pokefirered/src/fieldmap.c
2023-05-26 14:52:21 -04:00

952 lines
28 KiB
C

#include "global.h"
#include "gflib.h"
#include "overworld.h"
#include "script.h"
#include "new_menu_helpers.h"
#include "quest_log.h"
#include "fieldmap.h"
struct ConnectionFlags
{
u8 south:1;
u8 north:1;
u8 west:1;
u8 east:1;
};
struct BackupMapLayout VMap;
EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {};
EWRAM_DATA struct MapHeader gMapHeader = {};
EWRAM_DATA struct Camera gCamera = {};
static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {};
EWRAM_DATA u8 gGlobalFieldTintMode = QL_TINT_NONE;
static const struct ConnectionFlags sDummyConnectionFlags = {};
static void InitMapLayoutData(struct MapHeader *);
static void InitBackupMapLayoutData(const u16 *, u16, u16);
static void InitBackupMapLayoutConnections(struct MapHeader *);
static void FillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32);
static void FillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32);
static void FillWestConnection(struct MapHeader const *, struct MapHeader const *, s32);
static void FillEastConnection(struct MapHeader const *, struct MapHeader const *, s32);
static void LoadSavedMapView(void);
static const struct MapConnection *GetIncomingConnection(u8, s32, s32);
static bool8 IsPosInIncomingConnectingMap(u8, s32, s32, const struct MapConnection *);
static bool8 IsCoordInIncomingConnectingMap(s32, s32, s32, s32);
static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *, u16, u8);
#define GetBorderBlockAt(x, y) ({ \
u16 block; \
s32 xprime; \
s32 yprime; \
\
const struct MapLayout *mapLayout = gMapHeader.mapLayout; \
\
xprime = x - MAP_OFFSET; \
xprime += 8 * mapLayout->borderWidth; \
xprime %= mapLayout->borderWidth; \
\
yprime = y - MAP_OFFSET; \
yprime += 8 * mapLayout->borderHeight; \
yprime %= mapLayout->borderHeight; \
\
block = mapLayout->border[xprime + yprime * mapLayout->borderWidth] | MAPGRID_COLLISION_MASK; \
})
#define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < VMap.Xsize && y >= 0 && y < VMap.Ysize)
#define GetMapGridBlockAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? VMap.map[x + VMap.Xsize * y] : GetBorderBlockAt(x, y))
// Masks/shifts for metatile attributes
// This is the format of the data stored in each data/tilesets/*/*/metatile_attributes.bin file
static const u32 sMetatileAttrMasks[METATILE_ATTRIBUTE_COUNT] = {
[METATILE_ATTRIBUTE_BEHAVIOR] = 0x000001ff, // Bits 0-8
[METATILE_ATTRIBUTE_TERRAIN] = 0x00003e00, // Bits 9-13
[METATILE_ATTRIBUTE_2] = 0x0003c000, // Bits 14-17
[METATILE_ATTRIBUTE_3] = 0x00fc0000, // Bits 18-23
[METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 0x07000000, // Bits 24-26
[METATILE_ATTRIBUTE_5] = 0x18000000, // Bits 27-28
[METATILE_ATTRIBUTE_LAYER_TYPE] = 0x60000000, // Bits 29-30
[METATILE_ATTRIBUTE_7] = 0x80000000 // Bit 31
};
static const u8 sMetatileAttrShifts[METATILE_ATTRIBUTE_COUNT] = {
[METATILE_ATTRIBUTE_BEHAVIOR] = 0,
[METATILE_ATTRIBUTE_TERRAIN] = 9,
[METATILE_ATTRIBUTE_2] = 14,
[METATILE_ATTRIBUTE_3] = 18,
[METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 24,
[METATILE_ATTRIBUTE_5] = 27,
[METATILE_ATTRIBUTE_LAYER_TYPE] = 29,
