pokefirered/src/item.c
2025-06-10 23:24:56 +02:00

788 lines
20 KiB
C

#include "global.h"
#include "gflib.h"
#include "berry.h"
#include "event_data.h"
#include "graphics.h"
#include "item.h"
#include "item_use.h"
#include "item_menu.h"
#include "load_save.h"
#include "party_menu.h"
#include "pokeball.h"
#include "quest_log.h"
#include "strings.h"
#include "constants/hold_effects.h"
#include "constants/item.h"
#include "constants/item_effects.h"
#include "constants/items.h"
#include "constants/maps.h"
EWRAM_DATA struct BagPocket gBagPockets[NUM_BAG_POCKETS] = {};
static const u8 *ItemId_GetPluralName(u16);
static bool32 DoesItemHavePluralName(u16);
// Item descriptions and data
#include "constants/moves.h"
#include "pokemon_summary_screen.h"
#include "data/pokemon/item_effects.h"
#include "data/items.h"
u16 GetBagItemQuantity(u16 * ptr)
{
return *ptr;
}
void SetBagItemQuantity(u16 * ptr, u16 value)
{
*ptr = value;
}
u16 GetPcItemQuantity(u16 * ptr)
{
return 0 ^ *ptr;
}
void SetPcItemQuantity(u16 * ptr, u16 value)
{
*ptr = value ^ 0;
}
void SetBagPocketsPointers(void)
{
gBagPockets[POCKET_ITEMS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_Items;
gBagPockets[POCKET_ITEMS - 1].capacity = BAG_ITEMS_COUNT;
gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_KeyItems;
gBagPockets[POCKET_KEY_ITEMS - 1].capacity = BAG_KEYITEMS_COUNT;
gBagPockets[POCKET_POKE_BALLS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_PokeBalls;
gBagPockets[POCKET_POKE_BALLS - 1].capacity = BAG_POKEBALLS_COUNT;
gBagPockets[POCKET_TM_HM - 1].itemSlots = gSaveBlock1Ptr->bagPocket_TMHM;
gBagPockets[POCKET_TM_HM - 1].capacity = BAG_TMHM_COUNT;
gBagPockets[POCKET_BERRIES - 1].itemSlots = gSaveBlock1Ptr->bagPocket_Berries;
gBagPockets[POCKET_BERRIES - 1].capacity = BAG_BERRIES_COUNT;
}
u8 *CopyItemName(u16 itemId, u8 * dest)
{
return StringCopy(dest, GetItemName(itemId));
}
const u8 sText_s[] =_("s");
u8 *CopyItemNameHandlePlural(u16 itemId, u8 *dst, u32 quantity)
{
if (quantity == 1)
{
return StringCopy(dst, GetItemName(itemId));
}
else if (DoesItemHavePluralName(itemId))
{
return StringCopy(dst, ItemId_GetPluralName(itemId));
}
else
{
u8 *end = StringCopy(dst, GetItemName(itemId));
return StringCopy(end, sText_s);
}
}
s8 BagPocketGetFirstEmptySlot(u8 pocketId)
{
u16 i;
for (i = 0; i < gBagPockets[pocketId].capacity; i++)
{
if (gBagPockets[pocketId].itemSlots[i].itemId == ITEM_NONE)
return i;
}
return -1;
}
bool8 IsBagPocketNonEmpty(u8 pocketId)
{
u8 i;
for (i = 0; i < gBagPockets[pocketId - 1].capacity; i++)
{
if (gBagPockets[pocketId - 1].itemSlots[i].itemId != ITEM_NONE)
return TRUE;
}
return FALSE;
}
bool8 CheckBagHasItem(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
if (GetItemPocket(itemId) == 0)
return FALSE;
pocket = GetItemPocket(itemId) - 1;
// Check for item slots that contain the item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
u16 quantity;
// Does this item slot contain enough of the item?
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity >= count)
return TRUE;
// RS and Emerald check whether there is enough of the
// item across all stacks.
