pokefirered/data/maps/IndigoPlateau_Exterior/scripts.inc

191 lines
4.4 KiB
C++

.equ LOCALID_RIVAL, 1
.equ LOCALID_PROF_OAK, 2
IndigoPlateau_Exterior_MapScripts:: @ 816723B
map_script MAP_SCRIPT_ON_TRANSITION, IndigoPlateau_Exterior_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, IndigoPlateau_Exterior_OnFrame
.byte 0
IndigoPlateau_Exterior_OnTransition:: @ 8167246
setworldmapflag FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR
compare VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1
call_if_eq IndigoPlateau_Exterior_EventScript_PlayCreditsMusic
end
IndigoPlateau_Exterior_EventScript_PlayCreditsMusic:: @ 8167255
playbgm MUS_ENDING, 0
return
IndigoPlateau_Exterior_OnFrame:: @ 816725A
map_script_2 VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, IndigoPlateau_Exterior_EventScript_Credits
.2byte 0
@ After beating the champion, you are warped to the main
@ entrance of Indigo Plateau. This script starts running
@ immediately after your walking animation.
@ The script is timed to the music.
IndigoPlateau_Exterior_EventScript_Credits:: @ 8167264
lockall
delay 105
@ Rival exits building. Spawn a dummy object to lock the camera.
opendoor 11, 6
waitdooranim
special SpawnCameraObject
addobject LOCALID_RIVAL
applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalExitBuilding
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay
waitmovement 0
closedoor 11, 6
waitdooranim
@ Rival runs off
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave
applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalLeave
waitmovement 0
delay 100
@ Oak exits building
opendoor 11, 6
waitdooranim
addobject LOCALID_PROF_OAK
applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakExitBuilding
waitmovement 0
closedoor 11, 6
waitdooranim
delay 160
@ Oak looks at player, then walks off
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave
applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakLeave
waitmovement 0
delay 100
@ Player begin to leave
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerBeginLeave
waitmovement 0
delay 155
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerFaceLeague
waitmovement 0
delay 90
@ Player runs off
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerTurnAround
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerLeave
waitmovement 0
@ Reset the map state and roll the credits
special RemoveCameraObject
setvar VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 0
removeobject LOCALID_RIVAL
removeobject LOCALID_PROF_OAK
special DoCredits
waitstate
releaseall
end
IndigoPlateau_Exterior_Movement_PlayerLeave:: @ 8167311
player_run_down
player_run_down
player_run_down
player_run_down
player_run_down
player_run_down
step_end
@ Unused
IndigoPlateau_Exterior_Movement_PlayerExitBuilding:: @ 8167318
walk_down
walk_down
step_end
IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave:: @ 816731B
delay_16
delay_4
walk_in_place_fastest_down
step_end
IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave:: @ 816731F
delay_8
walk_in_place_fastest_right
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
walk_in_place_fastest_down
step_end
IndigoPlateau_Exterior_Movement_PlayerBeginLeave:: @ 816732E
walk_right
delay_16
walk_down
walk_down
delay_16
delay_16
step_end
IndigoPlateau_Exterior_Movement_PlayerTurnAround:: @ 8167335
walk_in_place_fastest_down
step_end
IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay:: @ 8167337
face_right
lock_facing_direction
walk_left
unlock_facing_direction
step_end
IndigoPlateau_Exterior_Movement_PlayerFaceLeague:: @ 816733C
walk_in_place_fastest_up
step_end
IndigoPlateau_Exterior_Movement_RivalLeave:: @ 816733E
walk_fast_down
walk_fast_down
walk_fast_down
walk_fast_down
walk_fast_down
walk_fast_down
walk_fast_down
step_end
IndigoPlateau_Exterior_Movement_RivalExitBuilding:: @ 8167346
walk_fast_down
step_end
IndigoPlateau_Exterior_Movement_OakLeave:: @ 8167348
walk_in_place_fastest_left
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
walk_in_place_fastest_down
delay_16
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
step_end
IndigoPlateau_Exterior_Movement_OakExitBuilding:: @ 816735D
walk_down
step_end