[METATILE_ATTRIBUTE_7] = 31
};
const struct MapHeader * GetMapHeaderFromConnection(const struct MapConnection * connection)
{
return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum);
}
void InitMap(void)
{
InitMapLayoutData(&gMapHeader);
RunOnLoadMapScript();
}
void InitMapFromSavedGame(void)
{
InitMapLayoutData(&gMapHeader);
LoadSavedMapView();
RunOnLoadMapScript();
}
static void InitMapLayoutData(struct MapHeader * mapHeader)
{
const struct MapLayout * mapLayout = mapHeader->mapLayout;
CpuFastFill16(MAPGRID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData));
VMap.map = gBackupMapData;
VMap.Xsize = mapLayout->width + MAP_OFFSET_W;
VMap.Ysize = mapLayout->height + MAP_OFFSET_H;
AGB_ASSERT_EX(VMap.Xsize * VMap.Ysize <= VIRTUAL_MAP_SIZE, ABSPATH("fieldmap.c"), 158);
InitBackupMapLayoutData(mapLayout->map, mapLayout->width, mapLayout->height);
InitBackupMapLayoutConnections(mapHeader);
}
static void InitBackupMapLayoutData(const u16 *map, u16 width, u16 height)
{
s32 y;
u16 *dest = VMap.map;
dest += VMap.Xsize * 7 + MAP_OFFSET;
for (y = 0; y < height; y++)
{
CpuCopy16(map, dest, width * sizeof(u16));
dest += width + MAP_OFFSET_W;
map += width;
}
}
static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader)
{
s32 count;
const struct MapConnection *connection;
s32 i;
gMapConnectionFlags = sDummyConnectionFlags;
/*
* This null pointer check is new to FireRed. It was kept in
* Emerald, with the above struct assignment moved to after
* this check.
*/
if (mapHeader->connections)
{
count = mapHeader->connections->count;
connection = mapHeader->connections->connections;
for (i = 0; i < count; i++, connection++)
{
struct MapHeader const *cMap = GetMapHeaderFromConnection(connection);
u32 offset = connection->offset;
switch (connection->direction)
{
case CONNECTION_SOUTH:
FillSouthConnection(mapHeader, cMap, offset);
gMapConnectionFlags.south = TRUE;
break;
case CONNECTION_NORTH:
FillNorthConnection(mapHeader, cMap, offset);
gMapConnectionFlags.north = TRUE;
break;
case CONNECTION_WEST:
FillWestConnection(mapHeader, cMap, offset);
gMapConnectionFlags.west = TRUE;
break;
case CONNECTION_EAST:
FillEastConnection(mapHeader, cMap, offset);
gMapConnectionFlags.east = TRUE;
break;
}
}
}
}
static void FillConnection(s32 x, s32 y, const struct MapHeader *connectedMapHeader, s32 x2, s32 y2, s32 width, s32 height)
{
s32 i;
const u16 *src;
u16 *dest;
s32 mapWidth;
mapWidth = connectedMapHeader->mapLayout->width;
src = &connectedMapHeader->mapLayout->map[mapWidth * y2 + x2];
dest = &VMap.map[VMap.Xsize * y + x];
for (i = 0; i < height; i++)
{
CpuCopy16(src, dest, width * 2);
dest += VMap.Xsize;
src += mapWidth;
}
}
static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset)
{
s32 x, y;
s32 x2;
s32 width;
s32 cWidth;
if (connectedMapHeader)
{
cWidth = connectedMapHeader->mapLayout->width;
x = offset + MAP_OFFSET;
y = mapHeader->mapLayout->height + MAP_OFFSET;
if (x < 0)
{
x2 = -x;
x += cWidth;
if (x < VMap.Xsize)
width = x;
else
width = VMap.Xsize;
x = 0;
}
else
{
x2 = 0;
if (x + cWidth < VMap.Xsize)
width = cWidth;
else
width = VMap.Xsize - x;
}
FillConnection(
x, y,