// For whatever reason, FR/LG assume there's only one
// stack of the item.
else
return FALSE;
}
}
return FALSE;
}
bool8 HasAtLeastOneBerry(void)
{
u16 itemId;
bool8 exists;
exists = CheckBagHasItem(ITEM_BERRY_POUCH, 1);
if (!exists)
{
gSpecialVar_Result = FALSE;
return FALSE;
}
for (itemId = FIRST_BERRY_INDEX; itemId <= LAST_BERRY_INDEX; itemId++)
{
exists = CheckBagHasItem(itemId, 1);
if (exists)
{
gSpecialVar_Result = TRUE;
return TRUE;
}
}
gSpecialVar_Result = FALSE;
return FALSE;
}
bool8 HasAtLeastOnePokeBall(void)
{
u16 ballId;
for (ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
{
if (CheckBagHasItem(ballId, 1) == TRUE)
return TRUE;
}
return FALSE;
}
bool8 CheckBagHasSpace(u16 itemId, u16 count)
{
if (GetItemPocket(itemId) == POCKET_NONE)
return FALSE;
return GetFreeSpaceForItemInBag(itemId) >= count;
}
u32 GetFreeSpaceForItemInBag(u16 itemId)
{
u8 i;
u8 pocket = GetItemPocket(itemId) - 1;
u16 ownedCount;
u32 spaceForItem = 0;
if (GetItemPocket(itemId) == POCKET_NONE)
return 0;
// Check space in any existing item slots that already contain this item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
ownedCount = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
spaceForItem += max(0, MAX_BAG_ITEM_CAPACITY - ownedCount);
}
else if (gBagPockets[pocket].itemSlots[i].itemId == ITEM_NONE)
{
spaceForItem += MAX_BAG_ITEM_CAPACITY;
}
}
return spaceForItem;
}
bool8 AddBagItem(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
s8 idx;
if (count == 0)
return FALSE;
if (GetItemPocket(itemId) == 0)
return FALSE;
pocket = GetItemPocket(itemId) - 1;
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
u16 quantity;
// Does this stack have room for more??
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity + count <= MAX_BAG_ITEM_CAPACITY)
{
quantity += count;
SetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity, quantity);
return TRUE;
}
// RS and Emerald check whether there is enough of the
// item across all stacks.
// For whatever reason, FR/LG assume there's only one
// stack of the item.
else
return FALSE;
}
}
if (pocket == POCKET_TM_HM - 1 && !CheckBagHasItem(ITEM_TM_CASE, 1))
{
idx = BagPocketGetFirstEmptySlot(POCKET_KEY_ITEMS - 1);
if (idx == -1)
return FALSE;
gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots[idx].itemId = ITEM_TM_CASE;
SetBagItemQuantity(&gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots[idx].quantity, 1);
}
if (pocket == POCKET_BERRIES - 1 && !CheckBagHasItem(ITEM_BERRY_POUCH, 1))
{
idx = BagPocketGetFirstEmptySlot(POCKET_KEY_ITEMS - 1);
if (idx == -1)
return FALSE;
gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots[idx].itemId = ITEM_BERRY_POUCH;
SetBagItemQuantity(&gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots[idx].quantity, 1);
FlagSet(FLAG_SYS_GOT_BERRY_POUCH);
}
if (itemId == ITEM_BERRY_POUCH)
FlagSet(FLAG_SYS_GOT_BERRY_POUCH);
idx = BagPocketGetFirstEmptySlot(pocket);
if (idx == -1)
return FALSE;
gBagPockets[pocket].itemSlots[idx].itemId = itemId;
SetBagItemQuantity(&gBagPockets[pocket].itemSlots[idx].quantity, count);
return TRUE;
}
bool8 RemoveBagItem(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
if (GetItemPocket(itemId) == 0)
return FALSE;
if (itemId == ITEM_NONE)
return FALSE;
pocket = GetItemPocket(itemId) - 1;
// Check for item slots that contain the item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
u16 quantity;
// Does this item slot contain enough of the item?
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity >= count)
{
quantity -= count;
SetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity, quantity);
if (quantity == 0)
gBagPockets[pocket].itemSlots[i].itemId = ITEM_NONE;
return TRUE;
}
// RS and Emerald check whether there is enough of the
// item across all stacks.
