pokefirered/src/itemfinder.c
2019-10-24 10:22:39 -04:00

660 lines
18 KiB
C

#include "global.h"
#include "task.h"
#include "new_menu_helpers.h"
#include "strings.h"
#include "event_scripts.h"
#include "map_obj_lock.h"
#include "script.h"
#include "sound.h"
#include "event_data.h"
#include "field_player_avatar.h"
#include "field_specials.h"
#include "fieldmap.h"
#include "itemfinder.h"
#include "constants/songs.h"
static void Task_NoResponse_CleanUp(u8 taskId);
static void Task_ItemfinderResponseSoundsAndAnims(u8 taskId);
static void Task_ItemfinderUnderfootSoundsAndAnims(u8 taskId);
static bool8 HiddenItemIsWithinRangeOfPlayer(struct MapEvents * events, u8 taskId);
static void SetUnderfootHiddenItem(u8 taskId, u32 hiddenItem);
static void SetNormalHiddenItem(u8 taskId);
static void FindHiddenItemsInConnectedMaps(u8 taskId);
static void RegisterHiddenItemRelativeCoordsIfCloser(u8 taskId, s16 dx, s16 dy);
static u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY);
static void Task_ItemfinderResponsePrintMessage(u8 taskId);
static void Task_ItemfinderResponseCleanUp(u8 taskId);
static void Task_ItemfinderUnderfootPrintMessage(u8 taskId);
static void Task_ItemfinderUnderfootDigUpItem(u8 taskId);
static void DestroyArrowAndStarTiles(void);
static void LoadArrowAndStarTiles(void);
static void CreateArrowSprite(u8 animNum, u8 direction);
static void SpriteCallback_Arrow(struct Sprite * sprite);
static void SpriteCallback_DestroyArrow(struct Sprite * sprite);
static u8 CreateStarSprite(void);
static void SpriteCallback_Star(struct Sprite * sprite);
static void SpriteCallback_DestroyStar(struct Sprite * sprite);
#define ARROW_TILE_TAG 2000
static const u16 sArrowAndStarSpriteTiles[] = INCBIN_U16("data/itemfinder/spr_tiles.4bpp");
static const union AnimCmd sArrowAnim0[] = {
ANIMCMD_FRAME( 0, 10),
ANIMCMD_END
};
static const union AnimCmd sArrowAnim1[] = {
ANIMCMD_FRAME( 4, 10),
ANIMCMD_END
};
static const union AnimCmd sArrowAnim2[] = {
ANIMCMD_FRAME( 8, 10),
ANIMCMD_END
};
static const union AnimCmd sArrowAnim3[] = {
ANIMCMD_FRAME(12, 10),
ANIMCMD_END
};
static const union AnimCmd sStarAnim[] = {
ANIMCMD_FRAME(16, 10),
ANIMCMD_END
};
static const union AnimCmd *const sArrowAndStarSpriteAnimTable[] = {
sArrowAnim0,
sArrowAnim1,
sArrowAnim2,
sArrowAnim3,
sStarAnim
};
static const struct OamData sArrowAndStarSpriteOamData = {
.affineMode = ST_OAM_AFFINE_NORMAL,
.shape = ST_OAM_SQUARE,
.size = ST_OAM_SIZE_1
};
static const union AffineAnimCmd sAffineAnim_Left[] = {
AFFINEANIMCMD_FRAME(0, 0, 0x00, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Down[] = {
AFFINEANIMCMD_FRAME(0, 0, 0x40, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Right[] = {
AFFINEANIMCMD_FRAME(0, 0, 0x80, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Up[] = {
AFFINEANIMCMD_FRAME(0, 0, 0xc0, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sArrowAndStarSpriteAffineAnimTable[] = {
sAffineAnim_Left,
sAffineAnim_Down,
sAffineAnim_Right,
sAffineAnim_Up
};
static const struct SpriteTemplate gUnknown_84647E4 = {
.tileTag = ARROW_TILE_TAG,
.paletteTag = 0xFFFF,
.oam = &sArrowAndStarSpriteOamData,
.anims = sArrowAndStarSpriteAnimTable,
.affineAnims = sArrowAndStarSpriteAffineAnimTable,
.callback = SpriteCallback_Arrow
};
