mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-24 06:36:49 -05:00
473 lines
14 KiB
C++
473 lines
14 KiB
C++
CeladonCity_GameCorner_MapScripts:: @ 816C646
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map_script MAP_SCRIPT_ON_LOAD, CeladonCity_GameCorner_OnLoad
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.byte 0
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CeladonCity_GameCorner_OnLoad:: @ 816C64C
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call_if_unset FLAG_OPENED_ROCKET_HIDEOUT, CeladonCity_GameCorner_EventScript_HideRocketHideout
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end
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CeladonCity_GameCorner_EventScript_HideRocketHideout:: @ 816C656
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setmetatile 15, 2, METATILE_GameCorner_Floor_ShadeFull, 0
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setmetatile 16, 2, METATILE_GameCorner_Floor_ShadeFull, 0
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setmetatile 17, 2, METATILE_GameCorner_Floor_ShadeFull, 0
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setmetatile 16, 3, METATILE_GameCorner_PurpleWall_Floor, 1
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setmetatile 17, 3, METATILE_GameCorner_PurpleWall_Floor, 1
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return
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CeladonCity_GameCorner_EventScript_InfoClerk:: @ 816C684
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msgbox CeladonCity_GameCorner_Text_CanExchangeCoinsNextDoor, MSGBOX_NPC
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end
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CeladonCity_GameCorner_EventScript_CoinsClerk:: @ 816C68D
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goto_if_questlog EventScript_ReleaseEnd
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lock
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faceplayer
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showmoneybox 0, 0, 0
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showcoinsbox 0, 5
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message CeladonCity_GameCorner_Text_WelcomeBuySomeCoins
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waitmessage
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multichoice 13, 0, MULTICHOICE_GAME_CORNER_COIN_PURCHASE_COUNTER, FALSE
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copyvar VAR_0x8009, VAR_RESULT
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switch VAR_RESULT
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case 0, CeladonCity_GameCorner_EventScript_BuyCoins
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case 1, CeladonCity_GameCorner_EventScript_BuyCoins
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case 2, CeladonCity_GameCorner_EventScript_ClerkDeclineBuy
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case 127, CeladonCity_GameCorner_EventScript_ClerkDeclineBuy
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end
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CeladonCity_GameCorner_EventScript_BuyCoins:: @ 816C6E6
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goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_ClerkNoCoinCase
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compare VAR_0x8009, 0
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goto_if_eq CeladonCity_GameCorner_EventScript_Buy50Coins
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compare VAR_0x8009, 1
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goto_if_eq CeladonCity_GameCorner_EventScript_Buy500Coins
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end
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CeladonCity_GameCorner_EventScript_Buy500Coins:: @ 816C706
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checkcoins VAR_TEMP_1
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compare VAR_TEMP_1, (MAX_COINS + 1) - 500
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goto_if_ge CeladonCity_GameCorner_EventScript_ClerkNoRoomForCoins
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checkmoney 10000, 0
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compare VAR_RESULT, FALSE
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goto_if_eq CeladonCity_GameCorner_EventScript_ClerkNotEnoughMoney
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addcoins 500
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removemoney 10000, 0
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goto CeladonCity_GameCorner_EventScript_BoughtCoins
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end
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CeladonCity_GameCorner_EventScript_Buy50Coins:: @ 816C734
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checkcoins VAR_TEMP_1
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compare VAR_TEMP_1, (MAX_COINS + 1) - 50
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goto_if_ge CeladonCity_GameCorner_EventScript_ClerkNoRoomForCoins
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checkmoney 1000, 0
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compare VAR_RESULT, FALSE
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goto_if_eq CeladonCity_GameCorner_EventScript_ClerkNotEnoughMoney
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addcoins 50
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removemoney 1000, 0
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goto CeladonCity_GameCorner_EventScript_BoughtCoins
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end
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CeladonCity_GameCorner_EventScript_BoughtCoins:: @ 816C762
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updatemoneybox 0, 0, 0
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updatecoinsbox 0, 5
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playse SE_SHOP
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msgbox CeladonCity_GameCorner_Text_HereAreYourCoins
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goto CeladonCity_GameCorner_EventScript_ClerkEnd
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end
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CeladonCity_GameCorner_EventScript_ClerkEnd:: @ 816C77A
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hidemoneybox 0, 0
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hidecoinsbox 0, 5
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release
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end
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CeladonCity_GameCorner_EventScript_ClerkDeclineBuy:: @ 816C782
