mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-09 12:35:23 -05:00
952 lines
28 KiB
C
952 lines
28 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "overworld.h"
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#include "script.h"
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#include "new_menu_helpers.h"
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#include "quest_log.h"
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#include "fieldmap.h"
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struct ConnectionFlags
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{
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u8 south:1;
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u8 north:1;
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u8 west:1;
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u8 east:1;
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};
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struct BackupMapLayout VMap;
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EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {};
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EWRAM_DATA struct MapHeader gMapHeader = {};
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EWRAM_DATA struct Camera gCamera = {};
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static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {};
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EWRAM_DATA u8 gGlobalFieldTintMode = QL_TINT_NONE;
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static const struct ConnectionFlags sDummyConnectionFlags = {};
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static void InitMapLayoutData(struct MapHeader *);
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static void InitBackupMapLayoutData(const u16 *, u16, u16);
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static void InitBackupMapLayoutConnections(struct MapHeader *);
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static void FillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32);
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static void FillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32);
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static void FillWestConnection(struct MapHeader const *, struct MapHeader const *, s32);
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static void FillEastConnection(struct MapHeader const *, struct MapHeader const *, s32);
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static void LoadSavedMapView(void);
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static const struct MapConnection *GetIncomingConnection(u8, s32, s32);
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static bool8 IsPosInIncomingConnectingMap(u8, s32, s32, const struct MapConnection *);
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static bool8 IsCoordInIncomingConnectingMap(s32, s32, s32, s32);
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static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *, u16, u8);
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#define GetBorderBlockAt(x, y) ({ \
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u16 block; \
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s32 xprime; \
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s32 yprime; \
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\
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const struct MapLayout *mapLayout = gMapHeader.mapLayout; \
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\
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xprime = x - MAP_OFFSET; \
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xprime += 8 * mapLayout->borderWidth; \
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xprime %= mapLayout->borderWidth; \
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\
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yprime = y - MAP_OFFSET; \
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yprime += 8 * mapLayout->borderHeight; \
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yprime %= mapLayout->borderHeight; \
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\
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block = mapLayout->border[xprime + yprime * mapLayout->borderWidth] | MAPGRID_COLLISION_MASK; \
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})
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#define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < VMap.Xsize && y >= 0 && y < VMap.Ysize)
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#define GetMapGridBlockAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? VMap.map[x + VMap.Xsize * y] : GetBorderBlockAt(x, y))
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// Masks/shifts for metatile attributes
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// This is the format of the data stored in each data/tilesets/*/*/metatile_attributes.bin file
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static const u32 sMetatileAttrMasks[METATILE_ATTRIBUTE_COUNT] = {
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[METATILE_ATTRIBUTE_BEHAVIOR] = 0x000001ff, // Bits 0-8
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[METATILE_ATTRIBUTE_TERRAIN] = 0x00003e00, // Bits 9-13
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[METATILE_ATTRIBUTE_2] = 0x0003c000, // Bits 14-17
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[METATILE_ATTRIBUTE_3] = 0x00fc0000, // Bits 18-23
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[METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 0x07000000, // Bits 24-26
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[METATILE_ATTRIBUTE_5] = 0x18000000, // Bits 27-28
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[METATILE_ATTRIBUTE_LAYER_TYPE] = 0x60000000, // Bits 29-30
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[METATILE_ATTRIBUTE_7] = 0x80000000 // Bit 31
