mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-19 11:36:51 -05:00
4505 lines
162 KiB
C
4505 lines
162 KiB
C
#include "global.h"
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#include "item.h"
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#include "util.h"
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#include "pokemon.h"
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#include "random.h"
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#include "data.h"
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#include "text.h"
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#include "sound.h"
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#include "pokedex.h"
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#include "window.h"
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#include "main.h"
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#include "palette.h"
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#include "money.h"
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#include "bg.h"
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#include "string_util.h"
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#include "pokemon_icon.h"
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#include "m4a.h"
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#include "mail.h"
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#include "event_data.h"
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#include "pokemon_storage_system.h"
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#include "task.h"
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#include "naming_screen.h"
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#include "overworld.h"
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#include "party_menu.h"
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#include "field_specials.h"
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#include "battle.h"
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#include "battle_message.h"
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#include "battle_anim.h"
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#include "battle_setup.h"
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#include "battle_ai_script_commands.h"
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#include "battle_scripts.h"
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#include "battle_string_ids.h"
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#include "reshow_battle_screen.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "constants/battle_anim.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_script_commands.h"
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#include "constants/items.h"
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#include "constants/hold_effects.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#include "constants/moves.h"
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#include "constants/abilities.h"
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#include "constants/pokemon.h"
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#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
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struct StatFractions
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{
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u8 dividend;
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u8 divisor;
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};
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extern const u8 *const gBattleScriptsForMoveEffects[];
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bool8 IsTwoTurnsMove(u16 move);
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void TrySetDestinyBondToHappen(void);
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u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
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void CheckWonderGuardAndLevitate(void);
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u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8 *BS_ptr);
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bool32 IsMonGettingExpSentOut(void);
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void sub_8026480(void);
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bool8 sub_80264D0(void);
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void DrawLevelUpWindow1(void);
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void DrawLevelUpWindow2(void);
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bool8 sub_8026648(void);
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void PutMonIconOnLvlUpBox(void);
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void PutLevelAndGenderOnLvlUpBox(void);
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void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite);
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void atk00_attackcanceler(void);
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void atk01_accuracycheck(void);
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void atk02_attackstring(void);
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void atk03_ppreduce(void);
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void atk04_critcalc(void);
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void atk05_damagecalc(void);
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void atk06_typecalc(void);
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void atk07_adjustnormaldamage(void);
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void atk08_adjustnormaldamage2(void);
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void atk09_attackanimation(void);
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void atk0A_waitanimation(void);
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void atk0B_healthbarupdate(void);
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void atk0C_datahpupdate(void);
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void atk0D_critmessage(void);
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void atk0E_effectivenesssound(void);
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void atk0F_resultmessage(void);
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void atk10_printstring(void);
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void atk11_printselectionstring(void);
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void atk12_waitmessage(void);
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void atk13_printfromtable(void);
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void atk14_printselectionstringfromtable(void);
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void atk15_seteffectwithchance(void);
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void atk16_seteffectprimary(void);
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void atk17_seteffectsecondary(void);
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void atk18_clearstatusfromeffect(void);
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void atk19_tryfaintmon(void);
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void atk1A_dofaintanimation(void);
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void atk1B_cleareffectsonfaint(void);
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void atk1C_jumpifstatus(void);
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void atk1D_jumpifstatus2(void);
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void atk1E_jumpifability(void);
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void atk1F_jumpifsideaffecting(void);
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void atk20_jumpifstat(void);
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void atk21_jumpifstatus3condition(void);
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void atk22_jumpiftype(void);
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void atk23_getexp(void);
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void atk24(void);
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void atk25_movevaluescleanup(void);
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void atk26_setmultihit(void);
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void atk27_decrementmultihit(void);
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void atk28_goto(void);
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void atk29_jumpifbyte(void);
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void atk2A_jumpifhalfword(void);
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void atk2B_jumpifword(void);
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void atk2C_jumpifarrayequal(void);
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void atk2D_jumpifarraynotequal(void);
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void atk2E_setbyte(void);
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void atk2F_addbyte(void);
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void atk30_subbyte(void);
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void atk31_copyarray(void);
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void atk32_copyarraywithindex(void);
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void atk33_orbyte(void);
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void atk34_orhalfword(void);
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void atk35_orword(void);
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void atk36_bicbyte(void);
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void atk37_bichalfword(void);
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void atk38_bicword(void);
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void atk39_pause(void);
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void atk3A_waitstate(void);
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void atk3B_healthbar_update(void);
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void atk3C_return(void);
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void atk3D_end(void);
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void atk3E_end2(void);
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void atk3F_end3(void);
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void atk40_jumpifaffectedbyprotect(void);
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void atk41_call(void);
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void atk42_jumpiftype2(void);
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void atk43_jumpifabilitypresent(void);
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void atk44_endselectionscript(void);
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void atk45_playanimation(void);
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void atk46_playanimation2(void);
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void atk47_setgraphicalstatchangevalues(void);
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void atk48_playstatchangeanimation(void);
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void atk49_moveend(void);
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void atk4A_typecalc2(void);
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void atk4B_returnatktoball(void);
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void atk4C_getswitchedmondata(void);
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void atk4D_switchindataupdate(void);
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void atk4E_switchinanim(void);
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void atk4F_jumpifcantswitch(void);
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void atk50_openpartyscreen(void);
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void atk51_switchhandleorder(void);
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void atk52_switchineffects(void);
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void atk53_trainerslidein(void);
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void atk54_playse(void);
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void atk55_fanfare(void);
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void atk56_playfaintcry(void);
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void atk57(void);
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void atk58_returntoball(void);
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void atk59_handlelearnnewmove(void);
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void atk5A_yesnoboxlearnmove(void);
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void atk5B_yesnoboxstoplearningmove(void);
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void atk5C_hitanimation(void);
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void atk5D_getmoneyreward(void);
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void atk5E(void);
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void atk5F_swapattackerwithtarget(void);
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void atk60_incrementgamestat(void);
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void atk61_drawpartystatussummary(void);
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void atk62_hidepartystatussummary(void);
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void atk63_jumptocalledmove(void);
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void atk64_statusanimation(void);
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void atk65_status2animation(void);
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void atk66_chosenstatusanimation(void);
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void atk67_yesnobox(void);
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void atk68_cancelallactions(void);
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void atk69_adjustsetdamage(void);
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void atk6A_removeitem(void);
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void atk6B_atknameinbuff1(void);
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void atk6C_drawlvlupbox(void);
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void atk6D_resetsentmonsvalue(void);
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void atk6E_setatktoplayer0(void);
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void atk6F_makevisible(void);
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void atk70_recordlastability(void);
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void atk71_buffermovetolearn(void);
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void atk72_jumpifplayerran(void);
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void atk73_hpthresholds(void);
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void atk74_hpthresholds2(void);
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void atk75_useitemonopponent(void);
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void atk76_various(void);
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void atk77_setprotectlike(void);
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void atk78_faintifabilitynotdamp(void);
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void atk79_setatkhptozero(void);
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void atk7A_jumpifnexttargetvalid(void);
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void atk7B_tryhealhalfhealth(void);
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void atk7C_trymirrormove(void);
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void atk7D_setrain(void);
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void atk7E_setreflect(void);
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void atk7F_setseeded(void);
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void atk80_manipulatedamage(void);
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void atk81_trysetrest(void);
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void atk82_jumpifnotfirstturn(void);
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void atk83_nop(void);
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void atk84_jumpifcantmakeasleep(void);
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void atk85_stockpile(void);
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void atk86_stockpiletobasedamage(void);
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void atk87_stockpiletohpheal(void);
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void atk88_negativedamage(void);
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void atk89_statbuffchange(void);
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void atk8A_normalisebuffs(void);
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void atk8B_setbide(void);
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void atk8C_confuseifrepeatingattackends(void);
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void atk8D_setmultihitcounter(void);
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void atk8E_initmultihitstring(void);
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void atk8F_forcerandomswitch(void);
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void atk90_tryconversiontypechange(void);
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void atk91_givepaydaymoney(void);
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void atk92_setlightscreen(void);
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void atk93_tryKO(void);
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void atk94_damagetohalftargethp(void);
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void atk95_setsandstorm(void);
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void atk96_weatherdamage(void);
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void atk97_tryinfatuating(void);
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void atk98_updatestatusicon(void);
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void atk99_setmist(void);
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void atk9A_setfocusenergy(void);
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void atk9B_transformdataexecution(void);
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void atk9C_setsubstitute(void);
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void atk9D_mimicattackcopy(void);
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void atk9E_metronome(void);
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void atk9F_dmgtolevel(void);
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void atkA0_psywavedamageeffect(void);
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void atkA1_counterdamagecalculator(void);
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void atkA2_mirrorcoatdamagecalculator(void);
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void atkA3_disablelastusedattack(void);
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void atkA4_trysetencore(void);
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void atkA5_painsplitdmgcalc(void);
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void atkA6_settypetorandomresistance(void);
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void atkA7_setalwayshitflag(void);
