pokefirered/include/constants/flags.h
2022-11-19 21:01:35 -05:00

1536 lines
93 KiB
C

#ifndef GUARD_CONSTANTS_FLAGS_H
#define GUARD_CONSTANTS_FLAGS_H
#include "constants/trainers.h"
// Temporary Flags
// These temporary flags are are cleared every time a map is loaded. They are used
// for things like shortening an NPCs introduction text if the player already spoke
// to them once.
#define TEMP_FLAGS_START 0x0
#define FLAG_TEMP_1 (TEMP_FLAGS_START + 0x01)
#define FLAG_TEMP_2 (TEMP_FLAGS_START + 0x02)
#define FLAG_TEMP_3 (TEMP_FLAGS_START + 0x03)
#define FLAG_TEMP_4 (TEMP_FLAGS_START + 0x04)
#define FLAG_TEMP_5 (TEMP_FLAGS_START + 0x05)
#define FLAG_TEMP_6 (TEMP_FLAGS_START + 0x06)
#define FLAG_TEMP_7 (TEMP_FLAGS_START + 0x07)
#define FLAG_TEMP_8 (TEMP_FLAGS_START + 0x08)
#define FLAG_TEMP_9 (TEMP_FLAGS_START + 0x09)
#define FLAG_TEMP_A (TEMP_FLAGS_START + 0x0A)
#define FLAG_TEMP_B (TEMP_FLAGS_START + 0x0B)
#define FLAG_TEMP_C (TEMP_FLAGS_START + 0x0C)
#define FLAG_TEMP_D (TEMP_FLAGS_START + 0x0D)
#define FLAG_TEMP_E (TEMP_FLAGS_START + 0x0E)
#define FLAG_TEMP_F (TEMP_FLAGS_START + 0x0F)
#define FLAG_TEMP_10 (TEMP_FLAGS_START + 0x10)
// Used for obstacles (e.g. cut trees and rock smash rocks)
#define FLAG_TEMP_11 (TEMP_FLAGS_START + 0x11)
#define FLAG_TEMP_12 (TEMP_FLAGS_START + 0x12)
#define FLAG_TEMP_13 (TEMP_FLAGS_START + 0x13)
#define FLAG_TEMP_14 (TEMP_FLAGS_START + 0x14)
#define FLAG_TEMP_15 (TEMP_FLAGS_START + 0x15)
#define FLAG_TEMP_16 (TEMP_FLAGS_START + 0x16)
#define FLAG_TEMP_17 (TEMP_FLAGS_START + 0x17)
#define FLAG_TEMP_18 (TEMP_FLAGS_START + 0x18)
#define FLAG_TEMP_19 (TEMP_FLAGS_START + 0x19)
#define FLAG_TEMP_1A (TEMP_FLAGS_START + 0x1A)
#define FLAG_TEMP_1B (TEMP_FLAGS_START + 0x1B)
#define FLAG_TEMP_1C (TEMP_FLAGS_START + 0x1C)
#define FLAG_TEMP_1D (TEMP_FLAGS_START + 0x1D)
#define FLAG_TEMP_1E (TEMP_FLAGS_START + 0x1E)
#define FLAG_TEMP_1F (TEMP_FLAGS_START + 0x1F)
#define TEMP_FLAGS_END FLAG_TEMP_1F
#define FLAG_0x020 0x020
#define FLAG_0x021 0x021
#define FLAG_0x022 0x022
#define FLAG_0x023 0x023
#define FLAG_0x024 0x024
#define FLAG_0x025 0x025
#define FLAG_0x026 0x026
#define FLAG_0x027 0x027
// Hide/show flags
#define FLAG_HIDE_BULBASAUR_BALL 0x028
#define FLAG_HIDE_SQUIRTLE_BALL 0x029
#define FLAG_HIDE_CHARMANDER_BALL 0x02A
#define FLAG_HIDE_OAK_IN_HIS_LAB 0x02B
#define FLAG_HIDE_OAK_IN_PALLET_TOWN 0x02C
#define FLAG_HIDE_RIVAL_IN_LAB 0x02D
#define FLAG_HIDE_PEWTER_CITY_GYM_GUIDE 0x02E
#define FLAG_HIDE_DOME_FOSSIL 0x02F
#define FLAG_HIDE_HELIX_FOSSIL 0x030
#define FLAG_HIDE_NUGGET_BRIDGE_ROCKET 0x031
#define FLAG_HIDE_BILL_CLEFAIRY 0x032
#define FLAG_HIDE_BILL_HUMAN_SEA_COTTAGE 0x033
#define FLAG_HIDE_TOWER_FUJI 0x034
#define FLAG_HIDE_POKEHOUSE_FUJI 0x035
#define FLAG_HIDE_LIFT_KEY 0x036
#define FLAG_HIDE_SILPH_SCOPE 0x037
#define FLAG_HIDE_HIDEOUT_GIOVANNI 0x038
#define FLAG_HIDE_TOWN_MAP 0x039
#define FLAG_HIDE_POKEDEX 0x03A
#define FLAG_HIDE_CERULEAN_ROCKET 0x03B
#define FLAG_HIDE_CERULEAN_RIVAL 0x03C
#define FLAG_HIDE_SS_ANNE_RIVAL 0x03D
#define FLAG_HIDE_SAFFRON_ROCKETS 0x03E
#define FLAG_HIDE_SAFFRON_CIVILIANS 0x03F
#define FLAG_HIDE_SEAFOAM_1F_BOULDER_1 0x040
#define FLAG_HIDE_SEAFOAM_1F_BOULDER_2 0x041
#define FLAG_HIDE_SEAFOAM_B1F_BOULDER_1 0x042
#define FLAG_HIDE_SEAFOAM_B1F_BOULDER_2 0x043
#define FLAG_HIDE_SEAFOAM_B2F_BOULDER_1 0x044
#define FLAG_HIDE_SEAFOAM_B2F_BOULDER_2 0x045
#define FLAG_HIDE_SEAFOAM_B3F_BOULDER_1 0x046
#define FLAG_HIDE_SEAFOAM_B3F_BOULDER_2 0x047
#define FLAG_HIDE_SEAFOAM_B3F_BOULDER_3 0x048
#define FLAG_HIDE_SEAFOAM_B3F_BOULDER_4 0x049
#define FLAG_HIDE_SEAFOAM_B3F_BOULDER_5 0x04A
#define FLAG_HIDE_SEAFOAM_B3F_BOULDER_6 0x04B
#define FLAG_HIDE_SEAFOAM_B4F_BOULDER_1 0x04C
#define FLAG_HIDE_SEAFOAM_B4F_BOULDER_2 0x04D
#define FLAG_HIDE_SILPH_RIVAL 0x04E
#define FLAG_HIDE_ROUTE_22_RIVAL 0x04F
#define FLAG_HIDE_PEWTER_MUSEUM_GUIDE 0x050
#define FLAG_HIDE_TOWER_RIVAL 0x051
#define FLAG_HIDE_MOLTRES 0x052
#define FLAG_HIDE_SILPH_ROCKETS 0x053
#define FLAG_HIDE_ROUTE_12_SNORLAX 0x054
#define FLAG_HIDE_VIRIDIAN_GIOVANNI 0x055
#define FLAG_HIDE_OLD_AMBER 0x056
#define FLAG_HIDE_EEVEE_BALL 0x057
#define FLAG_HIDE_VICTORY_ROAD_2F_BOULDER 0x058
#define FLAG_HIDE_VICTORY_ROAD_3F_BOULDER 0x059
#define FLAG_HIDE_OAK_IN_CHAMP_ROOM 0x05A
#define FLAG_HIDE_GAME_CORNER_ROCKET 0x05B
#define FLAG_HIDE_CERULEAN_CAVE_GUARD 0x05C
#define FLAG_HIDE_ZAPDOS 0x05D
#define FLAG_HIDE_TOWER_ROCKET_1 0x05E
#define FLAG_HIDE_CELADON_ROCKETS 0x05F
#define FLAG_HIDE_DOJO_HITMONLEE_BALL 0x060
#define FLAG_HIDE_DOJO_HITMONCHAN_BALL 0x061
#define FLAG_HIDE_CINNABAR_BILL 0x062
#define FLAG_HIDE_UNION_ROOM_PLAYER_1 0x063
#define FLAG_HIDE_UNION_ROOM_PLAYER_2 0x064
#define FLAG_HIDE_UNION_ROOM_PLAYER_3 0x065
#define FLAG_HIDE_UNION_ROOM_PLAYER_4 0x066
#define FLAG_HIDE_UNION_ROOM_PLAYER_5 0x067
#define FLAG_HIDE_UNION_ROOM_PLAYER_6 0x068
#define FLAG_HIDE_UNION_ROOM_PLAYER_7 0x069
#define FLAG_HIDE_UNION_ROOM_PLAYER_8 0x06A
#define FLAG_HIDE_CINNABAR_SEAGALLOP 0x06B
#define FLAG_HIDE_SAFFRON_FAN_CLUB_BLACKBELT 0x06C
#define FLAG_HIDE_SAFFRON_FAN_CLUB_ROCKER 0x06D
#define FLAG_HIDE_SAFFRON_FAN_CLUB_WOMAN 0x06E
#define FLAG_HIDE_SAFFRON_FAN_CLUB_BEAUTY 0x06F
#define FLAG_HIDE_MG_DELIVERYMEN 0x070
#define FLAG_HIDE_ONE_ISLAND_BILL 0x071
#define FLAG_HIDE_ONE_ISLAND_POKECENTER_BILL 0x072
#define FLAG_HIDE_ONE_ISLAND_POKECENTER_CELIO 0x073
#define FLAG_HIDE_TWO_ISLAND_GAME_CORNER_BIKER 0x074
#define FLAG_HIDE_TWO_ISLAND_GAME_CORNER_LOSTELLE 0x075
#define FLAG_HIDE_LOSTELLE_IN_HER_HOME 0x076
#define FLAG_0x077 0x077
#define FLAG_0x078 0x078
#define FLAG_HIDE_THREE_ISLAND_BIKERS 0x079
#define FLAG_HIDE_LOSTELLE_IN_BERRY_FOREST 0x07A
#define FLAG_HIDE_TWO_ISLAND_WOMAN 0x07B
#define FLAG_HIDE_TWO_ISLAND_BEAUTY 0x07C
#define FLAG_HIDE_TWO_ISLAND_SUPER_NERD 0x07D
#define FLAG_HIDE_THREE_ISLAND_ANTIBIKERS 0x07E
#define FLAG_0x07F 0x07F
#define FLAG_HIDE_ROUTE_16_SNORLAX 0x080
#define FLAG_HIDE_MEWTWO 0x081
#define FLAG_HIDE_ARTICUNO 0x082
#define FLAG_HIDE_TOWER_ROCKET_2 0x083
#define FLAG_HIDE_TOWER_ROCKET_3 0x084
#define FLAG_HIDE_POWER_PLANT_ELECTRODE_1 0x085
#define FLAG_HIDE_POWER_PLANT_ELECTRODE_2 0x086
#define FLAG_HIDE_SS_ANNE 0x087
#define FLAG_HIDE_FIVE_ISLAND_ROCKETS 0x088
#define FLAG_HIDE_MT_EMBER_EXTERIOR_ROCKETS 0x089
#define FLAG_HIDE_RUBY 0x08A
#define FLAG_HIDE_ICEFALL_CAVE_LORELEI 0x08B
#define FLAG_HIDE_LORELEI_IN_HER_HOUSE 0x08C
#define FLAG_HIDE_ICEFALL_CAVE_ROCKETS 0x08D
#define FLAG_HIDE_RUIN_VALLEY_SCIENTIST 0x08E
#define FLAG_HIDE_SAPPHIRE 0x08F
#define FLAG_HIDE_DOTTED_HOLE_SCIENTIST 0x090
#define FLAG_HIDE_THREE_ISLAND_LONE_BIKER 0x091
#define FLAG_HIDE_PEWTER_CITY_RUNNING_SHOES_GUY 0x092
#define FLAG_HIDE_LOST_CAVE_SELPHY 0x093
#define FLAG_HIDE_RESORT_GORGEOUS_SELPHY 0x094
#define FLAG_HIDE_RESORT_GORGEOUS_INSIDE_SELPHY 0x095
#define FLAG_HIDE_SELPHYS_BUTLER 0x096
#define FLAG_HIDE_FOUR_ISLAND_RIVAL 0x097
#define FLAG_HIDE_SIX_ISLAND_POKECENTER_RIVAL 0x098
#define FLAG_HIDE_DEOXYS 0x099
#define FLAG_HIDE_BIRTH_ISLAND_METEORITE 0x09A
#define FLAG_HIDE_LUGIA 0x09B
#define FLAG_HIDE_HO_OH 0x09C
#define FLAG_HIDE_POSTGAME_GOSSIPERS 0x09D
#define FLAG_HIDE_FAME_CHECKER_ERIKA_JOURNALS 0x09E
#define FLAG_HIDE_FAME_CHECKER_KOGA_JOURNAL 0x09F
#define FLAG_HIDE_FAME_CHECKER_LT_SURGE_JOURNAL 0x0A0
#define FLAG_HIDE_VERMILION_CITY_OAKS_AIDE 0x0A1
#define FLAG_HIDE_CINNABAR_POKECENTER_BILL 0x0A2
#define FLAG_HIDE_CREDITS_RIVAL 0x0A3
#define FLAG_HIDE_CREDITS_OAK 0x0A4
#define FLAG_HIDE_LORELEI_HOUSE_MEOWTH_DOLL 0x0A5
#define FLAG_HIDE_LORELEI_HOUSE_CHANSEY_DOLL 0x0A6
#define FLAG_HIDE_LORELEIS_HOUSE_NIDORAN_F_DOLL 0x0A7
#define FLAG_HIDE_LORELEI_HOUSE_JIGGLYPUFF_DOLL 0x0A8
#define FLAG_HIDE_LORELEIS_HOUSE_NIDORAN_M_DOLL 0x0A9
#define FLAG_HIDE_LORELEIS_HOUSE_FEAROW_DOLL 0x0AA
#define FLAG_HIDE_LORELEIS_HOUSE_PIDGEOT_DOLL 0x0AB
#define FLAG_HIDE_LORELEIS_HOUSE_LAPRAS_DOLL 0x0AC
#define FLAG_HIDE_MISC_KANTO_ROCKETS 0x0AD
#define FLAG_HIDE_SAFFRON_CITY_POKECENTER_SABRINA_JOURNALS 0x0AE
// Unused?