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};
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static const u8 sMetatileAttrShifts[METATILE_ATTRIBUTE_COUNT] = {
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[METATILE_ATTRIBUTE_BEHAVIOR] = 0,
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[METATILE_ATTRIBUTE_TERRAIN] = 9,
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[METATILE_ATTRIBUTE_2] = 14,
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[METATILE_ATTRIBUTE_3] = 18,
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[METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 24,
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[METATILE_ATTRIBUTE_5] = 27,
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[METATILE_ATTRIBUTE_LAYER_TYPE] = 29,
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[METATILE_ATTRIBUTE_7] = 31
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};
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const struct MapHeader * GetMapHeaderFromConnection(const struct MapConnection * connection)
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{
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return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum);
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}
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void InitMap(void)
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{
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InitMapLayoutData(&gMapHeader);
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RunOnLoadMapScript();
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}
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void InitMapFromSavedGame(void)
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{
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InitMapLayoutData(&gMapHeader);
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LoadSavedMapView();
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RunOnLoadMapScript();
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}
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static void InitMapLayoutData(struct MapHeader * mapHeader)
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{
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const struct MapLayout * mapLayout = mapHeader->mapLayout;
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CpuFastFill16(MAPGRID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData));
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VMap.map = gBackupMapData;
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VMap.Xsize = mapLayout->width + MAP_OFFSET_W;
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VMap.Ysize = mapLayout->height + MAP_OFFSET_H;
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AGB_ASSERT_EX(VMap.Xsize * VMap.Ysize <= VIRTUAL_MAP_SIZE, ABSPATH("fieldmap.c"), 158);
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InitBackupMapLayoutData(mapLayout->map, mapLayout->width, mapLayout->height);
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InitBackupMapLayoutConnections(mapHeader);
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}
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static void InitBackupMapLayoutData(const u16 *map, u16 width, u16 height)
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{
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s32 y;
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u16 *dest = VMap.map;
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dest += VMap.Xsize * 7 + MAP_OFFSET;
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for (y = 0; y < height; y++)
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{
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CpuCopy16(map, dest, width * sizeof(u16));
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dest += width + MAP_OFFSET_W;
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map += width;
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}
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}
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static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader)
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{
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s32 count;
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const struct MapConnection *connection;
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s32 i;
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gMapConnectionFlags = sDummyConnectionFlags;
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/*
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* This null pointer check is new to FireRed. It was kept in
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* Emerald, with the above struct assignment moved to after
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* this check.
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*/
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if (mapHeader->connections)
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{
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count = mapHeader->connections->count;
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connection = mapHeader->connections->connections;
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for (i = 0; i < count; i++, connection++)
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{
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struct MapHeader const *cMap = GetMapHeaderFromConnection(connection);
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u32 offset = connection->offset;
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switch (connection->direction)
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{
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case CONNECTION_SOUTH:
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FillSouthConnection(mapHeader, cMap, offset);
