pokefirered/src/map_obj_lock.c
2019-06-29 10:03:06 +08:00

117 lines
2.4 KiB
C

#include "global.h"
#include "task.h"
#include "field_player_avatar.h"
#include "field_map_obj.h"
#include "field_map_obj_helpers.h"
#include "script_movement.h"
#include "map_obj_80688E4.h"
#include "event_data.h"
#include "map_obj_lock.h"
bool8 walkrun_is_standing_still(void)
{
if (gPlayerAvatar.running1 == 1)
return FALSE;
else
return TRUE;
}
void sub_8069570(u8 taskId)
{
if (walkrun_is_standing_still())
{
sub_805C270();
DestroyTask(taskId);
}
}
bool8 sub_8069590(void)
{
if (FuncIsActiveTask(sub_8069570))
return FALSE;
else
{
sub_805C780();
return TRUE;
}
}
void ScriptFreezeMapObjects(void)
{
player_bitmagic();
CreateTask(sub_8069570, 80);
}
void sub_80695CC(u8 taskId)
{
struct Task * task = &gTasks[taskId];
if (task->data[0] == 0 && walkrun_is_standing_still() == TRUE)
{
sub_805C270();
task->data[0] = 1;
}
if (task->data[1] == 0 && !gMapObjects[gSelectedEventObject].mapobj_bit_1)
{
FreezeMapObject(&gMapObjects[gSelectedEventObject]);
task->data[1] = 1;
}
if (task->data[0] && task->data[1])
DestroyTask(taskId);
}
bool8 sub_8069648(void)
{
if (FuncIsActiveTask(sub_80695CC))
return FALSE;
else
{
sub_805C780();
return TRUE;
}
}
void LockSelectedMapObject(void)
{
u8 taskId;
FreezeMapObjectsExceptOne(gSelectedEventObject);
taskId = CreateTask(sub_80695CC, 80);
if (!gMapObjects[gSelectedEventObject].mapobj_bit_1)
{
FreezeMapObject(&gMapObjects[gSelectedEventObject]);
gTasks[taskId].data[1] = 1;
}
}
void sub_80696C0(void)
{
u8 fieldObjectId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
FieldObjectClearHeldMovementIfFinished(&gMapObjects[fieldObjectId]);
sub_80974D8();
UnfreezeMapObjects();
}
void sub_80696F0(void)
{
u8 fieldObjectId;
if (gMapObjects[gSelectedEventObject].active)
FieldObjectClearHeldMovementIfFinished(&gMapObjects[gSelectedEventObject]);
fieldObjectId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
FieldObjectClearHeldMovementIfFinished(&gMapObjects[fieldObjectId]);
sub_80974D8();
UnfreezeMapObjects();
}
void sub_8069740(void)
{
FieldObjectFaceOppositeDirection(&gMapObjects[gSelectedEventObject], gSpecialVar_Facing);
}
void sub_8069768(void)
{
FieldObjectClearAnimIfSpecialAnimActive(&gMapObjects[gSelectedEventObject]);
}