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https://github.com/pret/pokefirered.git
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942 lines
24 KiB
C
942 lines
24 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "berry.h"
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#include "event_data.h"
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#include "graphics.h"
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#include "item.h"
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#include "item_use.h"
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#include "item_menu.h"
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#include "load_save.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "quest_log.h"
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#include "strings.h"
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#include "constants/hold_effects.h"
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#include "constants/item.h"
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#include "constants/item_effects.h"
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#include "constants/items.h"
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#include "constants/maps.h"
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#define DUMMY_PC_BAG_POCKET \
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{ \
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.id = POCKET_DUMMY, \
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.capacity = PC_ITEMS_COUNT, \
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.itemSlots = gSaveBlock1Ptr->pcItems, \
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}
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EWRAM_DATA struct BagPocket gBagPockets[POCKETS_COUNT] = {};
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static const u8 *ItemId_GetPluralName(u16);
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static bool32 DoesItemHavePluralName(u16);
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// Item descriptions and data
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#include "constants/moves.h"
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#include "pokemon_summary_screen.h"
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#include "data/pokemon/item_effects.h"
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#include "data/items.h"
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#define UNPACK_TM_ITEM_ID(_tm) [CAT(ENUM_TM_HM_, _tm) + 1] = { CAT(ITEM_TM_, _tm), CAT(MOVE_, _tm) },
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#define UNPACK_HM_ITEM_ID(_hm) [CAT(ENUM_TM_HM_, _hm) + 1] = { CAT(ITEM_HM_, _hm), CAT(MOVE_, _hm) },
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const struct TmHmIndexKey gTMHMItemMoveIds[NUM_ALL_MACHINES + 1] =
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{
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[0] = { ITEM_NONE, MOVE_NONE }, // Failsafe
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FOREACH_TM(UNPACK_TM_ITEM_ID)
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FOREACH_HM(UNPACK_HM_ITEM_ID)
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/*
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* Expands to the following:
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*
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* [1] = { ITEM_TM_FOCUS_PUNCH, MOVE_FOCUS_PUNCH },
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* [2] = { ITEM_TM_DRAGON_CLAW, MOVE_DRAGON_CLAW },
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* [3] = { ITEM_TM_WATER_PULSE, MOVE_WATER_PULSE },
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* etc etc
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*/
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};
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#undef UNPACK_TM_ITEM_ID
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#undef UNPACK_HM_ITEM_ID
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static inline struct ItemSlot NONNULL BagPocket_GetSlotDataGeneric(struct BagPocket *pocket, u32 pocketPos)
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{
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return (struct ItemSlot) {
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.itemId = pocket->itemSlots[pocketPos].itemId,
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.quantity = pocket->itemSlots[pocketPos].quantity,
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};
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}
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static inline struct ItemSlot NONNULL BagPocket_GetSlotDataPC(struct BagPocket *pocket, u32 pocketPos)
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{
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return (struct ItemSlot) {
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.itemId = pocket->itemSlots[pocketPos].itemId,
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.quantity = pocket->itemSlots[pocketPos].quantity,
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};
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}
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static inline void NONNULL BagPocket_SetSlotDataGeneric(struct BagPocket *pocket, u32 pocketPos, struct ItemSlot newSlot)
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{
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pocket->itemSlots[pocketPos].itemId = newSlot.itemId;
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pocket->itemSlots[pocketPos].quantity = newSlot.quantity;
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}
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static inline void NONNULL BagPocket_SetSlotDataPC(struct BagPocket *pocket, u32 pocketPos, struct ItemSlot newSlot)
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{
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pocket->itemSlots[pocketPos].itemId = newSlot.itemId;
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pocket->itemSlots[pocketPos].quantity = newSlot.quantity;
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}
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struct ItemSlot NONNULL BagPocket_GetSlotData(struct BagPocket *pocket, u32 pocketPos)
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{
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switch (pocket->id)
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{
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case POCKET_ITEMS:
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case POCKET_KEY_ITEMS:
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case POCKET_POKE_BALLS:
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case POCKET_TM_HM:
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case POCKET_BERRIES:
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return BagPocket_GetSlotDataGeneric(pocket, pocketPos);
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case POCKET_DUMMY:
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return BagPocket_GetSlotDataPC(pocket, pocketPos);
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}
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return (struct ItemSlot) {0}; // Because compiler complains
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}
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void NONNULL BagPocket_SetSlotData(struct BagPocket *pocket, u32 pocketPos, struct ItemSlot newSlot)
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{
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if (newSlot.itemId == ITEM_NONE || newSlot.quantity == 0) // Sets to zero if quantity or itemId is zero
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{
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newSlot.itemId = ITEM_NONE;
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newSlot.quantity = 0;
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}