#define FLAG_0x0AF 0x0AF
#define FLAG_0x0B0 0x0B0
#define FLAG_0x0B1 0x0B1
#define FLAG_0x0B2 0x0B2
#define FLAG_0x0B3 0x0B3
#define FLAG_0x0B4 0x0B4
#define FLAG_0x0B5 0x0B5
#define FLAG_0x0B6 0x0B6
#define FLAG_0x0B7 0x0B7
#define FLAG_0x0B8 0x0B8
#define FLAG_0x0B9 0x0B9
#define FLAG_0x0BA 0x0BA
#define FLAG_0x0BB 0x0BB
#define FLAG_0x0BC 0x0BC
#define FLAG_0x0BD 0x0BD
#define FLAG_0x0BE 0x0BE
#define FLAG_0x0BF 0x0BF
#define FLAG_0x0C0 0x0C0
#define FLAG_0x0C1 0x0C1
#define FLAG_0x0C2 0x0C2
#define FLAG_0x0C3 0x0C3
#define FLAG_0x0C4 0x0C4
#define FLAG_0x0C5 0x0C5
#define FLAG_0x0C6 0x0C6
#define FLAG_0x0C7 0x0C7
#define FLAG_0x0C8 0x0C8
#define FLAG_0x0C9 0x0C9
#define FLAG_0x0CA 0x0CA
#define FLAG_0x0CB 0x0CB
#define FLAG_0x0CC 0x0CC
#define FLAG_0x0CD 0x0CD
#define FLAG_0x0CE 0x0CE
#define FLAG_0x0CF 0x0CF
#define FLAG_0x0D0 0x0D0
#define FLAG_0x0D1 0x0D1
#define FLAG_0x0D2 0x0D2
#define FLAG_0x0D3 0x0D3
#define FLAG_0x0D4 0x0D4
#define FLAG_0x0D5 0x0D5
#define FLAG_0x0D6 0x0D6
#define FLAG_0x0D7 0x0D7
#define FLAG_0x0D8 0x0D8
#define FLAG_0x0D9 0x0D9
#define FLAG_0x0DA 0x0DA
#define FLAG_0x0DB 0x0DB
#define FLAG_0x0DC 0x0DC
#define FLAG_0x0DD 0x0DD
#define FLAG_0x0DE 0x0DE
#define FLAG_0x0DF 0x0DF
#define FLAG_0x0E0 0x0E0
#define FLAG_0x0E1 0x0E1
#define FLAG_0x0E2 0x0E2
#define FLAG_0x0E3 0x0E3
#define FLAG_0x0E4 0x0E4
#define FLAG_0x0E5 0x0E5
#define FLAG_0x0E6 0x0E6
#define FLAG_0x0E7 0x0E7
#define FLAG_0x0E8 0x0E8
#define FLAG_0x0E9 0x0E9
#define FLAG_0x0EA 0x0EA
#define FLAG_0x0EB 0x0EB
#define FLAG_0x0EC 0x0EC
#define FLAG_0x0ED 0x0ED
#define FLAG_0x0EE 0x0EE
#define FLAG_0x0EF 0x0EF
#define FLAG_0x0F0 0x0F0
#define FLAG_0x0F1 0x0F1
#define FLAG_0x0F2 0x0F2
#define FLAG_0x0F3 0x0F3
#define FLAG_0x0F4 0x0F4
#define FLAG_0x0F5 0x0F5
#define FLAG_0x0F6 0x0F6
#define FLAG_0x0F7 0x0F7
#define FLAG_0x0F8 0x0F8
#define FLAG_0x0F9 0x0F9
#define FLAG_0x0FA 0x0FA
#define FLAG_0x0FB 0x0FB
#define FLAG_0x0FC 0x0FC
#define FLAG_0x0FD 0x0FD
#define FLAG_0x0FE 0x0FE
#define FLAG_0x0FF 0x0FF
#define FLAG_0x100 0x100
#define FLAG_0x101 0x101
#define FLAG_0x102 0x102
#define FLAG_0x103 0x103
#define FLAG_0x104 0x104
#define FLAG_0x105 0x105
#define FLAG_0x106 0x106
#define FLAG_0x107 0x107
#define FLAG_0x108 0x108
#define FLAG_0x109 0x109
#define FLAG_0x10A 0x10A
#define FLAG_0x10B 0x10B
#define FLAG_0x10C 0x10C
#define FLAG_0x10D 0x10D
#define FLAG_0x10E 0x10E
#define FLAG_0x10F 0x10F
#define FLAG_0x110 0x110
#define FLAG_0x111 0x111
#define FLAG_0x112 0x112
#define FLAG_0x113 0x113
#define FLAG_0x114 0x114
#define FLAG_0x115 0x115
#define FLAG_0x116 0x116
#define FLAG_0x117 0x117
#define FLAG_0x118 0x118
#define FLAG_0x119 0x119
#define FLAG_0x11A 0x11A
#define FLAG_0x11B 0x11B
#define FLAG_0x11C 0x11C
#define FLAG_0x11D 0x11D
#define FLAG_0x11E 0x11E
#define FLAG_0x11F 0x11F
#define FLAG_0x120 0x120
#define FLAG_0x121 0x121
#define FLAG_0x122 0x122
#define FLAG_0x123 0x123
#define FLAG_0x124 0x124
#define FLAG_0x125 0x125
#define FLAG_0x126 0x126
#define FLAG_0x127 0x127
#define FLAG_0x128 0x128
#define FLAG_0x129 0x129
#define FLAG_0x12A 0x12A
#define FLAG_0x12B 0x12B
#define FLAG_0x12C 0x12C
#define FLAG_0x12D 0x12D
#define FLAG_0x12E 0x12E
#define FLAG_0x12F 0x12F
#define FLAG_0x130 0x130
#define FLAG_0x131 0x131
#define FLAG_0x132 0x132
#define FLAG_0x133 0x133
#define FLAG_0x134 0x134
#define FLAG_0x135 0x135
#define FLAG_0x136 0x136
#define FLAG_0x137 0x137
#define FLAG_0x138 0x138
#define FLAG_0x139 0x139
#define FLAG_0x13A 0x13A
#define FLAG_0x13B 0x13B
#define FLAG_0x13C 0x13C
#define FLAG_0x13D 0x13D
#define FLAG_0x13E 0x13E
#define FLAG_0x13F 0x13F
#define FLAG_0x140 0x140
#define FLAG_0x141 0x141
#define FLAG_0x142 0x142
#define FLAG_0x143 0x143
#define FLAG_0x144 0x144
#define FLAG_0x145 0x145
#define FLAG_0x146 0x146
#define FLAG_0x147 0x147
#define FLAG_0x148 0x148
#define FLAG_0x149 0x149
#define FLAG_0x14A 0x14A
#define FLAG_0x14B 0x14B
#define FLAG_0x14C 0x14C
#define FLAG_0x14D 0x14D
#define FLAG_0x14E 0x14E
#define FLAG_0x14F 0x14F
#define FLAG_0x150 0x150
#define FLAG_0x151 0x151
#define FLAG_0x152 0x152
#define FLAG_0x153 0x153
// Item ball hide/show
#define FLAG_HIDE_ROUTE2_ETHER 0x154
#define FLAG_HIDE_ROUTE2_PARALYZE_HEAL 0x155
#define FLAG_HIDE_VIRIDIAN_FOREST_POKE_BALL 0x156
#define FLAG_HIDE_VIRIDIAN_FOREST_ANTIDOTE 0x157
#define FLAG_HIDE_VIRIDIAN_FOREST_POTION 0x158
#define FLAG_HIDE_MT_MOON_1F_PARALYZE_HEAL 0x159
#define FLAG_HIDE_MT_MOON_1F_TM09 0x15A
#define FLAG_HIDE_MT_MOON_1F_POTION 0x15B
#define FLAG_HIDE_MT_MOON_1F_RARE_CANDY 0x15C
#define FLAG_HIDE_MT_MOON_1F_ESCAPE_ROPE 0x15D
#define FLAG_HIDE_MT_MOON_1F_MOON_STONE 0x15E
#define FLAG_HIDE_MT_MOON_B2F_STAR_PIECE 0x15F
#define FLAG_HIDE_MT_MOON_B2F_TM46 0x160
#define FLAG_HIDE_ROUTE4_TM05 0x161
#define FLAG_HIDE_ROUTE24_TM45 0x162
#define FLAG_HIDE_ROUTE25_TM43 0x163
#define FLAG_HIDE_SSANNE_1F_ROOM2_TM31 0x164
#define FLAG_HIDE_SSANNE_2F_ROOM2_STARDUST 0x165
#define FLAG_HIDE_SSANNE_2F_ROOM4_X_ATTACK 0x166
#define FLAG_HIDE_SSANNE_B1F_ROOM2_TM44 0x167
#define FLAG_HIDE_SSANNE_B1F_ROOM3_ETHER 0x168
#define FLAG_HIDE_SSANNE_B1F_ROOM5_SUPER_POTION 0x169
#define FLAG_HIDE_SSANNE_KITCHEN_GREAT_BALL 0x16A
#define FLAG_HIDE_ROUTE9_TM40 0x16B
#define FLAG_HIDE_ROCKET_HIDEOUT_B1F_ESCAPE_ROPE 0x16C
#define FLAG_HIDE_ROCKET_HIDEOUT_B1F_HYPER_POTION 0x16D
#define FLAG_HIDE_ROCKET_HIDEOUT_B2F_X_SPEED 0x16E
#define FLAG_HIDE_ROCKET_HIDEOUT_B2F_MOON_STONE 0x16F
#define FLAG_HIDE_ROCKET_HIDEOUT_B2F_TM12 0x170
#define FLAG_HIDE_ROCKET_HIDEOUT_B2F_SUPER_POTION 0x171
#define FLAG_HIDE_ROCKET_HIDEOUT_B3F_RARE_CANDY 0x172
#define FLAG_HIDE_ROCKET_HIDEOUT_B3F_TM21 0x173
#define FLAG_HIDE_ROCKET_HIDEOUT_B4F_TM49 0x174
#define FLAG_HIDE_ROCKET_HIDEOUT_B4F_MAX_ETHER 0x175
#define FLAG_HIDE_ROCKET_HIDEOUT_B4F_CALCIUM 0x176
#define FLAG_HIDE_POKEMON_TOWER_3F_ESCAPE_ROPE 0x177
#define FLAG_HIDE_POKEMON_TOWER_4F_ELIXIR 0x178
#define FLAG_HIDE_POKEMON_TOWER_4F_AWAKENING 0x179
#define FLAG_HIDE_POKEMON_TOWER_4F_GREAT_BALL 0x17A
#define FLAG_HIDE_POKEMON_TOWER_5F_NUGGET 0x17B
#define FLAG_HIDE_POKEMON_TOWER_6F_RARE_CANDY 0x17C
#define FLAG_HIDE_POKEMON_TOWER_6F_X_ACCURACY 0x17D
#define FLAG_HIDE_ROUTE12_TM48 0x17E
#define FLAG_HIDE_ROUTE12_IRON 0x17F
#define FLAG_HIDE_ROUTE15_TM18 0x180
#define FLAG_HIDE_SAFARI_ZONE_CENTER_NUGGET 0x181
