pokefirered/src/main.c
2025-01-18 12:31:32 +01:00

443 lines
10 KiB
C

#include "global.h"
#include "gba/flash_internal.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "malloc.h"
#include "agb_flash.h"
#include "battle_controllers.h"
#include "crt0.h"
#include "help_system.h"
#include "intro.h"
#include "link.h"
#include "link_rfu.h"
#include "load_save.h"
#include "m4a.h"
#include "menu.h"
#include "overworld.h"
#include "play_time.h"
#include "quest_log.h"
#include "random.h"
#include "rtc.h"
#include "save_failed_screen.h"
#include "scanline_effect.h"
#include "sound.h"
#include "test_runner.h"
#include "trainer_tower.h"
static void VBlankIntr(void);
static void HBlankIntr(void);
static void VCountIntr(void);
static void SerialIntr(void);
static void IntrDummy(void);
// Defined in the linker script so that the test build can override it.
extern void gInitialMainCB2(void);
const u8 gGameVersion = GAME_VERSION;
const u8 gGameLanguage = GAME_LANGUAGE;
const char BuildDateTime[] = "2004 07 20 09:30";
const IntrFunc gIntrTableTemplate[] =
{
VCountIntr, // V-count interrupt
SerialIntr, // Serial interrupt
Timer3Intr, // Timer 3 interrupt
HBlankIntr, // H-blank interrupt
VBlankIntr, // V-blank interrupt
IntrDummy, // Timer 0 interrupt
IntrDummy, // Timer 1 interrupt
IntrDummy, // Timer 2 interrupt
IntrDummy, // DMA 0 interrupt
IntrDummy, // DMA 1 interrupt
IntrDummy, // DMA 2 interrupt
IntrDummy, // DMA 3 interrupt
IntrDummy, // Key interrupt
IntrDummy, // Game Pak interrupt
};
#define INTR_COUNT ((int)(sizeof(gIntrTableTemplate)/sizeof(IntrFunc)))
COMMON_DATA u16 gKeyRepeatStartDelay = 0;
COMMON_DATA bool8 gLinkTransferringData = 0;
COMMON_DATA struct Main gMain = {0};
COMMON_DATA u16 gKeyRepeatContinueDelay = 0;
COMMON_DATA bool8 gSoftResetDisabled = 0;
COMMON_DATA IntrFunc gIntrTable[INTR_COUNT] = {0};
COMMON_DATA u8 gLinkVSyncDisabled = 0;
COMMON_DATA s8 gPcmDmaCounter = 0;
COMMON_DATA void *gAgbMainLoop_sp = NULL;
static EWRAM_DATA u16 sTrainerId = 0;
static void UpdateLinkAndCallCallbacks(void);
static void InitMainCallbacks(void);
static void CallCallbacks(void);
static void ReadKeys(void);
void InitIntrHandlers(void);
static void WaitForVBlank(void);
void EnableVCountIntrAtLine150(void);
#define B_START_SELECT (B_BUTTON | START_BUTTON | SELECT_BUTTON)
void AgbMain()
{
*(vu16 *)BG_PLTT = RGB_WHITE;
InitGpuRegManager();
REG_WAITCNT = WAITCNT_PREFETCH_ENABLE | WAITCNT_WS0_S_1 | WAITCNT_WS0_N_3;
InitKeys();
InitIntrHandlers();
m4aSoundInit();
EnableVCountIntrAtLine150();
InitRFU();
RtcInit();
CheckForFlashMemory();
InitMainCallbacks();
InitMapMusic();
ClearDma3Requests();
ResetBgs();
SetDefaultFontsPointer();
InitHeap(gHeap, HEAP_SIZE);
gSoftResetDisabled = FALSE;
gHelpSystemEnabled = FALSE;
SetNotInSaveFailedScreen();
if (gFlashMemoryPresent != TRUE)
SetMainCallback2(NULL);