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switch (pocket->id)
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{
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case POCKET_ITEMS:
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case POCKET_KEY_ITEMS:
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case POCKET_POKE_BALLS:
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case POCKET_TM_HM:
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case POCKET_BERRIES:
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BagPocket_SetSlotDataGeneric(pocket, pocketPos, newSlot);
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break;
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case POCKET_DUMMY:
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BagPocket_SetSlotDataPC(pocket, pocketPos, newSlot);
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break;
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}
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}
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static inline u16 GetBagItemIdPocket(struct BagPocket *pocket, u32 pocketPos)
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{
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return pocket->itemSlots[pocketPos].itemId;
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}
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static inline u16 GetBagItemQuantityPocket(struct BagPocket *pocket, u32 pocketPos)
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{
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return pocket->itemSlots[pocketPos].quantity;
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}
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static inline void SetBagItemIdPocket(struct BagPocket *pocket, u32 pocketPos, u16 itemId)
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{
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pocket->itemSlots[pocketPos].itemId = itemId;
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}
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static inline void SetBagItemQuantityPocket(struct BagPocket *pocket, u32 pocketPos, u16 newValue)
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{
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pocket->itemSlots[pocketPos].quantity = newValue;
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}
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// static void SetBagItemId(enum Pocket pocketId, u32 pocketPos, u16 itemId)
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// {
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// SetBagItemIdPocket(&gBagPockets[pocketId], pocketPos, itemId);
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// }
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void SetBagItemQuantity(enum Pocket pocketId, u32 pocketPos, u16 newValue)
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{
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SetBagItemQuantityPocket(&gBagPockets[pocketId], pocketPos, newValue);
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}
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u16 GetPCItemQuantity(u16 *quantity)
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{
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return *quantity;
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}
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void SetPCItemQuantity(u16 *quantity, u16 newValue)
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{
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*quantity = newValue;
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}
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void SetBagItemsPointers(void)
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{
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gBagPockets[POCKET_ITEMS].itemSlots = gSaveBlock1Ptr->bag.items;
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gBagPockets[POCKET_ITEMS].capacity = BAG_ITEMS_COUNT;
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gBagPockets[POCKET_ITEMS].id = POCKET_ITEMS;
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gBagPockets[POCKET_KEY_ITEMS].itemSlots = gSaveBlock1Ptr->bag.keyItems;
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gBagPockets[POCKET_KEY_ITEMS].capacity = BAG_KEYITEMS_COUNT;
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gBagPockets[POCKET_KEY_ITEMS].id = POCKET_KEY_ITEMS;
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gBagPockets[POCKET_POKE_BALLS].itemSlots = gSaveBlock1Ptr->bag.pokeBalls;
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gBagPockets[POCKET_POKE_BALLS].capacity = BAG_POKEBALLS_COUNT;
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gBagPockets[POCKET_POKE_BALLS].id = POCKET_POKE_BALLS;
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gBagPockets[POCKET_TM_HM].itemSlots = gSaveBlock1Ptr->bag.TMsHMs;
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gBagPockets[POCKET_TM_HM].capacity = BAG_TMHM_COUNT;
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gBagPockets[POCKET_TM_HM].id = POCKET_TM_HM;
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gBagPockets[POCKET_BERRIES].itemSlots = gSaveBlock1Ptr->bag.berries;
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gBagPockets[POCKET_BERRIES].capacity = BAG_BERRIES_COUNT;
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gBagPockets[POCKET_BERRIES].id = POCKET_BERRIES;
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}
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u8 *CopyItemName(u16 itemId, u8 * dest)
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{
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return StringCopy(dest, GetItemName(itemId));
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}
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const u8 sText_s[] =_("s");
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u8 *CopyItemNameHandlePlural(u16 itemId, u8 *dst, u32 quantity)
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{
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if (quantity == 1)
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{
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return StringCopy(dst, GetItemName(itemId));
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}
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else if (DoesItemHavePluralName(itemId))
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{
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return StringCopy(dst, ItemId_GetPluralName(itemId));
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}
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else
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{
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u8 *end = StringCopy(dst, GetItemName(itemId));
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return StringCopy(end, sText_s);
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}
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}
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s8 BagPocketGetFirstEmptySlot(u8 pocketId)
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{
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u16 i;
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for (i = 0; i < gBagPockets[pocketId].capacity; i++)
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{
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if (gBagPockets[pocketId].itemSlots[i].itemId == ITEM_NONE)
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return i;
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}
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return -1;
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}
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bool8 IsBagPocketNonEmpty(u8 pocketId)
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{
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u8 i;
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for (i = 0; i < gBagPockets[pocketId].capacity; i++)