#define FLAG_HIDE_SAFARI_ZONE_EAST_MAX_POTION 0x182
#define FLAG_HIDE_SAFARI_ZONE_EAST_FULL_RESTORE 0x183
#define FLAG_HIDE_SAFARI_ZONE_EAST_TM11 0x184
#define FLAG_HIDE_SAFARI_ZONE_EAST_LEAF_STONE 0x185
#define FLAG_HIDE_SAFARI_ZONE_NORTH_PROTEIN 0x186
#define FLAG_HIDE_SAFARI_ZONE_NORTH_TM47 0x187
#define FLAG_HIDE_SAFARI_ZONE_WEST_TM32 0x188
#define FLAG_HIDE_SAFARI_ZONE_WEST_GOLD_TEETH 0x189
#define FLAG_HIDE_SAFARI_ZONE_WEST_MAX_POTION 0x18A
#define FLAG_HIDE_SAFARI_ZONE_WEST_MAX_REVIVE 0x18B
#define FLAG_HIDE_SILPH_CO_3F_HYPER_POTION 0x18C
#define FLAG_HIDE_SILPH_CO_4F_MAX_REVIVE 0x18D
#define FLAG_HIDE_SILPH_CO_4F_ESCAPE_ROPE 0x18E
#define FLAG_HIDE_SILPH_CO_4F_FULL_HEAL 0x18F
#define FLAG_HIDE_SILPH_CO_5F_PROTEIN 0x190
#define FLAG_HIDE_SILPH_CO_5F_TM01 0x191
#define FLAG_HIDE_SILPH_CO_5F_CARD_KEY 0x192
#define FLAG_HIDE_SILPH_CO_6F_HP_UP 0x193
#define FLAG_HIDE_SILPH_CO_6F_X_SPECIAL 0x194
#define FLAG_HIDE_SILPH_CO_7F_CALCIUM 0x195
#define FLAG_HIDE_SILPH_CO_7F_TM08 0x196
#define FLAG_HIDE_SILPH_CO_10F_CARBOS 0x197
#define FLAG_HIDE_SILPH_CO_10F_ULTRA_BALL 0x198
#define FLAG_HIDE_SILPH_CO_10F_RARE_CANDY 0x199
#define FLAG_HIDE_POWER_PLANT_MAX_POTION 0x19A
#define FLAG_HIDE_POWER_PLANT_TM17 0x19B
#define FLAG_HIDE_POWER_PLANT_TM25 0x19C
#define FLAG_HIDE_POWER_PLANT_THUNDER_STONE 0x19D
#define FLAG_HIDE_POWER_PLANT_ELIXIR 0x19E
#define FLAG_HIDE_POKEMON_MANSION_1F_CARBOS 0x19F
#define FLAG_HIDE_POKEMON_MANSION_1F_ESCAPE_ROPE 0x1A0
#define FLAG_HIDE_POKEMON_MANSION_2F_CALCIUM 0x1A1
#define FLAG_HIDE_POKEMON_MANSION_3F_MAX_POTION 0x1A2
#define FLAG_HIDE_POKEMON_MANSION_3F_IRON 0x1A3
#define FLAG_HIDE_POKEMON_MANSION_B1F_TM14 0x1A4
#define FLAG_HIDE_POKEMON_MANSION_B1F_FULL_RESTORE 0x1A5
#define FLAG_0x1A6 0x1A6
#define FLAG_HIDE_POKEMON_MANSION_B1F_TM22 0x1A7
#define FLAG_HIDE_POKEMON_MANSION_B1F_SECRET_KEY 0x1A8
#define FLAG_HIDE_VICTORY_ROAD_1F_RARE_CANDY 0x1A9
#define FLAG_HIDE_VICTORY_ROAD_1F_TM02 0x1AA
#define FLAG_HIDE_VICTORY_ROAD_2F_GUARD_SPEC 0x1AB
#define FLAG_HIDE_VICTORY_ROAD_2F_TM07 0x1AC
#define FLAG_HIDE_VICTORY_ROAD_2F_FULL_HEAL 0x1AD
#define FLAG_HIDE_VICTORY_ROAD_2F_TM37 0x1AE
#define FLAG_HIDE_VICTORY_ROAD_3F_MAX_REVIVE 0x1AF
#define FLAG_HIDE_VICTORY_ROAD_3F_TM50 0x1B0
#define FLAG_HIDE_CERULEAN_CAVE_1F_MAX_ELIXIR 0x1B1
#define FLAG_HIDE_CERULEAN_CAVE_1F_NUGGET 0x1B2
#define FLAG_HIDE_CERULEAN_CAVE_1F_FULL_RESTORE 0x1B3
#define FLAG_HIDE_CERULEAN_CAVE_2F_FULL_RESTORE 0x1B4
#define FLAG_HIDE_CERULEAN_CAVE_2F_PP_UP 0x1B5
#define FLAG_HIDE_CERULEAN_CAVE_2F_ULTRA_BALL 0x1B6
#define FLAG_HIDE_CERULEAN_CAVE_B1F_MAX_REVIVE 0x1B7
#define FLAG_HIDE_CERULEAN_CAVE_B1F_ULTRA_BALL 0x1B8
#define FLAG_HIDE_FUCHSIA_CITY_WARDENS_HOUSE_RARE_CANDY 0x1B9
#define FLAG_HIDE_TWO_ISLAND_REVIVE 0x1BA
#define FLAG_HIDE_THREE_ISLAND_ZINC 0x1BB
#define FLAG_0x1BC 0x1BC
#define FLAG_0x1BD 0x1BD
#define FLAG_HIDE_VIRIDIAN_FOREST_POTION_2 0x1BE
#define FLAG_HIDE_MT_MOON_B2F_REVIVE 0x1BF
#define FLAG_HIDE_MT_MOON_B2F_ANTIDOTE 0x1C0
#define FLAG_HIDE_ROUTE11_X_DEFEND 0x1C1
#define FLAG_HIDE_ROUTE9_BURN_HEAL 0x1C2
#define FLAG_HIDE_ROCK_TUNNEL_1F_REPEL 0x1C3
#define FLAG_HIDE_ROCK_TUNNEL_1F_PEARL 0x1C4
#define FLAG_HIDE_ROCK_TUNNEL_1F_ESCAPE_ROPE 0x1C5
#define FLAG_HIDE_ROCK_TUNNEL_B1F_REVIVE 0x1C6
#define FLAG_HIDE_ROCK_TUNNEL_B1F_MAX_ETHER 0x1C7
#define FLAG_HIDE_SILPH_CO_8F_IRON 0x1C8
#define FLAG_HIDE_SILPH_CO_11F_ZINC 0x1C9
#define FLAG_HIDE_POKEMON_MANSION_1F_PROTEIN 0x1CA
#define FLAG_HIDE_POKEMON_MANSION_2F_ZINC 0x1CB
#define FLAG_HIDE_POKEMON_MANSION_2F_HP_UP 0x1CC
#define FLAG_HIDE_VIRIDIAN_CITY_POTION 0x1CD
#define FLAG_HIDE_ROUTE11_GREAT_BALL 0x1CE
#define FLAG_HIDE_ROUTE11_AWAKENING 0x1CF
#define FLAG_HIDE_POKEMON_TOWER_5F_CLEANSE_TAG 0x1D0
#define FLAG_HIDE_CELADON_CITY_ETHER 0x1D1
#define FLAG_HIDE_ROCKET_HIDEOUT_B3F_BLACK_GLASSES 0x1D2
#define FLAG_HIDE_SAFARI_ZONE_NORTH_QUICK_CLAW 0x1D3
#define FLAG_HIDE_SEAFOAM_ISLANDS_1F_ICE_HEAL 0x1D4
#define FLAG_HIDE_SEAFOAM_ISLANDS_B1F_WATER_STONE 0x1D5
#define FLAG_HIDE_SEAFOAM_ISLANDS_B1F_REVIVE 0x1D6
#define FLAG_HIDE_SEAFOAM_ISLANDS_B2F_BIG_PEARL 0x1D7
#define FLAG_HIDE_SEAFOAM_ISLANDS_B4F_ULTRA_BALL 0x1D8
#define FLAG_HIDE_FOUR_ISLAND_STAR_PIECE 0x1D9
#define FLAG_HIDE_FOUR_ISLAND_STARDUST 0x1DA
#define FLAG_HIDE_ONE_ISLAND_KINDLE_ROAD_ETHER 0x1DB
#define FLAG_HIDE_ONE_ISLAND_KINDLE_ROAD_MAX_REPEL 0x1DC
#define FLAG_HIDE_ONE_ISLAND_KINDLE_ROAD_CARBOS 0x1DD
#define FLAG_HIDE_FIVE_ISLAND_MEADOW_MAX_POTION 0x1DE
#define FLAG_HIDE_FIVE_ISLAND_MEADOW_PP_UP 0x1DF
#define FLAG_HIDE_FIVE_ISLAND_MEMORIAL_PILLAR_METAL_COAT 0x1E0
#define FLAG_HIDE_SIX_ISLAND_OUTCAST_ISLAND_PP_UP 0x1E1
#define FLAG_HIDE_SIX_ISLAND_WATER_PATH_ELIXIR 0x1E2
#define FLAG_HIDE_SIX_ISLAND_WATER_PATH_DRAGON_SCALE 0x1E3
#define FLAG_HIDE_SIX_ISLAND_RUIN_VALLEY_FULL_RESTORE 0x1E4
#define FLAG_HIDE_SIX_ISLAND_RUIN_VALLEY_HP_UP 0x1E5
#define FLAG_HIDE_SIX_ISLAND_RUIN_VALLEY_SUN_STONE 0x1E6
#define FLAG_HIDE_SEVEN_ISLAND_SEVAULT_CANYON_KINGS_ROCK 0x1E7
#define FLAG_HIDE_SEVEN_ISLAND_SEVAULT_CANYON_MAX_ELIXIR 0x1E8
#define FLAG_HIDE_SEVEN_ISLAND_SEVAULT_CANYON_NUGGET 0x1E9
#define FLAG_HIDE_THREE_ISLAND_BERRY_FOREST_MAX_ETHER 0x1EA
#define FLAG_HIDE_THREE_ISLAND_BERRY_FOREST_FULL_HEAL 0x1EB
#define FLAG_HIDE_THREE_ISLAND_BERRY_FOREST_MAX_ELIXIR 0x1EC
#define FLAG_HIDE_MT_EMBER_EXTERIOR_ULTRA_BALL 0x1ED
#define FLAG_HIDE_MT_EMBER_EXTERIOR_FIRE_STONE 0x1EE
#define FLAG_HIDE_MT_EMBER_EXTERIOR_DIRE_HIT 0x1EF
#define FLAG_HIDE_FOUR_ISLAND_ICEFALL_CAVE_1F_ULTRA_BALL 0x1F0
#define FLAG_HIDE_FOUR_ISLAND_ICEFALL_CAVE_1F_HM07 0x1F1
#define FLAG_HIDE_FOUR_ISLAND_ICEFALL_CAVE_B1F_FULL_RESTORE 0x1F2
#define FLAG_HIDE_FOUR_ISLAND_ICEFALL_CAVE_B1F_NEVER_MELT_ICE 0x1F3
#define FLAG_HIDE_FIVE_ISLAND_ROCKET_WAREHOUSE_BIG_PEARL 0x1F4
#define FLAG_HIDE_FIVE_ISLAND_ROCKET_WAREHOUSE_TM36 0x1F5
#define FLAG_HIDE_FIVE_ISLAND_ROCKET_WAREHOUSE_PEARL 0x1F6
#define FLAG_HIDE_FIVE_ISLAND_ROCKET_WAREHOUSE_UP_GRADE 0x1F7
#define FLAG_HIDE_FIVE_ISLAND_LOST_CAVE_ROOM10_SILK_SCARF 0x1F8
#define FLAG_HIDE_FIVE_ISLAND_LOST_CAVE_ROOM11_LAX_INCENSE 0x1F9
#define FLAG_HIDE_FIVE_ISLAND_LOST_CAVE_ROOM12_SEA_INCENSE 0x1FA
#define FLAG_HIDE_FIVE_ISLAND_LOST_CAVE_ROOM13_MAX_REVIVE 0x1FB
#define FLAG_HIDE_FIVE_ISLAND_LOST_CAVE_ROOM14_RARE_CANDY 0x1FC
#define FLAG_HIDE_SEVEN_ISLAND_SEVAULT_CANYON_HOUSE_LUCKY_PUNCH 0x1FD
#define FLAG_HIDE_SILPH_CO_4F_TM41 0x1FE
// Unused?
