pokefirered/asm/dark.s
2019-05-23 18:33:21 -04:00

2324 lines
40 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80B78E0
sub_80B78E0: @ 80B78E0
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080B791C @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
ldr r1, _080B7920 @ =gBattleAnimArgs
ldrh r1, [r1]
strh r1, [r0, 0x8]
ldr r1, _080B7924 @ =gBattleAnimAttacker
ldrb r4, [r1]
movs r1, 0x10
strh r1, [r0, 0xA]
movs r0, 0x52
bl SetGpuReg
adds r0, r4, 0
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080B792C
ldr r1, _080B7928 @ =0x00003f42
movs r0, 0x50
bl SetGpuReg
b _080B7934
.align 2, 0
_080B791C: .4byte gTasks
_080B7920: .4byte gBattleAnimArgs
_080B7924: .4byte gBattleAnimAttacker
_080B7928: .4byte 0x00003f42
_080B792C:
ldr r1, _080B7948 @ =0x00003f44
movs r0, 0x50
bl SetGpuReg
_080B7934:
ldr r0, _080B794C @ =gTasks
lsls r1, r5, 2
adds r1, r5
lsls r1, 3
adds r1, r0
ldr r0, _080B7950 @ =sub_80B7954
str r0, [r1]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B7948: .4byte 0x00003f44
_080B794C: .4byte gTasks
_080B7950: .4byte sub_80B7954
thumb_func_end sub_80B78E0
thumb_func_start sub_80B7954
sub_80B7954: @ 80B7954
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _080B79C0 @ =gTasks
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
adds r6, r0, r1
ldrh r0, [r6, 0xA]
lsrs r4, r0, 8
lsls r0, 24
lsrs r1, r0, 24
movs r2, 0xC
ldrsh r0, [r6, r2]
ldrb r2, [r6, 0x8]
cmp r0, r2
bne _080B79D0
adds r4, 0x1
lsls r4, 24
lsrs r4, 24
subs r0, r1, 0x1
lsls r0, 24
lsrs r0, 24
lsls r1, r4, 8
orrs r1, r0
movs r5, 0
strh r1, [r6, 0xA]
ldrh r1, [r6, 0xA]
movs r0, 0x52
bl SetGpuReg
strh r5, [r6, 0xC]
cmp r4, 0x10
bne _080B79D6
ldr r2, _080B79C4 @ =gSprites
ldr r1, _080B79C8 @ =gBattlerSpriteIds
ldr r0, _080B79CC @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
adds r0, r7, 0
bl DestroyAnimVisualTask
b _080B79D6
.align 2, 0
_080B79C0: .4byte gTasks
_080B79C4: .4byte gSprites
_080B79C8: .4byte gBattlerSpriteIds
_080B79CC: .4byte gBattleAnimAttacker
_080B79D0:
ldrh r0, [r6, 0xC]
adds r0, 0x1
strh r0, [r6, 0xC]
_080B79D6:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80B7954
thumb_func_start sub_80B79DC
sub_80B79DC: @ 80B79DC
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r1, _080B7A08 @ =gTasks
lsls r2, r0, 2
adds r2, r0
lsls r2, 3
adds r2, r1
ldr r0, _080B7A0C @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r2, 0x8]
movs r1, 0x80
lsls r1, 5
strh r1, [r2, 0xA]
ldr r0, _080B7A10 @ =sub_80B7A14
str r0, [r2]
movs r0, 0x52
bl SetGpuReg
pop {r0}
bx r0
.align 2, 0
_080B7A08: .4byte gTasks
_080B7A0C: .4byte gBattleAnimArgs
_080B7A10: .4byte sub_80B7A14
thumb_func_end sub_80B79DC
thumb_func_start sub_80B7A14
sub_80B7A14: @ 80B7A14
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _080B7A70 @ =gTasks
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
adds r6, r0, r1
ldrh r0, [r6, 0xA]
lsrs r4, r0, 8
lsls r0, 24
lsrs r1, r0, 24
movs r2, 0xC
ldrsh r0, [r6, r2]
ldrb r2, [r6, 0x8]
cmp r0, r2
bne _080B7A74
subs r4, 0x1
lsls r4, 24
lsrs r4, 24
adds r0, r1, 0x1
lsls r0, 24
lsrs r0, 24
lsls r1, r4, 8
orrs r1, r0
movs r5, 0
strh r1, [r6, 0xA]
ldrh r1, [r6, 0xA]
movs r0, 0x52
bl SetGpuReg
strh r5, [r6, 0xC]
cmp r4, 0
bne _080B7A7A
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r7, 0
bl DestroyAnimVisualTask
b _080B7A7A
.align 2, 0
_080B7A70: .4byte gTasks
_080B7A74:
ldrh r0, [r6, 0xC]
adds r0, 0x1
strh r0, [r6, 0xC]
_080B7A7A:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80B7A14
thumb_func_start sub_80B7A80
sub_80B7A80: @ 80B7A80
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
ldr r0, _080B7AAC @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080B7AB4
ldr r1, _080B7AB0 @ =0x00003f42
movs r0, 0x50
bl SetGpuReg
b _080B7ABC
.align 2, 0
_080B7AAC: .4byte gBattleAnimAttacker
_080B7AB0: .4byte 0x00003f42
_080B7AB4:
ldr r1, _080B7AC8 @ =0x00003f44
movs r0, 0x50
bl SetGpuReg
_080B7ABC:
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B7AC8: .4byte 0x00003f44
thumb_func_end sub_80B7A80
thumb_func_start sub_80B7ACC
sub_80B7ACC: @ 80B7ACC
push {r4-r6,lr}
adds r4, r0, 0
ldr r6, _080B7B38 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldr r5, _080B7B3C @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
movs r0, 0x7E
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl sub_80754B8
ldrh r0, [r4, 0x30]
negs r0, r0
strh r0, [r4, 0x34]
ldrh r0, [r4, 0x32]
negs r0, r0
strh r0, [r4, 0x36]
ldr r0, _080B7B40 @ =0x0000ffd8
strh r0, [r4, 0x3A]
ldr r1, _080B7B44 @ =sub_80B7B48
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B7B38: .4byte gBattleAnimTarget
_080B7B3C: .4byte gBattleAnimAttacker
_080B7B40: .4byte 0x0000ffd8
_080B7B44: .4byte sub_80B7B48
thumb_func_end sub_80B7ACC
thumb_func_start sub_80B7B48