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{
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if (gBagPockets[pocketId].itemSlots[i].itemId != ITEM_NONE)
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return TRUE;
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}
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return FALSE;
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}
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bool8 CheckBagHasItem(u16 itemId, u16 count)
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{
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u8 i;
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enum Pocket pocket = GetItemPocket(itemId);
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if (pocket >= POCKETS_COUNT)
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return FALSE;
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// Check for item slots that contain the item
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for (i = 0; i < gBagPockets[pocket].capacity; i++)
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{
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if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
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{
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u16 quantity;
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// Does this item slot contain enough of the item?
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quantity = GetBagItemQuantity(pocket, i);
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if (quantity >= count)
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return TRUE;
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// RS and Emerald check whether there is enough of the
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// item across all stacks.
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// For whatever reason, FR/LG assume there's only one
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// stack of the item.
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else
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return FALSE;
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}
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}
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return FALSE;
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}
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bool32 HasAtLeastOneBerry(void)
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{
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u16 itemId;
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bool8 exists;
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exists = CheckBagHasItem(ITEM_BERRY_POUCH, 1);
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if (!exists)
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{
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gSpecialVar_Result = FALSE;
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return FALSE;
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}
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for (itemId = FIRST_BERRY_INDEX; itemId <= LAST_BERRY_INDEX; itemId++)
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{
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exists = CheckBagHasItem(itemId, 1);
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if (exists)
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{
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gSpecialVar_Result = TRUE;
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return TRUE;
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}
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}
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gSpecialVar_Result = FALSE;
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return FALSE;
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}
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bool32 HasAtLeastOnePokeBall(void)
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{
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for (enum PokeBall ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
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{
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if (CheckBagHasItem(gBallItemIds[ballId], 1) == TRUE)
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return TRUE;
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}
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return FALSE;
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}
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bool8 CheckBagHasSpace(u16 itemId, u16 count)
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{
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if (GetItemPocket(itemId) == POCKET_NONE)
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return FALSE;
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return GetFreeSpaceForItemInBag(itemId) >= count;
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}
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u32 GetFreeSpaceForItemInBag(u16 itemId)
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{
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u8 i;
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u8 pocket = GetItemPocket(itemId);
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u16 ownedCount;
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u32 spaceForItem = 0;
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if (pocket >= POCKETS_COUNT)
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return 0;
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// Check space in any existing item slots that already contain this item
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for (i = 0; i < gBagPockets[pocket].capacity; i++)
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{
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if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
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{
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ownedCount = GetBagItemQuantity(pocket, i);
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spaceForItem += max(0, MAX_BAG_ITEM_CAPACITY - ownedCount);
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}
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else if (gBagPockets[pocket].itemSlots[i].itemId == ITEM_NONE)
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{
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spaceForItem += MAX_BAG_ITEM_CAPACITY;
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}
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}
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return spaceForItem;
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}
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bool8 AddBagItem(u16 itemId, u16 count)
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{
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u8 i;
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enum Pocket pocket = GetItemPocket(itemId);
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s8 idx;
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if (count == 0)
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return FALSE;
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if (pocket >= POCKETS_COUNT)
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return FALSE;
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for (i = 0; i < gBagPockets[pocket].capacity; i++)
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{
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if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
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{
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u16 quantity;
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// Does this stack have room for more??