static const struct SpriteSheet sArrowAndStarSpriteSheet = {
.data = sArrowAndStarSpriteTiles,
.size = sizeof(sArrowAndStarSpriteTiles),
.tag = ARROW_TILE_TAG
};
#define tItemX data[0]
#define tItemY data[1]
#define tHiddenItemFound data[2]
#define tDingTimer data[3]
#define tNumDingsRemaining data[4]
#define tDingNum data[5]
#define tUnderfoot data[6]
#define tStartSpriteId data[7]
void ItemUseOnFieldCB_Itemfinder(u8 taskId)
{
u8 i;
for (i = 0; i < 16; i++)
gTasks[taskId].data[i] = 0;
if (HiddenItemIsWithinRangeOfPlayer(gMapHeader.events, taskId) == TRUE)
{
LoadArrowAndStarTiles();
if (gTasks[taskId].tUnderfoot == TRUE)
gTasks[taskId].func = Task_ItemfinderUnderfootSoundsAndAnims;
else
gTasks[taskId].func = Task_ItemfinderResponseSoundsAndAnims;
}
else
{
DisplayItemMessageOnField(taskId, 2, gText_NopeTheresNoResponse, Task_NoResponse_CleanUp);
}
}
static void Task_NoResponse_CleanUp(u8 taskId)
{
ClearDialogWindowAndFrame(0, TRUE);
sub_80696C0();
ScriptContext2_Disable();
DestroyTask(taskId);
}
static void Task_ItemfinderResponseSoundsAndAnims(u8 taskId)
{
s16 *data = gTasks[taskId].data;
u8 direction;
if (tDingTimer % 25 == 0)
{
direction = GetPlayerDirectionTowardsHiddenItem(tItemX, tItemY);
if (tNumDingsRemaining == 0)
{
gTasks[taskId].func = Task_ItemfinderResponsePrintMessage;
return;
}
else
{
PlaySE(SE_DAUGI);
CreateArrowSprite(tDingNum, direction);
tDingNum++;
tNumDingsRemaining--;
}
}
tDingTimer++;
}
static void Task_ItemfinderUnderfootSoundsAndAnims(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (tDingTimer % 25 == 0)
{
if (tNumDingsRemaining == 0)
{
gTasks[taskId].func = Task_ItemfinderUnderfootPrintMessage;
return;
}
else
{
PlaySE(SE_DAUGI);
tStartSpriteId = CreateStarSprite();
tDingNum++;
tNumDingsRemaining--;
}
}
tDingTimer++;
}
static bool8 HiddenItemIsWithinRangeOfPlayer(struct MapEvents * events, u8 taskId)
{
s16 x, y, i, dx, dy;
PlayerGetDestCoords(&x, &y);
gTasks[taskId].tHiddenItemFound = FALSE;
for (i = 0; i < events->bgEventCount; i++)
{
if (events->bgEvents[i].kind == 7 && !FlagGet(GetHiddenItemAttr(events->bgEvents[i].bgUnion.hiddenItem, HIDDEN_ITEM_FLAG)))
{
dx = events->bgEvents[i].x + 7 - x;
dy = events->bgEvents[i].y + 7 - y;
if (GetHiddenItemAttr(events->bgEvents[i].bgUnion.hiddenItem, HIDDEN_ITEM_UNDERFOOT) == TRUE)
{
if (dx == 0 && dy == 0)
{
SetUnderfootHiddenItem(taskId, events->bgEvents[i].bgUnion.hiddenItem);
return TRUE;
}
}
else if (
dx >= -7
&& dx <= 7
&& dy >= -5
&& dy <= 5
)
{
RegisterHiddenItemRelativeCoordsIfCloser(taskId, dx, dy);
}
}
}
FindHiddenItemsInConnectedMaps(taskId);
if (gTasks[taskId].tHiddenItemFound == TRUE)
{
SetNormalHiddenItem(taskId);
return TRUE;
}
return FALSE;
}
static void SetUnderfootHiddenItem(u8 taskId, u32 hiddenItem)
{
s16 *data = gTasks[taskId].data;
gSpecialVar_0x8004 = GetHiddenItemAttr(hiddenItem, HIDDEN_ITEM_FLAG);
gSpecialVar_0x8005 = GetHiddenItemAttr(hiddenItem, HIDDEN_ITEM_ID);
gSpecialVar_0x8006 = 1;
TV_PrintIntToStringVar(0, gSpecialVar_0x8005);
tHiddenItemFound = TRUE;
tItemX = 0;
tItemY = 0;
tNumDingsRemaining = 3;
tUnderfoot = TRUE;
}
static void SetNormalHiddenItem(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s16 absY = tItemY;
s16 absX = tItemX;
// The strength of the response increases inversely with distance to the item.