// For whatever reason, FR/LG assume there's only one
// stack of the item.
else
return FALSE;
}
}
return FALSE;
}
u8 GetPocketByItemId(u16 itemId)
{
return GetItemPocket(itemId); // wow such important
}
void ClearItemSlots(struct ItemSlot * slots, u8 capacity)
{
u16 i;
for (i = 0; i < capacity; i++)
{
slots[i].itemId = ITEM_NONE;
SetBagItemQuantity(&slots[i].quantity, 0);
}
}
void ClearPCItemSlots(void)
{
u16 i;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
gSaveBlock1Ptr->pcItems[i].itemId = ITEM_NONE;
SetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, 0);
}
}
void ClearBag(void)
{
u16 i;
for (i = 0; i < NUM_BAG_POCKETS; i++)
{
ClearItemSlots(gBagPockets[i].itemSlots, gBagPockets[i].capacity);
}
}
s8 PCItemsGetFirstEmptySlot(void)
{
s8 i;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == ITEM_NONE)
return i;
}
return -1;
}
u8 CountItemsInPC(void)
{
u8 count = 0;
u8 i;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId != ITEM_NONE)
count++;
}
return count;
}
bool8 CheckPCHasItem(u16 itemId, u16 count)
{
u8 i;
u16 quantity;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
{
quantity = GetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity);
if (quantity >= count)
return TRUE;
}
}
return FALSE;
}
bool8 AddPCItem(u16 itemId, u16 count)
{
u8 i;
u16 quantity;
s8 idx;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
{
quantity = GetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity);
if (quantity + count <= MAX_PC_ITEM_CAPACITY)
{
quantity += count;
SetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, quantity);
return TRUE;
}
else
return FALSE;
}
}
idx = PCItemsGetFirstEmptySlot();
if (idx == -1)
return FALSE;
gSaveBlock1Ptr->pcItems[idx].itemId = itemId;
SetPcItemQuantity(&gSaveBlock1Ptr->pcItems[idx].quantity, count);
return TRUE;
}
void RemovePCItem(u16 itemId, u16 count)
{
u32 i;
u16 quantity;
if (itemId == ITEM_NONE)
return;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
break;
}
if (i != PC_ITEMS_COUNT)
{
quantity = GetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity) - count;
SetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, quantity);
if (quantity == 0)
gSaveBlock1Ptr->pcItems[i].itemId = ITEM_NONE;
}
}
void ItemPcCompaction(void)
{
u16 i, j;
struct ItemSlot tmp;
for (i = 0; i < PC_ITEMS_COUNT - 1; i++)
{
for (j = i + 1; j < PC_ITEMS_COUNT; j++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == ITEM_NONE)
{
tmp = gSaveBlock1Ptr->pcItems[i];
gSaveBlock1Ptr->pcItems[i] = gSaveBlock1Ptr->pcItems[j];
gSaveBlock1Ptr->pcItems[j] = tmp;
}
}
}
}
void RegisteredItemHandleBikeSwap(void)
{
switch (gSaveBlock1Ptr->registeredItem)
{
case ITEM_MACH_BIKE:
gSaveBlock1Ptr->registeredItem = ITEM_ACRO_BIKE;
break;
case ITEM_ACRO_BIKE:
gSaveBlock1Ptr->registeredItem = ITEM_MACH_BIKE;
break;
}
}
static void SwapItemSlots(struct ItemSlot *a, struct ItemSlot *b)
{
struct ItemSlot temp;
SWAP(*a, *b, temp);
}
void BagPocketCompaction(struct ItemSlot * slots, u8 capacity)
{
u16 i, j;
for (i = 0; i < capacity - 1; i++)
{
for (j = i + 1; j < capacity; j++)
{
if (GetBagItemQuantity(&slots[i].quantity) == 0)