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quantity = GetBagItemQuantity(pocket, i);
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if (quantity + count <= MAX_BAG_ITEM_CAPACITY)
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{
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quantity += count;
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SetBagItemQuantity(pocket, i, quantity);
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return TRUE;
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}
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// RS and Emerald check whether there is enough of the
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// item across all stacks.
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// For whatever reason, FR/LG assume there's only one
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// stack of the item.
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else
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return FALSE;
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}
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}
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if (pocket == POCKET_TM_HM && !CheckBagHasItem(ITEM_TM_CASE, 1))
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{
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idx = BagPocketGetFirstEmptySlot(POCKET_KEY_ITEMS);
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if (idx == -1)
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return FALSE;
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gBagPockets[POCKET_KEY_ITEMS].itemSlots[idx].itemId = ITEM_TM_CASE;
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SetBagItemQuantity(POCKET_KEY_ITEMS, idx, 1);
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}
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if (pocket == POCKET_BERRIES && !CheckBagHasItem(ITEM_BERRY_POUCH, 1))
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{
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idx = BagPocketGetFirstEmptySlot(POCKET_KEY_ITEMS);
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if (idx == -1)
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return FALSE;
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gBagPockets[POCKET_KEY_ITEMS].itemSlots[idx].itemId = ITEM_BERRY_POUCH;
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SetBagItemQuantity(POCKET_KEY_ITEMS, idx, 1);
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FlagSet(FLAG_SYS_GOT_BERRY_POUCH);
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}
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if (itemId == ITEM_BERRY_POUCH)
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FlagSet(FLAG_SYS_GOT_BERRY_POUCH);
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idx = BagPocketGetFirstEmptySlot(pocket);
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if (idx == -1)
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return FALSE;
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gBagPockets[pocket].itemSlots[idx].itemId = itemId;
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SetBagItemQuantity(pocket, idx, count);
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return TRUE;
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}
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bool8 RemoveBagItem(u16 itemId, u16 count)
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{
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u8 i;
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enum Pocket pocket = GetItemPocket(itemId);
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if (pocket >= POCKETS_COUNT)
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return FALSE;
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if (itemId == ITEM_NONE)
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return FALSE;
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// Check for item slots that contain the item
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for (i = 0; i < gBagPockets[pocket].capacity; i++)
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{
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if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
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{
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u16 quantity;
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// Does this item slot contain enough of the item?
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quantity = GetBagItemQuantity(pocket, i);
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if (quantity >= count)
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{
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quantity -= count;
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SetBagItemQuantity(pocket, i, quantity);
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if (quantity == 0)
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gBagPockets[pocket].itemSlots[i].itemId = ITEM_NONE;
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return TRUE;
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}
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// RS and Emerald check whether there is enough of the
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// item across all stacks.
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// For whatever reason, FR/LG assume there's only one
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// stack of the item.