if (tItemX == 0 && tItemY == 0)
tNumDingsRemaining = 4;
else
{
if (tItemX < 0)
absX = tItemX * -1;
if (tItemY < 0)
absY = tItemY * -1;
if (absX > absY)
{
if (absX > 3)
tNumDingsRemaining = 2;
else
tNumDingsRemaining = 4;
}
else
{
if (absY > 3)
tNumDingsRemaining = 2;
else
tNumDingsRemaining = 4;
}
}
}
static bool8 HiddenItemAtPos(struct MapEvents * events, s16 x, s16 y)
{
u8 bgEventCount = events->bgEventCount;
struct BgEvent * bgEvents = events->bgEvents;
u16 eventFlag;
int i;
for (i = 0; i < bgEventCount; i++)
{
if (
bgEvents[i].kind == 7
&& x == bgEvents[i].x
&& y == bgEvents[i].y
)
{
eventFlag = GetHiddenItemAttr(bgEvents[i].bgUnion.hiddenItem, HIDDEN_ITEM_FLAG);
if (GetHiddenItemAttr(bgEvents[i].bgUnion.hiddenItem, HIDDEN_ITEM_UNDERFOOT) != TRUE && !FlagGet(eventFlag))
return TRUE;
else
return FALSE;
}
}
return FALSE;
}
static bool8 HiddenItemInConnectedMapAtPos(struct MapConnection * connection, s32 x, s32 y)
{
const struct MapHeader * mapHeader;
u16 localX, localY;
u32 localOffset;
s32 localLength;
mapHeader = mapconnection_get_mapheader(connection);
switch (connection->direction)
{
// same weird temp variable behavior seen in HiddenItemAtPos
case 2:
localOffset = connection->offset + 7;
localX = x - localOffset;
localLength = mapHeader->mapData->height - 7;
localY = localLength + y; // additions are reversed for some reason
break;
case 1:
localOffset = connection->offset + 7;
localX = x - localOffset;
localLength = gMapHeader.mapData->height + 7;
localY = y - localLength;
break;
case 3:
localLength = mapHeader->mapData->width - 7;
localX = localLength + x; // additions are reversed for some reason
localOffset = connection->offset + 7;
localY = y - localOffset;
break;
case 4:
localLength = gMapHeader.mapData->width + 7;
localX = x - localLength;
localOffset = connection->offset + 7;
localY = y - localOffset;
break;
default:
return FALSE;
}
return HiddenItemAtPos(mapHeader->events, localX, localY);
}
static void FindHiddenItemsInConnectedMaps(u8 taskId)
{
s16 x, y;
s16 curX, curY;
s16 width = gMapHeader.mapData->width + 7;
s16 height = gMapHeader.mapData->height + 7;
s16 var1 = 7;
s16 var2 = 7;
PlayerGetDestCoords(&x, &y);
for (curX = x - 7; curX <= x + 7; curX++)
{
for (curY = y - 5; curY <= y + 5; curY++)
{
if (var1 > curX
|| curX >= width
|| var2 > curY
|| curY >= height)
{
struct MapConnection * conn = GetMapConnectionAtPos(curX, curY);
if (conn != NULL && HiddenItemInConnectedMapAtPos(conn, curX, curY) == TRUE)
RegisterHiddenItemRelativeCoordsIfCloser(taskId, curX - x, curY - y);
}
}
}
}
static void RegisterHiddenItemRelativeCoordsIfCloser(u8 taskId, s16 dx, s16 dy)
{
s16 *data = gTasks[taskId].data;
s16 dx2, dy2, dx3, dy3;
if (tHiddenItemFound == FALSE)
{
tItemX = dx;
tItemY = dy;
tHiddenItemFound = TRUE;
}
else
{
// tItemX and tItemY contain the player's coordinates.
