mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-13 07:48:23 -05:00
577 lines
15 KiB
C
577 lines
15 KiB
C
#include "global.h"
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#include "malloc.h"
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#include "main.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "event_data.h"
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#include "palette.h"
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#include "task.h"
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#include "text.h"
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#include "window.h"
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#include "text_window.h"
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#include "battle.h"
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#include "trainer_tower.h"
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#include "trainer_pokemon_sprites.h"
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#include "scanline_effect.h"
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#include "sound.h"
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#include "string_util.h"
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#include "link.h"
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#include "menu.h"
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#include "overworld.h"
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#include "strings.h"
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#include "trainer_card.h"
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#include "constants/battle.h"
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#include "constants/songs.h"
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#include "constants/maps.h"
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static EWRAM_DATA u16 * sBg3TilemapBuffer_p = NULL;
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static void MainCB2_SetUp(void);
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static void VBlankCB(void);
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static void MainCB2(void);
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static void Task_WaitFadeIn(u8 taskId);
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static void Task_WaitButton(u8 taskId);
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static void Task_FadeOut(u8 taskId);
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static void Task_DestroyAndReturnToField(u8 taskId);
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static void ClearWindowCommitAndRemove(u8 winddowId);
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static void ResetGpu(void);
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static void StopAllRunningTasks(void);
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static void EnableDisplay(void);
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static void ResetBGPos(void);
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static void PrintBattleRecords(void);
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static void CommitWindow(u8 windowId);
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static void LoadFrameGfxOnBg(u8 bgId);
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static const u16 sTiles[] = INCBIN_U16("graphics/battle_records/bg_tiles.4bpp");
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static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/palette.gbapal");
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static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/tilemap.bin");
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static const struct WindowTemplate sWindowTemplates[] = {
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 1,
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.width = 27,
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.height = 18,
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.paletteNum = 0xF,
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.baseBlock = 0x014
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}, DUMMY_WIN_TEMPLATE
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};
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static const struct TextColor sTextColor = {
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0, 2, 3
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};
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static const struct BgTemplate sBgTemplates[2] = {
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0, // 4bpp
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.priority = 0,
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.baseTile = 0x000
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}, {
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.bg = 3,
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.charBaseIndex = 1,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0, // 4bpp
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.priority = 3,
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.baseTile = 0x000
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}
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};
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static u8 *const sStringVars[3] = {
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gStringVar1,
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gStringVar2,
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gStringVar3
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};
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void Special_BattleRecords(void)
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{
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SetVBlankCallback(NULL);
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SetMainCallback2(MainCB2_SetUp);
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}
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static void MainCB2_SetUp(void)
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{
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switch (gMain.state)
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{
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case 0:
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SetVBlankCallback(NULL);
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ResetGpu();
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gMain.state++;
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break;
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case 1:
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StopAllRunningTasks();
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gMain.state++;
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break;
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case 2:
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sBg3TilemapBuffer_p = AllocZeroed(0x800);
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
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SetBgTilemapBuffer(3, sBg3TilemapBuffer_p);
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ResetBGPos();
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gMain.state++;
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break;
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case 3:
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LoadFrameGfxOnBg(3);
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LoadPalette(stdpal_get(0), 0xF0, 0x20);
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gMain.state++;
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break;
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case 4:
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if (IsDma3ManagerBusyWithBgCopy() != TRUE)
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{
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ShowBg(0);
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ShowBg(3);
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CopyBgTilemapBufferToVram(3);
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gMain.state++;
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}
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break;
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case 5:
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InitWindows(sWindowTemplates);
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DeactivateAllTextPrinters();