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else
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return FALSE;
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}
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}
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return FALSE;
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}
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u8 GetPocketByItemId(u16 itemId)
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{
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return GetItemPocket(itemId); // wow such important
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}
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void ClearPCItemSlots(void)
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{
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u16 i;
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for (i = 0; i < PC_ITEMS_COUNT; i++)
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{
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gSaveBlock1Ptr->pcItems[i].itemId = ITEM_NONE;
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SetPCItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, 0);
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}
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}
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void MoveItemSlotInPocket(enum Pocket pocketId, u32 from, u32 to)
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{
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if (from != to)
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{
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u32 i;
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s8 shift = -1;
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struct BagPocket *pocket = &gBagPockets[pocketId];
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// Record the values at "from"
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u16 fromItemId = GetBagItemIdPocket(pocket, from),
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fromQuantity = GetBagItemQuantityPocket(pocket, from);
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// Shuffle items between "to" and "from"
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if (to > from)
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{
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to--;
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shift = 1;
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}
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for (i = from; i == to - shift; i += shift)
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{
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SetBagItemIdPocket(pocket, i, GetBagItemIdPocket(pocket, i + shift));
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SetBagItemQuantityPocket(pocket, i, GetBagItemQuantityPocket(pocket, i + shift));
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}
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// Move the saved "from" to "to"
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SetBagItemIdPocket(pocket, to, fromItemId);
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SetBagItemQuantityPocket(pocket, to, fromQuantity);
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}
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}
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void MoveItemSlotInPC(struct ItemSlot *itemSlots_, u32 from, u32 to_)
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{
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// dumb assignments needed to match
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struct ItemSlot *itemSlots = itemSlots_;
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u32 to = to_;
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if (from != to)
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{
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s16 i, count;
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struct ItemSlot firstSlot = itemSlots[from];
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if (to > from)
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{
