pokefirered/src/pokemon_storage_system_misc.c
2024-07-31 21:45:23 +02:00

1359 lines
38 KiB
C

#include <stdlib.h> // to declare abs
#include "global.h"
#include "gflib.h"
#include "decompress.h"
#include "item.h"
#include "item_menu_icons.h"
#include "menu.h"
#include "new_menu_helpers.h"
#include "pokemon_icon.h"
#include "pokemon_storage_system_internal.h"
#include "text_window.h"
#include "trig.h"
#include "constants/items.h"
static EWRAM_DATA struct
{
u8 funcId;
u8 state;
u8 fromColumn;
u8 fromRow;
u8 toColumn;
u8 toRow;
u8 cursorColumn;
u8 cursorRow;
u8 minColumn;
u8 minRow;
u8 columnsTotal;
u8 rowsTotal;
u16 bgX;
u16 bgY;
u16 bgMoveSteps;
struct BoxPokemon boxMons[IN_BOX_COUNT];
} *sMultiMove = NULL;
static bool8 MultiMove_Function_Start(void);
static bool8 MultiMove_Function_Single(void);
static bool8 MultiMove_Function_ChangeSelection(void);
static bool8 MultiMove_Function_GrabSelection(void);
static bool8 MultiMove_Function_MoveMons(void);
static bool8 MultiMove_Function_PlaceMons(void);
static void MultiMove_UpdateSelectedIcons(void);
static void MultiMove_SelectColumn(u8 column, u8 minRow, u8 maxRow);
static void MultiMove_SelectRow(u8 row, u8 minColumn, u8 maxColumn);
static void MultiMove_DeselectColumn(u8 arg0, u8 minRow, u8 maxRow);
static void MultiMove_DeselectRow(u8 row, u8 minColumn, u8 maxColumn);
static void MultiMove_SetIconToBg(u8 x, u8 y);
static void MultiMove_ClearIconFromBg(u8 x, u8 y);
static void MultiMove_InitBg(u16 bgX, u16 bgY, u16 duration);
static u8 MultiMove_UpdateBg(void);
static void MultiMove_GetMonsFromSelection(void);
static void MultiMove_RemoveMonsFromBox(void);
static void MultiMove_CreatePlacedMonIcons(void);
static void MultiMove_SetPlacedMonData(void);
static void MultiMove_ResetBg(void);
static const struct WindowTemplate sWindowTemplate_MultiMove = {
.bg = 0,
.tilemapLeft = 10,
.tilemapTop = 3,
.width = 20,
.height = 18,
.paletteNum = 9,
.baseBlock = 0x00a
};
bool8 MultiMove_Init(void)
{
sMultiMove = Alloc(sizeof(*sMultiMove));
if (sMultiMove != NULL)
{
gStorage->multiMoveWindowId = AddWindow8Bit(&sWindowTemplate_MultiMove);
if (gStorage->multiMoveWindowId != WINDOW_NONE)
{
FillWindowPixelBuffer(gStorage->multiMoveWindowId, PIXEL_FILL(0));
return TRUE;
}
}
return FALSE;
}
void MultiMove_Free(void)
{
if (sMultiMove != NULL)
Free(sMultiMove);
}
void MultiMove_SetFunction(u8 funcId)
{
sMultiMove->funcId = funcId;
sMultiMove->state = 0;
}
bool8 MultiMove_RunFunction(void)
{
switch (sMultiMove->funcId)
{
case MULTIMOVE_START:
return MultiMove_Function_Start();
case MULTIMOVE_SINGLE:
return MultiMove_Function_Single();
case MULTIMOVE_CHANGE_SELECTION:
return MultiMove_Function_ChangeSelection();
case MULTIMOVE_GRAB_SELECTION:
return MultiMove_Function_GrabSelection();
case MULTIMOVE_MOVE_MONS:
return MultiMove_Function_MoveMons();
case MULTIMOVE_PLACE_MONS:
return MultiMove_Function_PlaceMons();
}
return FALSE;
}
static bool8 MultiMove_Function_Start(void)
{
switch (sMultiMove->state)
{
case 0:
HideBg(0);
LoadMonIconPalettesAt(BG_PLTT_ID(8));
sMultiMove->state++;
break;
case 1:
GetCursorBoxColumnAndRow(&sMultiMove->fromColumn, &sMultiMove->fromRow);
sMultiMove->toColumn = sMultiMove->fromColumn;
sMultiMove->toRow = sMultiMove->fromRow;
ChangeBgX(0, -1024, BG_COORD_SET);
ChangeBgY(0, -1024, BG_COORD_SET);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillWindowPixelBuffer8Bit(gStorage->multiMoveWindowId, PIXEL_FILL(0));
MultiMove_SetIconToBg(sMultiMove->fromColumn, sMultiMove->fromRow);
SetBgAttribute(0, BG_ATTR_PALETTEMODE, 1);
PutWindowTilemap(gStorage->multiMoveWindowId);
CopyWindowToVram8Bit(gStorage->multiMoveWindowId, COPYWIN_FULL);
BlendPalettes(0x3F00, 8, RGB_WHITE);
StartCursorAnim(CURSOR_ANIM_OPEN);
SetGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_256COLOR);
sMultiMove->state++;
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
ShowBg(0);
return FALSE;
}
break;
}
return TRUE;
}
static bool8 MultiMove_Function_Single(void)
{
switch (sMultiMove->state)
{
case 0:
HideBg(0);
sMultiMove->state++;
break;
case 1:
MultiMove_ResetBg();
StartCursorAnim(CURSOR_ANIM_BOUNCE);
