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ability
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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ai
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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form_change
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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gimmick
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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hold_effect
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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item_effect
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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move_animations
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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move_effect
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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move_effect_secondary
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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move_effects_combined
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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move_flags
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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starting_status
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |
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status1
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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volatiles
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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weather
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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badge_boost.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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battle_message.c
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |
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capture.c
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fix tests
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2026-03-05 16:38:12 +01:00 |
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crit_chance.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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damage_formula.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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defrost.c
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update tests and fix remaining issues
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2025-10-03 16:36:49 +02:00 |
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end_turn_effects.c
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |
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evolution_tracker.c
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |
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exp.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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hazards.c
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |
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inverse_battle.c
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |
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move.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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sleep_clause.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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spread_moves.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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switch_in_abilities.c
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |
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test_runner_features.c
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |
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trainer_control.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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trainer_control.party
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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trainer_slides.c
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Update/battle engine c8ce8a2b28 (#120)
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2026-03-04 23:44:46 +01:00 |
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trainer_slides.h
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Update/battle engine to f777f07f9de1e3095527897225d4e93cb0fce02b (#102)
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2026-01-20 21:51:44 +01:00 |