sub_80B7B48: @ 80B7B48
push {r4-r6,lr}
adds r4, r0, 0
ldrh r5, [r4, 0x30]
ldrh r0, [r4, 0x34]
adds r2, r5, r0
strh r2, [r4, 0x34]
ldrh r3, [r4, 0x32]
ldrh r6, [r4, 0x36]
adds r1, r3, r6
strh r1, [r4, 0x36]
lsls r0, r2, 16
asrs r0, 24
strh r0, [r4, 0x24]
lsls r0, r1, 16
asrs r0, 24
strh r0, [r4, 0x26]
movs r6, 0x3C
ldrsh r0, [r4, r6]
cmp r0, 0
bne _080B7B8A
adds r0, r2, r5
strh r0, [r4, 0x34]
adds r1, r3
strh r1, [r4, 0x36]
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
lsls r1, 16
asrs r1, 24
strh r1, [r4, 0x26]
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
_080B7B8A:
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r2, 0x3A
ldrsh r1, [r4, r2]
bl Sin
ldrh r6, [r4, 0x26]
adds r0, r6
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x38]
adds r0, 0x3
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x38]
cmp r0, 0x7F
ble _080B7BBA
movs r0, 0
strh r0, [r4, 0x38]
ldrh r0, [r4, 0x3A]
adds r0, 0x14
strh r0, [r4, 0x3A]
ldrh r0, [r4, 0x3C]
adds r0, 0x1
strh r0, [r4, 0x3C]
_080B7BBA:
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
cmp r0, 0
bne _080B7BCC
adds r0, r4, 0
bl DestroyAnimSprite
_080B7BCC:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80B7B48
thumb_func_start sub_80B7BD4
sub_80B7BD4: @ 80B7BD4
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080B7C08 @ =gBattleAnimArgs
ldrh r0, [r5]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldrb r1, [r5, 0x4]
adds r0, r4, 0
bl StartSpriteAffineAnim
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x8]
strh r0, [r4, 0x30]
ldrh r0, [r5, 0xA]
strh r0, [r4, 0x32]
ldr r0, _080B7C0C @ =sub_80B7C10
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B7C08: .4byte gBattleAnimArgs
_080B7C0C: .4byte sub_80B7C10
thumb_func_end sub_80B7BD4
thumb_func_start sub_80B7C10
sub_80B7C10: @ 80B7C10
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
ldrh r1, [r2, 0x36]
adds r0, r1
strh r0, [r2, 0x36]
ldrh r1, [r2, 0x30]
ldrh r3, [r2, 0x38]
adds r1, r3
strh r1, [r2, 0x38]
lsls r0, 16
asrs r0, 24
strh r0, [r2, 0x24]
lsls r1, 16
asrs r1, 24
strh r1, [r2, 0x26]
ldrh r0, [r2, 0x34]
adds r0, 0x1
strh r0, [r2, 0x34]
lsls r0, 16
asrs r0, 16
movs r3, 0x32
ldrsh r1, [r2, r3]
cmp r0, r1
bne _080B7C46
ldr r0, _080B7C4C @ =sub_80B7C50
str r0, [r2, 0x1C]
_080B7C46:
pop {r0}
bx r0
.align 2, 0
_080B7C4C: .4byte sub_80B7C50
thumb_func_end sub_80B7C10
thumb_func_start sub_80B7C50
sub_80B7C50: @ 80B7C50
push {lr}
adds r3, r0, 0
ldrh r1, [r3, 0x36]
ldrh r0, [r3, 0x2E]
subs r1, r0
strh r1, [r3, 0x36]
ldrh r0, [r3, 0x38]
ldrh r2, [r3, 0x30]
subs r0, r2
strh r0, [r3, 0x38]
lsls r1, 16
asrs r1, 24
strh r1, [r3, 0x24]
lsls r0, 16
asrs r0, 24
strh r0, [r3, 0x26]
ldrh r0, [r3, 0x34]
subs r0, 0x1
strh r0, [r3, 0x34]
lsls r0, 16
cmp r0, 0
bne _080B7C82
adds r0, r3, 0
bl move_anim_8074EE0
_080B7C82:
pop {r0}
bx r0
thumb_func_end sub_80B7C50
thumb_func_start sub_80B7C88
sub_80B7C88: @ 80B7C88
push {r4-r7,lr}
adds r4, r0, 0
ldr r0, _080B7C9C @ =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r0, r2]
adds r3, r0, 0
cmp r1, 0
bne _080B7CA4
ldr r0, _080B7CA0 @ =gBattleAnimAttacker
b _080B7CA6
.align 2, 0
_080B7C9C: .4byte gBattleAnimArgs
_080B7CA0: .4byte gBattleAnimAttacker
_080B7CA4:
ldr r0, _080B7CD4 @ =gBattleAnimTarget
_080B7CA6:
ldrb r5, [r0]
movs r6, 0x14
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x4
ldr r7, _080B7CD8 @ =0x000003ff
adds r0, r7, 0
ands r1, r0
ldr r0, _080B7CDC @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r4, 0x4]
movs r1, 0x2
ldrsh r0, [r3, r1]
cmp r0, 0x1
beq _080B7D04
cmp r0, 0x1
bgt _080B7CE0
cmp r0, 0
beq _080B7CEA
b _080B7D58
.align 2, 0
_080B7CD4: .4byte gBattleAnimTarget
_080B7CD8: .4byte 0x000003ff
_080B7CDC: .4byte 0xfffffc00
_080B7CE0:
cmp r0, 0x2
beq _080B7D1E
cmp r0, 0x3
beq _080B7D36
b _080B7D58
_080B7CEA:
adds r0, r5, 0
movs r1, 0x5
bl sub_8076B2C
subs r0, 0x8
strh r0, [r4, 0x20]
adds r0, r5, 0
movs r1, 0x2
bl sub_8076B2C
adds r0, 0x8
strh r0, [r4, 0x22]
b _080B7D58
_080B7D04:
adds r0, r5, 0
movs r1, 0x5
bl sub_8076B2C
subs r0, 0xE
strh r0, [r4, 0x20]
adds r0, r5, 0
movs r1, 0x2
bl sub_8076B2C
adds r0, 0x10
strh r0, [r4, 0x22]
b _080B7D58
_080B7D1E:
adds r0, r5, 0
movs r1, 0x4
bl sub_8076B2C
adds r0, 0x8
strh r0, [r4, 0x20]
adds r0, r5, 0
movs r1, 0x2
bl sub_8076B2C
adds r0, 0x8
b _080B7D4C
_080B7D36:
adds r0, r5, 0
movs r1, 0x4
bl sub_8076B2C
adds r0, 0xE
strh r0, [r4, 0x20]
adds r0, r5, 0
movs r1, 0x2
bl sub_8076B2C
adds r0, 0x10
_080B7D4C:
strh r0, [r4, 0x22]
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAffineAnim
movs r6, 0xEC
_080B7D58:
movs r0, 0x20
strh r0, [r4, 0x2E]
lsls r0, r6, 24
asrs r0, 24
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
adds r0, 0xC
strh r0, [r4, 0x36]
ldr r0, _080B7D80 @ =0x0000fff4
strh r0, [r4, 0x38]
