mirror of
https://github.com/pret/pokefirered.git
synced 2026-04-24 14:57:07 -05:00
615 lines
26 KiB
C
615 lines
26 KiB
C
#ifndef GUARD_BATTLE_ANIM_H
|
|
#define GUARD_BATTLE_ANIM_H
|
|
|
|
#include "battle.h"
|
|
#include "data.h"
|
|
#include "task.h"
|
|
#include "constants/battle_anim.h"
|
|
|
|
enum
|
|
{
|
|
BG_ANIM_SCREEN_SIZE,
|
|
BG_ANIM_AREA_OVERFLOW_MODE,
|
|
BG_ANIM_MOSAIC,
|
|
BG_ANIM_CHAR_BASE_BLOCK,
|
|
BG_ANIM_PRIORITY,
|
|
BG_ANIM_PALETTES_MODE,
|
|
BG_ANIM_SCREEN_BASE_BLOCK
|
|
};
|
|
|
|
struct BattleAnimBgData
|
|
{
|
|
u8 *bgTiles;
|
|
u16 *bgTilemap;
|
|
u8 paletteId;
|
|
u8 bgId;
|
|
u16 tilesOffset;
|
|
u16 unused;
|
|
};
|
|
|
|
struct BattleAnimBackground
|
|
{
|
|
const u32 *image;
|
|
const u32 *palette;
|
|
const u32 *tilemap;
|
|
};
|
|
|
|
#define ANIM_ARGS_COUNT 8
|
|
|
|
// Linear Translation
|
|
#define sTransl_Speed data[0]
|
|
#define sTransl_Duration data[0] // for Fast
|
|
#define sTransl_InitX data[1]
|
|
#define sTransl_DestX data[2]
|
|
#define sTransl_InitY data[3]
|
|
#define sTransl_DestY data[4]
|
|
#define sTransl_ArcAmpl data[5]
|
|
|
|
extern void (*gAnimScriptCallback)(void);
|
|
extern bool8 gAnimScriptActive;
|
|
extern u8 gAnimVisualTaskCount;
|
|
extern u8 gAnimSoundTaskCount;
|
|
extern struct DisableStruct *gAnimDisableStructPtr;
|
|
extern u16 gAnimMovePower;
|
|
extern u8 gAnimFriendship;
|
|
extern u16 gWeatherMoveAnim;
|
|
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
|
|
extern u8 gAnimMoveTurn;
|
|
extern u8 gBattleAnimAttacker;
|
|
extern u8 gBattleAnimTarget;
|
|
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
|
extern s32 gAnimMoveDmg;
|
|
extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
|
|
extern u8 gUnknown_2037F24;
|
|
|
|
// battle_anim.c
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_16x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_64x64;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_16x8;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_32x8;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_32x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_64x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_8x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_8x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_16x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_32x64;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_8x8;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_16x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_32x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_16x8;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_32x8;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_32x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_64x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_8x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_8x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_16x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_32x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_8x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_16x16;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_64x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_16x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x16;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_64x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_8x16;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_8x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_16x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x64;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_8x8;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_16x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_32x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_16x8;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_32x8;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