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gMapConnectionFlags.south = TRUE;
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break;
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case CONNECTION_NORTH:
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FillNorthConnection(mapHeader, cMap, offset);
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gMapConnectionFlags.north = TRUE;
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break;
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case CONNECTION_WEST:
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FillWestConnection(mapHeader, cMap, offset);
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gMapConnectionFlags.west = TRUE;
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break;
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case CONNECTION_EAST:
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FillEastConnection(mapHeader, cMap, offset);
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gMapConnectionFlags.east = TRUE;
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break;
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}
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}
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}
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}
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static void FillConnection(s32 x, s32 y, const struct MapHeader *connectedMapHeader, s32 x2, s32 y2, s32 width, s32 height)
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{
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s32 i;
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const u16 *src;
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u16 *dest;
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s32 mapWidth;
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mapWidth = connectedMapHeader->mapLayout->width;
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src = &connectedMapHeader->mapLayout->map[mapWidth * y2 + x2];
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dest = &VMap.map[VMap.Xsize * y + x];
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for (i = 0; i < height; i++)
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{
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CpuCopy16(src, dest, width * 2);
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dest += VMap.Xsize;
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src += mapWidth;
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}
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}
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static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset)
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{
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s32 x, y;
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s32 x2;
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s32 width;
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s32 cWidth;
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if (connectedMapHeader)
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{
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cWidth = connectedMapHeader->mapLayout->width;
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x = offset + MAP_OFFSET;
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y = mapHeader->mapLayout->height + MAP_OFFSET;
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if (x < 0)
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{
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x2 = -x;
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x += cWidth;
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if (x < VMap.Xsize)
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width = x;
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else
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width = VMap.Xsize;
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x = 0;
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}
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else
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{
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x2 = 0;
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if (x + cWidth < VMap.Xsize)
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width = cWidth;
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else
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width = VMap.Xsize - x;
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}
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FillConnection(
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x, y,
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connectedMapHeader,
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x2, /*y2*/ 0,
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width, /*height*/ MAP_OFFSET);
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}
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}
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static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset)
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{
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s32 x;
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s32 x2, y2;
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s32 width;
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s32 cWidth, cHeight;
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if (connectedMapHeader)
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{
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cWidth = connectedMapHeader->mapLayout->width;
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cHeight = connectedMapHeader->mapLayout->height;
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x = offset + MAP_OFFSET;
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y2 = cHeight - MAP_OFFSET;
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if (x < 0)