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msgbox CeladonCity_GameCorner_Text_ComePlaySometime
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goto CeladonCity_GameCorner_EventScript_ClerkEnd
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end
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CeladonCity_GameCorner_EventScript_ClerkNoCoinCase:: @ 816C790
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msgbox CeladonCity_GameCorner_Text_SorryDontHaveCoinCase
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goto CeladonCity_GameCorner_EventScript_ClerkEnd
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end
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CeladonCity_GameCorner_EventScript_ClerkNoRoomForCoins:: @ 816C79E
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msgbox CeladonCity_GameCorner_Text_CoinCaseIsFull
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goto CeladonCity_GameCorner_EventScript_ClerkEnd
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end
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CeladonCity_GameCorner_EventScript_ClerkNotEnoughMoney:: @ 816C7AC
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msgbox CeladonCity_GameCorner_Text_CantAffordCoins
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goto CeladonCity_GameCorner_EventScript_ClerkEnd
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end
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CeladonCity_GameCorner_EventScript_BaldingMan:: @ 816C7BA
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lock
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faceplayer
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msgbox CeladonCity_GameCorner_Text_RumoredTeamRocketRunsThisPlace
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_FaceSlotMachine:: @ 816C7CA
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closemessage
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applymovement VAR_LAST_TALKED, Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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CeladonCity_GameCorner_EventScript_Woman1:: @ 816C7D7
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lock
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faceplayer
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msgbox CeladonCity_GameCorner_Text_ThinkMachinesHaveDifferentOdds
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_Fisher:: @ 816C7E7
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lock
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faceplayer
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goto_if_set FLAG_GOT_10_COINS_FROM_GAMBLER, CeladonCity_GameCorner_EventScript_FisherAlreadyGotCoins
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msgbox CeladonCity_GameCorner_Text_DoYouWantToPlay
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goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_GamblerNoCoinCase
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checkcoins VAR_TEMP_1
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compare VAR_TEMP_1, (MAX_COINS + 1) - 10
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goto_if_ge CeladonCity_GameCorner_EventScript_FisherNoRoomForCoins
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addcoins 10
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textcolor 3
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msgbox CeladonCity_GameCorner_Text_Received10CoinsFromMan
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playse SE_SHOP
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waitse
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setflag FLAG_GOT_10_COINS_FROM_GAMBLER
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_FisherNoRoomForCoins:: @ 816C82B
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msgbox CeladonCity_GameCorner_Text_DontNeedMyCoins
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_GamblerNoCoinCase:: @ 816C839
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textcolor 3
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msgbox CeladonCity_GameCorner_Text_DontHaveCoinCase
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_FisherAlreadyGotCoins:: @ 816C849
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msgbox CeladonCity_GameCorner_Text_WinsComeAndGo
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_GymGuy:: @ 816C857
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_ERIKA, CeladonCity_GameCorner_EventScript_GymGuyPostVictory
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msgbox CeladonCity_GameCorner_Text_GymGuyAdvice
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_GymGuyPostVictory:: @ 816C870
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msgbox CeladonCity_GameCorner_Text_RareMonsForCoins
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_Woman2:: @ 816C87E
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lock
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faceplayer
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msgbox CeladonCity_GameCorner_Text_WinOrLoseItsOnlyLuck
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_OldMan:: @ 816C88E
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lock
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faceplayer
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msgbox CeladonCity_GameCorner_Text_SoEasyToGetHooked
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_Scientist:: @ 816C89E
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lock
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faceplayer
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goto_if_set FLAG_GOT_20_COINS_FROM_GAMBLER, CeladonCity_GameCorner_EventScript_ScientistAlreadyGotCoins
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msgbox CeladonCity_GameCorner_Text_WantSomeCoins
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goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_GamblerNoCoinCase
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checkcoins VAR_TEMP_1
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compare VAR_TEMP_1, (MAX_COINS + 1) - 20
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goto_if_ge CeladonCity_GameCorner_EventScript_ScientistNoRoomForCoins
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addcoins 20
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textcolor 3
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msgbox CeladonCity_GameCorner_Text_Received20CoinsFromNiceGuy
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playse SE_SHOP
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waitse
