pokefirered/src/menu_indicators.c
2019-07-07 01:46:06 +08:00

660 lines
18 KiB
C

#include "global.h"
#include "malloc.h"
#include "task.h"
#include "decompress.h"
#include "palette.h"
#include "strings.h"
#include "sprite.h"
#include "trig.h"
#include "list_menu.h"
#include "menu_indicators.h"
struct ScrollIndicatorPair
{
u8 field_0;
u16 *scrollOffset;
u16 fullyUpThreshold;
u16 fullyDownThreshold;
u8 topSpriteId;
u8 bottomSpriteId;
u16 tileTag;
u16 palTag;
};
struct RedOutlineCursor
{
struct SubspriteTable subspriteTable;
struct Subsprite *subspritesPtr;
u8 spriteId;
u16 tileTag;
u16 palTag;
};
struct RedArrowCursor
{
u8 spriteId;
u16 tileTag;
u16 palTag;
};
struct ScrollIndicatorTemplate
{
u8 animNum:4;
u8 bounceDir:4;
u8 multiplier;
s16 frequency;
};
static EWRAM_DATA struct ScrollArrowsTemplate sTempScrollArrowTemplate = {0};
static void SpriteCallback_ScrollIndicatorArrow(struct Sprite *sprite);
static void SpriteCallback_RedArrowCursor(struct Sprite *sprite);
static void Task_ScrollIndicatorArrowPair(u8 taskId);
static u8 ListMenuAddRedArrowCursorObject(struct CursorStruct *cursor);
static void ListMenuUpdateRedArrowCursorObject(u8 taskId, u16 x, u16 y);
static void ListMenuRemoveRedArrowCursorObject(u8 taskId);
static const struct ScrollIndicatorTemplate sScrollIndicatorTemplates[] =
{
{
.animNum = 0,
.bounceDir = 0,
.multiplier = 2,
.frequency = 8,
},
{
.animNum = 1,
.bounceDir = 0,
.multiplier = 2,
.frequency = -8,
},
{
.animNum = 2,
.bounceDir = 1,
.multiplier = 2,
.frequency = 8,
},
{
.animNum = 3,
.bounceDir = 1,
.multiplier = 2,
.frequency = -8,
},
};
static const struct OamData sOamData_ScrollArrowIndicator =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_ScrollArrowIndicator0[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_ScrollArrowIndicator1[] =
{
ANIMCMD_FRAME(0, 30, 1, 0),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_ScrollArrowIndicator2[] =
{
ANIMCMD_FRAME(4, 30),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_ScrollArrowIndicator3[] =
{
ANIMCMD_FRAME(4, 30, 0, 1),
ANIMCMD_END,
};
static const union AnimCmd *const sSpriteAnimTable_ScrollArrowIndicator[] =
{
sSpriteAnim_ScrollArrowIndicator0,
sSpriteAnim_ScrollArrowIndicator1,
sSpriteAnim_ScrollArrowIndicator2,
sSpriteAnim_ScrollArrowIndicator3,
};
static const struct SpriteTemplate sSpriteTemplate_ScrollArrowIndicator =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &sOamData_ScrollArrowIndicator,
.anims = sSpriteAnimTable_ScrollArrowIndicator,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallback_ScrollIndicatorArrow,
};
static const struct Subsprite sSubsprite_RedOutline1 =
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 0,
.priority = 0,
};
static const struct Subsprite sSubsprite_RedOutline2 =
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 1,
.priority = 0,
};
static const struct Subsprite sSubsprite_RedOutline3 =
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 0,
};
static const struct Subsprite sSubsprite_RedOutline4 =
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 3,
.priority = 0,
};
static const struct Subsprite sSubsprite_RedOutline5 =