adds r0, r4, 0
bl sub_8075068
ldr r0, _080B7D84 @ =sub_80B7D88
str r0, [r4, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B7D80: .4byte 0x0000fff4
_080B7D84: .4byte sub_80B7D88
thumb_func_end sub_80B7C88
thumb_func_start sub_80B7D88
sub_80B7D88: @ 80B7D88
push {r4,lr}
adds r4, r0, 0
bl AnimateBallThrow
lsls r0, 24
cmp r0, 0
beq _080B7D9C
adds r0, r4, 0
bl move_anim_8074EE0
_080B7D9C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B7D88
thumb_func_start sub_80B7DA4
sub_80B7DA4: @ 80B7DA4
push {r4-r7,lr}
sub sp, 0x1C
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080B7E08 @ =gTasks
adds r5, r1, r0
ldr r4, _080B7E0C @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
movs r6, 0
strh r0, [r5, 0x16]
ldrb r0, [r4]
movs r1, 0x2
bl sub_8076B2C
subs r0, 0x7
strh r0, [r5, 0x14]
ldrh r1, [r5, 0x16]
strh r1, [r5, 0x12]
strh r0, [r5, 0x10]
subs r1, r0
lsls r1, 8
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
subs r1, 0x20
strh r1, [r5, 0x24]
adds r0, 0x20
strh r0, [r5, 0x26]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080B7E14
ldr r0, _080B7E10 @ =0x0000fff4
b _080B7E16
.align 2, 0
_080B7E08: .4byte gTasks
_080B7E0C: .4byte gBattleAnimAttacker
_080B7E10: .4byte 0x0000fff4
_080B7E14:
ldr r0, _080B7E60 @ =0x0000ffc0
_080B7E16:
strh r0, [r5, 0x18]
ldr r0, _080B7E64 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
cmp r0, 0x1
bne _080B7E78
add r4, sp, 0xC
adds r0, r4, 0
bl sub_80752A0
ldr r0, _080B7E68 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
ldr r1, _080B7E6C @ =0x00003f42
movs r0, 0x50
bl SetGpuReg
ldrb r1, [r4, 0x8]
lsls r1, 4
movs r0, 0
movs r2, 0x20
bl FillPalette
ldr r0, _080B7E70 @ =0x04000016
str r0, [sp]
movs r7, 0x2
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080B7EA8
ldr r1, _080B7E74 @ =gBattle_BG2_X
b _080B7EA2
.align 2, 0
_080B7E60: .4byte 0x0000ffc0
_080B7E64: .4byte gBattleAnimAttacker
_080B7E68: .4byte gBattle_BG1_Y
_080B7E6C: .4byte 0x00003f42
_080B7E70: .4byte 0x04000016
_080B7E74: .4byte gBattle_BG2_X
_080B7E78:
ldr r0, _080B7F30 @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
ldr r1, _080B7F34 @ =0x00003f44
movs r0, 0x50
bl SetGpuReg
movs r0, 0
movs r1, 0x90
movs r2, 0x20
bl FillPalette
ldr r0, _080B7F38 @ =0x0400001a
str r0, [sp]
movs r7, 0x4
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080B7EA8
ldr r1, _080B7F3C @ =gBattle_BG1_X
_080B7EA2:
ldrh r0, [r1]
adds r0, 0xF0
strh r0, [r1]
_080B7EA8:
ldr r0, _080B7F40 @ =0xa2600001
str r0, [sp, 0x4]
mov r2, sp
movs r1, 0
movs r0, 0x1
strb r0, [r2, 0x8]
mov r0, sp
strb r1, [r0, 0x9]
strh r1, [r5, 0x1E]
movs r0, 0x10
strh r0, [r5, 0x20]
strh r1, [r5, 0x8]
strh r1, [r5, 0xA]
strh r1, [r5, 0xC]
movs r0, 0x3
bl sub_80B856C
movs r3, 0
ldr r4, _080B7F44 @ =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r6, r4, r0
_080B7ED4:
lsls r1, r3, 1
adds r2, r1, r4
ldrh r0, [r5, 0x1C]
strh r0, [r2]
adds r1, r6
ldrh r0, [r5, 0x1C]
strh r0, [r1]
adds r0, r3, 0x1
lsls r0, 16
lsrs r3, r0, 16
cmp r3, 0x6F
bls _080B7ED4
ldr r0, [sp]
ldr r1, [sp, 0x4]
ldr r2, [sp, 0x8]
bl ScanlineEffect_SetParams
movs r0, 0x3F
eors r7, r0
movs r1, 0xFC
lsls r1, 6
adds r0, r1, 0
orrs r7, r0
movs r0, 0x4A
adds r1, r7, 0
bl SetGpuReg
ldr r1, _080B7F48 @ =0x00003f3f
movs r0, 0x48
bl SetGpuReg
ldr r2, _080B7F4C @ =gUnknown_2022984
ldrh r0, [r5, 0x24]
lsls r0, 8
ldrh r1, [r5, 0x26]
orrs r0, r1
strh r0, [r2]
ldr r1, _080B7F50 @ =gUnknown_2022986
movs r0, 0xA0
strh r0, [r1]
ldr r0, _080B7F54 @ =sub_80B7F58
str r0, [r5]
add sp, 0x1C
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B7F30: .4byte gBattle_BG2_Y
_080B7F34: .4byte 0x00003f44
_080B7F38: .4byte 0x0400001a
_080B7F3C: .4byte gBattle_BG1_X
_080B7F40: .4byte 0xa2600001
_080B7F44: .4byte gScanlineEffectRegBuffers
_080B7F48: .4byte 0x00003f3f
_080B7F4C: .4byte gUnknown_2022984
_080B7F50: .4byte gUnknown_2022986
_080B7F54: .4byte sub_80B7F58
thumb_func_end sub_80B7DA4
thumb_func_start sub_80B7F58
sub_80B7F58: @ 80B7F58
push {r4,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080B7F7C @ =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x4
bls _080B7F72
b _080B806A
_080B7F72:
lsls r0, 2
ldr r1, _080B7F80 @ =_080B7F84
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080B7F7C: .4byte gTasks
_080B7F80: .4byte _080B7F84
.align 2, 0
_080B7F84:
.4byte _080B7F98
.4byte _080B7FFA
.4byte _080B8014
.4byte _080B8050
.4byte _080B8064
_080B7F98:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080B806A
movs r0, 0
strh r0, [r4, 0xA]
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080B7FC8
ldrh r1, [r4, 0x1E]
movs r2, 0x1E
ldrsh r0, [r4, r2]
cmp r0, 0xC
beq _080B7FD6
adds r0, r1, 0x1
strh r0, [r4, 0x1E]
b _080B7FD6
_080B7FC8:
ldrh r1, [r4, 0x20]
movs r2, 0x20
ldrsh r0, [r4, r2]
cmp r0, 0x8
beq _080B7FD6
subs r0, r1, 0x1