#define FLAG_0x1FF 0x1FF
#define FLAG_0x200 0x200
#define FLAG_0x201 0x201
#define FLAG_0x202 0x202
#define FLAG_0x203 0x203
#define FLAG_0x204 0x204
#define FLAG_0x205 0x205
#define FLAG_0x206 0x206
#define FLAG_0x207 0x207
#define FLAG_0x208 0x208
#define FLAG_0x209 0x209
#define FLAG_0x20A 0x20A
#define FLAG_0x20B 0x20B
#define FLAG_0x20C 0x20C
#define FLAG_0x20D 0x20D
#define FLAG_0x20E 0x20E
#define FLAG_0x20F 0x20F
#define FLAG_0x210 0x210
#define FLAG_0x211 0x211
#define FLAG_0x212 0x212
#define FLAG_0x213 0x213
#define FLAG_0x214 0x214
#define FLAG_0x215 0x215
#define FLAG_0x216 0x216
#define FLAG_0x217 0x217
#define FLAG_0x218 0x218
#define FLAG_0x219 0x219
#define FLAG_0x21A 0x21A
#define FLAG_0x21B 0x21B
#define FLAG_0x21C 0x21C
#define FLAG_0x21D 0x21D
#define FLAG_0x21E 0x21E
#define FLAG_0x21F 0x21F
#define FLAG_0x220 0x220
#define FLAG_0x221 0x221
#define FLAG_0x222 0x222
#define FLAG_0x223 0x223
#define FLAG_0x224 0x224
#define FLAG_0x225 0x225
#define FLAG_0x226 0x226
#define FLAG_0x227 0x227
#define FLAG_0x228 0x228
#define FLAG_0x229 0x229
#define FLAG_0x22A 0x22A
#define FLAG_0x22B 0x22B
#define FLAG_0x22C 0x22C
#define FLAG_0x22D 0x22D
#define FLAG_0x22E 0x22E
#define FLAG_0x22F 0x22F
// Story flags
#define STORY_FLAGS_START 0x230
#define FLAG_GOT_POTION_ON_ROUTE_1 0x230
#define FLAG_GOT_TM34_FROM_SURGE 0x231
#define FLAG_GOT_FOSSIL_FROM_MT_MOON 0x232
#define FLAG_HELPED_BILL_IN_SEA_COTTAGE 0x233
#define FLAG_GOT_SS_TICKET 0x234
#define FLAG_GOT_SS_TICKET_DUP 0x235
#define FLAG_GOT_TM42_AT_MEMORIAL_PILLAR 0x236
#define FLAG_GOT_HM01 0x237
#define FLAG_GOT_HM02 0x238
#define FLAG_GOT_HM03 0x239
#define FLAG_GOT_HM04 0x23A
#define FLAG_GOT_HM05 0x23B
#define FLAG_RESCUED_MR_FUJI 0x23C
#define FLAG_GOT_POKE_FLUTE 0x23D
#define FLAG_0x23E 0x23E
#define FLAG_GOT_TM28_FROM_ROCKET 0x23F
#define FLAG_GOT_OLD_ROD 0x240
#define FLAG_GOT_BIKE_VOUCHER 0x241
#define FLAG_0x242 0x242
#define FLAG_GOT_COIN_CASE 0x243
#define FLAG_GOT_GOOD_ROD 0x244
#define FLAG_GOT_TM29_FROM_MR_PSYCHIC 0x245
#define FLAG_GOT_LAPRAS_FROM_SILPH 0x246
#define FLAG_GOT_POKEBALLS_FROM_OAK_AFTER_22_RIVAL 0x247
#define FLAG_DID_MIMIEN_TRADE 0x248
#define FLAG_BOUGHT_MAGIKARP 0x249
#define FLAG_DID_ZYNX_TRADE 0x24A
#define FLAG_DID_MS_NIDO_TRADE 0x24B
#define FLAG_0x24C 0x24C
#define FLAG_DID_CH_DING_TRADE 0x24D
#define FLAG_GOT_TM38_FROM_BLAINE 0x24E
#define FLAG_OAK_SKIP_22_RIVAL_CHECK 0x24F
#define FLAG_GOT_MASTER_BALL_FROM_SILPH 0x250
#define FLAG_DID_NINA_TRADE 0x251
#define FLAG_GOT_ITEMFINDER 0x252
#define FLAG_WOKE_UP_ROUTE_12_SNORLAX 0x253
#define FLAG_GOT_TM39_FROM_BROCK 0x254
#define FLAG_GOT_SUPER_ROD 0x255
#define FLAG_GOT_EXP_SHARE_FROM_OAKS_AIDE 0x256
#define FLAG_DID_MARC_TRADE 0x257
#define FLAG_BEAT_RIVAL_IN_OAKS_LAB 0x258
#define FLAG_GOT_TM06_FROM_KOGA 0x259
#define FLAG_0x25A 0x25A
#define FLAG_GOT_TM27 0x25B
#define FLAG_0x25C 0x25C
#define FLAG_0x25D 0x25D
#define FLAG_GOT_OLD_AMBER 0x25E
#define FLAG_0x25F 0x25F
#define FLAG_0x260 0x260
#define FLAG_0x261 0x261
#define FLAG_0x262 0x262
#define FLAG_GOT_EEVEE 0x263
#define FLAG_FOUND_BOTH_VERMILION_GYM_SWITCHES 0x264
#define FLAG_CINNABAR_GYM_QUIZ_1 0x265
#define FLAG_PENDING_DAYCARE_EGG 0x266
#define FLAG_CINNABAR_GYM_QUIZ_2 0x267
#define FLAG_CINNABAR_GYM_QUIZ_3 0x268
#define FLAG_CINNABAR_GYM_QUIZ_4 0x269
#define FLAG_CINNABAR_GYM_QUIZ_5 0x26A
#define FLAG_CINNABAR_GYM_QUIZ_6 0x26B
#define FLAG_POKEMON_MANSION_SWITCH_STATE 0x26C
#define FLAG_OPENED_ROCKET_HIDEOUT 0x26D
#define FLAG_GOT_10_COINS_FROM_GAMBLER 0x26E
#define FLAG_GOT_20_COINS_FROM_GAMBLER 0x26F
#define FLAG_GOT_20_COINS_FROM_GAMBLER_2 0x270
#define FLAG_GOT_BICYCLE 0x271
#define FLAG_GOT_DOME_FOSSIL 0x272
#define FLAG_GOT_HELIX_FOSSIL 0x273
#define FLAG_DID_ESPHERE_TRADE 0x274
#define FLAG_DID_TANGENY_TRADE 0x275
#define FLAG_DID_SEELOR_TRADE 0x276
#define FLAG_0x277 0x277
#define FLAG_GOT_HITMON_FROM_DOJO 0x278
#define FLAG_0x279 0x279
#define FLAG_SILPH_2F_DOOR_1 0x27A
#define FLAG_SILPH_2F_DOOR_2 0x27B
#define FLAG_SILPH_3F_DOOR_1 0x27C
#define FLAG_SILPH_3F_DOOR_2 0x27D
#define FLAG_SILPH_4F_DOOR_1 0x27E
#define FLAG_SILPH_4F_DOOR_2 0x27F
#define FLAG_SILPH_5F_DOOR_1 0x280
#define FLAG_SILPH_5F_DOOR_2 0x281
#define FLAG_SILPH_5F_DOOR_3 0x282
#define FLAG_SILPH_6F_DOOR 0x283
#define FLAG_SILPH_7F_DOOR_1 0x284
#define FLAG_SILPH_7F_DOOR_2 0x285
#define FLAG_SILPH_7F_DOOR_3 0x286
#define FLAG_SILPH_8F_DOOR 0x287
#define FLAG_SILPH_9F_DOOR_1 0x288
#define FLAG_SILPH_9F_DOOR_2 0x289
#define FLAG_SILPH_9F_DOOR_3 0x28A
#define FLAG_SILPH_9F_DOOR_4 0x28B
#define FLAG_SILPH_10F_DOOR 0x28C
#define FLAG_SILPH_11F_DOOR 0x28D
#define FLAG_0x28E 0x28E
#define FLAG_0x28F 0x28F
#define FLAG_MET_STICKER_MAN 0x290
#define FLAG_PALLET_LADY_NOT_BLOCKING_SIGN 0x291
#define FLAG_GOT_VS_SEEKER 0x292
#define FLAG_GOT_TM19_FROM_ERIKA 0x293
#define FLAG_GOT_TM33_FROM_THIRSTY_GIRL 0x294
#define FLAG_GOT_TM20_FROM_THIRSTY_GIRL 0x295
#define FLAG_GOT_TM16_FROM_THIRSTY_GIRL 0x296
#define FLAG_GOT_TM03_FROM_MISTY 0x297
#define FLAG_GOT_TM26_FROM_GIOVANNI 0x298
#define FLAG_0x299 0x299
#define FLAG_GOT_TM04_FROM_SABRINA 0x29A
#define FLAG_GOT_FAME_CHECKER 0x29B
#define FLAG_GOT_RECORD_SETTING_MAGIKARP 0x29C
#define FLAG_TWO_ISLAND_SHOP_INTRODUCED 0x29D
#define FLAG_TWO_ISLAND_SHOP_EXPANDED_1 0x29E
#define FLAG_TWO_ISLAND_SHOP_EXPANDED_2 0x29F
#define FLAG_TWO_ISLAND_SHOP_EXPANDED_3 0x2A0
#define FLAG_SEVII_DETOUR_FINISHED 0x2A1
#define FLAG_VISITED_TWO_ISLAND 0x2A2
#define FLAG_RESCUED_LOSTELLE 0x2A3
#define FLAG_0x2A4 0x2A4
#define FLAG_CAN_USE_ROCKET_HIDEOUT_LIFT 0x2A5
#define FLAG_GOT_TEA 0x2A6
#define FLAG_RECEIVED_AURORA_TICKET 0x2A7
#define FLAG_RECEIVED_MYSTIC_TICKET 0x2A8
#define FLAG_RECEIVED_OLD_SEA_MAP 0x2A9
#define FLAG_WONDER_CARD_UNUSED_1 0x2AA
#define FLAG_WONDER_CARD_UNUSED_2 0x2AB
#define FLAG_WONDER_CARD_UNUSED_3 0x2AC
#define FLAG_WONDER_CARD_UNUSED_4 0x2AD
#define FLAG_WONDER_CARD_UNUSED_5 0x2AE
#define FLAG_WONDER_CARD_UNUSED_6 0x2AF
#define FLAG_WONDER_CARD_UNUSED_7 0x2B0
#define FLAG_WONDER_CARD_UNUSED_8 0x2B1
#define FLAG_WONDER_CARD_UNUSED_9 0x2B2
#define FLAG_WONDER_CARD_UNUSED_10 0x2B3
#define FLAG_WONDER_CARD_UNUSED_11 0x2B4
#define FLAG_WONDER_CARD_UNUSED_12 0x2B5
#define FLAG_WONDER_CARD_UNUSED_13 0x2B6
#define FLAG_WONDER_CARD_UNUSED_14 0x2B7
#define FLAG_WONDER_CARD_UNUSED_15 0x2B8
#define FLAG_WONDER_CARD_UNUSED_16 0x2B9
#define FLAG_WONDER_CARD_UNUSED_17 0x2BA
#define NUM_WONDER_CARD_FLAGS (1 + FLAG_WONDER_CARD_UNUSED_17 - FLAG_RECEIVED_AURORA_TICKET)
#define FLAG_GOT_POWDER_JAR 0x2BB
#define FLAG_FOUGHT_MEWTWO 0x2BC
#define FLAG_FOUGHT_MOLTRES 0x2BD
#define FLAG_FOUGHT_ARTICUNO 0x2BE
#define FLAG_FOUGHT_ZAPDOS 0x2BF
#define FLAG_TUTOR_DOUBLE_EDGE 0x2C0
#define FLAG_TUTOR_THUNDER_WAVE 0x2C1
#define FLAG_TUTOR_ROCK_SLIDE 0x2C2
#define FLAG_TUTOR_EXPLOSION 0x2C3
#define FLAG_TUTOR_MEGA_PUNCH 0x2C4
#define FLAG_TUTOR_MEGA_KICK 0x2C5
#define FLAG_TUTOR_DREAM_EATER 0x2C6
#define FLAG_TUTOR_SOFT_BOILED 0x2C7
#define FLAG_TUTOR_SUBSTITUTE 0x2C8
#define FLAG_TUTOR_SWORDS_DANCE 0x2C9
#define FLAG_TUTOR_SEISMIC_TOSS 0x2CA
#define FLAG_TUTOR_COUNTER 0x2CB
#define FLAG_TUTOR_METRONOME 0x2CC
#define FLAG_TUTOR_MIMIC 0x2CD
#define FLAG_TUTOR_BODY_SLAM 0x2CE
#define FLAG_VISITED_OAKS_LAB 0x2CF
#define FLAG_FOUGHT_POWER_PLANT_ELECTRODE_1 0x2D0
#define FLAG_FOUGHT_POWER_PLANT_ELECTRODE_2 0x2D1
#define FLAG_STOPPED_SEAFOAM_B3F_CURRENT 0x2D2
#define FLAG_STOPPED_SEAFOAM_B4F_CURRENT 0x2D3
#define FLAG_TALKED_TO_LORELEI_AFTER_WAREHOUSE 0x2D4
#define FLAG_DEFEATED_ROCKETS_IN_WAREHOUSE 0x2D5
#define FLAG_UNLOCKED_ROCKET_WAREHOUSE 0x2D6
#define FLAG_NO_ROOM_FOR_TM42_AT_MEMORIAL_PILLAR 0x2D7
#define FLAG_LEARNED_YES_NAH_CHANSEY 0x2D8
#define FLAG_GOT_NEST_BALL_FROM_WATER_PATH_HOUSE_1 0x2D9
#define FLAG_GOT_TOGEPI_EGG 0x2DA
#define FLAG_NO_ROOM_FOR_TOGEPI_EGG 0x2DB
#define FLAG_RECOVERED_SAPPHIRE 0x2DC
#define FLAG_GOT_RUBY 0x2DD
#define FLAG_TUTOR_FRENZY_PLANT 0x2DE
#define FLAG_TUTOR_BLAST_BURN 0x2DF
#define FLAG_TUTOR_HYDRO_CANNON 0x2E0
#define FLAG_LEARNED_ALL_MOVES_AT_CAPE_BRINK 0x2E1
#define FLAG_GOT_NUGGET_FROM_DUNSPARCE_TUNNEL 0x2E2
#define FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE 0x2E3
#define FLAG_FOUGHT_DEOXYS 0x2E4
#define FLAG_0x2E5 0x2E5
#define FLAG_0x2E6 0x2E6
#define FLAG_0x2E7 0x2E7
#define FLAG_0x2E8 0x2E8
#define FLAG_0x2E9 0x2E9
#define FLAG_0x2EA 0x2EA
#define FLAG_0x2EB 0x2EB
#define FLAG_REVIVED_DOME 0x2EC
#define FLAG_REVIVED_HELIX 0x2ED
#define FLAG_REVIVED_AMBER 0x2EE
#define FLAG_GOT_HM06 0x2EF
#define FLAG_SHOWN_MYSTIC_TICKET 0x2F0
#define FLAG_SHOWN_AURORA_TICKET 0x2F1
#define FLAG_FOUGHT_LUGIA 0x2F2
#define FLAG_FOUGHT_HO_OH 0x2F3
#define FLAG_OAK_SAW_DEX_COMPLETION 0x2F4
#define FLAG_LUGIA_FLEW_AWAY 0x2F5
#define FLAG_HO_OH_FLEW_AWAY 0x2F6
#define FLAG_DEOXYS_FLEW_AWAY 0x2F7
#define FLAG_TALKED_TO_TEA_LADY_AFTER_HOF 0x2F8
#define FLAG_TALKED_TO_OAKS_AIDE_IN_VERMILION 0x2F9
#define FLAG_GOT_EVERSTONE_FROM_OAKS_AIDE 0x2FA
#define FLAG_GOT_MOON_STONE_FROM_JOYFUL_GAME_CORNER 0x2FB
#define FLAG_GOT_FULL_RESTORE_FROM_THREE_ISLAND_DEFENDER 0x2FC
#define FLAG_GOT_AMULET_COIN_FROM_OAKS_AIDE 0x2FD
#define FLAG_NO_ROOM_FOR_JOYFUL_GAME_CORNER_MOON_STONE 0x2FE
#define FLAG_OAKS_RATING_IS_VIA_PC 0x2FF
// Unused?
