pokefirered/src/battle_bg.c
2022-07-29 16:57:13 -04:00

1082 lines
37 KiB
C

#include "global.h"
#include "gflib.h"
#include "battle.h"
#include "battle_bg.h"
#include "battle_message.h"
#include "decompress.h"
#include "graphics.h"
#include "link.h"
#include "new_menu_helpers.h"
#include "overworld.h"
#include "text_window.h"
#include "trig.h"
#include "constants/maps.h"
#include "constants/songs.h"
#include "constants/trainers.h"
#define TAG_VS_LETTERS 10000
struct BattleBackground
{
const void *tileset;
const void *tilemap;
const void *entryTileset;
const void *entryTilemap;
const void *palette;
};
static void CB2_unused(void);
static u8 GetBattleTerrainOverride(void);
static const u8 gUnknown_824829C[] = {1, 2};
static const struct OamData gOamData_82482A0 = {
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0x000,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData gOamData_82482A8 = {
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0x040,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const union AffineAnimCmd gUnknown_82482B0[] = {
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd gUnknown_82482C0[] = {
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
AFFINEANIMCMD_FRAME(0x18, 0x18, 0x0, 0x80),
AFFINEANIMCMD_FRAME(0x18, 0x18, 0x0, 0x80),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const gAffineAnimTable_82482E0[] = {
gUnknown_82482B0,
gUnknown_82482C0
};
static const struct SpriteTemplate sVsLetter_V_SpriteTemplate = {
.tileTag = TAG_VS_LETTERS,
.paletteTag = TAG_VS_LETTERS,
.oam = &gOamData_82482A0,
.anims = gDummySpriteAnimTable,
.affineAnims = gAffineAnimTable_82482E0,
.callback = SpriteCB_VsLetterDummy
};
static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = {
.tileTag = TAG_VS_LETTERS,
.paletteTag = TAG_VS_LETTERS,
.oam = &gOamData_82482A8,
.anims = gDummySpriteAnimTable,
.affineAnims = gAffineAnimTable_82482E0,
.callback = SpriteCB_VsLetterDummy
};
static const struct CompressedSpriteSheet sVsLettersSpriteSheet = {
gVsLettersGfx,
0x1000,
TAG_VS_LETTERS
};
const struct BgTemplate gBattleBgTemplates[4] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 24,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}, {
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}, {
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 1,
.paletteMode = 0,
.priority = 1,
.baseTile = 0x000
}, {
.bg = 3,
.charBaseIndex = 2,
.mapBaseIndex = 26,
.screenSize = 1,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}
};
static const struct WindowTemplate gUnknown_8248330[] = {
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 15,
.width = 28,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x090
}, {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 35,
.width = 14,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x1c0
}, {
.bg = 0,
.tilemapLeft = 17,
.tilemapTop = 35,
.width = 12,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x190
}, {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x300
}, {
.bg = 0,
.tilemapLeft = 11,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x310
}, {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x320
}, {
.bg = 0,
.tilemapLeft = 11,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x330
}, {
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 3,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x290
}, {
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x296
}, {
.bg = 0,
.tilemapLeft = 24,
.tilemapTop = 55,
.width = 5,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x2a6
}, {
.bg = 0,
.tilemapLeft = 25,
.tilemapTop = 57,
.width = 0,
.height = 0,
.paletteNum = 5,
.baseBlock = 0x2b0
}, {
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 8,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x2b0