_32x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_64x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_8x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_8x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_16x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_32x64;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_8x8;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_16x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_32x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_64x64;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_16x8;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_32x8;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_32x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_64x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_8x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_8x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_16x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_32x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_8x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_16x16;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_32x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_64x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_16x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_32x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_32x16;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_64x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_8x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_16x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64;
|
|
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
|
|
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
|
|
void MoveBattlerSpriteToBG(u8 battlerId, u8);
|
|
void ResetBattleAnimBg(u8);
|
|
void ClearBattleAnimationVars(void);
|
|
void DoMoveAnim(u16 move);
|
|
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
|
void DestroyAnimSprite(struct Sprite *sprite);
|
|
void DestroyAnimVisualTask(u8 taskId);
|
|
void DestroyAnimSoundTask(u8 taskId);
|
|
bool8 IsContest(void);
|
|
s8 BattleAnimAdjustPanning(s8 pan);
|
|
s8 BattleAnimAdjustPanning2(s8 pan);
|
|
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
|
|
bool8 IsBattlerSpriteVisible(u8 battlerId);
|
|
s16 KeepPanInRange(s16 a, s32 oldPan);
|
|
void sub_80730C0(u16, u16 *, s32, u8);
|
|
|
|
// battle_intro.c
|
|
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
|
s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
|
|
void HandleIntroSlide(u8 terrain);
|
|
void sub_80BC41C(u8 taskId);
|
|
void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset);
|
|
|
|
// battle_anim_effects_1.c
|
|
extern const union AnimCmd *const gMusicNotesAnimTable[];
|
|
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
|
|
void AnimMovePowderParticle(struct Sprite *);
|
|
void AnimPowerAbsorptionOrb(struct Sprite *);
|
|
void AnimSolarbeamBigOrb(struct Sprite *);
|
|
void AnimSolarbeamSmallOrb(struct Sprite *);
|
|
void AnimAbsorptionOrb(struct Sprite *);
|
|
void AnimHyperBeamOrb(struct Sprite *);
|
|
void AnimSporeParticle(struct Sprite *);
|
|
void AnimPetalDanceBigFlower(struct Sprite *);
|
|
void AnimPetalDanceSmallFlower(struct Sprite *);
|
|
void AnimRazorLeafParticle(struct Sprite *);
|
|
void AnimLeechSeed(struct Sprite *);
|
|
void AnimTranslateLinearSingleSineWave(struct Sprite *);
|
|
void AnimMoveTwisterParticle(struct Sprite *);
|
|
void AnimConstrictBinding(struct Sprite *);
|
|
void AnimMimicOrb(struct Sprite *);
|
|
void AnimIngrainRoot(struct Sprite *);
|
|
void AnimFrenzyPlantRoot(struct Sprite *);
|
|
void AnimIngrainOrb(struct Sprite *);
|
|
void AnimPresent(struct Sprite *);
|
|
void AnimKnockOffItem(struct Sprite *);
|
|
void AnimPresentHealParticle(struct Sprite *);
|
|
void AnimItemSteal(struct Sprite *);