strh r0, [r4, 0x20]
_080B7FD6:
ldrh r1, [r4, 0x20]
lsls r1, 8
ldrh r0, [r4, 0x1E]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x1E
ldrsh r0, [r4, r1]
cmp r0, 0xC
bne _080B806A
movs r2, 0x20
ldrsh r0, [r4, r2]
cmp r0, 0x8
bne _080B806A
b _080B8056
_080B7FFA:
ldrh r0, [r4, 0x10]
subs r0, 0x8
strh r0, [r4, 0x10]
adds r0, r4, 0
bl sub_80B843C
movs r0, 0x10
ldrsh r1, [r4, r0]
movs r2, 0x18
ldrsh r0, [r4, r2]
cmp r1, r0
bge _080B806A
b _080B8056
_080B8014:
ldrh r0, [r4, 0x10]
subs r0, 0x8
strh r0, [r4, 0x10]
adds r0, r4, 0
bl sub_80B843C
ldrh r1, [r4, 0x24]
adds r1, 0x4
strh r1, [r4, 0x24]
ldrh r0, [r4, 0x26]
subs r2, r0, 0x4
strh r2, [r4, 0x26]
lsls r1, 16
lsls r0, r2, 16
cmp r1, r0
blt _080B8036
strh r2, [r4, 0x24]
_080B8036:
ldr r3, _080B804C @ =gUnknown_2022984
ldrh r2, [r4, 0x24]
lsls r0, r2, 8
ldrh r1, [r4, 0x26]
orrs r0, r1
strh r0, [r3]
lsls r2, 16
lsls r1, 16
cmp r2, r1
bne _080B806A
b _080B8056
.align 2, 0
_080B804C: .4byte gUnknown_2022984
_080B8050:
ldr r1, _080B8060 @ =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
_080B8056:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080B806A
.align 2, 0
_080B8060: .4byte gScanlineEffect
_080B8064:
adds r0, r2, 0
bl DestroyAnimVisualTask
_080B806A:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B7F58
thumb_func_start sub_80B8070
sub_80B8070: @ 80B8070
push {r4-r7,lr}
sub sp, 0x1C
lsls r0, 24
lsrs r6, r0, 24
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
ldr r1, _080B8098 @ =gTasks
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0x4
bls _080B808C
b _080B829E
_080B808C:
lsls r0, 2
ldr r1, _080B809C @ =_080B80A0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080B8098: .4byte gTasks
_080B809C: .4byte _080B80A0
.align 2, 0
_080B80A0:
.4byte _080B80B4
.4byte _080B8138
.4byte _080B817C
.4byte _080B81E8
.4byte _080B8250
_080B80B4:
bl sub_8073788
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080B80F0
ldr r0, _080B80E4 @ =gUnknown_2022984
movs r1, 0
strh r1, [r0]
ldr r0, _080B80E8 @ =gUnknown_2022986
strh r1, [r0]
ldr r4, _080B80EC @ =0x00003f3f
movs r0, 0x48
adds r1, r4, 0
bl SetGpuReg
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
adds r0, r6, 0
bl DestroyAnimVisualTask
b _080B829E
.align 2, 0
_080B80E4: .4byte gUnknown_2022984
_080B80E8: .4byte gUnknown_2022986
_080B80EC: .4byte 0x00003f3f
_080B80F0:
ldr r0, _080B8110 @ =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
cmp r0, 0x1
bne _080B811C
ldr r1, _080B8114 @ =0x00003f42
movs r0, 0x50
bl SetGpuReg
ldr r1, _080B8118 @ =gBattle_BG2_X
b _080B8126
.align 2, 0
_080B8110: .4byte gBattleAnimTarget
_080B8114: .4byte 0x00003f42
_080B8118: .4byte gBattle_BG2_X
_080B811C:
ldr r1, _080B8130 @ =0x00003f44
movs r0, 0x50
bl SetGpuReg
ldr r1, _080B8134 @ =gBattle_BG1_X
_080B8126:
ldrh r0, [r1]
adds r0, 0xF0
strh r0, [r1]
b _080B823C
.align 2, 0
_080B8130: .4byte 0x00003f44
_080B8134: .4byte gBattle_BG1_X
_080B8138:
movs r1, 0xE
ldrsh r0, [r5, r1]
cmp r0, 0x1
bne _080B8160
mov r0, sp
bl sub_80752A0
ldr r0, _080B815C @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
mov r0, sp
ldrb r1, [r0, 0x8]
lsls r1, 4
movs r0, 0
movs r2, 0x20
bl FillPalette
b _080B8170
.align 2, 0
_080B815C: .4byte gBattle_BG1_Y
_080B8160:
ldr r0, _080B8178 @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
movs r0, 0
movs r1, 0x90
movs r2, 0x20
bl FillPalette
_080B8170:
movs r0, 0x3
bl sub_80B856C
b _080B823C
.align 2, 0
_080B8178: .4byte gBattle_BG2_Y
_080B817C:
ldr r4, _080B81C8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
movs r6, 0
strh r0, [r5, 0x16]
ldrb r0, [r4]
movs r1, 0x2
bl sub_8076B2C
subs r0, 0x7
strh r0, [r5, 0x14]
ldrh r1, [r5, 0x16]
subs r1, r0
lsls r1, 8
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
subs r1, r0, 0x4
strh r1, [r5, 0x24]
adds r0, 0x4
strh r0, [r5, 0x26]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080B81D0
ldr r0, _080B81CC @ =0x0000fff4
b _080B81D2
.align 2, 0
_080B81C8: .4byte gBattleAnimTarget
_080B81CC: .4byte 0x0000fff4
_080B81D0:
ldr r0, _080B81E4 @ =0x0000ffc0
_080B81D2:
strh r0, [r5, 0x18]
ldrh r0, [r5, 0x18]
strh r0, [r5, 0x10]
strh r0, [r5, 0x12]
movs r0, 0xC
strh r0, [r5, 0x1E]
movs r0, 0x8
strh r0, [r5, 0x20]
b _080B823C
.align 2, 0
_080B81E4: .4byte 0x0000ffc0
_080B81E8:
movs r1, 0xE
ldrsh r0, [r5, r1]
cmp r0, 0x1
bne _080B81F8
ldr r0, _080B81F4 @ =0x04000016
b _080B81FA
.align 2, 0
_080B81F4: .4byte 0x04000016
_080B81F8:
ldr r0, _080B8244 @ =0x0400001a
_080B81FA:
str r0, [sp, 0x10]
movs r3, 0
add r4, sp, 0x10
ldr r6, _080B8248 @ =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r7, r6, r0
_080B8208:
lsls r1, r3, 1
adds r2, r1, r6
ldrh r0, [r5, 0x1C]
adds r0, 0x9F
subs r0, r3
strh r0, [r2]
adds r1, r7
ldrh r0, [r5, 0x1C]
adds r0, 0x9F
subs r0, r3