}, {
.bg = 1,
.tilemapLeft = 19,
.tilemapTop = 8,
.width = 10,
.height = 11,
.paletteNum = 5,
.baseBlock = 0x100
}, {
.bg = 2,
.tilemapLeft = 18,
.tilemapTop = 0,
.width = 12,
.height = 3,
.paletteNum = 6,
.baseBlock = 0x16e
}, {
.bg = 0,
.tilemapLeft = 25,
.tilemapTop = 9,
.width = 4,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x100
}, {
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 3,
.width = 7,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x020
}, {
.bg = 2,
.tilemapLeft = 2,
.tilemapTop = 3,
.width = 7,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x040
}, {
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 7,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x020
}, {
.bg = 2,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 7,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x040
}, {
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 6,
.width = 7,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x060
}, {
.bg = 2,
.tilemapLeft = 2,
.tilemapTop = 6,
.width = 7,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x080
}, {
.bg = 0,
.tilemapLeft = 11,
.tilemapTop = 2,
.width = 8,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x0a0
}, {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
.width = 8,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x0a0
}, {
.bg = 0,
.tilemapLeft = 19,
.tilemapTop = 2,
.width = 8,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x0b0
}, {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 7,
.baseBlock = 0x090
}, DUMMY_WIN_TEMPLATE
};
static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/anim.bin.lz");
static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/anim.bin.lz");
static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim.bin.lz");
static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim.bin.lz");
static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim.bin.lz");
static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/anim.bin.lz");
static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/anim.bin.lz");
static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim.bin.lz");
static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.gbapal.lz");
static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.bin.lz");
static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim.4bpp.lz");
static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim.bin.lz");
static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle_terrain/indoor/link.gbapal.lz");
static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle_terrain/indoor/gym.gbapal.lz");
static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle_terrain/indoor/leader.gbapal.lz");
static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle_terrain/indoor/2.gbapal.lz");
static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle_terrain/indoor/1.gbapal.lz");
static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle_terrain/indoor/lorelei.gbapal.lz");
static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle_terrain/indoor/bruno.gbapal.lz");
static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle_terrain/indoor/agatha.gbapal.lz");
static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle_terrain/indoor/lance.gbapal.lz");
static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle_terrain/indoor/champion.gbapal.lz");
static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/indoor/plain.gbapal.lz");
static const u32 sBattleTerrainTiles_Indoor[] = INCBIN_U32("graphics/battle_terrain/indoor/terrain.4bpp.lz");
static const u32 sBattleTerrainTilemap_Indoor[] = INCBIN_U32("graphics/battle_terrain/indoor/terrain.bin.lz");
static const struct BattleBackground sBattleTerrainTable[] = {