|
|
void AnimTrickBag(struct Sprite *);
|
|
void AnimFlyingParticle(struct Sprite *);
|
|
void AnimNeedleArmSpike(struct Sprite *);
|
|
void sub_80A43F8(struct Sprite *);
|
|
void AnimWhipHit(struct Sprite *);
|
|
void sub_80A4494(struct Sprite *);
|
|
void AnimCuttingSlice(struct Sprite *);
|
|
void AnimAirCutterSlice(struct Sprite *);
|
|
void sub_80A481C(struct Sprite *);
|
|
void AnimProtect(struct Sprite *);
|
|
void AnimMilkBottle(struct Sprite *);
|
|
void AnimGrantingStars(struct Sprite *);
|
|
void AnimSparkingStars(struct Sprite *);
|
|
void sub_80A4E40(struct Sprite *);
|
|
void AnimSleepLetterZ(struct Sprite *);
|
|
void AnimLockOnTarget(struct Sprite *);
|
|
void AnimLockOnMoveTarget(struct Sprite *);
|
|
void AnimBowMon(struct Sprite *);
|
|
void sub_80A5590(struct Sprite *);
|
|
void AnimSlashSlice(struct Sprite *);
|
|
void AnimFalseSwipeSlice(struct Sprite *);
|
|
void AnimFalseSwipePositionedSlice(struct Sprite *);
|
|
void AnimEndureEnergy(struct Sprite *);
|
|
void AnimSharpenSphere(struct Sprite *);
|
|
void AnimConversion(struct Sprite *);
|
|
void AnimConversion2(struct Sprite *);
|
|
void AnimMoon(struct Sprite *);
|
|
void AnimMoonlightSparkle(struct Sprite *);
|
|
void AnimHornHit(struct Sprite *);
|
|
void AnimSuperFang(struct Sprite *);
|
|
void AnimWavyMusicNotes(struct Sprite *);
|
|
void AnimFlyingMusicNotes(struct Sprite *);
|
|
void AnimBellyDrumHand(struct Sprite *);
|
|
void AnimSlowFlyingMusicNotes(struct Sprite *);
|
|
void AnimThoughtBubble(struct Sprite *);
|
|
void AnimMetronomeFinger(struct Sprite *);
|
|
void AnimFollowMeFinger(struct Sprite *);
|
|
void AnimTauntFinger(struct Sprite *);
|
|
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
|
|
void AnimTask_ShrinkTargetCopy(u8 taskId);
|
|
|
|
// battle_anim_effects_2.c
|
|
extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
|
|
void sub_80A6E48(struct Sprite *);
|
|
void sub_80A6E98(struct Sprite *);
|
|
void sub_80A6F8C(struct Sprite *);
|
|
void sub_80A7020(struct Sprite *);
|
|
void Anim_KinesisZapEnergy(struct Sprite *);
|
|
void Anim_SwordsDanceBlade(struct Sprite *);
|
|
void AnimSonicBoomProjectile(struct Sprite *);
|
|
void AnimAirWaveProjectile(struct Sprite *);
|
|
void sub_80A79E8(struct Sprite *);
|
|
void AnimCoinThrow(struct Sprite *);
|
|
void AnimFallingCoin(struct Sprite *);
|
|
void AnimBulletSeed(struct Sprite *);
|
|
void AnimRazorWindTornado(struct Sprite *);
|
|
void AnimViceGripPincer(struct Sprite *);
|
|
void AnimGuillotinePincer(struct Sprite *);
|
|
void AnimBreathPuff(struct Sprite *);
|
|
void AnimAngerMark(struct Sprite *);
|
|
void AnimPencil(struct Sprite *);
|
|
void AnimBlendThinRing(struct Sprite *);
|
|
void AnimHyperVoiceRing(struct Sprite *);
|
|
void AnimUproarRing(struct Sprite *);
|
|
void AnimSoftBoiledEgg(struct Sprite *);
|
|
void AnimSpeedDust(struct Sprite *);
|
|
void AnimHealBellMusicNote(struct Sprite *);
|
|
void AnimMagentaHeart(struct Sprite *);
|
|
void AnimRedHeartProjectile(struct Sprite *);
|
|
void AnimParticuleBurst(struct Sprite *);
|
|
void AnimRedHeartRising(struct Sprite *);
|
|
void AnimOrbitFast(struct Sprite *);
|
|
void AnimOrbitScatter(struct Sprite *);
|
|
void AnimSpitUpOrb(struct Sprite *);
|
|
void AnimEyeSparkle(struct Sprite *);
|
|
void AnimAngel(struct Sprite *);
|
|
void AnimPinkHeart(struct Sprite *);
|
|
void AnimDevil(struct Sprite *);
|
|
void AnimFurySwipes(struct Sprite *);
|
|
void AnimMovementWaves(struct Sprite *);
|
|
void AnimJaggedMusicNote(struct Sprite *);
|
|
void AnimPerishSongMusicNote2(struct Sprite *);
|
|
void AnimPerishSongMusicNote(struct Sprite *);
|
|
void AnimGuardRing(struct Sprite *);
|
|
|
|
// battle_anim_effects_3.c
|
|
extern const struct SpriteTemplate gWishStarSpriteTemplate;
|
|
extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
|
|
void AnimBlackSmoke(struct Sprite *);