strh r0, [r1]
adds r0, r3, 0x1
lsls r0, 16
lsrs r3, r0, 16
cmp r3, 0x6F
bls _080B8208
ldr r1, _080B824C @ =0xa2600001
str r1, [r4, 0x4]
movs r2, 0
movs r0, 0x1
strb r0, [r4, 0x8]
strb r2, [r4, 0x9]
ldr r0, [sp, 0x10]
ldr r2, [r4, 0x8]
bl ScanlineEffect_SetParams
_080B823C:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _080B829E
.align 2, 0
_080B8244: .4byte 0x0400001a
_080B8248: .4byte gScanlineEffectRegBuffers
_080B824C: .4byte 0xa2600001
_080B8250:
movs r1, 0xE
ldrsh r0, [r5, r1]
cmp r0, 0x1
bne _080B8268
ldr r1, _080B8264 @ =0x00003f3d
movs r0, 0x4A
bl SetGpuReg
b _080B8270
.align 2, 0
_080B8264: .4byte 0x00003f3d
_080B8268:
ldr r1, _080B82A8 @ =0x00003f3b
movs r0, 0x4A
bl SetGpuReg
_080B8270:
ldr r1, _080B82AC @ =0x00003f3f
movs r0, 0x48
bl SetGpuReg
ldr r2, _080B82B0 @ =gUnknown_2022984
ldrh r0, [r5, 0x24]
lsls r0, 8
ldrh r1, [r5, 0x26]
orrs r0, r1
strh r0, [r2]
ldr r1, _080B82B4 @ =gUnknown_2022986
movs r0, 0xA0
strh r0, [r1]
movs r0, 0
strh r0, [r5, 0x8]
strh r0, [r5, 0xA]
strh r0, [r5, 0xC]
ldr r1, _080B82B8 @ =0x0000080c
movs r0, 0x52
bl SetGpuReg
ldr r0, _080B82BC @ =sub_80B82C0
str r0, [r5]
_080B829E:
add sp, 0x1C
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B82A8: .4byte 0x00003f3b
_080B82AC: .4byte 0x00003f3f
_080B82B0: .4byte gUnknown_2022984
_080B82B4: .4byte gUnknown_2022986
_080B82B8: .4byte 0x0000080c
_080B82BC: .4byte sub_80B82C0
thumb_func_end sub_80B8070
thumb_func_start sub_80B82C0
sub_80B82C0: @ 80B82C0
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, _080B82E4 @ =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x4
bls _080B82DA
b _080B842A
_080B82DA:
lsls r0, 2
ldr r1, _080B82E8 @ =_080B82EC
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080B82E4: .4byte gTasks
_080B82E8: .4byte _080B82EC
.align 2, 0
_080B82EC:
.4byte _080B8300
.4byte _080B832C
.4byte _080B8394
.4byte _080B83F6
.4byte _080B8408
_080B8300:
ldrh r0, [r4, 0x12]
adds r0, 0x8
strh r0, [r4, 0x12]
lsls r0, 16
asrs r0, 16
ldrh r2, [r4, 0x16]
movs r3, 0x16
ldrsh r1, [r4, r3]
cmp r0, r1
blt _080B8316
strh r2, [r4, 0x12]
_080B8316:
adds r0, r4, 0
bl sub_80B843C
movs r0, 0x12
ldrsh r1, [r4, r0]
movs r2, 0x16
ldrsh r0, [r4, r2]
cmp r1, r0
beq _080B832A
b _080B842A
_080B832A:
b _080B83FC
_080B832C:
movs r3, 0x26
ldrsh r0, [r4, r3]
movs r2, 0x24
ldrsh r1, [r4, r2]
subs r0, r1
cmp r0, 0x3F
bgt _080B8348
ldrh r0, [r4, 0x24]
subs r0, 0x4
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x26]
adds r0, 0x4
strh r0, [r4, 0x26]
b _080B834C
_080B8348:
movs r0, 0x1
strh r0, [r4, 0xA]
_080B834C:
ldr r2, _080B8390 @ =gUnknown_2022984
ldrh r0, [r4, 0x24]
lsls r0, 8
ldrh r1, [r4, 0x26]
orrs r0, r1
strh r0, [r2]
ldrh r0, [r4, 0x10]
adds r0, 0x8
strh r0, [r4, 0x10]
lsls r0, 16
asrs r0, 16
ldrh r2, [r4, 0x14]
movs r3, 0x14
ldrsh r1, [r4, r3]
cmp r0, r1
blt _080B836E
strh r2, [r4, 0x10]
_080B836E:
adds r0, r4, 0
bl sub_80B843C
movs r0, 0x10
ldrsh r1, [r4, r0]
movs r2, 0x14
ldrsh r0, [r4, r2]
cmp r1, r0
bne _080B842A
movs r3, 0xA
ldrsh r0, [r4, r3]
cmp r0, 0
beq _080B842A
movs r0, 0
strh r0, [r4, 0xA]
b _080B83FC
.align 2, 0
_080B8390: .4byte gUnknown_2022984
_080B8394:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080B842A
movs r0, 0
strh r0, [r4, 0xA]
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080B83C4
ldrh r1, [r4, 0x1E]
movs r2, 0x1E
ldrsh r0, [r4, r2]
cmp r0, 0
beq _080B83D2
subs r0, r1, 0x1
strh r0, [r4, 0x1E]
b _080B83D2
_080B83C4:
ldrh r1, [r4, 0x20]
movs r3, 0x20
ldrsh r0, [r4, r3]
cmp r0, 0xF
bgt _080B83D2
adds r0, r1, 0x1
strh r0, [r4, 0x20]
_080B83D2:
ldrh r1, [r4, 0x20]
lsls r1, 8
ldrh r0, [r4, 0x1E]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x1E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080B842A
movs r2, 0x20
ldrsh r0, [r4, r2]
cmp r0, 0x10
bne _080B842A
b _080B83FC
_080B83F6:
ldr r1, _080B8404 @ =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
_080B83FC:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080B842A
.align 2, 0
_080B8404: .4byte gScanlineEffect
_080B8408:
ldr r0, _080B8430 @ =gUnknown_2022984
movs r1, 0
strh r1, [r0]
ldr r0, _080B8434 @ =gUnknown_2022986
strh r1, [r0]
ldr r4, _080B8438 @ =0x00003f3f
movs r0, 0x48
adds r1, r4, 0
bl SetGpuReg
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
adds r0, r5, 0
bl DestroyAnimVisualTask
_080B842A:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B8430: .4byte gUnknown_2022984
_080B8434: .4byte gUnknown_2022986
_080B8438: .4byte 0x00003f3f
thumb_func_end sub_80B82C0
thumb_func_start sub_80B843C
sub_80B843C: @ 80B843C
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r6, r0, 0
ldrh r0, [r6, 0x12]
ldrh r4, [r6, 0x10]
subs r0, r4
lsls r0, 16
asrs r1, r0, 16
cmp r1, 0
beq _080B8530
movs r2, 0x22
ldrsh r0, [r6, r2]
bl __divsi3
mov r8, r0