// dx and dy contain the item's coordinates.
if (tItemX < 0)
dx2 = tItemX * -1; // item is to the left
else
dx2 = tItemX; // item is to the right
if (tItemY < 0)
dy2 = tItemY * -1; // item is to the north
else
dy2 = tItemY; // item is to the south
if (dx < 0)
dx3 = dx * -1;
else
dx3 = dx;
if (dy < 0)
dy3 = dy * -1;
else
dy3 = dy;
if (dx2 + dy2 > dx3 + dy3)
{
tItemX = dx;
tItemY = dy;
}
else
{
if (dx2 + dy2 == dx3 + dy3 && (dy2 > dy3 || (dy2 == dy3 && tItemY < dy)))
{
tItemX = dx;
tItemY = dy;
}
}
}
}
static u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY)
{
s16 abX, abY;
if (itemX == 0 && itemY == 0)
return DIR_NONE; // player is standing on the item.
// get absolute X distance.
if (itemX < 0)
abX = itemX * -1;
else
abX = itemX;
// get absolute Y distance.
if (itemY < 0)
abY = itemY * -1;
else
abY = itemY;
if (abX > abY)
{
if (itemX < 0)
return DIR_EAST;
else
return DIR_NORTH;
}
else
{
if (abX < abY)
{
if (itemY < 0)
return DIR_SOUTH;
else
return DIR_WEST;
}
if (abX == abY)
{
if (itemY < 0)
return DIR_SOUTH;
else
return DIR_WEST;
}
return DIR_NONE; // should never get here. return something so it doesnt crash.
}
}
static void Task_ItemfinderResponsePrintMessage(u8 taskId)
{
DisplayItemMessageOnField(taskId, 2, gText_ItemfinderResponding, Task_ItemfinderResponseCleanUp);
}
static void Task_ItemfinderResponseCleanUp(u8 taskId)
{
DestroyArrowAndStarTiles();
ClearDialogWindowAndFrame(0, TRUE);
sub_80696C0();
ScriptContext2_Disable();
DestroyTask(taskId);
}
static void Task_ItemfinderUnderfootPrintMessage(u8 taskId)
{
DisplayItemMessageOnField(taskId, 2, gText_ItemfinderShakingWildly, Task_ItemfinderUnderfootDigUpItem);
}
static void Task_ItemfinderUnderfootDigUpItem(u8 taskId)
{
DestroyArrowAndStarTiles();
DestroyTask(taskId);
ScriptContext1_SetupScript(EventScript_ItemfinderDigUpUnderfootItem);
ScriptContext2_Enable();
}
#undef tStartSpriteId
#undef tUnderfoot
#undef tDingNum
#undef tNumDingsRemaining
#undef tDingTimer
#undef tHiddenItemFound
#undef tItemY
#undef tItemX
#define spData0 data[0]
#define spDeltaX data[1]
#define spDeltaY data[2]
#define spCurX data[3]
#define spCurY data[4]
#define spCenterX data[5]
#define spCenterY data[6]
#define spAnimNum data[7]
static void LoadArrowAndStarTiles(void)
{
LoadSpriteSheet(&sArrowAndStarSpriteSheet);
}
static void DestroyArrowAndStarTiles(void)
{
FreeSpriteTilesByTag(ARROW_TILE_TAG);
}
static void CreateArrowSprite(u8 animNum, u8 direction)
{
u8 spriteId = CreateSprite(&gUnknown_84647E4, 120, 76, 0);
gSprites[spriteId].oam.paletteNum = 0;
StartSpriteAnim(&gSprites[spriteId], animNum);
gSprites[spriteId].spAnimNum = animNum;
gSprites[spriteId].spData0 = 0;
gSprites[spriteId].spCurX = 0;
gSprites[spriteId].spCurY = 0;
gSprites[spriteId].spCenterX = 120;
gSprites[spriteId].spCenterY = 76;