|
|
void AnimWhiteHalo(struct Sprite *);
|
|
void AnimTealAlert(struct Sprite *);
|
|
void AnimMeanLookEye(struct Sprite *);
|
|
void AnimSpikes(struct Sprite *);
|
|
void AnimLeer(struct Sprite *);
|
|
void AnimLetterZ(struct Sprite *);
|
|
void AnimFang(struct Sprite *);
|
|
void AnimSpotlight(struct Sprite *);
|
|
void AnimClappingHand(struct Sprite *);
|
|
void AnimClappingHand2(struct Sprite *);
|
|
void AnimRapidSpin(struct Sprite *);
|
|
void AnimTriAttackTriangle(struct Sprite *);
|
|
void AnimBatonPassPokeball(struct Sprite *);
|
|
void AnimWishStar(struct Sprite *);
|
|
void AnimMiniTwinklingStar(struct Sprite *);
|
|
void AnimSwallowBlueOrb(struct Sprite *);
|
|
void AnimGreenStar(struct Sprite *);
|
|
void AnimWeakFrustrationAngerMark(struct Sprite *);
|
|
void AnimSweetScentPetal(struct Sprite *);
|
|
void AnimPainSplitProjectile(struct Sprite *);
|
|
void AnimFlatterConfetti(struct Sprite *);
|
|
void AnimFlatterSpotlight(struct Sprite *);
|
|
void AnimReversalOrb(struct Sprite *);
|
|
void AnimYawnCloud(struct Sprite *);
|
|
void AnimSmokeBallEscapeCloud(struct Sprite *);
|
|
void AnimFacadeSweatDrop(struct Sprite *);
|
|
void AnimRoarNoiseLine(struct Sprite *);
|
|
void AnimGlareEyeDot(struct Sprite *);
|
|
void AnimAssistPawprint(struct Sprite *);
|
|
void AnimSmellingSaltsHand(struct Sprite *);
|
|
void AnimSmellingSaltExclamation(struct Sprite *);
|
|
void AnimHelpingHandClap(struct Sprite *);
|
|
void AnimForesightMagnifyingGlass(struct Sprite *);
|
|
void AnimMeteorMashStar(struct Sprite *);
|
|
void AnimBlockX(struct Sprite *);
|
|
void sub_80E3E84(struct Sprite *);
|
|
void AnimParticuleBurst(struct Sprite *);
|
|
void AnimKnockOffStrike(struct Sprite *);
|
|
void AnimRecycle(struct Sprite *);
|
|
|
|
// battle_anim_special.c
|
|
void TryShinyAnimation(u8 battler, struct Pokemon *mon);
|
|
u8 ItemIdToBallId(u16 itemId);
|
|
u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
|
|
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
|
|
void DoLoadHealthboxPalsForLevelUp(u8 *, u8 *, u8 battlerId);
|
|
void DoFreeHealthboxPalsForLevelUp(u8 batterId);
|
|
|
|
enum
|
|
{
|
|
BATTLER_COORD_X,
|
|
BATTLER_COORD_Y,
|
|
BATTLER_COORD_X_2,
|
|
BATTLER_COORD_Y_PIC_OFFSET,
|
|
BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
|
|
};
|
|
|
|
enum
|
|
{
|
|
BATTLER_COORD_ATTR_HEIGHT,
|
|
BATTLER_COORD_ATTR_WIDTH,
|
|
BATTLER_COORD_ATTR_TOP,
|
|
BATTLER_COORD_ATTR_BOTTOM,
|
|
BATTLER_COORD_ATTR_LEFT,
|
|
BATTLER_COORD_ATTR_RIGHT,
|
|
BATTLER_COORD_ATTR_RAW_BOTTOM,
|
|
};
|
|
|
|
// battle_anim_status_effects.s
|
|
#define STAT_ANIM_PLUS1 15
|
|
#define STAT_ANIM_PLUS2 39
|
|
#define STAT_ANIM_MINUS1 22
|
|
#define STAT_ANIM_MINUS2 46
|
|
#define STAT_ANIM_MULTIPLE_PLUS1 55
|
|
#define STAT_ANIM_MULTIPLE_PLUS2 56
|
|
#define STAT_ANIM_MULTIPLE_MINUS1 57
|
|
#define STAT_ANIM_MULTIPLE_MINUS2 58
|
|
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
|
|
|
|
// battle_anim_mons.c
|
|
extern const struct MonCoords gCastformFrontSpriteCoords[];
|
|
u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType);
|
|
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType);
|
|
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
|
|
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
|
|
u8 GetGhostSpriteDefault_Y(u8 battlerId);
|
|
u8 GetBattlerYCoordWithElevation(u8 battlerId);
|
|
u8 GetAnimBattlerSpriteId(u8 animBattler);
|
|
void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
|
|
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
|
|
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
|
|
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
|
|
void WaitAnimForDuration(struct Sprite *sprite);
|
|
void SetupLinearTranslationWithFixedDuration(struct Sprite *sprite);
|
|
void TranslateSpriteLinear(struct Sprite *sprite);
|
|