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void atkA8_copymovepermanently(void);
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void atkA9_trychoosesleeptalkmove(void);
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void atkAA_setdestinybond(void);
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void atkAB_trysetdestinybondtohappen(void);
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void atkAC_remaininghptopower(void);
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void atkAD_tryspiteppreduce(void);
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void atkAE_healpartystatus(void);
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void atkAF_cursetarget(void);
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void atkB0_trysetspikes(void);
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void atkB1_setforesight(void);
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void atkB2_trysetperishsong(void);
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void atkB3_rolloutdamagecalculation(void);
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void atkB4_jumpifconfusedandstatmaxed(void);
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void atkB5_furycuttercalc(void);
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void atkB6_happinesstodamagecalculation(void);
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void atkB7_presentdamagecalculation(void);
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void atkB8_setsafeguard(void);
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void atkB9_magnitudedamagecalculation(void);
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void atkBA_jumpifnopursuitswitchdmg(void);
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void atkBB_setsunny(void);
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void atkBC_maxattackhalvehp(void);
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void atkBD_copyfoestats(void);
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void atkBE_rapidspinfree(void);
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void atkBF_setdefensecurlbit(void);
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void atkC0_recoverbasedonsunlight(void);
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void atkC1_hiddenpowercalc(void);
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void atkC2_selectfirstvalidtarget(void);
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void atkC3_trysetfutureattack(void);
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void atkC4_trydobeatup(void);
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void atkC5_setsemiinvulnerablebit(void);
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void atkC6_clearsemiinvulnerablebit(void);
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void atkC7_setminimize(void);
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void atkC8_sethail(void);
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void atkC9_jumpifattackandspecialattackcannotfall(void);
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void atkCA_setforcedtarget(void);
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void atkCB_setcharge(void);
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void atkCC_callterrainattack(void);
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void atkCD_cureifburnedparalysedorpoisoned(void);
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void atkCE_settorment(void);
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void atkCF_jumpifnodamage(void);
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void atkD0_settaunt(void);
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void atkD1_trysethelpinghand(void);
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void atkD2_tryswapitems(void);
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void atkD3_trycopyability(void);
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void atkD4_trywish(void);
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void atkD5_trysetroots(void);
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void atkD6_doubledamagedealtifdamaged(void);
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void atkD7_setyawn(void);
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void atkD8_setdamagetohealthdifference(void);
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void atkD9_scaledamagebyhealthratio(void);
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void atkDA_tryswapabilities(void);
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void atkDB_tryimprison(void);
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void atkDC_trysetgrudge(void);
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void atkDD_weightdamagecalculation(void);
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void atkDE_assistattackselect(void);
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void atkDF_trysetmagiccoat(void);
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void atkE0_trysetsnatch(void);
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void atkE1_trygetintimidatetarget(void);
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void atkE2_switchoutabilities(void);
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void atkE3_jumpifhasnohp(void);
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void atkE4_getsecretpowereffect(void);
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void atkE5_pickup(void);
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void atkE6_docastformchangeanimation(void);
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void atkE7_trycastformdatachange(void);
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void atkE8_settypebasedhalvers(void);
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void atkE9_setweatherballtype(void);
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void atkEA_tryrecycleitem(void);
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void atkEB_settypetoterrain(void);
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void atkEC_pursuitrelated(void);
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void atkED_snatchsetbattlers(void);
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void atkEE_removelightscreenreflect(void);
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void atkEF_handleballthrow(void);
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void atkF0_givecaughtmon(void);
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void atkF1_trysetcaughtmondexflags(void);
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void atkF2_displaydexinfo(void);
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void atkF3_trygivecaughtmonnick(void);
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void atkF4_subattackerhpbydmg(void);
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void atkF5_removeattackerstatus1(void);
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void atkF6_finishaction(void);
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void atkF7_finishturn(void);
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void (* const gBattleScriptingCommandsTable[])(void) =
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{
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atk00_attackcanceler,
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atk01_accuracycheck,
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atk02_attackstring,
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atk03_ppreduce,
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atk04_critcalc,
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atk05_damagecalc,
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atk06_typecalc,
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atk07_adjustnormaldamage,
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atk08_adjustnormaldamage2,
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atk09_attackanimation,
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atk0A_waitanimation,
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atk0B_healthbarupdate,
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atk0C_datahpupdate,
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atk0D_critmessage,
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atk0E_effectivenesssound,
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atk0F_resultmessage,
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atk10_printstring,
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atk11_printselectionstring,
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atk12_waitmessage,
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atk13_printfromtable,
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atk14_printselectionstringfromtable,
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atk15_seteffectwithchance,
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atk16_seteffectprimary,
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atk17_seteffectsecondary,
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atk18_clearstatusfromeffect,
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atk19_tryfaintmon,
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atk1A_dofaintanimation,
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atk1B_cleareffectsonfaint,
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atk1C_jumpifstatus,
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atk1D_jumpifstatus2,
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atk1E_jumpifability,
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atk1F_jumpifsideaffecting,
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atk20_jumpifstat,
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atk21_jumpifstatus3condition,
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atk22_jumpiftype,
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atk23_getexp,
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atk24,
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atk25_movevaluescleanup,
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atk26_setmultihit,
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atk27_decrementmultihit,
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atk28_goto,
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atk29_jumpifbyte,
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atk2A_jumpifhalfword,
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atk2B_jumpifword,
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atk2C_jumpifarrayequal,
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atk2D_jumpifarraynotequal,
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atk2E_setbyte,
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atk2F_addbyte,
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atk30_subbyte,
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atk31_copyarray,
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atk32_copyarraywithindex,
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atk33_orbyte,
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atk34_orhalfword,
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atk35_orword,
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atk36_bicbyte,
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atk37_bichalfword,
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atk38_bicword,
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atk39_pause,
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atk3A_waitstate,
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atk3B_healthbar_update,
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atk3C_return,
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atk3D_end,
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atk3E_end2,
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atk3F_end3,
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atk40_jumpifaffectedbyprotect,
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atk41_call,
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atk42_jumpiftype2,
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atk43_jumpifabilitypresent,
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atk44_endselectionscript,
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atk45_playanimation,
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atk46_playanimation2,
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atk47_setgraphicalstatchangevalues,
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atk48_playstatchangeanimation,
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atk49_moveend,
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atk4A_typecalc2,
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atk4B_returnatktoball,
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atk4C_getswitchedmondata,
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atk4D_switchindataupdate,
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atk4E_switchinanim,
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atk4F_jumpifcantswitch,
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atk50_openpartyscreen,
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atk51_switchhandleorder,
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atk52_switchineffects,
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atk53_trainerslidein,
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atk54_playse,
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atk55_fanfare,
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atk56_playfaintcry,
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atk57,
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atk58_returntoball,
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atk59_handlelearnnewmove,
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atk5A_yesnoboxlearnmove,
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atk5B_yesnoboxstoplearningmove,
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atk5C_hitanimation,
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atk5D_getmoneyreward,
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atk5E,
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atk5F_swapattackerwithtarget,
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atk60_incrementgamestat,
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atk61_drawpartystatussummary,
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atk62_hidepartystatussummary,
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atk63_jumptocalledmove,
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atk64_statusanimation,
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atk65_status2animation,
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atk66_chosenstatusanimation,
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atk67_yesnobox,
|
|
atk68_cancelallactions,
|
|
atk69_adjustsetdamage,
|
|
atk6A_removeitem,
|
|
atk6B_atknameinbuff1,
|
|
atk6C_drawlvlupbox,
|
|
atk6D_resetsentmonsvalue,
|
|
atk6E_setatktoplayer0,
|
|
atk6F_makevisible,
|
|
atk70_recordlastability,
|
|
atk71_buffermovetolearn,
|
|
atk72_jumpifplayerran,
|
|
atk73_hpthresholds,
|
|
atk74_hpthresholds2,
|
|
atk75_useitemonopponent,
|
|
atk76_various,
|
|
atk77_setprotectlike,
|
|
atk78_faintifabilitynotdamp,
|
|
atk79_setatkhptozero,
|
|
atk7A_jumpifnexttargetvalid,
|
|
atk7B_tryhealhalfhealth,
|
|
atk7C_trymirrormove,
|
|
atk7D_setrain,
|
|
atk7E_setreflect,
|
|
atk7F_setseeded,
|
|
atk80_manipulatedamage,
|
|
atk81_trysetrest,
|
|
atk82_jumpifnotfirstturn,
|
|
atk83_nop,
|
|
atk84_jumpifcantmakeasleep,
|
|
atk85_stockpile,
|
|
atk86_stockpiletobasedamage,
|
|
atk87_stockpiletohpheal,
|
|
atk88_negativedamage,
|
|
atk89_statbuffchange,
|
|
atk8A_normalisebuffs,
|
|
atk8B_setbide,
|
|
atk8C_confuseifrepeatingattackends,
|
|
atk8D_setmultihitcounter,
|
|
atk8E_initmultihitstring,
|
|
atk8F_forcerandomswitch,
|
|
atk90_tryconversiontypechange,
|
|
atk91_givepaydaymoney,
|
|
atk92_setlightscreen,
|
|
atk93_tryKO,
|
|
atk94_damagetohalftargethp,
|
|
atk95_setsandstorm,
|
|
atk96_weatherdamage,
|
|
atk97_tryinfatuating,
|
|
atk98_updatestatusicon,
|
|
atk99_setmist,
|
|
atk9A_setfocusenergy,
|
|
atk9B_transformdataexecution,
|
|
atk9C_setsubstitute,
|
|
atk9D_mimicattackcopy,
|
|
atk9E_metronome,
|
|
atk9F_dmgtolevel,
|
|
atkA0_psywavedamageeffect,
|
|
atkA1_counterdamagecalculator,
|
|
atkA2_mirrorcoatdamagecalculator,
|
|
atkA3_disablelastusedattack,
|
|
atkA4_trysetencore,
|
|
atkA5_painsplitdmgcalc,
|
|
atkA6_settypetorandomresistance,
|
|
atkA7_setalwayshitflag,
|
|
atkA8_copymovepermanently,
|
|
atkA9_trychoosesleeptalkmove,
|
|
atkAA_setdestinybond,
|
|
atkAB_trysetdestinybondtohappen,
|
|
atkAC_remaininghptopower,
|
|
atkAD_tryspiteppreduce,
|
|
atkAE_healpartystatus,
|
|
atkAF_cursetarget,
|
|
atkB0_trysetspikes,
|
|
atkB1_setforesight,
|
|
atkB2_trysetperishsong,
|
|
atkB3_rolloutdamagecalculation,
|
|
atkB4_jumpifconfusedandstatmaxed,
|
|
atkB5_furycuttercalc,
|
|
atkB6_happinesstodamagecalculation,
|
|
atkB7_presentdamagecalculation,
|
|
atkB8_setsafeguard,
|
|
atkB9_magnitudedamagecalculation,
|
|
atkBA_jumpifnopursuitswitchdmg,
|
|
atkBB_setsunny,
|
|
atkBC_maxattackhalvehp,
|
|
atkBD_copyfoestats,
|
|
atkBE_rapidspinfree,
|
|
atkBF_setdefensecurlbit,
|
|
atkC0_recoverbasedonsunlight,
|
|
atkC1_hiddenpowercalc,
|
|
atkC2_selectfirstvalidtarget,
|
|
atkC3_trysetfutureattack,
|
|
atkC4_trydobeatup,
|
|
atkC5_setsemiinvulnerablebit,
|
|
atkC6_clearsemiinvulnerablebit,
|
|
atkC7_setminimize,
|
|
atkC8_sethail,
|
|
atkC9_jumpifattackandspecialattackcannotfall,
|
|
atkCA_setforcedtarget,
|
|
atkCB_setcharge,
|
|
atkCC_callterrainattack,
|
|
atkCD_cureifburnedparalysedorpoisoned,
|
|
atkCE_settorment,
|
|
atkCF_jumpifnodamage,
|
|
atkD0_settaunt,
|
|
atkD1_trysethelpinghand,
|
|
atkD2_tryswapitems,
|
|
atkD3_trycopyability,
|
|
atkD4_trywish,
|
|
atkD5_trysetroots,
|
|
atkD6_doubledamagedealtifdamaged,
|
|
atkD7_setyawn,
|
|
atkD8_setdamagetohealthdifference,
|
|
atkD9_scaledamagebyhealthratio,
|
|
atkDA_tryswapabilities,
|
|
atkDB_tryimprison,
|
|
atkDC_trysetgrudge,
|
|
atkDD_weightdamagecalculation,
|
|
atkDE_assistattackselect,
|
|
atkDF_trysetmagiccoat,
|
|
atkE0_trysetsnatch,
|
|
atkE1_trygetintimidatetarget,
|
|
atkE2_switchoutabilities,
|
|
atkE3_jumpifhasnohp,
|
|
atkE4_getsecretpowereffect,
|
|
atkE5_pickup,
|
|
atkE6_docastformchangeanimation,
|
|
atkE7_trycastformdatachange,
|
|
atkE8_settypebasedhalvers,
|
|
atkE9_setweatherballtype,
|
|
atkEA_tryrecycleitem,
|
|
atkEB_settypetoterrain,
|
|
atkEC_pursuitrelated,
|
|
atkED_snatchsetbattlers,
|
|
atkEE_removelightscreenreflect,
|
|
atkEF_handleballthrow,
|
|
atkF0_givecaughtmon,
|
|
atkF1_trysetcaughtmondexflags,
|
|
atkF2_displaydexinfo,
|
|
atkF3_trygivecaughtmonnick,
|
|
atkF4_subattackerhpbydmg,
|
|
atkF5_removeattackerstatus1,
|
|
atkF6_finishaction,
|
|
atkF7_finishturn,
|
|
};
|
|
|
|
const struct StatFractions sAccuracyStageRatios[] =
|
|
{
|
|
{ 33, 100 }, // -6
|
|
{ 36, 100 }, // -5
|
|
{ 43, 100 }, // -4
|
|
{ 50, 100 }, // -3
|
|
{ 60, 100 }, // -2
|
|
{ 75, 100 }, // -1
|
|
{ 1, 1 }, // 0
|
|
{ 133, 100 }, // +1
|
|
{ 166, 100 }, // +2
|
|
{ 2, 1 }, // +3
|
|
{ 233, 100 }, // +4
|
|
{ 133, 50 }, // +5
|
|
{ 3, 1 }, // +6
|
|
};
|
|
|
|
// The chance is 1/N for each stage.
