 F0
EMOJI_BIGWHEEL = F9 F1
EMOJI_SMALLWHEEL = F9 F2
EMOJI_SPHERE = F9 F3
EMOJI_IRRITATED = F9 F4
EMOJI_MISCHIEVOUS = F9 F5
EMOJI_HAPPY = F9 F6
EMOJI_ANGRY = F9 F7
EMOJI_SURPRISED = F9 F8
EMOJI_BIGSMILE = F9 F9
EMOJI_EVIL = F9 FA
EMOJI_TIRED = F9 FB
EMOJI_NEUTRAL = F9 FC
EMOJI_SHOCKED = F9 FD
EMOJI_BIGANGER = F9 FE
'\l' = FA @ scroll up window text
'\p' = FB @ new paragraph
'\n' = FE @ new line