pokefirered/gflib/text.c
2024-06-18 19:11:22 +02:00

1666 lines
61 KiB
C

#include "global.h"
#include "battle.h"
#include "graphics.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "quest_log.h"
#include "sound.h"
#include "constants/songs.h"
#include "string_util.h"
#include "window.h"
#include "text.h"
#include "blit.h"
#include "menu.h"
#include "dynamic_placeholder_text_util.h"
#define TAG_CURSOR 0x8000
#define CURSOR_DELAY 8
extern const struct OamData gOamData_AffineOff_ObjNormal_16x16;
static void DecompressGlyph_NormalCopy1(u16 glyphId, bool32 isJapanese);
static void DecompressGlyph_NormalCopy2(u16 glyphId, bool32 isJapanese);
static void DecompressGlyph_Male(u16 glyphId, bool32 isJapanese);
static void DecompressGlyph_Bold(u16 glyphId);
static s32 GetGlyphWidth_Small(u16 glyphId, bool32 isJapanese);
static s32 GetGlyphWidth_NormalCopy1(u16 glyphId, bool32 isJapanese);
static s32 GetGlyphWidth_Normal(u16 glyphId, bool32 isJapanese);
static s32 GetGlyphWidth_NormalCopy2(u16 glyphId, bool32 isJapanese);
static s32 GetGlyphWidth_Male(u16 glyphId, bool32 isJapanese);
static s32 GetGlyphWidth_Female(u16 glyphId, bool32 isJapanese);
static void SpriteCB_TextCursor(struct Sprite *sprite);
TextFlags gTextFlags;
static const u8 sDownArrowTiles[] = INCBIN_U8("graphics/fonts/down_arrow.4bpp");
static const u8 sDarkDownArrowTiles[] = INCBIN_U8("graphics/fonts/down_arrow_RS.4bpp");
static const u8 sTinyArrowTiles[] = INCBIN_U8("graphics/fonts/down_arrow_2.4bpp");
static const u8 sTinyDarkDownArrowTiles[] = INCBIN_U8("graphics/fonts/down_arrow_RS_2.4bpp");
static const u8 sDoubleArrowTiles1[] = INCBIN_U8("graphics/fonts/down_arrow_3.4bpp");
static const u8 sDoubleArrowTiles2[] = INCBIN_U8("graphics/fonts/down_arrow_4.4bpp");
static const u8 sDownArrowYCoords[] = { 0, 16, 32, 16 };
static const u8 sWindowVerticalScrollSpeeds[] = {
[OPTIONS_TEXT_SPEED_SLOW] = 1,
[OPTIONS_TEXT_SPEED_MID] = 2,
[OPTIONS_TEXT_SPEED_FAST] = 4,
};
static const struct GlyphWidthFunc sGlyphWidthFuncs[] = {
{ FONT_SMALL, GetGlyphWidth_Small },
{ FONT_NORMAL_COPY_1, GetGlyphWidth_NormalCopy1 },
{ FONT_NORMAL, GetGlyphWidth_Normal },
{ FONT_NORMAL_COPY_2, GetGlyphWidth_NormalCopy2 },
{ FONT_MALE, GetGlyphWidth_Male },
{ FONT_FEMALE, GetGlyphWidth_Female },
{ FONT_BRAILLE, GetGlyphWidth_Braille }
};
static const struct SpriteSheet sSpriteSheets_TextCursor[] =
{
{sDoubleArrowTiles1, sizeof(sDoubleArrowTiles1), TAG_CURSOR},
{sDoubleArrowTiles2, sizeof(sDoubleArrowTiles2), TAG_CURSOR},
{NULL}
};
static const struct SpritePalette sSpritePalettes_TextCursor[] =
{
{gStandardMenuPalette, TAG_CURSOR},
{NULL}
};
static const struct SpriteTemplate sSpriteTemplate_TextCursor =
{
.tileTag = TAG_CURSOR,
.paletteTag = TAG_CURSOR,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_TextCursor,
};
struct
{
u16 tileOffset;
u8 width;
u8 height;
} static const sKeypadIcons[] =
{
[CHAR_A_BUTTON] = { 0x0, 8, 12 },
[CHAR_B_BUTTON] = { 0x1, 8, 12 },
[CHAR_L_BUTTON] = { 0x2, 16, 12 },
[CHAR_R_BUTTON] = { 0x4, 16, 12 },
[CHAR_START_BUTTON] = { 0x6, 24, 12 },
[CHAR_SELECT_BUTTON] = { 0x9, 24, 12 },
[CHAR_DPAD_UP] = { 0xC, 8, 12 },
[CHAR_DPAD_DOWN] = { 0xD, 8, 12 },
[CHAR_DPAD_LEFT] = { 0xE, 8, 12 },
[CHAR_DPAD_RIGHT] = { 0xF, 8, 12 },
[CHAR_DPAD_UPDOWN] = { 0x20, 8, 12 },
[CHAR_DPAD_LEFTRIGHT] = { 0x21, 8, 12 },
[CHAR_DPAD_NONE] = { 0x22, 8, 12 },
};
const u8 gKeypadIconTiles[] = INCBIN_U8("graphics/fonts/keypad_icons.4bpp");
static const u16 sFontSmallLatinGlyphs[] = INCBIN_U16("graphics/fonts/latin_small.latfont");
static const u8 sFontSmallLatinGlyphWidths[] =
{
5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 4, 4, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 4, 5, 4, 4, 5, 5, 5, 6, 5, 5, 5, 5,
5, 5, 8, 7, 8, 5, 5, 5, 5, 5, 8, 8, 7, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8,
8, 8, 8, 8, 8, 8, 4, 7, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4,
5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 8, 8, 8, 5,
5, 5, 5, 5, 5, 5, 5, 7, 7, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 8, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 8, 5, 8, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5,
5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 8, 7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 5
};
static const u16 sFontSmallJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/japanese_small.fwjpnfont");
static const u16 sFontNormalCopy1LatinGlyphs[] = INCBIN_U16("graphics/fonts/latin_normal.latfont");
static const u8 sFontNormalCopy1LatinGlyphWidths[] =
{