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{
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x2 = -x;
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x += cWidth;
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if (x < VMap.Xsize)
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width = x;
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else
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width = VMap.Xsize;
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x = 0;
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}
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else
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{
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x2 = 0;
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if (x + cWidth < VMap.Xsize)
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width = cWidth;
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else
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width = VMap.Xsize - x;
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}
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FillConnection(
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x, /*y*/ 0,
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connectedMapHeader,
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x2, y2,
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width, /*height*/ MAP_OFFSET);
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}
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}
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static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset)
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{
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s32 y;
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s32 x2, y2;
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s32 height;
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s32 cWidth, cHeight;
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if (connectedMapHeader)
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{
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cWidth = connectedMapHeader->mapLayout->width;
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cHeight = connectedMapHeader->mapLayout->height;
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y = offset + MAP_OFFSET;
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x2 = cWidth - MAP_OFFSET;
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if (y < 0)
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{
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y2 = -y;
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if (y + cHeight < VMap.Ysize)
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height = y + cHeight;
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else
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height = VMap.Ysize;
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y = 0;
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}
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else
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{
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y2 = 0;
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if (y + cHeight < VMap.Ysize)
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height = cHeight;
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else
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height = VMap.Ysize - y;
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}
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FillConnection(
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/*x*/ 0, y,
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connectedMapHeader,
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x2, y2,
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/*width*/ MAP_OFFSET, height);
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}
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}
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static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset)
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{
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s32 x, y;
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s32 y2;
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s32 height;
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s32 cHeight;
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if (connectedMapHeader)
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{
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cHeight = connectedMapHeader->mapLayout->height;
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x = mapHeader->mapLayout->width + MAP_OFFSET;
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y = offset + MAP_OFFSET;
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if (y < 0)
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{
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y2 = -y;
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if (y + cHeight < VMap.Ysize)
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height = y + cHeight;
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else
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height = VMap.Ysize;
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y = 0;
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}
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else
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{
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y2 = 0;
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if (y + cHeight < VMap.Ysize)
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height = cHeight;
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else
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height = VMap.Ysize - y;
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}
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FillConnection(