{
SwapItemSlots(&slots[i], &slots[j]);
}
}
}
}
void CompactItemsInBagPocket(struct BagPocket *bagPocket)
{
u16 i, j;
for (i = 0; i < bagPocket->capacity - 1; i++)
{
for (j = i + 1; j < bagPocket->capacity; j++)
{
if (GetBagItemQuantity(&bagPocket->itemSlots[i].quantity) == 0)
SwapItemSlots(&bagPocket->itemSlots[i], &bagPocket->itemSlots[j]);
}
}
}
static u32 GetSortIndex(u32 itemId)
{
if (!IsItemHM(itemId))
return itemId;
return (itemId - (NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES));
}
void SortBerriesOrTMHMs(struct BagPocket *bagPocket)
{
u16 i, j;
for (i = 0; i < bagPocket->capacity - 1; i++)
{
for (j = i + 1; j < bagPocket->capacity; j++)
{
if (GetBagItemQuantity(&bagPocket->itemSlots[i].quantity) != 0)
{
if (GetBagItemQuantity(&bagPocket->itemSlots[j].quantity) == 0)
continue;
if (GetSortIndex(bagPocket->itemSlots[i].itemId) <= GetSortIndex(bagPocket->itemSlots[j].itemId))
continue;
}
SwapItemSlots(&bagPocket->itemSlots[i], &bagPocket->itemSlots[j]);
}
}
}
u16 BagGetItemIdByPocketPosition(u8 pocketId, u16 slotId)
{
return gBagPockets[pocketId - 1].itemSlots[slotId].itemId;
}
u16 BagGetQuantityByPocketPosition(u8 pocketId, u16 slotId)
{
return GetBagItemQuantity(&gBagPockets[pocketId - 1].itemSlots[slotId].quantity);
}
u16 BagGetQuantityByItemId(u16 itemId)
{
u16 i;
struct BagPocket * pocket = &gBagPockets[GetItemPocket(itemId) - 1];
for (i = 0; i < pocket->capacity; i++)
{
if (pocket->itemSlots[i].itemId == itemId)
return GetBagItemQuantity(&pocket->itemSlots[i].quantity);
}
return 0;
}
void TrySetObtainedItemQuestLogEvent(u16 itemId)
{
// Only some key items trigger this event
if (itemId == ITEM_OAKS_PARCEL
|| itemId == ITEM_POKE_FLUTE
|| itemId == ITEM_SECRET_KEY
|| itemId == ITEM_BIKE_VOUCHER
|| itemId == ITEM_GOLD_TEETH
|| itemId == ITEM_OLD_AMBER
|| itemId == ITEM_CARD_KEY
|| itemId == ITEM_LIFT_KEY
|| itemId == ITEM_HELIX_FOSSIL
|| itemId == ITEM_DOME_FOSSIL
|| itemId == ITEM_SILPH_SCOPE
|| itemId == ITEM_BICYCLE
|| itemId == ITEM_TOWN_MAP
|| itemId == ITEM_VS_SEEKER
|| itemId == ITEM_TEACHY_TV
|| itemId == ITEM_RAINBOW_PASS
|| itemId == ITEM_TEA
|| itemId == ITEM_POWDER_JAR
|| itemId == ITEM_RUBY
|| itemId == ITEM_SAPPHIRE)
{
if (itemId != ITEM_TOWN_MAP || (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_PALLET_TOWN_RIVALS_HOUSE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_PALLET_TOWN_RIVALS_HOUSE)))
{
struct QuestLogEvent_StoryItem * data = malloc(sizeof(*data));
data->itemId = itemId;
data->mapSec = gMapHeader.regionMapSectionId;
SetQuestLogEvent(QL_EVENT_OBTAINED_STORY_ITEM, (const u16 *)data);
free(data);
}
}
}
u16 SanitizeItemId(u16 itemId)
{
if (itemId >= ITEMS_COUNT)
return ITEM_NONE;
return itemId;
}
const u8 * GetItemName(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].name;
}
u32 GetItemPrice(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].price;
}
static bool32 DoesItemHavePluralName(u16 itemId)
{
return (gItemsInfo[SanitizeItemId(itemId)].pluralName[0] != '\0');
}
static const u8 *ItemId_GetPluralName(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].pluralName;