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setflag FLAG_GOT_20_COINS_FROM_GAMBLER
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_ScientistNoRoomForCoins:: @ 816C8E2
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msgbox CeladonCity_GameCorner_Text_YouHaveLotsOfCoins
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_ScientistAlreadyGotCoins:: @ 816C8F0
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msgbox CeladonCity_GameCorner_Text_NeedMoreCoinsForMonIWant
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_Gentleman:: @ 816C8FE
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lock
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faceplayer
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goto_if_set FLAG_GOT_20_COINS_FROM_GAMBLER_2, CeladonCity_GameCorner_EventScript_GentlemanAlreadyGotCoins
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msgbox CeladonCity_GameCorner_Text_HereAreSomeCoinsShoo
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goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_GamblerNoCoinCase
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checkcoins VAR_TEMP_1
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compare VAR_TEMP_1, (MAX_COINS + 1) - 20
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goto_if_ge CeladonCity_GameCorner_EventScript_GentlemanNoRoomForCoins
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addcoins 20
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textcolor 3
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msgbox CeladonCity_GameCorner_Text_Received20CoinsFromMan
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playse SE_SHOP
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waitse
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setflag FLAG_GOT_20_COINS_FROM_GAMBLER_2
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_GentlemanNoRoomForCoins:: @ 816C942
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msgbox CeladonCity_GameCorner_Text_YouveGotPlentyCoins
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_GentlemanAlreadyGotCoins:: @ 816C950
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msgbox CeladonCity_GameCorner_Text_WatchReelsClosely
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goto CeladonCity_GameCorner_EventScript_FaceSlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine0:: @ 816C95E
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lockall
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setvar VAR_0x8004, 0
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_DontPlaySlotMachine:: @ 816C96A
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releaseall
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end
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CeladonCity_GameCorner_EventScript_SlotMachine:: @ 816C96C
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goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_SlotMachineNoCoinCase
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msgbox CeladonCity_GameCorner_Text_SlotMachineWantToPlay, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq CeladonCity_GameCorner_EventScript_DontPlaySlotMachine
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setfieldeffectarg 0, 255
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setfieldeffectarg 1, 10
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setfieldeffectarg 2, 14
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dofieldeffect FLDEFF_SMILEY_FACE_ICON
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waitfieldeffect FLDEFF_SMILEY_FACE_ICON
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specialvar VAR_RESULT, GetRandomSlotMachineId
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playslotmachine VAR_RESULT
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releaseall
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end
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CeladonCity_GameCorner_EventScript_SlotMachine1:: @ 816C9A4
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lockall
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setvar VAR_0x8004, 1
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine2:: @ 816C9B0
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lockall
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setvar VAR_0x8004, 2
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine3:: @ 816C9BC
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lockall
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setvar VAR_0x8004, 3
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine4:: @ 816C9C8
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lockall
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setvar VAR_0x8004, 4
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine5:: @ 816C9D4
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lockall
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setvar VAR_0x8004, 5
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine6:: @ 816C9E0
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lockall
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setvar VAR_0x8004, 6
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine7:: @ 816C9EC
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lockall
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setvar VAR_0x8004, 7
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine8:: @ 816C9F8
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lockall
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setvar VAR_0x8004, 8
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine9:: @ 816CA04
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lockall
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setvar VAR_0x8004, 9
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine10:: @ 816CA10
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lockall
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setvar VAR_0x8004, 10
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine11:: @ 816CA1C
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lockall
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setvar VAR_0x8004, 11
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine12:: @ 816CA28
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lockall
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setvar VAR_0x8004, 12
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine13:: @ 816CA34
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lockall
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setvar VAR_0x8004, 13
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine14:: @ 816CA40
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lockall