#define FLAG_0x300 0x300
#define FLAG_0x301 0x301
#define FLAG_0x302 0x302
#define FLAG_0x303 0x303
#define FLAG_0x304 0x304
#define FLAG_0x305 0x305
#define FLAG_0x306 0x306
#define FLAG_0x307 0x307
#define FLAG_0x308 0x308
#define FLAG_0x309 0x309
#define FLAG_0x30A 0x30A
#define FLAG_0x30B 0x30B
#define FLAG_0x30C 0x30C
#define FLAG_0x30D 0x30D
#define FLAG_0x30E 0x30E
#define FLAG_0x30F 0x30F
#define FLAG_0x310 0x310
#define FLAG_0x311 0x311
#define FLAG_0x312 0x312
#define FLAG_0x313 0x313
#define FLAG_0x314 0x314
#define FLAG_0x315 0x315
#define FLAG_0x316 0x316
#define FLAG_0x317 0x317
#define FLAG_0x318 0x318
#define FLAG_0x319 0x319
#define FLAG_0x31A 0x31A
#define FLAG_0x31B 0x31B
#define FLAG_0x31C 0x31C
#define FLAG_0x31D 0x31D
#define FLAG_0x31E 0x31E
#define FLAG_0x31F 0x31F
#define FLAG_0x320 0x320
#define FLAG_0x321 0x321
#define FLAG_0x322 0x322
#define FLAG_0x323 0x323
#define FLAG_0x324 0x324
#define FLAG_0x325 0x325
#define FLAG_0x326 0x326
#define FLAG_0x327 0x327
#define FLAG_0x328 0x328
#define FLAG_0x329 0x329
#define FLAG_0x32A 0x32A
#define FLAG_0x32B 0x32B
#define FLAG_0x32C 0x32C
#define FLAG_0x32D 0x32D
#define FLAG_0x32E 0x32E
#define FLAG_0x32F 0x32F
#define FLAG_0x330 0x330
#define FLAG_0x331 0x331
#define FLAG_0x332 0x332
#define FLAG_0x333 0x333
#define FLAG_0x334 0x334
#define FLAG_0x335 0x335
#define FLAG_0x336 0x336
#define FLAG_0x337 0x337
#define FLAG_0x338 0x338
#define FLAG_0x339 0x339
#define FLAG_0x33A 0x33A
#define FLAG_0x33B 0x33B
#define FLAG_0x33C 0x33C
#define FLAG_0x33D 0x33D
#define FLAG_0x33E 0x33E
#define FLAG_0x33F 0x33F
#define FLAG_0x340 0x340
#define FLAG_0x341 0x341
#define FLAG_0x342 0x342
#define FLAG_0x343 0x343
#define FLAG_0x344 0x344
#define FLAG_0x345 0x345
#define FLAG_0x346 0x346
#define FLAG_0x347 0x347
#define FLAG_0x348 0x348
#define FLAG_0x349 0x349
#define FLAG_0x34A 0x34A
#define FLAG_0x34B 0x34B
#define FLAG_0x34C 0x34C
#define FLAG_0x34D 0x34D
#define FLAG_0x34E 0x34E
#define FLAG_0x34F 0x34F
#define FLAG_0x350 0x350
#define FLAG_0x351 0x351
#define FLAG_0x352 0x352
#define FLAG_0x353 0x353
#define FLAG_0x354 0x354
#define FLAG_0x355 0x355
#define FLAG_0x356 0x356
#define FLAG_0x357 0x357
#define FLAG_0x358 0x358
#define FLAG_0x359 0x359
#define FLAG_0x35A 0x35A
#define FLAG_0x35B 0x35B
#define FLAG_0x35C 0x35C
#define FLAG_0x35D 0x35D
#define FLAG_0x35E 0x35E
#define FLAG_0x35F 0x35F
#define FLAG_0x360 0x360
#define FLAG_0x361 0x361
#define FLAG_0x362 0x362
#define FLAG_0x363 0x363
#define FLAG_0x364 0x364
#define FLAG_0x365 0x365
#define FLAG_0x366 0x366
#define FLAG_0x367 0x367
#define FLAG_0x368 0x368
#define FLAG_0x369 0x369
#define FLAG_0x36A 0x36A
#define FLAG_0x36B 0x36B
#define FLAG_0x36C 0x36C
#define FLAG_0x36D 0x36D
#define FLAG_0x36E 0x36E
#define FLAG_0x36F 0x36F
#define FLAG_0x370 0x370
#define FLAG_0x371 0x371
#define FLAG_0x372 0x372
#define FLAG_0x373 0x373
#define FLAG_0x374 0x374
#define FLAG_0x375 0x375
#define FLAG_0x376 0x376
#define FLAG_0x377 0x377
#define FLAG_0x378 0x378
#define FLAG_0x379 0x379
#define FLAG_0x37A 0x37A
#define FLAG_0x37B 0x37B
#define FLAG_0x37C 0x37C
#define FLAG_0x37D 0x37D
#define FLAG_0x37E 0x37E
#define FLAG_0x37F 0x37F
#define FLAG_0x380 0x380
#define FLAG_0x381 0x381
#define FLAG_0x382 0x382
#define FLAG_0x383 0x383
#define FLAG_0x384 0x384
#define FLAG_0x385 0x385
#define FLAG_0x386 0x386
#define FLAG_0x387 0x387
#define FLAG_0x388 0x388
#define FLAG_0x389 0x389
#define FLAG_0x38A 0x38A
#define FLAG_0x38B 0x38B
#define FLAG_0x38C 0x38C
#define FLAG_0x38D 0x38D
#define FLAG_0x38E 0x38E
#define FLAG_0x38F 0x38F
#define FLAG_0x390 0x390
#define FLAG_0x391 0x391
#define FLAG_0x392 0x392
#define FLAG_0x393 0x393
#define FLAG_0x394 0x394
#define FLAG_0x395 0x395
#define FLAG_0x396 0x396
#define FLAG_0x397 0x397
#define FLAG_0x398 0x398
#define FLAG_0x399 0x399
#define FLAG_0x39A 0x39A
#define FLAG_0x39B 0x39B
#define FLAG_0x39C 0x39C
#define FLAG_0x39D 0x39D
#define FLAG_0x39E 0x39E
#define FLAG_0x39F 0x39F
#define FLAG_0x3A0 0x3A0
#define FLAG_0x3A1 0x3A1
#define FLAG_0x3A2 0x3A2
#define FLAG_0x3A3 0x3A3
#define FLAG_0x3A4 0x3A4
#define FLAG_0x3A5 0x3A5
#define FLAG_0x3A6 0x3A6
#define FLAG_0x3A7 0x3A7
#define FLAG_0x3A8 0x3A8
#define FLAG_0x3A9 0x3A9
#define FLAG_0x3AA 0x3AA
#define FLAG_0x3AB 0x3AB
#define FLAG_0x3AC 0x3AC
#define FLAG_0x3AD 0x3AD
#define FLAG_0x3AE 0x3AE
#define FLAG_0x3AF 0x3AF
#define FLAG_0x3B0 0x3B0
#define FLAG_0x3B1 0x3B1
#define FLAG_0x3B2 0x3B2
#define FLAG_0x3B3 0x3B3
#define FLAG_0x3B4 0x3B4
#define FLAG_0x3B5 0x3B5
#define FLAG_0x3B6 0x3B6
#define FLAG_0x3B7 0x3B7
#define FLAG_0x3B8 0x3B8
#define FLAG_0x3B9 0x3B9
#define FLAG_0x3BA 0x3BA
#define FLAG_0x3BB 0x3BB
#define FLAG_0x3BC 0x3BC
#define FLAG_0x3BD 0x3BD
#define FLAG_0x3BE 0x3BE
#define FLAG_0x3BF 0x3BF
#define FLAG_0x3C0 0x3C0
#define FLAG_0x3C1 0x3C1
#define FLAG_0x3C2 0x3C2
#define FLAG_0x3C3 0x3C3
#define FLAG_0x3C4 0x3C4
#define FLAG_0x3C5 0x3C5
#define FLAG_0x3C6 0x3C6
#define FLAG_0x3C7 0x3C7
#define FLAG_0x3C8 0x3C8
#define FLAG_0x3C9 0x3C9
#define FLAG_0x3CA 0x3CA
#define FLAG_0x3CB 0x3CB
#define FLAG_0x3CC 0x3CC
#define FLAG_0x3CD 0x3CD
#define FLAG_0x3CE 0x3CE
#define FLAG_0x3CF 0x3CF
#define FLAG_0x3D0 0x3D0
#define FLAG_0x3D1 0x3D1
#define FLAG_0x3D2 0x3D2
#define FLAG_0x3D3 0x3D3
#define FLAG_0x3D4 0x3D4
#define FLAG_0x3D5 0x3D5
#define FLAG_0x3D6 0x3D6
#define FLAG_0x3D7 0x3D7
#define FLAG_MYSTERY_GIFT_DONE 0x3D8
#define FLAG_MYSTERY_GIFT_1 0x3D9
#define FLAG_MYSTERY_GIFT_2 0x3DA
#define FLAG_MYSTERY_GIFT_3 0x3DB
#define FLAG_MYSTERY_GIFT_4 0x3DC
#define FLAG_MYSTERY_GIFT_5 0x3DD
#define FLAG_MYSTERY_GIFT_6 0x3DE
#define FLAG_MYSTERY_GIFT_7 0x3DF
#define FLAG_MYSTERY_GIFT_8 0x3E0
#define FLAG_MYSTERY_GIFT_9 0x3E1
#define FLAG_MYSTERY_GIFT_10 0x3E2
#define FLAG_MYSTERY_GIFT_11 0x3E3
#define FLAG_MYSTERY_GIFT_12 0x3E4
#define FLAG_MYSTERY_GIFT_13 0x3E5
#define FLAG_MYSTERY_GIFT_14 0x3E6
#define FLAG_MYSTERY_GIFT_15 0x3E7
#define FLAG_HIDDEN_ITEMS_START 1000 // 0x3E8
#define FLAG_HIDDEN_ITEM_VIRIDIAN_FOREST_POTION (FLAG_HIDDEN_ITEMS_START + 0)
#define FLAG_HIDDEN_ITEM_VIRIDIAN_FOREST_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 1)
#define FLAG_HIDDEN_ITEM_MT_MOON_B2F_MOON_STONE (FLAG_HIDDEN_ITEMS_START + 2)
#define FLAG_HIDDEN_ITEM_MT_MOON_B2F_ETHER (FLAG_HIDDEN_ITEMS_START + 3)
#define FLAG_HIDDEN_ITEM_ROUTE25_ELIXIR (FLAG_HIDDEN_ITEMS_START + 4)
#define FLAG_HIDDEN_ITEM_ROUTE25_ETHER (FLAG_HIDDEN_ITEMS_START + 5)
#define FLAG_HIDDEN_ITEM_ROUTE9_ETHER (FLAG_HIDDEN_ITEMS_START + 6)
#define FLAG_HIDDEN_ITEM_UNUSED_0x07 (FLAG_HIDDEN_ITEMS_START + 7)
#define FLAG_HIDDEN_ITEM_SSANNE_B1F_CORRIDOR_HYPER_POTION (FLAG_HIDDEN_ITEMS_START + 8)
#define FLAG_HIDDEN_ITEM_ROUTE10_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 9)
#define FLAG_HIDDEN_ITEM_ROUTE10_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 10)
#define FLAG_HIDDEN_ITEM_ROCKET_HIDEOUT_B1F_PP_UP (FLAG_HIDDEN_ITEMS_START + 11)
#define FLAG_HIDDEN_ITEM_ROCKET_HIDEOUT_B3F_NUGGET (FLAG_HIDDEN_ITEMS_START + 12)
#define FLAG_HIDDEN_ITEM_ROCKET_HIDEOUT_B4F_NEST_BALL (FLAG_HIDDEN_ITEMS_START + 13)
#define FLAG_HIDDEN_ITEM_POKEMON_TOWER_5F_BIG_MUSHROOM (FLAG_HIDDEN_ITEMS_START + 14)
#define FLAG_HIDDEN_ITEM_ROUTE13_PP_UP (FLAG_HIDDEN_ITEMS_START + 15)
#define FLAG_HIDDEN_ITEM_UNUSED_0x10 (FLAG_HIDDEN_ITEMS_START + 16)
#define FLAG_HIDDEN_ITEM_ROUTE17_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 17)
#define FLAG_HIDDEN_ITEM_ROUTE17_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 18)
#define FLAG_HIDDEN_ITEM_ROUTE17_PP_UP (FLAG_HIDDEN_ITEMS_START + 19)
#define FLAG_HIDDEN_ITEM_ROUTE17_MAX_REVIVE (FLAG_HIDDEN_ITEMS_START + 20)
#define FLAG_HIDDEN_ITEM_ROUTE17_MAX_ELIXIR (FLAG_HIDDEN_ITEMS_START + 21)
#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_CENTER_LEAF_STONE (FLAG_HIDDEN_ITEMS_START + 22)
#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_WEST_REVIVE (FLAG_HIDDEN_ITEMS_START + 23)
#define FLAG_HIDDEN_ITEM_SILPH_CO_5F_ELIXIR (FLAG_HIDDEN_ITEMS_START + 24)
#define FLAG_HIDDEN_ITEM_SILPH_CO_9F_MAX_POTION (FLAG_HIDDEN_ITEMS_START + 25)
#define FLAG_HIDDEN_ITEM_SAFFRON_CITY_COPYCATS_HOUSE_2F_NUGGET (FLAG_HIDDEN_ITEMS_START + 26)
#define FLAG_HIDDEN_ITEM_POWER_PLANT_MAX_ELIXIR (FLAG_HIDDEN_ITEMS_START + 27)
#define FLAG_HIDDEN_ITEM_POWER_PLANT_THUNDER_STONE (FLAG_HIDDEN_ITEMS_START + 28)
#define FLAG_HIDDEN_ITEM_SEAFOAM_ISLANDS_B3F_NUGGET (FLAG_HIDDEN_ITEMS_START + 29)
#define FLAG_HIDDEN_ITEM_SEAFOAM_ISLANDS_B4F_WATER_STONE (FLAG_HIDDEN_ITEMS_START + 30)
#define FLAG_HIDDEN_ITEM_POKEMON_MANSION_1F_MOON_STONE (FLAG_HIDDEN_ITEMS_START + 31)
#define FLAG_HIDDEN_ITEM_POKEMON_MANSION_3F_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 32)
#define FLAG_HIDDEN_ITEM_POKEMON_MANSION_B1F_ELIXIR (FLAG_HIDDEN_ITEMS_START + 33)