|
|
const u16 sCriticalHitChance[] = { 16, 8, 4, 3, 2 };
|
|
|
|
const u32 sStatusFlagsForMoveEffects[] =
|
|
{
|
|
0x00000000,
|
|
STATUS1_SLEEP,
|
|
STATUS1_POISON,
|
|
STATUS1_BURN,
|
|
STATUS1_FREEZE,
|
|
STATUS1_PARALYSIS,
|
|
STATUS1_TOXIC_POISON,
|
|
STATUS2_CONFUSION,
|
|
STATUS2_FLINCHED,
|
|
0x00000000,
|
|
STATUS2_UPROAR,
|
|
0x00000000,
|
|
STATUS2_MULTIPLETURNS,
|
|
STATUS2_WRAPPED,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
STATUS2_RECHARGE,
|
|
0x00000000,
|
|
0x00000000,
|
|
STATUS2_ESCAPE_PREVENTION,
|
|
STATUS2_NIGHTMARE,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
STATUS2_LOCK_CONFUSE,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000
|
|
};
|
|
|
|
const u8 *const sMoveEffectBS_Ptrs[] =
|
|
{
|
|
[0] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison,
|
|
[MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn,
|
|
[MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze,
|
|
[MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis,
|
|
[MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic,
|
|
[MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion,
|
|
[MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar,
|
|
[MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay,
|
|
[MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap,
|
|
[MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil,
|
|
[MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_REMOVE_PARALYSIS] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
|
|
};
|
|
|
|
// not used
|
|
static const struct WindowTemplate sUnusedWinTemplate =
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 1,
|
|
.tilemapTop = 3,
|
|
.width = 7,
|
|
.height = 15,
|
|
.paletteNum = 31,
|
|
.baseBlock = 0x3F,
|
|
};
|
|
|
|
const u16 gUnknown_82506D0[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal");
|
|
const u32 gUnknown_82506F0[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz");
|
|
|
|
// not used
|
|
static const u8 sRubyLevelUpStatBoxStats[] =
|
|
{
|
|
MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK,
|
|
MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED
|
|
};
|
|
|
|
const struct OamData sOamData_MonIconOnLvlUpBox =
|
|
{
|
|
.y = 0,
|
|
.affineMode = 0,
|
|
.objMode = 0,
|
|
.mosaic = 0,
|
|
.bpp = 0,
|
|
.shape = SPRITE_SHAPE(32x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(32x32),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
#define MON_ICON_LVLUP_BOX_TAG 0xD75A
|
|
|
|
const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox =
|
|
{
|
|
.tileTag = MON_ICON_LVLUP_BOX_TAG,
|
|
.paletteTag = MON_ICON_LVLUP_BOX_TAG,
|
|
.oam = &sOamData_MonIconOnLvlUpBox,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_MonIconOnLvlUpBox
|
|
};
|
|
|
|
const u16 sProtectSuccessRates[] =
|
|
{
|
|
USHRT_MAX,
|
|
USHRT_MAX / 2,
|
|
USHRT_MAX / 4,
|
|
USHRT_MAX / 8
|
|
};
|
|
|
|
#define MIMIC_FORBIDDEN_END 0xFFFE
|
|
#define METRONOME_FORBIDDEN_END 0xFFFF
|
|
#define ASSIST_FORBIDDEN_END 0xFFFF
|
|
|
|
const u16 sMovesForbiddenToCopy[] =
|
|
{
|
|
MOVE_METRONOME,
|
|
MOVE_STRUGGLE,
|
|
MOVE_SKETCH,
|
|
MOVE_MIMIC,
|
|
MIMIC_FORBIDDEN_END,
|
|
MOVE_COUNTER,
|
|
MOVE_MIRROR_COAT,
|
|
MOVE_PROTECT,
|
|
MOVE_DETECT,
|
|
MOVE_ENDURE,
|
|
MOVE_DESTINY_BOND,
|
|
MOVE_SLEEP_TALK,
|
|
MOVE_THIEF,
|
|
MOVE_FOLLOW_ME,
|
|
MOVE_SNATCH,
|
|
MOVE_HELPING_HAND,
|
|
MOVE_COVET,
|
|
MOVE_TRICK,
|
|
MOVE_FOCUS_PUNCH,
|
|
METRONOME_FORBIDDEN_END
|
|
};
|
|
|
|
const u8 sFlailHpScaleToPowerTable[] =
|
|
{
|
|
1, 200,
|
|
4, 150,
|
|
9, 100,
|
|
16, 80,
|
|
32, 40,
|
|
48, 20
|
|
};
|
|
|
|
const u16 sNaturePowerMoves[] =
|
|
{
|
|
MOVE_STUN_SPORE,
|
|
MOVE_RAZOR_LEAF,
|
|
MOVE_EARTHQUAKE,
|
|
MOVE_HYDRO_PUMP,
|
|
MOVE_SURF,
|
|
MOVE_BUBBLE_BEAM,
|
|
MOVE_ROCK_SLIDE,
|
|
MOVE_SHADOW_BALL,
|
|
MOVE_SWIFT,
|
|
MOVE_SWIFT
|
|
};
|
|
|
|
const u16 sWeightToDamageTable[] =
|
|
{
|
|
100, 20,
|
|
250, 40,
|
|
500, 60,
|
|
1000, 80,
|
|
2000, 100,
|
|
0xFFFF, 0xFFFF
|
|
};
|
|
|
|
struct PickupItem
|
|
{
|
|
u16 itemId;
|
|
u8 chance;
|
|
};
|
|
|
|
const struct PickupItem sPickupItems[] =
|
|
{
|
|
{ ITEM_ORAN_BERRY, 15 },
|
|
{ ITEM_CHERI_BERRY, 25 },
|
|
{ ITEM_CHESTO_BERRY, 35 },
|
|
{ ITEM_PECHA_BERRY, 45 },
|
|
{ ITEM_RAWST_BERRY, 55 },
|
|
{ ITEM_ASPEAR_BERRY, 65 },
|
|
{ ITEM_PERSIM_BERRY, 75 },
|
|
{ ITEM_TM10, 80 },
|
|
{ ITEM_PP_UP, 85 },
|
|
{ ITEM_RARE_CANDY, 90 },
|
|
{ ITEM_NUGGET, 95 },
|
|
{ ITEM_SPELON_BERRY, 96 },
|
|
{ ITEM_PAMTRE_BERRY, 97 },
|
|
{ ITEM_WATMEL_BERRY, 98 },
|
|
{ ITEM_DURIN_BERRY, 99 },
|
|
{ ITEM_BELUE_BERRY, 1 },
|
|
|
|
};
|
|
|
|
const u8 sTerrainToType[] =
|
|
{
|
|
TYPE_GRASS, // tall grass
|
|
TYPE_GRASS, // long grass
|
|
TYPE_GROUND, // sand
|
|
TYPE_WATER, // underwater
|
|
TYPE_WATER, // water
|
|
TYPE_WATER, // pond water
|
|
TYPE_ROCK, // rock
|
|
TYPE_ROCK, // cave
|
|
TYPE_NORMAL, // building
|
|
TYPE_NORMAL, // plain
|
|
};
|
|
|
|
const u8 sBallCatchBonuses[] =
|
|
{
|
|
20, 15, 10, 15 // Ultra, Great, Poke, Safari
|
|
};
|
|
|
|
// not used
|
|
static const u32 gUnknown_8250898 = 0xFF7EAE60;
|
|
|
|
void atk00_attackcanceler(void)
|
|
{
|
|
s32 i;
|
|
|
|
if (gBattleOutcome)
|
|
{
|
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
|
return;
|
|
}
|
|
if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
|
{
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
gBattlescriptCurrInstr = BattleScript_MoveEnd;
|
|
return;
|
|
}
|
|
if (AtkCanceller_UnableToUseMove())
|
|
return;
|
|
if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
|
|
return;
|
|
if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING))
|
|
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
return;
|
|
}
|
|
gHitMarker &= ~(HITMARKER_x800000);
|
|
if (!(gHitMarker & HITMARKER_OBEYS)
|
|
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
|
|
{
|
|
i = IsMonDisobedient();
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 2:
|
|
gHitMarker |= HITMARKER_OBEYS;
|
|
return;
|
|
default:
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
return;
|
|
}
|
|
}
|
|
gHitMarker |= HITMARKER_OBEYS;
|
|
if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
|
|
{
|
|
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
|
|
gProtectStructs[gBattlerTarget].bounceMove = FALSE;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
|
return;
|
|
}
|
|
for (i = 0; i < gBattlersCount; ++i)
|
|
{
|
|
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
|
{
|
|
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
|
|
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
|
|
gBattleScripting.battler = gBattlerByTurnOrder[i];
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
|
return;
|
|
}
|
|
}
|
|
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
|
|
{
|
|
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
|
|
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
else if (DEFENDER_IS_PROTECTED
|
|
&& (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
|
|
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))))
|
|
{
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gLastLandedMoves[gBattlerTarget] = 0;
|
|
gLastHitByType[gBattlerTarget] = 0;
|
|
gBattleCommunication[6] = 1;
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
}
|
|
|
|
void JumpIfMoveFailed(u8 adder, u16 move)
|
|
{
|
|
const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
{
|
|
gLastLandedMoves[gBattlerTarget] = 0;
|
|
gLastHitByType[gBattlerTarget] = 0;
|
|
BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
TrySetDestinyBondToHappen();
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move))
|
|
return;
|
|
}
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
}
|
|
|
|
void atk40_jumpifaffectedbyprotect(void)
|
|
{
|
|
if (DEFENDER_IS_PROTECTED)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
JumpIfMoveFailed(5, 0);
|
|
gBattleCommunication[6] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
bool8 JumpIfMoveAffectedByProtect(u16 move)
|
|
{
|
|
bool8 affected = FALSE;
|
|
|
|
if (DEFENDER_IS_PROTECTED)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
gBattleCommunication[6] = 1;
|
|
affected = TRUE;
|
|
}
|
|
return affected;
|
|
}
|
|
|
|
bool8 AccuracyCalcHelper(u16 move)
|
|
{
|
|
if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|
|
{
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
|
|
if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
|
|
if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
|
|
if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
|
|
|| (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
|
|
{
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void atk01_accuracycheck(void)
|
|
{
|
|
u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
|
|
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
|
|
&& !sub_80EB2E0(1)
|
|
&& gBattleMoves[move].power != 0
|
|
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
|| (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
|
|
&& !sub_80EB2E0(2)
|
|
&& gBattleMoves[move].power == 0
|
|
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
|| (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
|
|
{
|
|
JumpIfMoveFailed(7, move);
|
|
return;
|
|
}
|
|
if (move == NO_ACC_CALC || move == NO_ACC_CALC_CHECK_LOCK_ON)
|
|
{
|
|
if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == NO_ACC_CALC_CHECK_LOCK_ON && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|
|
gBattlescriptCurrInstr += 7;
|
|
else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else if (!JumpIfMoveAffectedByProtect(0))
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
u8 type, moveAcc, holdEffect, param;
|
|
s8 buff;
|
|
u16 calc;
|
|
|
|
if (move == 0)
|
|
move = gCurrentMove;
|
|
GET_MOVE_TYPE(move, type);
|
|
if (JumpIfMoveAffectedByProtect(move) || AccuracyCalcHelper(move))
|
|
return;
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
|
|
{
|
|
u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
|
|
|
|
buff = acc;
|
|
}
|
|
else
|
|
{
|
|
u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
|
|
|
|
buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
|
|
}
|
|
if (buff < 0)
|
|
buff = 0;
|
|
if (buff > 0xC)
|
|
buff = 0xC;
|
|
moveAcc = gBattleMoves[move].accuracy;
|
|
// check Thunder on sunny weather
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
|
|
moveAcc = 50;
|
|
calc = sAccuracyStageRatios[buff].dividend * moveAcc;
|
|
calc /= sAccuracyStageRatios[buff].divisor;
|
|
if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES)
|
|
calc = (calc * 130) / 100; // 1.3 compound eyes boost
|
|
if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
calc = (calc * 80) / 100; // 1.2 sand veil loss
|
|
if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_TYPE_PHYSICAL(type))
|
|
calc = (calc * 80) / 100; // 1.2 hustle loss
|
|
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
|
|
{
|
|
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
|
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
|
|
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
|
|
}
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
|
|
if (holdEffect == HOLD_EFFECT_EVASION_UP)
|
|
calc = (calc * (100 - param)) / 100;
|
|
// final calculation
|
|
if ((Random() % 100 + 1) > calc)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
|
|
gBattleCommunication[6] = 2;
|
|
else
|
|
gBattleCommunication[6] = 0;
|
|
CheckWonderGuardAndLevitate();
|
|
}
|
|
JumpIfMoveFailed(7, move);
|
|
}
|
|
}
|
|
|
|
void atk02_attackstring(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
|
|
{
|
|
PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
|
|
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
|
|
}
|
|
++gBattlescriptCurrInstr;
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
}
|
|
}
|
|
|
|
void atk03_ppreduce(void)
|
|
{
|
|
s32 ppToDeduct = 1;
|
|
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure)
|
|
{
|
|
switch (gBattleMoves[gCurrentMove].target)
|
|
{
|
|
case MOVE_TARGET_FOES_AND_ALLY:
|
|
ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
|
|
break;
|
|
case MOVE_TARGET_BOTH:
|
|
case MOVE_TARGET_OPPONENTS_FIELD:
|
|
ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
|
|
break;
|
|
default:
|
|
if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE)
|
|
++ppToDeduct;
|
|
break;
|
|
}
|
|
}
|
|
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
|
|
{
|
|
gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
|
|
|
|
if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct)
|
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct;
|
|
else
|
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0;
|
|
|
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
|
|
&& !((gDisableStructs[gBattlerAttacker].mimickedMoves) & gBitTable[gCurrMovePos]))
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
|
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
|
}
|
|
}
|
|
gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
}
|
|
|
|
void atk04_critcalc(void)
|
|
{
|
|
u8 holdEffect;
|
|
u16 item, critChance;
|
|
|
|
item = gBattleMons[gBattlerAttacker].item;
|
|
if (item == ITEM_ENIGMA_BERRY)
|
|
holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
|
|
else
|
|
holdEffect = ItemId_GetHoldEffect(item);
|
|
gPotentialItemEffectBattler = gBattlerAttacker;
|
|
critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
|
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
|
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
|
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
|
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
|
|
+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
|
|
+ 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
|
|
+ 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD);
|
|
if (critChance >= NELEMS(sCriticalHitChance))
|
|
critChance = NELEMS(sCriticalHitChance) - 1;
|
|
if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR)
|
|
&& !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT)
|
|
&& !(gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL)
|
|
&& !(Random() % sCriticalHitChance[critChance])
|
|
&& (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || sub_80EB2E0(1))
|
|
&& !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
|
|
gCritMultiplier = 2;
|
|
else
|
|
gCritMultiplier = 1;
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void atk05_damagecalc(void)
|
|
{
|
|
u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)];
|
|
|
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker],
|
|
&gBattleMons[gBattlerTarget],
|
|
gCurrentMove,
|
|
sideStatus,
|
|
gDynamicBasePower,
|
|
gBattleStruct->dynamicMoveType,
|
|
gBattlerAttacker,
|
|
gBattlerTarget);
|
|
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
|
|
if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
|
gBattleMoveDamage *= 2;
|
|
if (gProtectStructs[gBattlerAttacker].helpingHand)
|
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void AI_CalcDmg(u8 attacker, u8 defender)
|
|
{
|
|
u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)];
|
|
|
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker],
|
|
&gBattleMons[defender],
|
|
gCurrentMove,
|
|
sideStatus,
|
|
gDynamicBasePower,
|
|
gBattleStruct->dynamicMoveType,
|
|
attacker,
|
|
defender);
|
|
gDynamicBasePower = 0;
|
|
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
|
|
if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