connectedMapHeader,
x2, /*y2*/ 0,
width, /*height*/ MAP_OFFSET);
}
}
static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset)
{
s32 x;
s32 x2, y2;
s32 width;
s32 cWidth, cHeight;
if (connectedMapHeader)
{
cWidth = connectedMapHeader->mapLayout->width;
cHeight = connectedMapHeader->mapLayout->height;
x = offset + MAP_OFFSET;
y2 = cHeight - MAP_OFFSET;
if (x < 0)
{
x2 = -x;
x += cWidth;
if (x < VMap.Xsize)
width = x;
else
width = VMap.Xsize;
x = 0;
}
else
{
x2 = 0;
if (x + cWidth < VMap.Xsize)
width = cWidth;
else
width = VMap.Xsize - x;
}
FillConnection(
x, /*y*/ 0,
connectedMapHeader,
x2, y2,
width, /*height*/ MAP_OFFSET);
}
}
static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset)
{
s32 y;
s32 x2, y2;
s32 height;
s32 cWidth, cHeight;
if (connectedMapHeader)
{
cWidth = connectedMapHeader->mapLayout->width;
cHeight = connectedMapHeader->mapLayout->height;
y = offset + MAP_OFFSET;
x2 = cWidth - MAP_OFFSET;
if (y < 0)
{
y2 = -y;
if (y + cHeight < VMap.Ysize)
height = y + cHeight;
else
height = VMap.Ysize;
y = 0;
}
else
{
y2 = 0;
if (y + cHeight < VMap.Ysize)
height = cHeight;
else
height = VMap.Ysize - y;
}
FillConnection(
/*x*/ 0, y,
connectedMapHeader,
x2, y2,
/*width*/ MAP_OFFSET, height);
}
}
static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset)
{
s32 x, y;
s32 y2;
s32 height;
s32 cHeight;
if (connectedMapHeader)
{
cHeight = connectedMapHeader->mapLayout->height;
x = mapHeader->mapLayout->width + MAP_OFFSET;
y = offset + MAP_OFFSET;
if (y < 0)
{
y2 = -y;
if (y + cHeight < VMap.Ysize)
height = y + cHeight;
else
height = VMap.Ysize;
y = 0;
}
else
{
y2 = 0;
if (y + cHeight < VMap.Ysize)
height = cHeight;
else
height = VMap.Ysize - y;
}
FillConnection(
x, y,
connectedMapHeader,
/*x2*/ 0, y2,
/*width*/ MAP_OFFSET + 1, height);
}
}
u8 MapGridGetElevationAt(s32 x, s32 y)
{
u16 block = GetMapGridBlockAt(x, y);
if (block == MAPGRID_UNDEFINED)
return 0;
return block >> MAPGRID_ELEVATION_SHIFT;
}
u8 MapGridGetCollisionAt(s32 x, s32 y)
{
u16 block = GetMapGridBlockAt(x, y);
if (block == MAPGRID_UNDEFINED)
return TRUE;
return (block & MAPGRID_COLLISION_MASK) >> MAPGRID_COLLISION_SHIFT;
}
u32 MapGridGetMetatileIdAt(s32 x, s32 y)
{
u16 block = GetMapGridBlockAt(x, y);
if (block == MAPGRID_UNDEFINED)
return GetBorderBlockAt(x, y) & MAPGRID_METATILE_ID_MASK;
return block & MAPGRID_METATILE_ID_MASK;
}
u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType)
{
if (attributeType >= METATILE_ATTRIBUTE_COUNT) // Check for METATILE_ATTRIBUTES_ALL
return attributes;
return (attributes & sMetatileAttrMasks[attributeType]) >> sMetatileAttrShifts[attributeType];
}
u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attributeType)
{
u16 metatileId = MapGridGetMetatileIdAt(x, y);
return GetAttributeByMetatileIdAndMapLayout(gMapHeader.mapLayout, metatileId, attributeType);
}
u32 MapGridGetMetatileBehaviorAt(s16 x, s16 y)
{
return MapGridGetMetatileAttributeAt(x, y, METATILE_ATTRIBUTE_BEHAVIOR);
}
u8 MapGridGetMetatileLayerTypeAt(s16 x, s16 y)
{
return MapGridGetMetatileAttributeAt(x, y, METATILE_ATTRIBUTE_LAYER_TYPE);
}
void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatile)