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gMain.state++;
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break;
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case 6:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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gMain.state++;
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break;
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case 7:
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EnableDisplay();
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SetVBlankCallback(VBlankCB);
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if (gSpecialVar_0x8004)
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PrintTrainerTowerRecords();
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else
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PrintBattleRecords();
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CreateTask(Task_WaitFadeIn, 8);
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SetMainCallback2(MainCB2);
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gMain.state = 0;
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break;
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}
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}
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static void VBlankCB(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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static void MainCB2(void)
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{
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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}
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static void Task_WaitFadeIn(u8 taskId)
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{
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if (!gPaletteFade.active)
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gTasks[taskId].func = Task_WaitButton;
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}
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static void Task_WaitButton(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_SELECT);
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task->func = Task_FadeOut;
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}
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}
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static void Task_FadeOut(u8 taskId)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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gTasks[taskId].func = Task_DestroyAndReturnToField;
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}
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static void Task_DestroyAndReturnToField(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
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Free(sBg3TilemapBuffer_p);
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ClearWindowCommitAndRemove(0);
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FreeAllWindowBuffers();
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DestroyTask(taskId);
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}
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}
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static void ClearWindowCommitAndRemove(u8 windowId)
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{
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FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
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ClearWindowTilemap(windowId);
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CopyWindowToVram(windowId, 2);
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RemoveWindow(windowId);
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}
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static void ResetGpu(void)
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{
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{
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void * dest = (void *)VRAM;
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u32 size = VRAM_SIZE;
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DmaClearLarge16(3, dest, size, 0x1000);
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}
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{
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void * dest = (void *)OAM;
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u32 size = OAM_SIZE;
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DmaClear32(3, dest, size);
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}
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{
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void * dest = (void *)PLTT;
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u32 size = PLTT_SIZE;
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DmaClear16(3, dest, size);
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}
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG3CNT, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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}
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static void StopAllRunningTasks(void)
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{
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ScanlineEffect_Stop();
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ResetTasks();
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ResetSpriteData();
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ResetAllPicSprites();
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ResetPaletteFade();
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FreeAllSpritePalettes();
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}
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static void EnableDisplay(void)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON);
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}
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static void ResetBGPos(void)
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{
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ChangeBgX(0, 0, 0);
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ChangeBgY(0, 0, 0);
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ChangeBgX(1, 0, 0);
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ChangeBgY(1, 0, 0);
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ChangeBgX(2, 0, 0);
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ChangeBgY(2, 0, 0);
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ChangeBgX(3, 0, 0);
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ChangeBgY(3, 0, 0);
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}
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static void InitLinkBattleRecord(struct LinkBattleRecord * record)
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{
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CpuFill16(0, record, sizeof(*record));
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record->name[0] = EOS;
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record->trainerId = 0;
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record->wins = 0;
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record->losses = 0;
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record->draws = 0;
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}
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static void InitLinkBattleRecords_(struct LinkBattleRecords * records)
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{
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s32 i;
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for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
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InitLinkBattleRecord(&records->entries[i]);
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SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0);
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SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0);
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SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0);
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}
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static s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord * record)
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{