|
gBattleMoveDamage *= 2;
|
|
if (gProtectStructs[attacker].helpingHand)
|
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
|
}
|
|
|
|
void ModulateDmgByType(u8 multiplier)
|
|
{
|
|
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
|
if (gBattleMoveDamage == 0 && multiplier)
|
|
gBattleMoveDamage = 1;
|
|
switch (multiplier)
|
|
{
|
|
case TYPE_MUL_NO_EFFECT:
|
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
|
break;
|
|
case TYPE_MUL_NOT_EFFECTIVE:
|
|
if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
|
gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
|
else
|
|
gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
}
|
|
break;
|
|
case TYPE_MUL_SUPER_EFFECTIVE:
|
|
if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
|
|
gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
else
|
|
gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void atk06_typecalc(void)
|
|
{
|
|
s32 i = 0;
|
|
u8 moveType;
|
|
|
|
if (gCurrentMove == MOVE_STRUGGLE)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
return;
|
|
}
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
// check stab
|
|
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, moveType))
|
|
{
|
|
gBattleMoveDamage = gBattleMoveDamage * 15;
|
|
gBattleMoveDamage = gBattleMoveDamage / 10;
|
|
}
|
|
|
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
|
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
|
gLastLandedMoves[gBattlerTarget] = 0;
|
|
gLastHitByType[gBattlerTarget] = 0;
|
|
gBattleCommunication[6] = moveType;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
else
|
|
{
|
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
|
{
|
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
|
|
break;
|
|
i += 3;
|
|
continue;
|
|
}
|
|
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
|
{
|
|
// check type1
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
|
|
ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
|
|
// check type2
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
|
|
gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2)
|
|
ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
|
|
}
|
|
i += 3;
|
|
}
|
|
}
|
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
|
|
&& (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
|
|
&& gBattleMoves[gCurrentMove].power)
|
|
{
|
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gLastLandedMoves[gBattlerTarget] = 0;
|
|
gLastHitByType[gBattlerTarget] = 0;
|
|
gBattleCommunication[6] = 3;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
|
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void CheckWonderGuardAndLevitate(void)
|
|
{
|
|
u8 flags = 0;
|
|
s32 i = 0;
|
|
u8 moveType;
|
|
|
|
if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power)
|
|
return;
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
gLastUsedAbility = ABILITY_LEVITATE;
|
|
gBattleCommunication[6] = moveType;
|
|
RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE);
|
|
return;
|
|
}
|
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
|
{
|
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
|
|
break;
|
|
i += 3;
|
|
continue;
|
|
}
|
|
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
|
{
|
|
// check no effect
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1
|
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
|
|
}
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
|
|
gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 &&
|
|
TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
|
|
}
|
|
// check super effective
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
|
|
flags |= 1;
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
|
|
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
|
|
flags |= 1;
|
|
// check not very effective
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
|
|
flags |= 2;
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
|
|
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
|
|
flags |= 2;
|
|
}
|
|
i += 3;
|
|
}
|
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2)
|
|
{
|
|
if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
|
|
{
|
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
|
gBattleCommunication[6] = 3;
|
|
RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD);
|
|
}
|
|
}
|
|
}
|
|
|
|
// same as ModulateDmgByType except different arguments
|
|
void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags)
|
|
{
|
|
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
|
if (gBattleMoveDamage == 0 && multiplier != 0)
|
|
gBattleMoveDamage = 1;
|
|
switch (multiplier)
|
|
{
|
|
case TYPE_MUL_NO_EFFECT:
|
|
*flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
*flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
*flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
|
break;
|
|
case TYPE_MUL_NOT_EFFECTIVE:
|
|
if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
|
|
*flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
|
else
|
|
*flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
}
|
|
break;
|
|
case TYPE_MUL_SUPER_EFFECTIVE:
|
|
if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
|
|
*flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
else
|
|
*flags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
u8 TypeCalc(u16 move, u8 attacker, u8 defender)
|
|
{
|
|
s32 i = 0;
|
|
u8 flags = 0;
|
|
u8 moveType;
|
|
|
|
if (move == MOVE_STRUGGLE)
|
|
return 0;
|
|
moveType = gBattleMoves[move].type;
|
|
// check stab
|
|
if (IS_BATTLER_OF_TYPE(attacker, moveType))
|
|
{
|
|
gBattleMoveDamage = gBattleMoveDamage * 15;
|
|
gBattleMoveDamage = gBattleMoveDamage / 10;
|
|
}
|
|
|
|
if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
|
}
|
|
else
|
|
{
|
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
|
{
|
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
|
{
|
|
if (gBattleMons[defender].status2 & STATUS2_FORESIGHT)
|
|
break;
|
|
i += 3;
|
|
continue;
|
|
}
|
|
|
|
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
|
{
|
|
// check type1
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1)
|
|
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
|
|
// check type2
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 &&
|
|
gBattleMons[defender].type1 != gBattleMons[defender].type2)
|
|
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
|
|
}
|
|
i += 3;
|
|
}
|
|
}
|
|
if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD
|
|
&& !(flags & MOVE_RESULT_MISSED)
|
|
&& AttacksThisTurn(attacker, move) == 2
|
|
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
|
|
&& gBattleMoves[move].power)
|
|
flags |= MOVE_RESULT_MISSED;
|
|
return flags;
|
|
}
|
|
|
|
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
|
|
{
|
|
s32 i = 0;
|
|
u8 flags = 0;
|
|
u8 type1 = gBaseStats[targetSpecies].type1, type2 = gBaseStats[targetSpecies].type2;
|
|
u8 moveType;
|
|
|
|
if (move == MOVE_STRUGGLE)
|
|
return 0;
|
|
moveType = gBattleMoves[move].type;
|
|
if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
}
|
|
else
|
|
{
|
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
|
{
|
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
|
{
|
|
i += 3;
|
|
continue;
|
|
}
|
|
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
|
{
|
|
// check type1
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == type1)
|
|
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
|
|
// check type2
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2)
|
|
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
|
|
}
|
|
i += 3;
|
|
}
|
|
}
|
|
if (targetAbility == ABILITY_WONDER_GUARD
|
|
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
|
|
&& gBattleMoves[move].power)
|
|
flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
return flags;
|
|
}
|
|
|
|
static inline void ApplyRandomDmgMultiplier(void)
|
|
{
|
|
u16 rand = Random();
|
|
u16 randPercent = 100 - (rand % 16);
|
|
|
|
if (gBattleMoveDamage != 0)
|
|
{
|
|
gBattleMoveDamage *= randPercent;
|
|
gBattleMoveDamage /= 100;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
}
|
|
}
|
|
|
|
void Unused_ApplyRandomDmgMultiplier(void)
|
|
{
|
|
ApplyRandomDmgMultiplier();
|
|
}
|
|
|
|
void atk07_adjustnormaldamage(void)
|
|
{
|
|
u8 holdEffect, param;
|
|
|
|
ApplyRandomDmgMultiplier();
|
|
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
|
|
{
|
|
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
|
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
|
|
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
|
|
}
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
|
{
|
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
|
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
|
}
|
|
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
|
|
&& (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
|
|
&& gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
|
if (gProtectStructs[gBattlerTarget].endured)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
|
|
}
|
|
else if (gSpecialStatuses[gBattlerTarget].focusBanded)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
}
|
|
}
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
// The same as 0x7 except it doesn't check for false swipe move effect.
|
|
void atk08_adjustnormaldamage2(void)
|
|
{
|
|
u8 holdEffect, param;
|
|
|
|
ApplyRandomDmgMultiplier();
|
|
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
|
|
{
|
|
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
|
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
|
|
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
|
|
}
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
|
{
|
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
|
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
|
}
|
|
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
|
|
&& (gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
|
|
&& gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
|
if (gProtectStructs[gBattlerTarget].endured)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
|
|
}
|
|
else if (gSpecialStatuses[gBattlerTarget].focusBanded)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
}
|
|
}
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void atk09_attackanimation(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
|
++gBattleScripting.animTurn;
|
|
++gBattleScripting.animTargetsHit;
|
|
}
|
|
else
|
|
{
|
|
if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH
|
|
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
|
|
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
|
|
&& gBattleScripting.animTargetsHit)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
return;
|
|
}
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker]);
|
|
++gBattleScripting.animTurn;
|
|
++gBattleScripting.animTargetsHit;
|
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void atk0A_waitanimation(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void atk0B_healthbarupdate(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
|
{
|
|
PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler);
|
|
}
|
|
else
|
|
{
|
|
s16 healthValue;
|
|
s32 currDmg = gBattleMoveDamage;
|
|
s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign
|
|
|
|
if (currDmg <= maxPossibleDmgValue)
|
|
healthValue = currDmg;
|
|
else
|
|
healthValue = maxPossibleDmgValue;
|
|
BtlController_EmitHealthBarUpdate(0, healthValue);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
|
|
gBattleResults.playerMonWasDamaged = TRUE;
|
|
}
|
|
}
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
void atk0C_datahpupdate(void)
|
|
{
|
|
u32 moveType;
|
|
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if (gBattleStruct->dynamicMoveType == 0)
|
|
moveType = gBattleMoves[gCurrentMove].type;
|
|
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
|
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
|
else
|
|
moveType = gBattleMoves[gCurrentMove].type;
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
|
{
|
|
if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
|
|
{
|
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
|
gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage;
|
|
gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
|
|
gHpDealt = gBattleMoveDamage;
|
|
}
|
|
else
|
|
{
|
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
|
gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP;
|
|
gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
|
|
gDisableStructs[gActiveBattler].substituteHP = 0;
|
|
}
|
|
// check substitute fading
|
|
if (gDisableStructs[gActiveBattler].substituteHP == 0)
|
|
{
|
|
gBattlescriptCurrInstr += 2;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SubstituteFade;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
|
|
if (gBattleMoveDamage < 0) // hp goes up
|
|
{
|
|
gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
|
|
if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
|
|
gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
|
|
|
|
}
|
|
else // hp goes down
|
|
{
|
|
if (gHitMarker & HITMARKER_x20)
|
|
{
|
|
gHitMarker &= ~(HITMARKER_x20);
|
|
}
|
|
else
|
|
{
|
|
gTakenDmg[gActiveBattler] += gBattleMoveDamage;
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker;
|
|
else
|
|
gTakenDmgByBattler[gActiveBattler] = gBattlerTarget;
|
|
}
|
|
|
|
if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
|
|
{
|
|
gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
|
|
gHpDealt = gBattleMoveDamage;
|
|
}
|
|
else
|
|
{
|
|
gHpDealt = gBattleMons[gActiveBattler].hp;
|
|
gBattleMons[gActiveBattler].hp = 0;
|
|
}
|
|
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
|
|
gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
|
|
if (IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
|
|
{
|
|
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
|
|
gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
{
|
|
gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker;
|
|
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker;
|
|
}
|
|
else
|
|
{
|
|
gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget;
|
|
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
|
|
}
|
|
}
|
|
else if (!IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000))
|
|
{
|
|
gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
|
|
gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
{
|
|
gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker;
|
|
gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker;
|
|
}
|
|
else
|
|
{
|
|
gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget;
|
|
gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget;
|
|
}
|
|
}
|
|
}
|
|
gHitMarker &= ~(HITMARKER_x100000);
|
|
BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
|
gSpecialStatuses[gActiveBattler].dmg = 0xFFFF;
|
|
}
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
void atk0D_critmessage(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker);
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
}
|
|
|
|
void atk0E_effectivenesssound(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gActiveBattler = gBattlerTarget;
|
|
if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
|
|
{
|
|
switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
|
|
{
|
|
case MOVE_RESULT_SUPER_EFFECTIVE:
|
|