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 4,
.priority = 0,
};
static const struct Subsprite sSubsprite_RedOutline6 =
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 5,
.priority = 0,
};
static const struct Subsprite sSubsprite_RedOutline7 =
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 6,
.priority = 0,
};
static const struct Subsprite sSubsprite_RedOutline8 =
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 7,
.priority = 0,
};
static const struct OamData sOamData_RedArrowCursor =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_RedArrowCursor[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd *const sSpriteAnimTable_RedArrowCursor[] = { sSpriteAnim_RedArrowCursor };
static const struct SpriteTemplate sSpriteTemplate_RedArrowCursor =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &sOamData_RedArrowCursor,
.anims = sSpriteAnimTable_RedArrowCursor,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallback_RedArrowCursor,
};
static const u16 sRedArrowPal[] = INCBIN_U16("graphics/interface/red_arrow.gbapal");
static const u32 sRedArrowOtherGfx[] = INCBIN_U32("graphics/interface/red_arrow_other.4bpp.lz");
static const u32 sSelectorOutlineGfx[] = INCBIN_U32("graphics/interface/selector_outline.4bpp.lz");
static const u32 sRedArrowGfx[] = INCBIN_U32("graphics/interface/red_arrow.4bpp.lz");
#define tState data[0]
#define tAnimNum data[1]
#define tBounceDir data[2]
#define tMultiplier data[3]
#define tFrequency data[4]
#define tSinePos data[5]
static void SpriteCallback_ScrollIndicatorArrow(struct Sprite *sprite)
{
s32 multiplier;
switch (sprite->tState)
{
case 0:
StartSpriteAnim(sprite, sprite->tAnimNum);
sprite->tState++;
break;
case 1:
switch (sprite->tBounceDir)
{
case 0:
multiplier = sprite->tMultiplier;
sprite->pos2.x = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256;
break;
case 1:
multiplier = sprite->tMultiplier;
sprite->pos2.y = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256;
break;
}
sprite->tSinePos += sprite->tFrequency;
break;
}
}
static u8 AddScrollIndicatorArrowObject(u8 arrowDir, u8 x, u8 y, u16 tileTag, u16 palTag)
{
u8 spriteId;
struct SpriteTemplate spriteTemplate;
spriteTemplate = sSpriteTemplate_ScrollArrowIndicator;
spriteTemplate.tileTag = tileTag;
spriteTemplate.paletteTag = palTag;
spriteId = CreateSprite(&spriteTemplate, x, y, 0);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].tState = 0;
gSprites[spriteId].tAnimNum = sScrollIndicatorTemplates[arrowDir].animNum;
gSprites[spriteId].tBounceDir = sScrollIndicatorTemplates[arrowDir].bounceDir;
gSprites[spriteId].tMultiplier = sScrollIndicatorTemplates[arrowDir].multiplier;
gSprites[spriteId].tFrequency = sScrollIndicatorTemplates[arrowDir].frequency;
gSprites[spriteId].tSinePos = 0;
return spriteId;
}
#undef tState
#undef tAnimNum
#undef tBounceDir
#undef tMultiplier
#undef tFrequency
#undef tSinePos
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *scrollOffset)
{
struct CompressedSpriteSheet spriteSheet;
struct SpritePalette spritePal;
struct ScrollIndicatorPair *data;
u8 taskId;
spriteSheet.data = sRedArrowOtherGfx;