sMultiMove->state++;
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
SetCursorPriorityTo1();
LoadPalette(GetTextWindowPalette(3), BG_PLTT_ID(13), PLTT_SIZE_4BPP);
ShowBg(0);
return FALSE;
}
break;
}
return TRUE;
}
static bool8 MultiMove_Function_ChangeSelection(void)
{
switch (sMultiMove->state)
{
case 0:
if (!UpdateCursorPos())
{
GetCursorBoxColumnAndRow(&sMultiMove->cursorColumn, &sMultiMove->cursorRow);
MultiMove_UpdateSelectedIcons();
sMultiMove->toColumn = sMultiMove->cursorColumn;
sMultiMove->toRow = sMultiMove->cursorRow;
CopyWindowToVram8Bit(gStorage->multiMoveWindowId, COPYWIN_GFX);
sMultiMove->state++;
}
break;
case 1:
return IsDma3ManagerBusyWithBgCopy();
}
return TRUE;
}
static bool8 MultiMove_Function_GrabSelection(void)
{
u8 movingBg, movingMon;
switch (sMultiMove->state)
{
case 0:
MultiMove_GetMonsFromSelection();
MultiMove_RemoveMonsFromBox();
InitMultiMonPlaceChange(FALSE);
sMultiMove->state++;
break;
case 1:
if (!DoMonPlaceChange())
{
StartCursorAnim(CURSOR_ANIM_FIST);
MultiMove_InitBg(0, 256, 8);
InitMultiMonPlaceChange(TRUE);
sMultiMove->state++;
}
break;
case 2:
movingBg = MultiMove_UpdateBg();
movingMon = DoMonPlaceChange();
if (!movingBg && !movingMon)
return FALSE;
break;
}
return TRUE;
}
static bool8 MultiMove_Function_MoveMons(void)
{
u8 movingCursor = UpdateCursorPos();
u8 movingBg = MultiMove_UpdateBg();
if (!movingCursor && !movingBg)
return FALSE;
else
return TRUE;
}
static bool8 MultiMove_Function_PlaceMons(void)
{
switch (sMultiMove->state)
{
case 0:
MultiMove_SetPlacedMonData();
MultiMove_InitBg(0, -256, 8);
InitMultiMonPlaceChange(FALSE);
sMultiMove->state++;
break;
case 1:
if (!DoMonPlaceChange() && !MultiMove_UpdateBg())
{
MultiMove_CreatePlacedMonIcons();
StartCursorAnim(CURSOR_ANIM_OPEN);
InitMultiMonPlaceChange(TRUE);
HideBg(0);
sMultiMove->state++;
}
break;
case 2:
if (!DoMonPlaceChange())
{
StartCursorAnim(CURSOR_ANIM_BOUNCE);
MultiMove_ResetBg();
sMultiMove->state++;
}
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
LoadPalette(GetTextWindowPalette(3), BG_PLTT_ID(13), PLTT_SIZE_4BPP);
SetCursorPriorityTo1();
ShowBg(0);
return FALSE;
}
break;
}
return TRUE;
}
bool8 MultiMove_TryMoveGroup(u8 dir)
{
switch (dir)
{
case 0: // up
if (sMultiMove->minRow == 0)
return FALSE;
sMultiMove->minRow--;
MultiMove_InitBg(0, 1024, 6);
break;
case 1: // down
if (sMultiMove->minRow + sMultiMove->rowsTotal >= 5)
return FALSE;
sMultiMove->minRow++;
MultiMove_InitBg(0, -1024, 6);
break;
case 2: // left
if (sMultiMove->minColumn == 0)
return FALSE;
sMultiMove->minColumn--;
MultiMove_InitBg(1024, 0, 6);
break;
case 3: // right
if (sMultiMove->minColumn + sMultiMove->columnsTotal > 5)
return FALSE;
sMultiMove->minColumn++;
MultiMove_InitBg(-1024, 0, 6);
break;
}
return TRUE;
}
static void MultiMove_UpdateSelectedIcons(void)
{
s16 columnChange = (abs(sMultiMove->fromColumn - sMultiMove->cursorColumn)) - (abs(sMultiMove->fromColumn - sMultiMove->toColumn));
s16 rowChange = (abs(sMultiMove->fromRow - sMultiMove->cursorRow)) - (abs(sMultiMove->fromRow - sMultiMove->toRow));
if (columnChange > 0)
MultiMove_SelectColumn(sMultiMove->cursorColumn, sMultiMove->fromRow, sMultiMove->toRow);
if (columnChange < 0)
{
MultiMove_DeselectColumn(sMultiMove->toColumn, sMultiMove->fromRow, sMultiMove->toRow);
MultiMove_SelectColumn(sMultiMove->cursorColumn, sMultiMove->fromRow, sMultiMove->toRow);
}
if (rowChange > 0)
MultiMove_SelectRow(sMultiMove->cursorRow, sMultiMove->fromColumn, sMultiMove->toColumn);
if (rowChange < 0)
{
MultiMove_DeselectRow(sMultiMove->toRow, sMultiMove->fromColumn, sMultiMove->toColumn);
MultiMove_SelectRow(sMultiMove->cursorRow, sMultiMove->fromColumn, sMultiMove->toColumn);
}
}
static void MultiMove_SelectColumn(u8 column, u8 minRow, u8 maxRow)
{
u8 tmp = minRow;
if (minRow > maxRow)
{
minRow = maxRow;
maxRow = tmp;
}
while (minRow <= maxRow)
MultiMove_SetIconToBg(column, minRow++);
}
static void MultiMove_SelectRow(u8 row, u8 minColumn, u8 maxColumn)
{
u8 tmp = minColumn;
if (minColumn > maxColumn)
{
minColumn = maxColumn;
maxColumn = tmp;
}
while (minColumn <= maxColumn)
MultiMove_SetIconToBg(minColumn++, row);