[BATTLE_TERRAIN_GRASS] =
{
.tileset = sBattleTerrainTiles_Grass,
.tilemap = sBattleTerrainTilemap_Grass,
.entryTileset = sBattleTerrainAnimTiles_Grass,
.entryTilemap = sBattleTerrainAnimTilemap_Grass,
.palette = sBattleTerrainPalette_Grass
},
[BATTLE_TERRAIN_LONG_GRASS] =
{
.tileset = sBattleTerrainTiles_LongGrass,
.tilemap = sBattleTerrainTilemap_LongGrass,
.entryTileset = sBattleTerrainAnimTiles_LongGrass,
.entryTilemap = sBattleTerrainAnimTilemap_LongGrass,
.palette = sBattleTerrainPalette_LongGrass
},
[BATTLE_TERRAIN_SAND] =
{
.tileset = sBattleTerrainTiles_Sand,
.tilemap = sBattleTerrainTilemap_Sand,
.entryTileset = sBattleTerrainAnimTiles_Sand,
.entryTilemap = sBattleTerrainAnimTilemap_Sand,
.palette = sBattleTerrainPalette_Sand
},
[BATTLE_TERRAIN_UNDERWATER] =
{
.tileset = sBattleTerrainTiles_Underwater,
.tilemap = sBattleTerrainTilemap_Underwater,
.entryTileset = sBattleTerrainAnimTiles_Underwater,
.entryTilemap = sBattleTerrainAnimTilemap_Underwater,
.palette = sBattleTerrainPalette_Underwater
},
[BATTLE_TERRAIN_WATER] =
{
.tileset = sBattleTerrainTiles_Water,
.tilemap = sBattleTerrainTilemap_Water,
.entryTileset = sBattleTerrainAnimTiles_Water,
.entryTilemap = sBattleTerrainAnimTilemap_Water,
.palette = sBattleTerrainPalette_Water
},
[BATTLE_TERRAIN_POND] =
{
.tileset = sBattleTerrainTiles_Pond,
.tilemap = sBattleTerrainTilemap_Pond,
.entryTileset = sBattleTerrainAnimTiles_Pond,
.entryTilemap = sBattleTerrainAnimTilemap_Pond,
.palette = sBattleTerrainPalette_Pond
},
[BATTLE_TERRAIN_MOUNTAIN] =
{
.tileset = sBattleTerrainTiles_Mountain,
.tilemap = sBattleTerrainTilemap_Mountain,
.entryTileset = sBattleTerrainAnimTiles_Mountain,
.entryTilemap = sBattleTerrainAnimTilemap_Mountain,
.palette = sBattleTerrainPalette_Mountain
},
[BATTLE_TERRAIN_CAVE] =
{
.tileset = sBattleTerrainTiles_Cave,
.tilemap = sBattleTerrainTilemap_Cave,
.entryTileset = sBattleTerrainAnimTiles_Cave,
.entryTilemap = sBattleTerrainAnimTilemap_Cave,
.palette = sBattleTerrainPalette_Cave
},
[BATTLE_TERRAIN_BUILDING] =
{
.tileset = sBattleTerrainTiles_Building,
.tilemap = sBattleTerrainTilemap_Building,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Building
},
[BATTLE_TERRAIN_PLAIN] =
{
.tileset = sBattleTerrainTiles_Building,
.tilemap = sBattleTerrainTilemap_Building,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Plain
},
[BATTLE_TERRAIN_LINK] =
{
.tileset = sBattleTerrainTiles_Building,
.tilemap = sBattleTerrainTilemap_Building,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Link
},
[BATTLE_TERRAIN_GYM] =
{
.tileset = sBattleTerrainTiles_Building,
.tilemap = sBattleTerrainTilemap_Building,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Gym
},
[BATTLE_TERRAIN_LEADER] =
{
.tileset = sBattleTerrainTiles_Building,
.tilemap = sBattleTerrainTilemap_Building,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Leader
},
[BATTLE_TERRAIN_INDOOR_2] =
{
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Indoor2
},
[BATTLE_TERRAIN_INDOOR_1] =
{
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Indoor1
},
[BATTLE_TERRAIN_LORELEI] =
{
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Lorelei
},
[BATTLE_TERRAIN_BRUNO] =
{
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Bruno
},
[BATTLE_TERRAIN_AGATHA] =
{
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Agatha
},
[BATTLE_TERRAIN_LANCE] =
{
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Lance
},
[BATTLE_TERRAIN_CHAMPION] =
{
.tileset = sBattleTerrainTiles_Indoor,
.tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Champion
}
};
static const struct {
u8 mapScene;
u8 battleTerrain;
} sMapBattleSceneMapping[] = {
{MAP_BATTLE_SCENE_GYM, BATTLE_TERRAIN_GYM},
{MAP_BATTLE_SCENE_INDOOR_1, BATTLE_TERRAIN_INDOOR_1},
