pokefirered/include/field_weather.h
2019-11-23 08:09:22 +08:00

23 lines
529 B
C

#ifndef GUARD_WEATHER_H
#define GUARD_WEATHER_H
#include "global.h"
void fade_screen(u8, s8);
void SetSav1Weather(u32);
u8 GetSav1Weather(void);
void sub_80AEDBC(void);
void DoCurrentWeather(void);
void SetSav1WeatherFromCurrMapHeader(void);
void sub_807B0C4(u16 *, u16 *, u32);
void PlayRainStoppingSoundEffect(void);
bool8 IsWeatherNotFadingIn(void);
void SetWeatherScreenFadeOut(void);
void sub_807B070(void);
u8 GetCurrentWeather(void);
void FieldWeather_StartFadingOutCreditsMap(u8, u8, u32);
#endif // GUARD_WEATHER_H