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 8, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6,
6, 6, 9, 8, 8, 6, 6, 6, 6, 6, 10, 8, 5, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 8,
8, 8, 8, 8, 8, 4, 6, 8, 5, 5, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 12, 12, 6,
6, 6, 6, 6, 6, 6, 8, 8, 8, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 5, 6, 5, 6, 6, 6, 3, 3, 6,
6, 8, 5, 9, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 4, 6, 5,
5, 6, 5, 6, 6, 6, 5, 5, 5, 6, 6, 6, 6, 6,
6, 8, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 12, 12, 12, 12, 8, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 6
};
static const u16 sFontTallJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/japanese_tall.fwjpnfont");
static const u16 sFontNormalLatinGlyphs[] = INCBIN_U16("graphics/fonts/latin_normal.latfont");
static const u8 sFontNormalLatinGlyphWidths[] =
{
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 8, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6,
6, 6, 9, 8, 8, 6, 6, 6, 6, 6, 10, 8, 5, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 8,
8, 8, 8, 8, 8, 4, 6, 8, 5, 5, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 12, 12, 6,
6, 6, 6, 6, 6, 6, 8, 8, 8, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 5, 6, 5, 6, 6, 6, 3, 3, 6,
6, 8, 5, 9, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 4, 6, 5,
5, 6, 5, 6, 6, 6, 5, 5, 5, 6, 6, 6, 6, 6,
6, 8, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 12, 12, 12, 12, 8, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 6
};
static const u16 sFontNormalJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/japanese_normal.fwjpnfont");
static const u8 sFontNormalJapaneseGlyphWidths[] =
{
0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 9, 9, 9, 9, 9, 9, 9, 9, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 9, 8, 7, 8, 8, 8, 8, 8,
8, 8, 8, 5, 9, 10, 10, 10, 8, 10, 10, 10, 10, 8,
8, 8, 10, 10, 8, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 2, 4, 6,
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 5, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0
};
static const u16 sFontMaleLatinGlyphs[] = INCBIN_U16("graphics/fonts/latin_male.latfont");
static const u8 sFontMaleLatinGlyphWidths[] =
{
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 8, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6,
6, 6, 9, 8, 8, 6, 6, 6, 6, 6, 10, 8, 5, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 8,
8, 8, 8, 8, 8, 4, 6, 8, 5, 5, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 12, 12, 6,
6, 6, 6, 6, 6, 6, 8, 8, 8, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 5, 6, 5, 6, 6, 6, 3, 3, 6,
6, 8, 5, 9, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 4, 6, 5,
5, 6, 5, 6, 6, 6, 5, 5, 5, 6, 6, 6, 6, 6,
6, 8, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 12, 12, 12, 12, 8, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 6
};
static const u16 sFontMaleJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/japanese_male.fwjpnfont");
static const u8 sFontMaleJapaneseGlyphWidths[] =
{
0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 9, 9, 9, 9, 9, 9, 9, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 9, 8, 7, 8, 8, 8, 8, 8,
8, 8, 8, 5, 9, 10, 10, 10, 8, 10, 10, 10, 10, 8,
8, 8, 10, 10, 8, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 2, 4, 6,
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 5, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0
};
static const u16 sFontFemaleLatinGlyphs[] = INCBIN_U16("graphics/fonts/latin_female.latfont");
static const u8 sFontFemaleLatinGlyphWidths[] =
{
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 8, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6,
6, 6, 9, 8, 8, 6, 6, 6, 6, 6, 10, 8, 5, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 8,
8, 8, 8, 8, 8, 4, 6, 8, 5, 5, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 12, 12, 6,
6, 6, 6, 6, 6, 6, 8, 8, 8, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 5, 6, 5, 6, 6, 6, 3, 3, 6,
6, 8, 5, 9, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 4, 6, 5,
5, 6, 5, 6, 6, 6, 5, 5, 5, 6, 6, 6, 6, 6,
6, 8, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 12, 12, 12, 12, 8, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 6
};
static const u16 sFontFemaleJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/japanese_female.fwjpnfont");
static const u8 sFontFemaleJapaneseGlyphWidths[] =
{
0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 9, 9, 9, 9, 9, 9, 9, 9, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 9, 9, 9, 9, 9, 9, 9, 8, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 9, 8, 7, 8, 8, 8, 8, 8,