spriteSheet.size = 0x100;
spriteSheet.tag = arrowInfo->tileTag;
LoadCompressedSpriteSheet(&spriteSheet);
if (arrowInfo->palTag == SPRITE_INVALID_TAG)
{
LoadPalette(sRedArrowPal, (16 * arrowInfo->palNum) + 0x100, 0x20);
}
else
{
spritePal.data = sRedArrowPal;
spritePal.tag = arrowInfo->palTag;
LoadSpritePalette(&spritePal);
}
taskId = CreateTask(Task_ScrollIndicatorArrowPair, 0);
data = (struct ScrollIndicatorPair *)gTasks[taskId].data;
data->field_0 = 0;
data->scrollOffset = scrollOffset;
data->fullyUpThreshold = arrowInfo->fullyUpThreshold;
data->fullyDownThreshold = arrowInfo->fullyDownThreshold;
data->tileTag = arrowInfo->tileTag;
data->palTag = arrowInfo->palTag;
data->topSpriteId = AddScrollIndicatorArrowObject(arrowInfo->firstArrowType, arrowInfo->firstX, arrowInfo->firstY, arrowInfo->tileTag, arrowInfo->palTag);
data->bottomSpriteId = AddScrollIndicatorArrowObject(arrowInfo->secondArrowType, arrowInfo->secondX, arrowInfo->secondY, arrowInfo->tileTag, arrowInfo->palTag);
if (arrowInfo->palTag == SPRITE_INVALID_TAG)
{
gSprites[data->topSpriteId].oam.paletteNum = arrowInfo->palNum;
gSprites[data->bottomSpriteId].oam.paletteNum = arrowInfo->palNum;
}
return taskId;
}
u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *scrollOffset)
{
if (arrowType == SCROLL_ARROW_UP || arrowType == SCROLL_ARROW_DOWN)
{
sTempScrollArrowTemplate.firstArrowType = SCROLL_ARROW_UP;
sTempScrollArrowTemplate.firstX = commonPos;
sTempScrollArrowTemplate.firstY = firstPos;
sTempScrollArrowTemplate.secondArrowType = SCROLL_ARROW_DOWN;
sTempScrollArrowTemplate.secondX = commonPos;
sTempScrollArrowTemplate.secondY = secondPos;
}
else
{
sTempScrollArrowTemplate.firstArrowType = SCROLL_ARROW_LEFT;
sTempScrollArrowTemplate.firstX = firstPos;
sTempScrollArrowTemplate.firstY = commonPos;
sTempScrollArrowTemplate.secondArrowType = SCROLL_ARROW_RIGHT;
sTempScrollArrowTemplate.secondX = secondPos;
sTempScrollArrowTemplate.secondY = commonPos;
}
sTempScrollArrowTemplate.fullyUpThreshold = 0;
sTempScrollArrowTemplate.fullyDownThreshold = fullyDownThreshold;
sTempScrollArrowTemplate.tileTag = tileTag;
sTempScrollArrowTemplate.palTag = palTag;
sTempScrollArrowTemplate.palNum = 0;
return AddScrollIndicatorArrowPair(&sTempScrollArrowTemplate, scrollOffset);
}
static void Task_ScrollIndicatorArrowPair(u8 taskId)
{
struct ScrollIndicatorPair *data = (struct ScrollIndicatorPair *)gTasks[taskId].data;
u16 currItem = (*data->scrollOffset);
if (currItem == data->fullyUpThreshold)
gSprites[data->topSpriteId].invisible = TRUE;
else
gSprites[data->topSpriteId].invisible = FALSE;
if (currItem == data->fullyDownThreshold)
gSprites[data->bottomSpriteId].invisible = TRUE;
else
gSprites[data->bottomSpriteId].invisible = FALSE;
}
void RemoveScrollIndicatorArrowPair(u8 taskId)
{
struct ScrollIndicatorPair *data = (struct ScrollIndicatorPair *)gTasks[taskId].data;
if (data->tileTag != SPRITE_INVALID_TAG)
FreeSpriteTilesByTag(data->tileTag);
if (data->palTag != SPRITE_INVALID_TAG)
FreeSpritePaletteByTag(data->palTag);
DestroySprite(&gSprites[data->topSpriteId]);
DestroySprite(&gSprites[data->bottomSpriteId]);