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setvar VAR_0x8004, 14
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine15:: @ 816CA4C
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lockall
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setvar VAR_0x8004, 15
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine16:: @ 816CA58
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lockall
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setvar VAR_0x8004, 16
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine17:: @ 816CA64
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lockall
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setvar VAR_0x8004, 17
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine18:: @ 816CA70
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lockall
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setvar VAR_0x8004, 18
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine19:: @ 816CA7C
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lockall
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setvar VAR_0x8004, 19
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine20:: @ 816CA88
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lockall
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setvar VAR_0x8004, 20
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachine21:: @ 816CA94
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lockall
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setvar VAR_0x8004, 21
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goto CeladonCity_GameCorner_EventScript_SlotMachine
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end
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CeladonCity_GameCorner_EventScript_SlotMachineNoCoinCase:: @ 816CAA0
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msgbox CeladonCity_GameCorner_Text_CoinCaseIsRequired
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releaseall
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end
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CeladonCity_GameCorner_EventScript_Poster:: @ 816CAAA
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lockall
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msgbox CeladonCity_GameCorner_Text_SwitchBehindPosterPushIt
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call_if_unset FLAG_OPENED_ROCKET_HIDEOUT, CeladonCity_GameCorner_EventScript_OpenRocketHideout
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releaseall
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end
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CeladonCity_GameCorner_EventScript_OpenRocketHideout:: @ 816CABE
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playse SE_KI_GASYAN
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setmetatile 15, 2, METATILE_GameCorner_Floor_StairsTop, 0
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setmetatile 16, 2, METATILE_GameCorner_StairsTop, 1
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setmetatile 17, 2, METATILE_GameCorner_StairsBottom, 1
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setmetatile 16, 3, METATILE_GameCorner_PurpleWall_StairsTop, 1
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setmetatile 17, 3, METATILE_GameCorner_PurpleWall_stairsBottom, 1
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special DrawWholeMapView
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setflag FLAG_OPENED_ROCKET_HIDEOUT
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return
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CeladonCity_GameCorner_EventScript_RocketGrunt:: @ 816CAF5
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trainerbattle_single TRAINER_TEAM_ROCKET_GRUNT_7, CeladonCity_GameCorner_Text_GruntIntro, CeladonCity_GameCorner_Text_GruntDefeat, CeladonCity_GameCorner_Text_DefeatedGrunt
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msgbox CeladonCity_GameCorner_Text_GruntPostBattle, MSGBOX_AUTOCLOSE
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end
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CeladonCity_GameCorner_Text_DefeatedGrunt:: @ 816CB10
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msgbox CeladonCity_GameCorner_Text_GruntPostBattle
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closemessage
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compare VAR_FACING, DIR_WEST
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call_if_eq CeladonCity_GameCorner_Text_GruntExitWest
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compare VAR_FACING, DIR_WEST
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call_if_ne CeladonCity_GameCorner_Text_GruntExit
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removeobject 11
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release
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end
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CeladonCity_GameCorner_Text_GruntExitWest:: @ 816CB34
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applymovement 11, CeladonCity_GameCorner_Movement_GruntExitWest
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waitmovement 0
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return
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CeladonCity_GameCorner_Text_GruntExit:: @ 816CB3F
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applymovement 11, CeladonCity_GameCorner_Movement_GruntExit
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|
waitmovement 0
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return
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CeladonCity_GameCorner_Movement_GruntExitWest:: @ 816CB4A
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walk_down
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|
walk_right
|
|
walk_right
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|
walk_up
|
|
walk_right
|
|
walk_right
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walk_right
|
|
walk_right
|
|
step_end
|
|
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CeladonCity_GameCorner_Movement_GruntExit:: @ 816CB53
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
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CeladonCity_GameCorner_EventScript_UnusableSlotMachine1:: @ 816CB5A
|
|
msgbox CeladonCity_GameCorner_Text_OutOfOrder, MSGBOX_SIGN
|
|
end
|
|
|
|
CeladonCity_GameCorner_EventScript_UnusableSlotMachine2:: @ 816CB63
|
|
msgbox CeladonCity_GameCorner_Text_OutToLunch, MSGBOX_SIGN
|
|
end
|
|
|
|
CeladonCity_GameCorner_EventScript_UnusableSlotMachine3:: @ 816CB6C
|
|
msgbox CeladonCity_GameCorner_Text_SomeonesKeys, MSGBOX_SIGN
|
|
end
|