void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
|
|
void TranslateMonSpriteLinear(struct Sprite *sprite);
|
|
void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
|
|
void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
|
|
void DestroySpriteAndMatrix(struct Sprite *sprite);
|
|
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
|
|
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
|
|
void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite);
|
|
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
|
|
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
|
|
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
|
|
void InitAnimArcTranslation(struct Sprite *sprite);
|
|
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
|
|
bool8 TranslateAnimVerticalArc(struct Sprite *sprite);
|
|
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
|
|
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
|
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
|
u8 GetBattlerSide(u8 battlerId);
|
|
u8 GetBattlerPosition(u8 battlerId);
|
|
u8 GetBattlerAtPosition(u8 position);
|
|
bool8 IsBattlerSpritePresent(u8 battlerId);
|
|
bool8 IsDoubleBattle(void);
|
|
void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData);
|
|
void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId);
|
|
void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused);
|
|
void InitBattleAnimBg(u32 bgId);
|
|
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
|
|
void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
|
|
void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
|
|
u8 GetBattleBgPaletteNum(void);
|
|
void ToggleBg3Mode(bool8 arg0);
|
|
void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite);
|
|
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
|
|
void InitAnimLinearTranslation(struct Sprite *sprite);
|
|
void StartAnimLinearTranslation(struct Sprite *sprite);
|
|
void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
|
|
bool8 AnimTranslateLinear(struct Sprite *sprite);
|
|
void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
|
|
void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
|
|
void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
|
|
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
|
|
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
|
|
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
|
|
void InitAndStartAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
|
|
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
|
|
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
|
|
void ResetSpriteRotScale(u8 spriteId);
|
|
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
|
|
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
|
|
void TryResetSpriteAffineState(struct Sprite *sprite);
|
|
u16 ArcTan2Neg(s16 a, s16 b);
|
|
void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
|
|
u32 SelectBattleAnimSpriteAndBgPalettes(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 a6, bool8 a7);
|
|
u32 SelectBattlerSpritePalettes(bool8 playerLeft, bool8 playerRight, bool8 foeLeft, bool8 foeRight);
|
|
u8 GetSpritePalIdxByBattler(u8 a1);
|
|
void AnimSpriteOnMonPos(struct Sprite *sprite);
|
|
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
|
|
void AnimThrowProjectile(struct Sprite *sprite);
|
|
void AnimSnoreZ(struct Sprite *sprite);
|
|
s16 CloneBattlerSpriteWithBlend(u8 animBattler);
|
|
void obj_delete_but_dont_free_vram(struct Sprite *sprite);
|
|
void AnimTask_AlphaFadeIn(u8 taskId);
|
|
void AnimTask_BlendMonInAndOut(u8 task);
|
|
void AnimTask_BlendPalInAndOutByTag(u8 taskId);
|
|
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
|
|
bool8 RunAffineAnimFromTaskData(struct Task *task);
|
|
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
|
|
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
|
|