movs r3, 0x14
ldrsh r0, [r6, r3]
lsls r5, r0, 8
lsls r0, r4, 16
movs r4, 0
cmp r0, 0
ble _080B849C
ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
mov r12, r0
ldr r7, _080B852C @ =gScanlineEffect
_080B8470:
lsls r2, r4, 16
asrs r2, 16
lsls r3, r2, 1
ldrb r1, [r7, 0x14]
lsls r0, r1, 4
subs r0, r1
lsls r0, 7
adds r3, r0
add r3, r12
adds r1, r2, 0
subs r1, 0x9F
ldrh r0, [r6, 0x1C]
subs r0, r1
strh r0, [r3]
adds r2, 0x1
lsls r2, 16
lsrs r4, r2, 16
asrs r2, 16
movs r1, 0x10
ldrsh r0, [r6, r1]
cmp r2, r0
blt _080B8470
_080B849C:
ldrh r4, [r6, 0x10]
lsls r3, r4, 16
asrs r1, r3, 16
movs r2, 0x12
ldrsh r0, [r6, r2]
cmp r1, r0
bgt _080B84E6
ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
mov r12, r0
ldr r7, _080B852C @ =gScanlineEffect
_080B84B0:
asrs r4, r3, 16
cmp r4, 0
blt _080B84D2
asrs r1, r5, 8
subs r1, r4
lsls r3, r4, 1
ldrb r2, [r7, 0x14]
lsls r0, r2, 4
subs r0, r2
lsls r0, 7
adds r3, r0
add r3, r12
lsls r1, 16
asrs r1, 16
ldrh r2, [r6, 0x1C]
adds r1, r2
strh r1, [r3]
_080B84D2:
add r5, r8
adds r0, r4, 0x1
lsls r0, 16
lsrs r4, r0, 16
lsls r3, r4, 16
asrs r1, r3, 16
movs r2, 0x12
ldrsh r0, [r6, r2]
cmp r1, r0
ble _080B84B0
_080B84E6:
movs r3, 0x1C
ldrsh r0, [r6, r3]
adds r0, 0x9F
lsls r2, r4, 16
asrs r1, r2, 16
subs r5, r0, r1
movs r3, 0x16
ldrsh r0, [r6, r3]
cmp r1, r0
bge _080B855E
ldr r7, _080B8528 @ =gScanlineEffectRegBuffers
ldr r4, _080B852C @ =gScanlineEffect
_080B84FE:
asrs r3, r2, 16
cmp r3, 0
blt _080B8516
lsls r2, r3, 1
ldrb r1, [r4, 0x14]
lsls r0, r1, 4
subs r0, r1
lsls r0, 7
adds r2, r0
adds r2, r7
strh r5, [r2]
subs r5, 0x1
_080B8516:
adds r0, r3, 0x1
lsls r2, r0, 16
asrs r1, r2, 16
movs r3, 0x16
ldrsh r0, [r6, r3]
cmp r1, r0
blt _080B84FE
b _080B855E
.align 2, 0
_080B8528: .4byte gScanlineEffectRegBuffers
_080B852C: .4byte gScanlineEffect
_080B8530:
movs r1, 0x1C
ldrsh r0, [r6, r1]
adds r5, r0, 0
adds r5, 0x9F
movs r4, 0
ldr r3, _080B8568 @ =gScanlineEffectRegBuffers
movs r2, 0xF0
lsls r2, 3
adds r6, r3, r2
_080B8542:
lsls r0, r4, 16
asrs r0, 16
lsls r2, r0, 1
adds r1, r2, r3
strh r5, [r1]
adds r2, r6
strh r5, [r2]
subs r5, 0x1
adds r0, 0x1
lsls r0, 16
lsrs r4, r0, 16
asrs r0, 16
cmp r0, 0x6F
ble _080B8542
_080B855E:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B8568: .4byte gScanlineEffectRegBuffers
thumb_func_end sub_80B843C
thumb_func_start sub_80B856C
sub_80B856C: @ 80B856C
push {r4-r7,lr}
lsls r0, 24
lsrs r0, 24
movs r4, 0
ldr r7, _080B85B4 @ =gSprites
movs r1, 0x3
ands r0, r1
lsls r5, r0, 2
movs r0, 0xD
negs r0, r0
adds r6, r0, 0
_080B8582:
lsls r0, r4, 24
lsrs r0, 24
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
beq _080B85A2
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r7
ldrb r0, [r1, 0x5]
ands r0, r6
orrs r0, r5
strb r0, [r1, 0x5]
_080B85A2:
adds r0, r4, 0x1
lsls r0, 16
lsrs r4, r0, 16
cmp r4, 0x3
bls _080B8582
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B85B4: .4byte gSprites
thumb_func_end sub_80B856C
thumb_func_start sub_80B85B8
sub_80B85B8: @ 80B85B8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldr r6, _080B8658 @ =gBattleAnimAttacker
ldrb r0, [r6]
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
eors r0, r1
negs r1, r0
orrs r1, r0
lsrs r4, r1, 31
ldrb r0, [r6]
adds r1, r4, 0
bl sub_8072E48
ldr r0, _080B865C @ =gSprites
mov r9, r0
ldr r0, _080B8660 @ =gBattlerSpriteIds
mov r8, r0
ldrb r0, [r6]
add r0, r8
ldrb r0, [r0]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
add r1, r9
adds r1, 0x3E
ldrb r2, [r1]
movs r7, 0x5
negs r7, r7
adds r0, r7, 0
ands r0, r2
strb r0, [r1]
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
bl sub_8072DF0
lsls r0, 24
cmp r0, 0
beq _080B8642
ldrb r0, [r6]
eors r0, r5
movs r1, 0x1
eors r4, r1
adds r1, r4, 0
bl sub_8072E48
ldrb r0, [r6]
eors r0, r5
add r0, r8
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
add r0, r9
adds r0, 0x3E
ldrb r2, [r0]
adds r1, r7, 0
ands r1, r2
strb r1, [r0]
_080B8642:
mov r0, r10
bl DestroyAnimVisualTask
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B8658: .4byte gBattleAnimAttacker
_080B865C: .4byte gSprites
_080B8660: .4byte gBattlerSpriteIds
thumb_func_end sub_80B85B8
thumb_func_start sub_80B8664
sub_80B8664: @ 80B8664
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r4, _080B86AC @ =gBattleAnimAttacker
ldrb r0, [r4]
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
eors r0, r1
negs r1, r0
orrs r1, r0
lsrs r5, r1, 31
adds r0, r5, 0
bl sub_8073128
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
bl sub_8072DF0
lsls r0, 24
cmp r0, 0
beq _080B86A0
movs r0, 0x1
eors r5, r0
adds r0, r5, 0
bl sub_8073128
_080B86A0:
adds r0, r6, 0
bl DestroyAnimVisualTask
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B86AC: .4byte gBattleAnimAttacker
thumb_func_end sub_80B8664
thumb_func_start sub_80B86B0