DestroyTask(taskId);
}
u8 ListMenuAddCursorObjectInternal(struct CursorStruct *cursor, u32 cursorKind)
{
switch (cursorKind)
{
case 0:
default:
return ListMenuAddRedOutlineCursorObject(cursor);
case 1:
return ListMenuAddRedArrowCursorObject(cursor);
}
}
void ListMenuUpdateCursorObject(u8 taskId, u16 x, u16 y, u32 cursorKind)
{
switch (cursorKind)
{
case 0:
ListMenuUpdateRedOutlineCursorObject(taskId, x, y);
break;
case 1:
ListMenuUpdateRedArrowCursorObject(taskId, x, y);
break;
}
}
void ListMenuRemoveCursorObject(u8 taskId, u32 cursorKind)
{
switch (cursorKind)
{
case 0:
ListMenuRemoveRedOutlineCursorObject(taskId);
break;
case 1:
ListMenuRemoveRedArrowCursorObject(taskId);
break;
}
}
void Task_RedOutlineCursor(u8 taskId)
{
}
u8 ListMenuGetRedOutlineCursorSpriteCount(u16 rowWidth, u16 rowHeight)
{
s32 i, count = 4;
if (rowWidth > 16)
for (i = 8; i < (rowWidth - 8); i += 8)
count += 2;
if (rowHeight > 16)
for (i = 8; i < (rowHeight - 8); i += 8)
count += 2;
return count;
}
void ListMenuSetUpRedOutlineCursorSpriteOamTable(u16 rowWidth, u16 rowHeight, struct Subsprite *subsprites)
{
s32 i, j, id = 0;
subsprites[id] = sSubsprite_RedOutline1;
subsprites[id].x = 136;
subsprites[id].y = 136;
id++;
subsprites[id] = sSubsprite_RedOutline2;
subsprites[id].x = rowWidth + 128;
subsprites[id].y = 136;
id++;
subsprites[id] = sSubsprite_RedOutline7;
subsprites[id].x = 136;
subsprites[id].y = rowHeight + 128;
id++;
subsprites[id] = sSubsprite_RedOutline8;
subsprites[id].x = rowWidth + 128;
subsprites[id].y = rowHeight + 128;
id++;
if (rowWidth > 16)
{
for (i = 8; i < rowWidth - 8; i += 8)
{
subsprites[id] = sSubsprite_RedOutline3;
subsprites[id].x = i - 120;
subsprites[id].y = 136;
id++;
subsprites[id] = sSubsprite_RedOutline6;
subsprites[id].x = i - 120;
subsprites[id].y = rowHeight + 128;
id++;
}
}
if (rowHeight > 16)
{
for (j = 8; j < rowHeight - 8; j += 8)
{
subsprites[id] = sSubsprite_RedOutline4;
subsprites[id].x = 136;
subsprites[id].y = j - 120;
id++;
subsprites[id] = sSubsprite_RedOutline5;
subsprites[id].x = rowWidth + 128;
subsprites[id].y = j - 120;
id++;
}
}
}
u8 ListMenuAddRedOutlineCursorObject(struct CursorStruct *cursor)
{
struct CompressedSpriteSheet spriteSheet;
struct SpritePalette spritePal;
struct RedOutlineCursor *data;
struct SpriteTemplate spriteTemplate;
u8 taskId;
spriteSheet.data = sSelectorOutlineGfx;
spriteSheet.size = 0x100;
spriteSheet.tag = cursor->tileTag;
LoadCompressedSpriteSheet(&spriteSheet);
if (cursor->palTag == SPRITE_INVALID_TAG)
{
LoadPalette(sRedArrowPal, (16 * cursor->palNum) + 0x100, 0x20);
}
else
{
spritePal.data = sRedArrowPal;
spritePal.tag = cursor->palTag;
LoadSpritePalette(&spritePal);
}
taskId = CreateTask(Task_RedOutlineCursor, 0);
data = (struct RedOutlineCursor *)gTasks[taskId].data;
data->tileTag = cursor->tileTag;
data->palTag = cursor->palTag;
data->subspriteTable.subspriteCount = ListMenuGetRedOutlineCursorSpriteCount(cursor->rowWidth, cursor->rowHeight);
data->subspriteTable.subsprites = data->subspritesPtr = Alloc(data->subspriteTable.subspriteCount * 4);
ListMenuSetUpRedOutlineCursorSpriteOamTable(cursor->rowWidth, cursor->rowHeight, data->subspritesPtr);
