pokefirered/test/battle/move_effect/snatch.c

153 lines
5.9 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_SNATCH) == EFFECT_SNATCH);
ASSUME(MoveCanBeSnatched(MOVE_SWORDS_DANCE));
ASSUME(GetMoveEffect(MOVE_SWORDS_DANCE) == EFFECT_ATTACK_UP_2);
ASSUME(MoveCanBeSnatched(MOVE_CELEBRATE) == FALSE);
}
SINGLE_BATTLE_TEST("Snatch steals stat-boosting moves from the opponent")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(100); }
OPPONENT(SPECIES_WYNAUT) { Speed(50); }
} WHEN {
TURN { MOVE(player, MOVE_SNATCH); MOVE(opponent, MOVE_SWORDS_DANCE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SNATCH, player);
MESSAGE("Wobbuffet waits for a target to make a move!");
MESSAGE("Wobbuffet snatched the opposing Wynaut's move!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, player);
MESSAGE("Wobbuffet's Attack sharply rose!");
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Snatch does not steal non-snatchable moves")
{
GIVEN {
ASSUME(MoveCanBeSnatched(MOVE_TACKLE) == FALSE);
PLAYER(SPECIES_WOBBUFFET) { Speed(100); }
OPPONENT(SPECIES_WYNAUT) { Speed(50); }
} WHEN {
TURN { MOVE(player, MOVE_SNATCH); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SNATCH, player);
MESSAGE("Wobbuffet waits for a target to make a move!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player);
}
}
DOUBLE_BATTLE_TEST("Snatch does not steal a move that was already snatched this turn (Gen 5+)")
{
GIVEN {
ASSUME(B_SNATCH >= GEN_5);
PLAYER(SPECIES_WOBBUFFET) { Speed(100); }
PLAYER(SPECIES_WYNAUT) { Speed(90); }
OPPONENT(SPECIES_ABRA) { Speed(80); }
OPPONENT(SPECIES_KADABRA) { Speed(10); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_SNATCH);
MOVE(playerRight, MOVE_SNATCH);
MOVE(opponentLeft, MOVE_CELEBRATE);
MOVE(opponentRight, MOVE_SWORDS_DANCE);
}
} SCENE {
// Both players use Snatch in turn order
ANIMATION(ANIM_TYPE_MOVE, MOVE_SNATCH, playerLeft);
MESSAGE("Wobbuffet waits for a target to make a move!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SNATCH, playerRight);
MESSAGE("Wynaut waits for a target to make a move!");
// Opponent uses Celebrate (not snatchable)
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
// Slowest opponent uses Swords Dance - only the first Snatch user should steal it
MESSAGE("Wobbuffet snatched the opposing Kadabra's move!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, playerLeft);
MESSAGE("Wobbuffet's Attack sharply rose!");
// The second Snatch user should NOT steal the already-snatched move
NOT MESSAGE("Wynaut snatched the opposing Kadabra's move!");
} THEN {
// Only playerLeft got the Attack boost
EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponentRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
}
}
DOUBLE_BATTLE_TEST("Snatch steals from the correct target when multiple snatchable moves are used")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(100); }
PLAYER(SPECIES_WYNAUT) { Speed(10); }
OPPONENT(SPECIES_ABRA) { Speed(80); }
OPPONENT(SPECIES_KADABRA) { Speed(50); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_SNATCH);
MOVE(playerRight, MOVE_CELEBRATE);
MOVE(opponentLeft, MOVE_SWORDS_DANCE);
MOVE(opponentRight, MOVE_AGILITY);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SNATCH, playerLeft);
MESSAGE("Wobbuffet waits for a target to make a move!");
// First snatchable move is Swords Dance from opponentLeft
MESSAGE("Wobbuffet snatched the opposing Abra's move!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, playerLeft);
MESSAGE("Wobbuffet's Attack sharply rose!");
// Agility should NOT be snatched (Snatch was already used)
ANIMATION(ANIM_TYPE_MOVE, MOVE_AGILITY, opponentRight);
MESSAGE("The opposing Kadabra's Speed sharply rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
} THEN {
EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Snatch fails if user moves last")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(10); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SNATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SNATCH, player);
}
}
DOUBLE_BATTLE_TEST("Snatch fails when the only slower battler is a fainted ally")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
PLAYER(SPECIES_WYNAUT) { HP(1); Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(20); }
OPPONENT(SPECIES_WYNAUT) { Speed(10); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_SCRATCH, target: playerRight); }
TURN {
MOVE(opponentLeft, MOVE_CELEBRATE);
MOVE(opponentRight, MOVE_CELEBRATE);
MOVE(playerLeft, MOVE_SNATCH);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
MESSAGE("Wynaut fainted!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SNATCH, playerLeft);
}
}
TO_DO_BATTLE_TEST("Snatch does not steal moves that cannot be snatched");
TO_DO_BATTLE_TEST("Snatch can steal healing moves");