8, 8, 8, 5, 9, 10, 10, 10, 8, 10, 10, 10, 10, 8,
8, 8, 10, 10, 8, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 2, 4, 6,
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 5, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0
};
static const u16 sFontBoldJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/japanese_bold.fwjpnfont");
u16 FontFunc_Small(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
if (subStruct->hasGlyphIdBeenSet == 0)
{
textPrinter->subUnion.sub.glyphId = FONT_SMALL;
subStruct->hasGlyphIdBeenSet = 1;
}
return RenderText(textPrinter);
}
u16 FontFunc_NormalCopy1(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
if (subStruct->hasGlyphIdBeenSet == 0)
{
textPrinter->subUnion.sub.glyphId = FONT_NORMAL_COPY_1;
subStruct->hasGlyphIdBeenSet = 1;
}
return RenderText(textPrinter);
}
u16 FontFunc_Normal(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
if (subStruct->hasGlyphIdBeenSet == 0)
{
textPrinter->subUnion.sub.glyphId = FONT_NORMAL;
subStruct->hasGlyphIdBeenSet = 1;
}
return RenderText(textPrinter);
}
u16 FontFunc_NormalCopy2(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
if (subStruct->hasGlyphIdBeenSet == 0)
{
textPrinter->subUnion.sub.glyphId = FONT_NORMAL_COPY_2;
subStruct->hasGlyphIdBeenSet = 1;
}
return RenderText(textPrinter);
}
u16 FontFunc_Male(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
if (subStruct->hasGlyphIdBeenSet == 0)
{
textPrinter->subUnion.sub.glyphId = FONT_MALE;
subStruct->hasGlyphIdBeenSet = 1;
}
return RenderText(textPrinter);
}
u16 FontFunc_Female(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
if (subStruct->hasGlyphIdBeenSet == 0)
{
textPrinter->subUnion.sub.glyphId = FONT_FEMALE;
subStruct->hasGlyphIdBeenSet = 1;
}
return RenderText(textPrinter);
}
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
if (gTextFlags.autoScroll == 1)
subStruct->autoScrollDelay = 0;
else
{
subStruct->downArrowYPosIdx = 0;
subStruct->downArrowDelay = 0;
}
}
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
const u8 *arrowTiles;
if (gTextFlags.autoScroll == 0)
{
if (subStruct->downArrowDelay != 0)
{
subStruct->downArrowDelay = ((*(u32 *)&textPrinter->subUnion.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match
}
else
{
FillWindowPixelRect(
textPrinter->printerTemplate.windowId,
textPrinter->printerTemplate.bgColor << 4 | textPrinter->printerTemplate.bgColor,
textPrinter->printerTemplate.currentX,
textPrinter->printerTemplate.currentY,
10,
12);
switch (gTextFlags.useAlternateDownArrow)
{
case 0:
default:
arrowTiles = sDownArrowTiles;
break;
case 1:
arrowTiles = sDarkDownArrowTiles;
break;
}
BlitBitmapRectToWindow(
textPrinter->printerTemplate.windowId,
arrowTiles,
sDownArrowYCoords[subStruct->downArrowYPosIdx],
0,
0x80,
0x10,
textPrinter->printerTemplate.currentX,
textPrinter->printerTemplate.currentY,
10,
12);
CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2);
subStruct->downArrowDelay = CURSOR_DELAY;
subStruct->downArrowYPosIdx = (*(u32 *)subStruct << 17 >> 30) + 1;
}
}
}
void TextPrinterClearDownArrow(struct TextPrinter *textPrinter)
{
FillWindowPixelRect(
textPrinter->printerTemplate.windowId,
textPrinter->printerTemplate.bgColor << 4 | textPrinter->printerTemplate.bgColor,
textPrinter->printerTemplate.currentX,
textPrinter->printerTemplate.currentY,
10,
12);
CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2);
}
bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
u8 delay = (gQuestLogState == QL_STATE_PLAYBACK) ? 50 : 120;
if (subStruct->autoScrollDelay == delay)
{
return TRUE;
}
else
{
subStruct->autoScrollDelay++;
return FALSE;
}
}
bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
{
bool8 result = FALSE;
if (gTextFlags.autoScroll != 0)
{
result = TextPrinterWaitAutoMode(textPrinter);
}
else
{
TextPrinterDrawDownArrow(textPrinter);
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(SE_SELECT);
}
}
return result;
}
bool16 TextPrinterWait(struct TextPrinter *textPrinter)
{
bool16 result = FALSE;
if (gTextFlags.autoScroll != 0)
{
result = TextPrinterWaitAutoMode(textPrinter);
}
else
{
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(SE_SELECT);
}
}
return result;
}
void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex)
{
const u8 *arrowTiles;
if (*counter != 0)
{
--*counter;
}
else
{
FillWindowPixelRect(windowId, (bgColor << 4) | bgColor, x, y, 10, 12);
if (drawArrow == 0)
{
switch (gTextFlags.useAlternateDownArrow)
{
case 0:
default:
arrowTiles = sDownArrowTiles;
break;
case 1:
arrowTiles = sDarkDownArrowTiles;
