pokefirered/include/map_obj_lock.h
2019-05-09 09:26:21 -04:00

16 lines
343 B
C

#ifndef GUARD_MAP_OBJ_LOCK_H
#define GUARD_MAP_OBJ_LOCK_H
#include "global.h"
bool8 sub_8069590(void);
void ScriptFreezeMapObjects(void);
bool8 sub_8069648(void);
void LockSelectedMapObject(void);
void sub_8098630(void);
bool8 sub_8098734(void);
void sub_80696C0(void);
bool8 walkrun_is_standing_still(void);
#endif // GUARD_MAP_OBJ_LOCK_H