}
static void MultiMove_DeselectColumn(u8 column, u8 minRow, u8 maxRow)
{
u8 tmp = minRow;
if (minRow > maxRow)
{
minRow = maxRow;
maxRow = tmp;
}
while (minRow <= maxRow)
MultiMove_ClearIconFromBg(column, minRow++);
}
static void MultiMove_DeselectRow(u8 row, u8 minColumn, u8 maxColumn)
{
u8 tmp = minColumn;
if (minColumn > maxColumn)
{
minColumn = maxColumn;
maxColumn = tmp;
}
while (minColumn <= maxColumn)
MultiMove_ClearIconFromBg(minColumn++, row);
}
static void MultiMove_SetIconToBg(u8 x, u8 y)
{
u8 position = x + (IN_BOX_COLUMNS * y);
u16 species = GetCurrentBoxMonData(position, MON_DATA_SPECIES_OR_EGG);
u32 personality = GetCurrentBoxMonData(position, MON_DATA_PERSONALITY);
if (species != SPECIES_NONE)
{
const u8 *iconGfx = GetMonIconPtr(species, personality);
u8 palNum = GetValidMonIconPalIndex(species) + 8;
BlitBitmapRectToWindow4BitTo8Bit(gStorage->multiMoveWindowId, iconGfx, 0, 0, 32, 32, 24 * x, 24 * y, 32, 32, palNum);
}
}
static void MultiMove_ClearIconFromBg(u8 x, u8 y)
{
u8 position = x + (IN_BOX_COLUMNS * y);
u16 species = GetCurrentBoxMonData(position, MON_DATA_SPECIES_OR_EGG);
if (species != SPECIES_NONE)
FillWindowPixelRect8Bit(gStorage->multiMoveWindowId, PIXEL_FILL(0), 24 * x, 24 * y, 32, 32);
}
static void MultiMove_InitBg(u16 bgX, u16 bgY, u16 duration)
{
sMultiMove->bgX = bgX;
sMultiMove->bgY = bgY;
sMultiMove->bgMoveSteps = duration;
}
static u8 MultiMove_UpdateBg(void)
{
if (sMultiMove->bgMoveSteps != 0)
{
ChangeBgX(0, sMultiMove->bgX, BG_COORD_ADD);
ChangeBgY(0, sMultiMove->bgY, BG_COORD_ADD);
sMultiMove->bgMoveSteps--;
}
return sMultiMove->bgMoveSteps;
}
static void MultiMove_GetMonsFromSelection(void)
{
s32 i, j;
s32 columnCount, rowCount;
u8 boxId;
u8 monArrayId;
sMultiMove->minColumn = min(sMultiMove->fromColumn, sMultiMove->toColumn);
sMultiMove->minRow = min(sMultiMove->fromRow, sMultiMove->toRow);
sMultiMove->columnsTotal = abs(sMultiMove->fromColumn - sMultiMove->toColumn) + 1;
sMultiMove->rowsTotal = abs(sMultiMove->fromRow - sMultiMove->toRow) + 1;
boxId = StorageGetCurrentBox();
monArrayId = 0;
columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal;
rowCount = sMultiMove->minRow + sMultiMove->rowsTotal;
for (i = sMultiMove->minRow; i < rowCount; i++)
{
u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn;
for (j = sMultiMove->minColumn; j < columnCount; j++)
{
struct BoxPokemon *boxMon = GetBoxedMonPtr(boxId, boxPosition);
// UB: possible null dereference
#ifdef UBFIX
if (boxMon != NULL)
sMultiMove->boxMons[monArrayId] = *boxMon;
#else
sMultiMove->boxMons[monArrayId] = *boxMon;
#endif
monArrayId++;
boxPosition++;
}
}
}
static void MultiMove_RemoveMonsFromBox(void)
{
s32 i, j;
s32 columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal;
s32 rowCount = sMultiMove->minRow + sMultiMove->rowsTotal;
u8 boxId = StorageGetCurrentBox();
for (i = sMultiMove->minRow; i < rowCount; i++)
{
u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn;
for (j = sMultiMove->minColumn; j < columnCount; j++)
{
DestroyBoxMonIconAtPosition(boxPosition);
ZeroBoxMonAt(boxId, boxPosition);
boxPosition++;
}
}
}
static void MultiMove_CreatePlacedMonIcons(void)
{
s32 i, j;
s32 columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal;
s32 rowCount = sMultiMove->minRow + sMultiMove->rowsTotal;
u8 monArrayId = 0;
for (i = sMultiMove->minRow; i < rowCount; i++)
{
u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn;
for (j = sMultiMove->minColumn; j < columnCount; j++)
{
if (GetBoxMonData(&sMultiMove->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES))
CreateBoxMonIconAtPos(boxPosition);
monArrayId++;
boxPosition++;
}
}
}
static void MultiMove_SetPlacedMonData(void)
{
s32 i, j;
s32 columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal;
s32 rowCount = sMultiMove->minRow + sMultiMove->rowsTotal;
u8 boxId = StorageGetCurrentBox();
u8 monArrayId = 0;
for (i = sMultiMove->minRow; i < rowCount; i++)
{
u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn;
for (j = sMultiMove->minColumn; j < columnCount; j++)
{
if (OW_PC_HEAL <= GEN_7)
HealBoxPokemon(&sMultiMove->boxMons[monArrayId]);