break;
}
BlitBitmapRectToWindow(
windowId,
arrowTiles,
sDownArrowYCoords[*yCoordIndex & 3],
0,
0x80,
0x10,
x,
y,
10,
12);
CopyWindowToVram(windowId, 0x2);
*counter = CURSOR_DELAY;
++*yCoordIndex;
}
}
}
u16 RenderText(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
u16 currChar;
s32 width;
s32 widthHelper;
switch (textPrinter->state)
{
case RENDER_STATE_HANDLE_CHAR:
if (JOY_HELD(A_BUTTON | B_BUTTON) && subStruct->hasPrintBeenSpedUp)
textPrinter->delayCounter = 0;
if (textPrinter->delayCounter && textPrinter->textSpeed)
{
textPrinter->delayCounter--;
if (gTextFlags.canABSpeedUpPrint && JOY_NEW(A_BUTTON | B_BUTTON))
{
subStruct->hasPrintBeenSpedUp = TRUE;
textPrinter->delayCounter = 0;
}
return RENDER_UPDATE;
}
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED) && gTextFlags.autoScroll)
textPrinter->delayCounter = 1;
else
textPrinter->delayCounter = textPrinter->textSpeed;
currChar = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
switch (currChar)
{
case CHAR_NEWLINE:
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x;
textPrinter->printerTemplate.currentY += gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing;
return RENDER_REPEAT;
case PLACEHOLDER_BEGIN:
textPrinter->printerTemplate.currentChar++;
return RENDER_REPEAT;
case EXT_CTRL_CODE_BEGIN:
currChar = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
switch (currChar)
{
case EXT_CTRL_CODE_COLOR:
textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor);
return RENDER_REPEAT;
case EXT_CTRL_CODE_HIGHLIGHT:
textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor);
return RENDER_REPEAT;
case EXT_CTRL_CODE_SHADOW:
textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor);
return RENDER_REPEAT;
case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW:
textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor);
return RENDER_REPEAT;
case EXT_CTRL_CODE_PALETTE:
textPrinter->printerTemplate.currentChar++;
return RENDER_REPEAT;
case EXT_CTRL_CODE_FONT:
subStruct->glyphId = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
return RENDER_REPEAT;
case EXT_CTRL_CODE_RESET_FONT:
return RENDER_REPEAT;
case EXT_CTRL_CODE_PAUSE:
textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
textPrinter->state = RENDER_STATE_PAUSE;
return RENDER_REPEAT;
case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS:
textPrinter->state = RENDER_STATE_WAIT;
if (gTextFlags.autoScroll)
subStruct->autoScrollDelay = 0;
return RENDER_UPDATE;
case EXT_CTRL_CODE_WAIT_SE:
textPrinter->state = RENDER_STATE_WAIT_SE;
return RENDER_UPDATE;
case EXT_CTRL_CODE_PLAY_BGM:
currChar = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
currChar |= *textPrinter->printerTemplate.currentChar << 8;
textPrinter->printerTemplate.currentChar++;
if (!QL_IS_PLAYBACK_STATE)
PlayBGM(currChar);
return RENDER_REPEAT;
case EXT_CTRL_CODE_PLAY_SE:
currChar = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
currChar |= (*textPrinter->printerTemplate.currentChar << 8);
textPrinter->printerTemplate.currentChar++;
PlaySE(currChar);
return RENDER_REPEAT;
case EXT_CTRL_CODE_ESCAPE:
textPrinter->printerTemplate.currentChar++;
currChar = *textPrinter->printerTemplate.currentChar;
break;
case EXT_CTRL_CODE_SHIFT_RIGHT:
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
return RENDER_REPEAT;
case EXT_CTRL_CODE_SHIFT_DOWN:
textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
return RENDER_REPEAT;
case EXT_CTRL_CODE_FILL_WINDOW:
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor));
return RENDER_REPEAT;
case EXT_CTRL_CODE_PAUSE_MUSIC:
m4aMPlayStop(&gMPlayInfo_BGM);
return RENDER_REPEAT;
case EXT_CTRL_CODE_RESUME_MUSIC:
m4aMPlayContinue(&gMPlayInfo_BGM);
return RENDER_REPEAT;
case EXT_CTRL_CODE_CLEAR:
width = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
if (width > 0)
{
ClearTextSpan(textPrinter, width);
textPrinter->printerTemplate.currentX += width;
return RENDER_PRINT;
}
return RENDER_REPEAT;
case EXT_CTRL_CODE_SKIP:
textPrinter->printerTemplate.currentX = *textPrinter->printerTemplate.currentChar + textPrinter->printerTemplate.x;
textPrinter->printerTemplate.currentChar++;
return RENDER_REPEAT;
case EXT_CTRL_CODE_CLEAR_TO:
{
widthHelper = *textPrinter->printerTemplate.currentChar;
widthHelper += textPrinter->printerTemplate.x;
textPrinter->printerTemplate.currentChar++;
width = widthHelper - textPrinter->printerTemplate.currentX;
if (width > 0)
{
ClearTextSpan(textPrinter, width);
textPrinter->printerTemplate.currentX += width;
return RENDER_PRINT;
}
}
return RENDER_REPEAT;
case EXT_CTRL_CODE_MIN_LETTER_SPACING:
textPrinter->minLetterSpacing = *textPrinter->printerTemplate.currentChar++;
return RENDER_REPEAT;
case EXT_CTRL_CODE_JPN:
textPrinter->japanese = TRUE;
return RENDER_REPEAT;
case EXT_CTRL_CODE_ENG:
textPrinter->japanese = FALSE;
return RENDER_REPEAT;
}
break;
case CHAR_PROMPT_CLEAR:
textPrinter->state = RENDER_STATE_CLEAR;
TextPrinterInitDownArrowCounters(textPrinter);
return RENDER_UPDATE;
case CHAR_PROMPT_SCROLL:
textPrinter->state = RENDER_STATE_SCROLL_START;
TextPrinterInitDownArrowCounters(textPrinter);
return RENDER_UPDATE;
case CHAR_EXTRA_SYMBOL:
currChar = *textPrinter->printerTemplate.currentChar | 0x100;
textPrinter->printerTemplate.currentChar++;
break;
case CHAR_KEYPAD_ICON:
currChar = *textPrinter->printerTemplate.currentChar++;
gGlyphInfo.width = DrawKeypadIcon(textPrinter->printerTemplate.windowId, currChar, textPrinter->printerTemplate.currentX, textPrinter->printerTemplate.currentY);
textPrinter->printerTemplate.currentX += gGlyphInfo.width + textPrinter->printerTemplate.letterSpacing;
return RENDER_PRINT;
case EOS:
return RENDER_FINISH;
}
switch (subStruct->glyphId)
{
case FONT_SMALL:
DecompressGlyph_Small(currChar, textPrinter->japanese);
break;
case FONT_NORMAL_COPY_1:
DecompressGlyph_NormalCopy1(currChar, textPrinter->japanese);
break;
case FONT_NORMAL:
DecompressGlyph_Normal(currChar, textPrinter->japanese);
break;
case FONT_NORMAL_COPY_2:
DecompressGlyph_NormalCopy2(currChar, textPrinter->japanese);
break;
case FONT_MALE:
DecompressGlyph_Male(currChar, textPrinter->japanese);
break;
case FONT_FEMALE:
DecompressGlyph_Female(currChar, textPrinter->japanese);
break;
}
CopyGlyphToWindow(textPrinter);
if (textPrinter->minLetterSpacing)
{
textPrinter->printerTemplate.currentX += gGlyphInfo.width;
width = textPrinter->minLetterSpacing - gGlyphInfo.width;
if (width > 0)
{
ClearTextSpan(textPrinter, width);
textPrinter->printerTemplate.currentX += width;
}
}
else
{
if (textPrinter->japanese)
textPrinter->printerTemplate.currentX += (gGlyphInfo.width + textPrinter->printerTemplate.letterSpacing);
else
textPrinter->printerTemplate.currentX += gGlyphInfo.width;
}
return RENDER_PRINT;
case RENDER_STATE_WAIT:
if (TextPrinterWait(textPrinter))
textPrinter->state = RENDER_STATE_HANDLE_CHAR;
return RENDER_UPDATE;
case RENDER_STATE_CLEAR:
if (TextPrinterWaitWithDownArrow(textPrinter))
{
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor));
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x;
textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y;
textPrinter->state = RENDER_STATE_HANDLE_CHAR;
}
return RENDER_UPDATE;
case RENDER_STATE_SCROLL_START:
if (TextPrinterWaitWithDownArrow(textPrinter))
{
TextPrinterClearDownArrow(textPrinter);
textPrinter->scrollDistance = gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing;
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x;
textPrinter->state = RENDER_STATE_SCROLL;
}
return RENDER_UPDATE;
case RENDER_STATE_SCROLL:
if (textPrinter->scrollDistance)
{
if (textPrinter->scrollDistance < sWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed])
{
ScrollWindow(textPrinter->printerTemplate.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->printerTemplate.bgColor));
textPrinter->scrollDistance = 0;
}
else
{
ScrollWindow(textPrinter->printerTemplate.windowId, 0, sWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->printerTemplate.bgColor));
textPrinter->scrollDistance -= sWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed];
}
CopyWindowToVram(textPrinter->printerTemplate.windowId, COPYWIN_GFX);
}
else
{
textPrinter->state = RENDER_STATE_HANDLE_CHAR;
}
return RENDER_UPDATE;
case RENDER_STATE_WAIT_SE:
if (!IsSEPlaying())
textPrinter->state = RENDER_STATE_HANDLE_CHAR;
return RENDER_UPDATE;
case RENDER_STATE_PAUSE:
if (textPrinter->delayCounter != 0)
textPrinter->delayCounter--;
else
textPrinter->state = RENDER_STATE_HANDLE_CHAR;
return RENDER_UPDATE;
}
return RENDER_FINISH;
}
s32 (*GetFontWidthFunc(u8 glyphId))(u16 _glyphId, bool32 _isJapanese)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sGlyphWidthFuncs); ++i)
{
if (glyphId == sGlyphWidthFuncs[i].fontId)
return *sGlyphWidthFuncs[i].func;
}
return NULL;
}
s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
{
bool8 isJapanese;
int minGlyphWidth;
s32 (*func)(u16 glyphId, bool32 isJapanese);
int localLetterSpacing;
u32 lineWidth;
const u8 *bufferPointer;
int glyphWidth;
u32 width;
isJapanese = FALSE;
minGlyphWidth = 0;
func = GetFontWidthFunc(fontId);
if (func == NULL)
return 0;
if (letterSpacing == -1)
localLetterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING);
else
localLetterSpacing = letterSpacing;