BtlController_EmitPlaySE(0, SE_KOUKA_H);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
|
|
BtlController_EmitPlaySE(0, SE_KOUKA_L);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case MOVE_RESULT_DOESNT_AFFECT_FOE:
|
|
case MOVE_RESULT_FAILED:
|
|
// no sound
|
|
break;
|
|
case MOVE_RESULT_FOE_ENDURED:
|
|
case MOVE_RESULT_ONE_HIT_KO:
|
|
case MOVE_RESULT_FOE_HUNG_ON:
|
|
default:
|
|
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
|
{
|
|
BtlController_EmitPlaySE(0, SE_KOUKA_H);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
|
|
{
|
|
BtlController_EmitPlaySE(0, SE_KOUKA_L);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
|
|
{
|
|
BtlController_EmitPlaySE(0, SE_KOUKA_M);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
}
|
|
|
|
void atk0F_resultmessage(void)
|
|
{
|
|
u32 stringId = 0;
|
|
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2))
|
|
{
|
|
stringId = gMissStringIds[gBattleCommunication[6]];
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
|
|
{
|
|
case MOVE_RESULT_SUPER_EFFECTIVE:
|
|
stringId = STRINGID_SUPEREFFECTIVE;
|
|
break;
|
|
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
|
|
stringId = STRINGID_NOTVERYEFFECTIVE;
|
|
break;
|
|
case MOVE_RESULT_ONE_HIT_KO:
|
|
stringId = STRINGID_ONEHITKO;
|
|
break;
|
|
case MOVE_RESULT_FOE_ENDURED:
|
|
stringId = STRINGID_PKMNENDUREDHIT;
|
|
break;
|
|
case MOVE_RESULT_FAILED:
|
|
stringId = STRINGID_BUTITFAILED;
|
|
break;
|
|
case MOVE_RESULT_DOESNT_AFFECT_FOE:
|
|
stringId = STRINGID_ITDOESNTAFFECT;
|
|
break;
|
|
case MOVE_RESULT_FOE_HUNG_ON:
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
|
return;
|
|
default:
|
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
|
{
|
|
stringId = STRINGID_ITDOESNTAFFECT;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
|
|
{
|
|
gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO);
|
|
gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE);
|
|
gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
|
|
return;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
|
|
{
|
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
|
|
return;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
|
|
{
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
|
return;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_FAILED)
|
|
{
|
|
stringId = STRINGID_BUTITFAILED;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
}
|
|
}
|
|
}
|
|
if (stringId)
|
|
PrepareStringBattle(stringId, gBattlerAttacker);
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
}
|
|
|
|
void atk10_printstring(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
u16 var = T2_READ_16(gBattlescriptCurrInstr + 1);
|
|
PrepareStringBattle(var, gBattlerAttacker);
|
|
gBattlescriptCurrInstr += 3;
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
}
|
|
|
|
void atk11_printselectionstring(void)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitPrintSelectionString(0, T2_READ_16(gBattlescriptCurrInstr + 1));
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 3;
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
|
|
void atk12_waitmessage(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if (!gBattleCommunication[MSG_DISPLAY])
|
|
{
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
else
|
|
{
|
|
u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1);
|
|
if (++gPauseCounterBattle >= toWait)
|
|
{
|
|
gPauseCounterBattle = 0;
|
|
gBattlescriptCurrInstr += 3;
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void atk13_printfromtable(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
|
|
PrepareStringBattle(*ptr, gBattlerAttacker);
|
|
gBattlescriptCurrInstr += 5;
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
}
|
|
|
|
void atk14_printselectionstringfromtable(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitPrintSelectionString(0, *ptr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 5;
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
}
|
|
|
|
u8 GetBattlerTurnOrderNum(u8 battlerId)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < gBattlersCount && gBattlerByTurnOrder[i] != battlerId; ++i);
|
|
return i;
|
|
}
|
|
|
|
void SetMoveEffect(bool8 primary, u8 certain)
|
|
{
|
|
bool32 statusChanged = FALSE;
|
|
u8 affectsUser = 0; // 0x40 otherwise
|
|
bool32 noSunCanFreeze = TRUE;
|
|
|
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
|
|
{
|
|
gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
|
|
affectsUser = MOVE_EFFECT_AFFECTS_USER;
|
|
gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
|
|
}
|
|
else
|
|
{
|
|
gEffectBattler = gBattlerTarget;
|
|
gBattleScripting.battler = gBattlerAttacker;
|
|
}
|
|
if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE
|
|
&& gBattleCommunication[MOVE_EFFECT_BYTE] != 1
|
|
&& GetBattlerSide(gEffectBattler) == B_SIDE_OPPONENT)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
return;
|
|
}
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST
|
|
&& !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& !primary
|
|
&& gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
return;
|
|
}
|
|
if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD
|
|
&& !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& !primary
|
|
&& gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
return;
|
|
}
|
|
if (gBattleMons[gEffectBattler].hp == 0
|
|
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY
|
|
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
return;
|
|
}
|
|
if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE
|
|
&& affectsUser != MOVE_EFFECT_AFFECTS_USER)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
return;
|
|
}
|
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change
|
|
{
|
|
switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
|
|
{
|
|
case STATUS1_SLEEP:
|
|
// check active uproar
|
|
if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF)
|
|
for (gActiveBattler = 0;
|
|
gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR);
|
|
++gActiveBattler);
|
|
else
|
|
gActiveBattler = gBattlersCount;
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
if (gActiveBattler != gBattlersCount)
|
|
break;
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT)
|
|
break;
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA)
|
|
break;
|
|
CancelMultiTurnMoves(gEffectBattler);
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_POISON:
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
gLastUsedAbility = ABILITY_IMMUNITY;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
return;
|
|
}
|
|
if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
|
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
return;
|
|
}
|
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON))
|
|
break;
|
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
|
|
break;
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
|
|
break;
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_BURN:
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
gLastUsedAbility = ABILITY_WATER_VEIL;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
return;
|
|
}
|
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
|
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
return;
|
|
}
|
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE))
|
|
break;
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL)
|
|
break;
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_FREEZE:
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
|
noSunCanFreeze = FALSE;
|
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE))
|
|
break;
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
if (noSunCanFreeze == 0)
|
|
break;
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR)
|
|
break;
|
|
CancelMultiTurnMoves(gEffectBattler);
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_PARALYSIS:
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER)
|
|
{
|
|
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
|
|
{
|
|
gLastUsedAbility = ABILITY_LIMBER;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_TOXIC_POISON:
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
gLastUsedAbility = ABILITY_IMMUNITY;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
return;
|
|
}
|
|
if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
|
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
return;
|
|
}
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
|
|
{
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
|
|
break;
|
|
// It's redundant, because at this point we know the status1 value is 0.
|
|
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
|
|
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
|
|
statusChanged = TRUE;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
}
|
|
break;
|
|
}
|
|
if (statusChanged == TRUE)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP)
|
|
gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2);
|
|
else
|
|
gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
gActiveBattler = gEffectBattler;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
// for synchronize
|
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON
|
|
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC
|
|
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS
|
|
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
|
|
{
|
|
u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
|
|
*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
|
|
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
|
|
}
|
|
return;
|
|
}
|
|
else if (statusChanged == FALSE)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
u8 side;
|
|
switch (gBattleCommunication[MOVE_EFFECT_BYTE])
|
|
{
|
|
case MOVE_EFFECT_CONFUSION:
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO
|
|
|| gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_FLINCH:
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS)
|
|
{
|
|
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
|
|
{
|
|
gLastUsedAbility = ABILITY_INNER_FOCUS;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS);
|
|
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
|
|
}
|
|
else
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber)
|
|
gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_UPROAR:
|
|
if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
|
|
{
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
|
gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
}
|
|
else
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_PAYDAY:
|
|
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
u16 PayDay = gPaydayMoney;
|
|
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
|
|
if (PayDay > gPaydayMoney)
|
|
gPaydayMoney = 0xFFFF;
|
|
}
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
break;
|
|
case MOVE_EFFECT_TRI_ATTACK:
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3;
|
|
SetMoveEffect(FALSE, 0);
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_CHARGING:
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
|
gProtectStructs[gEffectBattler].chargingTurn = 1;
|
|
++gBattlescriptCurrInstr;
|
|
break;
|
|
case MOVE_EFFECT_WRAP:
|
|
if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD;
|
|
*(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove;
|
|
*(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8;
|
|
*(gBattleStruct->wrappedBy + gEffectBattler) = gBattlerAttacker;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; ++gBattleCommunication[MULTISTRING_CHOOSER])
|
|
{
|
|
if (gBattleCommunication[MULTISTRING_CHOOSER] > 4)
|
|
break;
|
|
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_RECOIL_25: // 25% recoil
|
|
gBattleMoveDamage = (gHpDealt) / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
break;
|
|
case MOVE_EFFECT_ATK_PLUS_1:
|
|
case MOVE_EFFECT_DEF_PLUS_1:
|
|
case MOVE_EFFECT_SPD_PLUS_1:
|
|
case MOVE_EFFECT_SP_ATK_PLUS_1:
|
|
case MOVE_EFFECT_SP_DEF_PLUS_1:
|
|
case MOVE_EFFECT_ACC_PLUS_1:
|
|
case MOVE_EFFECT_EVS_PLUS_1:
|
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1),
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1,
|
|
affectsUser,
|
|
NULL))
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_StatUp;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_MINUS_1:
|
|
case MOVE_EFFECT_DEF_MINUS_1:
|
|
case MOVE_EFFECT_SPD_MINUS_1:
|
|
case MOVE_EFFECT_SP_ATK_MINUS_1:
|
|
case MOVE_EFFECT_SP_DEF_MINUS_1:
|
|
case MOVE_EFFECT_ACC_MINUS_1:
|
|
case MOVE_EFFECT_EVS_MINUS_1:
|
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1,
|
|
affectsUser,
|
|
NULL))
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_StatDown;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_PLUS_2:
|
|
case MOVE_EFFECT_DEF_PLUS_2:
|
|
case MOVE_EFFECT_SPD_PLUS_2:
|
|
case MOVE_EFFECT_SP_ATK_PLUS_2:
|
|
case MOVE_EFFECT_SP_DEF_PLUS_2:
|
|
case MOVE_EFFECT_ACC_PLUS_2:
|
|
case MOVE_EFFECT_EVS_PLUS_2:
|
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2),
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1,
|
|
affectsUser,
|
|
NULL))
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_StatUp;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_MINUS_2:
|
|
case MOVE_EFFECT_DEF_MINUS_2:
|
|
case MOVE_EFFECT_SPD_MINUS_2:
|
|
case MOVE_EFFECT_SP_ATK_MINUS_2:
|
|
case MOVE_EFFECT_SP_DEF_MINUS_2:
|
|
case MOVE_EFFECT_ACC_MINUS_2:
|
|
case MOVE_EFFECT_EVS_MINUS_2:
|
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1,
|
|
affectsUser,
|
|
NULL))
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_StatDown;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_RECHARGE:
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
|
|
gDisableStructs[gEffectBattler].rechargeTimer = 2;
|
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
|
++gBattlescriptCurrInstr;
|
|
break;
|
|
case MOVE_EFFECT_RAGE:
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE;
|
|
++gBattlescriptCurrInstr;
|
|
break;
|
|
case MOVE_EFFECT_STEAL_ITEM:
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
break;
|
|
}
|
|
side = GetBattlerSide(gBattlerAttacker);
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
|
|
&& !(gBattleTypeFlags &
|
|
(BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_BATTLE_TOWER
|
|
| BATTLE_TYPE_LINK))
|
|
&& gTrainerBattleOpponent_A != 0x400)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else if (!(gBattleTypeFlags &
|
|
(BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_BATTLE_TOWER
|
|
| BATTLE_TYPE_LINK))
|
|
&& gTrainerBattleOpponent_A != 0x400
|
|
&& (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else if (gBattleMons[gBattlerTarget].item
|
|
&& gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
|
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
else if (gBattleMons[gBattlerAttacker].item != ITEM_NONE
|
|
|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
|
|
|| IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)
|
|
|| gBattleMons[gBattlerTarget].item == ITEM_NONE)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
|
|
gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
|
|
gBattleMons[gBattlerTarget].item = ITEM_NONE;
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
|
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
|
|
MarkBattlerForControllerExec(gBattlerTarget);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_ItemSteal;
|
|