#define FLAG_HIDDEN_ITEM_ROUTE23_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 34)
#define FLAG_HIDDEN_ITEM_ROUTE23_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 35)
#define FLAG_HIDDEN_ITEM_ROUTE23_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 36)
#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 37)
#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 38)
#define FLAG_HIDDEN_ITEM_CERULEAN_CAVE_1F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 39)
#define FLAG_HIDDEN_ITEM_UNUSED_0x28 (FLAG_HIDDEN_ITEMS_START + 40)
#define FLAG_HIDDEN_ITEM_ROUTE11_ESCAPE_ROPE (FLAG_HIDDEN_ITEMS_START + 41)
#define FLAG_HIDDEN_ITEM_ROUTE12_HYPER_POTION (FLAG_HIDDEN_ITEMS_START + 42)
#define FLAG_HIDDEN_ITEM_UNUSED_0x2B (FLAG_HIDDEN_ITEMS_START + 43)
#define FLAG_HIDDEN_ITEM_UNUSED_0x2C (FLAG_HIDDEN_ITEMS_START + 44)
#define FLAG_HIDDEN_ITEM_UNUSED_0x2D (FLAG_HIDDEN_ITEMS_START + 45)
#define FLAG_HIDDEN_ITEM_UNUSED_0x2E (FLAG_HIDDEN_ITEMS_START + 46)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_PP_UP (FLAG_HIDDEN_ITEMS_START + 47)
#define FLAG_HIDDEN_ITEM_VERMILION_CITY_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 48)
#define FLAG_HIDDEN_ITEM_CERULEAN_CITY_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 49)
#define FLAG_HIDDEN_ITEM_ROUTE4_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 50)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS (FLAG_HIDDEN_ITEMS_START + 51)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_2 (FLAG_HIDDEN_ITEMS_START + 52)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_3 (FLAG_HIDDEN_ITEMS_START + 53)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_4 (FLAG_HIDDEN_ITEMS_START + 54)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_5 (FLAG_HIDDEN_ITEMS_START + 55)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_6 (FLAG_HIDDEN_ITEMS_START + 56)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_7 (FLAG_HIDDEN_ITEMS_START + 57)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_8 (FLAG_HIDDEN_ITEMS_START + 58)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_9 (FLAG_HIDDEN_ITEMS_START + 59)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_10 (FLAG_HIDDEN_ITEMS_START + 60)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_11 (FLAG_HIDDEN_ITEMS_START + 61)
#define FLAG_HIDDEN_ITEM_CELADON_CITY_GAME_CORNER_COINS_12 (FLAG_HIDDEN_ITEMS_START + 62)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_SEVAULT_CANYON_CHERI_BERRY (FLAG_HIDDEN_ITEMS_START + 63)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_TANOBY_RUINS_HEART_SCALE_4 (FLAG_HIDDEN_ITEMS_START + 64)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_TANOBY_RUINS_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 65)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_TANOBY_RUINS_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 66)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_TANOBY_RUINS_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 67)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_ROCKET_WAREHOUSE_NEST_BALL (FLAG_HIDDEN_ITEMS_START + 68)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_ROCKET_WAREHOUSE_NET_BALL (FLAG_HIDDEN_ITEMS_START + 69)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL_POTION (FLAG_HIDDEN_ITEMS_START + 70)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 71)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL_PARALYZE_HEAL (FLAG_HIDDEN_ITEMS_START + 72)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL_AWAKENING (FLAG_HIDDEN_ITEMS_START + 73)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL_BURN_HEAL (FLAG_HIDDEN_ITEMS_START + 74)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL_ICE_HEAL (FLAG_HIDDEN_ITEMS_START + 75)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL_ETHER (FLAG_HIDDEN_ITEMS_START + 76)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_EAST_WEST_TUNNEL_POTION (FLAG_HIDDEN_ITEMS_START + 77)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_EAST_WEST_TUNNEL_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 78)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_EAST_WEST_TUNNEL_PARALYZE_HEAL (FLAG_HIDDEN_ITEMS_START + 79)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_EAST_WEST_TUNNEL_AWAKENING (FLAG_HIDDEN_ITEMS_START + 80)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_EAST_WEST_TUNNEL_BURN_HEAL (FLAG_HIDDEN_ITEMS_START + 81)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_EAST_WEST_TUNNEL_ICE_HEAL (FLAG_HIDDEN_ITEMS_START + 82)
#define FLAG_HIDDEN_ITEM_UNDERGROUND_PATH_EAST_WEST_TUNNEL_ETHER (FLAG_HIDDEN_ITEMS_START + 83)
#define FLAG_HIDDEN_ITEM_MT_MOON_B1F_TINY_MUSHROOM (FLAG_HIDDEN_ITEMS_START + 84)
#define FLAG_HIDDEN_ITEM_MT_MOON_B1F_TINY_MUSHROOM_2 (FLAG_HIDDEN_ITEMS_START + 85)
#define FLAG_HIDDEN_ITEM_MT_MOON_B1F_TINY_MUSHROOM_3 (FLAG_HIDDEN_ITEMS_START + 86)
#define FLAG_HIDDEN_ITEM_MT_MOON_B1F_BIG_MUSHROOM (FLAG_HIDDEN_ITEMS_START + 87)
#define FLAG_HIDDEN_ITEM_MT_MOON_B1F_BIG_MUSHROOM_2 (FLAG_HIDDEN_ITEMS_START + 88)
#define FLAG_HIDDEN_ITEM_MT_MOON_B1F_BIG_MUSHROOM_3 (FLAG_HIDDEN_ITEMS_START + 89)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_RAZZ_BERRY (FLAG_HIDDEN_ITEMS_START + 90)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_BLUK_BERRY (FLAG_HIDDEN_ITEMS_START + 91)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_NANAB_BERRY (FLAG_HIDDEN_ITEMS_START + 92)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_WEPEAR_BERRY (FLAG_HIDDEN_ITEMS_START + 93)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_ORAN_BERRY (FLAG_HIDDEN_ITEMS_START + 94)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_CHERI_BERRY (FLAG_HIDDEN_ITEMS_START + 95)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_CHESTO_BERRY (FLAG_HIDDEN_ITEMS_START + 96)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_PECHA_BERRY (FLAG_HIDDEN_ITEMS_START + 97)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_RAWST_BERRY (FLAG_HIDDEN_ITEMS_START + 98)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_ASPEAR_BERRY (FLAG_HIDDEN_ITEMS_START + 99)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_PERSIM_BERRY (FLAG_HIDDEN_ITEMS_START + 100)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_PINAP_BERRY (FLAG_HIDDEN_ITEMS_START + 101)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BERRY_FOREST_LUM_BERRY (FLAG_HIDDEN_ITEMS_START + 102)
#define FLAG_HIDDEN_ITEM_ONE_ISLAND_TREASURE_BEACH_STARDUST (FLAG_HIDDEN_ITEMS_START + 103)
#define FLAG_HIDDEN_ITEM_ONE_ISLAND_TREASURE_BEACH_STARDUST_2 (FLAG_HIDDEN_ITEMS_START + 104)
#define FLAG_HIDDEN_ITEM_ONE_ISLAND_TREASURE_BEACH_PEARL (FLAG_HIDDEN_ITEMS_START + 105)
#define FLAG_HIDDEN_ITEM_ONE_ISLAND_TREASURE_BEACH_PEARL_2 (FLAG_HIDDEN_ITEMS_START + 106)
#define FLAG_HIDDEN_ITEM_ONE_ISLAND_TREASURE_BEACH_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 107)
#define FLAG_HIDDEN_ITEM_ONE_ISLAND_TREASURE_BEACH_ULTRA_BALL_2 (FLAG_HIDDEN_ITEMS_START + 108)
#define FLAG_HIDDEN_ITEM_ONE_ISLAND_TREASURE_BEACH_STAR_PIECE (FLAG_HIDDEN_ITEMS_START + 109)
#define FLAG_HIDDEN_ITEM_ONE_ISLAND_TREASURE_BEACH_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 110)
#define FLAG_HIDDEN_ITEM_TWO_ISLAND_CAPE_BRINK_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 111)
#define FLAG_HIDDEN_ITEM_PEWTER_CITY_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 112)
#define FLAG_HIDDEN_ITEM_ROUTE3_ORAN_BERRY (FLAG_HIDDEN_ITEMS_START + 113)
#define FLAG_HIDDEN_ITEM_ROUTE4_PERSIM_BERRY (FLAG_HIDDEN_ITEMS_START + 114)
#define FLAG_HIDDEN_ITEM_ROUTE24_PECHA_BERRY (FLAG_HIDDEN_ITEMS_START + 115)
#define FLAG_HIDDEN_ITEM_ROUTE25_ORAN_BERRY (FLAG_HIDDEN_ITEMS_START + 116)
#define FLAG_HIDDEN_ITEM_ROUTE25_BLUK_BERRY (FLAG_HIDDEN_ITEMS_START + 117)
#define FLAG_HIDDEN_ITEM_ROUTE6_SITRUS_BERRY (FLAG_HIDDEN_ITEMS_START + 118)
#define FLAG_HIDDEN_ITEM_ROUTE6_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 119)
#define FLAG_HIDDEN_ITEM_SSANNE_KITCHEN_PECHA_BERRY (FLAG_HIDDEN_ITEMS_START + 120)
#define FLAG_HIDDEN_ITEM_SSANNE_KITCHEN_CHERI_BERRY (FLAG_HIDDEN_ITEMS_START + 121)
#define FLAG_HIDDEN_ITEM_SSANNE_KITCHEN_CHESTO_BERRY (FLAG_HIDDEN_ITEMS_START + 122)
#define FLAG_HIDDEN_ITEM_ROUTE9_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 123)
#define FLAG_HIDDEN_ITEM_UNUSED_0x7C (FLAG_HIDDEN_ITEMS_START + 124)
#define FLAG_HIDDEN_ITEM_ROUTE10_PERSIM_BERRY (FLAG_HIDDEN_ITEMS_START + 125)
#define FLAG_HIDDEN_ITEM_ROUTE10_CHERI_BERRY (FLAG_HIDDEN_ITEMS_START + 126)
#define FLAG_HIDDEN_ITEM_ROUTE8_RAWST_BERRY (FLAG_HIDDEN_ITEMS_START + 127)
#define FLAG_HIDDEN_ITEM_ROUTE8_LUM_BERRY (FLAG_HIDDEN_ITEMS_START + 128)
#define FLAG_HIDDEN_ITEM_ROUTE8_LEPPA_BERRY (FLAG_HIDDEN_ITEMS_START + 129)
#define FLAG_HIDDEN_ITEM_ROUTE12_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 130)