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x, y,
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connectedMapHeader,
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/*x2*/ 0, y2,
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/*width*/ MAP_OFFSET + 1, height);
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}
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}
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u8 MapGridGetElevationAt(s32 x, s32 y)
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{
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u16 block = GetMapGridBlockAt(x, y);
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if (block == MAPGRID_UNDEFINED)
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return 0;
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return block >> MAPGRID_ELEVATION_SHIFT;
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}
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u8 MapGridGetCollisionAt(s32 x, s32 y)
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{
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u16 block = GetMapGridBlockAt(x, y);
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if (block == MAPGRID_UNDEFINED)
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return TRUE;
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return (block & MAPGRID_COLLISION_MASK) >> MAPGRID_COLLISION_SHIFT;
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}
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u32 MapGridGetMetatileIdAt(s32 x, s32 y)
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{
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u16 block = GetMapGridBlockAt(x, y);
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if (block == MAPGRID_UNDEFINED)
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return GetBorderBlockAt(x, y) & MAPGRID_METATILE_ID_MASK;
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return block & MAPGRID_METATILE_ID_MASK;
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}
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u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType)
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{
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if (attributeType >= METATILE_ATTRIBUTE_COUNT) // Check for METATILE_ATTRIBUTES_ALL
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return attributes;
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return (attributes & sMetatileAttrMasks[attributeType]) >> sMetatileAttrShifts[attributeType];
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}
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u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attributeType)
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{
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u16 metatileId = MapGridGetMetatileIdAt(x, y);
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return GetAttributeByMetatileIdAndMapLayout(gMapHeader.mapLayout, metatileId, attributeType);
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}
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u32 MapGridGetMetatileBehaviorAt(s16 x, s16 y)
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{
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return MapGridGetMetatileAttributeAt(x, y, METATILE_ATTRIBUTE_BEHAVIOR);
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}
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u8 MapGridGetMetatileLayerTypeAt(s16 x, s16 y)
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{
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return MapGridGetMetatileAttributeAt(x, y, METATILE_ATTRIBUTE_LAYER_TYPE);
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}
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void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatile)
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{
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s32 i;
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if (AreCoordsWithinMapGridBounds(x, y))
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{
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i = x + y * VMap.Xsize;
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VMap.map[i] = (VMap.map[i] & MAPGRID_ELEVATION_MASK) | (metatile & ~MAPGRID_ELEVATION_MASK);
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}
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}
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void MapGridSetMetatileEntryAt(s32 x, s32 y, u16 metatile)
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{
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s32 i;
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if (AreCoordsWithinMapGridBounds(x, y))
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{
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i = x + VMap.Xsize * y;
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VMap.map[i] = metatile;
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}
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}
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void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 impassable)
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{
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if (AreCoordsWithinMapGridBounds(x, y))
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{
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if (impassable)
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VMap.map[x + VMap.Xsize * y] |= MAPGRID_COLLISION_MASK;
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else
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VMap.map[x + VMap.Xsize * y] &= ~MAPGRID_COLLISION_MASK;
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}
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}
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static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *mapLayout, u16 metatile, u8 attributeType)