spriteTemplate = gDummySpriteTemplate;
spriteTemplate.tileTag = cursor->tileTag;
spriteTemplate.paletteTag = cursor->palTag;
data->spriteId = CreateSprite(&spriteTemplate, cursor->left + 120, cursor->top + 120, 0);
SetSubspriteTables(&gSprites[data->spriteId], &data->subspriteTable);
gSprites[data->spriteId].oam.priority = 0;
gSprites[data->spriteId].subpriority = 0;
gSprites[data->spriteId].subspriteTableNum = 0;
if (cursor->palTag == SPRITE_INVALID_TAG)
gSprites[data->spriteId].oam.paletteNum = cursor->palNum;
return taskId;
}
void ListMenuUpdateRedOutlineCursorObject(u8 taskId, u16 x, u16 y)
{
struct RedOutlineCursor *data = (struct RedOutlineCursor *)gTasks[taskId].data;
gSprites[data->spriteId].pos1.x = x + 120;
gSprites[data->spriteId].pos1.y = y + 120;
}
void ListMenuRemoveRedOutlineCursorObject(u8 taskId)
{
struct RedOutlineCursor *data = (struct RedOutlineCursor *)gTasks[taskId].data;
Free(data->subspritesPtr);
if (data->tileTag != SPRITE_INVALID_TAG)
FreeSpriteTilesByTag(data->tileTag);
if (data->palTag != SPRITE_INVALID_TAG)
FreeSpritePaletteByTag(data->palTag);
DestroySprite(&gSprites[data->spriteId]);
DestroyTask(taskId);
}
static void SpriteCallback_RedArrowCursor(struct Sprite *sprite)
{
sprite->pos2.x = gSineTable[(u8)(sprite->data[0])] / 64;
sprite->data[0] += 8;
}
static void Task_RedArrowCursor(u8 taskId)
{
}
static u8 ListMenuAddRedArrowCursorObject(struct CursorStruct *cursor)
{
struct CompressedSpriteSheet spriteSheet;
struct SpritePalette spritePal;
struct RedArrowCursor *data;
struct SpriteTemplate spriteTemplate;
u8 taskId;
spriteSheet.data = sRedArrowGfx;
spriteSheet.size = 0x80;
spriteSheet.tag = cursor->tileTag;
LoadCompressedSpriteSheet(&spriteSheet);
if (cursor->palTag == SPRITE_INVALID_TAG)
{
LoadPalette(sRedArrowPal, (16 * cursor->palNum) + 0x100, 0x20);
}
else
{
spritePal.data = sRedArrowPal;
spritePal.tag = cursor->palTag;
LoadSpritePalette(&spritePal);
}
taskId = CreateTask(Task_RedArrowCursor, 0);
data = (struct RedArrowCursor *)gTasks[taskId].data;
data->tileTag = cursor->tileTag;
data->palTag = cursor->palTag;
spriteTemplate = sSpriteTemplate_RedArrowCursor;
spriteTemplate.tileTag = cursor->tileTag;
spriteTemplate.paletteTag = cursor->palTag;
data->spriteId = CreateSprite(&spriteTemplate, cursor->left, cursor->top, 0);
gSprites[data->spriteId].pos2.x = 8;
gSprites[data->spriteId].pos2.y = 8;
if (cursor->palTag == SPRITE_INVALID_TAG)
gSprites[data->spriteId].oam.paletteNum = cursor->palNum;
return taskId;
}
static void ListMenuUpdateRedArrowCursorObject(u8 taskId, u16 x, u16 y)
{
struct RedArrowCursor *data = (struct RedArrowCursor *)gTasks[taskId].data;
gSprites[data->spriteId].pos1.x = x;
gSprites[data->spriteId].pos1.y = y;
}
static void ListMenuRemoveRedArrowCursorObject(u8 taskId)
{
struct RedArrowCursor *data = (struct RedArrowCursor *)gTasks[taskId].data;
if (data->tileTag != SPRITE_INVALID_TAG)
FreeSpriteTilesByTag(data->tileTag);
if (data->palTag != SPRITE_INVALID_TAG)
FreeSpritePaletteByTag(data->palTag);
DestroySprite(&gSprites[data->spriteId]);
DestroyTask(taskId);
}