{
s32 i;
if (AreCoordsWithinMapGridBounds(x, y))
{
i = x + y * VMap.Xsize;
VMap.map[i] = (VMap.map[i] & MAPGRID_ELEVATION_MASK) | (metatile & ~MAPGRID_ELEVATION_MASK);
}
}
void MapGridSetMetatileEntryAt(s32 x, s32 y, u16 metatile)
{
s32 i;
if (AreCoordsWithinMapGridBounds(x, y))
{
i = x + VMap.Xsize * y;
VMap.map[i] = metatile;
}
}
void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 impassable)
{
if (AreCoordsWithinMapGridBounds(x, y))
{
if (impassable)
VMap.map[x + VMap.Xsize * y] |= MAPGRID_COLLISION_MASK;
else
VMap.map[x + VMap.Xsize * y] &= ~MAPGRID_COLLISION_MASK;
}
}
static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *mapLayout, u16 metatile, u8 attributeType)
{
const u32 * attributes;
if (metatile < NUM_METATILES_IN_PRIMARY)
{
attributes = mapLayout->primaryTileset->metatileAttributes;
return ExtractMetatileAttribute(attributes[metatile], attributeType);
}
else if (metatile < NUM_METATILES_TOTAL)
{
attributes = mapLayout->secondaryTileset->metatileAttributes;
return ExtractMetatileAttribute(attributes[metatile - NUM_METATILES_IN_PRIMARY], attributeType);
}
else
{
return 0xFF;
}
}
void SaveMapView(void)
{
s32 i, j;
s32 x, y;
u16 *mapView;
s32 width;
mapView = gSaveBlock2Ptr->mapView;
width = VMap.Xsize;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
for (i = y; i < y + MAP_OFFSET_H; i++)
{
for (j = x; j < x + MAP_OFFSET_W; j++)
*mapView++ = gBackupMapData[width * i + j];
}
}
static bool32 SavedMapViewIsEmpty(void)
{
u16 i;
u32 marker = 0;
#ifndef UBFIX
// BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100.
for (i = 0; i < 0x200; i++)
marker |= gSaveBlock2Ptr->mapView[i];
#else
for (i = 0; i < NELEMS(gSaveBlock2Ptr->mapView); i++)
marker |= gSaveBlock2Ptr->mapView[i];
#endif
if (marker == 0)
return TRUE;
else
return FALSE;
}
static void ClearSavedMapView(void)
{
CpuFill16(0, gSaveBlock2Ptr->mapView, sizeof(gSaveBlock2Ptr->mapView));
}
static void LoadSavedMapView(void)
{
s32 i, j;
s32 x, y;
u16 *mapView;
s32 width;
mapView = gSaveBlock2Ptr->mapView;
if (!SavedMapViewIsEmpty())
{
width = VMap.Xsize;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
for (i = y; i < y + MAP_OFFSET_H; i++)
{
for (j = x; j < x + MAP_OFFSET_W; j++)
{
gBackupMapData[j + width * i] = *mapView;
mapView++;
}
}
ClearSavedMapView();
}
}
static void MoveMapViewToBackup(u8 direction)
{
s32 width;
u16 *mapView;
s32 x0, y0;
s32 x2, y2;
u16 *src, *dest;
s32 srci, desti;
s32 r9, r8;
s32 x, y;
s32 i, j;
mapView = gSaveBlock2Ptr->mapView;
width = VMap.Xsize;
r9 = 0;
r8 = 0;
x0 = gSaveBlock1Ptr->pos.x;
y0 = gSaveBlock1Ptr->pos.y;
x2 = 15;
y2 = 14;
switch (direction)
{
case CONNECTION_NORTH:
y0 += 1;
y2 = MAP_OFFSET_H - 1;
break;
case CONNECTION_SOUTH:
r8 = 1;
y2 = MAP_OFFSET_H - 1;
break;
case CONNECTION_WEST:
x0 += 1;
x2 = MAP_OFFSET_W - 1;
break;
case CONNECTION_EAST:
r9 = 1;
x2 = MAP_OFFSET_W - 1;
break;
}
for (y = 0; y < y2; y++)
{
i = 0;
j = 0;
for (x = 0; x < x2; x++)
{
desti = width * (y + y0);
srci = (y + r8) * MAP_OFFSET_W + r9;
src = &mapView[srci + i];
dest = &gBackupMapData[x0 + desti + j];
*dest = *src;
i++;
j++;
}
}
ClearSavedMapView();
}
s32 GetMapBorderIdAt(s32 x, s32 y)