width = 0;
lineWidth = 0;
bufferPointer = NULL;
while (*str != EOS)
{
switch (*str)
{
case CHAR_NEWLINE:
if (lineWidth > width)
width = lineWidth;
lineWidth = 0;
break;
case PLACEHOLDER_BEGIN:
switch (*++str)
{
case PLACEHOLDER_ID_STRING_VAR_1:
bufferPointer = gStringVar1;
break;
case PLACEHOLDER_ID_STRING_VAR_2:
bufferPointer = gStringVar2;
break;
case PLACEHOLDER_ID_STRING_VAR_3:
bufferPointer = gStringVar3;
break;
default:
return 0;
}
case CHAR_DYNAMIC:
if (bufferPointer == NULL)
bufferPointer = DynamicPlaceholderTextUtil_GetPlaceholderPtr(*++str);
while (*bufferPointer != EOS)
{
glyphWidth = func(*bufferPointer++, isJapanese);
if (minGlyphWidth > 0)
lineWidth += minGlyphWidth > glyphWidth ? minGlyphWidth : glyphWidth;
else
lineWidth += isJapanese ? glyphWidth + localLetterSpacing : glyphWidth;
}
bufferPointer = NULL;
break;
case CHAR_PROMPT_SCROLL:
case CHAR_PROMPT_CLEAR:
break;
case EXT_CTRL_CODE_BEGIN:
switch (*++str)
{
case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW:
++str;
case EXT_CTRL_CODE_PLAY_BGM:
case EXT_CTRL_CODE_PLAY_SE:
++str;
case EXT_CTRL_CODE_COLOR:
case EXT_CTRL_CODE_HIGHLIGHT:
case EXT_CTRL_CODE_SHADOW:
case EXT_CTRL_CODE_PALETTE:
case EXT_CTRL_CODE_PAUSE:
case EXT_CTRL_CODE_ESCAPE:
case EXT_CTRL_CODE_SHIFT_RIGHT:
case EXT_CTRL_CODE_SHIFT_DOWN:
++str;
case EXT_CTRL_CODE_RESET_FONT:
case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS:
case EXT_CTRL_CODE_WAIT_SE:
case EXT_CTRL_CODE_FILL_WINDOW:
break;
case EXT_CTRL_CODE_FONT:
func = GetFontWidthFunc(*++str);
if (func == NULL)
return 0;
if (letterSpacing == -1)
localLetterSpacing = GetFontAttribute(*str, FONTATTR_LETTER_SPACING);
break;
case EXT_CTRL_CODE_CLEAR:
glyphWidth = *++str;
lineWidth += glyphWidth;
break;
case EXT_CTRL_CODE_SKIP:
lineWidth = *++str;
break;
case EXT_CTRL_CODE_CLEAR_TO:
if (*++str > lineWidth)
lineWidth = *str;
break;
case EXT_CTRL_CODE_MIN_LETTER_SPACING:
minGlyphWidth = *++str;
break;
case EXT_CTRL_CODE_JPN:
isJapanese = TRUE;
break;
case EXT_CTRL_CODE_ENG:
isJapanese = FALSE;
default:
break;
}
break;
case CHAR_KEYPAD_ICON:
case CHAR_EXTRA_SYMBOL:
if (*str == CHAR_EXTRA_SYMBOL)
glyphWidth = func(*++str | 0x100, isJapanese);
else
glyphWidth = GetKeypadIconWidth(*++str);
if (minGlyphWidth > 0)
{
if (glyphWidth < minGlyphWidth)
glyphWidth = minGlyphWidth;
}
else if (isJapanese)
{
glyphWidth += localLetterSpacing;
}
lineWidth += glyphWidth;
break;
default:
glyphWidth = func(*str, isJapanese);
if (minGlyphWidth > 0)
{
if (glyphWidth < minGlyphWidth)
glyphWidth = minGlyphWidth;
lineWidth += glyphWidth;
}
else
{
if (fontId != FONT_BRAILLE && isJapanese)
glyphWidth += localLetterSpacing;
lineWidth += glyphWidth;
}
break;
}
++str;
}
if (lineWidth > width)
return lineWidth;
return width;
}
u8 RenderTextHandleBold(u8 *pixels, u8 fontId, u8 *str)
{
u8 shadowColor;
u8 *strLocal;
int strPos;
int temp;
int temp2;
u8 colorBackup[3];
u8 fgColor;
u8 bgColor;
SaveTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]);
fgColor = 1;
bgColor = 0;
shadowColor = 3;
GenerateFontHalfRowLookupTable(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY);
strLocal = str;
strPos = 0;
do
{
temp = strLocal[strPos++];
switch (temp)
{
case EXT_CTRL_CODE_BEGIN:
temp2 = strLocal[strPos++];
switch (temp2)
{
case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW:
fgColor = strLocal[strPos++];
bgColor = strLocal[strPos++];
shadowColor = strLocal[strPos++];
GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor);
continue;
case EXT_CTRL_CODE_COLOR:
fgColor = strLocal[strPos++];
GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor);
continue;
case EXT_CTRL_CODE_HIGHLIGHT:
bgColor = strLocal[strPos++];
GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor);
continue;
case EXT_CTRL_CODE_SHADOW:
shadowColor = strLocal[strPos++];
GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor);
continue;
case EXT_CTRL_CODE_FONT:
fontId = strLocal[strPos++];
break;
case EXT_CTRL_CODE_PLAY_BGM:
case EXT_CTRL_CODE_PLAY_SE:
++strPos;
case EXT_CTRL_CODE_PALETTE:
case EXT_CTRL_CODE_PAUSE:
case EXT_CTRL_CODE_ESCAPE:
case EXT_CTRL_CODE_SHIFT_RIGHT:
case EXT_CTRL_CODE_SHIFT_DOWN:
case EXT_CTRL_CODE_CLEAR:
case EXT_CTRL_CODE_SKIP:
case EXT_CTRL_CODE_CLEAR_TO:
case EXT_CTRL_CODE_MIN_LETTER_SPACING:
++strPos;
break;
case EXT_CTRL_CODE_RESET_FONT:
case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS:
case EXT_CTRL_CODE_WAIT_SE:
case EXT_CTRL_CODE_FILL_WINDOW:
case EXT_CTRL_CODE_JPN:
case EXT_CTRL_CODE_ENG:
default:
continue;
}
break;
case CHAR_DYNAMIC:
case CHAR_KEYPAD_ICON:
case CHAR_EXTRA_SYMBOL:
case PLACEHOLDER_BEGIN:
++strPos;
break;
case CHAR_PROMPT_SCROLL:
case CHAR_PROMPT_CLEAR:
case CHAR_NEWLINE:
case EOS:
break;
default:
DecompressGlyph_Bold(temp);
CpuCopy32(gGlyphInfo.pixels, pixels, 0x20);
CpuCopy32(gGlyphInfo.pixels + 0x40, pixels + 0x20, 0x20);
pixels += 0x40;
break;
}
}
while (temp != EOS);
RestoreTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]);
return 1;
}
#define sDelay data[0]
#define sState data[1]
static void SpriteCB_TextCursor(struct Sprite *sprite)
{
if (sprite->sDelay)
{
sprite->sDelay--;
}
else
{
sprite->sDelay = CURSOR_DELAY;
switch(sprite->sState)
{
case 0:
sprite->y2 = 0;
break;
case 1:
sprite->y2 = 1;
break;
case 2:
sprite->y2 = 2;
break;
case 3:
sprite->y2 = 1;
sprite->sState = 0;
return;
}
sprite->sState++;
}
}
u8 CreateTextCursorSprite(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority)
{
u8 spriteId;
LoadSpriteSheet(&sSpriteSheets_TextCursor[sheetId & 1]);
LoadSpritePalette(&sSpritePalettes_TextCursor[0]);
spriteId = CreateSprite(&sSpriteTemplate_TextCursor, x + 3, y + 4, subpriority);
gSprites[spriteId].oam.priority = (priority & 3);
gSprites[spriteId].oam.matrixNum = 0;
gSprites[spriteId].sDelay = CURSOR_DELAY;
return spriteId;
}
void DestroyTextCursorSprite(u8 spriteId)
{
DestroySprite(&gSprites[spriteId]);
FreeSpriteTilesByTag(TAG_CURSOR);
FreeSpritePaletteByTag(TAG_CURSOR);
}
#undef sDelay
#undef sState
u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y)
{
BlitBitmapRectToWindow(
windowId,
gKeypadIconTiles + (sKeypadIcons[keypadIconId].tileOffset * 0x20),
0,
0,
0x80,
0x80,
x,
y,
sKeypadIcons[keypadIconId].width,
sKeypadIcons[keypadIconId].height);
return sKeypadIcons[keypadIconId].width;
}
u8 GetKeypadIconTileOffset(u8 keypadIconId)
{
return sKeypadIcons[keypadIconId].tileOffset;
}
u8 GetKeypadIconWidth(u8 keypadIconId)
{
return sKeypadIcons[keypadIconId].width;
}
u8 GetKeypadIconHeight(u8 keypadIconId)
{
return sKeypadIcons[keypadIconId].height;
}
void DecompressGlyph_Small(u16 glyphId, bool32 isJapanese)
{
const u16 *glyphs;
if (isJapanese == TRUE)
{
glyphs = sFontSmallJapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo.pixels + 0x40));
gGlyphInfo.width = 8;
gGlyphInfo.height = 12;
}
else
{
glyphs = sFontSmallLatinGlyphs + (0x10 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x40));
gGlyphInfo.width = sFontSmallLatinGlyphWidths[glyphId];
gGlyphInfo.height = 13;
}
}
static s32 GetGlyphWidth_Small(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return sFontSmallLatinGlyphWidths[glyphId];
}
static void DecompressGlyph_NormalCopy1(u16 glyphId, bool32 isJapanese)
{
const u16 *glyphs;
if (isJapanese == TRUE)
{
// This font only differs from the Normal font in Japanese
int eff;
glyphs = sFontTallJapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & (eff = 0xF))); // shh, no questions, only matching now
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo.pixels + 0x40));
gGlyphInfo.width = 8;
gGlyphInfo.height = 16;
}
else
{
glyphs = sFontNormalCopy1LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo.pixels + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo.pixels + 0x60));
gGlyphInfo.width = sFontNormalCopy1LatinGlyphWidths[glyphId];
gGlyphInfo.height = 14;
}
}
static s32 GetGlyphWidth_NormalCopy1(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return sFontNormalCopy1LatinGlyphWidths[glyphId];
}
void DecompressGlyph_Normal(u16 glyphId, bool32 isJapanese)
{
const u16 *glyphs;
int i;
u8 lastColor;
if (isJapanese == TRUE)
{
if (glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo.pixels[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo.width = 10;
gGlyphInfo.height = 12;
}
}
else
{
glyphs = sFontNormalJapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo.pixels + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo.pixels + 0x60));
gGlyphInfo.width = sFontNormalJapaneseGlyphWidths[glyphId];
gGlyphInfo.height = 12;
}
}
else
{
if (glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo.pixels[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo.width = sFontNormalLatinGlyphWidths[0];
gGlyphInfo.height = 14;
}
}
else
{
glyphs = sFontNormalLatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo.pixels + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo.pixels + 0x60));
gGlyphInfo.width = sFontNormalLatinGlyphWidths[glyphId];
gGlyphInfo.height = 14;
}
}
}
static s32 GetGlyphWidth_Normal(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
{
if (glyphId == 0)
return 10;
return sFontNormalJapaneseGlyphWidths[glyphId];
}
else
{
return sFontNormalLatinGlyphWidths[glyphId];
}
}
static void DecompressGlyph_NormalCopy2(u16 glyphId, bool32 isJapanese)