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{
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const u32 * attributes;
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if (metatile < NUM_METATILES_IN_PRIMARY)
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{
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attributes = mapLayout->primaryTileset->metatileAttributes;
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return ExtractMetatileAttribute(attributes[metatile], attributeType);
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}
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else if (metatile < NUM_METATILES_TOTAL)
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{
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attributes = mapLayout->secondaryTileset->metatileAttributes;
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return ExtractMetatileAttribute(attributes[metatile - NUM_METATILES_IN_PRIMARY], attributeType);
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}
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else
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{
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return 0xFF;
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}
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}
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void SaveMapView(void)
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{
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s32 i, j;
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s32 x, y;
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u16 *mapView;
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s32 width;
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mapView = gSaveBlock2Ptr->mapView;
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width = VMap.Xsize;
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x = gSaveBlock1Ptr->pos.x;
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y = gSaveBlock1Ptr->pos.y;
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for (i = y; i < y + MAP_OFFSET_H; i++)
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{
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for (j = x; j < x + MAP_OFFSET_W; j++)
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*mapView++ = gBackupMapData[width * i + j];
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}
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}
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static bool32 SavedMapViewIsEmpty(void)
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{
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u16 i;
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u32 marker = 0;
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#ifndef UBFIX
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// BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100.
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for (i = 0; i < 0x200; i++)
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marker |= gSaveBlock2Ptr->mapView[i];
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#else
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for (i = 0; i < NELEMS(gSaveBlock2Ptr->mapView); i++)
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marker |= gSaveBlock2Ptr->mapView[i];
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#endif
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if (marker == 0)
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return TRUE;
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else
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return FALSE;
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}
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static void ClearSavedMapView(void)
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{
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CpuFill16(0, gSaveBlock2Ptr->mapView, sizeof(gSaveBlock2Ptr->mapView));
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}
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static void LoadSavedMapView(void)
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{
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s32 i, j;
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s32 x, y;
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u16 *mapView;
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s32 width;
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mapView = gSaveBlock2Ptr->mapView;
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if (!SavedMapViewIsEmpty())
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{
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width = VMap.Xsize;
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x = gSaveBlock1Ptr->pos.x;
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y = gSaveBlock1Ptr->pos.y;
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for (i = y; i < y + MAP_OFFSET_H; i++)
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{
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for (j = x; j < x + MAP_OFFSET_W; j++)
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{
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gBackupMapData[j + width * i] = *mapView;
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mapView++;
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}
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}
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ClearSavedMapView();
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}
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}
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static void MoveMapViewToBackup(u8 direction)
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{
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s32 width;
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u16 *mapView;