{
if (GetMapGridBlockAt(x, y) == MAPGRID_UNDEFINED)
return CONNECTION_INVALID;
if (x >= VMap.Xsize - (MAP_OFFSET + 1))
{
if (!gMapConnectionFlags.east)
return CONNECTION_INVALID;
return CONNECTION_EAST;
}
if (x < MAP_OFFSET)
{
if (!gMapConnectionFlags.west)
return CONNECTION_INVALID;
return CONNECTION_WEST;
}
if (y >= VMap.Ysize - MAP_OFFSET)
{
if (!gMapConnectionFlags.south)
return CONNECTION_INVALID;
return CONNECTION_SOUTH;
}
if (y < MAP_OFFSET)
{
if (!gMapConnectionFlags.north)
return CONNECTION_INVALID;
return CONNECTION_NORTH;
}
return CONNECTION_NONE;
}
static s32 GetPostCameraMoveMapBorderId(s32 x, s32 y)
{
return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + MAP_OFFSET + x, gSaveBlock1Ptr->pos.y + MAP_OFFSET + y);
}
bool32 CanCameraMoveInDirection(s32 direction)
{
s32 x, y;
x = gSaveBlock1Ptr->pos.x + MAP_OFFSET + gDirectionToVectors[direction].x;
y = gSaveBlock1Ptr->pos.y + MAP_OFFSET + gDirectionToVectors[direction].y;
if (GetMapBorderIdAt(x, y) == CONNECTION_INVALID)
return FALSE;
return TRUE;
}
static void SetPositionFromConnection(const struct MapConnection *connection, int direction, s32 x, s32 y)
{
struct MapHeader const *mapHeader;
mapHeader = GetMapHeaderFromConnection(connection);
switch (direction)
{
case CONNECTION_EAST:
gSaveBlock1Ptr->pos.x = -x;
gSaveBlock1Ptr->pos.y -= connection->offset;
break;
case CONNECTION_WEST:
gSaveBlock1Ptr->pos.x = mapHeader->mapLayout->width;
gSaveBlock1Ptr->pos.y -= connection->offset;
break;
case CONNECTION_SOUTH:
gSaveBlock1Ptr->pos.x -= connection->offset;
gSaveBlock1Ptr->pos.y = -y;
break;
case CONNECTION_NORTH:
gSaveBlock1Ptr->pos.x -= connection->offset;
gSaveBlock1Ptr->pos.y = mapHeader->mapLayout->height;
break;
}
}
bool8 CameraMove(s32 x, s32 y)
{
s32 direction;
const struct MapConnection *connection;
s32 old_x, old_y;
gCamera.active = FALSE;
direction = GetPostCameraMoveMapBorderId(x, y);
if (direction == CONNECTION_NONE || direction == CONNECTION_INVALID)
{
gSaveBlock1Ptr->pos.x += x;
gSaveBlock1Ptr->pos.y += y;
}
else
{
SaveMapView();
old_x = gSaveBlock1Ptr->pos.x;
old_y = gSaveBlock1Ptr->pos.y;
connection = GetIncomingConnection(direction, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y);
SetPositionFromConnection(connection, direction, x, y);
LoadMapFromCameraTransition(connection->mapGroup, connection->mapNum);
gCamera.active = TRUE;
gCamera.x = old_x - gSaveBlock1Ptr->pos.x;
gCamera.y = old_y - gSaveBlock1Ptr->pos.y;
gSaveBlock1Ptr->pos.x += x;
gSaveBlock1Ptr->pos.y += y;
MoveMapViewToBackup(direction);
}
return gCamera.active;
}
const struct MapConnection *GetIncomingConnection(u8 direction, s32 x, s32 y)
{
s32 count;
const struct MapConnection *connection;
const struct MapConnections *connections = gMapHeader.connections;
s32 i;
#ifdef UBFIX // UB: Multiple possible null dereferences
if (connections == NULL || connections->connections == NULL)
return NULL;
#endif
count = connections->count;
connection = connections->connections;
for (i = 0; i < count; i++, connection++)
{
if (connection->direction == direction && IsPosInIncomingConnectingMap(direction, x, y, connection) == TRUE)
return connection;
}
