pokefirered/asm/quest_log_battle.s
2018-10-09 00:04:47 -04:00

475 lines
7.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_812BFDC
sub_812BFDC: @ 812BFDC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
ldr r4, _0812C03C @ =gBattleTypeFlags
ldr r0, [r4]
ldr r1, _0812C040 @ =0x00010202
ands r0, r1
cmp r0, 0
beq _0812BFF4
b _0812C212
_0812BFF4:
ldr r5, _0812C044 @ =gUnknown_2023E8A
ldrb r0, [r5]
cmp r0, 0x1
beq _0812C002
cmp r0, 0x7
beq _0812C002
b _0812C212
_0812C002:
movs r0, 0x8
bl Alloc
adds r7, r0, 0
movs r0, 0x8
bl Alloc
mov r9, r0
ldr r4, [r4]
movs r0, 0x8
ands r4, r0
cmp r4, 0
bne _0812C01E
b _0812C1CC
_0812C01E:
ldr r3, _0812C048 @ =gTrainers
ldr r2, _0812C04C @ =gTrainerBattleOpponent_A
ldrh r1, [r2]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r3
ldrb r1, [r0, 0x1]
cmp r1, 0x57
beq _0812C060
cmp r1, 0x57
bgt _0812C050
cmp r1, 0x54
beq _0812C056
b _0812C066
.align 2, 0
_0812C03C: .4byte gBattleTypeFlags
_0812C040: .4byte 0x00010202
_0812C044: .4byte gUnknown_2023E8A
_0812C048: .4byte gTrainers
_0812C04C: .4byte gTrainerBattleOpponent_A
_0812C050:
cmp r1, 0x5A
beq _0812C05C
b _0812C066
_0812C056:
movs r0, 0x1E
mov r10, r0
b _0812C06A
_0812C05C:
movs r1, 0x21
b _0812C068
_0812C060:
movs r0, 0x20
mov r10, r0
b _0812C06A
_0812C066:
movs r1, 0x22
_0812C068:
mov r10, r1
_0812C06A:
ldrh r0, [r2]
strh r0, [r7]
ldr r0, _0812C0AC @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0812C150
ldr r0, _0812C0B0 @ =gBattleResults
ldrh r0, [r0, 0x20]
strh r0, [r7, 0x2]
ldr r4, _0812C0B4 @ =gBattleStruct
ldr r0, [r4]
movs r1, 0xC1
lsls r1, 1
adds r0, r1
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0812C0BC
ldr r2, _0812C0B8 @ =gBattleMons
ldr r0, [r4]
movs r1, 0xC1
lsls r1, 1
adds r0, r1
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
b _0812C0EA
.align 2, 0
_0812C0AC: .4byte gBattleTypeFlags
_0812C0B0: .4byte gBattleResults
_0812C0B4: .4byte gBattleStruct
_0812C0B8: .4byte gBattleMons
_0812C0BC:
ldr r5, _0812C0D8 @ =gBattleMons
movs r0, 0
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
movs r4, 0x58
muls r0, r4
adds r0, r5
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _0812C0DC
movs r0, 0
b _0812C0DE
.align 2, 0
_0812C0D8: .4byte gBattleMons
_0812C0DC:
movs r0, 0x2
_0812C0DE:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
muls r0, r4
adds r0, r5
_0812C0EA:
ldrh r0, [r0]
strh r0, [r7, 0x4]
movs r0, 0
bl GetBattlerAtPosition
adds r4, r0, 0
movs r0, 0x2
bl GetBattlerAtPosition
ldr r6, _0812C14C @ =gBattleMons
lsls r4, 24
lsrs r4, 24
movs r5, 0x58
adds r1, r4, 0
muls r1, r5
adds r1, r6
lsls r0, 24
lsrs r0, 24
muls r0, r5
adds r0, r6
ldrh r0, [r0, 0x28]
ldrh r1, [r1, 0x28]
adds r0, r1
lsls r0, 16
lsrs r0, 16
mov r8, r0
movs r0, 0
bl GetBattlerAtPosition
adds r4, r0, 0
movs r0, 0x2
bl GetBattlerAtPosition
lsls r4, 24
lsrs r4, 24
adds r1, r4, 0
muls r1, r5
adds r1, r6
lsls r0, 24
lsrs r0, 24
muls r0, r5
adds r0, r6
ldrh r0, [r0, 0x2C]
ldrh r1, [r1, 0x2C]
adds r0, r1
lsls r0, 16
lsrs r4, r0, 16
b _0812C18E
.align 2, 0
_0812C14C: .4byte gBattleMons
_0812C150:
ldr r0, _0812C1C4 @ =gBattleResults
ldrh r0, [r0, 0x20]
strh r0, [r7, 0x2]
movs r0, 0
bl GetBattlerAtPosition
ldr r5, _0812C1C8 @ =gBattleMons
lsls r0, 24
lsrs r0, 24
movs r4, 0x58
muls r0, r4
adds r0, r5
ldrh r0, [r0]
strh r0, [r7, 0x4]
movs r0, 0
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
muls r0, r4
adds r0, r5
ldrh r0, [r0, 0x28]
mov r8, r0
movs r0, 0
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
muls r0, r4
adds r0, r5
ldrh r4, [r0, 0x2C]
_0812C18E:
bl sav1_map_get_name
movs r1, 0
strb r0, [r7, 0x7]
strb r1, [r7, 0x6]
adds r0, r4, 0
movs r1, 0x3
bl __udivsi3
lsls r0, 16