#define FLAG_HIDDEN_ITEM_ROUTE12_LEFTOVERS (FLAG_HIDDEN_ITEMS_START + 131)
#define FLAG_HIDDEN_ITEM_ROUTE16_LEFTOVERS (FLAG_HIDDEN_ITEMS_START + 132)
#define FLAG_HIDDEN_ITEM_FUCHSIA_CITY_MAX_REVIVE (FLAG_HIDDEN_ITEMS_START + 133)
#define FLAG_HIDDEN_ITEM_ROCKET_HIDEOUT_B4F_NET_BALL (FLAG_HIDDEN_ITEMS_START + 134)
#define FLAG_HIDDEN_ITEM_SILPH_CO_2F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 135)
#define FLAG_HIDDEN_ITEM_SILPH_CO_3F_PROTEIN (FLAG_HIDDEN_ITEMS_START + 136)
#define FLAG_HIDDEN_ITEM_SILPH_CO_4F_IRON (FLAG_HIDDEN_ITEMS_START + 137)
#define FLAG_HIDDEN_ITEM_SILPH_CO_5F_PP_UP (FLAG_HIDDEN_ITEMS_START + 138)
#define FLAG_HIDDEN_ITEM_SILPH_CO_6F_CARBOS (FLAG_HIDDEN_ITEMS_START + 139)
#define FLAG_HIDDEN_ITEM_SILPH_CO_7F_ZINC (FLAG_HIDDEN_ITEMS_START + 140)
#define FLAG_HIDDEN_ITEM_SILPH_CO_8F_NUGGET (FLAG_HIDDEN_ITEMS_START + 141)
#define FLAG_HIDDEN_ITEM_SILPH_CO_9F_CALCIUM (FLAG_HIDDEN_ITEMS_START + 142)
#define FLAG_HIDDEN_ITEM_SILPH_CO_10F_HP_UP (FLAG_HIDDEN_ITEMS_START + 143)
#define FLAG_HIDDEN_ITEM_SILPH_CO_11F_REVIVE (FLAG_HIDDEN_ITEMS_START + 144)
#define FLAG_HIDDEN_ITEM_ROUTE23_LUM_BERRY (FLAG_HIDDEN_ITEMS_START + 145)
#define FLAG_HIDDEN_ITEM_ROUTE23_SITRUS_BERRY (FLAG_HIDDEN_ITEMS_START + 146)
#define FLAG_HIDDEN_ITEM_ROUTE23_ASPEAR_BERRY (FLAG_HIDDEN_ITEMS_START + 147)
#define FLAG_HIDDEN_ITEM_ROUTE23_LEPPA_BERRY (FLAG_HIDDEN_ITEMS_START + 148)
#define FLAG_HIDDEN_ITEM_ROUTE14_ZINC (FLAG_HIDDEN_ITEMS_START + 149)
#define FLAG_HIDDEN_ITEM_ROUTE9_CHESTO_BERRY (FLAG_HIDDEN_ITEMS_START + 150)
#define FLAG_HIDDEN_ITEM_ROUTE10_NANAB_BERRY (FLAG_HIDDEN_ITEMS_START + 151)
#define FLAG_HIDDEN_ITEM_ROUTE7_WEPEAR_BERRY (FLAG_HIDDEN_ITEMS_START + 152)
#define FLAG_HIDDEN_ITEM_ROUTE20_STARDUST (FLAG_HIDDEN_ITEMS_START + 153)
#define FLAG_HIDDEN_ITEM_ROUTE21_NORTH_PEARL (FLAG_HIDDEN_ITEMS_START + 154)
#define FLAG_HIDDEN_ITEM_ROUTE23_MAX_ELIXIR (FLAG_HIDDEN_ITEMS_START + 155)
#define FLAG_HIDDEN_ITEM_ROUTE4_RAZZ_BERRY (FLAG_HIDDEN_ITEMS_START + 156)
#define FLAG_HIDDEN_ITEM_ROUTE14_PINAP_BERRY (FLAG_HIDDEN_ITEMS_START + 157)
#define FLAG_HIDDEN_ITEM_MT_EMBER_EXTERIOR_FIRE_STONE (FLAG_HIDDEN_ITEMS_START + 158)
#define FLAG_HIDDEN_ITEM_POKEMON_TOWER_7F_SOOTHE_BELL (FLAG_HIDDEN_ITEMS_START + 159)
#define FLAG_HIDDEN_ITEM_NAVEL_ROCK_SUMMIT_SACRED_ASH (FLAG_HIDDEN_ITEMS_START + 160)
#define FLAG_HIDDEN_ITEM_TWO_ISLAND_CAPE_BRINK_PP_MAX (FLAG_HIDDEN_ITEMS_START + 161)
#define FLAG_HIDDEN_ITEM_MT_EMBER_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 162)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_DUNSPARCE_TUNNEL_NUGGET (FLAG_HIDDEN_ITEMS_START + 163)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_PP_UP (FLAG_HIDDEN_ITEMS_START + 164)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BOND_BRIDGE_MAX_REPEL (FLAG_HIDDEN_ITEMS_START + 165)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BOND_BRIDGE_PEARL (FLAG_HIDDEN_ITEMS_START + 166)
#define FLAG_HIDDEN_ITEM_THREE_ISLAND_BOND_BRIDGE_STARDUST (FLAG_HIDDEN_ITEMS_START + 167)
#define FLAG_HIDDEN_ITEM_FOUR_ISLAND_PEARL (FLAG_HIDDEN_ITEMS_START + 168)
#define FLAG_HIDDEN_ITEM_FOUR_ISLAND_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 169)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_MEMORIAL_PILLAR_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 170)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_MEMORIAL_PILLAR_RAZZ_BERRY (FLAG_HIDDEN_ITEMS_START + 171)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_MEMORIAL_PILLAR_SITRUS_BERRY (FLAG_HIDDEN_ITEMS_START + 172)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_MEMORIAL_PILLAR_BLUK_BERRY (FLAG_HIDDEN_ITEMS_START + 173)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_RESORT_GORGEOUS_NEST_BALL (FLAG_HIDDEN_ITEMS_START + 174)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_RESORT_GORGEOUS_STARDUST (FLAG_HIDDEN_ITEMS_START + 175)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_RESORT_GORGEOUS_STAR_PIECE (FLAG_HIDDEN_ITEMS_START + 176)
#define FLAG_HIDDEN_ITEM_FIVE_ISLAND_RESORT_GORGEOUS_STARDUST_2 (FLAG_HIDDEN_ITEMS_START + 177)
#define FLAG_HIDDEN_ITEM_SIX_ISLAND_OUTCAST_ISLAND_STAR_PIECE (FLAG_HIDDEN_ITEMS_START + 178)
#define FLAG_HIDDEN_ITEM_SIX_ISLAND_OUTCAST_ISLAND_NET_BALL (FLAG_HIDDEN_ITEMS_START + 179)
#define FLAG_HIDDEN_ITEM_SIX_ISLAND_GREEN_PATH_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 180)
#define FLAG_HIDDEN_ITEM_SIX_ISLAND_WATER_PATH_ASPEAR_BERRY (FLAG_HIDDEN_ITEMS_START + 181)
#define FLAG_HIDDEN_ITEM_SIX_ISLAND_WATER_PATH_ORAN_BERRY (FLAG_HIDDEN_ITEMS_START + 182)
#define FLAG_HIDDEN_ITEM_SIX_ISLAND_WATER_PATH_PINAP_BERRY (FLAG_HIDDEN_ITEMS_START + 183)
#define FLAG_HIDDEN_ITEM_SIX_ISLAND_LEPPA_BERRY (FLAG_HIDDEN_ITEMS_START + 184)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_TRAINER_TOWER_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 185)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_TRAINER_TOWER_PEARL (FLAG_HIDDEN_ITEMS_START + 186)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_TRAINER_TOWER_NANAB_BERRY (FLAG_HIDDEN_ITEMS_START + 187)
#define FLAG_HIDDEN_ITEM_SEVEN_ISLAND_SEVAULT_CANYON_ENTRANCE_RAWST_BERRY (FLAG_HIDDEN_ITEMS_START + 188)
#define FLAG_HIDDEN_ITEM_VIRIDIAN_CITY_GYM_MACHO_BRACE (FLAG_HIDDEN_ITEMS_START + 189)
#define FLAG_HIDDEN_ITEM_SSANNE_EXTERIOR_LAVA_COOKIE (FLAG_HIDDEN_ITEMS_START + 190)
// Unused hidden item flags
#define FLAG_UNUSED_0x4A7 0x4A7 // Unused Flag
#define FLAG_UNUSED_0x4A8 0x4A8 // Unused Flag
#define FLAG_UNUSED_0x4A9 0x4A9 // Unused Flag
#define FLAG_UNUSED_0x4AA 0x4AA // Unused Flag
#define FLAG_UNUSED_0x4AB 0x4AB // Unused Flag
#define FLAG_UNUSED_0x4AC 0x4AC // Unused Flag
#define FLAG_UNUSED_0x4AD 0x4AD // Unused Flag
#define FLAG_UNUSED_0x4AE 0x4AE // Unused Flag
#define FLAG_UNUSED_0x4AF 0x4AF // Unused Flag
// Boss clear flags, 1200
#define FLAG_DEFEATED_BROCK 0x4B0
#define FLAG_DEFEATED_MISTY 0x4B1
#define FLAG_DEFEATED_LT_SURGE 0x4B2
#define FLAG_DEFEATED_ERIKA 0x4B3
#define FLAG_DEFEATED_KOGA 0x4B4
#define FLAG_DEFEATED_SABRINA 0x4B5
#define FLAG_DEFEATED_BLAINE 0x4B6
#define FLAG_DEFEATED_LEADER_GIOVANNI 0x4B7
#define FLAG_DEFEATED_LORELEI 0x4B8
#define FLAG_DEFEATED_BRUNO 0x4B9
#define FLAG_DEFEATED_AGATHA 0x4BA
#define FLAG_DEFEATED_LANCE 0x4BB
#define FLAG_DEFEATED_CHAMP 0x4BC
// Unused?
#define FLAG_0x4BD 0x4BD
#define FLAG_0x4BE 0x4BE
#define FLAG_0x4BF 0x4BF
#define FLAG_0x4C0 0x4C0
#define FLAG_0x4C1 0x4C1
#define FLAG_0x4C2 0x4C2
#define FLAG_0x4C3 0x4C3
#define FLAG_0x4C4 0x4C4
#define FLAG_0x4C5 0x4C5
#define FLAG_0x4C6 0x4C6
#define FLAG_0x4C7 0x4C7
#define FLAG_0x4C8 0x4C8
#define FLAG_0x4C9 0x4C9
#define FLAG_0x4CA 0x4CA
#define FLAG_0x4CB 0x4CB
#define FLAG_0x4CC 0x4CC
#define FLAG_0x4CD 0x4CD
#define FLAG_0x4CE 0x4CE
#define FLAG_0x4CF 0x4CF
#define FLAG_0x4D0 0x4D0
#define FLAG_0x4D1 0x4D1
#define FLAG_0x4D2 0x4D2
#define FLAG_0x4D3 0x4D3
#define FLAG_0x4D4 0x4D4
#define FLAG_0x4D5 0x4D5
#define FLAG_0x4D6 0x4D6
#define FLAG_0x4D7 0x4D7
#define FLAG_0x4D8 0x4D8
#define FLAG_0x4D9 0x4D9
#define FLAG_0x4DA 0x4DA
#define FLAG_0x4DB 0x4DB
#define FLAG_0x4DC 0x4DC
#define FLAG_0x4DD 0x4DD
#define FLAG_0x4DE 0x4DE
#define FLAG_0x4DF 0x4DF
#define FLAG_0x4E0 0x4E0
#define FLAG_0x4E1 0x4E1
#define FLAG_0x4E2 0x4E2
#define FLAG_0x4E3 0x4E3
#define FLAG_0x4E4 0x4E4
#define FLAG_0x4E5 0x4E5
#define FLAG_0x4E6 0x4E6
#define FLAG_0x4E7 0x4E7
#define FLAG_0x4E8 0x4E8
#define FLAG_0x4E9 0x4E9
#define FLAG_0x4EA 0x4EA
#define FLAG_0x4EB 0x4EB
#define FLAG_0x4EC 0x4EC
#define FLAG_0x4ED 0x4ED
#define FLAG_0x4EE 0x4EE
#define FLAG_0x4EF 0x4EF
#define FLAG_0x4F0 0x4F0
#define FLAG_0x4F1 0x4F1
#define FLAG_0x4F2 0x4F2
#define FLAG_0x4F3 0x4F3
#define FLAG_0x4F4 0x4F4
#define FLAG_0x4F5 0x4F5
#define FLAG_0x4F6 0x4F6
#define FLAG_0x4F7 0x4F7
#define FLAG_0x4F8 0x4F8
#define FLAG_0x4F9 0x4F9
#define FLAG_0x4FA 0x4FA
#define FLAG_0x4FB 0x4FB
#define FLAG_0x4FC 0x4FC
#define FLAG_0x4FD 0x4FD
#define FLAG_0x4FE 0x4FE
#define FLAG_0x4FF 0x4FF
#define TRAINER_FLAGS_START (FLAG_0x4FF + 1)
#define TRAINER_FLAGS_END (TRAINER_FLAGS_START + MAX_TRAINERS_COUNT - 1) // 0x7FF
// SYSTEM FLAGS
#define SYS_FLAGS (TRAINER_FLAGS_END + 1) // 0x800
// Temporary system flags
#define FLAG_SYS_SAFARI_MODE (SYS_FLAGS + 0x0)
#define FLAG_SYS_VS_SEEKER_CHARGING (SYS_FLAGS + 0x1)
#define FLAG_SYS_CRUISE_MODE (SYS_FLAGS + 0x2)
#define FLAG_SYS_WHITE_FLUTE_ACTIVE (SYS_FLAGS + 0x3)
#define FLAG_SYS_BLACK_FLUTE_ACTIVE (SYS_FLAGS + 0x4)
#define FLAG_SYS_USE_STRENGTH (SYS_FLAGS + 0x5)
#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
#define FLAG_SYS_QL_DEPARTED (SYS_FLAGS + 0x8)
#define FLAG_0x809 (SYS_FLAGS + 0x9)
#define FLAG_0x80A (SYS_FLAGS + 0xA)
#define FLAG_0x80B (SYS_FLAGS + 0xB)
#define FLAG_0x80C (SYS_FLAGS + 0xC)
#define FLAG_0x80D (SYS_FLAGS + 0xD)
#define FLAG_0x80E (SYS_FLAGS + 0xE)