gLinkTransferringData = FALSE;
#ifndef NDEBUG
#if (LOG_HANDLER == LOG_HANDLER_MGBA_PRINT)
(void) MgbaOpen();
#elif (LOG_HANDLER == LOG_HANDLER_AGB_PRINT)
AGBPrintInit();
#endif
#endif
gAgbMainLoop_sp = __builtin_frame_address(0);
AgbMainLoop();
}
void AgbMainLoop(void)
{
for (;;)
{
ReadKeys();
if (gSoftResetDisabled == FALSE
&& (gMain.heldKeysRaw & A_BUTTON)
&& (gMain.heldKeysRaw & B_START_SELECT) == B_START_SELECT)
{
rfu_REQ_stopMode();
rfu_waitREQComplete();
DoSoftReset();
}
if (Overworld_SendKeysToLinkIsRunning() == TRUE)
{
gLinkTransferringData = TRUE;
UpdateLinkAndCallCallbacks();
gLinkTransferringData = FALSE;
}
else
{
gLinkTransferringData = FALSE;
UpdateLinkAndCallCallbacks();
if (Overworld_RecvKeysFromLinkIsRunning() == 1)
{
gMain.newKeys = 0;
ClearSpriteCopyRequests();
gLinkTransferringData = TRUE;
UpdateLinkAndCallCallbacks();
gLinkTransferringData = FALSE;
}
}
PlayTimeCounter_Update();
MapMusicMain();
WaitForVBlank();
}
}
static void UpdateLinkAndCallCallbacks(void)
{
if (!HandleLinkConnection())
CallCallbacks();
}
static void InitMainCallbacks(void)
{
gMain.vblankCounter1 = 0;
gTrainerTowerVBlankCounter = NULL;
gMain.vblankCounter2 = 0;
gMain.callback1 = NULL;
SetMainCallback2(gInitialMainCB2);
gSaveBlock2Ptr = &gSaveblock2.block;
gSaveBlock1Ptr = &gSaveblock1.block;
gQuestLogPlaybackState = QL_PLAYBACK_STATE_STOPPED;
}
static void CallCallbacks(void)
{
#if TESTING || DEBUG_BATTLE_MENU == TRUE // test framework not working with help system
if (!RunSaveFailedScreen())
#else
if (!RunSaveFailedScreen() && !RunHelpSystemCallback())
#endif
{
if (gMain.callback1)
gMain.callback1();
if (gMain.callback2)
gMain.callback2();
}
}
void SetMainCallback2(MainCallback callback)
{
gMain.callback2 = callback;
gMain.state = 0;
}
void StartTimer1(void)
{
REG_TM2CNT_L = 0;
REG_TM2CNT_H = TIMER_ENABLE | TIMER_COUNTUP;
REG_TM1CNT_H = TIMER_ENABLE;
}
void SeedRngAndSetTrainerId(void)
{
u32 val;
REG_TM1CNT_H = 0;
REG_TM2CNT_H = 0;
val = ((u32)REG_TM2CNT_L) << 16;
val |= REG_TM1CNT_L;
SeedRng(val);
sTrainerId = Random();
}
u16 GetGeneratedTrainerIdLower(void)
{
return sTrainerId;
}
void EnableVCountIntrAtLine150(void)
{
u16 gpuReg = (GetGpuReg(REG_OFFSET_DISPSTAT) & 0xFF) | (150 << 8);
SetGpuReg(REG_OFFSET_DISPSTAT, gpuReg | DISPSTAT_VCOUNT_INTR);
EnableInterrupts(INTR_FLAG_VCOUNT);
}
void InitKeys(void)
{
gKeyRepeatContinueDelay = 5;
gKeyRepeatStartDelay = 40;
gMain.heldKeys = 0;
gMain.newKeys = 0;
gMain.newAndRepeatedKeys = 0;
gMain.heldKeysRaw = 0;
gMain.newKeysRaw = 0;
}
static void ReadKeys(void)
{
u16 keyInput = REG_KEYINPUT ^ KEYS_MASK;
gMain.newKeysRaw = keyInput & ~gMain.heldKeysRaw;
gMain.newKeys = gMain.newKeysRaw;
gMain.newAndRepeatedKeys = gMain.newKeysRaw;
// BUG: Key repeat won't work when pressing L using L=A button mode
// because it compares the raw key input with the remapped held keys.