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
|
|
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
|
|
}
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_PREVENT_ESCAPE:
|
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
|
|
gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
|
|
++gBattlescriptCurrInstr;
|
|
break;
|
|
case MOVE_EFFECT_NIGHTMARE:
|
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE;
|
|
++gBattlescriptCurrInstr;
|
|
break;
|
|
case MOVE_EFFECT_ALL_STATS_UP:
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_AllStatsUp;
|
|
break;
|
|
case MOVE_EFFECT_RAPIDSPIN:
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
|
|
break;
|
|
case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
|
|
if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS))
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS);
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
|
|
break;
|
|
case MOVE_EFFECT_RECOIL_33: // Double Edge
|
|
gBattleMoveDamage = gHpDealt / 3;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
|
break;
|
|
case MOVE_EFFECT_THRASH:
|
|
if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
|
gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA);
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_KNOCK_OFF:
|
|
if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD)
|
|
{
|
|
if (gBattleMons[gEffectBattler].item == ITEM_NONE)
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
else
|
|
{
|
|
gLastUsedAbility = ABILITY_STICKY_HOLD;
|
|
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD);
|
|
}
|
|
break;
|
|
}
|
|
if (gBattleMons[gEffectBattler].item)
|
|
{
|
|
side = GetBattlerSide(gEffectBattler);
|
|
gLastUsedItem = gBattleMons[gEffectBattler].item;
|
|
gBattleMons[gEffectBattler].item = ITEM_NONE;
|
|
gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]];
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_KnockedOff;
|
|
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0;
|
|
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0;
|
|
}
|
|
else
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void atk15_seteffectwithchance(void)
|
|
{
|
|
u32 percentChance;
|
|
|
|
if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE)
|
|
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
|
|
else
|
|
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
|
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN);
|
|
SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
|
|
}
|
|
else if (Random() % 100 <= percentChance
|
|
&& gBattleCommunication[MOVE_EFFECT_BYTE]
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
if (percentChance >= 100)
|
|
SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
|
|
else
|
|
SetMoveEffect(0, 0);
|
|
}
|
|
else
|
|
{
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
|
gBattleScripting.multihitMoveEffect = 0;
|
|
}
|
|
|
|
void atk16_seteffectprimary(void)
|
|
{
|
|
SetMoveEffect(TRUE, 0);
|
|
}
|
|
|
|
void atk17_seteffectsecondary(void)
|
|
{
|
|
SetMoveEffect(FALSE, 0);
|
|
}
|
|
|
|
void atk18_clearstatusfromeffect(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC)
|
|
gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
|
|
else
|
|
gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
|
gBattlescriptCurrInstr += 2;
|
|
gBattleScripting.multihitMoveEffect = 0;
|
|
}
|
|
|
|
void atk19_tryfaintmon(void)
|
|
{
|
|
const u8 *BS_ptr;
|
|
|
|
if (gBattlescriptCurrInstr[2] != 0)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
|
|
{
|
|
BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
BattleScriptPop();
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
battlerId = gBattlerTarget;
|
|
BS_ptr = BattleScript_FaintAttacker;
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = gBattlerTarget;
|
|
battlerId = gBattlerAttacker;
|
|
BS_ptr = BattleScript_FaintTarget;
|
|
}
|
|
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
|
&& gBattleMons[gActiveBattler].hp == 0)
|
|
{
|
|
gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 7);
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
gHitMarker |= HITMARKER_x400000;
|
|
if (gBattleResults.playerFaintCounter < 0xFF)
|
|
++gBattleResults.playerFaintCounter;
|
|
AdjustFriendshipOnBattleFaint(gActiveBattler);
|
|
}
|
|
else
|
|
{
|
|
if (gBattleResults.opponentFaintCounter < 0xFF)
|
|
++gBattleResults.opponentFaintCounter;
|
|
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
*(u8 *)(&gBattleStruct->field_182) = gBattlerAttacker;
|
|
}
|
|
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
|
|
{
|
|
gHitMarker &= ~(HITMARKER_DESTINYBOND);
|
|
BattleScriptPush(gBattlescriptCurrInstr);
|
|
gBattleMoveDamage = gBattleMons[battlerId].hp;
|
|
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
|
|
}
|
|
if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
|
|
&& !(gHitMarker & HITMARKER_GRUDGE)
|
|
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
|
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
|
&& gCurrentMove != MOVE_STRUGGLE)
|
|
{
|
|
u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
|
|
|
gBattleMons[gBattlerAttacker].pp[moveIndex] = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr);
|
|
gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex])
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
}
|
|
|
|
void atk1A_dofaintanimation(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitFaintAnimation(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
void atk1B_cleareffectsonfaint(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
gBattleMons[gActiveBattler].status1 = 0;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
FaintClearSetData(); // Effects like attractions, trapping, etc.
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
void atk1C_jumpifstatus(void)
|
|
{
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
|
|
|
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
|
|
void atk1D_jumpifstatus2(void)
|
|
{
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
|
|
|
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
|
|
void atk1E_jumpifability(void)
|
|
{
|
|
u8 battlerId;
|
|
u8 ability = gBattlescriptCurrInstr[2];
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
|
|
if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
|
|
{
|
|
battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0);
|
|
if (battlerId)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
|
|
gBattleScripting.battlerWithAbility = battlerId - 1;
|
|
}
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE)
|
|
{
|
|
battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
|
|
if (battlerId)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
|
|
gBattleScripting.battlerWithAbility = battlerId - 1;
|
|
}
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (gBattleMons[battlerId].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
RecordAbilityBattle(battlerId, gLastUsedAbility);
|
|
gBattleScripting.battlerWithAbility = battlerId;
|
|
}
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
|
|
void atk1F_jumpifsideaffecting(void)
|
|
{
|
|
u8 side;
|
|
u16 flags;
|
|
const u8 *jumpPtr;
|
|
|
|
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
|
|
side = GET_BATTLER_SIDE(gBattlerAttacker);
|
|
else
|
|
side = GET_BATTLER_SIDE(gBattlerTarget);
|
|
|
|
flags = T2_READ_16(gBattlescriptCurrInstr + 2);
|
|
jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4);
|
|
|
|
if (gSideStatuses[side] & flags)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 8;
|
|
}
|
|
|
|
void atk20_jumpifstat(void)
|
|
{
|
|
u8 ret = 0;
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
|
|
|
|
switch (gBattlescriptCurrInstr[2])
|
|
{
|
|
case CMP_EQUAL:
|
|
if (value == gBattlescriptCurrInstr[4])
|
|
++ret;
|
|
break;
|
|
case CMP_NOT_EQUAL:
|
|
if (value != gBattlescriptCurrInstr[4])
|
|
++ret;
|
|
break;
|
|
case CMP_GREATER_THAN:
|
|
if (value > gBattlescriptCurrInstr[4])
|
|
++ret;
|
|
break;
|
|
case CMP_LESS_THAN:
|
|
if (value < gBattlescriptCurrInstr[4])
|
|
++ret;
|
|
break;
|
|
case CMP_COMMON_BITS:
|
|
if (value & gBattlescriptCurrInstr[4])
|
|
++ret;
|
|
break;
|
|
case CMP_NO_COMMON_BITS:
|
|
if (!(value & gBattlescriptCurrInstr[4]))
|
|
++ret;
|
|
break;
|
|
}
|
|
if (ret)
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
else
|
|
gBattlescriptCurrInstr += 9;
|
|
}
|
|
|
|
void atk21_jumpifstatus3condition(void)
|
|
{
|
|
u32 flags;
|
|
const u8 *jumpPtr;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
|
jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
|
|
if (gBattlescriptCurrInstr[6])
|
|
{
|
|
if (gStatuses3[gActiveBattler] & flags)
|
|
gBattlescriptCurrInstr += 11;
|
|
else
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
else
|
|
{
|
|
if (gStatuses3[gActiveBattler] & flags)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 11;
|
|
}
|
|
}
|
|
|
|
void atk22_jumpiftype(void)
|
|
{
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
u8 type = gBattlescriptCurrInstr[2];
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
|
|
if (IS_BATTLER_OF_TYPE(battlerId, type))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
|
|
void atk23_getexp(void)
|
|
{
|
|
u16 item;
|
|
s32 i; // also used as stringId
|
|
u8 holdEffect;
|
|
s32 sentIn;
|
|
s32 viaExpShare = 0;
|
|
u16 *exp = &gBattleStruct->expValue;
|
|
|
|
gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
|
|
switch (gBattleScripting.atk23_state)
|
|
{
|
|
case 0: // check if should receive exp at all
|
|
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT
|
|
|| (gBattleTypeFlags &
|
|
(BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_TRAINER_TOWER
|
|
| BATTLE_TYPE_BATTLE_TOWER
|
|
| BATTLE_TYPE_SAFARI
|
|
| BATTLE_TYPE_EREADER_TRAINER)))
|
|
{
|
|
gBattleScripting.atk23_state = 6; // goto last case
|
|
}
|
|
else
|
|
{
|
|
++gBattleScripting.atk23_state;
|
|
gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
|
|
}
|
|
break;
|
|
case 1: // calculate experience points to redistribute
|
|
{
|
|
u16 calculatedExp;
|
|
s32 viaSentIn;
|
|
|
|
for (viaSentIn = 0, i = 0; i < PARTY_SIZE; ++i)
|
|
{
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
|
|
continue;
|
|
if (gBitTable[i] & sentIn)
|
|
++viaSentIn;
|
|
item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
|
if (item == ITEM_ENIGMA_BERRY)
|
|
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
else
|
|
holdEffect = ItemId_GetHoldEffect(item);
|
|
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
|
|
++viaExpShare;
|
|
}
|
|
calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7;
|
|
if (viaExpShare) // at least one mon is getting exp via exp share
|
|
{
|
|
*exp = calculatedExp / 2 / viaSentIn;
|
|
if (*exp == 0)
|
|
*exp = 1;
|
|
gExpShareExp = calculatedExp / 2 / viaExpShare;
|
|
if (gExpShareExp == 0)
|
|
gExpShareExp = 1;
|
|
}
|
|
else
|
|
{
|
|
*exp = calculatedExp / viaSentIn;
|
|
if (*exp == 0)
|
|
*exp = 1;
|
|
gExpShareExp = 0;
|
|
}
|
|
++gBattleScripting.atk23_state;
|
|
gBattleStruct->expGetterMonId = 0;
|
|
gBattleStruct->sentInPokes = sentIn;
|
|
}
|
|
// fall through
|
|
case 2: // set exp value to the poke in expgetter_id and print message
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
|
|
if (item == ITEM_ENIGMA_BERRY)
|
|
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
else
|
|
holdEffect = ItemId_GetHoldEffect(item);
|
|
if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
|
|
{
|
|
*(&gBattleStruct->sentInPokes) >>= 1;
|
|
gBattleScripting.atk23_state = 5;
|
|
gBattleMoveDamage = 0; // used for exp
|
|
}
|
|
else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL)
|
|
{
|
|
*(&gBattleStruct->sentInPokes) >>= 1;
|
|
gBattleScripting.atk23_state = 5;
|
|
gBattleMoveDamage = 0; // used for exp
|
|
}
|
|
else
|
|
{
|
|
// music change in wild battle after fainting a poke
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE))
|
|
&& gBattleMons[0].hp
|
|
&& !gBattleStruct->wildVictorySong)
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(BGM_FRLG_KACHI_WILD_POKEMON);
|
|
++gBattleStruct->wildVictorySong;
|
|
}
|
|
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
|
|
{
|
|
if (gBattleStruct->sentInPokes & 1)
|
|
gBattleMoveDamage = *exp;
|
|
else
|
|
gBattleMoveDamage = 0;
|
|
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
|
|
gBattleMoveDamage += gExpShareExp;
|
|
if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
|
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
|
if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId])
|
|
&& !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
|
|
{
|
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
|
i = STRINGID_ABOOSTED;
|
|
}
|
|
else
|
|
{
|
|
i = STRINGID_EMPTYSTRING4;
|
|
}
|
|
// get exp getter battlerId
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
|
|
gBattleStruct->expGetterBattlerId = 2;
|
|
else
|
|
{
|
|
if (!(gAbsentBattlerFlags & gBitTable[0]))
|
|
gBattleStruct->expGetterBattlerId = 0;
|
|
else
|
|
gBattleStruct->expGetterBattlerId = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->expGetterBattlerId = 0;
|
|
}
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId);
|
|
// buffer 'gained' or 'gained a boosted'
|
|
PREPARE_STRING_BUFFER(gBattleTextBuff2, i);
|
|
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage);
|
|
PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
|
|
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
|
|
}
|
|
gBattleStruct->sentInPokes >>= 1;
|
|
++gBattleScripting.atk23_state;
|
|
}
|
|
}
|
|
break;
|
|
case 3: // Set stats and give exp
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
|
|
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_LEVEL)
|
|
{
|
|
gBattleResources->beforeLvlUp->stats[STAT_HP] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
|
gBattleResources->beforeLvlUp->stats[STAT_ATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
|
gBattleResources->beforeLvlUp->stats[STAT_DEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
|
gBattleResources->beforeLvlUp->stats[STAT_SPEED] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
|
gBattleResources->beforeLvlUp->stats[STAT_SPATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
|
gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
|
|
gActiveBattler = gBattleStruct->expGetterBattlerId;
|
|
BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
++gBattleScripting.atk23_state;
|
|
}
|
|
break;
|
|
case 4: // lvl up if necessary
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gActiveBattler = gBattleStruct->expGetterBattlerId;
|
|
if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId);
|
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL));
|
|
BattleScriptPushCursor();
|
|
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
|
|
gBattlescriptCurrInstr = BattleScript_LevelUp;
|
|
gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
|
|
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
|
|
// update battle mon structure after level up
|
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
|
|
{
|
|
gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
|
|
gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
|
|
gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
|
gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
|
gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
|
// Why is this duplicated?
