pokefirered/src/event_object_lock.c
2020-02-24 15:32:19 -05:00

114 lines
2.5 KiB
C

#include "global.h"
#include "task.h"
#include "field_player_avatar.h"
#include "event_object_movement.h"
#include "script_movement.h"
#include "event_data.h"
bool8 walkrun_is_standing_still(void)
{
if (gPlayerAvatar.tileTransitionState == 1)
return FALSE;
else
return TRUE;
}
void sub_8069570(u8 taskId)
{
if (walkrun_is_standing_still())
{
sub_805C270();
DestroyTask(taskId);
}
}
bool8 sub_8069590(void)
{
if (FuncIsActiveTask(sub_8069570))
return FALSE;
else
{
sub_805C780();
return TRUE;
}
}
void ScriptFreezeObjectEvents(void)
{
FreezeObjectEvents();
CreateTask(sub_8069570, 80);
}
void sub_80695CC(u8 taskId)
{
struct Task * task = &gTasks[taskId];
if (task->data[0] == 0 && walkrun_is_standing_still() == TRUE)
{
sub_805C270();
task->data[0] = 1;
}
if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
task->data[1] = 1;
}
if (task->data[0] && task->data[1])
DestroyTask(taskId);
}
bool8 sub_8069648(void)
{
if (FuncIsActiveTask(sub_80695CC))
return FALSE;
else
{
sub_805C780();
return TRUE;
}
}
void LockSelectedObjectEvent(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
taskId = CreateTask(sub_80695CC, 80);
if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
gTasks[taskId].data[1] = 1;
}
}
void sub_80696C0(void)
{
u8 objectEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objectEventId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
}
void UnionRoom_UnlockPlayerAndChatPartner(void)
{
u8 objectEventId;
if (gObjectEvents[gSelectedObjectEvent].active)
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
objectEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objectEventId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
}
void Script_FacePlayer(void)
{
ObjectEventFaceOppositeDirection(&gObjectEvents[gSelectedObjectEvent], gSpecialVar_Facing);
}
void Script_ClearHeldMovement(void)
{
ObjectEventClearAnimIfSpecialAnimActive(&gObjectEvents[gSelectedObjectEvent]);
}