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to--;
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for (i = from, count = to; i < count; i++)
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itemSlots[i] = itemSlots[i + 1];
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}
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else
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{
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for (i = from, count = to; i > count; i--)
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itemSlots[i] = itemSlots[i - 1];
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}
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itemSlots[to] = firstSlot;
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}
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}
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void ClearBag(void)
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{
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CpuFastFill(0, &gSaveBlock1Ptr->bag, sizeof(struct Bag));
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}
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|
|
s8 PCItemsGetFirstEmptySlot(void)
|
|
{
|
|
s8 i;
|
|
|
|
for (i = 0; i < PC_ITEMS_COUNT; i++)
|
|
{
|
|
if (gSaveBlock1Ptr->pcItems[i].itemId == ITEM_NONE)
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
u8 CountItemsInPC(void)
|
|
{
|
|
u8 count = 0;
|
|
u8 i;
|
|
|
|
for (i = 0; i < PC_ITEMS_COUNT; i++)
|
|
{
|
|
if (gSaveBlock1Ptr->pcItems[i].itemId != ITEM_NONE)
|
|
count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
bool8 CheckPCHasItem(u16 itemId, u16 count)
|
|
{
|
|
u8 i;
|
|
u16 quantity;
|
|
|
|
for (i = 0; i < PC_ITEMS_COUNT; i++)
|
|
{
|
|
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
|
|
{
|
|
quantity = GetPCItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity);
|
|
if (quantity >= count)
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 AddPCItem(u16 itemId, u16 count)
|
|
{
|
|
u8 i;
|
|
u16 quantity;
|
|
s8 idx;
|
|
|
|
for (i = 0; i < PC_ITEMS_COUNT; i++)
|
|
{
|
|
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
|
|
{
|
|
quantity = GetPCItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity);
|
|
if (quantity + count <= MAX_PC_ITEM_CAPACITY)
|
|
{
|
|
quantity += count;
|
|
SetPCItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, quantity);
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
idx = PCItemsGetFirstEmptySlot();
|
|
if (idx == -1)
|
|
return FALSE;
|
|
|
|
gSaveBlock1Ptr->pcItems[idx].itemId = itemId;
|
|
SetPCItemQuantity(&gSaveBlock1Ptr->pcItems[idx].quantity, count);
|
|
return TRUE;
|
|
}
|
|
|
|
void RemovePCItem(u16 itemId, u16 count)
|
|
{
|
|
u32 i;
|
|
u16 quantity;
|
|
|
|
if (itemId == ITEM_NONE)
|
|
return;
|
|
|
|
for (i = 0; i < PC_ITEMS_COUNT; i++)
|
|
{
|
|
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
|
|
break;
|
|
}
|
|
|
|
if (i != PC_ITEMS_COUNT)
|
|
{
|
|
quantity = GetPCItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity) - count;
|
|
SetPCItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, quantity);
|
|
if (quantity == 0)
|
|
gSaveBlock1Ptr->pcItems[i].itemId = ITEM_NONE;
|
|
}
|
|
}
|
|
|
|
void ItemPcCompaction(void)
|
|
{
|
|
u16 i, j;
|
|
struct ItemSlot tmp;
|
|
|
|
for (i = 0; i < PC_ITEMS_COUNT - 1; i++)
|
|
{
|
|
for (j = i + 1; j < PC_ITEMS_COUNT; j++)
|
|
{
|
|
if (gSaveBlock1Ptr->pcItems[i].itemId == ITEM_NONE)
|
|
{
|
|
tmp = gSaveBlock1Ptr->pcItems[i];
|
|
gSaveBlock1Ptr->pcItems[i] = gSaveBlock1Ptr->pcItems[j];
|
|
gSaveBlock1Ptr->pcItems[j] = tmp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void RegisteredItemHandleBikeSwap(void)
|
|
{
|
|
switch (gSaveBlock1Ptr->registeredItem)
|
|
{
|
|
case ITEM_MACH_BIKE:
|
|
gSaveBlock1Ptr->registeredItem = ITEM_ACRO_BIKE;
|
|
break;
|
|
case ITEM_ACRO_BIKE:
|
|
gSaveBlock1Ptr->registeredItem = ITEM_MACH_BIKE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SwapItemSlots(enum Pocket pocketId, u32 pocketPosA, u16 pocketPosB)
|
|
{
|
|
struct ItemSlot *itemA = &gBagPockets[pocketId].itemSlots[pocketPosA],
|
|
*itemB = &gBagPockets[pocketId].itemSlots[pocketPosB],
|
|
temp;
|
|