sub_80B86B0: @ 80B86B0
push {r4,lr}
adds r4, r0, 0
ldr r1, _080B86E0 @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
ldrb r1, [r1, 0x4]
adds r0, r4, 0
bl StartSpriteAnim
ldr r0, _080B86E4 @ =sub_8074F6C
str r0, [r4, 0x1C]
ldr r1, _080B86E8 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B86E0: .4byte gBattleAnimArgs
_080B86E4: .4byte sub_8074F6C
_080B86E8: .4byte DestroyAnimSprite
thumb_func_end sub_80B86B0
thumb_func_start sub_80B86EC
sub_80B86EC: @ 80B86EC
push {r4-r7,lr}
sub sp, 0x10
lsls r0, 24
lsrs r7, r0, 24
movs r6, 0
ldr r0, _080B87EC @ =gUnknown_2022984
strh r6, [r0]
ldr r0, _080B87F0 @ =gUnknown_2022986
strh r6, [r0]
ldr r1, _080B87F4 @ =0x00003f3f
movs r0, 0x48
bl SetGpuReg
ldr r1, _080B87F8 @ =0x00003f3d
movs r0, 0x4A
bl SetGpuReg
movs r1, 0x80
lsls r1, 8
movs r0, 0
bl SetGpuRegBits
ldr r1, _080B87FC @ =0x00003f42
movs r0, 0x50
bl SetGpuReg
ldr r1, _080B8800 @ =0x00000c08
movs r0, 0x52
bl SetGpuReg
movs r0, 0x1
movs r1, 0x4
movs r2, 0
bl SetAnimBgAttribute
movs r0, 0x1
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080B8750
movs r0, 0x1
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
_080B8750:
bl sub_8075290
lsls r0, 24
cmp r0, 0
beq _080B87CA
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080B87CA
ldr r4, _080B8804 @ =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _080B8780
ldrb r0, [r4]
bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
bne _080B87CA
_080B8780:
ldrb r0, [r4]
movs r5, 0x2
eors r0, r5
bl sub_8072DF0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080B87CA
ldr r3, _080B8808 @ =gSprites
ldr r1, _080B880C @ =gBattlerSpriteIds
ldrb r0, [r4]
eors r0, r5
adds r0, r1
ldrb r0, [r0]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r3
ldrb r3, [r2, 0x5]
lsls r1, r3, 28
lsrs r1, 30
subs r1, 0x1
movs r0, 0x3
ands r1, r0
lsls r1, 2
movs r0, 0xD
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2, 0x5]
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
movs r6, 0x1
_080B87CA:
ldr r4, _080B8804 @ =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B8818
ldr r1, _080B8810 @ =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _080B8814 @ =gEnemyParty
b _080B8828
.align 2, 0
_080B87EC: .4byte gUnknown_2022984
_080B87F0: .4byte gUnknown_2022986
_080B87F4: .4byte 0x00003f3f
_080B87F8: .4byte 0x00003f3d
_080B87FC: .4byte 0x00003f42
_080B8800: .4byte 0x00000c08
_080B8804: .4byte gBattleAnimAttacker
_080B8808: .4byte gSprites
_080B880C: .4byte gBattlerSpriteIds
_080B8810: .4byte gBattlerPartyIndexes
_080B8814: .4byte gEnemyParty
_080B8818:
ldr r1, _080B88B8 @ =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _080B88BC @ =gPlayerParty
_080B8828:
adds r0, r1
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r5, r0, 16
movs r0, 0
bl GetAnimBankSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, _080B88C0 @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r4, 0
adds r2, r5, 0
bl sub_8076E34
lsls r0, 24
lsrs r5, r0, 24
mov r0, sp
bl sub_80752A0
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080B88C4 @ =gFile_graphics_battle_anims_masks_metal_shine_tilemap
bl sub_807543C
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet
mov r2, sp
ldrh r2, [r2, 0xA]
bl sub_80753B4
ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette
mov r1, sp
ldrb r1, [r1, 0x8]
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
ldr r2, _080B88D0 @ =gBattle_BG1_X
ldr r0, _080B88D4 @ =gSprites
lsls r1, r4, 4
adds r1, r4
lsls r1, 2
adds r1, r0
ldrh r0, [r1, 0x20]
negs r0, r0
adds r0, 0x60
strh r0, [r2]
ldr r2, _080B88D8 @ =gBattle_BG1_Y
ldrh r0, [r1, 0x22]
negs r0, r0
adds r0, 0x20
strh r0, [r2]
ldrb r0, [r1, 0x5]
lsrs r0, 4
adds r0, 0x10
adds r1, r0, 0
ldr r2, _080B88DC @ =gBattleAnimArgs
movs r3, 0x2
ldrsh r0, [r2, r3]
cmp r0, 0
bne _080B88E0
adds r0, r1, 0
movs r1, 0
bl sub_8075B48
b _080B88EC
.align 2, 0
_080B88B8: .4byte gBattlerPartyIndexes
_080B88BC: .4byte gPlayerParty
_080B88C0: .4byte gBattleAnimAttacker
_080B88C4: .4byte gFile_graphics_battle_anims_masks_metal_shine_tilemap
_080B88C8: .4byte gFile_graphics_battle_anims_masks_metal_shine_sheet
_080B88CC: .4byte gFile_graphics_battle_anims_masks_metal_shine_palette
_080B88D0: .4byte gBattle_BG1_X
_080B88D4: .4byte gSprites
_080B88D8: .4byte gBattle_BG1_Y
_080B88DC: .4byte gBattleAnimArgs
_080B88E0:
lsls r0, r1, 4
ldrh r3, [r2, 0x4]
movs r1, 0x10
movs r2, 0xB
bl BlendPalette
_080B88EC:
ldr r1, _080B8914 @ =gTasks
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
adds r0, r1
strh r5, [r0, 0x8]
ldr r2, _080B8918 @ =gBattleAnimArgs
ldrh r1, [r2]
strh r1, [r0, 0xA]
ldrh r1, [r2, 0x2]
strh r1, [r0, 0xC]
ldrh r1, [r2, 0x4]
strh r1, [r0, 0xE]
strh r6, [r0, 0x14]
ldr r1, _080B891C @ =sub_80B8920
str r1, [r0]
add sp, 0x10
