pokefirered/include/event_object_lock.h

16 lines
362 B
C

#ifndef GUARD_EVENT_OBJECT_LOCK_H
#define GUARD_EVENT_OBJECT_LOCK_H
#include "global.h"
bool8 sub_8069590(void);
void ScriptFreezeObjectEvents(void);
bool8 sub_8069648(void);
void LockSelectedObjectEvent(void);
void sub_8098630(void);
bool8 sub_8098734(void);
void sub_80696C0(void);
bool8 walkrun_is_standing_still(void);
#endif // GUARD_EVENT_OBJECT_LOCK_H