{MAP_BATTLE_SCENE_INDOOR_2, BATTLE_TERRAIN_INDOOR_2},
{MAP_BATTLE_SCENE_LORELEI, BATTLE_TERRAIN_LORELEI},
{MAP_BATTLE_SCENE_BRUNO, BATTLE_TERRAIN_BRUNO},
{MAP_BATTLE_SCENE_AGATHA, BATTLE_TERRAIN_AGATHA},
{MAP_BATTLE_SCENE_LANCE, BATTLE_TERRAIN_LANCE},
{MAP_BATTLE_SCENE_LINK, BATTLE_TERRAIN_LINK}
};
UNUSED void CreateUnknownDebugSprite(void)
{
u8 spriteId;
ResetSpriteData();
spriteId = CreateSprite(&gUnknownDebugSprite, 0, 0, 0);
gSprites[spriteId].invisible = TRUE;
SetMainCallback2(CB2_unused);
}
static void CB2_unused(void)
{
AnimateSprites();
BuildOamBuffer();
}
static u8 GetBattleTerrainByMapScene(u8 mapBattleScene)
{
int i;
for (i = 0; i < NELEMS(sMapBattleSceneMapping); i++)
{
if (mapBattleScene == sMapBattleSceneMapping[i].mapScene)
return sMapBattleSceneMapping[i].battleTerrain;
}
return BATTLE_TERRAIN_PLAIN;
}
static void LoadBattleTerrainGfx(u16 terrain)
{
if (terrain >= NELEMS(sBattleTerrainTable))
terrain = BATTLE_TERRAIN_PLAIN;
// Copy to bg3
LZDecompressVram(sBattleTerrainTable[terrain].tileset, (void *)BG_CHAR_ADDR(2));
LZDecompressVram(sBattleTerrainTable[terrain].tilemap, (void *)BG_SCREEN_ADDR(26));
LoadCompressedPalette(sBattleTerrainTable[terrain].palette, 0x20, 0x60);
}
static void LoadBattleTerrainEntryGfx(u16 terrain)
{
if (terrain >= NELEMS(sBattleTerrainTable))
terrain = BATTLE_TERRAIN_PLAIN;
// Copy to bg1
LZDecompressVram(sBattleTerrainTable[terrain].entryTileset, (void *)BG_CHAR_ADDR(1));
LZDecompressVram(sBattleTerrainTable[terrain].entryTilemap, (void *)BG_SCREEN_ADDR(28));
}
UNUSED void GetBattleTerrainGfxPtrs(u8 terrain, const u32 **tilesPtr, const u32 **mapPtr, const u32 **palPtr)
{
if (terrain > BATTLE_TERRAIN_PLAIN)
terrain = BATTLE_TERRAIN_PLAIN;
*tilesPtr = sBattleTerrainTable[terrain].tileset;
*mapPtr = sBattleTerrainTable[terrain].tilemap;
*palPtr = sBattleTerrainTable[terrain].palette;
}
void BattleInitBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, gBattleBgTemplates, NELEMS(gBattleBgTemplates));
InitWindows(gUnknown_8248330);
DeactivateAllTextPrinters();
}
void InitBattleBgsVideo(void)
{
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
BattleInitBgsAndWindows();
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_OBJWIN_ON);
}
void LoadBattleMenuWindowGfx(void)
{
TextWindow_SetUserSelectedFrame(2, 0x012, 0x10);
TextWindow_SetUserSelectedFrame(2, 0x022, 0x10);
gPlttBufferUnfaded[0x5C] = RGB( 9, 9, 9);
gPlttBufferUnfaded[0x5D] = RGB( 9, 9, 9);
gPlttBufferUnfaded[0x5E] = RGB(31, 31, 31);
gPlttBufferUnfaded[0x5F] = RGB( 26, 26, 25);
CpuCopy16(&gPlttBufferUnfaded[0x5C], &gPlttBufferFaded[0x5C], 8);
if (gBattleTypeFlags & (BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_POKEDUDE))
{
Menu_LoadStdPalAt(0x70);
TextWindow_LoadResourcesStdFrame0(0, 0x030, 0x70);
gPlttBufferUnfaded[0x76] = RGB( 0, 0, 0);
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
}
}
void DrawMainBattleBackground(void)
{
LoadBattleTerrainGfx(GetBattleTerrainOverride());
}
void LoadBattleTextboxAndBackground(void)
{
LZDecompressVram(gBattleTextboxTiles, (void *)BG_CHAR_ADDR(0));
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0x000);
CopyBgTilemapBufferToVram(0);
LoadCompressedPalette(gBattleTextboxPalette, 0x00, 0x40);
LoadBattleMenuWindowGfx();
DrawMainBattleBackground();
}
static void DrawLinkBattleParticipantPokeballs(u8 taskId, u8 multiplayerId, u8 bgId, u8 destX, u8 destY)
{
s32 i;
u16 pokeballStatuses = 0;
u16 tiles[6];
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gTasks[taskId].data[5] != 0)
{
switch (multiplayerId)
{
case 0:
pokeballStatuses = 0x3F & gTasks[taskId].data[3];
break;
case 1:
pokeballStatuses = (0xFC0 & gTasks[taskId].data[4]) >> 6;
break;
case 2:
pokeballStatuses = (0xFC0 & gTasks[taskId].data[3]) >> 6;
break;
case 3:
pokeballStatuses = 0x3F & gTasks[taskId].data[4];