if (GetBoxMonData(&sMultiMove->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES))
SetBoxMonAt(boxId, boxPosition, &sMultiMove->boxMons[monArrayId]);
boxPosition++;
monArrayId++;
}
}
}
static void MultiMove_ResetBg(void)
{
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
SetBgAttribute(0, BG_ATTR_PALETTEMODE, 0);
ClearGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_256COLOR);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
CopyBgTilemapBufferToVram(0);
}
u8 MultiMove_GetOriginPosition(void)
{
return (IN_BOX_COLUMNS * sMultiMove->fromRow) + sMultiMove->fromColumn;
}
bool8 MultiMove_CanPlaceSelection(void)
{
s32 i, j;
s32 columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal;
s32 rowCount = sMultiMove->minRow + sMultiMove->rowsTotal;
u8 monArrayId = 0;
for (i = sMultiMove->minRow; i < rowCount; i++)
{
u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn;
for (j = sMultiMove->minColumn; j < columnCount; j++)
{
if (GetBoxMonData(&sMultiMove->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES)
&& GetCurrentBoxMonData(boxPosition, MON_DATA_SANITY_HAS_SPECIES))
return FALSE;
monArrayId++;
boxPosition++;
}
}
return TRUE;
}
// IDs for the item icon sprite callbacks
enum {
ITEM_CB_WAIT_ANIM,
ITEM_CB_TO_HAND,
ITEM_CB_TO_MON,
ITEM_CB_SWAP_TO_HAND,
ITEM_CB_SWAP_TO_MON,
ITEM_CB_UNUSED_1,
ITEM_CB_UNUSED_2,
ITEM_CB_HIDE_PARTY,
};
static u8 GetNewItemIconIdx(void);
static bool32 IsItemIconAtPosition(u8 cursorArea, u8 cursorPos);
static u8 GetItemIconIdxByPosition(u8 cursorArea, u8 cursorPos);
static void SetItemIconPosition(u8 id, u8 cursorArea, u8 cursorPos);
static void LoadItemIconGfx(u8 id, const u32 * tiles, const u32 * pal);
static void SetItemIconAffineAnim(u8 id, u8 affineAnimNo);
static void SetItemIconCallback(u8 id, u8 command, u8 cursorArea, u8 cursorPos);
static void SetItemIconActive(u8 id, bool8 show);
static void DrawItemInfoWindow(u32 x);
static void SpriteCB_ItemIcon_WaitAnim(struct Sprite *sprite);
static void SpriteCB_ItemIcon_ToHand(struct Sprite *sprite);
static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *sprite);
static void SpriteCB_ItemIcon_ToMon(struct Sprite *sprite);
static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *sprite);
static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *sprite);
static void SpriteCB_ItemIcon_HideParty(struct Sprite *sprite);
static const u32 sItemInfoFrame_Gfx[] = INCBIN_U32("graphics/pokemon_storage/item_info_frame.4bpp");
static const struct OamData sOamData_ItemIcon = {
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0x000,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const union AffineAnimCmd sAffineAnim_ItemIcon_Small[] = {
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_ItemIcon_Appear[] = {
AFFINEANIMCMD_FRAME(88, 88, 0, 0),
AFFINEANIMCMD_FRAME(5, 5, 0, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_ItemIcon_Disappear[] = {
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
AFFINEANIMCMD_FRAME(-5, -5, 0, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_ItemIcon_PickUp[] = {
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
AFFINEANIMCMD_FRAME(10, 10, 0, 12),
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_ItemIcon_PutDown[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(-10, -10, 0, 12),
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_ItemIcon_PutAway[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(-5, -5, 0, 16),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_ItemIcon_Large[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_ItemIcon[] = {
[ITEM_ANIM_NONE] = sAffineAnim_ItemIcon_Small,
[ITEM_ANIM_APPEAR] = sAffineAnim_ItemIcon_Appear,
[ITEM_ANIM_DISAPPEAR] = sAffineAnim_ItemIcon_Disappear,
[ITEM_ANIM_PICK_UP] = sAffineAnim_ItemIcon_PickUp,
[ITEM_ANIM_PUT_DOWN] = sAffineAnim_ItemIcon_PutDown,
[ITEM_ANIM_PUT_AWAY] = sAffineAnim_ItemIcon_PutAway,
[ITEM_ANIM_LARGE] = sAffineAnim_ItemIcon_Large,
};
static const struct SpriteTemplate sSpriteTemplate_ItemIcon = {
.tileTag = GFXTAG_ITEM_ICON_0,
.paletteTag = PALTAG_ITEM_ICON_0,
.oam = &sOamData_ItemIcon,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_ItemIcon,