switch (direction)
{
case DIR_NONE:
switch (GetPlayerFacingDirection())
{
case DIR_WEST:
gSprites[spriteId].spDeltaX = -100;
gSprites[spriteId].spDeltaY = 0;
StartSpriteAffineAnim(&gSprites[spriteId], 0);
break;
case DIR_NORTH:
gSprites[spriteId].spDeltaX = 0;
gSprites[spriteId].spDeltaY = -100;
StartSpriteAffineAnim(&gSprites[spriteId], 3);
break;
case DIR_EAST:
gSprites[spriteId].spDeltaX = 100;
gSprites[spriteId].spDeltaY = 0;
StartSpriteAffineAnim(&gSprites[spriteId], 2);
break;
case DIR_SOUTH:
gSprites[spriteId].spDeltaX = 0;
gSprites[spriteId].spDeltaY = 100;
StartSpriteAffineAnim(&gSprites[spriteId], 1);
break;
}
break;
case DIR_SOUTH:
gSprites[spriteId].spDeltaX = 0;
gSprites[spriteId].spDeltaY = -100;
StartSpriteAffineAnim(&gSprites[spriteId], 3);
break;
case DIR_NORTH:
gSprites[spriteId].spDeltaX = 100;
gSprites[spriteId].spDeltaY = 0;
StartSpriteAffineAnim(&gSprites[spriteId], 2);
break;
case DIR_WEST:
gSprites[spriteId].spDeltaX = 0;
gSprites[spriteId].spDeltaY = 100;
StartSpriteAffineAnim(&gSprites[spriteId], 1);
break;
case DIR_EAST:
gSprites[spriteId].spDeltaX = -100;
gSprites[spriteId].spDeltaY = 0;
break;
}
}
static void SpriteCallback_Arrow(struct Sprite * sprite)
{
s16 x, y;
sprite->spCurX += sprite->spDeltaX;
sprite->spCurY += sprite->spDeltaY;
sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8);
sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8);
if (sprite->pos1.x <= 104
|| sprite->pos1.x > 132
|| sprite->pos1.y <= 60
|| sprite->pos1.y > 88)
sprite->callback = SpriteCallback_DestroyArrow;
}
static void SpriteCallback_DestroyArrow(struct Sprite * sprite)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
static u8 CreateStarSprite(void)
{
u8 spriteId = CreateSprite(&gUnknown_84647E4, 120, 76, 0);
gSprites[spriteId].oam.paletteNum = 0;
gSprites[spriteId].callback = SpriteCallback_Star;
StartSpriteAnim(&gSprites[spriteId], 4);
gSprites[spriteId].spAnimNum = 0;
gSprites[spriteId].spData0 = 0;
gSprites[spriteId].spCurX = 0;
gSprites[spriteId].spCurY = 0;
gSprites[spriteId].spCenterX = 120;
gSprites[spriteId].spCenterY = 76;
gSprites[spriteId].spDeltaX = 0;
gSprites[spriteId].spDeltaY = -100;
return spriteId;
}
static void SpriteCallback_Star(struct Sprite * sprite)
{
s16 x, y;
sprite->spCurX += sprite->spDeltaX;
sprite->spCurY += sprite->spDeltaY;
sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8);
sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8);
if (sprite->pos1.x <= 104
|| sprite->pos1.x > 132
|| sprite->pos1.y <= 60
|| sprite->pos1.y > 88)
sprite->callback = SpriteCallback_DestroyStar;
}
static void SpriteCallback_DestroyStar(struct Sprite * sprite)
{
DestroySprite(sprite);
}
#undef spAnimNum
#undef spCenterY
#undef spCenterX
#undef spCurY
#undef spCurX
#undef spDeltaY
#undef spDeltaX
#undef spData0