|
|
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
|
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
|
gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
|
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
|
|
}
|
|
// What is else if?
|
|
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
|
|
gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
|
|
gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
|
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
|
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
|
// Duplicated again, but this time there's no Sp Defense
|
|
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
|
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
|
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
|
}
|
|
gBattleScripting.atk23_state = 5;
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = 0;
|
|
gBattleScripting.atk23_state = 5;
|
|
}
|
|
}
|
|
break;
|
|
case 5: // looper increment
|
|
if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
|
|
{
|
|
gBattleScripting.atk23_state = 3;
|
|
}
|
|
else
|
|
{
|
|
++gBattleStruct->expGetterMonId;
|
|
if (gBattleStruct->expGetterMonId <= 5)
|
|
gBattleScripting.atk23_state = 2; // loop again
|
|
else
|
|
gBattleScripting.atk23_state = 6; // we're done
|
|
}
|
|
break;
|
|
case 6: // increment instruction
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
// not sure why gf clears the item and ability here
|
|
gBattleMons[gBattlerFainted].item = ITEM_NONE;
|
|
gBattleMons[gBattlerFainted].ability = ABILITY_NONE;
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void atk24(void)
|
|
{
|
|
u16 HP_count = 0;
|
|
s32 i;
|
|
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
for (i = 0; i < PARTY_SIZE; ++i)
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
|
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
|
if (HP_count == 0)
|
|
gBattleOutcome |= B_OUTCOME_LOST;
|
|
for (HP_count = 0, i = 0; i < PARTY_SIZE; ++i)
|
|
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG))
|
|
HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
|
|
if (HP_count == 0)
|
|
gBattleOutcome |= B_OUTCOME_WON;
|
|
if (gBattleOutcome == 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
{
|
|
s32 foundPlayer;
|
|
s32 foundOpponent;
|
|
|
|
for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2)
|
|
{
|
|
u32 *ptr = &gHitMarker;
|
|
u32 hitMarkerUnk = 0x10000000;
|
|
|
|
++i;
|
|
--i;
|
|
if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].flag40)
|
|
++foundPlayer;
|
|
}
|
|
for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2)
|
|
{
|
|
u32 *ptr = &gHitMarker;
|
|
u32 hitMarkerUnk = 0x10000000;
|
|
|
|
{
|
|
u8 match;
|
|
|
|
++match;
|
|
--match;
|
|
}
|
|
if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].flag40)
|
|
++foundOpponent;
|
|
}
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (foundOpponent + foundPlayer > 1)
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
if (foundOpponent != 0 && foundPlayer != 0)
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MoveValuesCleanUp(void)
|
|
{
|
|
gMoveResultFlags = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gCritMultiplier = 1;
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
|
gBattleCommunication[6] = 0;
|
|
gHitMarker &= ~(HITMARKER_DESTINYBOND);
|
|
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
|
|
}
|
|
|
|
void atk25_movevaluescleanup(void)
|
|
{
|
|
MoveValuesCleanUp();
|
|
gBattlescriptCurrInstr += 1;
|
|
}
|
|
|
|
void atk26_setmultihit(void)
|
|
{
|
|
gMultiHitCounter = gBattlescriptCurrInstr[1];
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
void atk27_decrementmultihit(void)
|
|
{
|
|
if (--gMultiHitCounter == 0)
|
|
gBattlescriptCurrInstr += 5;
|
|
else
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
|
|
void atk28_goto(void)
|
|
{
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
|
|
void atk29_jumpifbyte(void)
|
|
{
|
|
u8 caseID = gBattlescriptCurrInstr[1];
|
|
const u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
u8 value = gBattlescriptCurrInstr[6];
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
|
|
|
|
gBattlescriptCurrInstr += 11;
|
|
|
|
switch (caseID)
|
|
{
|
|
case CMP_EQUAL:
|
|
if (*memByte == value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NOT_EQUAL:
|
|
if (*memByte != value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_GREATER_THAN:
|
|
if (*memByte > value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_LESS_THAN:
|
|
if (*memByte < value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_COMMON_BITS:
|
|
if (*memByte & value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NO_COMMON_BITS:
|
|
if (!(*memByte & value))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void atk2A_jumpifhalfword(void)
|
|
{
|
|
u8 caseID = gBattlescriptCurrInstr[1];
|
|
const u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
u16 value = T2_READ_16(gBattlescriptCurrInstr + 6);
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
|
|
|
|
gBattlescriptCurrInstr += 12;
|
|
switch (caseID)
|
|
{
|
|
case CMP_EQUAL:
|
|
if (*memHword == value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NOT_EQUAL:
|
|
if (*memHword != value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_GREATER_THAN:
|
|
if (*memHword > value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_LESS_THAN:
|
|
if (*memHword < value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_COMMON_BITS:
|
|
if (*memHword & value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NO_COMMON_BITS:
|
|
if (!(*memHword & value))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void atk2B_jumpifword(void)
|
|
{
|
|
u8 caseID = gBattlescriptCurrInstr[1];
|
|
const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
|
|
|
gBattlescriptCurrInstr += 14;
|
|
switch (caseID)
|
|
{
|
|
case CMP_EQUAL:
|
|
if (*memWord == value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NOT_EQUAL:
|
|
if (*memWord != value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_GREATER_THAN:
|
|
if (*memWord > value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_LESS_THAN:
|
|
if (*memWord < value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_COMMON_BITS:
|
|
if (*memWord & value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NO_COMMON_BITS:
|
|
if (!(*memWord & value))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void atk2C_jumpifarrayequal(void)
|
|
{
|
|
const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
u32 size = gBattlescriptCurrInstr[9];
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
|
u8 i;
|
|
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
if (*mem1 != *mem2)
|
|
{
|
|
gBattlescriptCurrInstr += 14;
|
|
break;
|
|
}
|
|
++mem1, ++mem2;
|
|
}
|
|
if (i == size)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
|
|
void atk2D_jumpifarraynotequal(void)
|
|
{
|
|
u8 equalBytes = 0;
|
|
const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
u32 size = gBattlescriptCurrInstr[9];
|
|
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
|
u8 i;
|
|
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
if (*mem1 == *mem2)
|
|
++equalBytes;
|
|
++mem1, ++mem2;
|
|
}
|
|
if (equalBytes != size)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 14;
|
|
}
|
|
|
|
void atk2E_setbyte(void)
|
|
{
|
|
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
*memByte = gBattlescriptCurrInstr[5];
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
void atk2F_addbyte(void)
|
|
{
|
|
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
*memByte += gBattlescriptCurrInstr[5];
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
void atk30_subbyte(void)
|
|
{
|
|
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
*memByte -= gBattlescriptCurrInstr[5];
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
void atk31_copyarray(void)
|
|
{
|
|
u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
s32 size = gBattlescriptCurrInstr[9];
|
|
s32 i;
|
|
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
dest[i] = src[i];
|
|
}
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
|
|
void atk32_copyarraywithindex(void)
|
|
{
|
|
u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
const u8 *index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
|
|
s32 size = gBattlescriptCurrInstr[13];
|
|
s32 i;
|
|
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
dest[i] = src[i + *index];
|
|
}
|
|
gBattlescriptCurrInstr += 14;
|
|
}
|
|
|
|
void atk33_orbyte(void)
|
|
{
|
|
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
*memByte |= gBattlescriptCurrInstr[5];
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
void atk34_orhalfword(void)
|
|
{
|
|
u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
|
|
|
|
*memHword |= val;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
|
|
void atk35_orword(void)
|
|
{
|
|
u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
|
|
|
|
*memWord |= val;
|
|
gBattlescriptCurrInstr += 9;
|
|
}
|
|
|
|
void atk36_bicbyte(void)
|
|
{
|
|
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
*memByte &= ~(gBattlescriptCurrInstr[5]);
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
void atk37_bichalfword(void)
|
|
{
|
|
u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
|
|
|
|
*memHword &= ~val;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
|
|
void atk38_bicword(void)
|
|
{
|
|
u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
|
|
|
|
*memWord &= ~val;
|
|
gBattlescriptCurrInstr += 9;
|
|
}
|
|
|
|
void atk39_pause(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
u16 value = T2_READ_16(gBattlescriptCurrInstr + 1);
|
|
|
|
if (++gPauseCounterBattle >= value)
|
|
{
|
|
gPauseCounterBattle = 0;
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
void atk3A_waitstate(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void atk3B_healthbar_update(void)
|
|
{
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
gActiveBattler = gBattlerTarget;
|
|
else
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
void atk3C_return(void)
|
|
{
|
|
BattleScriptPop();
|
|
}
|
|
|
|
void atk3D_end(void)
|
|
{
|
|
gMoveResultFlags = 0;
|
|
gActiveBattler = 0;
|
|
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
|
|
}
|
|
|
|
void atk3E_end2(void)
|
|
{
|
|
gActiveBattler = 0;
|
|
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
|
|
}
|
|
|
|
void atk3F_end3(void) // pops the main function stack
|
|
{
|
|
BattleScriptPop();
|
|
if (gBattleResources->battleCallbackStack->size != 0)
|
|
gBattleResources->battleCallbackStack->size--;
|
|
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
|
|
}
|
|
|
|
void atk41_call(void)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 5);
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
|
|
void atk42_jumpiftype2(void)
|
|
{
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
|
|
void atk43_jumpifabilitypresent(void)
|
|
{
|
|
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
else
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
void atk44_endselectionscript(void)
|
|
{
|
|
*(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
|
|
}
|
|
|
|
void atk45_playanimation(void)
|
|
{
|
|
const u16 *argumentPtr;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_x19)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 7);
|
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
|
}
|
|
else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
|
{
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
|
|
void atk46_playanimation2(void) // animation Id is stored in the first pointer
|
|
{
|
|
const u16 *argumentPtr;
|
|
const u8 *animationIdPtr;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
|
if (*animationIdPtr == B_ANIM_STATS_CHANGE
|
|
|| *animationIdPtr == B_ANIM_SNATCH_MOVE
|
|
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
|
|
{
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES
|
|
|| *animationIdPtr == B_ANIM_SUN_CONTINUES
|
|
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|
|
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
|
{
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
}
|
|
|
|
void atk47_setgraphicalstatchangevalues(void)
|
|
{
|
|
u8 value = 0;
|
|
|
|
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
|
|
{
|
|
case SET_STAT_BUFF_VALUE(1): // +1
|
|
value = STAT_ANIM_PLUS1;
|
|
break;
|
|
case SET_STAT_BUFF_VALUE(2): // +2
|
|
value = STAT_ANIM_PLUS2;
|
|
break;
|
|
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
|
|
value = STAT_ANIM_MINUS1;
|
|
break;
|
|
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
|
|
value = STAT_ANIM_MINUS2;
|
|
break;
|
|
}
|
|
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
|
|
gBattleScripting.animArg2 = 0;
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void atk48_playstatchangeanimation(void)
|
|
{
|
|
u32 currStat = 0;
|
|
u16 statAnimId = 0;
|
|
s32 changeableStatsCount = 0;
|
|
u8 statsToCheck = 0;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
statsToCheck = gBattlescriptCurrInstr[2];
|
|
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
|
|
{
|
|
s16 startingStatAnimId;
|
|
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
|
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
|
|
else
|
|
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
|
|
|
|
while (statsToCheck != 0)
|
|
{
|
|
if (statsToCheck & 1)
|
|
{
|
|
if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
|
|
{
|
|
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
|
|
{
|
|
statAnimId = startingStatAnimId + currStat;
|
|
++changeableStatsCount;
|
|
}
|
|
}
|
|
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
|
|
&& gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
|
|
&& gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
|
|
&& !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
|
|
&& !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
|
|
{
|
|
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
|
|
{
|
|
statAnimId = startingStatAnimId + currStat;
|
|
++changeableStatsCount;
|
|
}
|
|
}
|
|
}
|
|
statsToCheck >>= 1;
|
|
++currStat;
|
|
}
|
|
|
|
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
|
{
|
|
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
|
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
|
|
else
|
|
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
|
|
}
|
|
}
|
|
else // goes up
|
|
{
|
|
s16 startingStatAnimId;
|
|
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
|
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
|
|
else
|
|
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
|
|
|
|
while (statsToCheck != 0)
|
|
{
|
|
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
|
|
{
|
|
statAnimId = startingStatAnimId + currStat;
|
|
++changeableStatsCount;
|
|
}
|
|
statsToCheck >>= 1;