{
const u16 *glyphs;
int i;
u8 lastColor;
if (isJapanese == TRUE)
{
if (glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo.pixels[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo.width = 10;
gGlyphInfo.height = 12;
}
}
else
{
glyphs = sFontNormalJapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo.pixels + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo.pixels + 0x60));
gGlyphInfo.width = 10;
gGlyphInfo.height = 12;
}
}
else
DecompressGlyph_Normal(glyphId, isJapanese);
}
static s32 GetGlyphWidth_NormalCopy2(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 10;
else
return sFontNormalLatinGlyphWidths[glyphId];
}
static void DecompressGlyph_Male(u16 glyphId, bool32 isJapanese)
{
const u16 *glyphs;
int i;
u8 lastColor;
if (isJapanese == TRUE)
{
if (glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo.pixels[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo.width = 10;
gGlyphInfo.height = 12;
}
}
else
{
glyphs = sFontMaleJapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo.pixels + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo.pixels + 0x60));
gGlyphInfo.width = sFontMaleJapaneseGlyphWidths[glyphId];
gGlyphInfo.height = 12;
}
}
else
{
if (glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo.pixels[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo.width = sFontMaleLatinGlyphWidths[0];
gGlyphInfo.height = 14;
}
}
else
{
glyphs = sFontMaleLatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo.pixels + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo.pixels + 0x60));
gGlyphInfo.width = sFontMaleLatinGlyphWidths[glyphId];
gGlyphInfo.height = 14;
}
}
}
static s32 GetGlyphWidth_Male(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
{
if (glyphId == 0)
return 10;
return sFontMaleJapaneseGlyphWidths[glyphId];
}
else
return sFontMaleLatinGlyphWidths[glyphId];
}
void DecompressGlyph_Female(u16 glyphId, bool32 isJapanese)
{
const u16 *glyphs;
int i;
u8 lastColor;
if (isJapanese == TRUE)
{
if (glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo.pixels[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo.width = 10;
gGlyphInfo.height = 12;
}
}
else
{
glyphs = sFontFemaleJapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo.pixels + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo.pixels + 0x60));
gGlyphInfo.width = sFontFemaleJapaneseGlyphWidths[glyphId];
gGlyphInfo.height = 12;
}
}
else
{
if (glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo.pixels[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo.width = sFontFemaleLatinGlyphWidths[0];
gGlyphInfo.height = 14;
}
}
else
{
glyphs = sFontFemaleLatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo.pixels + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo.pixels + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo.pixels + 0x60));
gGlyphInfo.width = sFontFemaleLatinGlyphWidths[glyphId];
gGlyphInfo.height = 14;
}
}
}
static s32 GetGlyphWidth_Female(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
{
if (glyphId == 0)
return 10;
return sFontFemaleJapaneseGlyphWidths[glyphId];
}
else
return sFontFemaleLatinGlyphWidths[glyphId];
}
static void DecompressGlyph_Bold(u16 glyphId)
{
const u16 *glyphs = sFontBoldJapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo.pixels + 0x40));
gGlyphInfo.width = 8;
gGlyphInfo.height = 12;
}
static const s8 sNarrowerFontIds[] =
{
[FONT_SMALL] = -1, // FONT_SMALL_NARROW,
[FONT_NORMAL] = -1, // FONT_NARROW,
// [FONT_SHORT] = FONT_SHORT_NARROW,
// [FONT_SHORT_COPY_1] = FONT_SHORT_NARROW,
// [FONT_SHORT_COPY_2] = FONT_SHORT_NARROW,
// [FONT_SHORT_COPY_3] = FONT_SHORT_NARROW,
[FONT_BRAILLE] = -1,
// [FONT_NARROW] = FONT_NARROWER,
// [FONT_SMALL_NARROW] = FONT_SMALL_NARROWER,
[FONT_BOLD] = -1,
// [FONT_NARROWER] = -1,
// [FONT_SMALL_NARROWER] = -1,
// [FONT_SHORT_NARROW] = -1,
};
// If the narrowest font ID doesn't fit the text, we still return that
// ID because clipping is better than crashing.
u32 GetFontIdToFit(const u8 *string, u32 fontId, u32 letterSpacing, u32 widthPx)
{
for (;;)
{
s32 narrowerFontId = sNarrowerFontIds[fontId];
if (narrowerFontId == -1)
return fontId;
if (GetStringWidth(fontId, string, letterSpacing) <= widthPx)
return fontId;
fontId = narrowerFontId;
}
}
u8 *PrependFontIdToFit(u8 *start, u8 *end, u32 fontId, u32 width)
{
u32 fitFontId = GetFontIdToFit(start, fontId, 0, width);
if (fitFontId != fontId)
{
memmove(&start[3], &start[0], end - start);
start[0] = EXT_CTRL_CODE_BEGIN;
start[1] = EXT_CTRL_CODE_FONT;
start[2] = fitFontId;
end[3] = EOS;
return end + 3;
}
else
{
return end;
}
}