#define FLAG_0x80F (SYS_FLAGS + 0xF)
#define FLAG_0x810 (SYS_FLAGS + 0x10)
#define FLAG_0x811 (SYS_FLAGS + 0x11)
#define FLAG_0x812 (SYS_FLAGS + 0x12)
#define FLAG_0x813 (SYS_FLAGS + 0x13)
#define FLAG_0x814 (SYS_FLAGS + 0x14)
#define FLAG_0x815 (SYS_FLAGS + 0x15)
#define FLAG_0x816 (SYS_FLAGS + 0x16)
#define FLAG_0x817 (SYS_FLAGS + 0x17)
#define FLAG_0x818 (SYS_FLAGS + 0x18)
#define FLAG_0x819 (SYS_FLAGS + 0x19)
#define FLAG_0x81A (SYS_FLAGS + 0x1A)
#define FLAG_0x81B (SYS_FLAGS + 0x1B)
#define FLAG_0x81C (SYS_FLAGS + 0x1C)
#define FLAG_0x81D (SYS_FLAGS + 0x1D)
#define FLAG_0x81E (SYS_FLAGS + 0x1E)
#define FLAG_0x81F (SYS_FLAGS + 0x1F)
// Permanent system flags
#define PERMA_SYS_FLAGS_START (FLAG_0x81F + 1)
#define FLAG_BADGE01_GET (SYS_FLAGS + 0x20)
#define FLAG_BADGE02_GET (SYS_FLAGS + 0x21)
#define FLAG_BADGE03_GET (SYS_FLAGS + 0x22)
#define FLAG_BADGE04_GET (SYS_FLAGS + 0x23)
#define FLAG_BADGE05_GET (SYS_FLAGS + 0x24)
#define FLAG_BADGE06_GET (SYS_FLAGS + 0x25)
#define FLAG_BADGE07_GET (SYS_FLAGS + 0x26)
#define FLAG_BADGE08_GET (SYS_FLAGS + 0x27)
#define NUM_BADGES (1 + FLAG_BADGE08_GET - FLAG_BADGE01_GET)
#define FLAG_SYS_POKEMON_GET (SYS_FLAGS + 0x28)
#define FLAG_SYS_POKEDEX_GET (SYS_FLAGS + 0x29)
#define FLAG_0x82A (SYS_FLAGS + 0x2A)
#define FLAG_0x82B (SYS_FLAGS + 0x2B)
#define FLAG_SYS_GAME_CLEAR (SYS_FLAGS + 0x2C)
#define FLAG_SYS_SET_TRAINER_CARD_PROFILE (SYS_FLAGS + 0x2D)
#define FLAG_0x82E (SYS_FLAGS + 0x2E)
#define FLAG_SYS_B_DASH (SYS_FLAGS + 0x2F)
#define FLAG_SYS_ON_CYCLING_ROAD (SYS_FLAGS + 0x30)
#define FLAG_0x831 (SYS_FLAGS + 0x31)
#define FLAG_0x832 (SYS_FLAGS + 0x32)
#define FLAG_0x833 (SYS_FLAGS + 0x33)
#define FLAG_SYS_NOT_SOMEONES_PC (SYS_FLAGS + 0x34)
#define FLAG_0x835 (SYS_FLAGS + 0x35)
#define FLAG_0x836 (SYS_FLAGS + 0x36)
#define FLAG_SYS_RESET_RTC_ENABLE (SYS_FLAGS + 0x37)
#define FLAG_0x838 (SYS_FLAGS + 0x38) // Set, never read
#define FLAG_SYS_MYSTERY_GIFT_ENABLED (SYS_FLAGS + 0x39)
#define FLAG_0x83A (SYS_FLAGS + 0x3A)
#define FLAG_SYS_RIBBON_GET (SYS_FLAGS + 0x3B)
#define FLAG_SYS_SAW_HELP_SYSTEM_INTRO (SYS_FLAGS + 0x3C)
#define FLAG_0x83D (SYS_FLAGS + 0x3D)
#define FLAG_OPENED_START_MENU (SYS_FLAGS + 0x3E)
#define FLAG_0x83F (SYS_FLAGS + 0x3F)
#define FLAG_SYS_NATIONAL_DEX (SYS_FLAGS + 0x40)
#define FLAG_SYS_PC_STORAGE_DISABLED (SYS_FLAGS + 0x41)
#define FLAG_SYS_INFORMED_OF_LOCAL_WIRELESS_PLAYER (SYS_FLAGS + 0x42)
#define FLAG_SHOWN_BOX_WAS_FULL_MESSAGE (SYS_FLAGS + 0x43)
#define FLAG_SYS_CAN_LINK_WITH_RS (SYS_FLAGS + 0x44)
#define FLAG_SYS_SEVII_MAP_123 (SYS_FLAGS + 0x45)
#define FLAG_SYS_SEVII_MAP_4567 (SYS_FLAGS + 0x46)
#define FLAG_SYS_GOT_BERRY_POUCH (SYS_FLAGS + 0x47)
#define FLAG_SYS_DEOXYS_AWAKENED (SYS_FLAGS + 0x48)
#define FLAG_SYS_UNLOCKED_TANOBY_RUINS (SYS_FLAGS + 0x49)
#define FLAG_ENABLE_SHIP_NAVEL_ROCK (SYS_FLAGS + 0x4A)
#define FLAG_ENABLE_SHIP_BIRTH_ISLAND (SYS_FLAGS + 0x4B)
// World Map Flags
#define FLAG_WORLD_MAP_PALLET_TOWN (SYS_FLAGS + 0x90)
#define FLAG_WORLD_MAP_VIRIDIAN_CITY (SYS_FLAGS + 0x91)
#define FLAG_WORLD_MAP_PEWTER_CITY (SYS_FLAGS + 0x92)
#define FLAG_WORLD_MAP_CERULEAN_CITY (SYS_FLAGS + 0x93)
#define FLAG_WORLD_MAP_LAVENDER_TOWN (SYS_FLAGS + 0x94)
#define FLAG_WORLD_MAP_VERMILION_CITY (SYS_FLAGS + 0x95)
#define FLAG_WORLD_MAP_CELADON_CITY (SYS_FLAGS + 0x96)
#define FLAG_WORLD_MAP_FUCHSIA_CITY (SYS_FLAGS + 0x97)
#define FLAG_WORLD_MAP_CINNABAR_ISLAND (SYS_FLAGS + 0x98)
#define FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR (SYS_FLAGS + 0x99)
#define FLAG_WORLD_MAP_SAFFRON_CITY (SYS_FLAGS + 0x9A)
#define FLAG_WORLD_MAP_ONE_ISLAND (SYS_FLAGS + 0x9B)
#define FLAG_WORLD_MAP_TWO_ISLAND (SYS_FLAGS + 0x9C)
#define FLAG_WORLD_MAP_THREE_ISLAND (SYS_FLAGS + 0x9D)
#define FLAG_WORLD_MAP_FOUR_ISLAND (SYS_FLAGS + 0x9E)
#define FLAG_WORLD_MAP_FIVE_ISLAND (SYS_FLAGS + 0x9F)
#define FLAG_WORLD_MAP_SEVEN_ISLAND (SYS_FLAGS + 0xA0)
#define FLAG_WORLD_MAP_SIX_ISLAND (SYS_FLAGS + 0xA1)
#define FLAG_WORLD_MAP_ROUTE4_POKEMON_CENTER_1F (SYS_FLAGS + 0xA2)
#define FLAG_WORLD_MAP_ROUTE10_POKEMON_CENTER_1F (SYS_FLAGS + 0xA3)
#define FLAG_WORLD_MAP_VIRIDIAN_FOREST (SYS_FLAGS + 0xA4)
#define FLAG_WORLD_MAP_MT_MOON_1F (SYS_FLAGS + 0xA5)
#define FLAG_WORLD_MAP_SSANNE_EXTERIOR (SYS_FLAGS + 0xA6)
#define FLAG_WORLD_MAP_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL (SYS_FLAGS + 0xA7)
#define FLAG_WORLD_MAP_UNDERGROUND_PATH_EAST_WEST_TUNNEL (SYS_FLAGS + 0xA8)
#define FLAG_WORLD_MAP_DIGLETTS_CAVE_B1F (SYS_FLAGS + 0xA9)
#define FLAG_WORLD_MAP_VICTORY_ROAD_1F (SYS_FLAGS + 0xAA)
#define FLAG_WORLD_MAP_ROCKET_HIDEOUT_B1F (SYS_FLAGS + 0xAB)
#define FLAG_WORLD_MAP_SILPH_CO_1F (SYS_FLAGS + 0xAC)
#define FLAG_WORLD_MAP_POKEMON_MANSION_1F (SYS_FLAGS + 0xAD)
#define FLAG_WORLD_MAP_SAFARI_ZONE_CENTER (SYS_FLAGS + 0xAE)
#define FLAG_WORLD_MAP_POKEMON_LEAGUE_LORELEIS_ROOM (SYS_FLAGS + 0xAF)
#define FLAG_WORLD_MAP_ROCK_TUNNEL_1F (SYS_FLAGS + 0xB0)
#define FLAG_WORLD_MAP_SEAFOAM_ISLANDS_1F (SYS_FLAGS + 0xB1)
#define FLAG_WORLD_MAP_POKEMON_TOWER_1F (SYS_FLAGS + 0xB2)
#define FLAG_WORLD_MAP_CERULEAN_CAVE_1F (SYS_FLAGS + 0xB3)
#define FLAG_WORLD_MAP_POWER_PLANT (SYS_FLAGS + 0xB4)
#define FLAG_WORLD_MAP_NAVEL_ROCK_EXTERIOR (SYS_FLAGS + 0xB5)
#define FLAG_WORLD_MAP_MT_EMBER_EXTERIOR (SYS_FLAGS + 0xB6)
#define FLAG_WORLD_MAP_THREE_ISLAND_BERRY_FOREST (SYS_FLAGS + 0xB7)
#define FLAG_WORLD_MAP_FOUR_ISLAND_ICEFALL_CAVE_ENTRANCE (SYS_FLAGS + 0xB8)
#define FLAG_WORLD_MAP_FIVE_ISLAND_ROCKET_WAREHOUSE (SYS_FLAGS + 0xB9)
#define FLAG_WORLD_MAP_TRAINER_TOWER_LOBBY (SYS_FLAGS + 0xBA)
#define FLAG_WORLD_MAP_SIX_ISLAND_DOTTED_HOLE_1F (SYS_FLAGS + 0xBB)
#define FLAG_WORLD_MAP_FIVE_ISLAND_LOST_CAVE_ENTRANCE (SYS_FLAGS + 0xBC)
#define FLAG_WORLD_MAP_SIX_ISLAND_PATTERN_BUSH (SYS_FLAGS + 0xBD)
#define FLAG_WORLD_MAP_SIX_ISLAND_ALTERING_CAVE (SYS_FLAGS + 0xBE)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_TANOBY_RUINS_MONEAN_CHAMBER (SYS_FLAGS + 0xBF)
#define FLAG_WORLD_MAP_THREE_ISLAND_DUNSPARCE_TUNNEL (SYS_FLAGS + 0xC0)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY (SYS_FLAGS + 0xC1)
#define FLAG_WORLD_MAP_BIRTH_ISLAND_EXTERIOR (SYS_FLAGS + 0xC2)
#define FLAG_0x8C3 (SYS_FLAGS + 0xC3)
#define FLAG_0x8C4 (SYS_FLAGS + 0xC4)
#define FLAG_0x8C5 (SYS_FLAGS + 0xC5)
#define FLAG_0x8C6 (SYS_FLAGS + 0xC6)
#define FLAG_0x8C7 (SYS_FLAGS + 0xC7)
#define FLAG_0x8C8 (SYS_FLAGS + 0xC8)
#define FLAG_0x8C9 (SYS_FLAGS + 0xC9)
#define FLAG_0x8CA (SYS_FLAGS + 0xCA)
#define FLAG_0x8CB (SYS_FLAGS + 0xCB)
#define FLAG_0x8CC (SYS_FLAGS + 0xCC)
#define FLAG_0x8CD (SYS_FLAGS + 0xCD)
#define FLAG_0x8CE (SYS_FLAGS + 0xCE)
#define FLAG_0x8CF (SYS_FLAGS + 0xCF)
#define FLAG_0x8D0 (SYS_FLAGS + 0xD0)
#define FLAG_0x8D1 (SYS_FLAGS + 0xD1)
#define FLAG_0x8D2 (SYS_FLAGS + 0xD2)
#define FLAG_0x8D3 (SYS_FLAGS + 0xD3)
#define FLAG_0x8D4 (SYS_FLAGS + 0xD4)
#define FLAG_0x8D5 (SYS_FLAGS + 0xD5)
#define FLAG_0x8D6 (SYS_FLAGS + 0xD6)
#define FLAG_0x8D7 (SYS_FLAGS + 0xD7)
#define FLAG_0x8D8 (SYS_FLAGS + 0xD8)
#define FLAG_0x8D9 (SYS_FLAGS + 0xD9)
#define FLAG_0x8DA (SYS_FLAGS + 0xDA)
#define FLAG_0x8DB (SYS_FLAGS + 0xDB)
#define FLAG_0x8DC (SYS_FLAGS + 0xDC)
#define FLAG_0x8DD (SYS_FLAGS + 0xDD)
#define FLAG_0x8DE (SYS_FLAGS + 0xDE)
#define FLAG_0x8DF (SYS_FLAGS + 0xDF)
#define FLAG_0x8E0 (SYS_FLAGS + 0xE0)
#define FLAG_0x8E1 (SYS_FLAGS + 0xE1)
#define FLAG_0x8E2 (SYS_FLAGS + 0xE2)
#define FLAG_0x8E3 (SYS_FLAGS + 0xE3)
#define FLAG_0x8E4 (SYS_FLAGS + 0xE4)
#define FLAG_0x8E5 (SYS_FLAGS + 0xE5)
#define FLAG_0x8E6 (SYS_FLAGS + 0xE6)
#define FLAG_0x8E7 (SYS_FLAGS + 0xE7)
#define FLAG_0x8E8 (SYS_FLAGS + 0xE8)
#define FLAG_0x8E9 (SYS_FLAGS + 0xE9)
#define FLAG_0x8EA (SYS_FLAGS + 0xEA)
#define FLAG_0x8EB (SYS_FLAGS + 0xEB)
#define FLAG_0x8EC (SYS_FLAGS + 0xEC)
#define FLAG_0x8ED (SYS_FLAGS + 0xED)
#define FLAG_0x8EE (SYS_FLAGS + 0xEE)
#define FLAG_0x8EF (SYS_FLAGS + 0xEF)
#define FLAG_0x8F0 (SYS_FLAGS + 0xF0)
#define FLAG_0x8F1 (SYS_FLAGS + 0xF1)
#define FLAG_0x8F2 (SYS_FLAGS + 0xF2)
#define FLAG_0x8F3 (SYS_FLAGS + 0xF3)
#define FLAG_0x8F4 (SYS_FLAGS + 0xF4)
#define FLAG_0x8F5 (SYS_FLAGS + 0xF5)
#define FLAG_0x8F6 (SYS_FLAGS + 0xF6)
#define FLAG_0x8F7 (SYS_FLAGS + 0xF7)
#define FLAG_0x8F8 (SYS_FLAGS + 0xF8)
#define FLAG_0x8F9 (SYS_FLAGS + 0xF9)
#define FLAG_0x8FA (SYS_FLAGS + 0xFA)
#define FLAG_0x8FB (SYS_FLAGS + 0xFB)
#define FLAG_0x8FC (SYS_FLAGS + 0xFC)
#define FLAG_0x8FD (SYS_FLAGS + 0xFD)
#define FLAG_0x8FE (SYS_FLAGS + 0xFE)
#define FLAG_0x8FF (SYS_FLAGS + 0xFF)
#define FLAGS_COUNT (FLAG_0x8FF + 1)
// Special Flags (Stored in EWRAM (sSpecialFlags, not in the SaveBlock)
#define SPECIAL_FLAGS_START 0x4000
#define FLAG_DONT_SHOW_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
// FLAG_SPECIAL_FLAG_0x4002 - 0x407F also exist and are unused
#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
#endif // GUARD_CONSTANTS_FLAGS_H