|
|
++currStat;
|
|
}
|
|
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
|
{
|
|
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
|
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
|
|
else
|
|
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
|
|
}
|
|
}
|
|
if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
|
|
{
|
|
gBattlescriptCurrInstr += 4;
|
|
}
|
|
else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
|
|
gBattleScripting.statAnimPlayed = TRUE;
|
|
gBattlescriptCurrInstr += 4;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 4;
|
|
}
|
|
}
|
|
|
|
void atk49_moveend(void)
|
|
{
|
|
s32 i;
|
|
bool32 effect = FALSE;
|
|
u8 moveType = 0;
|
|
u8 holdEffectAtk = 0;
|
|
u16 *choicedMoveAtk = NULL;
|
|
u8 arg1, arg2;
|
|
u16 originallyUsedMove;
|
|
|
|
if (gChosenMove == 0xFFFF)
|
|
originallyUsedMove = 0;
|
|
else
|
|
originallyUsedMove = gChosenMove;
|
|
arg1 = gBattlescriptCurrInstr[1];
|
|
arg2 = gBattlescriptCurrInstr[2];
|
|
if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY)
|
|
holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect;
|
|
else
|
|
holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item);
|
|
choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker];
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
do
|
|
{
|
|
switch (gBattleScripting.atk49_state)
|
|
{
|
|
case ATK49_RAGE: // rage check
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
|
|
&& gBattleMons[gBattlerTarget].hp != 0
|
|
&& gBattlerAttacker != gBattlerTarget
|
|
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& TARGET_TURN_DAMAGED
|
|
&& gBattleMoves[gCurrentMove].power
|
|
&& gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB)
|
|
{
|
|
++gBattleMons[gBattlerTarget].statStages[STAT_ATK];
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
|
|
effect = TRUE;
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_DEFROST: // defrosting check
|
|
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
|
|
&& gBattleMons[gBattlerTarget].hp != 0
|
|
&& gBattlerAttacker != gBattlerTarget
|
|
&& gSpecialStatuses[gBattlerTarget].specialDmg
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& moveType == TYPE_FIRE)
|
|
{
|
|
gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE);
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
|
|
effect = TRUE;
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_SYNCHRONIZE_TARGET: // target synchronize
|
|
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
|
|
effect = TRUE;
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
|
|
if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0))
|
|
effect = TRUE;
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_STATUS_IMMUNITY_ABILITIES: // status immunities
|
|
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
|
|
effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
|
|
else
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_SYNCHRONIZE_ATTACKER: // attacker synchronize
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
|
|
effect = TRUE;
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_CHOICE_MOVE: // update choice band move
|
|
if (gHitMarker & HITMARKER_OBEYS
|
|
&& holdEffectAtk == HOLD_EFFECT_CHOICE_BAND
|
|
&& gChosenMove != MOVE_STRUGGLE
|
|
&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
|
|
{
|
|
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
|
|
{
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
}
|
|
*choicedMoveAtk = gChosenMove;
|
|
}
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
|
|
break;
|
|
}
|
|
if (i == MAX_MON_MOVES)
|
|
*choicedMoveAtk = 0;
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_CHANGED_ITEMS: // changed held items
|
|
for (i = 0; i < gBattlersCount; ++i)
|
|
{
|
|
u16 *changedItem = &gBattleStruct->changedItems[i];
|
|
|
|
if (*changedItem != 0)
|
|
{
|
|
gBattleMons[i].item = *changedItem;
|
|
*changedItem = 0;
|
|
}
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_ITEM_EFFECTS_ALL: // item effects for all battlers
|
|
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
|
|
effect = TRUE;
|
|
else
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_KINGSROCK_SHELLBELL: // king's rock and shell bell
|
|
if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE))
|
|
effect = TRUE;
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_ATTACKER_INVISIBLE: // make attacker sprite invisible
|
|
if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
|
|
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSpriteInvisibility(0, TRUE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
++gBattleScripting.atk49_state;
|
|
return;
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_ATTACKER_VISIBLE: // make attacker sprite visible
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
|
|
|| !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
|
|
|| WasUnableToUseMove(gBattlerAttacker))
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSpriteInvisibility(0, FALSE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
|
|
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
|
|
++gBattleScripting.atk49_state;
|
|
return;
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_TARGET_VISIBLE: // make target sprite visible
|
|
if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite
|
|
&& gBattlerTarget < gBattlersCount
|
|
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
|
|
{
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSpriteInvisibility(0, FALSE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
|
|
++gBattleScripting.atk49_state;
|
|
return;
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_SUBSTITUTE: // update substitute
|
|
for (i = 0; i < gBattlersCount; ++i)
|
|
{
|
|
if (gDisableStructs[i].substituteHP == 0)
|
|
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_UPDATE_LAST_MOVES:
|
|
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
gBattlerAttacker = gBattlerTarget;
|
|
gBattlerTarget = gActiveBattler;
|
|
gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
|
|
}
|
|
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
|
|
{
|
|
gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
|
|
}
|
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
|
|
&& !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
|
|
&& gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
|
|
{
|
|
if (gHitMarker & HITMARKER_OBEYS)
|
|
{
|
|
gLastMoves[gBattlerAttacker] = gChosenMove;
|
|
gLastResultingMoves[gBattlerAttacker] = gCurrentMove;
|
|
}
|
|
else
|
|
{
|
|
gLastMoves[gBattlerAttacker] = 0xFFFF;
|
|
gLastResultingMoves[gBattlerAttacker] = 0xFFFF;
|
|
}
|
|
|
|
if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)))
|
|
gLastHitBy[gBattlerTarget] = gBattlerAttacker;
|
|
|
|
if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
if (gChosenMove == 0xFFFF)
|
|
{
|
|
gLastLandedMoves[gBattlerTarget] = gChosenMove;
|
|
}
|
|
else
|
|
{
|
|
gLastLandedMoves[gBattlerTarget] = gCurrentMove;
|
|
GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gLastLandedMoves[gBattlerTarget] = 0xFFFF;
|
|
}
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_MIRROR_MOVE: // mirror move
|
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
|
|
&& !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
|
|
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED
|
|
&& gHitMarker & HITMARKER_OBEYS
|
|
&& gBattlerAttacker != gBattlerTarget
|
|
&& !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
u8 target, attacker;
|
|
|
|
*(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove;
|
|
*(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
|
|
target = gBattlerTarget;
|
|
attacker = gBattlerAttacker;
|
|
*(attacker * 2 + target * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
|
|
target = gBattlerTarget;
|
|
attacker = gBattlerAttacker;
|
|
*(attacker * 2 + target * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_NEXT_TARGET: // For moves hitting two opposing Pokemon.
|
|
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
|
&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& !gProtectStructs[gBattlerAttacker].chargingTurn
|
|
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
|
|
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
|
{
|
|
u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
|
|
if (gBattleMons[battlerId].hp != 0)
|
|
{
|
|
gBattlerTarget = battlerId;
|
|
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
|
gBattleScripting.atk49_state = 0;
|
|
MoveValuesCleanUp();
|
|
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
|
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
|
}
|
|
}
|
|
++gBattleScripting.atk49_state;
|
|
break;
|
|
case ATK49_COUNT:
|
|
break;
|
|
}
|
|
if (arg1 == 1 && effect == FALSE)
|
|
gBattleScripting.atk49_state = ATK49_COUNT;
|
|
if (arg1 == 2 && arg2 == gBattleScripting.atk49_state)
|
|
gBattleScripting.atk49_state = ATK49_COUNT;
|
|
}
|
|
while (gBattleScripting.atk49_state != ATK49_COUNT && effect == FALSE);
|
|
if (gBattleScripting.atk49_state == ATK49_COUNT && effect == FALSE)
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
|
|
void atk4A_typecalc2(void)
|
|
{
|
|
u8 flags = 0;
|
|
s32 i = 0;
|
|
u8 moveType = gBattleMoves[gCurrentMove].type;
|
|
|
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
|
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
|
gLastLandedMoves[gBattlerTarget] = 0;
|
|
gBattleCommunication[6] = moveType;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
else
|
|
{
|
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
|
{
|
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
i += 3;
|
|
continue;
|
|
}
|
|
}
|
|
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
|
{
|
|
// check type1
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
|
|
{
|
|
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
break;
|
|
}
|
|
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
|
|
{
|
|
flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
}
|
|
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
|
|
{
|
|
flags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
|
}
|
|
}
|
|
// check type2
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
break;
|
|
}
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
|
|
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
|
|
{
|
|
flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
}
|
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
|
|
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
|
|
{
|
|
flags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
|
}
|
|
}
|
|
}
|
|
i += 3;
|
|
}
|
|
}
|
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
|
|
&& !(flags & MOVE_RESULT_NO_EFFECT)
|
|
&& AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
|
|
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
|
|
&& gBattleMoves[gCurrentMove].power)
|
|
{
|
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gLastLandedMoves[gBattlerTarget] = 0;
|
|
gBattleCommunication[6] = 3;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
|
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void atk4B_returnatktoball(void)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
|
|
{
|
|
BtlController_EmitReturnMonToBall(0, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
++gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void atk4C_getswitchedmondata(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
|
|
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
void atk4D_switchindataupdate(void)
|
|
{
|
|
struct BattlePokemon oldData;
|
|
s32 i;
|
|
u8 *monData;
|
|
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
oldData = gBattleMons[gActiveBattler];
|
|
monData = (u8 *)(&gBattleMons[gActiveBattler]);
|
|
for (i = 0; i < sizeof(struct BattlePokemon); ++i)
|
|
{
|
|
monData[i] = gBattleBufferB[gActiveBattler][4 + i];
|
|
}
|
|
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
|
|
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
|
|
gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum);
|
|
// check knocked off item
|
|
i = GetBattlerSide(gActiveBattler);
|
|
if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
|
|
gBattleMons[gActiveBattler].item = 0;
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
|
{
|
|
for (i = 0; i < NUM_BATTLE_STATS; ++i)
|
|
{
|
|
gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
|
|
}
|
|
gBattleMons[gActiveBattler].status2 = oldData.status2;
|
|
}
|
|
SwitchInClearSetData();
|
|
gBattleScripting.battler = gActiveBattler;
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
void atk4E_switchinanim(void)
|
|
{
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
|
|
&& !(gBattleTypeFlags &
|
|
(BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_LEGENDARY
|
|
| BATTLE_TYPE_OLDMAN_TUTORIAL
|
|
| BATTLE_TYPE_POKEDUDE
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_GHOST)))
|
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
|
|
gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
|
|
BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
}
|
|
|
|
void atk4F_jumpifcantswitch(void)
|
|
{
|
|
s32 i;
|
|
s32 lastMonId;
|
|
struct Pokemon *party;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
|
|
if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
|
|
&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
|
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
|
party = gEnemyParty;
|
|
else
|
|
party = gPlayerParty;
|
|
|
|
i = 0;
|
|
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
|
|
i = 3;
|
|
for (lastMonId = i + 3; i < lastMonId; ++i)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& gBattlerPartyIndexes[gActiveBattler] != i)
|
|
break;
|
|
}
|
|
if (i == lastMonId)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
else
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
else
|
|
{
|
|
u8 battlerIn1, battlerIn2;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
|
{
|
|
battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
else
|
|
battlerIn2 = battlerIn1;
|
|
party = gEnemyParty;
|
|
}
|
|
else
|
|
{
|
|
battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
else
|
|
battlerIn2 = battlerIn1;
|
|
party = gPlayerParty;
|
|
}
|
|
for (i = 0; i < PARTY_SIZE; ++i)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
|
&& i != gBattlerPartyIndexes[battlerIn1]
|
|
&& i != gBattlerPartyIndexes[battlerIn2])
|
|
break;
|
|
}
|
|
if (i == 6)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
else
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
}
|
|
|
|
void sub_8024398(u8 arg0)
|
|
{
|
|
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
|
BtlController_EmitChoosePokemon(0, PARTY_MUST_CHOOSE_MON, arg0, 0, gBattleStruct->field_60[gActiveBattler]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|