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s32 x0, y0;
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|
s32 x2, y2;
|
|
u16 *src, *dest;
|
|
s32 srci, desti;
|
|
s32 r9, r8;
|
|
s32 x, y;
|
|
s32 i, j;
|
|
mapView = gSaveBlock2Ptr->mapView;
|
|
width = VMap.Xsize;
|
|
r9 = 0;
|
|
r8 = 0;
|
|
x0 = gSaveBlock1Ptr->pos.x;
|
|
y0 = gSaveBlock1Ptr->pos.y;
|
|
x2 = 15;
|
|
y2 = 14;
|
|
switch (direction)
|
|
{
|
|
case CONNECTION_NORTH:
|
|
y0 += 1;
|
|
y2 = MAP_OFFSET_H - 1;
|
|
break;
|
|
case CONNECTION_SOUTH:
|
|
r8 = 1;
|
|
y2 = MAP_OFFSET_H - 1;
|
|
break;
|
|
case CONNECTION_WEST:
|
|
x0 += 1;
|
|
x2 = MAP_OFFSET_W - 1;
|
|
break;
|
|
case CONNECTION_EAST:
|
|
r9 = 1;
|
|
x2 = MAP_OFFSET_W - 1;
|
|
break;
|
|
}
|
|
for (y = 0; y < y2; y++)
|
|
{
|
|
i = 0;
|
|
j = 0;
|
|
for (x = 0; x < x2; x++)
|
|
{
|
|
desti = width * (y + y0);
|
|
srci = (y + r8) * MAP_OFFSET_W + r9;
|
|
src = &mapView[srci + i];
|
|
dest = &gBackupMapData[x0 + desti + j];
|
|
*dest = *src;
|
|
i++;
|
|
j++;
|
|
}
|
|
}
|
|
ClearSavedMapView();
|
|
}
|
|
|
|
s32 GetMapBorderIdAt(s32 x, s32 y)
|
|
{
|
|
if (GetMapGridBlockAt(x, y) == MAPGRID_UNDEFINED)
|
|
return CONNECTION_INVALID;
|
|
|
|
if (x >= VMap.Xsize - (MAP_OFFSET + 1))
|
|
{
|
|
if (!gMapConnectionFlags.east)
|
|
return CONNECTION_INVALID;
|
|
|
|
return CONNECTION_EAST;
|
|
}
|
|
|
|
if (x < MAP_OFFSET)
|
|
{
|
|
if (!gMapConnectionFlags.west)
|
|
return CONNECTION_INVALID;
|
|
|
|
return CONNECTION_WEST;
|
|
}
|
|
|
|
if (y >= VMap.Ysize - MAP_OFFSET)
|
|
{
|
|
if (!gMapConnectionFlags.south)
|
|
return CONNECTION_INVALID;
|
|
|
|
return CONNECTION_SOUTH;
|
|
}
|
|
|
|
if (y < MAP_OFFSET)
|
|
{
|
|
if (!gMapConnectionFlags.north)
|
|
return CONNECTION_INVALID;
|
|
|
|
return CONNECTION_NORTH;
|
|
}
|
|
|
|
return CONNECTION_NONE;
|
|
}
|
|
|
|
static s32 GetPostCameraMoveMapBorderId(s32 x, s32 y)
|
|
{
|
|
return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + MAP_OFFSET + x, gSaveBlock1Ptr->pos.y + MAP_OFFSET + y);
|
|
}
|
|
|
|
bool32 CanCameraMoveInDirection(s32 direction)
|
|
{
|
|
s32 x, y;
|
|
x = gSaveBlock1Ptr->pos.x + MAP_OFFSET + gDirectionToVectors[direction].x;
|
|
y = gSaveBlock1Ptr->pos.y + MAP_OFFSET + gDirectionToVectors[direction].y;
|
|
|
|
if (GetMapBorderIdAt(x, y) == CONNECTION_INVALID)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void SetPositionFromConnection(const struct MapConnection *connection, int direction, s32 x, s32 y)
|
|
{
|
|
struct MapHeader const *mapHeader;
|
|
mapHeader = GetMapHeaderFromConnection(connection);
|
|
switch (direction)
|
|
{
|
|
case CONNECTION_EAST:
|
|
gSaveBlock1Ptr->pos.x = -x;
|
|
gSaveBlock1Ptr->pos.y -= connection->offset;
|
|
break;
|
|
case CONNECTION_WEST:
|
|
gSaveBlock1Ptr->pos.x = mapHeader->mapLayout->width;
|
|
gSaveBlock1Ptr->pos.y -= connection->offset;
|
|
break;
|
|
case CONNECTION_SOUTH:
|
|
gSaveBlock1Ptr->pos.x -= connection->offset;
|
|
gSaveBlock1Ptr->pos.y = -y;
|
|
break;
|
|
case CONNECTION_NORTH:
|
|
gSaveBlock1Ptr->pos.x -= connection->offset;
|
|
gSaveBlock1Ptr->pos.y = mapHeader->mapLayout->height;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool8 CameraMove(s32 x, s32 y)
|
|
{
|
|
s32 direction;
|
|
const struct MapConnection *connection;
|
|
s32 old_x, old_y;
|
|
gCamera.active = FALSE;
|
|
direction = GetPostCameraMoveMapBorderId(x, y);
|
|
if (direction == CONNECTION_NONE || direction == CONNECTION_INVALID)
|
|
{
|
|
gSaveBlock1Ptr->pos.x += x;
|
|
gSaveBlock1Ptr->pos.y += y;
|
|
}
|
|
else
|
|
{
|
|
SaveMapView();
|
|
old_x = gSaveBlock1Ptr->pos.x;
|
|
old_y = gSaveBlock1Ptr->pos.y;
|
|
connection = GetIncomingConnection(direction, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y);
|
|
SetPositionFromConnection(connection, direction, x, y);
|
|
LoadMapFromCameraTransition(connection->mapGroup, connection->mapNum);
|
|
gCamera.active = TRUE;
|
|
gCamera.x = old_x - gSaveBlock1Ptr->pos.x;
|
|
gCamera.y = old_y - gSaveBlock1Ptr->pos.y;
|
|
gSaveBlock1Ptr->pos.x += x;
|
|
gSaveBlock1Ptr->pos.y += y;
|
|
MoveMapViewToBackup(direction);
|
|
}
|
|
return gCamera.active;
|
|
}
|
|
|
|
const struct MapConnection *GetIncomingConnection(u8 direction, s32 x, s32 y)
|
|
{
|
|
s32 count;
|
|
const struct MapConnection *connection;
|
|
const struct MapConnections *connections = gMapHeader.connections;
|
|
s32 i;
|
|
|
|
#ifdef UBFIX // UB: Multiple possible null dereferences
|
|
if (connections == NULL || connections->connections == NULL)
|
|
return NULL;
|
|
#endif
|
|
count = connections->count;
|
|
connection = connections->connections;
|
|
for (i = 0; i < count; i++, connection++)
|
|
{
|
|
if (connection->direction == direction && IsPosInIncomingConnectingMap(direction, x, y, connection) == TRUE)
|
|
return connection;
|
|
}
|
|
return NULL;
|
|
|
|
}
|
|
|
|
static bool8 IsPosInIncomingConnectingMap(u8 direction, s32 x, s32 y, const struct MapConnection *connection)
|
|
{
|
|
struct MapHeader const *mapHeader;
|
|
mapHeader = GetMapHeaderFromConnection(connection);
|
|
switch (direction)
|
|
{
|
|
case CONNECTION_SOUTH:
|
|
case CONNECTION_NORTH:
|
|
return IsCoordInIncomingConnectingMap(x, gMapHeader.mapLayout->width, mapHeader->mapLayout->width, connection->offset);
|
|
case CONNECTION_WEST:
|
|
case CONNECTION_EAST:
|
|
return IsCoordInIncomingConnectingMap(y, gMapHeader.mapLayout->height, mapHeader->mapLayout->height, connection->offset);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 IsCoordInIncomingConnectingMap(s32 coord, s32 srcMax, s32 destMax, s32 offset)
|
|
{
|
|
s32 offset2 = max(offset, 0);
|
|
|
|
if (destMax + offset < srcMax)
|
|
srcMax = destMax + offset;
|
|
|
|
if (offset2 <= coord && coord <= srcMax)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 IsCoordInConnectingMap(s32 coord, s32 max)
|
|
{
|
|
if (coord >= 0 && coord < max)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static s32 IsPosInConnectingMap(const struct MapConnection *connection, s32 x, s32 y)
|
|
{
|
|
struct MapHeader const *mapHeader;
|
|