return NULL;
}
static bool8 IsPosInIncomingConnectingMap(u8 direction, s32 x, s32 y, const struct MapConnection *connection)
{
struct MapHeader const *mapHeader;
mapHeader = GetMapHeaderFromConnection(connection);
switch (direction)
{
case CONNECTION_SOUTH:
case CONNECTION_NORTH:
return IsCoordInIncomingConnectingMap(x, gMapHeader.mapLayout->width, mapHeader->mapLayout->width, connection->offset);
case CONNECTION_WEST:
case CONNECTION_EAST:
return IsCoordInIncomingConnectingMap(y, gMapHeader.mapLayout->height, mapHeader->mapLayout->height, connection->offset);
}
return FALSE;
}
static bool8 IsCoordInIncomingConnectingMap(s32 coord, s32 srcMax, s32 destMax, s32 offset)
{
s32 offset2 = max(offset, 0);
if (destMax + offset < srcMax)
srcMax = destMax + offset;
if (offset2 <= coord && coord <= srcMax)
return TRUE;
return FALSE;
}
static bool32 IsCoordInConnectingMap(s32 coord, s32 max)
{
if (coord >= 0 && coord < max)
return TRUE;
return FALSE;
}
static s32 IsPosInConnectingMap(const struct MapConnection *connection, s32 x, s32 y)
{
struct MapHeader const *mapHeader;
mapHeader = GetMapHeaderFromConnection(connection);
switch (connection->direction)
{
case CONNECTION_SOUTH:
case CONNECTION_NORTH:
return IsCoordInConnectingMap(x - connection->offset, mapHeader->mapLayout->width);
case CONNECTION_WEST:
case CONNECTION_EAST:
return IsCoordInConnectingMap(y - connection->offset, mapHeader->mapLayout->height);
}
return FALSE;
}
const struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y)
{
s32 count;
const struct MapConnection *connection;
s32 i;
u8 direction;
if (!gMapHeader.connections)
{
return NULL;
}
else
{
count = gMapHeader.connections->count;
connection = gMapHeader.connections->connections;
for (i = 0; i < count; i++, connection++)
{
direction = connection->direction;
if ((direction == CONNECTION_DIVE || direction == CONNECTION_EMERGE)
|| (direction == CONNECTION_NORTH && y > MAP_OFFSET - 1)
|| (direction == CONNECTION_SOUTH && y < gMapHeader.mapLayout->height + MAP_OFFSET)
|| (direction == CONNECTION_WEST && x > MAP_OFFSET - 1)
|| (direction == CONNECTION_EAST && x < gMapHeader.mapLayout->width + MAP_OFFSET))
{
continue;
}
if (IsPosInConnectingMap(connection, x - MAP_OFFSET, y - MAP_OFFSET) == TRUE)
return connection;
}
}
return NULL;
}
void SetCameraFocusCoords(u16 x, u16 y)
{
gSaveBlock1Ptr->pos.x = x - MAP_OFFSET;
gSaveBlock1Ptr->pos.y = y - MAP_OFFSET;
}
void GetCameraFocusCoords(u16 *x, u16 *y)
{
*x = gSaveBlock1Ptr->pos.x + MAP_OFFSET;
*y = gSaveBlock1Ptr->pos.y + MAP_OFFSET;
}
// Unused
static void SetCameraCoords(u16 x, u16 y)
{
gSaveBlock1Ptr->pos.x = x;
gSaveBlock1Ptr->pos.y = y;
}
void GetCameraCoords(u16 *x, u16 *y)
{
*x = gSaveBlock1Ptr->pos.x;
*y = gSaveBlock1Ptr->pos.y;
}
static void CopyTilesetToVram(struct Tileset const *tileset, u16 numTiles, u16 offset)
{
if (tileset)
{
if (!tileset->isCompressed)
LoadBgTiles(2, tileset->tiles, numTiles * 32, offset);
else
DecompressAndCopyTileDataToVram2(2, tileset->tiles, numTiles * 32, offset, 0);
}
}
static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTiles, u16 offset)
{
if (tileset)
{
if (!tileset->isCompressed)