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return record->wins + record->losses + record->draws;
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}
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static s32 IndexOfOpponentLinkBattleRecord(struct LinkBattleRecords * records, const u8 * name, u16 trainerId)
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{
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s32 i;
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for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
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{
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if (StringCompareN(records->entries[i].name, name, OT_NAME_LENGTH) == 0 && records->entries[i].trainerId == trainerId)
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return i;
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}
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return LINK_B_RECORDS_COUNT;
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}
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static void SortLinkBattleRecords(struct LinkBattleRecords * records)
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{
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struct LinkBattleRecord tmp;
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s32 i;
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s32 j;
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for (i = LINK_B_RECORDS_COUNT - 1; i > 0; i--)
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{
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for (j = i - 1; j >= 0; j--)
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{
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if (GetLinkBattleRecordTotalBattles(&records->entries[i]) > GetLinkBattleRecordTotalBattles(&records->entries[j]))
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{
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tmp = records->entries[i];
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records->entries[i] = records->entries[j];
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records->entries[j] = tmp;
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}
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}
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}
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}
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static void UpdateLinkBattleRecord(struct LinkBattleRecord * record, s32 outcome)
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{
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switch (outcome)
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{
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case B_OUTCOME_WON:
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record->wins++;
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if (record->wins > 9999)
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record->wins = 9999;
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break;
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case B_OUTCOME_LOST:
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record->losses++;
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if (record->losses > 9999)
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record->losses = 9999;
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break;
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case B_OUTCOME_DREW:
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record->draws++;
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if (record->draws > 9999)
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record->draws = 9999;
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break;
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}
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}
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static void UpdateLinkBattleGameStats(s32 outcome)
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{
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u8 statId;
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switch (outcome)
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{
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case B_OUTCOME_WON:
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statId = GAME_STAT_LINK_BATTLE_WINS;
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break;
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case B_OUTCOME_LOST:
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statId = GAME_STAT_LINK_BATTLE_LOSSES;
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break;
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case B_OUTCOME_DREW:
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statId = GAME_STAT_LINK_BATTLE_DRAWS;
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break;
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default:
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return;
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}
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if (GetGameStat(statId) < 9999)
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IncrementGameStat(statId);
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}
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static void AddOpponentLinkBattleRecord(struct LinkBattleRecords * records, const u8 * name, u16 trainerId, s32 outcome, u32 language)
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{
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u8 namebuf[OT_NAME_LENGTH + 1];
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s32 i;
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struct LinkBattleRecord * record;
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if (language == LANGUAGE_JAPANESE)
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{
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namebuf[0] = EXT_CTRL_CODE_BEGIN;
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namebuf[1] = EXT_CTRL_CODE_JPN;
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StringCopy(&namebuf[2], name);
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}
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else
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StringCopy(namebuf, name);
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UpdateLinkBattleGameStats(outcome);
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SortLinkBattleRecords(records);
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i = IndexOfOpponentLinkBattleRecord(records, namebuf, trainerId);
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if (i == LINK_B_RECORDS_COUNT)
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{
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i = LINK_B_RECORDS_COUNT - 1;
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record = &records->entries[LINK_B_RECORDS_COUNT - 1];
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InitLinkBattleRecord(record);
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StringCopyN(record->name, namebuf, OT_NAME_LENGTH);
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record->trainerId = trainerId;
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}
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UpdateLinkBattleRecord(&records->entries[i], outcome);
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SortLinkBattleRecords(records);
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}
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void InitLinkBattleRecords(void)
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{
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InitLinkBattleRecords_(&gSaveBlock2Ptr->linkBattleRecords);
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}
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static void IncTrainerCardWinCount(s32 battlerId)
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{
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u16 *wins = &gTrainerCards[battlerId].linkBattleWins;
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(*wins)++;
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if (*wins > 9999)
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*wins = 9999;
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}
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static void IncTrainerCardLossCount(s32 battlerId)