SWAP(*itemA, *itemB, temp);
|
|
}
|
|
|
|
void CompactItemsInBagPocket(enum Pocket pocketId)
|
|
{
|
|
struct BagPocket *bagPocket = &gBagPockets[pocketId];
|
|
u16 i, j;
|
|
|
|
for (i = 0; i < bagPocket->capacity - 1; i++)
|
|
{
|
|
for (j = i + 1; j < bagPocket->capacity; j++)
|
|
{
|
|
if (bagPocket->itemSlots[i].quantity == 0)
|
|
SwapItemSlots(pocketId, i, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
static u32 GetSortIndex(u32 itemId)
|
|
{
|
|
if (!IsItemHM(itemId))
|
|
return itemId;
|
|
|
|
return (itemId - (NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES));
|
|
}
|
|
|
|
void SortBerriesOrTMHMs(enum Pocket pocketId)
|
|
{
|
|
u16 i, j;
|
|
|
|
for (i = 0; i < gBagPockets[pocketId].capacity - 1; i++)
|
|
{
|
|
for (j = i + 1; j < gBagPockets[pocketId].capacity; j++)
|
|
{
|
|
if (GetBagItemQuantity(pocketId, i) != 0)
|
|
{
|
|
if (GetBagItemQuantity(pocketId, j) == 0)
|
|
continue;
|
|
if (GetSortIndex(GetBagItemId(pocketId, i)) <= GetSortIndex(GetBagItemId(pocketId, j)))
|
|
continue;
|
|
}
|
|
SwapItemSlots(pocketId, i, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
u16 CountTotalItemQuantityInBag(u16 itemId)
|
|
{
|
|
u16 i;
|
|
u16 ownedCount = 0;
|
|
enum Pocket pocketId = GetItemPocket(itemId);
|
|
|
|
for (i = 0; i < gBagPockets[pocketId].capacity; i++)
|
|
{
|
|
if (GetBagItemId(pocketId, i) == itemId)
|
|
ownedCount += GetBagItemQuantity(pocketId, i);
|
|
}
|
|
|
|
return ownedCount;
|
|
}
|
|
|
|
void TrySetObtainedItemQuestLogEvent(u16 itemId)
|
|
{
|
|
// Only some key items trigger this event
|
|
if (itemId == ITEM_OAKS_PARCEL
|
|
|| itemId == ITEM_POKE_FLUTE
|
|
|| itemId == ITEM_SECRET_KEY
|
|
|| itemId == ITEM_BIKE_VOUCHER
|
|
|| itemId == ITEM_GOLD_TEETH
|
|
|| itemId == ITEM_OLD_AMBER
|
|
|| itemId == ITEM_CARD_KEY
|
|
|| itemId == ITEM_LIFT_KEY
|
|
|| itemId == ITEM_HELIX_FOSSIL
|
|
|| itemId == ITEM_DOME_FOSSIL
|
|
|| itemId == ITEM_SILPH_SCOPE
|
|
|| itemId == ITEM_BICYCLE
|
|
|| itemId == ITEM_TOWN_MAP
|
|
|| itemId == ITEM_VS_SEEKER
|
|
|| itemId == ITEM_TEACHY_TV
|
|
|| itemId == ITEM_RAINBOW_PASS
|
|
|| itemId == ITEM_TEA
|
|
|| itemId == ITEM_POWDER_JAR
|
|
|| itemId == ITEM_RUBY
|
|
|| itemId == ITEM_SAPPHIRE)
|
|
{
|
|
if (itemId != ITEM_TOWN_MAP || (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_PALLET_TOWN_RIVALS_HOUSE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_PALLET_TOWN_RIVALS_HOUSE)))
|
|
{
|
|
struct QuestLogEvent_StoryItem * data = malloc(sizeof(*data));
|
|
data->itemId = itemId;
|
|
data->mapSec = gMapHeader.regionMapSectionId;
|
|
SetQuestLogEvent(QL_EVENT_OBTAINED_STORY_ITEM, (const u16 *)data);
|
|
free(data);
|
|
}
|
|
}
|
|
}
|
|
|
|
u16 SanitizeItemId(u16 itemId)
|
|
{
|
|
if (itemId >= ITEMS_COUNT)
|
|
return ITEM_NONE;
|
|
return itemId;
|
|
}
|
|
|
|
const u8 * GetItemName(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].name;
|
|
}
|
|
|
|
u32 GetItemPrice(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].price;
|
|
}
|
|
|
|
static bool32 DoesItemHavePluralName(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].pluralName != NULL;
|
|
}
|
|
|
|
static const u8 *ItemId_GetPluralName(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].pluralName;
|
|
}
|
|
|
|
u8 GetItemHoldEffect(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].holdEffect;
|
|
}
|
|
|
|
u8 GetItemHoldEffectParam(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].holdEffectParam;
|
|
}
|
|
|
|
const u8 * GetItemDescription(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].description;
|
|
}
|
|
|
|
u8 GetItemImportance(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].importance;
|
|
}
|
|
|
|
u8 GetItemConsumability(u16 itemId)
|
|
{
|
|
return !gItemsInfo[SanitizeItemId(itemId)].notConsumed;
|
|
}
|
|
|
|
enum Pocket GetItemPocket(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].pocket;
|
|
}
|
|
|
|
u8 GetItemType(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].type;
|
|
}
|
|
|
|
ItemUseFunc GetItemFieldFunc(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].fieldUseFunc;
|
|
}
|
|
|
|
// Returns an item's battle effect script ID.
|
|
u8 GetItemBattleUsage(u16 itemId)
|
|
{
|
|
u16 item = SanitizeItemId(itemId);
|
|
// Handle E-Reader berries.
