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https://github.com/pret/pokefirered.git
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78 lines
2.0 KiB
PHP
78 lines
2.0 KiB
PHP
SevenIsland_House_Room2_MapScripts:: @ 8170A7E
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map_script MAP_SCRIPT_ON_TRANSITION, SevenIsland_House_Room2_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SevenIsland_House_Room2_OnFrame
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.byte 0
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SevenIsland_House_Room2_OnTransition:: @ 8170A89
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special SetEReaderTrainerGfxId
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end
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SevenIsland_House_Room2_OnFrame:: @ 8170A8D
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map_script_2 VAR_TEMP_1, 0, SevenIsland_House_Room2_EventScript_BattleVisitingTrainer
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.2byte 0
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SevenIsland_House_Room2_EventScript_BattleVisitingTrainer:: @ 8170A97
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_House_Room2_Movement_PlayerEnterRoom
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waitmovement 0
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special BufferEReaderTrainerGreeting
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msgbox gStringVar4
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closemessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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special StartSpecialBattle
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waitstate
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compare VAR_RESULT, 3
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call_if_eq SevenIsland_House_Room2_EventScript_BattleTie
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compare VAR_RESULT, 1
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call_if_eq SevenIsland_House_Room2_EventScript_BattleWon
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compare VAR_RESULT, 2
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call_if_eq SevenIsland_House_Room2_EventScript_BattleLost
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closemessage
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special HealPlayerParty
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applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_House_Room2_Movement_PlayerExitRoom
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waitmovement 0
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special LoadPlayerParty
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setvar VAR_TEMP_1, 1
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warp MAP_SEVEN_ISLAND_HOUSE_ROOM1, 255, 4, 1
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waitstate
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releaseall
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end
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SevenIsland_House_Room2_EventScript_BattleTie:: @ 8170AFE
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3
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msgbox SevenIsland_House_Room2_Text_MatchEndedUpDraw
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return
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SevenIsland_House_Room2_EventScript_BattleWon:: @ 8170B0C
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1
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special ShowFieldMessageStringVar4
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waitmessage
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waitbuttonpress
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return
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SevenIsland_House_Room2_EventScript_BattleLost:: @ 8170B17
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2
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special ShowFieldMessageStringVar4
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waitmessage
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waitbuttonpress
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return
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SevenIsland_House_Room2_Movement_PlayerEnterRoom:: @ 8170B22
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walk_down
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walk_down
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walk_down
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walk_right
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walk_right
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step_end
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SevenIsland_House_Room2_Movement_PlayerExitRoom:: @ 8170B28
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walk_left
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walk_left
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walk_up
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walk_up
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walk_up
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walk_up
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delay_8
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step_end
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