pokefirered/src/evolution_graphics.c
2023-05-26 14:52:21 -04:00

638 lines
18 KiB
C

#include "global.h"
#include "gflib.h"
#include "trig.h"
#include "random.h"
#include "decompress.h"
#include "task.h"
#include "evolution_scene.h"
#include "evolution_graphics.h"
#include "constants/songs.h"
static void SpriteCallbackDummy_EvoSparkles(struct Sprite *sprite);
static void EvoTask_PreEvoSparkleSet1Init(u8 taskId);
static void EvoTask_CreatePreEvoSparkleSet1(u8 taskId);
static void EvoTask_WaitForPre1SparklesToGoUp(u8 taskId);
static void EvoTask_PreEvoSparkleSet2Init(u8 taskId);
static void EvoTask_CreatePreEvoSparklesSet2(u8 taskId);
static void EvoTask_PreEvoSparkleSet2Teardown(u8 taskId);
static void EvoTask_PostEvoSparklesSet1Init(u8 taskId);
static void EvoTask_CreatePostEvoSparklesSet1(u8 taskId);
static void EvoTask_PostEvoSparklesSet1Teardown(u8 taskId);
static void EvoTask_PostEvoSparklesSet2Init(u8 taskId);
static void EvoTask_CreatePostEvoSparklesSet2(u8 taskId);
static void EvoTask_PostEvoSparklesSet2Teardown(u8 taskId);
static void EvoTask_PostEvoSparklesSet2TradeInit(u8 taskId);
static void EvoTask_CreatePostEvoSparklesSet2Trade(u8 taskId);
static void EvoTask_PrePostEvoMonSpritesInit(u8 taskId);
static void EvoTask_ChooseNextEvoSpriteAnim(u8 taskId);
static void EvoTask_ShrinkOrExpandEvoSprites(u8 taskId);
static void PreEvoInvisible_PostEvoVisible_KillTask(u8 taskId);
static void PreEvoVisible_PostEvoInvisible_KillTask(u8 taskId);
static const u16 sEvolutionSparklesPalData[] = INCBIN_U16("graphics/evolution_scene/sparkle.gbapal");
static const u32 sEvolutionSparklesTileData[] = INCBIN_U32("graphics/evolution_scene/sparkle.4bpp.lz");
static const struct CompressedSpriteSheet sSpriteSheet_EvolutionSparkles[] = {
{ sEvolutionSparklesTileData, 0x20, 1001 },
{}
};
static const struct SpritePalette sSpritePalette_EvolutionSparkles[] = {
{ sEvolutionSparklesPalData, 1001 },
{}
};
static const struct OamData sOamData_EvolutionSparkles = {
.y = 160,
.priority = 1
};
static const union AnimCmd sSpriteAnim_EvolutionSparkles_0[] = {
ANIMCMD_FRAME(0, 8),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_EvolutionSparkles[] = {
sSpriteAnim_EvolutionSparkles_0
};
static const struct SpriteTemplate sSpriteTemplate_EvolutionSparkles = {
.tileTag = 1001,
.paletteTag = 1001,
.oam = &sOamData_EvolutionSparkles,
.anims = sSpriteAnimTable_EvolutionSparkles,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy_EvoSparkles
};
static const u16 sEvolutionSparkleMatrixScales[12] = {
0x3C0,
0x380,
0x340,
0x300,
0x2C0,
0x280,
0x240,
0x200,
0x1C0,
0x180,
0x140,
0x100
};
static const s16 sUnused[][2] = {
{-4, 0x10},
{-3, 0x30},
{-2, 0x50},
{-1, 0x70},
{ 1, 0x70},
{ 2, 0x50},
{ 3, 0x30},
{ 4, 0x10}
};
static void SpriteCallbackDummy_EvoSparkles(struct Sprite *sprite)
{
}
static void SetEvoSparklesMatrices(void)
{
u16 i;
for (i = 0; i < NELEMS(sEvolutionSparkleMatrixScales); i++)
SetOamMatrix(i + 20, sEvolutionSparkleMatrixScales[i], 0, 0, sEvolutionSparkleMatrixScales[i]);
}
static void SpriteCB_PreEvoSparkleSet1(struct Sprite *sprite)
{
u8 mnum;
if (sprite->y > 8)
{
sprite->y = 88 - sprite->data[7] * sprite->data[7] / 80;
sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]) / 4;
sprite->x2 = Cos((u8) sprite->data[6], sprite->data[5]);
sprite->data[6] += 4;
if (sprite->data[7] & 1)
sprite->data[5]--;
sprite->data[7]++;
if (sprite->y2 > 0)
sprite->subpriority = 1;
else
sprite->subpriority = 20;
mnum = sprite->data[5] / 4 + 20;
if (mnum > 31)
mnum = 31;
sprite->oam.matrixNum = mnum;
}
else
{
DestroySprite(sprite);
}
}
static void CreatePreEvoSparkleSet1(u8 a0)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_EvolutionSparkles, 120, 88, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[5] = 48;
gSprites[spriteId].data[6] = a0;
gSprites[spriteId].data[7] = 0;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 31;
gSprites[spriteId].callback = SpriteCB_PreEvoSparkleSet1;
}
}
static void SpriteCB_PreEvoSparkleSet2(struct Sprite *sprite)
{
if (sprite->y < 88)
{
sprite->y = 8 + sprite->data[7] * sprite->data[7] / 5;
sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]) / 4;
sprite->x2 = Cos((u8)sprite->data[6], sprite->data[5]);
sprite->data[5] = Sin((u8)(sprite->data[7] * 4), 40) + 8;
sprite->data[7]++;
}
else
{
DestroySprite(sprite);
}
}
static void CreatePreEvoSparkleSet2(u8 a0)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_EvolutionSparkles, 120, 8, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[5] = 8;
gSprites[spriteId].data[6] = a0;
gSprites[spriteId].data[7] = 0;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 25;
gSprites[spriteId].subpriority = 1;
gSprites[spriteId].callback = SpriteCB_PreEvoSparkleSet2;
}
}
static void SpriteCB_PostEvoSparkleSet1(struct Sprite *sprite)
{
if (sprite->data[5] > 8)
{
sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]);
sprite->x2 = Cos((u8)sprite->data[6], sprite->data[5]);
sprite->data[5] -= sprite->data[3];
sprite->data[6] += 4;
}
else
{
DestroySprite(sprite);
}
}
static void CreatePostEvoSparkleSet1(u8 a0, u8 a1)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_EvolutionSparkles, 120, 56, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = a1;
gSprites[spriteId].data[5] = 120;
gSprites[spriteId].data[6] = a0;
gSprites[spriteId].data[7] = 0;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 31;
gSprites[spriteId].subpriority = 1;
gSprites[spriteId].callback = SpriteCB_PostEvoSparkleSet1;
}
}
static void SpriteCB_PostEvoSparkleSet2(struct Sprite *sprite)
{
u8 mnum;
if ((sprite->data[7] & 3) == 0)
sprite->y++;
if (sprite->data[6] < 128)
{
sprite->y2 = -Sin((u8)sprite->data[6], sprite->data[5]);
sprite->x = 120 + sprite->data[3] * sprite->data[7] / 3;
sprite->data[6]++;
mnum = 31 - sprite->data[6] * 12 / 128;
if (sprite->data[6] > 64)
{
sprite->subpriority = 1;
}
else
{
sprite->invisible = FALSE;
sprite->subpriority = 20;
if (sprite->data[6] > 112 && (sprite->data[6] & 1))
sprite->invisible = TRUE;
}
if (mnum < 20)
mnum = 20;
sprite->oam.matrixNum = mnum;
sprite->data[7]++;
}
else
{
DestroySprite(sprite);
}
}
static void CreatePostEvoSparkleSet2(u8 unused)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_EvolutionSparkles, 120, 56, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = 3 - (Random() % 7);