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{
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u16 *losses = &gTrainerCards[battlerId].linkBattleLosses;
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(*losses)++;
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if (*losses > 9999)
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*losses = 9999;
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}
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static void UpdateBattleOutcomeOnTrainerCards(s32 battlerId)
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{
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switch (gBattleOutcome)
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{
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case B_OUTCOME_WON:
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IncTrainerCardWinCount(battlerId ^ 1);
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IncTrainerCardLossCount(battlerId);
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break;
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case B_OUTCOME_LOST:
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IncTrainerCardLossCount(battlerId ^ 1);
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IncTrainerCardWinCount(battlerId);
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break;
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}
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}
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void TryRecordLinkBattleOutcome(s32 battlerId)
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{
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if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(UNKNOWN_MAP_00_04) || gSaveBlock1Ptr->location.mapNum != MAP_NUM(UNKNOWN_MAP_00_04))
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{
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UpdateBattleOutcomeOnTrainerCards(battlerId);
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AddOpponentLinkBattleRecord(&gSaveBlock2Ptr->linkBattleRecords, gTrainerCards[battlerId].playerName, gTrainerCards[battlerId].trainerId, gBattleOutcome, gLinkPlayers[battlerId].language);
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}
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}
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static void PrintTotalRecord(struct LinkBattleRecords * records)
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{
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u32 nwins = GetGameStat(GAME_STAT_LINK_BATTLE_WINS);
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u32 nlosses = GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES);
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u32 ndraws = GetGameStat(GAME_STAT_LINK_BATTLE_DRAWS);
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s32 i;
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s32 j;
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bool32 foundEnd;
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u8 * strvar;
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if (nwins > 9999)
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nwins = 9999;
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if (nlosses > 9999)
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nlosses = 9999;
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if (ndraws > 9999)
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ndraws = 9999;
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ConvertIntToDecimalStringN(gStringVar1, nwins, STR_CONV_MODE_LEFT_ALIGN, 4);
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ConvertIntToDecimalStringN(gStringVar2, nlosses, STR_CONV_MODE_LEFT_ALIGN, 4);
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ConvertIntToDecimalStringN(gStringVar3, ndraws, STR_CONV_MODE_LEFT_ALIGN, 4);
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for (i = 0; i < NELEMS(sStringVars); i++)
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{
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strvar = sStringVars[i];
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foundEnd = FALSE;
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for (j = 0; j < 4; j++)
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{
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if (!foundEnd && *strvar == EOS)
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foundEnd = TRUE;
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if (foundEnd)
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*strvar = CHAR_SPACE;
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strvar++;
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}
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*strvar = 0xFF;
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}
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StringExpandPlaceholders(gStringVar4, gString_BattleRecords_TotalRecord);
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AddTextPrinterParameterized4(0, 2, 12, 24, 0, 2, &sTextColor, 0, gStringVar4);
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}
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static void PrintOpponentBattleRecord(struct LinkBattleRecord * record, u8 y)
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{
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u8 i = 0;
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s32 x;
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if (record->wins == 0 && record->losses == 0 && record->draws == 0)
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{
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AddTextPrinterParameterized4(0, 2, 0, y, 0, 2, &sTextColor, 0, gString_BattleRecords_7Dashes);
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for (i = 0; i < 3; i++)
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{
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if (i == 0)
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x = 0x54;
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else if (i == 1)
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x = 0x84;
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else
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x = 0xB4;
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AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &sTextColor, 0, gString_BattleRecords_4Dashes);
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}
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}
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else
|
|
{
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (i == 0)
|
|
{
|
|
x = 0;
|
|
StringFillWithTerminator(gStringVar1, OT_NAME_LENGTH + 1);
|
|
StringCopyN(gStringVar1, record->name, OT_NAME_LENGTH);
|
|
}
|
|
else if (i == 1)
|
|
{
|
|
x = 0x54;
|
|
ConvertIntToDecimalStringN(gStringVar1, record->wins, STR_CONV_MODE_RIGHT_ALIGN, 4);
|
|
}
|
|
else if (i == 2)
|
|
{
|
|
x = 0x84;
|
|
ConvertIntToDecimalStringN(gStringVar1, record->losses, STR_CONV_MODE_RIGHT_ALIGN, 4);
|
|
}
|
|
else
|
|
{
|
|
x = 0xB4;
|
|
ConvertIntToDecimalStringN(gStringVar1, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4);
|
|
}
|
|
AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &sTextColor, 0, gStringVar1);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PrintBattleRecords(void)
|
|
{
|
|
u32 left;
|
|
s32 i;
|
|
|
|
FillWindowPixelRect(0, PIXEL_FILL(0), 0, 0, 0xD8, 0x90);
|
|
StringExpandPlaceholders(gStringVar4, gString_BattleRecords_PlayersBattleResults);
|
|
left = 0xD0 - GetStringWidth(2, gStringVar4, -1);
|
|
AddTextPrinterParameterized4(0, 2, left / 2, 4, 0, 2, &sTextColor, 0, gStringVar4);
|
|
PrintTotalRecord(&gSaveBlock2Ptr->linkBattleRecords);
|
|
AddTextPrinterParameterized4(0, 2, 0x54, 0x30, 0, 2, &sTextColor, 0, gString_BattleRecords_ColumnHeaders);
|
|
for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
|
|
PrintOpponentBattleRecord(&gSaveBlock2Ptr->linkBattleRecords.entries[i], 0x3D + 14 * i);
|
|
CommitWindow(0);
|
|
}
|
|
|
|
static void CommitWindow(u8 windowId)
|
|
{
|
|
PutWindowTilemap(windowId);
|
|
CopyWindowToVram(windowId, 3);
|
|
}
|
|
|
|
static void LoadFrameGfxOnBg(u8 bg)
|
|
{
|
|
LoadBgTiles(bg, sTiles, 0xC0, 0);
|
|
CopyToBgTilemapBufferRect(bg, sTilemap, 0, 0, 32, 32);
|
|
LoadPalette(sPalette, 0, 0x20);
|
|
}
|