.callback = SpriteCallbackDummy,
};
void CreateItemIconSprites(void)
{
s32 i;
u8 spriteId;
struct CompressedSpriteSheet spriteSheet;
struct SpriteTemplate spriteTemplate;
static u32 sItemIconGfxBuffer[0x61];
if (gStorage->boxOption == OPTION_MOVE_ITEMS)
{
spriteSheet.data = sItemIconGfxBuffer;
spriteSheet.size = 0x200;
spriteTemplate = sSpriteTemplate_ItemIcon;
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
spriteSheet.tag = GFXTAG_ITEM_ICON_0 + i;
LoadCompressedSpriteSheet(&spriteSheet);
gStorage->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * TILE_SIZE_4BPP + (void *)(OBJ_VRAM0);
gStorage->itemIcons[i].palIndex = AllocSpritePalette(PALTAG_ITEM_ICON_0 + i);
gStorage->itemIcons[i].palIndex = OBJ_PLTT_ID(gStorage->itemIcons[i].palIndex);
spriteTemplate.tileTag = GFXTAG_ITEM_ICON_0 + i;
spriteTemplate.paletteTag = PALTAG_ITEM_ICON_0 + i;
spriteId = CreateSprite(&spriteTemplate, 0, 0, 11);
gStorage->itemIcons[i].sprite = &gSprites[spriteId];
gStorage->itemIcons[i].sprite->invisible = TRUE;
gStorage->itemIcons[i].active = FALSE;
}
}
gStorage->movingItemId = ITEM_NONE;
}
void TryLoadItemIconAtPos(u8 cursorArea, u8 cursorPos)
{
u16 heldItem;
if ((gStorage->boxOption != OPTION_MOVE_ITEMS) || IsItemIconAtPosition(cursorArea, cursorPos))
return;
switch (cursorArea)
{
case CURSOR_AREA_IN_BOX:
if (!GetCurrentBoxMonData(cursorPos, MON_DATA_SANITY_HAS_SPECIES))
return;
heldItem = GetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM);
break;
case CURSOR_AREA_IN_PARTY:
if (!GetMonData(&gPlayerParty[cursorPos], MON_DATA_SANITY_HAS_SPECIES))
return;
heldItem = GetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM);
break;
default:
return;
}
if (heldItem != ITEM_NONE)
{
const u32 *tiles = GetItemIconPic(heldItem);
const u32 *pal = GetItemIconPalette(heldItem);
u8 id = GetNewItemIconIdx();
SetItemIconPosition(id, cursorArea, cursorPos);
LoadItemIconGfx(id, tiles, pal);
SetItemIconAffineAnim(id, ITEM_ANIM_APPEAR);
SetItemIconActive(id, TRUE);
}
}
void TryHideItemIconAtPos(u8 cursorArea, u8 cursorPos)
{
u8 id;
if (gStorage->boxOption != OPTION_MOVE_ITEMS)
return;
id = GetItemIconIdxByPosition(cursorArea, cursorPos);
SetItemIconAffineAnim(id, ITEM_ANIM_DISAPPEAR);
SetItemIconCallback(id, ITEM_CB_WAIT_ANIM, cursorArea, cursorPos);
}
void Item_FromMonToMoving(u8 cursorArea, u8 cursorPos)
{
u8 id;
u16 item;
if (gStorage->boxOption != OPTION_MOVE_ITEMS)
return;
id = GetItemIconIdxByPosition(cursorArea, cursorPos);
item = 0;
SetItemIconAffineAnim(id, ITEM_ANIM_PICK_UP);
SetItemIconCallback(id, ITEM_CB_TO_HAND, cursorArea, cursorPos);
SetItemIconPosition(id, CURSOR_AREA_IN_HAND, 0);
if (cursorArea == CURSOR_AREA_IN_BOX)
{
SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &item);
SetBoxMonIconObjMode(cursorPos, ST_OAM_OBJ_BLEND);
}
else
{
SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &item);
SetPartyMonIconObjMode(cursorPos, ST_OAM_OBJ_BLEND);
}
gStorage->movingItemId = gStorage->displayMonItemId;
}
void InitItemIconInCursor(u16 item)
{
const u32 *tiles = GetItemIconPic(item);
const u32 *pal = GetItemIconPalette(item);
u8 id = GetNewItemIconIdx();
LoadItemIconGfx(id, tiles, pal);
SetItemIconAffineAnim(id, ITEM_ANIM_LARGE);
SetItemIconCallback(id, ITEM_CB_TO_HAND, 0, 0);
SetItemIconPosition(id, CURSOR_AREA_IN_HAND, 0);
SetItemIconActive(id, TRUE);
gStorage->movingItemId = item;
}
void Item_SwitchMonsWithMoving(u8 cursorArea, u8 cursorPos)
{
u8 id;
u16 item;
if (gStorage->boxOption != OPTION_MOVE_ITEMS)
return;
id = GetItemIconIdxByPosition(cursorArea, cursorPos);
SetItemIconAffineAnim(id, ITEM_ANIM_PICK_UP);
SetItemIconCallback(id, ITEM_CB_SWAP_TO_HAND, CURSOR_AREA_IN_HAND, 0);
if (cursorArea == CURSOR_AREA_IN_BOX)
{
item = GetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM);
SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &gStorage->movingItemId);
gStorage->movingItemId = item;
}
else
{
item = GetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM);
SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &gStorage->movingItemId);
gStorage->movingItemId = item;
}
id = GetItemIconIdxByPosition(2, 0);