mapHeader = GetMapHeaderFromConnection(connection);
|
|
switch (connection->direction)
|
|
{
|
|
case CONNECTION_SOUTH:
|
|
case CONNECTION_NORTH:
|
|
return IsCoordInConnectingMap(x - connection->offset, mapHeader->mapLayout->width);
|
|
case CONNECTION_WEST:
|
|
case CONNECTION_EAST:
|
|
return IsCoordInConnectingMap(y - connection->offset, mapHeader->mapLayout->height);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
const struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y)
|
|
{
|
|
s32 count;
|
|
const struct MapConnection *connection;
|
|
s32 i;
|
|
u8 direction;
|
|
if (!gMapHeader.connections)
|
|
{
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
count = gMapHeader.connections->count;
|
|
connection = gMapHeader.connections->connections;
|
|
for (i = 0; i < count; i++, connection++)
|
|
{
|
|
direction = connection->direction;
|
|
if ((direction == CONNECTION_DIVE || direction == CONNECTION_EMERGE)
|
|
|| (direction == CONNECTION_NORTH && y > MAP_OFFSET - 1)
|
|
|| (direction == CONNECTION_SOUTH && y < gMapHeader.mapLayout->height + MAP_OFFSET)
|
|
|| (direction == CONNECTION_WEST && x > MAP_OFFSET - 1)
|
|
|| (direction == CONNECTION_EAST && x < gMapHeader.mapLayout->width + MAP_OFFSET))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (IsPosInConnectingMap(connection, x - MAP_OFFSET, y - MAP_OFFSET) == TRUE)
|
|
return connection;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void SetCameraFocusCoords(u16 x, u16 y)
|
|
{
|
|
gSaveBlock1Ptr->pos.x = x - MAP_OFFSET;
|
|
gSaveBlock1Ptr->pos.y = y - MAP_OFFSET;
|
|
}
|
|
|
|
void GetCameraFocusCoords(u16 *x, u16 *y)
|
|
{
|
|
*x = gSaveBlock1Ptr->pos.x + MAP_OFFSET;
|
|
*y = gSaveBlock1Ptr->pos.y + MAP_OFFSET;
|
|
}
|
|
|
|
// Unused
|
|
static void SetCameraCoords(u16 x, u16 y)
|
|
{
|
|
gSaveBlock1Ptr->pos.x = x;
|
|
gSaveBlock1Ptr->pos.y = y;
|
|
}
|
|
|
|
void GetCameraCoords(u16 *x, u16 *y)
|
|
{
|
|
*x = gSaveBlock1Ptr->pos.x;
|
|
*y = gSaveBlock1Ptr->pos.y;
|
|
}
|
|
|
|
static void CopyTilesetToVram(struct Tileset const *tileset, u16 numTiles, u16 offset)
|
|
{
|
|
if (tileset)
|
|
{
|
|
if (!tileset->isCompressed)
|
|
LoadBgTiles(2, tileset->tiles, numTiles * 32, offset);
|
|
else
|
|
DecompressAndCopyTileDataToVram2(2, tileset->tiles, numTiles * 32, offset, 0);
|
|
}
|
|
}
|
|
|
|
static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTiles, u16 offset)
|
|
{
|
|
if (tileset)
|
|
{
|
|
if (!tileset->isCompressed)
|
|
LoadBgTiles(2, tileset->tiles, numTiles * 32, offset);
|
|
else
|
|
DecompressAndLoadBgGfxUsingHeap2(2, tileset->tiles, numTiles * 32, offset, 0);
|
|
}
|
|
}
|
|
|
|
static void ApplyGlobalTintToPaletteEntries(u16 offset, u16 size)
|
|
{
|
|
switch (gGlobalFieldTintMode)
|
|
{
|
|
case QL_TINT_NONE:
|
|
return;
|
|
case QL_TINT_GRAYSCALE:
|
|
TintPalette_GrayScale(&gPlttBufferUnfaded[offset], size);
|
|
break;
|
|
case QL_TINT_SEPIA:
|
|
TintPalette_SepiaTone(&gPlttBufferUnfaded[offset], size);
|
|
break;
|
|
case QL_TINT_BACKUP_GRAYSCALE:
|
|
QuestLog_BackUpPalette(offset, size);
|
|
TintPalette_GrayScale(&gPlttBufferUnfaded[offset], size);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
CpuCopy16(&gPlttBufferUnfaded[offset], &gPlttBufferFaded[offset], PLTT_SIZEOF(size));
|
|
}
|
|
|
|
void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count)
|
|
{
|
|
switch (gGlobalFieldTintMode)
|
|
{
|
|
case QL_TINT_NONE:
|
|
return;
|
|
case QL_TINT_GRAYSCALE:
|
|
TintPalette_GrayScale(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16);
|
|
break;
|
|
case QL_TINT_SEPIA:
|
|
TintPalette_SepiaTone(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16);
|
|
break;
|
|
case QL_TINT_BACKUP_GRAYSCALE:
|
|
QuestLog_BackUpPalette(BG_PLTT_ID(slot), count * 16);
|
|
TintPalette_GrayScale(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
CpuFastCopy(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], &gPlttBufferFaded[BG_PLTT_ID(slot)], count * PLTT_SIZE_4BPP);
|
|
}
|
|
|
|
static void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
|
|
{
|
|
u16 black = RGB_BLACK;
|
|
|
|
if (tileset)
|
|
{
|
|
if (tileset->isSecondary == FALSE)
|
|
{
|
|
LoadPalette(&black, destOffset, PLTT_SIZEOF(1));
|
|
LoadPalette(tileset->palettes[0] + 1, destOffset + 1, size - PLTT_SIZEOF(1));
|
|
ApplyGlobalTintToPaletteEntries(destOffset + 1, (size - 2) >> 1);
|
|
}
|
|
else if (tileset->isSecondary == TRUE)
|
|
{
|
|
LoadPalette(tileset->palettes[NUM_PALS_IN_PRIMARY], destOffset, size);
|
|
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
|
|
}
|
|
else
|
|
{
|
|
LoadCompressedPalette((const u32 *)tileset->palettes, destOffset, size);
|
|
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CopyPrimaryTilesetToVram(const struct MapLayout *mapLayout)
|
|
{
|
|
CopyTilesetToVram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
|
|
}
|
|
|
|
void CopySecondaryTilesetToVram(const struct MapLayout *mapLayout)
|
|
{
|
|
CopyTilesetToVram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
|
|
}
|
|
|
|
void CopySecondaryTilesetToVramUsingHeap(const struct MapLayout *mapLayout)
|
|
{
|
|
CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
|
|
}
|
|
|
|
static void LoadPrimaryTilesetPalette(const struct MapLayout *mapLayout)
|
|
{
|
|
LoadTilesetPalette(mapLayout->primaryTileset, BG_PLTT_ID(0), NUM_PALS_IN_PRIMARY * PLTT_SIZE_4BPP);
|
|
}
|
|
|
|
void LoadSecondaryTilesetPalette(const struct MapLayout *mapLayout)
|
|
{
|
|
LoadTilesetPalette(mapLayout->secondaryTileset, BG_PLTT_ID(NUM_PALS_IN_PRIMARY), (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * PLTT_SIZE_4BPP);
|
|
}
|
|
|
|
void CopyMapTilesetsToVram(struct MapLayout const *mapLayout)
|
|
{
|
|
if (mapLayout)
|
|
{
|
|
CopyTilesetToVramUsingHeap(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
|
|
CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
|
|
}
|
|
}
|
|
|
|
void LoadMapTilesetPalettes(struct MapLayout const *mapLayout)
|
|
{
|
|
if (mapLayout)
|
|
{
|
|
LoadPrimaryTilesetPalette(mapLayout);
|
|
LoadSecondaryTilesetPalette(mapLayout);
|
|
}
|
|
}
|