lsrs r1, r0, 16
lsls r0, r1, 1
cmp r8, r0
bge _0812C1AE
movs r0, 0x1
strb r0, [r7, 0x6]
_0812C1AE:
cmp r8, r1
bcs _0812C1B8
ldrb r0, [r7, 0x6]
adds r0, 0x1
strb r0, [r7, 0x6]
_0812C1B8:
mov r0, r10
adds r1, r7, 0
bl sub_8113550
b _0812C206
.align 2, 0
_0812C1C4: .4byte gBattleResults
_0812C1C8: .4byte gBattleMons
_0812C1CC:
ldrb r0, [r5]
cmp r0, 0x1
bne _0812C1E8
ldr r0, _0812C1E4 @ =gEnemyParty
movs r1, 0xB
bl GetMonData
mov r1, r9
strh r0, [r1]
strh r4, [r1, 0x2]
b _0812C1F8
.align 2, 0
_0812C1E4: .4byte gEnemyParty
_0812C1E8:
mov r0, r9
strh r4, [r0]
ldr r0, _0812C220 @ =gEnemyParty
movs r1, 0xB
bl GetMonData
mov r1, r9
strh r0, [r1, 0x2]
_0812C1F8:
bl sav1_map_get_name
mov r1, r9
strb r0, [r1, 0x4]
movs r0, 0x1F
bl sub_8113550
_0812C206:
adds r0, r7, 0
bl Free
mov r0, r9
bl Free
_0812C212:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0812C220: .4byte gEnemyParty
thumb_func_end sub_812BFDC
thumb_func_start sub_812C224
sub_812C224: @ 812C224
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0xC
ldr r4, _0812C2B8 @ =gBattleTypeFlags
ldr r0, [r4]
movs r1, 0x2
ands r0, r1
cmp r0, 0
beq _0812C31C
movs r0, 0x18
bl Alloc
adds r5, r0, 0
ldr r0, _0812C2BC @ =gUnknown_2023E8A
ldrb r0, [r0]
subs r0, 0x1
strb r0, [r5]
ldr r1, [r4]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0812C2C4
movs r0, 0xF
mov r8, r0
add r4, sp, 0x4
mov r0, sp
adds r1, r4, 0
bl sub_812C334
movs r3, 0
mov r9, r4
adds r1, r5, 0x1
mov r12, r1
adds r7, r5, 0
adds r7, 0x8
adds r6, r5, 0
adds r6, 0xF
ldr r4, _0812C2C0 @ =gUnknown_2022744
_0812C274:
mov r0, r12
adds r2, r0, r3
ldr r1, [sp]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3, r0
adds r0, r4
ldrb r0, [r0]
strb r0, [r2]
adds r2, r7, r3
ldr r1, [sp, 0x4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3, r0
adds r0, r4
ldrb r0, [r0]
strb r0, [r2]
adds r2, r6, r3
mov r0, r9
ldr r1, [r0, 0x4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3, r0
adds r0, r4
ldrb r0, [r0]
strb r0, [r2]
adds r3, 0x1
cmp r3, 0x6
ble _0812C274
b _0812C30E
.align 2, 0
_0812C2B8: .4byte gBattleTypeFlags
_0812C2BC: .4byte gUnknown_2023E8A
_0812C2C0: .4byte gUnknown_2022744
_0812C2C4:
movs r0, 0x1
ands r1, r0
cmp r1, 0
beq _0812C2D2
movs r1, 0xE
mov r8, r1
b _0812C2E2
_0812C2D2:
bl InUnionRoom
movs r1, 0xD
mov r8, r1
cmp r0, 0x1
bne _0812C2E2
movs r0, 0x13
mov r8, r0
_0812C2E2:
movs r3, 0
adds r4, r5, 0x1
ldr r1, _0812C32C @ =gUnknown_2022744
mov r12, r1
ldr r7, _0812C330 @ =gBattleStruct
movs r6, 0x1
_0812C2EE:
adds r2, r4, r3
ldr r0, [r7]
adds r0, 0xB5
ldrb r0, [r0]
adds r1, r6, 0
eors r1, r0
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3, r0
add r0, r12
ldrb r0, [r0]
strb r0, [r2]
adds r3, 0x1
cmp r3, 0x6
ble _0812C2EE
_0812C30E:
mov r0, r8
adds r1, r5, 0
bl sub_8113550
adds r0, r5, 0
bl Free
_0812C31C:
add sp, 0xC
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0812C32C: .4byte gUnknown_2022744
_0812C330: .4byte gBattleStruct
thumb_func_end sub_812C224
thumb_func_start sub_812C334
sub_812C334: @ 812C334
push {r4-r6,lr}
adds r6, r0, 0
ldr r3, _0812C35C @ =gLinkPlayers
ldr r4, _0812C360 @ =gBattleStruct
ldr r0, [r4]
adds r0, 0xB5
ldrb r2, [r0]
lsls r0, r2, 3
subs r0, r2
lsls r0, 2
adds r0, r3
ldrb r2, [r0, 0x18]
movs r0, 0x2
movs r5, 0
eors r2, r0
_0812C352:
ldrh r0, [r3, 0x18]
cmp r2, r0
bne _0812C364
str r5, [r6]
b _0812C370
.align 2, 0
_0812C35C: .4byte gLinkPlayers
_0812C360: .4byte gBattleStruct
_0812C364:
ldr r0, [r4]
adds r0, 0xB5
ldrb r0, [r0]
cmp r5, r0
beq _0812C370
stm r1!, {r5}
_0812C370:
adds r3, 0x1C
adds r5, 0x1
cmp r5, 0x3
ble _0812C352
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_812C334
.align 2, 0 @ Don't pad with nop.