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28 lines
676 B
C
28 lines
676 B
C
#ifndef GUARD_BATTLE_BG_H
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#define GUARD_BATTLE_BG_H
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#include "bg.h"
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struct BattleBackground
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{
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const void *tileset;
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const void *tilemap;
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const void *entryTileset;
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const void *entryTilemap;
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const void *palette;
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};
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extern const struct BgTemplate gBattleBgTemplates[];
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void InitBattleBgsVideo(void);
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void DrawBattleEntryBackground(void);
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void InitLinkBattleVsScreen(u8 taskId);
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void LoadBattleMenuWindowGfx(void);
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void LoadBattleTextboxAndBackground(void);
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void BattleInitBgsAndWindows(void);
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void DrawMainBattleBackground(void);
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void DrawTerrainTypeBattleBackground(void);
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const void* GetBattleBackgroundPalette(u16 terrain);
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#endif // GUARD_BATTLE_BG_H
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