gSprites[spriteId].data[5] = 48 + (Random() & 63);
gSprites[spriteId].data[7] = 0;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 31;
gSprites[spriteId].subpriority = 20;
gSprites[spriteId].callback = SpriteCB_PostEvoSparkleSet2;
}
}
void LoadEvoSparkleSpriteAndPal(void)
{
LoadCompressedSpriteSheetUsingHeap(sSpriteSheet_EvolutionSparkles);
LoadSpritePalettes(sSpritePalette_EvolutionSparkles);
}
u8 EvolutionSparkles_SpiralUpward(u16 a0)
{
u8 taskId = CreateTask(EvoTask_PreEvoSparkleSet1Init, 0);
gTasks[taskId].data[1] = a0;
return taskId;
}
static void EvoTask_PreEvoSparkleSet1Init(u8 taskId)
{
SetEvoSparklesMatrices();
gTasks[taskId].data[15] = 0;
BeginNormalPaletteFade(3 << gTasks[taskId].data[1], 10, 0, 16, RGB_WHITE);
gTasks[taskId].func = EvoTask_CreatePreEvoSparkleSet1;
PlaySE(SE_M_MEGA_KICK);
}
static void EvoTask_CreatePreEvoSparkleSet1(u8 taskId)
{
u8 i;
if (gTasks[taskId].data[15] < 64)
{
if ((gTasks[taskId].data[15] & 7) == 0)
{
for (i = 0; i < 4; i++)
CreatePreEvoSparkleSet1(2 * (gTasks[taskId].data[15] & 0x78) + 64 * i);
}
gTasks[taskId].data[15]++;
}
else
{
gTasks[taskId].data[15] = 96;
gTasks[taskId].func = EvoTask_WaitForPre1SparklesToGoUp;
}
}
static void EvoTask_WaitForPre1SparklesToGoUp(u8 taskId)
{
if (gTasks[taskId].data[15] != 0)
gTasks[taskId].data[15]--;
else
DestroyTask(taskId);
}
u8 EvolutionSparkles_ArcDown(void)
{
u8 taskId = CreateTask(EvoTask_PreEvoSparkleSet2Init, 0);
return taskId;
}
static void EvoTask_PreEvoSparkleSet2Init(u8 taskId)
{
SetEvoSparklesMatrices();
gTasks[taskId].data[15] = 0;
gTasks[taskId].func = EvoTask_CreatePreEvoSparklesSet2;
PlaySE(SE_M_BUBBLE_BEAM2);
}
static void EvoTask_CreatePreEvoSparklesSet2(u8 taskId)
{
u8 i;
if (gTasks[taskId].data[15] < 96)
{
if (gTasks[taskId].data[15] < 6)
{
for (i = 0; i < 9; i++)
CreatePreEvoSparkleSet2(16 * i);
}
gTasks[taskId].data[15]++;
}
else
{
gTasks[taskId].func = EvoTask_PreEvoSparkleSet2Teardown;
}
}
static void EvoTask_PreEvoSparkleSet2Teardown(u8 taskId)
{
DestroyTask(taskId);
}
u8 EvolutionSparkles_CircleInward(void)
{
u8 taskId = CreateTask(EvoTask_PostEvoSparklesSet1Init, 0);
return taskId;
}
static void EvoTask_PostEvoSparklesSet1Init(u8 taskId)
{
SetEvoSparklesMatrices();
gTasks[taskId].data[15] = 0;
gTasks[taskId].func = EvoTask_CreatePostEvoSparklesSet1;
PlaySE(SE_SHINY);
}
static void EvoTask_CreatePostEvoSparklesSet1(u8 taskId)
{
u8 i;
if (gTasks[taskId].data[15] < 48)
{
if (gTasks[taskId].data[15] == 0)
{
for (i = 0; i < 16; i++)
{
CreatePostEvoSparkleSet1(i * 16, 4);
}
}
if (gTasks[taskId].data[15] == 32)
{
for (i = 0; i < 16; i++)
{
CreatePostEvoSparkleSet1(i * 16, 8);
}
}
gTasks[taskId].data[15]++;
}
else
{
gTasks[taskId].func = EvoTask_PostEvoSparklesSet1Teardown;
}
}
static void EvoTask_PostEvoSparklesSet1Teardown(u8 taskId)
{
DestroyTask(taskId);
}
u8 EvolutionSparkles_SprayAndFlash(u16 species)
{
u8 taskId = CreateTask(EvoTask_PostEvoSparklesSet2Init, 0);
gTasks[taskId].data[2] = species;
return taskId;
}
static void EvoTask_PostEvoSparklesSet2Init(u8 taskId)
{
SetEvoSparklesMatrices();
gTasks[taskId].data[15] = 0;
IsMovingBackgroundTaskRunning();
