pokefirered/include/field_weather.h
2019-05-05 12:24:15 -04:00

18 lines
350 B
C

#ifndef GUARD_WEATHER_H
#define GUARD_WEATHER_H
#include "global.h"
void fade_screen(u8, s8);
void SetSav1Weather(u32);
u8 GetSav1Weather(void);
void sub_80AEDBC(void);
void DoCurrentWeather(void);
void SetSav1WeatherFromCurrMapHeader(void);
void sub_807B0C4(u16 *, u16 *, u32);
void PlayRainStoppingSoundEffect(void);
#endif // GUARD_WEATHER_H