LoadBgTiles(2, tileset->tiles, numTiles * 32, offset);
else
DecompressAndLoadBgGfxUsingHeap2(2, tileset->tiles, numTiles * 32, offset, 0);
}
}
static void ApplyGlobalTintToPaletteEntries(u16 offset, u16 size)
{
switch (gGlobalFieldTintMode)
{
case QL_TINT_NONE:
return;
case QL_TINT_GRAYSCALE:
TintPalette_GrayScale(&gPlttBufferUnfaded[offset], size);
break;
case QL_TINT_SEPIA:
TintPalette_SepiaTone(&gPlttBufferUnfaded[offset], size);
break;
case QL_TINT_BACKUP_GRAYSCALE:
QuestLog_BackUpPalette(offset, size);
TintPalette_GrayScale(&gPlttBufferUnfaded[offset], size);
break;
default:
return;
}
CpuCopy16(&gPlttBufferUnfaded[offset], &gPlttBufferFaded[offset], PLTT_SIZEOF(size));
}
void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count)
{
switch (gGlobalFieldTintMode)
{
case QL_TINT_NONE:
return;
case QL_TINT_GRAYSCALE:
TintPalette_GrayScale(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16);
break;
case QL_TINT_SEPIA:
TintPalette_SepiaTone(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16);
break;
case QL_TINT_BACKUP_GRAYSCALE:
QuestLog_BackUpPalette(BG_PLTT_ID(slot), count * 16);
TintPalette_GrayScale(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16);
break;
default:
return;
}
CpuFastCopy(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], &gPlttBufferFaded[BG_PLTT_ID(slot)], count * PLTT_SIZE_4BPP);
}
static void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
{
u16 black = RGB_BLACK;
if (tileset)
{
if (tileset->isSecondary == FALSE)
{
LoadPalette(&black, destOffset, PLTT_SIZEOF(1));
LoadPalette(tileset->palettes[0] + 1, destOffset + 1, size - PLTT_SIZEOF(1));
ApplyGlobalTintToPaletteEntries(destOffset + 1, (size - 2) >> 1);
}
else if (tileset->isSecondary == TRUE)
{
LoadPalette(tileset->palettes[NUM_PALS_IN_PRIMARY], destOffset, size);
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
}
else
{
LoadCompressedPalette((const u32 *)tileset->palettes, destOffset, size);
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
}
}
}
void CopyPrimaryTilesetToVram(const struct MapLayout *mapLayout)
{
CopyTilesetToVram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
}
void CopySecondaryTilesetToVram(const struct MapLayout *mapLayout)
{
CopyTilesetToVram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
}
void CopySecondaryTilesetToVramUsingHeap(const struct MapLayout *mapLayout)
{
CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
}
static void LoadPrimaryTilesetPalette(const struct MapLayout *mapLayout)
{
LoadTilesetPalette(mapLayout->primaryTileset, BG_PLTT_ID(0), NUM_PALS_IN_PRIMARY * PLTT_SIZE_4BPP);
}
void LoadSecondaryTilesetPalette(const struct MapLayout *mapLayout)
{
LoadTilesetPalette(mapLayout->secondaryTileset, BG_PLTT_ID(NUM_PALS_IN_PRIMARY), (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * PLTT_SIZE_4BPP);
}
void CopyMapTilesetsToVram(struct MapLayout const *mapLayout)
{
if (mapLayout)
{
CopyTilesetToVramUsingHeap(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
}
}
void LoadMapTilesetPalettes(struct MapLayout const *mapLayout)
{
if (mapLayout)
{
LoadPrimaryTilesetPalette(mapLayout);
LoadSecondaryTilesetPalette(mapLayout);
}
}