pokefirered/src/battle_records.c
2019-07-13 20:00:35 -04:00

577 lines
15 KiB
C

#include "global.h"
#include "malloc.h"
#include "main.h"
#include "bg.h"
#include "gpu_regs.h"
#include "event_data.h"
#include "palette.h"
#include "task.h"
#include "text.h"
#include "window.h"
#include "text_window.h"
#include "battle.h"
#include "trainer_tower.h"
#include "trainer_pokemon_sprites.h"
#include "scanline_effect.h"
#include "sound.h"
#include "string_util.h"
#include "link.h"
#include "menu.h"
#include "overworld.h"
#include "strings.h"
#include "trainer_card.h"
#include "constants/battle.h"
#include "constants/songs.h"
#include "constants/maps.h"
static EWRAM_DATA u16 * sBg3TilemapBuffer_p = NULL;
static void MainCB2_SetUp(void);
static void VBlankCB(void);
static void MainCB2(void);
static void Task_WaitFadeIn(u8 taskId);
static void Task_WaitButton(u8 taskId);
static void Task_FadeOut(u8 taskId);
static void Task_DestroyAndReturnToField(u8 taskId);
static void ClearWindowCommitAndRemove(u8 winddowId);
static void ResetGpu(void);
static void StopAllRunningTasks(void);
static void EnableDisplay(void);
static void ResetBGPos(void);
static void PrintBattleRecords(void);
static void CommitWindow(u8 windowId);
static void LoadFrameGfxOnBg(u8 bgId);
static const u16 sTiles[] = INCBIN_U16("graphics/battle_records/bg_tiles.4bpp");
static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/palette.gbapal");
static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/tilemap.bin");
static const struct WindowTemplate sWindowTemplates[] = {
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 1,
.width = 27,
.height = 18,
.paletteNum = 0xF,
.baseBlock = 0x014
}, DUMMY_WIN_TEMPLATE
};
static const struct TextColor sTextColor = {
0, 2, 3
};
static const struct BgTemplate sBgTemplates[2] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0, // 4bpp
.priority = 0,
.baseTile = 0x000
}, {
.bg = 3,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0, // 4bpp
.priority = 3,
.baseTile = 0x000
}
};
static u8 *const sStringVars[3] = {
gStringVar1,
gStringVar2,
gStringVar3
};
void Special_BattleRecords(void)
{
SetVBlankCallback(NULL);
SetMainCallback2(MainCB2_SetUp);
}
static void MainCB2_SetUp(void)
{
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
ResetGpu();
gMain.state++;
break;
case 1:
StopAllRunningTasks();
gMain.state++;
break;
case 2:
sBg3TilemapBuffer_p = AllocZeroed(0x800);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
SetBgTilemapBuffer(3, sBg3TilemapBuffer_p);
ResetBGPos();
gMain.state++;
break;
case 3:
LoadFrameGfxOnBg(3);
LoadPalette(stdpal_get(0), 0xF0, 0x20);
gMain.state++;
break;
case 4:
if (IsDma3ManagerBusyWithBgCopy() != TRUE)
{
ShowBg(0);
ShowBg(3);
CopyBgTilemapBufferToVram(3);
gMain.state++;
}
break;
case 5:
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
gMain.state++;
break;
case 6:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
gMain.state++;
break;
case 7:
EnableDisplay();
SetVBlankCallback(VBlankCB);
if (gSpecialVar_0x8004)
PrintTrainerTowerRecords();
else
PrintBattleRecords();
CreateTask(Task_WaitFadeIn, 8);
SetMainCallback2(MainCB2);
gMain.state = 0;
break;
}
}
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void MainCB2(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void Task_WaitFadeIn(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_WaitButton;
}
static void Task_WaitButton(u8 taskId)
{
struct Task * task = &gTasks[taskId];
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
task->func = Task_FadeOut;
}
}
static void Task_FadeOut(u8 taskId)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_DestroyAndReturnToField;
}
static void Task_DestroyAndReturnToField(u8 taskId)
{
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
Free(sBg3TilemapBuffer_p);
ClearWindowCommitAndRemove(0);
FreeAllWindowBuffers();
DestroyTask(taskId);
}
}
static void ClearWindowCommitAndRemove(u8 windowId)
{
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