// Note that newAndRepeatedKeys is never remapped either.
if (keyInput != 0 && gMain.heldKeys == keyInput)
{
gMain.keyRepeatCounter--;
if (gMain.keyRepeatCounter == 0)
{
gMain.newAndRepeatedKeys = keyInput;
gMain.keyRepeatCounter = gKeyRepeatContinueDelay;
}
}
else
{
// If there is no input or the input has changed, reset the counter.
gMain.keyRepeatCounter = gKeyRepeatStartDelay;
}
gMain.heldKeysRaw = keyInput;
gMain.heldKeys = gMain.heldKeysRaw;
// Remap L to A if the L=A option is enabled.
if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
{
if (JOY_NEW(L_BUTTON))
gMain.newKeys |= A_BUTTON;
if (JOY_HELD(L_BUTTON))
gMain.heldKeys |= A_BUTTON;
}
if (JOY_NEW(gMain.watchedKeysMask))
gMain.watchedKeysPressed = TRUE;
}
void InitIntrHandlers(void)
{
int i;
for (i = 0; i < INTR_COUNT; i++)
gIntrTable[i] = gIntrTableTemplate[i];
INTR_VECTOR = IntrMain;
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
SetSerialCallback(NULL);
REG_IME = 1;
EnableInterrupts(INTR_FLAG_VBLANK);
}
void SetVBlankCallback(IntrCallback callback)
{
gMain.vblankCallback = callback;
}
void SetHBlankCallback(IntrCallback callback)
{
gMain.hblankCallback = callback;
}
void SetVCountCallback(IntrCallback callback)
{
gMain.vcountCallback = callback;
}
void SetSerialCallback(IntrCallback callback)
{
gMain.serialCallback = callback;
}
extern void CopyBufferedValuesToGpuRegs(void);
extern void ProcessDma3Requests(void);
static void VBlankIntr(void)
{
if (gWirelessCommType)
RfuVSync();
else if (!gLinkVSyncDisabled)
LinkVSync();
gMain.vblankCounter1++;
if (gTrainerTowerVBlankCounter && *gTrainerTowerVBlankCounter < 0xFFFFFFFF)
(*gTrainerTowerVBlankCounter)++;
if (gMain.vblankCallback)
gMain.vblankCallback();
gMain.vblankCounter2++;
CopyBufferedValuesToGpuRegs();
ProcessDma3Requests();
gPcmDmaCounter = gSoundInfo.pcmDmaCounter;
m4aSoundMain();
TryReceiveLinkBattleData();
if (!gTestRunnerEnabled && (!gMain.inBattle || !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_RECORDED))))
AdvanceRandom();
// Random(); // old
UpdateWirelessStatusIndicatorSprite();
INTR_CHECK |= INTR_FLAG_VBLANK;
gMain.intrCheck |= INTR_FLAG_VBLANK;
}
void InitFlashTimer(void)
{
SetFlashTimerIntr(2, gIntrTable + 0x7);
}
static void HBlankIntr(void)
{
if (gMain.hblankCallback)
gMain.hblankCallback();
INTR_CHECK |= INTR_FLAG_HBLANK;
gMain.intrCheck |= INTR_FLAG_HBLANK;
}
static void VCountIntr(void)
{
m4aSoundVSync();
INTR_CHECK |= INTR_FLAG_VCOUNT;
gMain.intrCheck |= INTR_FLAG_VCOUNT;
}
static void SerialIntr(void)
{
if (gMain.serialCallback)
gMain.serialCallback();
INTR_CHECK |= INTR_FLAG_SERIAL;
gMain.intrCheck |= INTR_FLAG_SERIAL;
}
void RestoreSerialTimer3IntrHandlers(void)
{
gIntrTable[1] = SerialIntr;
gIntrTable[2] = Timer3Intr;
}
static void IntrDummy(void)
{}
static void WaitForVBlank(void)
{
gMain.intrCheck &= ~INTR_FLAG_VBLANK;
while (!(gMain.intrCheck & INTR_FLAG_VBLANK))
;
}
void SetTrainerTowerVBlankCounter(u32 *ptr)
{
gTrainerTowerVBlankCounter = ptr;
}
void ClearTrainerTowerVBlankCounter(void)
{
gTrainerTowerVBlankCounter = NULL;
}
void DoSoftReset(void)
{
REG_IME = 0;
m4aSoundVSyncOff();
ScanlineEffect_Stop();
DmaStop(1);
DmaStop(2);
DmaStop(3);
SiiRtcProtect();
SoftReset(RESET_ALL & ~RESET_SIO_REGS);
}
void ClearPokemonCrySongs(void)
{
CpuFill16(0, gPokemonCrySongs, MAX_POKEMON_CRIES * sizeof(struct PokemonCrySong));
}