SetItemIconAffineAnim(id, ITEM_ANIM_PUT_DOWN);
SetItemIconCallback(id, ITEM_CB_SWAP_TO_MON, cursorArea, cursorPos);
}
void Item_GiveMovingToMon(u8 cursorArea, u8 cursorPos)
{
u8 id;
if (gStorage->boxOption != OPTION_MOVE_ITEMS)
return;
id = GetItemIconIdxByPosition(2, 0);
SetItemIconAffineAnim(id, ITEM_ANIM_PUT_DOWN);
SetItemIconCallback(id, ITEM_CB_TO_MON, cursorArea, cursorPos);
if (cursorArea == CURSOR_AREA_IN_BOX)
{
SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &gStorage->movingItemId);
SetBoxMonIconObjMode(cursorPos, ST_OAM_OBJ_NORMAL);
}
else
{
SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &gStorage->movingItemId);
SetPartyMonIconObjMode(cursorPos, ST_OAM_OBJ_NORMAL);
}
}
void Item_TakeMons(u8 cursorArea, u8 cursorPos)
{
u8 id;
u16 item;
if (gStorage->boxOption != OPTION_MOVE_ITEMS)
return;
item = ITEM_NONE;
id = GetItemIconIdxByPosition(cursorArea, cursorPos);
SetItemIconAffineAnim(id, ITEM_ANIM_DISAPPEAR);
SetItemIconCallback(id, ITEM_CB_WAIT_ANIM, cursorArea, cursorPos);
if (cursorArea == CURSOR_AREA_IN_BOX)
{
SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &item);
SetBoxMonIconObjMode(cursorPos, ST_OAM_OBJ_BLEND);
}
else
{
SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &item);
SetPartyMonIconObjMode(cursorPos, ST_OAM_OBJ_BLEND);
}
}
void MoveItemFromCursorToBag(void)
{
if (gStorage->boxOption == OPTION_MOVE_ITEMS)
{
u8 id = GetItemIconIdxByPosition(CURSOR_AREA_IN_HAND, 0);
SetItemIconAffineAnim(id, ITEM_ANIM_PUT_AWAY);
SetItemIconCallback(id, ITEM_CB_WAIT_ANIM, 2, 0);
}
}
// The party menu is being closed, if the cursor is on
// a Pokémon that has a held item make sure it slides
// up along with the closing menu.
void MoveHeldItemWithPartyMenu(void)
{
s32 i;
if (gStorage->boxOption != OPTION_MOVE_ITEMS)
return;
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (gStorage->itemIcons[i].active && gStorage->itemIcons[i].cursorArea == CURSOR_AREA_IN_PARTY)
SetItemIconCallback(i, ITEM_CB_HIDE_PARTY, 2, 0);
}
}
bool8 IsItemIconAnimActive(void)
{
s32 i;
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (gStorage->itemIcons[i].active)
{
if (!gStorage->itemIcons[i].sprite->affineAnimEnded && gStorage->itemIcons[i].sprite->affineAnimBeginning)
return TRUE;
if (gStorage->itemIcons[i].sprite->callback != SpriteCallbackDummy && gStorage->itemIcons[i].sprite->callback != SpriteCB_ItemIcon_SetPosToCursor)
return TRUE;
}
}
return FALSE;
}
bool8 IsActiveItemMoving(void)
{
s32 i;
if (gStorage->boxOption == OPTION_MOVE_ITEMS)
{
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (gStorage->itemIcons[i].active && gStorage->itemIcons[i].cursorArea == CURSOR_AREA_BOX_TITLE)
return TRUE;
}
}
return FALSE;
}
const u8 *GetMovingItemName(void)
{
return ItemId_GetName(gStorage->movingItemId);
}
u16 GetMovingItem(void)
{
return gStorage->movingItemId;
}
static u8 GetNewItemIconIdx(void)
{
u8 i;
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (!gStorage->itemIcons[i].active)
{
gStorage->itemIcons[i].active = TRUE;
return i;
}
}
return MAX_ITEM_ICONS;
}
static bool32 IsItemIconAtPosition(u8 cursorArea, u8 cursorPos)
{
s32 i;
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (gStorage->itemIcons[i].active
&& gStorage->itemIcons[i].cursorArea == cursorArea
&& gStorage->itemIcons[i].cursorPos == cursorPos)
return TRUE;
}
return FALSE;
}
static u8 GetItemIconIdxByPosition(u8 cursorArea, u8 cursorPos)
{
u8 i;
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (gStorage->itemIcons[i].active
&& gStorage->itemIcons[i].cursorArea == cursorArea
&& gStorage->itemIcons[i].cursorPos == cursorPos)
return i;
}
return MAX_ITEM_ICONS;
}
static u8 GetItemIconIdxBySprite(struct Sprite *sprite)
{
u8 i;
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (gStorage->itemIcons[i].active
&& gStorage->itemIcons[i].sprite == sprite)
return i;
}
return MAX_ITEM_ICONS;
}
static void SetItemIconPosition(u8 id, u8 cursorArea, u8 cursorPos)
{
u8 row, column;
if (id >= MAX_ITEM_ICONS)
return;
switch (cursorArea)
{
case CURSOR_AREA_IN_BOX:
row = cursorPos % IN_BOX_COLUMNS;
column = cursorPos / IN_BOX_COLUMNS;
gStorage->itemIcons[id].sprite->x = (24 * row) + 112;