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B8914: .4byte gTasks
_080B8918: .4byte gBattleAnimArgs
_080B891C: .4byte sub_80B8920
thumb_func_end sub_80B86EC
thumb_func_start sub_80B8920
sub_80B8920: @ 80B8920
push {r4-r6,lr}
sub sp, 0x10
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
ldr r1, _080B89E8 @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r4, r0, r1
ldrh r0, [r4, 0x1C]
adds r0, 0x4
movs r5, 0
strh r0, [r4, 0x1C]
ldr r2, _080B89EC @ =gBattle_BG1_X
ldrh r3, [r2]
subs r1, r3, 0x4
strh r1, [r2]
lsls r0, 16
asrs r0, 16
cmp r0, 0x80
beq _080B894E
b _080B8A5E
_080B894E:
strh r5, [r4, 0x1C]
adds r0, r3, 0
adds r0, 0x7C
strh r0, [r2]
ldrh r0, [r4, 0x1E]
adds r0, 0x1
strh r0, [r4, 0x1E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _080B89FC
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r5, _080B89F0 @ =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
ldrb r0, [r1, 0x5]
lsrs r0, 4
adds r0, 0x10
adds r1, r0, 0
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080B8990
adds r0, r1, 0
movs r1, 0x1
bl sub_8075B48
_080B8990:
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
bl DestroySprite
mov r0, sp
bl sub_80752A0
mov r0, sp
ldrb r0, [r0, 0x9]
bl sub_8075358
movs r1, 0x14
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080B8A5E
ldr r2, _080B89F4 @ =gBattlerSpriteIds
ldr r0, _080B89F8 @ =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
adds r0, r2
ldrb r0, [r0]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r5
ldrb r3, [r2, 0x5]
lsls r1, r3, 28
lsrs r1, 30
adds r1, 0x1
movs r0, 0x3
ands r1, r0
lsls r1, 2
movs r0, 0xD
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2, 0x5]
b _080B8A5E
.align 2, 0
_080B89E8: .4byte gTasks
_080B89EC: .4byte gBattle_BG1_X
_080B89F0: .4byte gSprites
_080B89F4: .4byte gBattlerSpriteIds
_080B89F8: .4byte gBattleAnimAttacker
_080B89FC:
cmp r0, 0x3
bne _080B8A5E
ldr r0, _080B8A68 @ =gUnknown_2022984
strh r5, [r0]
ldr r0, _080B8A6C @ =gUnknown_2022986
strh r5, [r0]
ldr r4, _080B8A70 @ =0x00003f3f
movs r0, 0x48
adds r1, r4, 0
bl SetGpuReg
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080B8A2E
movs r0, 0x1
movs r1, 0x3
movs r2, 0
bl SetAnimBgAttribute
_080B8A2E:
movs r0, 0
bl GetGpuReg
adds r1, r0, 0
movs r2, 0x80
lsls r2, 8
adds r0, r2, 0
eors r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0
bl SetGpuReg
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r6, 0
bl DestroyAnimVisualTask
_080B8A5E:
add sp, 0x10
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B8A68: .4byte gUnknown_2022984
_080B8A6C: .4byte gUnknown_2022986
_080B8A70: .4byte 0x00003f3f
thumb_func_end sub_80B8920
thumb_func_start sub_80B8A74
sub_80B8A74: @ 80B8A74
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
movs r4, 0
ldr r0, _080B8A94 @ =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r0, r2]
adds r2, r0, 0
cmp r1, 0x7
bhi _080B8AD8
lsls r0, r1, 2
ldr r1, _080B8A98 @ =_080B8A9C
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080B8A94: .4byte gBattleAnimArgs
_080B8A98: .4byte _080B8A9C
.align 2, 0
_080B8A9C:
.4byte _080B8ABC
.4byte _080B8ABC
.4byte _080B8ABC
.4byte _080B8ABC
.4byte _080B8AC8
.4byte _080B8ACC
.4byte _080B8AD0
.4byte _080B8AD4
_080B8ABC:
ldrb r0, [r2]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _080B8ADA
_080B8AC8:
movs r4, 0
b _080B8AE0
_080B8ACC:
movs r4, 0x2
b _080B8AE0
_080B8AD0:
movs r4, 0x1
b _080B8AE0
_080B8AD4:
movs r4, 0x3
b _080B8AE0
_080B8AD8:
movs r2, 0xFF
_080B8ADA:
movs r0, 0
cmp r0, 0
beq _080B8B06
_080B8AE0:
adds r0, r4, 0
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl sub_8072DF0
lsls r0, 24
cmp r0, 0
beq _080B8B04
ldr r0, _080B8B00 @ =gBattlerSpriteIds
adds r0, r4, r0
ldrb r2, [r0]
b _080B8B06
.align 2, 0
_080B8B00: .4byte gBattlerSpriteIds
_080B8B04:
movs r2, 0xFF
_080B8B06:
cmp r2, 0xFF
beq _080B8B22
ldr r1, _080B8B30 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r0, r1
ldrb r0, [r0, 0x5]
lsrs r0, 4
adds r0, 0x10
ldr r1, _080B8B34 @ =gBattleAnimArgs
ldrb r1, [r1, 0x2]
bl sub_8075B48
_080B8B22:
adds r0, r5, 0
bl DestroyAnimVisualTask
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B8B30: .4byte gSprites
_080B8B34: .4byte gBattleAnimArgs
thumb_func_end sub_80B8A74
thumb_func_start sub_80B8B38
sub_80B8B38: @ 80B8B38
push {lr}
lsls r0, 24
lsrs r3, r0, 24
ldr r2, _080B8B64 @ =gAnimMoveTurn
ldrb r0, [r2]
cmp r0, 0x1
bhi _080B8B4C
ldr r1, _080B8B68 @ =gBattleAnimArgs
movs r0, 0
strh r0, [r1, 0xE]
_080B8B4C:
ldrb r0, [r2]
cmp r0, 0x2
bne _080B8B58
ldr r1, _080B8B68 @ =gBattleAnimArgs
movs r0, 0x1
strh r0, [r1, 0xE]
_080B8B58:
adds r0, r3, 0
bl DestroyAnimVisualTask
pop {r0}
bx r0
.align 2, 0
_080B8B64: .4byte gAnimMoveTurn
_080B8B68: .4byte gBattleAnimArgs
thumb_func_end sub_80B8B38
.align 2, 0 @ Don't pad with nop.