break;
}
}
else
{
switch (multiplayerId)
{
case 0:
pokeballStatuses = 0x3F & gTasks[taskId].data[3];
break;
case 1:
pokeballStatuses = 0x3F & gTasks[taskId].data[4];
break;
case 2:
pokeballStatuses = (0xFC0 & gTasks[taskId].data[3]) >> 6;
break;
case 3:
pokeballStatuses = (0xFC0 & gTasks[taskId].data[4]) >> 6;
break;
}
}
for (i = 0; i < 3; i++)
tiles[i] = ((pokeballStatuses & (3 << (i * 2))) >> (i * 2)) + 0x6001;
CopyToBgTilemapBufferRect_ChangePalette(bgId, tiles, destX, destY, 3, 1, 0x11);
CopyBgTilemapBufferToVram(bgId);
}
else
{
if (multiplayerId == gBattleStruct->multiplayerId)
pokeballStatuses = gTasks[taskId].data[3];
else
pokeballStatuses = gTasks[taskId].data[4];
for (i = 0; i < 6; i++)
tiles[i] = ((pokeballStatuses & (3 << (i * 2))) >> (i * 2)) + 0x6001;
CopyToBgTilemapBufferRect_ChangePalette(bgId, tiles, destX, destY, 6, 1, 0x11);
CopyBgTilemapBufferToVram(bgId);
}
}
static void DrawLinkBattleVsScreenOutcomeText(void)
{
if (gBattleOutcome == B_OUTCOME_DREW)
{
BattlePutTextOnWindow(gText_Draw, B_WIN_VS_OUTCOME_DRAW);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleOutcome == B_OUTCOME_WON)
{
switch (gLinkPlayers[gBattleStruct->multiplayerId].id)
{
case 0:
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
break;
case 1:
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
break;
case 2:
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
break;
case 3:
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
break;
}
}
else
{
switch (gLinkPlayers[gBattleStruct->multiplayerId].id)
{
case 0:
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
break;
case 1:
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
break;
case 2:
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
break;
case 3:
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
break;
}
}
}
else if (gBattleOutcome == B_OUTCOME_WON)
{
if (gLinkPlayers[gBattleStruct->multiplayerId].id != 0)
{
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
}
else
{
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
}
}
else
{
if (gLinkPlayers[gBattleStruct->multiplayerId].id != 0)
{
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
}
else
{
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
}
}
}
void InitLinkBattleVsScreen(u8 taskId)
{
struct LinkPlayer *linkPlayer;
u8 *name;
s32 i, palId;
switch (gTasks[taskId].data[0])
{
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
name = gLinkPlayers[i].name;
linkPlayer = &gLinkPlayers[i];
switch (linkPlayer->id)
{
case 0:
BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_1);
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 4);
break;
case 1:
BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_2);
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 4);
break;
case 2:
BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_3);
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 8);
break;
case 3:
BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_4);
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 8);
break;
}
}
}
else
{
u8 playerId = gBattleStruct->multiplayerId;
u8 opponentId = playerId ^ BIT_SIDE;
u8 opponentId_copy = opponentId;
if (gLinkPlayers[playerId].id != 0)
opponentId = playerId, playerId = opponentId_copy;
name = gLinkPlayers[playerId].name;
BattlePutTextOnWindow(name, B_WIN_VS_PLAYER);
name = gLinkPlayers[opponentId].name;
BattlePutTextOnWindow(name, B_WIN_VS_OPPONENT);
DrawLinkBattleParticipantPokeballs(taskId, playerId, 1, 2, 7);
DrawLinkBattleParticipantPokeballs(taskId, opponentId, 2, 2, 7);
}
gTasks[taskId].data[0]++;
break;
case 1:
palId = AllocSpritePalette(TAG_VS_LETTERS);
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = RGB(31, 31, 31);
gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&sVsLetter_V_SpriteTemplate, 108, 80, 0);
gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&sVsLetter_S_SpriteTemplate, 132, 80, 0);
gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = TRUE;
gTasks[taskId].data[0]++;
break;
case 2:
if (gTasks[taskId].data[5] != 0)
{
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
gBattle_BG1_Y = -36;
gBattle_BG2_Y = -36;
}
else
{
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
}
if (gTasks[taskId].data[2] != 0)
{
gTasks[taskId].data[2] -= 2;
gTasks[taskId].data[1] += 2;
}
else
{
if (gTasks[taskId].data[5] != 0)
DrawLinkBattleVsScreenOutcomeText();
PlaySE(SE_M_HARDEN);
DestroyTask(taskId);
gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = FALSE;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = FALSE;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].x;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].x;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0;
}
break;
}
}
void DrawBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
LZDecompressVram(gFile_graphics_battle_transitions_vs_frame_sheet, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gVsLettersGfx, (void *)(VRAM + 0x10000));
LoadCompressedPalette(gFile_graphics_battle_transitions_vs_frame_palette, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT512x256);
CopyToBgTilemapBuffer(1, gFile_graphics_battle_transitions_vs_frame_tilemap, 0, 0);
CopyToBgTilemapBuffer(2, gFile_graphics_battle_transitions_vs_frame_tilemap, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
gBattle_BG1_Y = -164;
gBattle_BG2_Y = -164;
LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet);
}
else if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_GRASS);
}
else if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_BUILDING);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_FIRE_RED)
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_CAVE);
}
else
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_WATER);
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_BUILDING);
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_BUILDING);
return;
}
}
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{
LoadBattleTerrainEntryGfx(gBattleTerrain);
}
else
{
LoadBattleTerrainEntryGfx(BATTLE_TERRAIN_BUILDING);
}
}
}
static u8 GetBattleTerrainOverride(void)
{
u8 battleScene;
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))
{
return BATTLE_TERRAIN_LINK;
}
else if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
{
gBattleTerrain = BATTLE_TERRAIN_GRASS;
return BATTLE_TERRAIN_GRASS;
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER)
return BATTLE_TERRAIN_LEADER;
else if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
return BATTLE_TERRAIN_CHAMPION;
}
battleScene = GetCurrentMapBattleScene();
if (battleScene == MAP_BATTLE_SCENE_NORMAL)
{
return gBattleTerrain;
}
return GetBattleTerrainByMapScene(battleScene);
}
bool8 LoadChosenBattleElement(u8 caseId)
{
bool8 ret = FALSE;
u8 battleScene;
switch (caseId)
{
case 0:
LZDecompressVram(gBattleTextboxTiles, (void *)BG_CHAR_ADDR(0));
break;
case 1:
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0x000);
CopyBgTilemapBufferToVram(0);
break;
case 2:
LoadCompressedPalette(gBattleTextboxPalette, 0x00, 0x40);
break;
case 3:
battleScene = GetBattleTerrainOverride();
LZDecompressVram(sBattleTerrainTable[battleScene].tileset, (void *)BG_CHAR_ADDR(2));
// fallthrough
case 4:
battleScene = GetBattleTerrainOverride();
LZDecompressVram(sBattleTerrainTable[battleScene].tilemap, (void *)BG_SCREEN_ADDR(26));
break;
case 5:
battleScene = GetBattleTerrainOverride();
LoadCompressedPalette(sBattleTerrainTable[battleScene].palette, 0x20, 0x60);
break;
case 6:
LoadBattleMenuWindowGfx();
break;
default:
ret = TRUE;
break;
}
return ret;
}