void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr);
|
|
void *LoadPointerFromVars(s16 lo, s16 hi);
|
|
void BattleAnimHelper_SetSpriteSquashParams(struct Task *task, u8 spriteId, s16 xScale0, s16 yScale0, s16 xScale1, s16 yScale1, u16 duration);
|
|
u8 BattleAnimHelper_RunSpriteSquash(struct Task *task);
|
|
void AnimTask_GetFrustrationPowerLevel(u8 taskId);
|
|
void ResetSpritePriorityOfAllVisibleBattlers(void);
|
|
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
|
u8 GetBattlerSpriteBGPriority(u8 battlerId);
|
|
|
|
// Returns 2 if player left or opp right
|
|
// Returns 1 if player right or opp left
|
|
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
|
|
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 templateId, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 ignoreDeoxys);
|
|
void DestroySpriteAndFreeResources_(struct Sprite *sprite);
|
|
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
|
|
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
|
|
u8 CreateCloneOfSpriteInWindowMode(s32 battlerId, u8 spriteId, s32 species);
|
|
void SpriteCB_AnimTranslateSpriteLinearAndFlicker(struct Sprite *sprite);
|
|
void SpriteCB_AnimTranslateSpriteLinearAndFlicker2(struct Sprite *sprite);
|
|
void SpriteCB_TrackOffsetFromAttackerAndWaitAnim(struct Sprite *sprite);
|
|
void AnimTask_AttackerPunchWithTrace(u8 taskId);
|
|
void SpriteCB_WeatherBallUp(struct Sprite *sprite);
|
|
void AnimWeatherBallDown(struct Sprite *sprite);
|
|
|
|
// battle_anim_mon_movement.c
|
|
void AnimTask_ShakeMon(u8 taskId);
|
|
void AnimTask_ShakeMon2(u8 taskId);
|
|
void AnimTask_ShakeMonInPlace(u8 taskId);
|
|
void AnimTask_ShakeAndSinkMon(u8 taskId);
|
|
void AnimTask_TranslateMonElliptical(u8 taskId);
|
|
void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
|
|
void AnimTask_WindUpLunge(u8 taskId);
|
|
void AnimTask_SlideOffScreen(u8 taskId);
|
|
void AnimTask_SwayMon(u8 taskId);
|
|
void AnimTask_ScaleMonAndRestore(u8 taskId);
|
|
void AnimTask_RotateMonSpriteToSide(u8 taskId);
|
|
void AnimTask_RotateMonToSideAndRestore(u8 taskId);
|
|
void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId);
|
|
|
|
// normal.c
|
|
extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
|
|
extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
|
|
extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
|
|
u32 UnpackSelectedBattleAnimPalettes(s16 selector);
|
|
void AnimTask_CurseBlendEffect(u8 taskId);
|
|
void AnimTask_BlendColorCycleExclude(u8 taskId);
|
|
void AnimTask_BlendColorCycleByTag(u8 taskId);
|
|
void AnimTask_FlashAnimTagWithColor(u8 taskId);
|
|
void AnimTask_InvertScreenColor(u8 taskId);
|
|
void AnimTask_ShakeBattleTerrain(u8 taskId);
|
|
|
|
// ground.c
|
|
void AnimTask_DigDownMovement(u8 taskId);
|
|
void AnimTask_DigUpMovement(u8 taskId);
|
|
void AnimTask_HorizontalShake(u8 taskId);
|
|
void AnimTask_IsPowerOver99(u8 taskId);
|
|
void AnimTask_PositionFissureBgOnBattler(u8 taskId);
|
|
|
|
// dragon.c
|
|
void AnimTask_DragonDanceWaver(u8 taskId);
|
|
|
|
// ghost.c
|
|
void AnimTask_NightShadeClone(u8 taskId);
|
|
void AnimTask_NightmareClone(u8 taskId);
|
|
void AnimTask_SpiteTargetShadow(u8 taskId);
|
|
void AnimTask_DestinyBondWhiteShadow(u8 taskId);
|
|
void AnimTask_CurseStretchingBlackBg(u8 taskId);
|
|
void AnimTask_GrudgeFlames(u8 taskId);
|
|
void sub_80B6BBC(u8 taskId);
|
|
|
|
// rock.c
|
|
void AnimTask_LoadSandstormBackground(u8 taskId);
|
|
void AnimTask_Rollout(u8 taskId);
|
|
void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
|
|
void AnimTask_MoveSeismicTossBg(u8 taskId);
|
|
void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId);
|
|
|
|
// psychic.c
|
|
void AnimTask_MeditateStretchAttacker(u8 taskId);
|
|
void AnimTask_Teleport(u8 taskId);
|
|
void AnimTask_ImprisonOrbs(u8 taskId);
|
|
void AnimTask_SkillSwap(u8 taskId);
|
|