CpuCopy16(&gPlttBufferFaded[BG_PLTT_ID(2)], &gPlttBufferUnfaded[BG_PLTT_ID(2)], 3 * PLTT_SIZE_4BPP);
BeginNormalPaletteFade(0xFFF90F1C, 0, 0, 16, RGB_WHITE);
gTasks[taskId].func = EvoTask_CreatePostEvoSparklesSet2;
PlaySE(SE_M_PETAL_DANCE);
}
static void EvoTask_CreatePostEvoSparklesSet2(u8 taskId)
{
u8 i;
if (gTasks[taskId].data[15] < 128)
{
switch (gTasks[taskId].data[15])
{
default:
if (gTasks[taskId].data[15] < 50)
CreatePostEvoSparkleSet2(Random() & 7);
break;
case 0:
for (i = 0; i < 8; i++)
CreatePostEvoSparkleSet2(i);
break;
case 32:
BeginNormalPaletteFade(0xFFFF0F1C, 16, 16, 0, RGB_WHITE);
break;
}
gTasks[taskId].data[15]++;
}
else
{
gTasks[taskId].func = EvoTask_PostEvoSparklesSet2Teardown;
}
}
static void EvoTask_PostEvoSparklesSet2Teardown(u8 taskId)
{
if (!gPaletteFade.active)
DestroyTask(taskId);
}
u8 EvolutionSparkles_SprayAndFlash_Trade(u16 species)
{
u8 taskId = CreateTask(EvoTask_PostEvoSparklesSet2TradeInit, 0);
gTasks[taskId].data[2] = species;
return taskId;
}
static void EvoTask_PostEvoSparklesSet2TradeInit(u8 taskId)
{
SetEvoSparklesMatrices();
gTasks[taskId].data[15] = 0;
IsMovingBackgroundTaskRunning();
CpuCopy16(&gPlttBufferFaded[BG_PLTT_ID(2)], &gPlttBufferUnfaded[BG_PLTT_ID(2)], 3 * PLTT_SIZE_4BPP);
BeginNormalPaletteFade(0xFFF90F00, 0, 0, 16, RGB_WHITE);
gTasks[taskId].func = EvoTask_CreatePostEvoSparklesSet2Trade;
PlaySE(SE_M_PETAL_DANCE);
}
static void EvoTask_CreatePostEvoSparklesSet2Trade(u8 taskId)
{
u8 i;
if (gTasks[taskId].data[15] < 128)
{
switch (gTasks[taskId].data[15])
{
default:
if (gTasks[taskId].data[15] < 50)
CreatePostEvoSparkleSet2(Random() & 7);
break;
case 0:
for (i = 0; i < 8; i++)
CreatePostEvoSparkleSet2(i);
break;
case 32:
BeginNormalPaletteFade(0xFFFF0F00, 16, 16, 0, RGB_WHITE);
break;
}
gTasks[taskId].data[15]++;
}
else
{
gTasks[taskId].func = EvoTask_PostEvoSparklesSet2Teardown;
}
}
static void SpriteCallbackDummy_MonSprites(struct Sprite *sprite)
{
}
#define tPreEvoSpriteId data[1]
#define tPostEvoSpriteId data[2]
#define tPreEvoScale data[3]
#define tPostEvoScale data[4]
#define tDirection data[5]
#define tSpeed data[6]
u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
{
u16 i;
u8 taskId;
u16 palette[16];
for (i = 0; i < 16; i++)
palette[i] = RGB_WHITE;
taskId = CreateTask(EvoTask_PrePostEvoMonSpritesInit, 0);
gTasks[taskId].tPreEvoSpriteId = preEvoSpriteId;
gTasks[taskId].tPostEvoSpriteId = postEvoSpriteId;
gTasks[taskId].tPreEvoScale = 256;
gTasks[taskId].tPostEvoScale = 16;
SetOamMatrix(30, 0x10000 / gTasks[taskId].tPreEvoScale, 0, 0, 0x10000 / gTasks[taskId].tPreEvoScale);
SetOamMatrix(31, 0x10000 / gTasks[taskId].tPostEvoScale, 0, 0, 0x10000 / gTasks[taskId].tPostEvoScale);
gSprites[preEvoSpriteId].callback = SpriteCallbackDummy_MonSprites;
gSprites[preEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[preEvoSpriteId].oam.matrixNum = 30;
gSprites[preEvoSpriteId].invisible = FALSE;
CpuCopy16(palette, &gPlttBufferFaded[OBJ_PLTT_ID(gSprites[preEvoSpriteId].oam.paletteNum)], PLTT_SIZE_4BPP);
gSprites[postEvoSpriteId].callback = SpriteCallbackDummy_MonSprites;
gSprites[postEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[postEvoSpriteId].oam.matrixNum = 31;
