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32 lines
976 B
C
32 lines
976 B
C
#ifndef GUARD_POKEDEX_SCREEN_H
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#define GUARD_POKEDEX_SCREEN_H
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#define DEX_CATEGORY_GRASSLAND 0
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#define DEX_CATEGORY_FOREST 1
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#define DEX_CATEGORY_WATERS_EDGE 2
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#define DEX_CATEGORY_SEA 3
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#define DEX_CATEGORY_CAVE 4
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#define DEX_CATEGORY_MOUNTAIN 5
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#define DEX_CATEGORY_ROUGH_TERRAIN 6
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#define DEX_CATEGORY_URBAN 7
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#define DEX_CATEGORY_RARE 8
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#define DEX_CATEGORY_COUNT 9
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#define DEX_ORDER_NUMERICAL_KANTO 0
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#define DEX_ORDER_ATOZ 1
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#define DEX_ORDER_TYPE 2
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#define DEX_ORDER_LIGHTEST 3
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#define DEX_ORDER_SMALLEST 4
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#define DEX_ORDER_NUMERICAL_NATIONAL 5
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#define DEX_MODE(name) (DEX_CATEGORY_COUNT + DEX_ORDER_##name)
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#include "pokedex.h"
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extern const struct PokedexEntry gPokedexEntries[];
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void CB2_OpenPokedexFromStartMenu(void);
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s8 DexScreen_GetSetPokedexFlag(u16 nationalDexNo, u8 caseId, bool8 indexIsSpecies);
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#endif //GUARD_POKEDEX_SCREEN_H
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