|
|
if (item == ITEM_ENIGMA_BERRY_E_READER)
|
|
{
|
|
switch (GetItemEffectType(gSpecialVar_ItemId))
|
|
{
|
|
case ITEM_EFFECT_X_ITEM:
|
|
return EFFECT_ITEM_INCREASE_STAT;
|
|
case ITEM_EFFECT_HEAL_HP:
|
|
return EFFECT_ITEM_RESTORE_HP;
|
|
case ITEM_EFFECT_CURE_POISON:
|
|
case ITEM_EFFECT_CURE_SLEEP:
|
|
case ITEM_EFFECT_CURE_BURN:
|
|
case ITEM_EFFECT_CURE_FREEZE_FROSTBITE:
|
|
case ITEM_EFFECT_CURE_PARALYSIS:
|
|
case ITEM_EFFECT_CURE_ALL_STATUS:
|
|
case ITEM_EFFECT_CURE_CONFUSION:
|
|
case ITEM_EFFECT_CURE_INFATUATION:
|
|
return EFFECT_ITEM_CURE_STATUS;
|
|
case ITEM_EFFECT_HEAL_PP:
|
|
return EFFECT_ITEM_RESTORE_PP;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
return gItemsInfo[item].battleUsage;
|
|
}
|
|
|
|
u16 GetItemSecondaryId(u16 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].secondaryId;
|
|
}
|
|
|
|
u32 GetItemFlingPower(u32 itemId)
|
|
{
|
|
return gItemsInfo[SanitizeItemId(itemId)].flingPower;
|
|
}
|
|
|
|
const u8 *GetItemEffect(u32 itemId)
|
|
{
|
|
if (itemId == ITEM_ENIGMA_BERRY_E_READER)
|
|
#if FREE_ENIGMA_BERRY == FALSE
|
|
return gSaveBlock1Ptr->enigmaBerry.itemEffect;
|
|
#else
|
|
return 0;
|
|
#endif //FREE_ENIGMA_BERRY
|
|
else
|
|
return gItemsInfo[SanitizeItemId(itemId)].effect;
|
|
}
|
|
|
|
|
|
u32 GetItemStatus1Mask(u16 itemId)
|
|
{
|
|
const u8 *effect = GetItemEffect(itemId);
|
|
switch (effect[3])
|
|
{
|
|
case ITEM3_PARALYSIS:
|
|
return STATUS1_PARALYSIS;
|
|
case ITEM3_FREEZE:
|
|
return STATUS1_FREEZE | STATUS1_FROSTBITE;
|
|
case ITEM3_BURN:
|
|
return STATUS1_BURN;
|
|
case ITEM3_POISON:
|
|
return STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER;
|
|
case ITEM3_SLEEP:
|
|
return STATUS1_SLEEP;
|
|
case ITEM3_STATUS_ALL:
|
|
return STATUS1_ANY | STATUS1_TOXIC_COUNTER;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool32 ItemHasVolatileFlag(u16 itemId, enum Volatile _volatile)
|
|
{
|
|
const u8 *effect = GetItemEffect(itemId);
|
|
switch (_volatile)
|
|
{
|
|
case VOLATILE_CONFUSION:
|
|
return (effect[3] & ITEM3_STATUS_ALL) || (effect[3] & ITEM3_CONFUSION);
|
|
case VOLATILE_INFATUATION:
|
|
return (effect[3] & ITEM3_STATUS_ALL) || (effect[0] & ITEM0_INFATUATION);
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
u32 GetItemSellPrice(u32 itemId)
|
|
{
|
|
return GetItemPrice(itemId) / ITEM_SELL_FACTOR;
|
|
}
|
|
|
|
bool32 IsHoldEffectChoice(enum HoldEffect holdEffect)
|
|
{
|
|
return holdEffect == HOLD_EFFECT_CHOICE_BAND
|
|
|| holdEffect == HOLD_EFFECT_CHOICE_SCARF
|
|
|| holdEffect == HOLD_EFFECT_CHOICE_SPECS;
|
|
}
|
|
|
|
bool32 IsItemTM(u16 itemId)
|
|
{
|
|
itemId = SanitizeItemId(itemId);
|
|
return ITEM_TM01 <= itemId && itemId <= ITEM_TM100;
|
|
}
|
|
|
|
bool32 IsItemHM(u16 itemId)
|
|
{
|
|
itemId = SanitizeItemId(itemId);
|
|
return ITEM_HM01 <= itemId && itemId <= ITEM_HM08;
|
|
}
|
|
|
|
bool32 IsItemTMHM(u16 itemId)
|
|
{
|
|
return IsItemTM(itemId) || IsItemHM(itemId);
|
|
}
|
|
|
|
bool32 IsItemBall(u16 itemId)
|
|
{
|
|
return GetPocketByItemId(itemId) == POCKET_POKE_BALLS;
|
|
}
|