gSprites[postEvoSpriteId].invisible = FALSE;
CpuCopy16(palette, &gPlttBufferFaded[OBJ_PLTT_ID(gSprites[postEvoSpriteId].oam.paletteNum)], PLTT_SIZE_4BPP);
gTasks[taskId].EvoGraphicsTaskEvoStop = FALSE;
return taskId;
}
static void EvoTask_PrePostEvoMonSpritesInit(u8 taskId)
{
gTasks[taskId].tDirection = FALSE;
gTasks[taskId].tSpeed = 8;
gTasks[taskId].func = EvoTask_ChooseNextEvoSpriteAnim;
}
static void EvoTask_ChooseNextEvoSpriteAnim(u8 taskId)
{
if (gTasks[taskId].EvoGraphicsTaskEvoStop)
{
PreEvoVisible_PostEvoInvisible_KillTask(taskId);
}
else if (gTasks[taskId].tSpeed == 128)
{
PreEvoInvisible_PostEvoVisible_KillTask(taskId);
}
else
{
gTasks[taskId].tSpeed += 2;
gTasks[taskId].tDirection ^= TRUE;
gTasks[taskId].func = EvoTask_ShrinkOrExpandEvoSprites;
}
}
static void EvoTask_ShrinkOrExpandEvoSprites(u8 taskId)
{
u8 r6;
if (gTasks[taskId].EvoGraphicsTaskEvoStop)
{
gTasks[taskId].func = PreEvoVisible_PostEvoInvisible_KillTask;
}
else
{
r6 = 0;
if (!gTasks[taskId].tDirection)
{
if (gTasks[taskId].tPreEvoScale < 0x100 - gTasks[taskId].tSpeed)
{
gTasks[taskId].tPreEvoScale += gTasks[taskId].tSpeed;
}
else
{
gTasks[taskId].tPreEvoScale = 0x100;
r6 = 1;
}
if (gTasks[taskId].tPostEvoScale > 0x10 + gTasks[taskId].tSpeed)
{
gTasks[taskId].tPostEvoScale -= gTasks[taskId].tSpeed;
}
else
{
gTasks[taskId].tPostEvoScale = 0x10;
r6++;
}
}
else
{
if (gTasks[taskId].tPostEvoScale < 0x100 - gTasks[taskId].tSpeed)
{
gTasks[taskId].tPostEvoScale += gTasks[taskId].tSpeed;
}
else
{
gTasks[taskId].tPostEvoScale = 0x100;
r6 = 1;
}
if (gTasks[taskId].tPreEvoScale > 0x10 + gTasks[taskId].tSpeed)
{
gTasks[taskId].tPreEvoScale -= gTasks[taskId].tSpeed;
}
else
{
gTasks[taskId].tPreEvoScale = 0x10;
r6++;
}
}
SetOamMatrix(30, 0x10000 / gTasks[taskId].tPreEvoScale, 0, 0, 0x10000 / gTasks[taskId].tPreEvoScale);
SetOamMatrix(31, 0x10000 / gTasks[taskId].tPostEvoScale, 0, 0, 0x10000 / gTasks[taskId].tPostEvoScale);
if (r6 == 2)
{
gTasks[taskId].func = EvoTask_ChooseNextEvoSpriteAnim;
}
}
}
static void PreEvoInvisible_PostEvoVisible_KillTask(u8 taskId)
{
gSprites[gTasks[taskId].tPreEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_OFF;
gSprites[gTasks[taskId].tPreEvoSpriteId].oam.matrixNum = 0;
gSprites[gTasks[taskId].tPreEvoSpriteId].invisible = TRUE;
gSprites[gTasks[taskId].tPostEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_OFF;
gSprites[gTasks[taskId].tPostEvoSpriteId].oam.matrixNum = 0;
gSprites[gTasks[taskId].tPostEvoSpriteId].invisible = FALSE;
DestroyTask(taskId);
}
static void PreEvoVisible_PostEvoInvisible_KillTask(u8 taskId)
{
gSprites[gTasks[taskId].tPreEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_OFF;
gSprites[gTasks[taskId].tPreEvoSpriteId].oam.matrixNum = 0;
gSprites[gTasks[taskId].tPreEvoSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tPostEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_OFF;
gSprites[gTasks[taskId].tPostEvoSpriteId].oam.matrixNum = 0;
gSprites[gTasks[taskId].tPostEvoSpriteId].invisible = TRUE;
DestroyTask(taskId);
}
#undef tPreEvoSpriteId
#undef tPostEvoSpriteId
#undef tPreEvoScale
#undef tPostEvoScale
#undef tDirection
#undef tSpeed