ClearWindowTilemap(windowId);
CopyWindowToVram(windowId, 2);
RemoveWindow(windowId);
}
static void ResetGpu(void)
{
{
void * dest = (void *)VRAM;
u32 size = VRAM_SIZE;
DmaClearLarge16(3, dest, size, 0x1000);
}
{
void * dest = (void *)OAM;
u32 size = OAM_SIZE;
DmaClear32(3, dest, size);
}
{
void * dest = (void *)PLTT;
u32 size = PLTT_SIZE;
DmaClear16(3, dest, size);
}
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
}
static void StopAllRunningTasks(void)
{
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
ResetAllPicSprites();
ResetPaletteFade();
FreeAllSpritePalettes();
}
static void EnableDisplay(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON);
}
static void ResetBGPos(void)
{
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
}
static void InitLinkBattleRecord(struct LinkBattleRecord * record)
{
CpuFill16(0, record, sizeof(*record));
record->name[0] = EOS;
record->trainerId = 0;
record->wins = 0;
record->losses = 0;
record->draws = 0;
}
static void InitLinkBattleRecords_(struct LinkBattleRecords * records)
{
s32 i;
for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
InitLinkBattleRecord(&records->entries[i]);
SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0);
SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0);
SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0);
}
static s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord * record)
{
return record->wins + record->losses + record->draws;
}
static s32 IndexOfOpponentLinkBattleRecord(struct LinkBattleRecords * records, const u8 * name, u16 trainerId)
{
s32 i;
for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
{
if (StringCompareN(records->entries[i].name, name, OT_NAME_LENGTH) == 0 && records->entries[i].trainerId == trainerId)
return i;
}
return LINK_B_RECORDS_COUNT;
}
static void SortLinkBattleRecords(struct LinkBattleRecords * records)
{
struct LinkBattleRecord tmp;
s32 i;
s32 j;
for (i = LINK_B_RECORDS_COUNT - 1; i > 0; i--)
{
for (j = i - 1; j >= 0; j--)
{
if (GetLinkBattleRecordTotalBattles(&records->entries[i]) > GetLinkBattleRecordTotalBattles(&records->entries[j]))
{
tmp = records->entries[i];
records->entries[i] = records->entries[j];
records->entries[j] = tmp;
}
}
}
}
static void UpdateLinkBattleRecord(struct LinkBattleRecord * record, s32 outcome)
{
switch (outcome)
{
case B_OUTCOME_WON:
record->wins++;
if (record->wins > 9999)
record->wins = 9999;
break;
case B_OUTCOME_LOST:
record->losses++;
if (record->losses > 9999)
record->losses = 9999;
break;
case B_OUTCOME_DREW:
record->draws++;
if (record->draws > 9999)
record->draws = 9999;
break;
}
}
static void UpdateLinkBattleGameStats(s32 outcome)
{
u8 statId;
switch (outcome)
{
case B_OUTCOME_WON:
statId = GAME_STAT_LINK_BATTLE_WINS;
break;
case B_OUTCOME_LOST:
statId = GAME_STAT_LINK_BATTLE_LOSSES;
break;
case B_OUTCOME_DREW:
statId = GAME_STAT_LINK_BATTLE_DRAWS;
break;
default:
return;
}
if (GetGameStat(statId) < 9999)
IncrementGameStat(statId);
}
static void AddOpponentLinkBattleRecord(struct LinkBattleRecords * records, const u8 * name, u16 trainerId, s32 outcome, u32 language)
{
u8 namebuf[OT_NAME_LENGTH + 1];
s32 i;
struct LinkBattleRecord * record;
if (language == LANGUAGE_JAPANESE)
{
namebuf[0] = EXT_CTRL_CODE_BEGIN;
namebuf[1] = EXT_CTRL_CODE_JPN;
StringCopy(&namebuf[2], name);
}
else
StringCopy(namebuf, name);
UpdateLinkBattleGameStats(outcome);
SortLinkBattleRecords(records);
i = IndexOfOpponentLinkBattleRecord(records, namebuf, trainerId);
if (i == LINK_B_RECORDS_COUNT)
{
i = LINK_B_RECORDS_COUNT - 1;
record = &records->entries[LINK_B_RECORDS_COUNT - 1];
InitLinkBattleRecord(record);
StringCopyN(record->name, namebuf, OT_NAME_LENGTH);
record->trainerId = trainerId;
}
UpdateLinkBattleRecord(&records->entries[i], outcome);
SortLinkBattleRecords(records);
}
void InitLinkBattleRecords(void)
{
InitLinkBattleRecords_(&gSaveBlock2Ptr->linkBattleRecords);
}
static void IncTrainerCardWinCount(s32 battlerId)
{
