pokefirered/include/constants/battle_z_move_effects.h
2026-02-14 12:54:29 +01:00

41 lines
822 B
C

#ifndef GUARD_Z_MOVE_EFFECTS_H
#define GUARD_Z_MOVE_EFFECTS_H
enum ZEffect
{
Z_EFFECT_NONE,
Z_EFFECT_RESET_STATS,
Z_EFFECT_ALL_STATS_UP_1,
Z_EFFECT_BOOST_CRITS,
Z_EFFECT_FOLLOW_ME,
Z_EFFECT_CURSE,
Z_EFFECT_RECOVER_HP,
Z_EFFECT_RESTORE_REPLACEMENT_HP,
Z_EFFECT_ATK_UP_1,
Z_EFFECT_DEF_UP_1,
Z_EFFECT_SPD_UP_1,
Z_EFFECT_SPATK_UP_1,
Z_EFFECT_SPDEF_UP_1,
Z_EFFECT_ACC_UP_1,
Z_EFFECT_EVSN_UP_1,
Z_EFFECT_ATK_UP_2,
Z_EFFECT_DEF_UP_2,
Z_EFFECT_SPD_UP_2,
Z_EFFECT_SPATK_UP_2,
Z_EFFECT_SPDEF_UP_2,
Z_EFFECT_ACC_UP_2,
Z_EFFECT_EVSN_UP_2,
Z_EFFECT_ATK_UP_3,
Z_EFFECT_DEF_UP_3,
Z_EFFECT_SPD_UP_3,
Z_EFFECT_SPATK_UP_3,
Z_EFFECT_SPDEF_UP_3,
Z_EFFECT_ACC_UP_3,
Z_EFFECT_EVSN_UP_3,
};
#endif // GUARD_Z_MOVE_EFFECTS_H