}
u8 GetItemHoldEffect(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].holdEffect;
}
u8 GetItemHoldEffectParam(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].holdEffectParam;
}
const u8 * GetItemDescription(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].description;
}
u8 GetItemImportance(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].importance;
}
u8 GetItemConsumability(u16 itemId)
{
return !gItemsInfo[SanitizeItemId(itemId)].notConsumed;
}
u8 GetItemPocket(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].pocket;
}
u8 GetItemType(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].type;
}
ItemUseFunc GetItemFieldFunc(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].fieldUseFunc;
}
bool8 GetItemBattleUsage(u16 itemId)
{
u16 item = SanitizeItemId(itemId);
if (item == ITEM_ENIGMA_BERRY_E_READER)
{
switch (GetItemEffectType(gSpecialVar_ItemId))
{
case ITEM_EFFECT_X_ITEM:
return EFFECT_ITEM_INCREASE_STAT;
case ITEM_EFFECT_HEAL_HP:
return EFFECT_ITEM_RESTORE_HP;
case ITEM_EFFECT_CURE_POISON:
case ITEM_EFFECT_CURE_SLEEP:
case ITEM_EFFECT_CURE_BURN:
case ITEM_EFFECT_CURE_FREEZE:
case ITEM_EFFECT_CURE_PARALYSIS:
case ITEM_EFFECT_CURE_ALL_STATUS:
case ITEM_EFFECT_CURE_CONFUSION:
case ITEM_EFFECT_CURE_INFATUATION:
return EFFECT_ITEM_CURE_STATUS;
case ITEM_EFFECT_HEAL_PP:
return EFFECT_ITEM_RESTORE_PP;
default:
return 0;
}
}
else
return gItemsInfo[item].battleUsage;
}
u16 GetItemSecondaryId(u16 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].secondaryId;
}
u32 GetItemFlingPower(u32 itemId)
{
return gItemsInfo[SanitizeItemId(itemId)].flingPower;
}
const u8 *GetItemEffect(u32 itemId)
{
if (itemId == ITEM_ENIGMA_BERRY_E_READER)
#if FREE_ENIGMA_BERRY == FALSE
return gSaveBlock1Ptr->enigmaBerry.itemEffect;
#else
return 0;
#endif //FREE_ENIGMA_BERRY
else
return gItemsInfo[SanitizeItemId(itemId)].effect;
}
u32 GetItemStatus1Mask(u16 itemId)
{
const u8 *effect = GetItemEffect(itemId);
switch (effect[3])
{
case ITEM3_PARALYSIS:
return STATUS1_PARALYSIS;
case ITEM3_FREEZE:
return STATUS1_FREEZE | STATUS1_FROSTBITE;
case ITEM3_BURN:
return STATUS1_BURN;
case ITEM3_POISON:
return STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER;
case ITEM3_SLEEP:
return STATUS1_SLEEP;
case ITEM3_STATUS_ALL:
return STATUS1_ANY | STATUS1_TOXIC_COUNTER;
}
return 0;
}
u32 GetItemStatus2Mask(u16 itemId)
{
const u8 *effect = GetItemEffect(itemId);
if (effect[3] & ITEM3_STATUS_ALL)
return STATUS2_INFATUATION | STATUS2_CONFUSION;
else if (effect[0] & ITEM0_INFATUATION)
return STATUS2_INFATUATION;
else if (effect[3] & ITEM3_CONFUSION)
return STATUS2_CONFUSION;
else
return 0;
}
bool8 IsItemTM(u16 itemId)
{
itemId = SanitizeItemId(itemId);
return ITEM_TM01 <= itemId && itemId <= ITEM_TM100;
}
bool8 IsItemHM(u16 itemId)
{
itemId = SanitizeItemId(itemId);
return ITEM_HM01 <= itemId && itemId <= ITEM_HM08;
}
bool8 IsItemTMHM(u16 itemId)
{
return IsItemTM(itemId) || IsItemHM(itemId);
}
bool8 IsItemBall(u16 itemId)
{
itemId = SanitizeItemId(itemId);
return FIRST_BALL <= itemId && itemId <= LAST_BALL;
}