u16 *wins = &gTrainerCards[battlerId].linkBattleWins;
(*wins)++;
if (*wins > 9999)
*wins = 9999;
}
static void IncTrainerCardLossCount(s32 battlerId)
{
u16 *losses = &gTrainerCards[battlerId].linkBattleLosses;
(*losses)++;
if (*losses > 9999)
*losses = 9999;
}
static void UpdateBattleOutcomeOnTrainerCards(s32 battlerId)
{
switch (gBattleOutcome)
{
case B_OUTCOME_WON:
IncTrainerCardWinCount(battlerId ^ 1);
IncTrainerCardLossCount(battlerId);
break;
case B_OUTCOME_LOST:
IncTrainerCardLossCount(battlerId ^ 1);
IncTrainerCardWinCount(battlerId);
break;
}
}
void TryRecordLinkBattleOutcome(s32 battlerId)
{
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(UNKNOWN_MAP_00_04) || gSaveBlock1Ptr->location.mapNum != MAP_NUM(UNKNOWN_MAP_00_04))
{
UpdateBattleOutcomeOnTrainerCards(battlerId);
AddOpponentLinkBattleRecord(&gSaveBlock2Ptr->linkBattleRecords, gTrainerCards[battlerId].playerName, gTrainerCards[battlerId].trainerId, gBattleOutcome, gLinkPlayers[battlerId].language);
}
}
static void PrintTotalRecord(struct LinkBattleRecords * records)
{
u32 nwins = GetGameStat(GAME_STAT_LINK_BATTLE_WINS);
u32 nlosses = GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES);
u32 ndraws = GetGameStat(GAME_STAT_LINK_BATTLE_DRAWS);
s32 i;
s32 j;
bool32 foundEnd;
u8 * strvar;
if (nwins > 9999)
nwins = 9999;
if (nlosses > 9999)
nlosses = 9999;
if (ndraws > 9999)
ndraws = 9999;
ConvertIntToDecimalStringN(gStringVar1, nwins, STR_CONV_MODE_LEFT_ALIGN, 4);
ConvertIntToDecimalStringN(gStringVar2, nlosses, STR_CONV_MODE_LEFT_ALIGN, 4);
ConvertIntToDecimalStringN(gStringVar3, ndraws, STR_CONV_MODE_LEFT_ALIGN, 4);
for (i = 0; i < NELEMS(sStringVars); i++)
{
strvar = sStringVars[i];
foundEnd = FALSE;
for (j = 0; j < 4; j++)
{
if (!foundEnd && *strvar == EOS)
foundEnd = TRUE;
if (foundEnd)
*strvar = CHAR_SPACE;
strvar++;
}
*strvar = 0xFF;
}
StringExpandPlaceholders(gStringVar4, gString_BattleRecords_TotalRecord);
AddTextPrinterParameterized4(0, 2, 12, 24, 0, 2, &sTextColor, 0, gStringVar4);
}
static void PrintOpponentBattleRecord(struct LinkBattleRecord * record, u8 y)
{
u8 i = 0;
s32 x;
if (record->wins == 0 && record->losses == 0 && record->draws == 0)
{
AddTextPrinterParameterized4(0, 2, 0, y, 0, 2, &sTextColor, 0, gString_BattleRecords_7Dashes);
for (i = 0; i < 3; i++)
{
if (i == 0)
x = 0x54;
else if (i == 1)
x = 0x84;
else
x = 0xB4;
AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &sTextColor, 0, gString_BattleRecords_4Dashes);
}
}
else
{
for (i = 0; i < 4; i++)
{
if (i == 0)
{
x = 0;
StringFillWithTerminator(gStringVar1, OT_NAME_LENGTH + 1);
StringCopyN(gStringVar1, record->name, OT_NAME_LENGTH);
}
else if (i == 1)
{
x = 0x54;
ConvertIntToDecimalStringN(gStringVar1, record->wins, STR_CONV_MODE_RIGHT_ALIGN, 4);
}
else if (i == 2)
{
x = 0x84;
ConvertIntToDecimalStringN(gStringVar1, record->losses, STR_CONV_MODE_RIGHT_ALIGN, 4);
}
else
{
x = 0xB4;
ConvertIntToDecimalStringN(gStringVar1, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4);
}
AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &sTextColor, 0, gStringVar1);
}
}
}
static void PrintBattleRecords(void)
{
u32 left;
s32 i;
FillWindowPixelRect(0, PIXEL_FILL(0), 0, 0, 0xD8, 0x90);
StringExpandPlaceholders(gStringVar4, gString_BattleRecords_PlayersBattleResults);
left = 0xD0 - GetStringWidth(2, gStringVar4, -1);
AddTextPrinterParameterized4(0, 2, left / 2, 4, 0, 2, &sTextColor, 0, gStringVar4);
PrintTotalRecord(&gSaveBlock2Ptr->linkBattleRecords);
AddTextPrinterParameterized4(0, 2, 0x54, 0x30, 0, 2, &sTextColor, 0, gString_BattleRecords_ColumnHeaders);
for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
PrintOpponentBattleRecord(&gSaveBlock2Ptr->linkBattleRecords.entries[i], 0x3D + 14 * i);
CommitWindow(0);
}
static void CommitWindow(u8 windowId)
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, 3);
}
static void LoadFrameGfxOnBg(u8 bg)
{
LoadBgTiles(bg, sTiles, 0xC0, 0);
CopyToBgTilemapBufferRect(bg, sTilemap, 0, 0, 32, 32);
LoadPalette(sPalette, 0, 0x20);
}