gStorage->itemIcons[id].sprite->y = (24 * column) + 56;
gStorage->itemIcons[id].sprite->oam.priority = 2;
break;
case CURSOR_AREA_IN_PARTY:
if (cursorPos == 0)
{
gStorage->itemIcons[id].sprite->x = 116;
gStorage->itemIcons[id].sprite->y = 76;
}
else
{
gStorage->itemIcons[id].sprite->x = 164;
gStorage->itemIcons[id].sprite->y = 24 * (cursorPos - 1) + 28;
}
gStorage->itemIcons[id].sprite->oam.priority = 1;
break;
}
gStorage->itemIcons[id].cursorArea = cursorArea;
gStorage->itemIcons[id].cursorPos = cursorPos;
}
static void LoadItemIconGfx(u8 id, const u32 *itemTiles, const u32 *itemPal)
{
s32 i;
if (id >= MAX_ITEM_ICONS)
return;
CpuFastFill(0, gStorage->itemIconBuffer, 0x200);
LZ77UnCompWram(itemTiles, gStorage->tileBuffer);
for (i = 0; i < 3; i++)
CpuFastCopy(gStorage->tileBuffer + (i * 0x60), gStorage->itemIconBuffer + (i * 0x80), 0x60);
CpuFastCopy(gStorage->itemIconBuffer, gStorage->itemIcons[id].tiles, 0x200);
LZ77UnCompWram(itemPal, gStorage->itemIconBuffer);
LoadPalette(gStorage->itemIconBuffer, gStorage->itemIcons[id].palIndex, PLTT_SIZE_4BPP);
}
static void SetItemIconAffineAnim(u8 id, u8 animNum)
{
if (id >= MAX_ITEM_ICONS)
return;
StartSpriteAffineAnim(gStorage->itemIcons[id].sprite, animNum);
}
#define sItemIconId data[0]
#define sState data[0]
#define sCursorArea data[6]
#define sCursorPos data[7]
static void SetItemIconCallback(u8 id, u8 callbackId, u8 cursorArea, u8 cursorPos)
{
if (id >= MAX_ITEM_ICONS)
return;
switch (callbackId)
{
case ITEM_CB_WAIT_ANIM:
gStorage->itemIcons[id].sprite->sItemIconId = id;
gStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_WaitAnim;
break;
case ITEM_CB_TO_HAND:
gStorage->itemIcons[id].sprite->sState = 0;
gStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_ToHand;
break;
case ITEM_CB_TO_MON:
gStorage->itemIcons[id].sprite->sState = 0;
gStorage->itemIcons[id].sprite->sCursorArea = cursorArea;
gStorage->itemIcons[id].sprite->sCursorPos = cursorPos;
gStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_ToMon;
break;
case ITEM_CB_SWAP_TO_HAND:
gStorage->itemIcons[id].sprite->sState = 0;
gStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_SwapToHand;
gStorage->itemIcons[id].sprite->sCursorArea = cursorArea;
gStorage->itemIcons[id].sprite->sCursorPos = cursorPos;
break;
case ITEM_CB_SWAP_TO_MON:
gStorage->itemIcons[id].sprite->sState = 0;
gStorage->itemIcons[id].sprite->sCursorArea = cursorArea;
gStorage->itemIcons[id].sprite->sCursorPos = cursorPos;
gStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_SwapToMon;
break;
case ITEM_CB_HIDE_PARTY:
// If cursor is on a Pokémon with a held item and
// the player closes the party menu, have the held
// item follow the Pokémon as the menu slides out
gStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_HideParty;
break;
}
}
static void SetItemIconActive(u8 id, bool8 show)
{
if (id >= MAX_ITEM_ICONS)
return;
gStorage->itemIcons[id].active = show;
gStorage->itemIcons[id].sprite->invisible = (show == FALSE);
}
void PrintItemDescription(void)
{
const u8 *description;
if (IsActiveItemMoving())
description = ItemId_GetDescription(gStorage->movingItemId);
else
description = ItemId_GetDescription(gStorage->displayMonItemId);
FillWindowPixelBuffer(2, PIXEL_FILL(1));
AddTextPrinterParameterized5(2, FONT_NORMAL, description, 2, 0, 0, NULL, 0, 0);
}
void InitItemInfoWindow(void)
{
gStorage->itemInfoWindowOffset = 25;
LoadBgTiles(0, sItemInfoFrame_Gfx, 0x80, 0x1A4);
DrawItemInfoWindow(0);
}
bool8 UpdateItemInfoWindowSlideIn(void)
{
s32 i, pos;
if (gStorage->itemInfoWindowOffset == 0)
return FALSE;
gStorage->itemInfoWindowOffset--;
pos = 25 - gStorage->itemInfoWindowOffset;
for (i = 0; i < pos; i++)
WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + gStorage->itemInfoWindowOffset + i, i, 12, 1, 8, 15, 25);
DrawItemInfoWindow(pos);
return (gStorage->itemInfoWindowOffset != 0);
}
bool8 UpdateItemInfoWindowSlideOut(void)
{
s32 i, pos;
if (gStorage->itemInfoWindowOffset == 25)
return FALSE;
if (gStorage->itemInfoWindowOffset == 0)
FillBgTilemapBufferRect(0, 0, 25, 11, 1, 10, 17);
gStorage->itemInfoWindowOffset++;
pos = 25 - gStorage->itemInfoWindowOffset;
