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144 lines
6.6 KiB
C
144 lines
6.6 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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// The following correspond to the struct members of BattleScripting by adding their offset
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#define sPAINSPLIT_HP gBattleScripting + 0x00 // painSplitHp
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#define sBIDE_DMG gBattleScripting + 0x04 // bideDmg
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#define sMULTIHIT_STRING gBattleScripting + 0x08 // multihitString
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#define sDMG_MULTIPLIER gBattleScripting + 0x0E // dmgMultiplier
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#define sTWOTURN_STRINGID gBattleScripting + 0x0F // twoTurnsMoveStringId
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#define sB_ANIM_ARG1 gBattleScripting + 0x10 // animArg1
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#define sB_ANIM_ARG2 gBattleScripting + 0x11 // animArg2
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#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 // tripleKickPower
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#define sMOVEEND_STATE gBattleScripting + 0x14 // moveendState
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#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15 // battlerWithAbility
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#define sMULTIHIT_EFFECT gBattleScripting + 0x16 // multihitMoveEffect
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#define sBATTLER gBattleScripting + 0x17 // battler
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#define sB_ANIM_TURN gBattleScripting + 0x18 // animTurn
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#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 // animTargetsHit
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#define sSTATCHANGER gBattleScripting + 0x1A // statChanger
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#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B // statAnimPlayed
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#define sGIVEEXP_STATE gBattleScripting + 0x1C // getexpState
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#define sBATTLE_STYLE gBattleScripting + 0x1D // battleStyle
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#define sLVLBOX_STATE gBattleScripting + 0x1E // drawlvlupboxState
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#define sLEARNMOVE_STATE gBattleScripting + 0x1F // learnMoveState
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#define sPURSUIT_DOUBLES_ATTACKER gBattleScripting + 0x20 // pursuitDoublesAttacker
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#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 // reshowMainState
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#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 // reshowHelperState
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#define sLVLUP_HP gBattleScripting + 0x23 // levelUpHP
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// Array entries for battle communication
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#define MULTIUSE_STATE 0
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#define CURSOR_POSITION 1
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#define TASK_ID 1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 1 // shares the Id as well
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#define SPRITES_INIT_STATE2 2
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#define MOVE_EFFECT_BYTE 3
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#define ACTIONS_CONFIRMED_COUNT 4
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#define MULTISTRING_CHOOSER 5
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#define MISS_TYPE 6
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#define MSG_DISPLAY 7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
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#define cEFFECT_CHOOSER (gBattleCommunication + MOVE_EFFECT_BYTE)
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#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
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#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
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// Battle Script defines for getting the wanted battler
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#define BS_TARGET 0
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#define BS_ATTACKER 1
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
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#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13 // for Cmd_updatestatusicon
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#define BS_OPPONENT2 14
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// atk 01, accuracy calc
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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// compare operands
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#define CMP_EQUAL 0x0
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#define CMP_NOT_EQUAL 0x1
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#define CMP_GREATER_THAN 0x2
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#define CMP_LESS_THAN 0x3
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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// TODO: documentation
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// atk76, various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_RESET_PLAYER_FAINTED 7
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#define VARIOUS_GET_BATTLERS_FOR_RECALL 8
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#define VARIOUS_RETURN_OPPONENT_MON1 9
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#define VARIOUS_RETURN_OPPONENT_MON2 10
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#define VARIOUS_CHECK_POKEFLUTE 11
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#define VARIOUS_WAIT_FANFARE 12
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// Cmd_manipulatedmg
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#define DMG_CHANGE_SIGN 0
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#define DMG_RECOIL_FROM_MISS 1
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#define DMG_DOUBLED 2
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// Cmd_jumpifcantswitch
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#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
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// Cmd_statbuffchange
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#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
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// stat change flags for Cmd_playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE (1 << 0)
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#define STAT_CHANGE_BY_TWO (1 << 1)
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#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
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#define STAT_CHANGE_CANT_PREVENT (1 << 3)
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// stat flags for Cmd_playstatchangeanimation
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#define BIT_HP (1 << 0)
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#define BIT_ATK (1 << 1)
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#define BIT_DEF (1 << 2)
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#define BIT_SPEED (1 << 3)
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#define BIT_SPATK (1 << 4)
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#define BIT_SPDEF (1 << 5)
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#define BIT_ACC (1 << 6)
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#define BIT_EVASION (1 << 7)
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#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
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// cases for Cmd_moveend
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#define MOVEEND_RAGE 0
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#define MOVEEND_DEFROST 1
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#define MOVEEND_SYNCHRONIZE_TARGET 2
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#define MOVEEND_ON_DAMAGE_ABILITIES 3
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#define MOVEEND_IMMUNITY_ABILITIES 4
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#define MOVEEND_SYNCHRONIZE_ATTACKER 5
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#define MOVEEND_CHOICE_MOVE 6
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#define MOVEEND_CHANGED_ITEMS 7
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#define MOVEEND_ATTACKER_INVISIBLE 8
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#define MOVEEND_ATTACKER_VISIBLE 9
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#define MOVEEND_TARGET_VISIBLE 10
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#define MOVEEND_ITEM_EFFECTS_ALL 11
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#define MOVEEND_KINGSROCK_SHELLBELL 12
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#define MOVEEND_SUBSTITUTE 13
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#define MOVEEND_UPDATE_LAST_MOVES 14
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#define MOVEEND_MIRROR_MOVE 15
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#define MOVEEND_NEXT_TARGET 16
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#define MOVEEND_COUNT 17
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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