void AnimTask_ExtrasensoryDistortion(u8 taskId);
|
|
void AnimTask_TransparentCloneGrowAndShrink(u8 taskId);
|
|
|
|
// dark.c
|
|
extern const union AffineAnimCmd *const gAffineAnims_Bite[];
|
|
void AnimTask_AttackerFadeToInvisible(u8 taskId);
|
|
void AnimTask_AttackerFadeFromInvisible(u8 taskId);
|
|
void AnimTask_InitAttackerFadeFromInvisible(u8 taskId);
|
|
void AnimTask_MoveAttackerMementoShadow(u8 taskId);
|
|
void AnimTask_MoveTargetMementoShadow(u8 taskId);
|
|
void AnimTask_InitMementoShadow(u8 taskId);
|
|
void sub_80B8664(u8 taskId);
|
|
void AnimTask_MetallicShine(u8 taskId);
|
|
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
|
|
void GetIsDoomDesireHitTurn(u8 taskId);
|
|
|
|
// flying.c
|
|
void AnimTask_AnimateGustTornadoPalette(u8 taskId);
|
|
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
|
|
void AnimTask_DrillPeckHitSplats(u8 taskId);
|
|
|
|
// poison.c
|
|
extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
|
|
|
|
// fighting.c
|
|
void AnimTask_MoveSkyUppercutBg(u8 taskId);
|
|
|
|
// ice.c
|
|
extern const union AnimCmd *const gAnims_SmallBubblePair[];
|
|
void AnimTask_Haze1(u8 taskId);
|
|
void AnimTask_LoadMistTiles(u8 taskId);
|
|
void AnimTask_Hail1(u8 taskId);
|
|
void AnimTask_GetRolloutCounter(u8 taskId);
|
|
|
|
// electric.c
|
|
void AnimTask_ElectricBolt(u8 taskId);
|
|
void AnimTask_ElectricChargingParticles(u8 taskId);
|
|
void AnimTask_VoltTackleAttackerReappear(u8 taskId);
|
|
void AnimTask_VoltTackleBolt(u8 taskId);
|
|
void AnimTask_ShockWaveProgressingBolt(u8 taskId);
|
|
void AnimTask_ShockWaveLightning(u8 taskId);
|
|
|
|
// fire.c
|
|
extern const union AnimCmd *const gAnims_BasicFire[];
|
|
void AnimTask_EruptionLaunchRocks(u8 taskId);
|
|
void AnimTask_ShakeTargetInPattern(u8 taskId);
|
|
void AnimTask_BlendBackground(u8 taskId);
|
|
void AnimTask_MoveHeatWaveTargets(u8 taskId);
|
|
|
|
// water.c
|
|
extern const union AnimCmd *const gAnims_WaterMudOrb[];
|
|
extern const union AnimCmd *const gAnims_WaterBubble[];
|
|
void AnimWaterPulseRing(struct Sprite *sprite);
|
|
|
|
// smokescreen.c
|
|
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
|
|
|
|
// battle_anim_utility_funcs.c
|
|
void AnimTask_BlendSelected(u8 taskId);
|
|
void AnimTask_BlendExcept(u8 taskId);
|
|
void AnimTask_SetCamouflageBlend(u8 taskId);
|
|
void AnimTask_BlendParticle(u8 taskId);
|
|
void AnimTask_HardwarePaletteFade(u8 taskId);
|
|
void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId);
|
|
void AnimTask_SetUpCurseBackground(u8 taskId);
|
|
void sub_80BB088(u8 taskId);
|
|
void sub_80BB660(u8 taskId);
|
|
void AnimTask_BlendNonAttackerPalettes(u8 taskId);
|
|
void AnimTask_StartSlidingBg(u8 taskId);
|
|
void AnimTask_GetAttackerSide(u8 taskId);
|
|
void AnimTask_GetTargetSide(u8 taskId);
|
|
void AnimTask_GetTargetIsAttackerPartner(u8 taskId);
|
|
void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId);
|
|
void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
|
|
void AnimTask_GetBattleTerrain(u8 taskId);
|
|
void AnimTask_AllocBackupPalBuffer(u8 taskId);
|
|
void AnimTask_FreeBackupPalBuffer(u8 taskId);
|
|
void AnimTask_CopyPalUnfadedToBackup(u8 taskId);
|
|
void AnimTask_CopyPalUnfadedFromBackup(u8 taskId);
|
|
void AnimTask_CopyPalFadedToUnfaded(u8 taskId);
|
|
void AnimTask_IsContest(u8 taskId);
|
|
void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId);
|
|
void AnimTask_IsTargetSameSide(u8 taskId);
|
|
void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId);
|
|
void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId);
|
|
void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId);
|
|
|
|
// battle_anim_scripts.s
|
|
extern const u8 *const gBattleAnims_StatusConditions[];
|
|
extern const u16 gMovesWithQuietBGM[];
|
|
extern const u8 *const gBattleAnims_Moves[];
|
|
|
|
#endif // GUARD_BATTLE_ANIM_H
|