for (i = 0; i < pos; i++)
WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + gStorage->itemInfoWindowOffset + i, i, 12, 1, 8, 15, 25);
DrawItemInfoWindow(pos);
FillBgTilemapBufferRect(0, 0, pos, 11, 1, 10, 17);
return (gStorage->itemInfoWindowOffset != 25);
}
static void DrawItemInfoWindow(u32 x)
{
if (x != 0)
{
FillBgTilemapBufferRect(0, 0x1A4, 0, 0xB, x, 1, 15);
FillBgTilemapBufferRect(0, 0x9A4, 0, 0x14, x, 1, 15);
}
FillBgTilemapBufferRect(0, 0x1A5, x, 0xC, 1, 8, 15);
FillBgTilemapBufferRect(0, 0x1A6, x, 0xB, 1, 1, 15);
FillBgTilemapBufferRect(0, 0x1A7, x, 0x14, 1, 1, 15);
ScheduleBgCopyTilemapToVram(0);
}
static void SpriteCB_ItemIcon_WaitAnim(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
SetItemIconActive(sprite->sItemIconId, FALSE);
sprite->callback = SpriteCallbackDummy;
}
}
static void SpriteCB_ItemIcon_ToHand(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sprite->data[1] = sprite->x << 4;
sprite->data[2] = sprite->y << 4;
sprite->data[3] = 10;
sprite->data[4] = 21;
sprite->data[5] = 0;
sprite->sState++;
case 1:
sprite->data[1] -= sprite->data[3];
sprite->data[2] -= sprite->data[4];
sprite->x = sprite->data[1] >> 4;
sprite->y = sprite->data[2] >> 4;
if (++sprite->data[5] > 11)
sprite->callback = SpriteCB_ItemIcon_SetPosToCursor;
break;
}
}
static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *sprite)
{
sprite->x = gStorage->cursorSprite->x + 4;
sprite->y = gStorage->cursorSprite->y + gStorage->cursorSprite->y2 + 8;
sprite->oam.priority = gStorage->cursorSprite->oam.priority;
}
static void SpriteCB_ItemIcon_ToMon(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sprite->data[1] = sprite->x << 4;
sprite->data[2] = sprite->y << 4;
sprite->data[3] = 10;
sprite->data[4] = 21;
sprite->data[5] = 0;
sprite->sState++;
case 1:
sprite->data[1] += sprite->data[3];
sprite->data[2] += sprite->data[4];
sprite->x = sprite->data[1] >> 4;
sprite->y = sprite->data[2] >> 4;
if (++sprite->data[5] > 11)
{
SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos);
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sprite->data[1] = sprite->x << 4;
sprite->data[2] = sprite->y << 4;
sprite->data[3] = 10;
sprite->data[4] = 21;
sprite->data[5] = 0;
sprite->sState++;
case 1:
sprite->data[1] -= sprite->data[3];
sprite->data[2] -= sprite->data[4];
sprite->x = sprite->data[1] >> 4;
sprite->y = sprite->data[2] >> 4;
sprite->x2 = gSineTable[sprite->data[5] * 8] >> 4;
if (++sprite->data[5] > 11)
{
SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos);
sprite->x2 = 0;
sprite->callback = SpriteCB_ItemIcon_SetPosToCursor;
}
break;
}
}
static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sprite->data[1] = sprite->x << 4;
sprite->data[2] = sprite->y << 4;
sprite->data[3] = 10;
sprite->data[4] = 21;
sprite->data[5] = 0;
sprite->sState++;
case 1:
sprite->data[1] += sprite->data[3];
sprite->data[2] += sprite->data[4];
sprite->x = sprite->data[1] >> 4;
sprite->y = sprite->data[2] >> 4;
sprite->x2 = -(gSineTable[sprite->data[5] * 8] >> 4);
if (++sprite->data[5] > 11)
{
SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos);
sprite->callback = SpriteCallbackDummy;
sprite->x2 = 0;
}
break;
}
}
static void SpriteCB_ItemIcon_HideParty(struct Sprite *sprite)
{
sprite->y -= 8;
if (sprite->y + sprite->y2 < -16)
{
sprite->callback = SpriteCallbackDummy;
SetItemIconActive(GetItemIconIdxBySprite(sprite), FALSE);
}
}
#undef sState
#undef sItemIconId
#undef sCursorArea
#undef sCursorPos
// Some data transfer utility that goes functionally unused.
// It gets initialized with UnkUtil_Init, and run every vblank in Pokémon
// Storage with UnkUtil_Run, but neither of the Add functions are ever used,
// so UnkUtil_Run performs no actions.
static EWRAM_DATA struct UnkUtil *sUnkUtil = NULL;
void UnkUtil_Init(struct UnkUtil *util, struct UnkUtilData *data, u32 max)
{
sUnkUtil = util;
util->data = data;
util->max = max;
util->numActive = 0;
}
void UnkUtil_Run(void)
{
u16 i;
if (sUnkUtil->numActive)
{
for (i = 0; i < sUnkUtil->numActive; i++)
{
struct UnkUtilData *data = &sUnkUtil->data[i];
data->func(data);
}
sUnkUtil->numActive = 0;
}
}